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/cvs/deliantra/server/common/holy.c
Revision: 1.2
Committed: Sun Aug 13 17:16:00 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1
2 /* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t.
4 */
5
6 #include <global.h>
7 #include <living.h>
8 #include <spells.h>
9
10 static godlink *init_godslist(void) {
11 godlink *gl = (godlink *) malloc(sizeof(godlink));
12 if(gl==NULL)
13 fatal(OUT_OF_MEMORY);
14 gl->name=NULL; /* how to describe the god to the player */
15 gl->arch=NULL; /* pointer to the archetype of this god */
16 gl->id=0; /* id of the god */
17 gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */
18 gl->next=NULL; /* next god in this linked list */
19
20 return gl;
21 }
22
23 /* init_gods() - this takes a look at all of the archetypes to find
24 * the objects which correspond to the GODS (type GOD) */
25
26 void init_gods (void) {
27 archetype *at=NULL;
28
29 LOG(llevDebug, "Initializing gods...");
30 for(at=first_archetype;at!=NULL;at=at->next)
31 if(at->clone.type==GOD) add_god_to_list(at);
32
33 LOG(llevDebug,"done.\n");
34 }
35
36 /* add_god_to_list()- called only from init_gods */
37 void add_god_to_list (archetype *god_arch) {
38 godlink *god;
39
40 if(!god_arch) {
41 LOG(llevError,"ERROR: Tried to add null god to list!\n");
42 return;
43 }
44
45 god = init_godslist();
46
47 god->arch = god_arch;
48 god->name=add_string(god_arch->clone.name);
49 if(!first_god)
50 god->id = 1;
51 else {
52 god->id = first_god->id + 1;
53 god->next = first_god;
54 }
55 first_god = god;
56
57 #ifdef DEBUG_GODS
58 LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id);
59 #endif
60 }
61
62 /* baptize_altar() - (cosmetically) change the name to that of the
63 * god in question, then set the title for later use. -b.t.
64 */
65
66 int baptize_altar(object *op) {
67 char buf[MAX_BUF];
68
69 /* if the title field is pre-set, then that altar is
70 * already dedicated. */
71 if(!op->title) {
72 godlink *god=get_rand_god();
73 if(!god||!god->name) {
74 LOG(llevError,"baptise_altar(): bizarre nameless god!\n");
75 return 0;
76 }
77 /* if the object name hasnt' been changed, we tack on the gods name */
78 if(!strcmp(op->name,op->arch->clone.name)) {
79 if(op->name!=NULL) free_string(op->name);
80 sprintf(buf,"%s of %s",op->name,god->name);
81 op->name = add_string(buf);
82 }
83 op->title=add_string(god->name);
84 return 1;
85 }
86 return 0;
87 }
88
89 godlink * get_rand_god ( void ) {
90 godlink *god=first_god;
91 int i;
92
93 if(god)
94 for(i=RANDOM()%(god->id)+1;god;god=god->next)
95 if(god->id==i) break;
96
97 if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n");
98 return god;
99 }
100
101 /* pntr_to_god_obj() - returns a pointer to the object
102 * We need to be VERY carefull about using this, as we
103 * are returning a pointer to the CLONE object. -b.t.
