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/cvs/deliantra/server/common/glue.c
Revision: 1.1.1.2 (vendor branch)
Committed: Wed Feb 22 18:01:18 2006 UTC (18 years, 3 months ago) by elmex
Content type: text/plain
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, LAST_C_VERSION, UPSTREAM_2006_02_22, difficulty_fix_merge_060810_2300
Branch point for: difficulty_fix
Changes since 1.1.1.1: +2 -2 lines
Log Message:
cvs -z7 -d:ext:elmex@cvs.schmorp.de:/schmorpforge import cf.schmorp.de UPSTREAM UPSTREAM_2006_02_22

File Contents

# Content
1 /*
2 * static char *rcsid_glue_c =
3 * "$Id: glue.c,v 1.14 2006/02/10 23:59:25 akirschbaum Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #include <global.h>
30
31 /*
32 * All this glue is currently needed to connect the game with the
33 * server. I'll try to make the library more able to "stand on it's
34 * own legs" later; not done in 5 minutes to separate two parts of
35 * the code which were connected, well, can you say "spagetti"?
36 *
37 * Glue has been cleaned, so this file is almost empty now :)
38 * Ryo 2005-07-15
39 */
40
41 static const char* const fatalmsgs[80]={
42 "Failed to allocate memory",
43 "Failed repeatedly to load maps",
44 "Hashtable for archetypes is too small",
45 "Too many errors"
46 };
47
48 /*
49 * fatal() is meant to be called whenever a fatal signal is intercepted.
50 * It will call the emergency_save and the clean_tmp_files functions.
51 */
52 void fatal(int err) {
53 fprintf(logfile,"Fatal: %s\n",fatalmsgs[err]);
54 emergency_save(0);
55 clean_tmp_files();
56 fprintf(logfile,"Exiting...\n");
57 exit(err);
58 }