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Revision: 1.14
Committed: Thu Nov 8 19:43:23 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_5, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.13: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# User Rev Content
1 root 1.9 /*
2 root 1.14 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.10 *
4 root 1.14 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.10 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.14 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.13 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.10 *
13 root 1.13 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.10 *
18 root 1.13 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.10 *
21 root 1.14 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.9 */
23 root 1.5
24 elmex 1.1 /* Started file Sept 1996 - initialization of gods in form of a
25     * linked list -b.t.
26 root 1.5 */
27 elmex 1.1
28     #include <global.h>
29     #include <living.h>
30     #include <spells.h>
31    
32     /* init_gods() - this takes a look at all of the archetypes to find
33     * the objects which correspond to the GODS (type GOD) */
34 root 1.5
35     void
36     init_gods (void)
37     {
38 root 1.8 LOG (llevDebug, "Initialising gods...\n");
39 root 1.5
40 root 1.11 for_all_archetypes (at)
41     if (at->type == GOD)
42 root 1.5 add_god_to_list (at);
43    
44     LOG (llevDebug, "done.\n");
45 elmex 1.1 }
46 root 1.5
47 elmex 1.1 /* add_god_to_list()- called only from init_gods */
48 root 1.5 void
49     add_god_to_list (archetype *god_arch)
50     {
51     if (!god_arch)
52     {
53     LOG (llevError, "ERROR: Tried to add null god to list!\n");
54     return;
55     }
56    
57 root 1.12 godlink *god = new godlink;
58    
59     // name=NULL; /* how to describe the god to the player */
60     // arch=NULL; /* pointer to the archetype of this god */
61     // id=0; /* id of the god */
62     // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63     // next=NULL; /* next god in this linked list */
64 root 1.5
65 elmex 1.1 god->arch = god_arch;
66 root 1.11 god->name = god_arch->object::name;
67 root 1.12
68 root 1.5 if (!first_god)
69 elmex 1.1 god->id = 1;
70 root 1.5 else
71     {
72     god->id = first_god->id + 1;
73     god->next = first_god;
74     }
75 root 1.12
76 elmex 1.1 first_god = god;
77 root 1.5
78     #ifdef DEBUG_GODS
79     LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
80 elmex 1.1 #endif
81     }
82    
83     /* baptize_altar() - (cosmetically) change the name to that of the
84     * god in question, then set the title for later use. -b.t.
85     */
86 root 1.5
87     int
88     baptize_altar (object *op)
89     {
90     char buf[MAX_BUF];
91    
92     /* if the title field is pre-set, then that altar is
93     * already dedicated. */
94     if (!op->title)
95     {
96     godlink *god = get_rand_god ();
97    
98     if (!god || !god->name)
99     {
100     LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
101     return 0;
102     }
103     /* if the object name hasnt' been changed, we tack on the gods name */
104 root 1.11 if (!strcmp (op->name, op->arch->object::name))
105 root 1.5 {
106     sprintf (buf, "%s of %s", &op->name, &god->name);
107     op->name = buf;
108     }
109     op->title = god->name;
110     return 1;
111     }
112     return 0;
113     }
114    
115     godlink *
116     get_rand_god (void)
117     {
118     godlink *god = first_god;
119 elmex 1.1 int i;
120 root 1.5
121     if (god)
122 root 1.7 for (i = rndm (god->id) + 1; god; god = god->next)
123 root 1.5 if (god->id == i)
124     break;
125    
126     if (!god)
127     LOG (llevError, "get_rand_god(): can't find a random god!\n");
128 root 1.7
129 elmex 1.1 return god;
130     }
131 root 1.5
132 elmex 1.1 /* pntr_to_god_obj() - returns a pointer to the object
133     * We need to be VERY carefull about using this, as we
134     * are returning a pointer to the CLONE object. -b.t.
135     */
136 root 1.5 object *
137     pntr_to_god_obj (godlink *godlnk)
138     {
139 root 1.11 return godlnk && godlnk->arch
140     ? godlnk->arch
141     : 0;
142 elmex 1.1 }
143    
144 root 1.5 void
145     free_all_god (void)
146     {
147     godlink *god, *godnext;
148    
149     LOG (llevDebug, "Freeing god information\n");
150     for (god = first_god; god; god = godnext)
151     {
152     godnext = god->next;
153     delete god;
154 elmex 1.1 }
155     }