104 */
105 object *pntr_to_god_obj(godlink *godlnk) {
106 object *god=NULL;
107
108 if(godlnk && godlnk->arch)
109 god=&godlnk->arch->clone;
110 return god;
111 }
112
113 void free_all_god(void) {
114 godlink *god, *godnext;
115
116 LOG(llevDebug,"Freeing god information\n");
117 for (god=first_god; god; god=godnext) {
118 godnext=god->next;
119 if (god->name) free_string(god->name);
120 free(god);
121 }
122 }
123
124
125 void dump_gods(void) {
126 godlink *glist;
127
128 fprintf(stderr,"\n");
129 for(glist=first_god;glist;glist=glist->next) {
130 object *god=pntr_to_god_obj(glist);
131 char tmpbuf[HUGE_BUF];
132 int tmpvar,gifts=0;
133
134 fprintf(stderr,"GOD: %s\n",god->name);
135 fprintf(stderr," avatar stats:\n");
136 fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n",
137 god->stats.Str,god->stats.Con,god->stats.Dex,
138 god->stats.Int,god->stats.Wis,god->stats.Pow);
139 fprintf(stderr," lvl:%d speed:%4.2f\n",
140 god->level,god->speed);
141 fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n",
142 god->stats.wc,god->stats.ac,god->stats.hp,god->stats.dam);
143 fprintf(stderr," enemy: %s\n",god->title?god->title:"NONE");
144 if(god->other_arch) {
145 object *serv = &god->other_arch->clone;
146 fprintf(stderr," servant stats: (%s)\n",god->other_arch->name);
147 fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n",
148 serv->stats.Str,serv->stats.Con,serv->stats.Dex,
149 serv->stats.Int,serv->stats.Wis,serv->stats.Pow);
150 fprintf(stderr," lvl:%d speed:%4.2f\n",
151 serv->level,serv->speed);
152 fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n",
153 serv->stats.wc,serv->stats.ac,serv->stats.hp,serv->stats.dam);
154 } else
155 fprintf(stderr," servant: NONE\n");
156 fprintf(stderr," aligned_race(s): %s\n",god->race);
157 fprintf(stderr," enemy_race(s): %s\n",(god->slaying?god->slaying:"none"));
158 fprintf(stderr,"%s", describe_resistance(god, 1));
159 sprintf(tmpbuf," attacktype:");
160 if((tmpvar=god->attacktype)) {
161 strcat(tmpbuf,"\n ");
162 DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks");
163 }
164 strcat(tmpbuf,"\n aura:");
165
166 strcat(tmpbuf,"\n paths:");
167 if((tmpvar=god->path_attuned)) {
168 strcat(tmpbuf,"\n ");
169 DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned");
170 }
171 if((tmpvar=god->path_repelled)) {
172 strcat(tmpbuf,"\n ");
173 DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled");
174 }
175 if((tmpvar=god->path_denied)) {
176 strcat(tmpbuf,"\n ");
177 DESCRIBE_PATH(tmpbuf, tmpvar, "Denied");
178 }
179 fprintf(stderr,"%s\n",tmpbuf);
180 fprintf(stderr," Desc: %s",god->msg?god->msg:"---\n");
181 fprintf(stderr," Priest gifts/limitations: ");
182 if(!QUERY_FLAG(god,FLAG_USE_WEAPON)) {gifts=1; fprintf(stderr,"\n weapon use is forbidden");}
183 if(!QUERY_FLAG(god,FLAG_USE_ARMOUR)) {gifts=1; fprintf(stderr,"\n no armour may be worn");}
184 if(QUERY_FLAG(god,FLAG_UNDEAD)) {gifts=1; fprintf(stderr,"\n is undead");}
185 if(QUERY_FLAG(god,FLAG_SEE_IN_DARK)) {gifts=1; fprintf(stderr,"\n has infravision ");}
186 if(QUERY_FLAG(god,FLAG_XRAYS)) {gifts=1; fprintf(stderr,"\n has X-ray vision");}
187 if(QUERY_FLAG(god,FLAG_REFL_MISSILE)) {gifts=1; fprintf(stderr,"\n reflect missiles");}
188 if(QUERY_FLAG(god,FLAG_REFL_SPELL)) {gifts=1; fprintf(stderr,"\n reflect spells");}
189 if(QUERY_FLAG(god,FLAG_STEALTH)) {gifts=1; fprintf(stderr,"\n is stealthy");}
190 if(QUERY_FLAG(god,FLAG_MAKE_INVIS)) {gifts=1; fprintf(stderr,"\n is (permanently) invisible");}
191 if(QUERY_FLAG(god,FLAG_BLIND)) {gifts=1; fprintf(stderr,"\n is blind");}
192 if(god->last_heal) {gifts=1; fprintf(stderr,"\n hp regenerate at %d",god->last_heal);}
193 if(god->last_sp) {gifts=1; fprintf(stderr,"\n sp regenerate at %d",god->last_sp);}
194 if(god->last_eat) {gifts=1; fprintf(stderr,"\n digestion is %s (%d)",
195 god->last_eat<0?"slowed":"faster",god->last_eat);}
196 if(god->last_grace) {gifts=1; fprintf(stderr,"\n grace regenerates at %d",god->last_grace);}
197 if(god->stats.luck) {gifts=1; fprintf(stderr,"\n luck is %d",god->stats.luck);}
198 if(!gifts) fprintf(stderr,"NONE");
199 fprintf(stderr,"\n\n");
200 }
201 }
202