1 |
elmex |
1.1 |
/* |
2 |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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root |
1.10 |
#define EXTERN // horrible hack |
25 |
root |
1.7 |
|
26 |
elmex |
1.1 |
#include <global.h> |
27 |
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#include <object.h> |
28 |
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|
29 |
root |
1.10 |
extern const char *const attacktype_desc[NROFATTACKS] = { |
30 |
root |
1.11 |
# define def(uc, lc, name, plus, change) # name, |
31 |
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# include "attackinc.h" |
32 |
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# undef def |
33 |
root |
1.7 |
}; |
34 |
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35 |
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extern const keyword resist_save[NROFATTACKS] = { |
36 |
root |
1.11 |
# define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
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# include "attackinc.h" |
38 |
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# undef def |
39 |
root |
1.7 |
}; |
40 |
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|
41 |
root |
1.10 |
extern const char *const resist_plus[NROFATTACKS] = { |
42 |
root |
1.11 |
# define def(uc, lc, name, plus, change) # plus, |
43 |
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# include "attackinc.h" |
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# undef def |
45 |
root |
1.7 |
}; |
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|
47 |
root |
1.10 |
extern const char *const change_resist_msg[NROFATTACKS] = { |
48 |
root |
1.11 |
# define def(uc, lc, name, plus, change) # change, |
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# include "attackinc.h" |
50 |
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# undef def |
51 |
root |
1.7 |
}; |
52 |
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53 |
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int resist_table[NROFATTACKS] = { |
54 |
root |
1.11 |
# define def(uc, lc, name, plus, change) ATNR_ ## uc, |
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# include "attackinc.h" |
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# undef def |
57 |
root |
1.7 |
}; |
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59 |
elmex |
1.1 |
/* You unforunately need to looking in include/global.h to see what these |
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* correspond to. |
61 |
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*/ |
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struct Settings settings = { |
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root |
1.10 |
LOGFILE, /* Logfile */ |
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CSPORT, /* Client/server port */ |
65 |
elmex |
1.1 |
|
66 |
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/* Debug level */ |
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#ifdef DEBUG |
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llevDebug, |
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#else |
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llevInfo, |
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#endif |
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root |
1.10 |
0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ |
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0, /* argc */ |
75 |
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NULL, /* argv */ |
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CONFDIR, |
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DATADIR, |
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LOCALDIR, |
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PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
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UNIQUE_DIR, TEMPLATE_DIR, |
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TMPDIR, |
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STAT_LOSS_ON_DEATH, |
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PK_LUCK_PENALTY, |
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PERMANENT_EXPERIENCE_RATIO, |
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DEATH_PENALTY_RATIO, |
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DEATH_PENALTY_LEVEL, |
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BALANCED_STAT_LOSS, |
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NOT_PERMADETH, |
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SIMPLE_EXP, |
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RESET_LOCATION_TIME, |
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SET_TITLE, |
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RESURRECTION, |
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SEARCH_ITEMS, |
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SPELL_ENCUMBRANCE, |
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SPELL_FAILURE_EFFECTS, |
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CASTING_TIME, |
97 |
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REAL_WIZ, |
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RECYCLE_TMP_MAPS, |
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EXPLORE_MODE, |
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SPELLPOINT_LEVEL_DEPEND, |
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SET_FRIENDLY_FIRE, |
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"", /* Who format specifier */ |
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"", /* who wiz format specifier */ |
104 |
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MOTD, |
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"rules", |
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"news", |
