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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.11 by root, Mon Jun 4 13:04:00 2007 UTC vs.
Revision 1.24 by root, Fri Mar 26 00:59:20 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* Started file Sept 1996 - initialization of gods in form of a 25/* Started file Sept 1996 - initialization of gods in form of a
26 * linked list -b.t. 26 * linked list -b.t.
27 */ 27 */
28 28
29#include <global.h> 29#include <global.h>
30#include <living.h> 30#include <living.h>
31#include <spells.h> 31#include <spells.h>
32 32
33//TODO: make a constructor
34static godlink *
35init_godslist (void)
36{
37 godlink *gl = new godlink;
38
39 // name=NULL; /* how to describe the god to the player */
40 // arch=NULL; /* pointer to the archetype of this god */
41 // id=0; /* id of the god */
42 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
43 // next=NULL; /* next god in this linked list */
44
45 return gl;
46}
47
48/* init_gods() - this takes a look at all of the archetypes to find
49 * the objects which correspond to the GODS (type GOD) */
50
51void
52init_gods (void)
53{
54 LOG (llevDebug, "Initialising gods...\n");
55
56 for_all_archetypes (at)
57 if (at->type == GOD)
58 add_god_to_list (at);
59
60 LOG (llevDebug, "done.\n");
61}
62
63/* add_god_to_list()- called only from init_gods */ 33/* add_god_to_list()- called only from init_gods */
64void 34static void
65add_god_to_list (archetype *god_arch) 35add_god_to_list (archetype *god_arch)
66{ 36{
67 godlink *god;
68
69 if (!god_arch) 37 if (!god_arch)
70 { 38 {
71 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 39 LOG (llevError, "ERROR: Tried to add null god to list!\n");
72 return; 40 return;
73 } 41 }
74 42
75 god = init_godslist (); 43 godlink *god = new godlink;
44
45 // name=NULL; /* how to describe the god to the player */
46 // arch=NULL; /* pointer to the archetype of this god */
47 // id=0; /* id of the god */
48 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
49 // next=NULL; /* next god in this linked list */
76 50
77 god->arch = god_arch; 51 god->arch = god_arch;
78 god->name = god_arch->object::name; 52 god->name = god_arch->object::name;
53
54 // first_god->id MUST be the highest god number for other code to work currently
79 if (!first_god) 55 if (!first_god)
80 god->id = 1; 56 god->id = 1;
81 else 57 else
82 { 58 {
83 god->id = first_god->id + 1; 59 god->id = first_god->id + 1;
84 god->next = first_god; 60 god->next = first_god;
85 } 61 }
62
86 first_god = god; 63 first_god = god;
87 64
88#ifdef DEBUG_GODS 65#ifdef DEBUG_GODS
89 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
90#endif 67#endif
91} 68}
92 69
93/* baptize_altar() - (cosmetically) change the name to that of the
94 * god in question, then set the title for later use. -b.t.
95 */
96
97int
98baptize_altar (object *op)
99{
100 char buf[MAX_BUF];
101
102 /* if the title field is pre-set, then that altar is
103 * already dedicated. */
104 if (!op->title)
105 {
106 godlink *god = get_rand_god ();
107
108 if (!god || !god->name)
109 {
110 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
111 return 0;
112 }
113 /* if the object name hasnt' been changed, we tack on the gods name */
114 if (!strcmp (op->name, op->arch->object::name))
115 {
116 sprintf (buf, "%s of %s", &op->name, &god->name);
117 op->name = buf;
118 }
119 op->title = god->name;
120 return 1;
121 }
122 return 0;
123}
124
125godlink * 70godlink *
126get_rand_god (void) 71get_rand_god ()
127{ 72{
128 godlink *god = first_god; 73 godlink *god = first_god;
129 int i; 74 int i;
130 75
131 if (god) 76 if (god)
149 return godlnk && godlnk->arch 94 return godlnk && godlnk->arch
150 ? godlnk->arch 95 ? godlnk->arch
151 : 0; 96 : 0;
152} 97}
153 98
99/* init_gods() - this takes a look at all of the archetypes to find
100 * the objects which correspond to the GODS (type GOD) */
154void 101void
155free_all_god (void) 102init_gods ()
156{ 103{
157 godlink *god, *godnext; 104 LOG (llevDebug, "Initialising gods...\n");
158 105
159 LOG (llevDebug, "Freeing god information\n"); 106 for_all_archetypes (at)
160 for (god = first_god; god; god = godnext) 107 if (at->type == GOD)
161 { 108 add_god_to_list (at);
162 godnext = god->next; 109
163 delete god; 110 LOG (llevDebug, "done.\n");
164 }
165} 111}
112

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