ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/holy.C
Revision: 1.9
Committed: Thu May 17 21:32:08 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.8: +23 -0 lines
Log Message:
- prepare common/ for head_ => head change
- add some copyrights for files where they were missing

File Contents

# User Rev Content
1 root 1.9 /*
2     * CrossFire, A Multiplayer game
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) Mark Wedel & Crossfire Development Team
6     * Copyright (C) Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 root 1.5
25 elmex 1.1 /* Started file Sept 1996 - initialization of gods in form of a
26     * linked list -b.t.
27 root 1.5 */
28 elmex 1.1
29     #include <global.h>
30     #include <living.h>
31     #include <spells.h>
32    
33 root 1.4 //TODO: make a constructor
34 root 1.5 static godlink *
35     init_godslist (void)
36     {
37     godlink *gl = new godlink;
38    
39     // name=NULL; /* how to describe the god to the player */
40     // arch=NULL; /* pointer to the archetype of this god */
41     // id=0; /* id of the god */
42     // pantheon=NULL; /* the group to which the god belongs (not implemented) */
43     // next=NULL; /* next god in this linked list */
44 root 1.4
45 root 1.5 return gl;
46 elmex 1.1 }
47 root 1.5
48 elmex 1.1 /* init_gods() - this takes a look at all of the archetypes to find
49     * the objects which correspond to the GODS (type GOD) */
50 root 1.5
51     void
52     init_gods (void)
53     {
54 root 1.8 LOG (llevDebug, "Initialising gods...\n");
55 root 1.5
56 root 1.8 for (archetype *at = first_archetype; at; at = at->next)
57 root 1.5 if (at->clone.type == GOD)
58     add_god_to_list (at);
59    
60     LOG (llevDebug, "done.\n");
61 elmex 1.1 }
62 root 1.5
63 elmex 1.1 /* add_god_to_list()- called only from init_gods */
64 root 1.5 void
65     add_god_to_list (archetype *god_arch)
66     {
67 elmex 1.1 godlink *god;
68 root 1.5
69     if (!god_arch)
70     {
71     LOG (llevError, "ERROR: Tried to add null god to list!\n");
72     return;
73     }
74    
75     god = init_godslist ();
76    
77 elmex 1.1 god->arch = god_arch;
78 root 1.4 god->name = god_arch->clone.name;
79 root 1.5 if (!first_god)
80 elmex 1.1 god->id = 1;
81 root 1.5 else
82     {
83     god->id = first_god->id + 1;
84     god->next = first_god;
85     }
86 elmex 1.1 first_god = god;
87 root 1.5
88     #ifdef DEBUG_GODS
89     LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
90 elmex 1.1 #endif
91     }
92    
93     /* baptize_altar() - (cosmetically) change the name to that of the
94     * god in question, then set the title for later use. -b.t.
95     */
96 root 1.5
97     int
98     baptize_altar (object *op)
99     {
100     char buf[MAX_BUF];
101    
102     /* if the title field is pre-set, then that altar is
103     * already dedicated. */
104     if (!op->title)
105     {
106     godlink *god = get_rand_god ();
107    
108     if (!god || !god->name)
109     {
110     LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
111     return 0;
112     }
113     /* if the object name hasnt' been changed, we tack on the gods name */
114     if (!strcmp (op->name, op->arch->clone.name))
115     {
116     sprintf (buf, "%s of %s", &op->name, &god->name);
117     op->name = buf;
118     }
119     op->title = god->name;
120     return 1;
121     }
122     return 0;
123     }
124    
125     godlink *
126     get_rand_god (void)
127     {
128     godlink *god = first_god;
129 elmex 1.1 int i;
130 root 1.5
131     if (god)
132 root 1.7 for (i = rndm (god->id) + 1; god; god = god->next)
133 root 1.5 if (god->id == i)
134     break;
135    
136     if (!god)
137     LOG (llevError, "get_rand_god(): can't find a random god!\n");
138 root 1.7
139 elmex 1.1 return god;
140     }
141 root 1.5
142 elmex 1.1 /* pntr_to_god_obj() - returns a pointer to the object
143     * We need to be VERY carefull about using this, as we
144     * are returning a pointer to the CLONE object. -b.t.
145     */
146 root 1.5 object *
147     pntr_to_god_obj (godlink *godlnk)
148     {
149     object *god = NULL;
150    
151     if (godlnk && godlnk->arch)
152     god = &godlnk->arch->clone;
153 elmex 1.1 return god;
154     }
155    
156 root 1.5 void
157     free_all_god (void)
158     {
159     godlink *god, *godnext;
160    
161     LOG (llevDebug, "Freeing god information\n");
162     for (god = first_god; god; god = godnext)
163     {
164     godnext = god->next;
165     delete god;
166 elmex 1.1 }
167     }