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/cvs/deliantra/server/common/glue.C
Revision: 1.1
Committed: Sun Aug 13 17:16:00 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_glue_c =
3     * "$Id$";
4     */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30    
31     /*
32     * All this glue is currently needed to connect the game with the
33     * server. I'll try to make the library more able to "stand on it's
34     * own legs" later; not done in 5 minutes to separate two parts of
35     * the code which were connected, well, can you say "spagetti"?
36     *
37     * Glue has been cleaned, so this file is almost empty now :)
38     * Ryo 2005-07-15
39     */
40    
41     static const char* const fatalmsgs[80]={
42     "Failed to allocate memory",
43     "Failed repeatedly to load maps",
44     "Hashtable for archetypes is too small",
45     "Too many errors"
46     };
47    
48     /*
49     * fatal() is meant to be called whenever a fatal signal is intercepted.
50     * It will call the emergency_save and the clean_tmp_files functions.
51     */
52     void fatal(int err) {
53     fprintf(logfile,"Fatal: %s\n",fatalmsgs[err]);
54     emergency_save(0);
55     clean_tmp_files();
56     fprintf(logfile,"Exiting...\n");
57     exit(err);
58     }