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/cvs/deliantra/server/common/glue.C
Revision: 1.7
Committed: Mon Jan 15 21:06:18 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.6: +22 -22 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.7 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26    
27     /*
28     * All this glue is currently needed to connect the game with the
29     * server. I'll try to make the library more able to "stand on it's
30     * own legs" later; not done in 5 minutes to separate two parts of
31     * the code which were connected, well, can you say "spagetti"?
32     *
33     * Glue has been cleaned, so this file is almost empty now :)
34     * Ryo 2005-07-15
35     */
36    
37 root 1.2 static const char *const fatalmsgs[80] = {
38 elmex 1.1 "Failed to allocate memory",
39     "Failed repeatedly to load maps",
40     "Hashtable for archetypes is too small",
41     "Too many errors"
42     };
43    
44     /*
45     * fatal() is meant to be called whenever a fatal signal is intercepted.
46     * It will call the emergency_save and the clean_tmp_files functions.
47     */
48 root 1.2 void
49     fatal (int err)
50     {
51     fprintf (logfile, "Fatal: %s\n", fatalmsgs[err]);
52 root 1.5 cleanup (fatalmsgs[err], 1);
53 elmex 1.1 }
54 root 1.5