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"", /* DM_MAIL */ |
108 |
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0, /* This and the next 3 values are metaserver values */ |
109 |
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"", |
110 |
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"", |
111 |
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0, |
112 |
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"", |
113 |
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0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
114 |
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EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
115 |
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0, |
116 |
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1.0, |
117 |
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118 |
elmex |
1.1 |
/* Armor enchantment stuff */ |
119 |
root |
1.10 |
ARMOR_MAX_ENCHANT, |
120 |
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ARMOR_WEIGHT_REDUCTION, |
121 |
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ARMOR_WEIGHT_LINEAR, |
122 |
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ARMOR_SPEED_IMPROVEMENT, |
123 |
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ARMOR_SPEED_LINEAR, |
124 |
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1, /* no_player_stealing */ |
125 |
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1, /* create_home_portals */ |
126 |
elmex |
1.1 |
}; |
127 |
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128 |
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/* perhaps not the best place for this, but needs to be |
129 |
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* in some file in the common area so that standalone |
130 |
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* programs, like the random map generator, can be built. |
131 |
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*/ |
132 |
root |
1.10 |
const char *const spellpathnames[NRSPELLPATHS] = { |
133 |
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"Protection", |
134 |
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"Fire", |
135 |
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"Frost", |
136 |
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"Electricity", |
137 |
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"Missiles", |
138 |
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"Self", |
139 |
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"Summoning", |
140 |
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"Abjuration", |
141 |
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"Restoration", |
142 |
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"Detonation", |
143 |
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"Mind", |
144 |
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"Creation", |
145 |
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"Teleportation", |
146 |
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"Information", |
147 |
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"Transmutation", |
148 |
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"Transferrence", |
149 |
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"Turning", |
150 |
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"Wounding", |
151 |
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"Death", |
152 |
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"Light" |
153 |
elmex |
1.1 |
}; |
154 |
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155 |
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156 |
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/* This loads the emergency map information from a |
157 |
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* .emergency file in the map directory. Doing this makes |
158 |
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* it easier to switch between map distributions (don't need |
159 |
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* to recompile. Note that there is no reason I see that |
160 |
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* this could not be re-loaded during play, but it seems |
161 |
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* like there should be little reason to do that. |
162 |
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*/ |
163 |
root |
1.10 |
static void |
164 |
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init_emergency_mappath (void) |
165 |
elmex |
1.1 |
{ |
166 |
root |
1.10 |
char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
167 |
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FILE *fp; |
168 |
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int online = 0; |
169 |
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170 |
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/* If this file doesn't exist, not a big deal */ |
171 |
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sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
172 |
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if ((fp = fopen (filename, "r")) != NULL) |
173 |
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{ |
174 |
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while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
175 |
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{ |
176 |
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if (tmpbuf[0] == '#') |
177 |
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continue; /* ignore comments */ |
178 |
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179 |
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if (online == 0) |
180 |
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{ |
181 |
