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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.5 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.12 by root, Tue Jun 5 13:05:02 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
1 24
2/* Started file Sept 1996 - initialization of gods in form of a 25/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 26 * linked list -b.t.
4 */ 27 */
5 28
6#include <global.h> 29#include <global.h>
7#include <living.h> 30#include <living.h>
8#include <spells.h> 31#include <spells.h>
9 32
10//TODO: make a constructor
11static godlink *
12init_godslist (void)
13{
14 godlink *gl = new godlink;
15
16 // name=NULL; /* how to describe the god to the player */
17 // arch=NULL; /* pointer to the archetype of this god */
18 // id=0; /* id of the god */
19 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
20 // next=NULL; /* next god in this linked list */
21
22 return gl;
23}
24
25/* init_gods() - this takes a look at all of the archetypes to find 33/* init_gods() - this takes a look at all of the archetypes to find
26 * the objects which correspond to the GODS (type GOD) */ 34 * the objects which correspond to the GODS (type GOD) */
27 35
28void 36void
29init_gods (void) 37init_gods (void)
30{ 38{
31 archetype *at = NULL; 39 LOG (llevDebug, "Initialising gods...\n");
32 40
33 LOG (llevDebug, "Initializing gods..."); 41 for_all_archetypes (at)
34 for (at = first_archetype; at != NULL; at = at->next)
35 if (at->clone.type == GOD) 42 if (at->type == GOD)
36 add_god_to_list (at); 43 add_god_to_list (at);
37 44
38 LOG (llevDebug, "done.\n"); 45 LOG (llevDebug, "done.\n");
39} 46}
40 47
41/* add_god_to_list()- called only from init_gods */ 48/* add_god_to_list()- called only from init_gods */
42void 49void
43add_god_to_list (archetype *god_arch) 50add_god_to_list (archetype *god_arch)
44{ 51{
45 godlink *god;
46
47 if (!god_arch) 52 if (!god_arch)
48 { 53 {
49 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 54 LOG (llevError, "ERROR: Tried to add null god to list!\n");
50 return; 55 return;
51 } 56 }
52 57
53 god = init_godslist (); 58 godlink *god = new godlink;
59
60 // name=NULL; /* how to describe the god to the player */
61 // arch=NULL; /* pointer to the archetype of this god */
62 // id=0; /* id of the god */
63 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
64 // next=NULL; /* next god in this linked list */
54 65
55 god->arch = god_arch; 66 god->arch = god_arch;
56 god->name = god_arch->clone.name; 67 god->name = god_arch->object::name;
68
57 if (!first_god) 69 if (!first_god)
58 god->id = 1; 70 god->id = 1;
59 else 71 else
60 { 72 {
61 god->id = first_god->id + 1; 73 god->id = first_god->id + 1;
62 god->next = first_god; 74 god->next = first_god;
63 } 75 }
76
64 first_god = god; 77 first_god = god;
65 78
66#ifdef DEBUG_GODS 79#ifdef DEBUG_GODS
67 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 80 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
68#endif 81#endif
87 { 100 {
88 LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); 101 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
89 return 0; 102 return 0;
90 } 103 }
91 /* if the object name hasnt' been changed, we tack on the gods name */ 104 /* if the object name hasnt' been changed, we tack on the gods name */
92 if (!strcmp (op->name, op->arch->clone.name)) 105 if (!strcmp (op->name, op->arch->object::name))
93 { 106 {
94 sprintf (buf, "%s of %s", &op->name, &god->name); 107 sprintf (buf, "%s of %s", &op->name, &god->name);
95 op->name = buf; 108 op->name = buf;
96 } 109 }
97 op->title = god->name; 110 op->title = god->name;
105{ 118{
106 godlink *god = first_god; 119 godlink *god = first_god;
107 int i; 120 int i;
108 121
109 if (god) 122 if (god)
110 for (i = RANDOM () % (god->id) + 1; god; god = god->next) 123 for (i = rndm (god->id) + 1; god; god = god->next)
111 if (god->id == i) 124 if (god->id == i)
112 break; 125 break;
113 126
114 if (!god) 127 if (!god)
115 LOG (llevError, "get_rand_god(): can't find a random god!\n"); 128 LOG (llevError, "get_rand_god(): can't find a random god!\n");
129
116 return god; 130 return god;
117} 131}
118 132
119/* pntr_to_god_obj() - returns a pointer to the object 133/* pntr_to_god_obj() - returns a pointer to the object
120 * We need to be VERY carefull about using this, as we 134 * We need to be VERY carefull about using this, as we
121 * are returning a pointer to the CLONE object. -b.t. 135 * are returning a pointer to the CLONE object. -b.t.
122 */ 136 */
123object * 137object *
124pntr_to_god_obj (godlink *godlnk) 138pntr_to_god_obj (godlink *godlnk)
125{ 139{
126 object *god = NULL;
127
128 if (godlnk && godlnk->arch) 140 return godlnk && godlnk->arch
129 god = &godlnk->arch->clone; 141 ? godlnk->arch
130 return god; 142 : 0;
131} 143}
132 144
133void 145void
134free_all_god (void) 146free_all_god (void)
135{ 147{

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