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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.10 by root, Mon May 28 21:21:40 2007 UTC vs.
Revision 1.15 by root, Sun Apr 20 00:44:12 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* Started file Sept 1996 - initialization of gods in form of a 24/* Started file Sept 1996 - initialization of gods in form of a
26 * linked list -b.t. 25 * linked list -b.t.
27 */ 26 */
28 27
29#include <global.h> 28#include <global.h>
30#include <living.h> 29#include <living.h>
31#include <spells.h> 30#include <spells.h>
32 31
33//TODO: make a constructor
34static godlink *
35init_godslist (void)
36{
37 godlink *gl = new godlink;
38
39 // name=NULL; /* how to describe the god to the player */
40 // arch=NULL; /* pointer to the archetype of this god */
41 // id=0; /* id of the god */
42 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
43 // next=NULL; /* next god in this linked list */
44
45 return gl;
46}
47
48/* init_gods() - this takes a look at all of the archetypes to find 32/* init_gods() - this takes a look at all of the archetypes to find
49 * the objects which correspond to the GODS (type GOD) */ 33 * the objects which correspond to the GODS (type GOD) */
50 34
51void 35void
52init_gods (void) 36init_gods (void)
53{ 37{
54 LOG (llevDebug, "Initialising gods...\n"); 38 LOG (llevDebug, "Initialising gods...\n");
55 39
56 for (archetype *at = first_archetype; at; at = at->next) 40 for_all_archetypes (at)
57 if (at->clone.type == GOD) 41 if (at->type == GOD)
58 add_god_to_list (at); 42 add_god_to_list (at);
59 43
60 LOG (llevDebug, "done.\n"); 44 LOG (llevDebug, "done.\n");
61} 45}
62 46
63/* add_god_to_list()- called only from init_gods */ 47/* add_god_to_list()- called only from init_gods */
64void 48void
65add_god_to_list (archetype *god_arch) 49add_god_to_list (archetype *god_arch)
66{ 50{
67 godlink *god;
68
69 if (!god_arch) 51 if (!god_arch)
70 { 52 {
71 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 53 LOG (llevError, "ERROR: Tried to add null god to list!\n");
72 return; 54 return;
73 } 55 }
74 56
75 god = init_godslist (); 57 godlink *god = new godlink;
58
59 // name=NULL; /* how to describe the god to the player */
60 // arch=NULL; /* pointer to the archetype of this god */
61 // id=0; /* id of the god */
62 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63 // next=NULL; /* next god in this linked list */
76 64
77 god->arch = god_arch; 65 god->arch = god_arch;
78 god->name = god_arch->clone.name; 66 god->name = god_arch->object::name;
67
79 if (!first_god) 68 if (!first_god)
80 god->id = 1; 69 god->id = 1;
81 else 70 else
82 { 71 {
83 god->id = first_god->id + 1; 72 god->id = first_god->id + 1;
84 god->next = first_god; 73 god->next = first_god;
85 } 74 }
75
86 first_god = god; 76 first_god = god;
87 77
88#ifdef DEBUG_GODS 78#ifdef DEBUG_GODS
89 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 79 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
90#endif 80#endif
91} 81}
92 82
93/* baptize_altar() - (cosmetically) change the name to that of the 83/* baptize_altar() - (cosmetically) change the name to that of the
94 * god in question, then set the title for later use. -b.t. 84 * god in question, then set the title for later use. -b.t.
95 */ 85 */
96
97int 86int
98baptize_altar (object *op) 87baptize_altar (object *op)
99{ 88{
100 char buf[MAX_BUF]; 89 char buf[MAX_BUF];
101 90
109 { 98 {
110 LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); 99 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
111 return 0; 100 return 0;
112 } 101 }
113 /* if the object name hasnt' been changed, we tack on the gods name */ 102 /* if the object name hasnt' been changed, we tack on the gods name */
114 if (!strcmp (op->name, op->arch->clone.name)) 103 if (!strcmp (op->name, op->arch->object::name))
115 { 104 {
116 sprintf (buf, "%s of %s", &op->name, &god->name); 105 sprintf (buf, "%s of %s", &op->name, &god->name);
117 op->name = buf; 106 op->name = buf;
118 } 107 }
119 op->title = god->name; 108 op->title = god->name;
144 * are returning a pointer to the CLONE object. -b.t. 133 * are returning a pointer to the CLONE object. -b.t.
145 */ 134 */
146object * 135object *
147pntr_to_god_obj (godlink *godlnk) 136pntr_to_god_obj (godlink *godlnk)
148{ 137{
149 object *god = NULL;
150
151 if (godlnk && godlnk->arch) 138 return godlnk && godlnk->arch
152 god = &godlnk->arch->clone; 139 ? godlnk->arch
153 return god; 140 : 0;
154} 141}
155 142
156void 143void
157free_all_god (void) 144free_all_god (void)
158{ 145{

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