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Revision: 1.21
Committed: Fri Nov 6 13:03:34 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +1 -1 lines
Log Message:
make effectively static symbols actually static, part 2

File Contents

# User Rev Content
1 root 1.9 /*
2 root 1.14 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.10 *
4 root 1.16 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.10 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.18 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.10 *
13 root 1.13 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.10 *
18 root 1.18 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.10 *
22 root 1.14 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.9 */
24 root 1.5
25 elmex 1.1 /* Started file Sept 1996 - initialization of gods in form of a
26     * linked list -b.t.
27 root 1.5 */
28 elmex 1.1
29     #include <global.h>
30     #include <living.h>
31     #include <spells.h>
32    
33     /* add_god_to_list()- called only from init_gods */
34 root 1.20 static void
35 root 1.5 add_god_to_list (archetype *god_arch)
36     {
37     if (!god_arch)
38     {
39     LOG (llevError, "ERROR: Tried to add null god to list!\n");
40     return;
41     }
42    
43 root 1.12 godlink *god = new godlink;
44    
45     // name=NULL; /* how to describe the god to the player */
46     // arch=NULL; /* pointer to the archetype of this god */
47     // id=0; /* id of the god */
48     // pantheon=NULL; /* the group to which the god belongs (not implemented) */
49     // next=NULL; /* next god in this linked list */
50 root 1.5
51 elmex 1.1 god->arch = god_arch;
52 root 1.11 god->name = god_arch->object::name;
53 root 1.12
54 root 1.17 // first_god->id MUST be the highest god number for other code to work currently
55 root 1.5 if (!first_god)
56 elmex 1.1 god->id = 1;
57 root 1.5 else
58     {
59     god->id = first_god->id + 1;
60     god->next = first_god;
61     }
62 root 1.12
63 elmex 1.1 first_god = god;
64 root 1.5
65     #ifdef DEBUG_GODS
66     LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
67 elmex 1.1 #endif
68     }
69    
70     /* baptize_altar() - (cosmetically) change the name to that of the
71     * god in question, then set the title for later use. -b.t.
72     */
73 root 1.20 static int
74 root 1.5 baptize_altar (object *op)
75     {
76     char buf[MAX_BUF];
77    
78     /* if the title field is pre-set, then that altar is
79     * already dedicated. */
80     if (!op->title)
81     {
82     godlink *god = get_rand_god ();
83    
84     if (!god || !god->name)
85     {
86     LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
87     return 0;
88     }
89     /* if the object name hasnt' been changed, we tack on the gods name */
90 root 1.17 if (op->name == op->arch->object::name)
91 root 1.5 {
92     sprintf (buf, "%s of %s", &op->name, &god->name);
93     op->name = buf;
94     }
95     op->title = god->name;
96     return 1;
97     }
98     return 0;
99     }
100    
101     godlink *
102     get_rand_god (void)
103     {
104     godlink *god = first_god;
105 elmex 1.1 int i;
106 root 1.5
107     if (god)
108 root 1.7 for (i = rndm (god->id) + 1; god; god = god->next)
109 root 1.5 if (god->id == i)
110     break;
111    
112     if (!god)
113     LOG (llevError, "get_rand_god(): can't find a random god!\n");
114 root 1.7
115 elmex 1.1 return god;
116     }
117 root 1.5
118 elmex 1.1 /* pntr_to_god_obj() - returns a pointer to the object
119     * We need to be VERY carefull about using this, as we
120     * are returning a pointer to the CLONE object. -b.t.
121     */
122 root 1.5 object *
123     pntr_to_god_obj (godlink *godlnk)
124     {
125 root 1.11 return godlnk && godlnk->arch
126     ? godlnk->arch
127     : 0;
128 elmex 1.1 }
129    
130 root 1.21 static void
131 root 1.5 free_all_god (void)
132     {
133     godlink *god, *godnext;
134    
135     LOG (llevDebug, "Freeing god information\n");
136     for (god = first_god; god; god = godnext)
137     {
138     godnext = god->next;
139     delete god;
140 elmex 1.1 }
141     }
142 root 1.19
143     /* init_gods() - this takes a look at all of the archetypes to find
144     * the objects which correspond to the GODS (type GOD) */
145     void
146     init_gods (void)
147     {
148     LOG (llevDebug, "Initialising gods...\n");
149    
150     for_all_archetypes (at)
151     if (at->type == GOD)
152     add_god_to_list (at);
153    
154     LOG (llevDebug, "done.\n");
155     }
156