ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
Revision: 1.101
Committed: Tue Sep 4 18:20:35 2007 UTC (16 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.100: +3 -3 lines
Log Message:
tentative fix to self-referencing archetypes. archetype reloading still does not work correctly but at leats we have the status quo again

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.90 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.46 *
4 root 1.86 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.46 *
8 root 1.90 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.46 *
13 root 1.90 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.46 *
18 root 1.90 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.86 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.46 */
23 root 1.1
24     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25     sub/add_weight will transcend the environment updating the carrying
26     variable. */
27    
28     #include <global.h>
29     #include <loader.h>
30     #include <sproto.h>
31    
32 root 1.52 /////////////////////////////////////////////////////////////////////////////
33 root 1.51
34 root 1.101 extern archetype *loading_arch;
35    
36 root 1.1 /* This table is only necessary to convert objects that existed before the
37     * spell object conversion to the new object. It was not practical
38     * to go through every mapping looking for every potion, rod, wand, etc
39     * that had a sp set and update to the new value. So this maps the
40     * old spell numbers to the name of the new archs.
41     * If you are adding a new spell, you should not modify this - you
42     * new spell won't have been used, and thus won't have any legacy object.
43     * NULL entries in this table are valid - to denote objects that should
44     * not be updated for whatever reason.
45     */
46     const char *spell_mapping[] = {
47 root 1.12 "spell_magic_bullet", /* 0 */
48     "spell_small_fireball", /* 1 */
49     "spell_medium_fireball", /* 2 */
50     "spell_large_fireball", /* 3 */
51     "spell_burning_hands", /* 4 */
52     "spell_sm_lightning", /* 5 */
53     "spell_large_lightning", /* 6 */
54     "spell_magic_missile", /* 7 */
55     "spell_create_bomb", /* 8 */
56     "spell_summon_golem", /* 9 */
57     "spell_summon_fire_elemental", /* 10 */
58     "spell_summon_earth_elemental", /* 11 */
59     "spell_summon_water_elemental", /* 12 */
60     "spell_summon_air_elemental", /* 13 */
61     "spell_dimension_door", /* 14 */
62     "spell_create_earth_wall", /* 15 */
63     "spell_paralyze", /* 16 */
64     "spell_icestorm", /* 17 */
65     "spell_magic_mapping", /* 18 */
66     "spell_turn_undead", /* 19 */
67     "spell_fear", /* 20 */
68     "spell_poison_cloud", /* 21 */
69     "spell_wonder", /* 22 */
70     "spell_destruction", /* 23 */
71     "spell_perceive_self", /* 24 */
72     "spell_word_of_recall", /* 25 */
73     "spell_invisible", /* 26 */
74     "spell_invisible_to_undead", /* 27 */
75     "spell_probe", /* 28 */
76     "spell_lg_magic_bullet", /* 29 */
77     "spell_improved_invisibility", /* 30 */
78     "spell_holy_word", /* 31 */
79     "spell_minor_healing", /* 32 */
80     "spell_medium_healing", /* 33 */
81     "spell_major_healing", /* 34 */
82     "spell_heal", /* 35 */
83     "spell_create_food", /* 36 */
84     "spell_earth_to_dust", /* 37 */
85     "spell_armour", /* 38 */
86     "spell_strength", /* 39 */
87     "spell_dexterity", /* 40 */
88     "spell_constitution", /* 41 */
89     "spell_charisma", /* 42 */
90     "spell_create_fire_wall", /* 43 */
91     "spell_create_frost_wall", /* 44 */
92     "spell_protection_from_cold", /* 45 */
93     "spell_protection_from_electricity", /* 46 */
94     "spell_protection_from_fire", /* 47 */
95     "spell_protection_from_poison", /* 48 */
96     "spell_protection_from_slow", /* 49 */
97     "spell_protection_from_paralysis", /* 50 */
98     "spell_protection_from_draining", /* 51 */
99     "spell_protection_from_magic", /* 52 */
100     "spell_protection_from_attack", /* 53 */
101     "spell_levitate", /* 54 */
102     "spell_small_speedball", /* 55 */
103     "spell_large_speedball", /* 56 */
104     "spell_hellfire", /* 57 */
105     "spell_dragonbreath", /* 58 */
106     "spell_large_icestorm", /* 59 */
107     "spell_charging", /* 60 */
108     "spell_polymorph", /* 61 */
109     "spell_cancellation", /* 62 */
110     "spell_confusion", /* 63 */
111     "spell_mass_confusion", /* 64 */
112     "spell_summon_pet_monster", /* 65 */
113     "spell_slow", /* 66 */
114     "spell_regenerate_spellpoints", /* 67 */
115     "spell_cure_poison", /* 68 */
116     "spell_protection_from_confusion", /* 69 */
117     "spell_protection_from_cancellation", /* 70 */
