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/cvs/deliantra/server/common/holy.C
Revision: 1.9
Committed: Thu May 17 21:32:08 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.8: +23 -0 lines
Log Message:
- prepare common/ for head_ => head change
- add some copyrights for files where they were missing

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) Mark Wedel & Crossfire Development Team
6 * Copyright (C) Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* Started file Sept 1996 - initialization of gods in form of a
26 * linked list -b.t.
27 */
28
29 #include <global.h>
30 #include <living.h>
31 #include <spells.h>
32
33 //TODO: make a constructor
34 static godlink *
35 init_godslist (void)
36 {
37 godlink *gl = new godlink;
38
39 // name=NULL; /* how to describe the god to the player */
40 // arch=NULL; /* pointer to the archetype of this god */
41 // id=0; /* id of the god */
42 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
43 // next=NULL; /* next god in this linked list */
44
45 return gl;
46 }
47
48 /* init_gods() - this takes a look at all of the archetypes to find
49 * the objects which correspond to the GODS (type GOD) */
50
51 void
52 init_gods (void)
53 {
54 LOG (llevDebug, "Initialising gods...\n");
55
56 for (archetype *at = first_archetype; at; at = at->next)
57 if (at->clone.type == GOD)
58 add_god_to_list (at);
59
60 LOG (llevDebug, "done.\n");
61 }
62
63 /* add_god_to_list()- called only from init_gods */
64 void
65 add_god_to_list (archetype *god_arch)
66 {
67 godlink *god;
68
69 if (!god_arch)
70 {
71 LOG (llevError, "ERROR: Tried to add null god to list!\n");
72 return;
73 }
74
75 god = init_godslist ();
76
77 god->arch = god_arch;
78 god->name = god_arch->clone.name;
79 if (!first_god)
80 god->id = 1;
81 else
82 {
83 god->id = first_god->id + 1;
84 god->next = first_god;
85 }
86 first_god = god;
87
88 #ifdef DEBUG_GODS
89 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
90 #endif
91 }
92
93 /* baptize_altar() - (cosmetically) change the name to that of the
94 * god in question, then set the title for later use. -b.t.
95 */
96
97 int
98 baptize_altar (object *op)
99 {
100 char buf[MAX_BUF];
101
102 /* if the title field is pre-set, then that altar is
103 * already dedicated. */
104 if (!op->title)
105 {
106 godlink *god = get_rand_god ();
107
108 if (!god || !god->name)
109 {
110 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
111 return 0;
112 }
113 /* if the object name hasnt' been changed, we tack on the gods name */
114 if (!strcmp (op->name, op->arch->clone.name))
115 {
116 sprintf (buf, "%s of %s", &op->name, &god->name);
117 op->name = buf;
118 }
119 op->title = god->name;
120 return 1;
121 }
122 return 0;
123 }
124
125 godlink *
126 get_rand_god (void)
127 {
128 godlink *god = first_god;
129 int i;
130
131 if (god)
132 for (i = rndm (god->id) + 1; god; god = god->next)
133 if (god->id == i)
134 break;
135
136 if (!god)
137 LOG (llevError, "get_rand_god(): can't find a random god!\n");
138
139 return god;
140 }
141
142 /* pntr_to_god_obj() - returns a pointer to the object
143 * We need to be VERY carefull about using this, as we
144 * are returning a pointer to the CLONE object. -b.t.
145 */
146 object *
147 pntr_to_god_obj (godlink *godlnk)
148 {
149 object *god = NULL;
150
151 if (godlnk && godlnk->arch)
152 god = &godlnk->arch->clone;
153 return god;
154 }
155
156 void
157 free_all_god (void)
158 {
159 godlink *god, *godnext;
160
161 LOG (llevDebug, "Freeing god information\n");
162 for (god = first_god; god; god = godnext)
163 {
164 godnext = god->next;
165 delete god;
166 }
167 }