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tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
182 |
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settings.emergency_mapname = strdup_local (tmpbuf); |
183 |
root |
1.2 |
} |
184 |
root |
1.10 |
else if (online == 1) |
185 |
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{ |
186 |
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settings.emergency_x = atoi (tmpbuf); |
187 |
root |
1.2 |
} |
188 |
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189 |
root |
1.10 |
else if (online == 2) |
190 |
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{ |
191 |
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settings.emergency_y = atoi (tmpbuf); |
192 |
root |
1.2 |
} |
193 |
root |
1.10 |
online++; |
194 |
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if (online > 2) |
195 |
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break; |
196 |
root |
1.2 |
} |
197 |
root |
1.10 |
fclose (fp); |
198 |
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if (online <= 2) |
199 |
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LOG (llevError, "Online read partial data from %s\n", filename); |
200 |
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LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
201 |
elmex |
1.1 |
} |
202 |
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} |
203 |
root |
1.10 |
|
204 |
elmex |
1.1 |
|
205 |
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/* |
206 |
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* It is vital that init_library() is called by any functions |
207 |
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* using this library. |
208 |
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* If you want to lessen the size of the program using the library, |
209 |
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* you can replace the call to init_library() with init_globals() and |
210 |
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* init_function_pointers(). Good idea to also call init_vars and |
211 |
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* init_hash_table if you are doing any object loading. |
212 |
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*/ |
213 |
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214 |
root |
1.10 |
void |
215 |
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init_library (void) |
216 |
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{ |
217 |
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init_environ (); |
218 |
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init_globals (); |
219 |
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init_objects (); |
220 |
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init_vars (); |
221 |
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init_block (); |
222 |
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ReadBmapNames (); |
223 |
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ReadSmooth (); |
224 |
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init_anim (); /* Must be after we read in the bitmaps */ |
225 |
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init_archetypes (); /* Reads all archetypes from file */ |
226 |
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init_dynamic (); |
227 |
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init_attackmess (); |
228 |
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init_clocks (); |
229 |
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init_emergency_mappath (); |
230 |
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init_experience (); |
231 |
elmex |
1.1 |
} |
232 |
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233 |
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234 |
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/* init_environ initializes values from the environmental variables. |
235 |
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* it needs to be called very early, since command line options should |
236 |
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* overwrite these if specified. |
237 |
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*/ |
238 |
root |
1.10 |
void |
239 |
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init_environ (void) |
240 |
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{ |
241 |
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char *cp; |
242 |
elmex |
1.1 |
|
243 |
root |
1.10 |
cp = getenv ("CROSSFIRE_LIBDIR"); |
244 |
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if (cp) |
245 |
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settings.datadir = cp; |
246 |
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cp = getenv ("CROSSFIRE_LOCALDIR"); |
247 |
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if (cp) |
248 |
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settings.localdir = cp; |
249 |
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cp = getenv ("CROSSFIRE_PLAYERDIR"); |
250 |
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if (cp) |
251 |
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settings.playerdir = cp; |
252 |
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cp = getenv ("CROSSFIRE_MAPDIR"); |
253 |
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if (cp) |
254 |
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settings.mapdir = cp; |
255 |
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cp = getenv ("CROSSFIRE_ARCHETYPES"); |
256 |
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if (cp) |
257 |
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settings.archetypes = cp; |
258 |
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cp = getenv ("CROSSFIRE_TREASURES"); |