118     "spell_protection_from_depletion", /* 71 */
119     "spell_alchemy", /* 72 */
120     "spell_remove_curse", /* 73 */
121     "spell_remove_damnation", /* 74 */
122     "spell_identify", /* 75 */
123     "spell_detect_magic", /* 76 */
124     "spell_detect_monster", /* 77 */
125     "spell_detect_evil", /* 78 */
126     "spell_detect_curse", /* 79 */
127     "spell_heroism", /* 80 */
128     "spell_aggravation", /* 81 */
129     "spell_firebolt", /* 82 */
130     "spell_frostbolt", /* 83 */
131     "spell_shockwave", /* 84 */
132     "spell_color_spray", /* 85 */
133     "spell_haste", /* 86 */
134     "spell_face_of_death", /* 87 */
135     "spell_ball_lightning", /* 88 */
136     "spell_meteor_swarm", /* 89 */
137     "spell_comet", /* 90 */
138     "spell_mystic_fist", /* 91 */
139     "spell_raise_dead", /* 92 */
140     "spell_resurrection", /* 93 */
141     "spell_reincarnation", /* 94 */
142     "spell_immunity_to_cold", /* 95 */
143     "spell_immunity_to_electricity", /* 96 */
144     "spell_immunity_to_fire", /* 97 */
145     "spell_immunity_to_poison", /* 98 */
146     "spell_immunity_to_slow", /* 99 */
147     "spell_immunity_to_paralysis", /* 100 */
148     "spell_immunity_to_draining", /* 101 */
149     "spell_immunity_to_magic", /* 102 */
150     "spell_immunity_to_attack", /* 103 */
151     "spell_invulnerability", /* 104 */
152     "spell_defense", /* 105 */
153     "spell_rune_of_fire", /* 106 */
154     "spell_rune_of_frost", /* 107 */
155     "spell_rune_of_shocking", /* 108 */
156     "spell_rune_of_blasting", /* 109 */
157     "spell_rune_of_death", /* 110 */
158     "spell_marking_rune", /* 111 */
159     "spell_build_director", /* 112 */
160     "spell_create_pool_of_chaos", /* 113 */
161     "spell_build_bullet_wall", /* 114 */
162     "spell_build_lightning_wall", /* 115 */
163     "spell_build_fireball_wall", /* 116 */
164     "spell_magic_rune", /* 117 */
165     "spell_rune_of_magic_drain", /* 118 */
166     "spell_antimagic_rune", /* 119 */
167     "spell_rune_of_transference", /* 120 */
168     "spell_transference", /* 121 */
169     "spell_magic_drain", /* 122 */
170     "spell_counterspell", /* 123 */
171     "spell_disarm", /* 124 */
172     "spell_cure_confusion", /* 125 */
173     "spell_restoration", /* 126 */
174     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
175     "spell_counterwall", /* 128 */
176     "spell_cause_light_wounds", /* 129 */
177     "spell_cause_medium_wounds", /* 130 */
178     "spell_cause_heavy_wounds", /* 131 */
179     "spell_charm_monsters", /* 132 */
180     "spell_banishment", /* 133 */
181     "spell_create_missile", /* 134 */
182     "spell_show_invisible", /* 135 */
183     "spell_xray", /* 136 */
184     "spell_pacify", /* 137 */
185     "spell_summon_fog", /* 138 */
186     "spell_steambolt", /* 139 */
187     "spell_command_undead", /* 140 */
188     "spell_holy_orb", /* 141 */
189     "spell_summon_avatar", /* 142 */
190     "spell_holy_possession", /* 143 */
191     "spell_bless", /* 144 */
192     "spell_curse", /* 145 */
193     "spell_regeneration", /* 146 */
194     "spell_consecrate", /* 147 */
195     "spell_summon_cult_monsters", /* 148 */
196     "spell_cause_critical_wounds", /* 149 */
197     "spell_holy_wrath", /* 150 */
198     "spell_retributive_strike", /* 151 */
199     "spell_finger_of_death", /* 152 */
200     "spell_insect_plague", /* 153 */
201     "spell_call_holy_servant", /* 154 */
202     "spell_wall_of_thorns", /* 155 */
203     "spell_staff_to_snake", /* 156 */
204     "spell_light", /* 157 */
205     "spell_darkness", /* 158 */
206     "spell_nightfall", /* 159 */
207     "spell_daylight", /* 160 */
208     "spell_sunspear", /* 161 */
209     "spell_faery_fire", /* 162 */
210     "spell_cure_blindness", /* 163 */
211     "spell_dark_vision", /* 164 */
212     "spell_bullet_swarm", /* 165 */
213     "spell_bullet_storm", /* 166 */
214     "spell_cause_many_wounds", /* 167 */
215     "spell_small_snowstorm", /* 168 */
216     "spell_medium_snowstorm", /* 169 */
217     "spell_large_snowstorm", /* 170 */
218     "spell_cure_disease", /* 171 */
219     "spell_cause_red_death", /* 172 */
220     "spell_cause_flu", /* 173 */
221     "spell_cause_black_death", /* 174 */
222     "spell_cause_leprosy", /* 175 */
223     "spell_cause_smallpox", /* 176 */
224     "spell_cause_white_death", /* 177 */
225     "spell_cause_anthrax", /* 178 */
226     "spell_cause_typhoid", /* 179 */
227     "spell_mana_blast", /* 180 */
228     "spell_small_manaball", /* 181 */
229     "spell_medium_manaball", /* 182 */
230     "spell_large_manaball", /* 183 */
231     "spell_manabolt", /* 184 */
232     "spell_dancing_sword", /* 185 */
233     "spell_animate_weapon", /* 186 */
234     "spell_cause_cold", /* 187 */
