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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.15 by root, Sun Apr 20 00:44:12 2008 UTC vs.
Revision 1.29 by root, Wed Nov 16 23:41:59 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* Started file Sept 1996 - initialization of gods in form of a 25/* Started file Sept 1996 - initialization of gods in form of a
25 * linked list -b.t. 26 * linked list -b.t.
27 28
28#include <global.h> 29#include <global.h>
29#include <living.h> 30#include <living.h>
30#include <spells.h> 31#include <spells.h>
31 32
32/* init_gods() - this takes a look at all of the archetypes to find
33 * the objects which correspond to the GODS (type GOD) */
34
35void
36init_gods (void)
37{
38 LOG (llevDebug, "Initialising gods...\n");
39
40 for_all_archetypes (at)
41 if (at->type == GOD)
42 add_god_to_list (at);
43
44 LOG (llevDebug, "done.\n");
45}
46
47/* add_god_to_list()- called only from init_gods */ 33/* add_god_to_list()- called only from init_gods */
48void 34static void
49add_god_to_list (archetype *god_arch) 35add_god_to_list (archetype *god_arch)
50{ 36{
51 if (!god_arch) 37 if (!god_arch)
52 { 38 {
53 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 39 LOG (llevError, "ERROR: Tried to add null god to list!\n");
63 // next=NULL; /* next god in this linked list */ 49 // next=NULL; /* next god in this linked list */
64 50
65 god->arch = god_arch; 51 god->arch = god_arch;
66 god->name = god_arch->object::name; 52 god->name = god_arch->object::name;
67 53
54 // first_god->id MUST be the highest god number for other code to work currently
68 if (!first_god) 55 if (!first_god)
69 god->id = 1; 56 god->id = 1;
70 else 57 else
71 { 58 {
72 god->id = first_god->id + 1; 59 god->id = first_god->id + 1;
78#ifdef DEBUG_GODS 65#ifdef DEBUG_GODS
79 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
80#endif 67#endif
81} 68}
82 69
83/* baptize_altar() - (cosmetically) change the name to that of the
84 * god in question, then set the title for later use. -b.t.
85 */
86int
87baptize_altar (object *op)
88{
89 char buf[MAX_BUF];
90
91 /* if the title field is pre-set, then that altar is
92 * already dedicated. */
93 if (!op->title)
94 {
95 godlink *god = get_rand_god ();
96
97 if (!god || !god->name)
98 {
99 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
100 return 0;
101 }
102 /* if the object name hasnt' been changed, we tack on the gods name */
103 if (!strcmp (op->name, op->arch->object::name))
104 {
105 sprintf (buf, "%s of %s", &op->name, &god->name);
106 op->name = buf;
107 }
108 op->title = god->name;
109 return 1;
110 }
111 return 0;
112}
113
114godlink * 70godlink *
115get_rand_god (void) 71get_rand_god ()
116{ 72{
117 godlink *god = first_god; 73 godlink *god = first_god;
118 int i; 74 int i;
119 75
120 if (god) 76 if (god)
138 return godlnk && godlnk->arch 94 return godlnk && godlnk->arch
139 ? godlnk->arch 95 ? godlnk->arch
140 : 0; 96 : 0;
141} 97}
142 98
99/* init_gods() - this takes a look at all of the archetypes to find
100 * the objects which correspond to the GODS (type GOD) */
143void 101void
144free_all_god (void) 102init_gods ()
145{ 103{
146 godlink *god, *godnext; 104 LOG (llevDebug, "Initialising gods...\n");
147 105
148 LOG (llevDebug, "Freeing god information\n"); 106 for_all_archetypes (at)
149 for (god = first_god; god; god = godnext) 107 if (at->type == GOD)
150 { 108 add_god_to_list (at);
151 godnext = god->next; 109
152 delete god; 110 LOG (llevDebug, "done.\n");
153 }
154} 111}
112

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