259 |
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if (cp) |
260 |
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settings.treasures = cp; |
261 |
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cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
262 |
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if (cp) |
263 |
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settings.uniquedir = cp; |
264 |
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cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
265 |
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if (cp) |
266 |
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settings.templatedir = cp; |
267 |
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cp = getenv ("CROSSFIRE_TMPDIR"); |
268 |
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if (cp) |
269 |
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settings.tmpdir = cp; |
270 |
elmex |
1.1 |
} |
271 |
root |
1.10 |
|
272 |
elmex |
1.1 |
|
273 |
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/* |
274 |
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* Initialises all global variables. |
275 |
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* Might use environment-variables as default for some of them. |
276 |
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*/ |
277 |
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|
278 |
root |
1.10 |
void |
279 |
|
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init_globals (void) |
280 |
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{ |
281 |
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if (settings.logfilename[0] == 0) |
282 |
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{ |
283 |
|
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logfile = stderr; |
284 |
elmex |
1.1 |
} |
285 |
root |
1.10 |
else if ((logfile = fopen (settings.logfilename, "a")) == NULL) |
286 |
|
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{ |
287 |
|
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fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); |
288 |
|
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logfile = stderr; |
289 |
elmex |
1.1 |
} |
290 |
root |
1.10 |
else |
291 |
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{ |
292 |
|
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setvbuf (logfile, NULL, _IOLBF, 0); |
293 |
elmex |
1.1 |
} |
294 |
root |
1.10 |
exiting = 0; |
295 |
|
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first_player = NULL; |
296 |
|
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first_friendly_object = NULL; |
297 |
|
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first_map = NULL; |
298 |
|
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first_treasurelist = NULL; |
299 |
|
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first_artifactlist = NULL; |
300 |
|
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first_archetype = NULL; |
301 |
|
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*first_map_ext_path = 0; |
302 |
|
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warn_archetypes = 0; |
303 |
|
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nroftreasures = 0; |
304 |
|
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nrofartifacts = 0; |
305 |
|
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nrofallowedstr = 0; |
306 |
|
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ring_arch = NULL; |
307 |
|
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amulet_arch = NULL; |
308 |
|
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staff_arch = NULL; |
309 |
|
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trying_emergency_save = 0; |
310 |
|
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num_animations = 0; |
311 |
|
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animations_allocated = 0; |
312 |
|
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init_defaults (); |
313 |
elmex |
1.1 |
} |
314 |
|
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|
315 |
|
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/* |
316 |
|
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* Sets up and initialises the linked list of free and used objects. |
317 |
|
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* Allocates a certain chunk of objects and puts them on the free list. |
318 |
|
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* Called by init_library(); |
319 |
|
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*/ |
320 |
|
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|
321 |
pippijn |
1.6 |
void |
322 |
root |
1.10 |
init_objects (void) |
323 |
pippijn |
1.6 |
{ |
324 |
|
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/* Initialize all objects: */ |
325 |
|
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objects = NULL; |
326 |
elmex |
1.1 |
active_objects = NULL; |
327 |
|
|
} |
328 |
|
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|
329 |
|
|
/* |
330 |
|
|
* Initialises global variables which can be changed by options. |
331 |
|
|
* Called by init_library(). |
332 |
|
|
*/ |
333 |
|
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|
334 |
root |
1.10 |
void |
335 |
|
|
init_defaults (void) |
336 |
|
|
{ |
337 |
|
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editor = 0; |
338 |
|
|
nroferrors = 0; |
339 |
elmex |
1.1 |
} |
340 |
|
|
|
341 |
|
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|
342 |
root |
1.10 |
void |
343 |
|
|
init_dynamic (void) |
344 |
|
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{ |
345 |
|
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archetype *at = first_archetype; |
346 |
|
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|
