ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/holy.C
Revision: 1.16
Committed: Tue May 6 16:55:25 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_74, rel-2_54, rel-2_55, rel-2_56, rel-2_61
Changes since 1.15: +1 -1 lines
Log Message:
update copyright

File Contents

# User Rev Content
1 root 1.9 /*
2 root 1.14 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.10 *
4 root 1.16 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.10 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.14 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.13 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.10 *
13 root 1.13 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.10 *
18 root 1.13 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.10 *
21 root 1.14 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.9 */
23 root 1.5
24 elmex 1.1 /* Started file Sept 1996 - initialization of gods in form of a
25     * linked list -b.t.
26 root 1.5 */
27 elmex 1.1
28     #include <global.h>
29     #include <living.h>
30     #include <spells.h>
31    
32     /* init_gods() - this takes a look at all of the archetypes to find
33     * the objects which correspond to the GODS (type GOD) */
34 root 1.5
35     void
36     init_gods (void)
37     {
38 root 1.8 LOG (llevDebug, "Initialising gods...\n");
39 root 1.5
40 root 1.11 for_all_archetypes (at)
41     if (at->type == GOD)
42 root 1.5 add_god_to_list (at);
43    
44     LOG (llevDebug, "done.\n");
45 elmex 1.1 }
46 root 1.5
47 elmex 1.1 /* add_god_to_list()- called only from init_gods */
48 root 1.5 void
49     add_god_to_list (archetype *god_arch)
50     {
51     if (!god_arch)
52     {
53     LOG (llevError, "ERROR: Tried to add null god to list!\n");
54     return;
55     }
56    
57 root 1.12 godlink *god = new godlink;
58    
59     // name=NULL; /* how to describe the god to the player */
60     // arch=NULL; /* pointer to the archetype of this god */
61     // id=0; /* id of the god */
62     // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63     // next=NULL; /* next god in this linked list */
64 root 1.5
65 elmex 1.1 god->arch = god_arch;
66 root 1.11 god->name = god_arch->object::name;
67 root 1.12
68 root 1.5 if (!first_god)
69 elmex 1.1 god->id = 1;
70 root 1.5 else
71     {
72     god->id = first_god->id + 1;
73     god->next = first_god;
74     }
75 root 1.12
76 elmex 1.1 first_god = god;
77 root 1.5
78     #ifdef DEBUG_GODS
79     LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
80 elmex 1.1 #endif
81     }
82    
83     /* baptize_altar() - (cosmetically) change the name to that of the
84     * god in question, then set the title for later use. -b.t.
85     */
86 root 1.5 int
87     baptize_altar (object *op)
88     {
89     char buf[MAX_BUF];
90    
91     /* if the title field is pre-set, then that altar is
92     * already dedicated. */
93     if (!op->title)
94     {
95     godlink *god = get_rand_god ();
96    
97     if (!god || !god->name)
98     {
99     LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
100     return 0;
101     }
102     /* if the object name hasnt' been changed, we tack on the gods name */
103 root 1.11 if (!strcmp (op->name, op->arch->object::name))
104 root 1.5 {
105     sprintf (buf, "%s of %s", &op->name, &god->name);
106     op->name = buf;
107     }
108     op->title = god->name;
109     return 1;
110     }
111     return 0;
112     }
113    
114     godlink *
115     get_rand_god (void)
116     {
117     godlink *god = first_god;
118 elmex 1.1 int i;
119 root 1.5
120     if (god)
121 root 1.7 for (i = rndm (god->id) + 1; god; god = god->next)
122 root 1.5 if (god->id == i)
123     break;
124    
125     if (!god)
126     LOG (llevError, "get_rand_god(): can't find a random god!\n");
127 root 1.7
128 elmex 1.1 return god;
129     }
130 root 1.5
131 elmex 1.1 /* pntr_to_god_obj() - returns a pointer to the object
132     * We need to be VERY carefull about using this, as we
133     * are returning a pointer to the CLONE object. -b.t.
134     */
135 root 1.5 object *
136     pntr_to_god_obj (godlink *godlnk)
137     {
138 root 1.11 return godlnk && godlnk->arch
139     ? godlnk->arch
140     : 0;
141 elmex 1.1 }
142    
143 root 1.5 void
144     free_all_god (void)
145     {
146     godlink *god, *godnext;
147    
148     LOG (llevDebug, "Freeing god information\n");
149     for (god = first_god; god; god = godnext)
150     {
151     godnext = god->next;
152     delete god;
153 elmex 1.1 }
154     }