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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.5 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.20 by root, Fri Nov 6 12:49:19 2009 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
1 24
2/* Started file Sept 1996 - initialization of gods in form of a 25/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 26 * linked list -b.t.
4 */ 27 */
5 28
6#include <global.h> 29#include <global.h>
7#include <living.h> 30#include <living.h>
8#include <spells.h> 31#include <spells.h>
9 32
10//TODO: make a constructor
11static godlink *
12init_godslist (void)
13{
14 godlink *gl = new godlink;
15
16 // name=NULL; /* how to describe the god to the player */
17 // arch=NULL; /* pointer to the archetype of this god */
18 // id=0; /* id of the god */
19 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
20 // next=NULL; /* next god in this linked list */
21
22 return gl;
23}
24
25/* init_gods() - this takes a look at all of the archetypes to find
26 * the objects which correspond to the GODS (type GOD) */
27
28void
29init_gods (void)
30{
31 archetype *at = NULL;
32
33 LOG (llevDebug, "Initializing gods...");
34 for (at = first_archetype; at != NULL; at = at->next)
35 if (at->clone.type == GOD)
36 add_god_to_list (at);
37
38 LOG (llevDebug, "done.\n");
39}
40
41/* add_god_to_list()- called only from init_gods */ 33/* add_god_to_list()- called only from init_gods */
42void 34static void
43add_god_to_list (archetype *god_arch) 35add_god_to_list (archetype *god_arch)
44{ 36{
45 godlink *god;
46
47 if (!god_arch) 37 if (!god_arch)
48 { 38 {
49 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 39 LOG (llevError, "ERROR: Tried to add null god to list!\n");
50 return; 40 return;
51 } 41 }
52 42
53 god = init_godslist (); 43 godlink *god = new godlink;
44
45 // name=NULL; /* how to describe the god to the player */
46 // arch=NULL; /* pointer to the archetype of this god */
47 // id=0; /* id of the god */
48 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
49 // next=NULL; /* next god in this linked list */
54 50
55 god->arch = god_arch; 51 god->arch = god_arch;
56 god->name = god_arch->clone.name; 52 god->name = god_arch->object::name;
53
54 // first_god->id MUST be the highest god number for other code to work currently
57 if (!first_god) 55 if (!first_god)
58 god->id = 1; 56 god->id = 1;
59 else 57 else
60 { 58 {
61 god->id = first_god->id + 1; 59 god->id = first_god->id + 1;
62 god->next = first_god; 60 god->next = first_god;
63 } 61 }
62
64 first_god = god; 63 first_god = god;
65 64
66#ifdef DEBUG_GODS 65#ifdef DEBUG_GODS
67 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
68#endif 67#endif
69} 68}
70 69
71/* baptize_altar() - (cosmetically) change the name to that of the 70/* baptize_altar() - (cosmetically) change the name to that of the
72 * god in question, then set the title for later use. -b.t. 71 * god in question, then set the title for later use. -b.t.
73 */ 72 */
74 73static int
75int
76baptize_altar (object *op) 74baptize_altar (object *op)
77{ 75{
78 char buf[MAX_BUF]; 76 char buf[MAX_BUF];
79 77
80 /* if the title field is pre-set, then that altar is 78 /* if the title field is pre-set, then that altar is
87 { 85 {
88 LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); 86 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
89 return 0; 87 return 0;
90 } 88 }
91 /* if the object name hasnt' been changed, we tack on the gods name */ 89 /* if the object name hasnt' been changed, we tack on the gods name */
92 if (!strcmp (op->name, op->arch->clone.name)) 90 if (op->name == op->arch->object::name)
93 { 91 {
94 sprintf (buf, "%s of %s", &op->name, &god->name); 92 sprintf (buf, "%s of %s", &op->name, &god->name);
95 op->name = buf; 93 op->name = buf;
96 } 94 }
97 op->title = god->name; 95 op->title = god->name;
105{ 103{
106 godlink *god = first_god; 104 godlink *god = first_god;
107 int i; 105 int i;
108 106
109 if (god) 107 if (god)
110 for (i = RANDOM () % (god->id) + 1; god; god = god->next) 108 for (i = rndm (god->id) + 1; god; god = god->next)
111 if (god->id == i) 109 if (god->id == i)
112 break; 110 break;
113 111
114 if (!god) 112 if (!god)
115 LOG (llevError, "get_rand_god(): can't find a random god!\n"); 113 LOG (llevError, "get_rand_god(): can't find a random god!\n");
114
116 return god; 115 return god;
117} 116}
118 117
119/* pntr_to_god_obj() - returns a pointer to the object 118/* pntr_to_god_obj() - returns a pointer to the object
120 * We need to be VERY carefull about using this, as we 119 * We need to be VERY carefull about using this, as we
121 * are returning a pointer to the CLONE object. -b.t. 120 * are returning a pointer to the CLONE object. -b.t.
122 */ 121 */
123object * 122object *
124pntr_to_god_obj (godlink *godlnk) 123pntr_to_god_obj (godlink *godlnk)
125{ 124{
126 object *god = NULL;
127
128 if (godlnk && godlnk->arch) 125 return godlnk && godlnk->arch
129 god = &godlnk->arch->clone; 126 ? godlnk->arch
130 return god; 127 : 0;
131} 128}
132 129
133void 130void
134free_all_god (void) 131free_all_god (void)
135{ 132{
140 { 137 {
141 godnext = god->next; 138 godnext = god->next;
142 delete god; 139 delete god;
143 } 140 }
144} 141}
142
143/* init_gods() - this takes a look at all of the archetypes to find
144 * the objects which correspond to the GODS (type GOD) */
145void
146init_gods (void)
147{
148 LOG (llevDebug, "Initialising gods...\n");
149
150 for_all_archetypes (at)
151 if (at->type == GOD)
152 add_god_to_list (at);
153
154 LOG (llevDebug, "done.\n");
155}
156

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