ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/glue.C
Revision: 1.14
Committed: Mon Oct 12 14:00:57 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81
Changes since 1.13: +7 -6 lines
Log Message:
clarify license

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.11 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.7 *
4 root 1.13 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.9 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.7 *
8 root 1.14 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.7 *
13 root 1.10 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.7 *
18 root 1.14 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.9 *
22 root 1.11 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.7 */
24 elmex 1.1
25     #include <global.h>
26    
27     /*
28     * All this glue is currently needed to connect the game with the
29     * server. I'll try to make the library more able to "stand on it's
30     * own legs" later; not done in 5 minutes to separate two parts of
31     * the code which were connected, well, can you say "spagetti"?
32     *
33     * Glue has been cleaned, so this file is almost empty now :)
34     * Ryo 2005-07-15
35     */
36    
37 root 1.2 static const char *const fatalmsgs[80] = {
38 elmex 1.1 "Failed to allocate memory",
39     "Failed repeatedly to load maps",
40     "Hashtable for archetypes is too small",
41     "Too many errors"
42     };
43    
44     /*
45     * fatal() is meant to be called whenever a fatal signal is intercepted.
46     * It will call the emergency_save and the clean_tmp_files functions.
47     */
48 root 1.2 void
49     fatal (int err)
50     {
51 root 1.12 LOG (llevError, "Fatal: %s\n", fatalmsgs [err]);
52 root 1.5 cleanup (fatalmsgs[err], 1);
53 elmex 1.1 }
54 root 1.5