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/cvs/deliantra/server/common/glue.C
Revision: 1.2
Committed: Sun Sep 10 16:00:23 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +11 -8 lines
Log Message:
indent

File Contents

# User Rev Content
1 root 1.2
2 elmex 1.1 /*
3     * static char *rcsid_glue_c =
4 root 1.2 * "$Id: glue.C,v 1.1 2006-08-13 17:16:00 elmex Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30     #include <global.h>
31    
32     /*
33     * All this glue is currently needed to connect the game with the
34     * server. I'll try to make the library more able to "stand on it's
35     * own legs" later; not done in 5 minutes to separate two parts of
36     * the code which were connected, well, can you say "spagetti"?
37     *
38     * Glue has been cleaned, so this file is almost empty now :)
39     * Ryo 2005-07-15
40     */
41    
42 root 1.2 static const char *const fatalmsgs[80] = {
43 elmex 1.1 "Failed to allocate memory",
44     "Failed repeatedly to load maps",
45     "Hashtable for archetypes is too small",
46     "Too many errors"
47     };
48    
49     /*
50     * fatal() is meant to be called whenever a fatal signal is intercepted.
51     * It will call the emergency_save and the clean_tmp_files functions.
52     */
53 root 1.2 void
54     fatal (int err)
55     {
56     fprintf (logfile, "Fatal: %s\n", fatalmsgs[err]);
57     emergency_save (0);
58     clean_tmp_files ();
59     fprintf (logfile, "Exiting...\n");
60     exit (err);
61 elmex 1.1 }