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/cvs/deliantra/server/common/holy.C
Revision: 1.6
Committed: Tue Jan 2 23:39:21 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -1 lines
Log Message:
started a fix of the log

File Contents

# User Rev Content
1 root 1.5
2 elmex 1.1 /* Started file Sept 1996 - initialization of gods in form of a
3     * linked list -b.t.
4 root 1.5 */
5 elmex 1.1
6     #include <global.h>
7     #include <living.h>
8     #include <spells.h>
9    
10 root 1.4 //TODO: make a constructor
11 root 1.5 static godlink *
12     init_godslist (void)
13     {
14     godlink *gl = new godlink;
15    
16     // name=NULL; /* how to describe the god to the player */
17     // arch=NULL; /* pointer to the archetype of this god */
18     // id=0; /* id of the god */
19     // pantheon=NULL; /* the group to which the god belongs (not implemented) */
20     // next=NULL; /* next god in this linked list */
21 root 1.4
22 root 1.5 return gl;
23 elmex 1.1 }
24 root 1.5
25 elmex 1.1 /* init_gods() - this takes a look at all of the archetypes to find
26     * the objects which correspond to the GODS (type GOD) */
27 root 1.5
28     void
29     init_gods (void)
30     {
31     archetype *at = NULL;
32    
33 pippijn 1.6 LOG (llevDebug, "Initialising gods...\n");
34 root 1.5 for (at = first_archetype; at != NULL; at = at->next)
35     if (at->clone.type == GOD)
36     add_god_to_list (at);
37    
38     LOG (llevDebug, "done.\n");
39 elmex 1.1 }
40 root 1.5
41 elmex 1.1 /* add_god_to_list()- called only from init_gods */
42 root 1.5 void
43     add_god_to_list (archetype *god_arch)
44     {
45 elmex 1.1 godlink *god;
46 root 1.5
47     if (!god_arch)
48     {
49     LOG (llevError, "ERROR: Tried to add null god to list!\n");
50     return;
51     }
52    
53     god = init_godslist ();
54    
55 elmex 1.1 god->arch = god_arch;
56 root 1.4 god->name = god_arch->clone.name;
57 root 1.5 if (!first_god)
58 elmex 1.1 god->id = 1;
59 root 1.5 else
60     {
61     god->id = first_god->id + 1;
62     god->next = first_god;
63     }
64 elmex 1.1 first_god = god;
65 root 1.5
66     #ifdef DEBUG_GODS
67     LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
68 elmex 1.1 #endif
69     }
70    
71     /* baptize_altar() - (cosmetically) change the name to that of the
72     * god in question, then set the title for later use. -b.t.
73     */
74 root 1.5
75     int
76     baptize_altar (object *op)
77     {
78     char buf[MAX_BUF];
79    
80     /* if the title field is pre-set, then that altar is
81     * already dedicated. */
82     if (!op->title)
83     {
84     godlink *god = get_rand_god ();
85    
86     if (!god || !god->name)
87     {
88     LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
89     return 0;
90     }
91     /* if the object name hasnt' been changed, we tack on the gods name */
92     if (!strcmp (op->name, op->arch->clone.name))
93     {
94     sprintf (buf, "%s of %s", &op->name, &god->name);
95     op->name = buf;
96     }
97     op->title = god->name;
98     return 1;
99     }
100     return 0;
101     }
102    
103     godlink *
104     get_rand_god (void)
105     {
106     godlink *god = first_god;
107 elmex 1.1 int i;
108 root 1.5
109     if (god)
110     for (i = RANDOM () % (god->id) + 1; god; god = god->next)
111     if (god->id == i)
112     break;
113    
114     if (!god)
115     LOG (llevError, "get_rand_god(): can't find a random god!\n");
116 elmex 1.1 return god;
117     }
118 root 1.5
119 elmex 1.1 /* pntr_to_god_obj() - returns a pointer to the object
120     * We need to be VERY carefull about using this, as we
121     * are returning a pointer to the CLONE object. -b.t.
122     */
123 root 1.5 object *
124     pntr_to_god_obj (godlink *godlnk)
125     {
126     object *god = NULL;
127    
128     if (godlnk && godlnk->arch)
129     god = &godlnk->arch->clone;
130 elmex 1.1 return god;
131     }
132    
133 root 1.5 void
134     free_all_god (void)
135     {
136     godlink *god, *godnext;
137    
138     LOG (llevDebug, "Freeing god information\n");
139     for (god = first_god; god; god = godnext)
140     {
141     godnext = god->next;
142     delete god;
143 elmex 1.1 }
144     }