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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.5 by root, Sun Sep 10 16:00:23 2006 UTC

1 1
2/* Started file Sept 1996 - initialization of gods in form of a 2/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 3 * linked list -b.t.
4 */ 4 */
5 5
6#include <global.h> 6#include <global.h>
7#include <living.h> 7#include <living.h>
8#include <spells.h> 8#include <spells.h>
9 9
10//TODO: make a constructor 10//TODO: make a constructor
11static godlink *init_godslist(void) { 11static godlink *
12init_godslist (void)
13{
12 godlink *gl = new godlink; 14 godlink *gl = new godlink;
13 15
14 // name=NULL; /* how to describe the god to the player */ 16 // name=NULL; /* how to describe the god to the player */
15 // arch=NULL; /* pointer to the archetype of this god */ 17 // arch=NULL; /* pointer to the archetype of this god */
16 // id=0; /* id of the god */ 18 // id=0; /* id of the god */
17 // pantheon=NULL; /* the group to which the god belongs (not implemented) */ 19 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
18 // next=NULL; /* next god in this linked list */ 20 // next=NULL; /* next god in this linked list */
19 21
20 return gl; 22 return gl;
21} 23}
22 24
23/* init_gods() - this takes a look at all of the archetypes to find 25/* init_gods() - this takes a look at all of the archetypes to find
24 * the objects which correspond to the GODS (type GOD) */ 26 * the objects which correspond to the GODS (type GOD) */
25 27
28void
26void init_gods (void) { 29init_gods (void)
30{
27 archetype *at=NULL; 31 archetype *at = NULL;
28 32
29 LOG(llevDebug, "Initializing gods..."); 33 LOG (llevDebug, "Initializing gods...");
30 for(at=first_archetype;at!=NULL;at=at->next) 34 for (at = first_archetype; at != NULL; at = at->next)
31 if(at->clone.type==GOD) add_god_to_list(at); 35 if (at->clone.type == GOD)
32 36 add_god_to_list (at);
37
33 LOG(llevDebug,"done.\n"); 38 LOG (llevDebug, "done.\n");
34} 39}
35 40
36/* add_god_to_list()- called only from init_gods */ 41/* add_god_to_list()- called only from init_gods */
42void
37void add_god_to_list (archetype *god_arch) { 43add_god_to_list (archetype *god_arch)
44{
38 godlink *god; 45 godlink *god;
39 46
40 if(!god_arch) { 47 if (!god_arch)
48 {
41 LOG(llevError,"ERROR: Tried to add null god to list!\n"); 49 LOG (llevError, "ERROR: Tried to add null god to list!\n");
42 return; 50 return;
43 } 51 }
44 52
45 god = init_godslist(); 53 god = init_godslist ();
46 54
47 god->arch = god_arch; 55 god->arch = god_arch;
48 god->name = god_arch->clone.name; 56 god->name = god_arch->clone.name;
49 if(!first_god) 57 if (!first_god)
50 god->id = 1; 58 god->id = 1;
51 else { 59 else
60 {
52 god->id = first_god->id + 1; 61 god->id = first_god->id + 1;
53 god->next = first_god; 62 god->next = first_god;
54 } 63 }
55 first_god = god; 64 first_god = god;
56 65
57#ifdef DEBUG_GODS 66#ifdef DEBUG_GODS
58 LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); 67 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
59#endif 68#endif
60} 69}
61 70
62/* baptize_altar() - (cosmetically) change the name to that of the 71/* baptize_altar() - (cosmetically) change the name to that of the
63 * god in question, then set the title for later use. -b.t. 72 * god in question, then set the title for later use. -b.t.
64 */ 73 */
65 74
75int
66int baptize_altar(object *op) { 76baptize_altar (object *op)
77{
67 char buf[MAX_BUF]; 78 char buf[MAX_BUF];
68 79
69 /* if the title field is pre-set, then that altar is 80 /* if the title field is pre-set, then that altar is
70 * already dedicated. */ 81 * already dedicated. */
71 if(!op->title) { 82 if (!op->title)
83 {
72 godlink *god=get_rand_god(); 84 godlink *god = get_rand_god ();
85
73 if(!god||!god->name) { 86 if (!god || !god->name)
87 {
74 LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); 88 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
75 return 0; 89 return 0;
76 } 90 }
77 /* if the object name hasnt' been changed, we tack on the gods name */ 91 /* if the object name hasnt' been changed, we tack on the gods name */
78 if(!strcmp(op->name,op->arch->clone.name)) { 92 if (!strcmp (op->name, op->arch->clone.name))
93 {
79 sprintf(buf,"%s of %s",&op->name,&god->name); 94 sprintf (buf, "%s of %s", &op->name, &god->name);
80 op->name = buf; 95 op->name = buf;
81 } 96 }
82 op->title = god->name; 97 op->title = god->name;
83 return 1; 98 return 1;
84 } 99 }
85 return 0; 100 return 0;
86} 101}
87 102
88godlink * get_rand_god ( void ) { 103godlink *
104get_rand_god (void)
105{
89 godlink *god=first_god; 106 godlink *god = first_god;
90 int i; 107 int i;
91 108
92 if(god) 109 if (god)
93 for(i=RANDOM()%(god->id)+1;god;god=god->next) 110 for (i = RANDOM () % (god->id) + 1; god; god = god->next)
94 if(god->id==i) break; 111 if (god->id == i)
95 112 break;
113
114 if (!god)
96 if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); 115 LOG (llevError, "get_rand_god(): can't find a random god!\n");
97 return god; 116 return god;
98} 117}
99 118
100/* pntr_to_god_obj() - returns a pointer to the object 119/* pntr_to_god_obj() - returns a pointer to the object
101 * We need to be VERY carefull about using this, as we 120 * We need to be VERY carefull about using this, as we
102 * are returning a pointer to the CLONE object. -b.t. 121 * are returning a pointer to the CLONE object. -b.t.
103 */ 122 */
123object *
104object *pntr_to_god_obj(godlink *godlnk) { 124pntr_to_god_obj (godlink *godlnk)
125{
105 object *god=NULL; 126 object *god = NULL;
106 127
107 if(godlnk && godlnk->arch) 128 if (godlnk && godlnk->arch)
108 god=&godlnk->arch->clone; 129 god = &godlnk->arch->clone;
109 return god; 130 return god;
110} 131}
111 132
133void
112void free_all_god(void) { 134free_all_god (void)
135{
113 godlink *god, *godnext; 136 godlink *god, *godnext;
114 137
115 LOG(llevDebug,"Freeing god information\n"); 138 LOG (llevDebug, "Freeing god information\n");
116 for (god=first_god; god; god=godnext) { 139 for (god = first_god; god; god = godnext)
140 {
117 godnext=god->next; 141 godnext = god->next;
118 delete god; 142 delete god;
119 } 143 }
120} 144}
121
122

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