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/cvs/deliantra/server/common/glue.C
Revision: 1.4
Committed: Sat Dec 30 10:16:10 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +1 -4 lines
Log Message:
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS
See the Changes file for details

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.3 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25    
26     /*
27     * All this glue is currently needed to connect the game with the
28     * server. I'll try to make the library more able to "stand on it's
29     * own legs" later; not done in 5 minutes to separate two parts of
30     * the code which were connected, well, can you say "spagetti"?
31     *
32     * Glue has been cleaned, so this file is almost empty now :)
33     * Ryo 2005-07-15
34     */
35    
36 root 1.2 static const char *const fatalmsgs[80] = {
37 elmex 1.1 "Failed to allocate memory",
38     "Failed repeatedly to load maps",
39     "Hashtable for archetypes is too small",
40     "Too many errors"
41     };
42    
43     /*
44     * fatal() is meant to be called whenever a fatal signal is intercepted.
45     * It will call the emergency_save and the clean_tmp_files functions.
46     */
47 root 1.2 void
48     fatal (int err)
49     {
50     fprintf (logfile, "Fatal: %s\n", fatalmsgs[err]);
51 root 1.4 cleanup (0);
52 elmex 1.1 }