347 |
|
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while (at) |
348 |
|
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{ |
349 |
|
|
if (at->clone.type == MAP) |
350 |
|
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{ |
351 |
|
|
if (at->clone.race) |
352 |
|
|
{ |
353 |
|
|
strcpy (first_map_ext_path, at->clone.race); |
354 |
elmex |
1.1 |
} |
355 |
root |
1.10 |
if (EXIT_PATH (&at->clone)) |
356 |
|
|
{ |
357 |
|
|
strcpy (first_map_path, EXIT_PATH (&at->clone)); |
358 |
|
|
return; |
359 |
elmex |
1.1 |
} |
360 |
root |
1.2 |
} |
361 |
root |
1.10 |
at = at->next; |
362 |
elmex |
1.1 |
} |
363 |
root |
1.10 |
LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
364 |
|
|
exit (-1); |
365 |
elmex |
1.1 |
} |
366 |
|
|
|
367 |
|
|
unsigned long todtick; |
368 |
|
|
|
369 |
|
|
/* |
370 |
|
|
* Write out the current time to the file so time does not |
371 |
|
|
* reset every time the server reboots. |
372 |
|
|
*/ |
373 |
|
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|
374 |
root |
1.10 |
void |
375 |
|
|
write_todclock (void) |
376 |
elmex |
1.1 |
{ |
377 |
root |
1.10 |
char filename[MAX_BUF]; |
378 |
|
|
FILE *fp; |
379 |
elmex |
1.1 |
|
380 |
root |
1.10 |
sprintf (filename, "%s/clockdata", settings.localdir); |
381 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
382 |
|
|
{ |
383 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
384 |
|
|
return; |
385 |
elmex |
1.1 |
} |
386 |
root |
1.10 |
fprintf (fp, "%lu", todtick); |
387 |
|
|
fclose (fp); |
388 |
elmex |
1.1 |
} |
389 |
|
|
|
390 |
|
|
/* |
391 |
|
|
* Initializes the gametime and TOD counters |
392 |
|
|
* Called by init_library(). |
393 |
|
|
*/ |
394 |
|
|
|
395 |
root |
1.10 |
void |
396 |
|
|
init_clocks (void) |
397 |
elmex |
1.1 |
{ |
398 |
root |
1.10 |
char filename[MAX_BUF]; |
399 |
|
|
FILE *fp; |
400 |
|
|
static int has_been_done = 0; |
401 |
|
|
|
402 |
|
|
if (has_been_done) |
403 |
|
|
return; |
404 |
|
|
else |
405 |
|
|
has_been_done = 1; |
406 |
|
|
|
407 |
|
|
sprintf (filename, "%s/clockdata", settings.localdir); |
408 |
|
|
LOG (llevDebug, "Reading clockdata from %s...", filename); |
409 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
410 |
|
|
{ |
411 |
|
|
LOG (llevError, "Can't open %s.\n", filename); |
412 |
|
|
todtick = 0; |
413 |
|
|
write_todclock (); |
414 |
|
|
return; |
415 |
elmex |
1.1 |
} |
416 |
root |
1.10 |
fscanf (fp, "%lu", &todtick); |
417 |
|
|
LOG (llevDebug, "todtick=%lu\n", todtick); |
418 |
|
|
fclose (fp); |
419 |
elmex |
1.1 |
} |
420 |
|
|
|
421 |
|
|
/* |
422 |
|
|
* Initializes the attack messages. |
423 |
|
|
* Called by init_library(). |
424 |
|
|
*/ |
425 |
|
|
|
426 |
|
|
//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
427 |
|
|
|
428 |
root |
1.10 |
void |
429 |
|
|
init_attackmess (void) |
430 |
|
|
{ |
431 |
|
|
char buf[MAX_BUF]; |
432 |
|
|
char filename[MAX_BUF]; |
433 |
|
|
char *cp, *p; |
434 |
|
|
FILE *fp; |
435 |
|
|
static int has_been_done = 0; |
436 |
|
|
int mess, level, comp; |
437 |
|
|
int mode = 0, total = 0; |
438 |
|
|
|
439 |
|
|
if (has_been_done) |
440 |
|
|
return; |
441 |
|
|
else |
442 |
|
|
has_been_done = 1; |
443 |
|
|
|
444 |
|
|
sprintf (filename, "%s/attackmess", settings.datadir); |
445 |
|
|
LOG (llevDebug, "Reading attack messages from %s...", filename); |
446 |
|
|
if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
447 |
|
|
{ |
448 |
|
|
LOG (llevError, "Can't open %s.\n", filename); |
449 |
|
|
return; |
450 |
elmex |
1.1 |
} |
451 |
|
|
|
452 |
root |
1.10 |
level = 0; |
453 |
|
|
while (fgets (buf, MAX_BUF, fp) != NULL) |
454 |
|
|
{ |
455 |
|
|
if (*buf == '#') |
456 |
|
|
continue; |
457 |
|
|
if ((cp = strchr (buf, '\n')) != NULL) |
458 |
|
|
*cp = '\0'; |
459 |
|
|
cp = buf; |
460 |
|
|
while (*cp == ' ') /* Skip blanks */ |
461 |
|
|
cp++; |
462 |
|
|
|
463 |
|
|
if (strncmp (cp, "TYPE:", 5) == 0) |
464 |
|
|
{ |
465 |
|
|
p = strtok (buf, ":"); |
466 |
|
|
p = strtok (NULL, ":"); |
467 |
|
|
if (mode == 1) |
468 |
|
|
{ |
469 |
|
|
attack_mess[mess][level].level = -1; |
470 |
|
|
attack_mess[mess][level].buf1 = NULL; |
471 |
|
|
attack_mess[mess][level].buf2 = NULL; |
472 |
|
|
attack_mess[mess][level].buf3 = NULL; |
473 |
root |
1.2 |
} |
474 |
root |
1.10 |
level = 0; |
475 |
|
|
mess = atoi (p); |
476 |
|
|
mode = 1; |
477 |
|
|
continue; |
478 |
|
|
} |
479 |
|
|
if (mode == 1) |
480 |
|
|
{ |
481 |
|
|
p = strtok (buf, "="); |
482 |
|
|
attack_mess[mess][level].level = atoi (buf); |
483 |
|
|
p = strtok (NULL, "="); |
484 |
|
|
if (p != NULL) |
485 |
|
|
attack_mess[mess][level].buf1 = strdup_local (p); |
486 |
|
|
else |
487 |
|
|
attack_mess[mess][level].buf1 = strdup_local (""); |
488 |
|
|
mode = 2; |
489 |
|
|
continue; |
490 |
|
|
} |
491 |
|
|
else if (mode == 2) |
492 |
|
|
{ |
493 |
|
|
p = strtok (buf, "="); |
494 |
|
|
attack_mess[mess][level].level = atoi (buf); |
495 |
|
|
p = strtok (NULL, "="); |
496 |
|
|
if (p != NULL) |
497 |
|
|
attack_mess[mess][level].buf2 = strdup_local (p); |
498 |
|
|
else |
499 |
|
|
attack_mess[mess][level].buf2 = strdup_local (""); |
500 |
|
|
mode = 3; |
501 |
|
|
continue; |
502 |
root |
1.2 |
} |
503 |
root |
1.10 |
else if (mode == 3) |
504 |
|
|
{ |
505 |
|
|
p = strtok (buf, "="); |
506 |
|
|
attack_mess[mess][level].level = atoi (buf); |
507 |
|
|
p = strtok (NULL, "="); |
508 |
|
|
if (p != NULL) |
509 |
|
|
attack_mess[mess][level].buf3 = strdup_local (p); |
510 |
|
|
else |
511 |
|
|
attack_mess[mess][level].buf3 = strdup_local (""); |
512 |
|
|
mode = 1; |
513 |
|
|
level++; |
514 |
|
|
total++; |
515 |
|
|
continue; |
516 |
root |
1.2 |
} |
517 |
elmex |
1.1 |
} |
518 |
root |
1.10 |
LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); |
519 |
|
|
close_and_delete (fp, comp); |
520 |
elmex |
1.1 |
} |