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/cvs/deliantra/server/common/holy.C
Revision: 1.18
Committed: Mon Oct 12 14:00:57 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81
Changes since 1.17: +7 -6 lines
Log Message:
clarify license

File Contents

# User Rev Content
1 root 1.9 /*
2 root 1.14 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.10 *
4 root 1.16 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.10 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.18 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.10 *
13 root 1.13 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.10 *
18 root 1.18 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.10 *
22 root 1.14 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.9 */
24 root 1.5
25 elmex 1.1 /* Started file Sept 1996 - initialization of gods in form of a
26     * linked list -b.t.
27 root 1.5 */
28 elmex 1.1
29     #include <global.h>
30     #include <living.h>
31     #include <spells.h>
32    
33     /* init_gods() - this takes a look at all of the archetypes to find
34     * the objects which correspond to the GODS (type GOD) */
35 root 1.5
36     void
37     init_gods (void)
38     {
39 root 1.8 LOG (llevDebug, "Initialising gods...\n");
40 root 1.5
41 root 1.11 for_all_archetypes (at)
42     if (at->type == GOD)
43 root 1.5 add_god_to_list (at);
44    
45     LOG (llevDebug, "done.\n");
46 elmex 1.1 }
47 root 1.5
48 elmex 1.1 /* add_god_to_list()- called only from init_gods */
49 root 1.5 void
50     add_god_to_list (archetype *god_arch)
51     {
52     if (!god_arch)
53     {
54     LOG (llevError, "ERROR: Tried to add null god to list!\n");
55     return;
56     }
57    
58 root 1.12 godlink *god = new godlink;
59    
60     // name=NULL; /* how to describe the god to the player */
61     // arch=NULL; /* pointer to the archetype of this god */
62     // id=0; /* id of the god */
63     // pantheon=NULL; /* the group to which the god belongs (not implemented) */
64     // next=NULL; /* next god in this linked list */
65 root 1.5
66 elmex 1.1 god->arch = god_arch;
67 root 1.11 god->name = god_arch->object::name;
68 root 1.12
69 root 1.17 // first_god->id MUST be the highest god number for other code to work currently
70 root 1.5 if (!first_god)
71 elmex 1.1 god->id = 1;
72 root 1.5 else
73     {
74     god->id = first_god->id + 1;
75     god->next = first_god;
76     }
77 root 1.12
78 elmex 1.1 first_god = god;
79 root 1.5
80     #ifdef DEBUG_GODS
81     LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
82 elmex 1.1 #endif
83     }
84    
85     /* baptize_altar() - (cosmetically) change the name to that of the
86     * god in question, then set the title for later use. -b.t.
87     */
88 root 1.5 int
89     baptize_altar (object *op)
90     {
91     char buf[MAX_BUF];
92    
93     /* if the title field is pre-set, then that altar is
94     * already dedicated. */
95     if (!op->title)
96     {
97     godlink *god = get_rand_god ();
98    
99     if (!god || !god->name)
100     {
101     LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
102     return 0;
103     }
104     /* if the object name hasnt' been changed, we tack on the gods name */
105 root 1.17 if (op->name == op->arch->object::name)
106 root 1.5 {
107     sprintf (buf, "%s of %s", &op->name, &god->name);
108     op->name = buf;
109     }
110     op->title = god->name;
111     return 1;
112     }
113     return 0;
114     }
115    
116     godlink *
117     get_rand_god (void)
118     {
119     godlink *god = first_god;
120 elmex 1.1 int i;
121 root 1.5
122     if (god)
123 root 1.7 for (i = rndm (god->id) + 1; god; god = god->next)
124 root 1.5 if (god->id == i)
125     break;
126    
127     if (!god)
128     LOG (llevError, "get_rand_god(): can't find a random god!\n");
129 root 1.7
130 elmex 1.1 return god;
131     }
132 root 1.5
133 elmex 1.1 /* pntr_to_god_obj() - returns a pointer to the object
134     * We need to be VERY carefull about using this, as we
135     * are returning a pointer to the CLONE object. -b.t.
136     */
137 root 1.5 object *
138     pntr_to_god_obj (godlink *godlnk)
139     {
140 root 1.11 return godlnk && godlnk->arch
141     ? godlnk->arch
142     : 0;
143 elmex 1.1 }
144    
145 root 1.5 void
146     free_all_god (void)
147     {
148     godlink *god, *godnext;
149    
150     LOG (llevDebug, "Freeing god information\n");
151     for (god = first_god; god; god = godnext)
152     {
153     godnext = god->next;
154     delete god;
155 elmex 1.1 }
156     }