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/cvs/deliantra/server/common/holy.C
Revision: 1.1
Committed: Sun Aug 13 17:16:00 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 elmex 1.1
2     /* Started file Sept 1996 - initialization of gods in form of a
3     * linked list -b.t.
4     */
5    
6     #include <global.h>
7     #include <living.h>
8     #include <spells.h>
9    
10     static godlink *init_godslist(void) {
11     godlink *gl = (godlink *) malloc(sizeof(godlink));
12     if(gl==NULL)
13     fatal(OUT_OF_MEMORY);
14     gl->name=NULL; /* how to describe the god to the player */
15     gl->arch=NULL; /* pointer to the archetype of this god */
16     gl->id=0; /* id of the god */
17     gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */
18     gl->next=NULL; /* next god in this linked list */
19    
20     return gl;
21     }
22    
23     /* init_gods() - this takes a look at all of the archetypes to find
24     * the objects which correspond to the GODS (type GOD) */
25    
26     void init_gods (void) {
27     archetype *at=NULL;
28    
29     LOG(llevDebug, "Initializing gods...");
30     for(at=first_archetype;at!=NULL;at=at->next)
31     if(at->clone.type==GOD) add_god_to_list(at);
32    
33     LOG(llevDebug,"done.\n");
34     }
35    
36     /* add_god_to_list()- called only from init_gods */
37     void add_god_to_list (archetype *god_arch) {
38     godlink *god;
39    
40     if(!god_arch) {
41     LOG(llevError,"ERROR: Tried to add null god to list!\n");
42     return;
43     }
44    
45     god = init_godslist();
46    
47     god->arch = god_arch;
48     god->name=add_string(god_arch->clone.name);
49     if(!first_god)
50     god->id = 1;
51     else {
52     god->id = first_god->id + 1;
53     god->next = first_god;
54     }
55     first_god = god;
56    
57     #ifdef DEBUG_GODS
58     LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id);
59     #endif
60     }
61    
62     /* baptize_altar() - (cosmetically) change the name to that of the
63     * god in question, then set the title for later use. -b.t.
64     */
65    
66     int baptize_altar(object *op) {
67     char buf[MAX_BUF];
68    
69     /* if the title field is pre-set, then that altar is
70     * already dedicated. */
71     if(!op->title) {
72     godlink *god=get_rand_god();
73     if(!god||!god->name) {
74     LOG(llevError,"baptise_altar(): bizarre nameless god!\n");
75     return 0;
76     }
77     /* if the object name hasnt' been changed, we tack on the gods name */
78     if(!strcmp(op->name,op->arch->clone.name)) {
79     if(op->name!=NULL) free_string(op->name);
80     sprintf(buf,"%s of %s",op->name,god->name);
81     op->name = add_string(buf);
82     }
83     op->title=add_string(god->name);
84     return 1;
85     }
86     return 0;
87     }
88    
89     godlink * get_rand_god ( void ) {
90     godlink *god=first_god;
91     int i;
92    
93     if(god)
94     for(i=RANDOM()%(god->id)+1;god;god=god->next)
95     if(god->id==i) break;
96    
97     if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n");
98     return god;
99     }
100    
101     /* pntr_to_god_obj() - returns a pointer to the object
102     * We need to be VERY carefull about using this, as we
103     * are returning a pointer to the CLONE object. -b.t.
