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Revision: 1.11
Committed: Mon Jun 4 13:04:00 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +7 -9 lines
Log Message:
- archetype is now a subclass of object.
- store archetypes in an object_vector.
- use a different startegy for archetype loading
  (reloading is MOST CERTAINLY broken).

File Contents

# User Rev Content
1 root 1.9 /*
2 root 1.10 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3     *
4     * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8     * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12     *
13     * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17     *
18     * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 root 1.9 */
24 root 1.5
25 elmex 1.1 /* Started file Sept 1996 - initialization of gods in form of a
26     * linked list -b.t.
27 root 1.5 */
28 elmex 1.1
29     #include <global.h>
30     #include <living.h>
31     #include <spells.h>
32    
33 root 1.4 //TODO: make a constructor
34 root 1.5 static godlink *
35     init_godslist (void)
36     {
37     godlink *gl = new godlink;
38    
39     // name=NULL; /* how to describe the god to the player */
40     // arch=NULL; /* pointer to the archetype of this god */
41     // id=0; /* id of the god */
42     // pantheon=NULL; /* the group to which the god belongs (not implemented) */
43     // next=NULL; /* next god in this linked list */
44 root 1.4
45 root 1.5 return gl;
46 elmex 1.1 }
47 root 1.5
48 elmex 1.1 /* init_gods() - this takes a look at all of the archetypes to find
49     * the objects which correspond to the GODS (type GOD) */
50 root 1.5
51     void
52     init_gods (void)
53     {
54 root 1.8 LOG (llevDebug, "Initialising gods...\n");
55 root 1.5
56 root 1.11 for_all_archetypes (at)
57     if (at->type == GOD)
58 root 1.5 add_god_to_list (at);
59    
60     LOG (llevDebug, "done.\n");
61 elmex 1.1 }
62 root 1.5
63 elmex 1.1 /* add_god_to_list()- called only from init_gods */
64 root 1.5 void
65     add_god_to_list (archetype *god_arch)
66     {
67 elmex 1.1 godlink *god;
68 root 1.5
69     if (!god_arch)
70     {
71     LOG (llevError, "ERROR: Tried to add null god to list!\n");
72     return;
73     }
74    
75     god = init_godslist ();
76    
77 elmex 1.1 god->arch = god_arch;
78 root 1.11 god->name = god_arch->object::name;
79 root 1.5 if (!first_god)
80 elmex 1.1 god->id = 1;
81 root 1.5 else
82     {
83     god->id = first_god->id + 1;
84     god->next = first_god;
85     }
86 elmex 1.1 first_god = god;
87 root 1.5
88     #ifdef DEBUG_GODS
89     LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
90 elmex 1.1 #endif
91     }
92    
93     /* baptize_altar() - (cosmetically) change the name to that of the
94     * god in question, then set the title for later use. -b.t.
95     */
96 root 1.5
97     int
98     baptize_altar (object *op)
99     {
100     char buf[MAX_BUF];
101    
102     /* if the title field is pre-set, then that altar is
103     * already dedicated. */
104     if (!op->title)
105     {
106     godlink *god = get_rand_god ();
107    
108     if (!god || !god->name)
109     {
110     LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
111     return 0;
112     }
113     /* if the object name hasnt' been changed, we tack on the gods name */
114 root 1.11 if (!strcmp (op->name, op->arch->object::name))
115 root 1.5 {
116     sprintf (buf, "%s of %s", &op->name, &god->name);
117     op->name = buf;
118     }
119     op->title = god->name;
120     return 1;
121     }
122     return 0;
123     }
124    
125     godlink *
126     get_rand_god (void)
127     {
128     godlink *god = first_god;
129 elmex 1.1 int i;
130 root 1.5
131     if (god)
132 root 1.7 for (i = rndm (god->id) + 1; god; god = god->next)
133 root 1.5 if (god->id == i)
134     break;
135    
136     if (!god)
137     LOG (llevError, "get_rand_god(): can't find a random god!\n");
138 root 1.7
139 elmex 1.1 return god;
140     }
141 root 1.5
142 elmex 1.1 /* pntr_to_god_obj() - returns a pointer to the object
143     * We need to be VERY carefull about using this, as we
144     * are returning a pointer to the CLONE object. -b.t.
145     */
146 root 1.5 object *
147     pntr_to_god_obj (godlink *godlnk)
148     {
149 root 1.11 return godlnk && godlnk->arch
150     ? godlnk->arch
151     : 0;
152 elmex 1.1 }
153    
154 root 1.5 void
155     free_all_god (void)
156     {
157     godlink *god, *godnext;
158    
159     LOG (llevDebug, "Freeing god information\n");
160     for (god = first_god; god; god = godnext)
161     {
162     godnext = god->next;
163     delete god;
164 elmex 1.1 }
165     }