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/cvs/deliantra/server/common/holy.C
Revision: 1.13
Committed: Sun Jul 1 05:00:17 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.12: +11 -12 lines
Log Message:
- upgrade crossfire trt to the GPL version 3 (hopefully correctly).
- add a single file covered by the GNU Affero General Public License
  (which is not yet released, so I used the current draft, which is
  legally a bit wavy, but its likely better than nothing as it expresses
  direct intent by the authors, and we can upgrade as soon as it has been
  released).
  * this should ensure availability of source code for the server at least
    and hopefully also archetypes and maps even when modified versions
    are not being distributed, in accordance of section 13 of the agplv3.

File Contents

# User Rev Content
1 root 1.9 /*
2 root 1.13 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 root 1.10 *
4     * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.13 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.10 *
13 root 1.13 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.10 *
18 root 1.13 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.10 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 root 1.9 */
23 root 1.5
24 elmex 1.1 /* Started file Sept 1996 - initialization of gods in form of a
25     * linked list -b.t.
26 root 1.5 */
27 elmex 1.1
28     #include <global.h>
29     #include <living.h>
30     #include <spells.h>
31    
32     /* init_gods() - this takes a look at all of the archetypes to find
33     * the objects which correspond to the GODS (type GOD) */
34 root 1.5
35     void
36     init_gods (void)
37     {
38 root 1.8 LOG (llevDebug, "Initialising gods...\n");
39 root 1.5
40 root 1.11 for_all_archetypes (at)
41     if (at->type == GOD)
42 root 1.5 add_god_to_list (at);
43    
44     LOG (llevDebug, "done.\n");
45 elmex 1.1 }
46 root 1.5
47 elmex 1.1 /* add_god_to_list()- called only from init_gods */
48 root 1.5 void
49     add_god_to_list (archetype *god_arch)
50     {
51     if (!god_arch)
52     {
53     LOG (llevError, "ERROR: Tried to add null god to list!\n");
54     return;
55     }
56    
57 root 1.12 godlink *god = new godlink;
58    
59     // name=NULL; /* how to describe the god to the player */
60     // arch=NULL; /* pointer to the archetype of this god */
61     // id=0; /* id of the god */
62     // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63     // next=NULL; /* next god in this linked list */
64 root 1.5
65 elmex 1.1 god->arch = god_arch;
66 root 1.11 god->name = god_arch->object::name;
67 root 1.12
68 root 1.5 if (!first_god)
69 elmex 1.1 god->id = 1;
70 root 1.5 else
71     {
72     god->id = first_god->id + 1;
73     god->next = first_god;
74     }
75 root 1.12
76 elmex 1.1 first_god = god;
77 root 1.5
78     #ifdef DEBUG_GODS
79     LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
80 elmex 1.1 #endif
81     }
82    
83     /* baptize_altar() - (cosmetically) change the name to that of the
84     * god in question, then set the title for later use. -b.t.
85     */
86 root 1.5
87     int
88     baptize_altar (object *op)
89     {
90     char buf[MAX_BUF];
91    
92     /* if the title field is pre-set, then that altar is
93     * already dedicated. */
94     if (!op->title)
95     {
96     godlink *god = get_rand_god ();
97    
98     if (!god || !god->name)
99     {
100     LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
101     return 0;
102     }
103     /* if the object name hasnt' been changed, we tack on the gods name */
104 root 1.11 if (!strcmp (op->name, op->arch->object::name))
105 root 1.5 {
106     sprintf (buf, "%s of %s", &op->name, &god->name);
107     op->name = buf;
108     }
109     op->title = god->name;
110     return 1;
111     }
112     return 0;
113     }
114    
115     godlink *
116     get_rand_god (void)
117     {
118     godlink *god = first_god;
119 elmex 1.1 int i;
120 root 1.5
121     if (god)
122 root 1.7 for (i = rndm (god->id) + 1; god; god = god->next)
123 root 1.5 if (god->id == i)
124     break;
125    
126     if (!god)
127     LOG (llevError, "get_rand_god(): can't find a random god!\n");
128 root 1.7
129 elmex 1.1 return god;
130     }
131 root 1.5
132 elmex 1.1 /* pntr_to_god_obj() - returns a pointer to the object
133     * We need to be VERY carefull about using this, as we
134     * are returning a pointer to the CLONE object. -b.t.
135     */
136 root 1.5 object *
137     pntr_to_god_obj (godlink *godlnk)
138     {
139 root 1.11 return godlnk && godlnk->arch
140     ? godlnk->arch
141     : 0;
142 elmex 1.1 }
143    
144 root 1.5 void
145     free_all_god (void)
146     {
147     godlink *god, *godnext;
148    
149     LOG (llevDebug, "Freeing god information\n");
150     for (god = first_god; god; god = godnext)
151     {
152     godnext = god->next;
153     delete god;
154 elmex 1.1 }
155     }