ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/glue.C
Revision: 1.6
Committed: Sat Jan 6 14:42:28 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.6 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 elmex 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.3 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     #include <global.h>
26    
27     /*
28     * All this glue is currently needed to connect the game with the
29     * server. I'll try to make the library more able to "stand on it's
30     * own legs" later; not done in 5 minutes to separate two parts of
31     * the code which were connected, well, can you say "spagetti"?
32     *
33     * Glue has been cleaned, so this file is almost empty now :)
34     * Ryo 2005-07-15
35     */
36    
37 root 1.2 static const char *const fatalmsgs[80] = {
38 elmex 1.1 "Failed to allocate memory",
39     "Failed repeatedly to load maps",
40     "Hashtable for archetypes is too small",
41     "Too many errors"
42     };
43    
44     /*
45     * fatal() is meant to be called whenever a fatal signal is intercepted.
46     * It will call the emergency_save and the clean_tmp_files functions.
47     */
48 root 1.2 void
49     fatal (int err)
50     {
51     fprintf (logfile, "Fatal: %s\n", fatalmsgs[err]);
52 root 1.5 cleanup (fatalmsgs[err], 1);
53 elmex 1.1 }
54 root 1.5