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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.13 by root, Sun Jul 1 05:00:17 2007 UTC

1 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
2/* Started file Sept 1996 - initialization of gods in form of a 24/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 25 * linked list -b.t.
4 */ 26 */
5 27
6#include <global.h> 28#include <global.h>
7#include <living.h> 29#include <living.h>
8#include <spells.h> 30#include <spells.h>
9 31
10//TODO: make a constructor
11static godlink *init_godslist(void) {
12 godlink *gl = new godlink;
13
14 // name=NULL; /* how to describe the god to the player */
15 // arch=NULL; /* pointer to the archetype of this god */
16 // id=0; /* id of the god */
17 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
18 // next=NULL; /* next god in this linked list */
19
20 return gl;
21}
22
23/* init_gods() - this takes a look at all of the archetypes to find 32/* init_gods() - this takes a look at all of the archetypes to find
24 * the objects which correspond to the GODS (type GOD) */ 33 * the objects which correspond to the GODS (type GOD) */
25 34
35void
26void init_gods (void) { 36init_gods (void)
27 archetype *at=NULL; 37{
28
29 LOG(llevDebug, "Initializing gods..."); 38 LOG (llevDebug, "Initialising gods...\n");
30 for(at=first_archetype;at!=NULL;at=at->next) 39
31 if(at->clone.type==GOD) add_god_to_list(at); 40 for_all_archetypes (at)
32 41 if (at->type == GOD)
42 add_god_to_list (at);
43
33 LOG(llevDebug,"done.\n"); 44 LOG (llevDebug, "done.\n");
34} 45}
35 46
36/* add_god_to_list()- called only from init_gods */ 47/* add_god_to_list()- called only from init_gods */
48void
37void add_god_to_list (archetype *god_arch) { 49add_god_to_list (archetype *god_arch)
38 godlink *god; 50{
39
40 if(!god_arch) { 51 if (!god_arch)
52 {
41 LOG(llevError,"ERROR: Tried to add null god to list!\n"); 53 LOG (llevError, "ERROR: Tried to add null god to list!\n");
42 return; 54 return;
43 } 55 }
44 56
45 god = init_godslist(); 57 godlink *god = new godlink;
46 58
59 // name=NULL; /* how to describe the god to the player */
60 // arch=NULL; /* pointer to the archetype of this god */
61 // id=0; /* id of the god */
62 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63 // next=NULL; /* next god in this linked list */
64
47 god->arch = god_arch; 65 god->arch = god_arch;
48 god->name = god_arch->clone.name; 66 god->name = god_arch->object::name;
67
49 if(!first_god) 68 if (!first_god)
50 god->id = 1; 69 god->id = 1;
51 else { 70 else
71 {
52 god->id = first_god->id + 1; 72 god->id = first_god->id + 1;
53 god->next = first_god; 73 god->next = first_god;
54 } 74 }
75
55 first_god = god; 76 first_god = god;
56 77
57#ifdef DEBUG_GODS 78#ifdef DEBUG_GODS
58 LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); 79 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
59#endif 80#endif
60} 81}
61 82
62/* baptize_altar() - (cosmetically) change the name to that of the 83/* baptize_altar() - (cosmetically) change the name to that of the
63 * god in question, then set the title for later use. -b.t. 84 * god in question, then set the title for later use. -b.t.
64 */ 85 */
65 86
87int
66int baptize_altar(object *op) { 88baptize_altar (object *op)
89{
67 char buf[MAX_BUF]; 90 char buf[MAX_BUF];
68 91
69 /* if the title field is pre-set, then that altar is 92 /* if the title field is pre-set, then that altar is
70 * already dedicated. */ 93 * already dedicated. */
71 if(!op->title) { 94 if (!op->title)
95 {
72 godlink *god=get_rand_god(); 96 godlink *god = get_rand_god ();
97
73 if(!god||!god->name) { 98 if (!god || !god->name)
99 {
74 LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); 100 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
75 return 0; 101 return 0;
76 } 102 }
77 /* if the object name hasnt' been changed, we tack on the gods name */ 103 /* if the object name hasnt' been changed, we tack on the gods name */
78 if(!strcmp(op->name,op->arch->clone.name)) { 104 if (!strcmp (op->name, op->arch->object::name))
105 {
79 sprintf(buf,"%s of %s",&op->name,&god->name); 106 sprintf (buf, "%s of %s", &op->name, &god->name);
80 op->name = buf; 107 op->name = buf;
81 } 108 }
82 op->title = god->name; 109 op->title = god->name;
83 return 1; 110 return 1;
84 } 111 }
85 return 0; 112 return 0;
86} 113}
87 114
88godlink * get_rand_god ( void ) { 115godlink *
116get_rand_god (void)
117{
89 godlink *god=first_god; 118 godlink *god = first_god;
90 int i; 119 int i;
91 120
92 if(god) 121 if (god)
93 for(i=RANDOM()%(god->id)+1;god;god=god->next) 122 for (i = rndm (god->id) + 1; god; god = god->next)
94 if(god->id==i) break; 123 if (god->id == i)
95 124 break;
125
126 if (!god)
96 if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); 127 LOG (llevError, "get_rand_god(): can't find a random god!\n");
128
97 return god; 129 return god;
98} 130}
99 131
100/* pntr_to_god_obj() - returns a pointer to the object 132/* pntr_to_god_obj() - returns a pointer to the object
101 * We need to be VERY carefull about using this, as we 133 * We need to be VERY carefull about using this, as we
102 * are returning a pointer to the CLONE object. -b.t. 134 * are returning a pointer to the CLONE object. -b.t.
103 */ 135 */
136object *
104object *pntr_to_god_obj(godlink *godlnk) { 137pntr_to_god_obj (godlink *godlnk)
105 object *god=NULL; 138{
106
107 if(godlnk && godlnk->arch) 139 return godlnk && godlnk->arch
108 god=&godlnk->arch->clone; 140 ? godlnk->arch
109 return god; 141 : 0;
110} 142}
111 143
144void
112void free_all_god(void) { 145free_all_god (void)
146{
113 godlink *god, *godnext; 147 godlink *god, *godnext;
114 148
115 LOG(llevDebug,"Freeing god information\n"); 149 LOG (llevDebug, "Freeing god information\n");
116 for (god=first_god; god; god=godnext) { 150 for (god = first_god; god; god = godnext)
151 {
117 godnext=god->next; 152 godnext = god->next;
118 delete god; 153 delete god;
119 } 154 }
120} 155}
121
122

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