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/cvs/deliantra/server/common/holy.C
Revision: 1.13
Committed: Sun Jul 1 05:00:17 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.12: +11 -12 lines
Log Message:
- upgrade crossfire trt to the GPL version 3 (hopefully correctly).
- add a single file covered by the GNU Affero General Public License
  (which is not yet released, so I used the current draft, which is
  legally a bit wavy, but its likely better than nothing as it expresses
  direct intent by the authors, and we can upgrade as soon as it has been
  released).
  * this should ensure availability of source code for the server at least
    and hopefully also archetypes and maps even when modified versions
    are not being distributed, in accordance of section 13 of the agplv3.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /* Started file Sept 1996 - initialization of gods in form of a
25 * linked list -b.t.
26 */
27
28 #include <global.h>
29 #include <living.h>
30 #include <spells.h>
31
32 /* init_gods() - this takes a look at all of the archetypes to find
33 * the objects which correspond to the GODS (type GOD) */
34
35 void
36 init_gods (void)
37 {
38 LOG (llevDebug, "Initialising gods...\n");
39
40 for_all_archetypes (at)
41 if (at->type == GOD)
42 add_god_to_list (at);
43
44 LOG (llevDebug, "done.\n");
45 }
46
47 /* add_god_to_list()- called only from init_gods */
48 void
49 add_god_to_list (archetype *god_arch)
50 {
51 if (!god_arch)
52 {
53 LOG (llevError, "ERROR: Tried to add null god to list!\n");
54 return;
55 }
56
57 godlink *god = new godlink;
58
59 // name=NULL; /* how to describe the god to the player */
60 // arch=NULL; /* pointer to the archetype of this god */
61 // id=0; /* id of the god */
62 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63 // next=NULL; /* next god in this linked list */
64
65 god->arch = god_arch;
66 god->name = god_arch->object::name;
67
68 if (!first_god)
69 god->id = 1;
70 else
71 {
72 god->id = first_god->id + 1;
73 god->next = first_god;
74 }
75
76 first_god = god;
77
78 #ifdef DEBUG_GODS
79 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
80 #endif
81 }
82
83 /* baptize_altar() - (cosmetically) change the name to that of the
84 * god in question, then set the title for later use. -b.t.
85 */
86
87 int
88 baptize_altar (object *op)
89 {
90 char buf[MAX_BUF];
91
92 /* if the title field is pre-set, then that altar is
93 * already dedicated. */
94 if (!op->title)
95 {
96 godlink *god = get_rand_god ();
97
98 if (!god || !god->name)
99 {
100 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
101 return 0;
102 }
103 /* if the object name hasnt' been changed, we tack on the gods name */
104 if (!strcmp (op->name, op->arch->object::name))
105 {
106 sprintf (buf, "%s of %s", &op->name, &god->name);
107 op->name = buf;
108 }
109 op->title = god->name;
110 return 1;
111 }
112 return 0;
113 }
114
115 godlink *
116 get_rand_god (void)
117 {
118 godlink *god = first_god;
119 int i;
120
121 if (god)
122 for (i = rndm (god->id) + 1; god; god = god->next)
123 if (god->id == i)
124 break;
125
126 if (!god)
127 LOG (llevError, "get_rand_god(): can't find a random god!\n");
128
129 return god;
130 }
131
132 /* pntr_to_god_obj() - returns a pointer to the object
133 * We need to be VERY carefull about using this, as we
134 * are returning a pointer to the CLONE object. -b.t.
135 */
136 object *
137 pntr_to_god_obj (godlink *godlnk)
138 {
139 return godlnk && godlnk->arch
140 ? godlnk->arch
141 : 0;
142 }
143
144 void
145 free_all_god (void)
146 {
147 godlink *god, *godnext;
148
149 LOG (llevDebug, "Freeing god information\n");
150 for (god = first_god; god; god = godnext)
151 {
152 godnext = god->next;
153 delete god;
154 }
155 }