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Revision: 1.11
Committed: Mon Jan 15 21:06:18 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.10: +22 -22 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.11 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26    
27     /*
28     * The functions in this file are purely mean to generate information
29     * in differently formatted output, mainly about monsters.
30     */
31    
32     /*
33     * Dump to standard out the abilities of all monsters.
34     */
35    
36 root 1.4 void
37     dump_abilities (void)
38     {
39 elmex 1.1 archetype *at;
40    
41 root 1.4 for (at = first_archetype; at; at = at->next)
42     {
43     char *ch;
44     const char *gen_name = "";
45     archetype *gen;
46    
47     if (!QUERY_FLAG (&at->clone, FLAG_MONSTER))
48     continue;
49    
50     /* Get rid of e.g. multiple black puddings */
51     if (QUERY_FLAG (&at->clone, FLAG_CHANGING))
52     continue;
53    
54     for (gen = first_archetype; gen; gen = gen->next)
55     {
56     if (gen->clone.other_arch && gen->clone.other_arch == at)
57     {
58     gen_name = gen->name;
59     break;
60     }
61     }
62    
63     ch = describe_item (&at->clone, NULL);
64     printf ("%-16s|%6lld|%4d|%3d|%s|%s|%s\n", &at->clone.name, (long long) at->clone.stats.exp,
65     at->clone.stats.hp, at->clone.stats.ac, ch, &at->name, gen_name);
66     }
67 elmex 1.1 }
68    
69     /*
70     * As dump_abilities(), but with an alternative way of output.
71     */
72    
73 root 1.4 void
74     print_monsters (void)
75     {
76     archetype *at;
77     object *op;
78     char attbuf[34];
79     int i;
80    
81     printf
82     (" | | | | | attack | resistances |\n");
83     printf
84     ("monster | hp |dam| ac | wc |pmf ecw adw gpd ptf|phy mag fir ele cld cfs acd drn wmg ght poi slo par tud fer cnc dep dth chs csp gpw hwd bln int | exp | new exp |\n");
85     printf
86     ("---------------------------------------------------------------------------------------------------------------------------------------------------\n");
87     for (at = first_archetype; at != NULL; at = at->next)
88     {
89     op = arch_to_object (at);
90 root 1.8
91 root 1.4 if (QUERY_FLAG (op, FLAG_MONSTER))
92     {
93     bitstostring ((long) op->attacktype, NROFATTACKS, attbuf);
94     printf ("%-15s|%5d|%3d|%4d|%4d|%s|", &op->arch->name, op->stats.maxhp, op->stats.dam, op->stats.ac, op->stats.wc, attbuf);
95     for (i = 0; i < NROFATTACKS; i++)
96     printf ("%4d", op->resist[i]);
97     printf ("|%8lld|%9d|\n", (long long) op->stats.exp, new_exp (op));
98     }
99 root 1.8
100     op->destroy ();
101 elmex 1.1 }
102     }
103    
104     /*
105     * Writes <num> ones and zeros to the given string based on the
106     * <bits> variable.
107     */
108    
109 root 1.4 void
110     bitstostring (long bits, int num, char *str)
111 elmex 1.1 {
112 root 1.4 int i, j = 0;
113 elmex 1.1
114     if (num > 32)
115     num = 32;
116    
117 root 1.4 for (i = 0; i < num; i++)
118     {
119     if (i && (i % 3) == 0)
120     {
121     str[i + j] = ' ';
122     j++;
123     }
124 root 1.9
125 root 1.4 if (bits & 1)
126     str[i + j] = '1';
127     else
128     str[i + j] = '0';
129 root 1.9
130 root 1.4 bits >>= 1;
131 elmex 1.1 }
132 root 1.9
133 root 1.4 str[i + j] = '\0';
134 elmex 1.1 }