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/cvs/deliantra/server/common/init.C
Revision: 1.37
Committed: Mon Jun 4 13:04:00 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.36: +6 -10 lines
Log Message:
- archetype is now a subclass of object.
- store archetypes in an object_vector.
- use a different startegy for archetype loading
  (reloading is MOST CERTAINLY broken).

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.36 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.23 *
4 root 1.36 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.23 *
8 root 1.36 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 pippijn 1.23 *
13 root 1.36 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 pippijn 1.23 *
18 root 1.36 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 pippijn 1.23 */
24 elmex 1.1
25 root 1.10 #define EXTERN // horrible hack
26 root 1.7
27 elmex 1.1 #include <global.h>
28     #include <object.h>
29    
30 root 1.10 extern const char *const attacktype_desc[NROFATTACKS] = {
31 root 1.11 # define def(uc, lc, name, plus, change) # name,
32     # include "attackinc.h"
33     # undef def
34 root 1.7 };
35    
36 root 1.10 extern const char *const resist_plus[NROFATTACKS] = {
37 root 1.11 # define def(uc, lc, name, plus, change) # plus,
38     # include "attackinc.h"
39     # undef def
40 root 1.7 };
41    
42 root 1.10 extern const char *const change_resist_msg[NROFATTACKS] = {
43 root 1.11 # define def(uc, lc, name, plus, change) # change,
44     # include "attackinc.h"
45     # undef def
46 root 1.7 };
47    
48     int resist_table[NROFATTACKS] = {
49 root 1.11 # define def(uc, lc, name, plus, change) ATNR_ ## uc,
50     # include "attackinc.h"
51     # undef def
52 root 1.7 };
53    
54 elmex 1.1 /* You unforunately need to looking in include/global.h to see what these
55     * correspond to.
56     */
57     struct Settings settings = {
58 root 1.10 LOGFILE, /* Logfile */
59     CSPORT, /* Client/server port */
60 elmex 1.1
61     /* Debug level */
62     #ifdef DEBUG
63     llevDebug,
64     #else
65     llevInfo,
66     #endif
67    
68 root 1.10 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
69     0, /* argc */
70     NULL, /* argv */
71     CONFDIR,
72     DATADIR,
73     LOCALDIR,
74     PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75     UNIQUE_DIR, TEMPLATE_DIR,
76     TMPDIR,
77 root 1.34 PK_LUCK_PENALTY,
78 root 1.10 STAT_LOSS_ON_DEATH,
79     PERMANENT_EXPERIENCE_RATIO,
80     DEATH_PENALTY_RATIO,
81     DEATH_PENALTY_LEVEL,
82     BALANCED_STAT_LOSS,
83     NOT_PERMADETH,
84     SIMPLE_EXP,
85     SET_TITLE,
86     RESURRECTION,
87     SEARCH_ITEMS,
88     SPELL_ENCUMBRANCE,
89     SPELL_FAILURE_EFFECTS,
90 root 1.34 SET_FRIENDLY_FIRE,
91 root 1.35 0,
92     0,
93 root 1.10 EXPLORE_MODE,
94     SPELLPOINT_LEVEL_DEPEND,
95     MOTD,
96     "rules",
97     "news",
98     "", /* DM_MAIL */
99     0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
100     0,
101     1.0,
102    
103 elmex 1.1 /* Armor enchantment stuff */
104 root 1.10 ARMOR_MAX_ENCHANT,
105     ARMOR_WEIGHT_REDUCTION,
106     ARMOR_WEIGHT_LINEAR,
107     ARMOR_SPEED_IMPROVEMENT,
108     ARMOR_SPEED_LINEAR,
109 elmex 1.1 };
110    
111     /* perhaps not the best place for this, but needs to be
112     * in some file in the common area so that standalone
113     * programs, like the random map generator, can be built.
114     */
115 root 1.10 const char *const spellpathnames[NRSPELLPATHS] = {
116     "Protection",
117     "Fire",
118     "Frost",
119     "Electricity",
120     "Missiles",
121     "Self",
122     "Summoning",
123     "Abjuration",
124     "Restoration",
125     "Detonation",
126     "Mind",
127     "Creation",
128     "Teleportation",
129     "Information",
130     "Transmutation",
131     "Transferrence",
132     "Turning",
133     "Wounding",
134     "Death",
135     "Light"
136 elmex 1.1 };
137    
138     /*
139     * It is vital that init_library() is called by any functions
140     * using this library.
141     * If you want to lessen the size of the program using the library,
142     * you can replace the call to init_library() with init_globals() and
143     * init_function_pointers(). Good idea to also call init_vars and
144     * init_hash_table if you are doing any object loading.
145     */
146 root 1.10 void
147     init_library (void)
148     {
149     init_globals ();
150     init_block ();
151     init_dynamic ();
152     init_attackmess ();
153     init_experience ();
154 elmex 1.1 }
155    
156 pippijn 1.21 /* init_environ initialises values from the environmental variables.
157 elmex 1.1 * it needs to be called very early, since command line options should
158     * overwrite these if specified.
