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Revision: 1.21
Committed: Fri Nov 6 13:03:34 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +1 -1 lines
Log Message:
make effectively static symbols actually static, part 2

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* Started file Sept 1996 - initialization of gods in form of a
26 * linked list -b.t.
27 */
28
29 #include <global.h>
30 #include <living.h>
31 #include <spells.h>
32
33 /* add_god_to_list()- called only from init_gods */
34 static void
35 add_god_to_list (archetype *god_arch)
36 {
37 if (!god_arch)
38 {
39 LOG (llevError, "ERROR: Tried to add null god to list!\n");
40 return;
41 }
42
43 godlink *god = new godlink;
44
45 // name=NULL; /* how to describe the god to the player */
46 // arch=NULL; /* pointer to the archetype of this god */
47 // id=0; /* id of the god */
48 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
49 // next=NULL; /* next god in this linked list */
50
51 god->arch = god_arch;
52 god->name = god_arch->object::name;
53
54 // first_god->id MUST be the highest god number for other code to work currently
55 if (!first_god)
56 god->id = 1;
57 else
58 {
59 god->id = first_god->id + 1;
60 god->next = first_god;
61 }
62
63 first_god = god;
64
65 #ifdef DEBUG_GODS
66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
67 #endif
68 }
69
70 /* baptize_altar() - (cosmetically) change the name to that of the
71 * god in question, then set the title for later use. -b.t.
72 */
73 static int
74 baptize_altar (object *op)
75 {
76 char buf[MAX_BUF];
77
78 /* if the title field is pre-set, then that altar is
79 * already dedicated. */
80 if (!op->title)
81 {
82 godlink *god = get_rand_god ();
83
84 if (!god || !god->name)
85 {
86 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
87 return 0;
88 }
89 /* if the object name hasnt' been changed, we tack on the gods name */
90 if (op->name == op->arch->object::name)
91 {
92 sprintf (buf, "%s of %s", &op->name, &god->name);
93 op->name = buf;
94 }
95 op->title = god->name;
96 return 1;
97 }
98 return 0;
99 }
100
101 godlink *
102 get_rand_god (void)
103 {
104 godlink *god = first_god;
105 int i;
106
107 if (god)
108 for (i = rndm (god->id) + 1; god; god = god->next)
109 if (god->id == i)
110 break;
111
112 if (!god)
113 LOG (llevError, "get_rand_god(): can't find a random god!\n");
114
115 return god;
116 }
117
118 /* pntr_to_god_obj() - returns a pointer to the object
119 * We need to be VERY carefull about using this, as we
120 * are returning a pointer to the CLONE object. -b.t.
121 */
122 object *
123 pntr_to_god_obj (godlink *godlnk)
124 {
125 return godlnk && godlnk->arch
126 ? godlnk->arch
127 : 0;
128 }
129
130 static void
131 free_all_god (void)
132 {
133 godlink *god, *godnext;
134
135 LOG (llevDebug, "Freeing god information\n");
136 for (god = first_god; god; god = godnext)
137 {
138 godnext = god->next;
139 delete god;
140 }
141 }
142
143 /* init_gods() - this takes a look at all of the archetypes to find
144 * the objects which correspond to the GODS (type GOD) */
145 void
146 init_gods (void)
147 {
148 LOG (llevDebug, "Initialising gods...\n");
149
150 for_all_archetypes (at)
151 if (at->type == GOD)
152 add_god_to_list (at);
153
154 LOG (llevDebug, "done.\n");
155 }
156