104     */
105     object *pntr_to_god_obj(godlink *godlnk) {
106     object *god=NULL;
107    
108     if(godlnk && godlnk->arch)
109     god=&godlnk->arch->clone;
110     return god;
111     }
112    
113     void free_all_god(void) {
114     godlink *god, *godnext;
115    
116     LOG(llevDebug,"Freeing god information\n");
117     for (god=first_god; god; god=godnext) {
118     godnext=god->next;
119     if (god->name) free_string(god->name);
120     free(god);
121     }
122     }
123    
124    
125     void dump_gods(void) {
126     godlink *glist;
127    
128     fprintf(stderr,"\n");
129     for(glist=first_god;glist;glist=glist->next) {
130     object *god=pntr_to_god_obj(glist);
131     char tmpbuf[HUGE_BUF];
132     int tmpvar,gifts=0;
133    
134     fprintf(stderr,"GOD: %s\n",god->name);
135     fprintf(stderr," avatar stats:\n");
136     fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n",
137     god->stats.Str,god->stats.Con,god->stats.Dex,
138     god->stats.Int,god->stats.Wis,god->stats.Pow);
139     fprintf(stderr," lvl:%d speed:%4.2f\n",
140     god->level,god->speed);
141     fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n",
142     god->stats.wc,god->stats.ac,god->stats.hp,god->stats.dam);
143     fprintf(stderr," enemy: %s\n",god->title?god->title:"NONE");
144     if(god->other_arch) {
145     object *serv = &god->other_arch->clone;
146     fprintf(stderr," servant stats: (%s)\n",god->other_arch->name);
147     fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n",
148     serv->stats.Str,serv->stats.Con,serv->stats.Dex,
149     serv->stats.Int,serv->stats.Wis,serv->stats.Pow);
150     fprintf(stderr," lvl:%d speed:%4.2f\n",
151     serv->level,serv->speed);
152     fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n",
153     serv->stats.wc,serv->stats.ac,serv->stats.hp,serv->stats.dam);
154     } else
155     fprintf(stderr," servant: NONE\n");
156     fprintf(stderr," aligned_race(s): %s\n",god->race);
157     fprintf(stderr," enemy_race(s): %s\n",(god->slaying?god->slaying:"none"));
158     fprintf(stderr,"%s", describe_resistance(god, 1));
159     sprintf(tmpbuf," attacktype:");
160     if((tmpvar=god->attacktype)) {
161     strcat(tmpbuf,"\n ");
162     DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks");
163     }
164     strcat(tmpbuf,"\n aura:");
165    
166     strcat(tmpbuf,"\n paths:");
167     if((tmpvar=god->path_attuned)) {
168     strcat(tmpbuf,"\n ");
169     DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned");
170     }
171     if((tmpvar=god->path_repelled)) {
172     strcat(tmpbuf,"\n ");
173     DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled");
174     }
175     if((tmpvar=god->path_denied)) {
176     strcat(tmpbuf,"\n ");
177     DESCRIBE_PATH(tmpbuf, tmpvar, "Denied");
178     }
179     fprintf(stderr,"%s\n",tmpbuf);
180     fprintf(stderr," Desc: %s",god->msg?god->msg:"---\n");
181     fprintf(stderr," Priest gifts/limitations: ");
182     if(!QUERY_FLAG(god,FLAG_USE_WEAPON)) {gifts=1; fprintf(stderr,"\n weapon use is forbidden");}
183     if(!QUERY_FLAG(god,FLAG_USE_ARMOUR)) {gifts=1; fprintf(stderr,"\n no armour may be worn");}
184     if(QUERY_FLAG(god,FLAG_UNDEAD)) {gifts=1; fprintf(stderr,"\n is undead");}
185     if(QUERY_FLAG(god,FLAG_SEE_IN_DARK)) {gifts=1; fprintf(stderr,"\n has infravision ");}
186     if(QUERY_FLAG(god,FLAG_XRAYS)) {gifts=1; fprintf(stderr,"\n has X-ray vision");}
187     if(QUERY_FLAG(god,FLAG_REFL_MISSILE)) {gifts=1; fprintf(stderr,"\n reflect missiles");}
188     if(QUERY_FLAG(god,FLAG_REFL_SPELL)) {gifts=1; fprintf(stderr,"\n reflect spells");}
189     if(QUERY_FLAG(god,FLAG_STEALTH)) {gifts=1; fprintf(stderr,"\n is stealthy");}
190     if(QUERY_FLAG(god,FLAG_MAKE_INVIS)) {gifts=1; fprintf(stderr,"\n is (permanently) invisible");}
191     if(QUERY_FLAG(god,FLAG_BLIND)) {gifts=1; fprintf(stderr,"\n is blind");}
192     if(god->last_heal) {gifts=1; fprintf(stderr,"\n hp regenerate at %d",god->last_heal);}
193     if(god->last_sp) {gifts=1; fprintf(stderr,"\n sp regenerate at %d",god->last_sp);}
194     if(god->last_eat) {gifts=1; fprintf(stderr,"\n digestion is %s (%d)",
195     god->last_eat<0?"slowed":"faster",god->last_eat);}
196     if(god->last_grace) {gifts=1; fprintf(stderr,"\n grace regenerates at %d",god->last_grace);}
197     if(god->stats.luck) {gifts=1; fprintf(stderr,"\n luck is %d",god->stats.luck);}
198     if(!gifts) fprintf(stderr,"NONE");
199     fprintf(stderr,"\n\n");
200     }
201     }
202