159     */
160 root 1.10 void
161     init_environ (void)
162     {
163     char *cp;
164 elmex 1.1
165 root 1.10 cp = getenv ("CROSSFIRE_LIBDIR");
166     if (cp)
167     settings.datadir = cp;
168 root 1.33
169 root 1.10 cp = getenv ("CROSSFIRE_LOCALDIR");
170     if (cp)
171     settings.localdir = cp;
172 root 1.33
173 root 1.10 cp = getenv ("CROSSFIRE_PLAYERDIR");
174     if (cp)
175     settings.playerdir = cp;
176 root 1.33
177 root 1.10 cp = getenv ("CROSSFIRE_MAPDIR");
178     if (cp)
179     settings.mapdir = cp;
180 root 1.33
181 root 1.10 cp = getenv ("CROSSFIRE_ARCHETYPES");
182     if (cp)
183     settings.archetypes = cp;
184 root 1.33
185 root 1.10 cp = getenv ("CROSSFIRE_TREASURES");
186     if (cp)
187     settings.treasures = cp;
188 root 1.33
189 root 1.10 cp = getenv ("CROSSFIRE_UNIQUEDIR");
190     if (cp)
191     settings.uniquedir = cp;
192 root 1.33
193 root 1.10 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
194     if (cp)
195     settings.templatedir = cp;
196 root 1.33
197 root 1.10 cp = getenv ("CROSSFIRE_TMPDIR");
198     if (cp)
199     settings.tmpdir = cp;
200 elmex 1.1 }
201 root 1.10
202 elmex 1.1 /*
203     * Initialises all global variables.
204     * Might use environment-variables as default for some of them.
205     */
206 root 1.10 void
207     init_globals (void)
208     {
209     if (settings.logfilename[0] == 0)
210 root 1.12 logfile = stderr;
211 root 1.10 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
212     {
213     fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
214     logfile = stderr;
215 elmex 1.1 }
216 root 1.10 else
217 root 1.12 setvbuf (logfile, NULL, _IOLBF, 0);
218 elmex 1.1 }
219    
220 root 1.10 void
221     init_dynamic (void)
222     {
223 root 1.37 for_all_archetypes (at)
224 root 1.10 {
225 root 1.37 if (at->type == MAP)
226 root 1.10 {
227 root 1.37 if (at->race)
228     first_map_ext_path = at->race;
229 root 1.12
230 root 1.37 if (EXIT_PATH (at))
231 root 1.10 {
232 root 1.37 first_map_path = EXIT_PATH (at);
233 root 1.10 return;
234 elmex 1.1 }
235 root 1.2 }
236 elmex 1.1 }
237 root 1.12
238 root 1.32 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
239 root 1.10 exit (-1);
240 elmex 1.1 }
241    
242     /*
243 pippijn 1.21 * initialises the attack messages.
244 elmex 1.1 * Called by init_library().
245     */
246    
247     //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
248    
249 root 1.10 void
250     init_attackmess (void)
251     {
252     char buf[MAX_BUF];
253     char filename[MAX_BUF];
254     char *cp, *p;
255     FILE *fp;
256     static int has_been_done = 0;
257     int mess, level, comp;
258     int mode = 0, total = 0;
259    
260     if (has_been_done)
261     return;
262     else
263     has_been_done = 1;
264    
265     sprintf (filename, "%s/attackmess", settings.datadir);
266 pippijn 1.20 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
267 root 1.10 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
268     {
269     LOG (llevError, "Can't open %s.\n", filename);
270     return;
271 elmex 1.1 }
272    
273 root 1.10 level = 0;
274     while (fgets (buf, MAX_BUF, fp) != NULL)
275     {
276     if (*buf == '#')
277     continue;
278     if ((cp = strchr (buf, '\n')) != NULL)
279     *cp = '\0';
280     cp = buf;
281     while (*cp == ' ') /* Skip blanks */
282     cp++;
283    
284     if (strncmp (cp, "TYPE:", 5) == 0)
285     {
286     p = strtok (buf, ":");
287     p = strtok (NULL, ":");
288     if (mode == 1)
289     {
290     attack_mess[mess][level].level = -1;
291     attack_mess[mess][level].buf1 = NULL;
292     attack_mess[mess][level].buf2 = NULL;
293     attack_mess[mess][level].buf3 = NULL;
294 root 1.2 }
295 root 1.10 level = 0;
296     mess = atoi (p);
297     mode = 1;
298     continue;
299     }
300     if (mode == 1)
301     {
302     p = strtok (buf, "=");
303     attack_mess[mess][level].level = atoi (buf);
304     p = strtok (NULL, "=");
305     if (p != NULL)
306 root 1.16 attack_mess[mess][level].buf1 = strdup (p);
307 root 1.10 else
308 root 1.16 attack_mess[mess][level].buf1 = strdup ("");
309 root 1.10 mode = 2;
310     continue;
311     }
312     else if (mode == 2)
313     {
314     p = strtok (buf, "=");
315     attack_mess[mess][level].level = atoi (buf);
316     p = strtok (NULL, "=");
317     if (p != NULL)
318 root 1.16 attack_mess[mess][level].buf2 = strdup (p);
319 root 1.10 else
320 root 1.16 attack_mess[mess][level].buf2 = strdup ("");
321 root 1.10 mode = 3;
322     continue;
323 root 1.2 }
324 root 1.10 else if (mode == 3)
325     {
326     p = strtok (buf, "=");
327     attack_mess[mess][level].level = atoi (buf);
328     p = strtok (NULL, "=");
329     if (p != NULL)
330 root 1.16 attack_mess[mess][level].buf3 = strdup (p);
331 root 1.10 else
332 root 1.16 attack_mess[mess][level].buf3 = strdup ("");
333 root 1.10 mode = 1;
334     level++;
335     total++;
336     continue;
337 root 1.2 }
338 elmex 1.1 }
339 root 1.10 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
340     close_and_delete (fp, comp);
341 elmex 1.1 }