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/cvs/deliantra/server/common/holy.C
Revision: 1.18
Committed: Mon Oct 12 14:00:57 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81
Changes since 1.17: +7 -6 lines
Log Message:
clarify license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* Started file Sept 1996 - initialization of gods in form of a
26 * linked list -b.t.
27 */
28
29 #include <global.h>
30 #include <living.h>
31 #include <spells.h>
32
33 /* init_gods() - this takes a look at all of the archetypes to find
34 * the objects which correspond to the GODS (type GOD) */
35
36 void
37 init_gods (void)
38 {
39 LOG (llevDebug, "Initialising gods...\n");
40
41 for_all_archetypes (at)
42 if (at->type == GOD)
43 add_god_to_list (at);
44
45 LOG (llevDebug, "done.\n");
46 }
47
48 /* add_god_to_list()- called only from init_gods */
49 void
50 add_god_to_list (archetype *god_arch)
51 {
52 if (!god_arch)
53 {
54 LOG (llevError, "ERROR: Tried to add null god to list!\n");
55 return;
56 }
57
58 godlink *god = new godlink;
59
60 // name=NULL; /* how to describe the god to the player */
61 // arch=NULL; /* pointer to the archetype of this god */
62 // id=0; /* id of the god */
63 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
64 // next=NULL; /* next god in this linked list */
65
66 god->arch = god_arch;
67 god->name = god_arch->object::name;
68
69 // first_god->id MUST be the highest god number for other code to work currently
70 if (!first_god)
71 god->id = 1;
72 else
73 {
74 god->id = first_god->id + 1;
75 god->next = first_god;
76 }
77
78 first_god = god;
79
80 #ifdef DEBUG_GODS
81 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
82 #endif
83 }
84
85 /* baptize_altar() - (cosmetically) change the name to that of the
86 * god in question, then set the title for later use. -b.t.
87 */
88 int
89 baptize_altar (object *op)
90 {
91 char buf[MAX_BUF];
92
93 /* if the title field is pre-set, then that altar is
94 * already dedicated. */
95 if (!op->title)
96 {
97 godlink *god = get_rand_god ();
98
99 if (!god || !god->name)
100 {
101 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
102 return 0;
103 }
104 /* if the object name hasnt' been changed, we tack on the gods name */
105 if (op->name == op->arch->object::name)
106 {
107 sprintf (buf, "%s of %s", &op->name, &god->name);
108 op->name = buf;
109 }
110 op->title = god->name;
111 return 1;
112 }
113 return 0;
114 }
115
116 godlink *
117 get_rand_god (void)
118 {
119 godlink *god = first_god;
120 int i;
121
122 if (god)
123 for (i = rndm (god->id) + 1; god; god = god->next)
124 if (god->id == i)
125 break;
126
127 if (!god)
128 LOG (llevError, "get_rand_god(): can't find a random god!\n");
129
130 return god;
131 }
132
133 /* pntr_to_god_obj() - returns a pointer to the object
134 * We need to be VERY carefull about using this, as we
135 * are returning a pointer to the CLONE object. -b.t.
136 */
137 object *
138 pntr_to_god_obj (godlink *godlnk)
139 {
140 return godlnk && godlnk->arch
141 ? godlnk->arch
142 : 0;
143 }
144
145 void
146 free_all_god (void)
147 {
148 godlink *god, *godnext;
149
150 LOG (llevDebug, "Freeing god information\n");
151 for (god = first_god; god; god = godnext)
152 {
153 godnext = god->next;
154 delete god;
155 }
156 }