235     "spell_divine_shock", /* 188 */
236     "spell_windstorm", /* 189 */
237     "spell_sanctuary", /* 190 */
238     "spell_peace", /* 191 */
239     "spell_spiderweb", /* 192 */
240     "spell_conflict", /* 193 */
241     "spell_rage", /* 194 */
242     "spell_forked_lightning", /* 195 */
243     "spell_poison_fog", /* 196 */
244     "spell_flaming_aura", /* 197 */
245     "spell_vitriol", /* 198 */
246     "spell_vitriol_splash", /* 199 */
247     "spell_iron_skin", /* 200 */
248     "spell_wrathful_eye", /* 201 */
249     "spell_town_portal", /* 202 */
250     "spell_missile_swarm", /* 203 */
251     "spell_cause_rabies", /* 204 */
252     "spell_glyph", /* 205 */
253     NULL
254 root 1.1 };
255    
256     /* This function checks the object after it has been loaded (when we
257     * get the 'end' in the input stream). This function can be used to
258     * deal with legacy objects where fields may have changed. It can also be used
259     * to check for objects to make sure there are no common errors.
260     */
261 root 1.78 void
262     object::post_load_check ()
263 root 1.12 {
264 root 1.83 if (type >= NUM_TYPES)
265     {
266     LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
267     type = 0;
268     }
269    
270 root 1.78 switch (type)
271     {
272     case BOW:
273     case WAND:
274     case ROD:
275     case HORN:
276 root 1.79 if (slot [body_range].info != -1)
277 root 1.78 {
278 root 1.80 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 root 1.79 slot [body_range].info = -1;
280 root 1.78 }
281     break;
282    
283     case WEAPON:
284 root 1.79 if (slot [body_combat].info != -1)
285 root 1.78 {
286 root 1.80 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 root 1.79 slot [body_combat].info = -1;
288 root 1.78 }
289     break;
290    
291     case SHIELD:
292 root 1.79 if (slot [body_shield].info != -1)
293 root 1.78 {
294 root 1.80 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 root 1.79 slot [body_shield].info = -1;
296 root 1.78 }
297     break;
298    
299     case PLAYER:
300     if (slot [body_shield].info != 1)
301     {
302 root 1.80 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 root 1.78 slot [body_shield].info = 1;
304     }
305    
306     if (slot [body_combat].info != 1)
307     {
308 root 1.80 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 root 1.78 slot [body_combat].info = 1;
310     }
311 root 1.79
312     if (slot [body_range].info != 1)
313     {
314 root 1.80 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 root 1.79 slot [body_range].info = 1;
316     }
317 root 1.78 break;
318     }
319    
320 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
321 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
322 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
323 root 1.12 * that degree (5 heart is still quite understandable). But the case we
324     * also have to catch is if this object is not using the normal name for
325     * the object. In that case, we also want to use the loaded name.
326     * Otherwise, what happens is that the the plural name will lose
327     * information (appear as just 'hearts' and not 'goblins heart')
328     */
329 root 1.88 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
330 root 1.78 name_pl = 0;
331 root 1.1
332 root 1.78 if (!name_pl)
333     name_pl = name;
334 root 1.1
335 root 1.12 /* objects now have a materialname. try to patch it in */
336 root 1.78 if (!(is_weapon () && level > 0))
337 root 1.79 set_materialname (this, map ? map->difficulty : 5, 0);
338 root 1.57
339 root 1.12 /* only do these when program is first run - a bit
340     * excessive to do this at every run - most of this is
341     * really just to catch any errors - program will still run, but
342     * not in the ideal fashion.
343     */
344 root 1.78 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
345 root 1.12 {
346 root 1.78 if (!skill)
347     LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
348     else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
349     (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
350     LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
351 root 1.1 }
352    
353 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
354     * really does for many objects. Need to catch any in maps
355     * that may have an old value.
356     */
357 root 1.78 if (type == WEAPON
358     || type == ARMOUR || type == HELMET
359     || type == SHIELD || type == RING
360     || type == BOOTS || type == GLOVES
361     || type == AMULET || type == GIRDLE
362     || type == BRACERS || type == CLOAK)
363 root 1.12 {
364 root 1.78 if (last_heal)
365 root 1.12 {
366 root 1.78 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
367     gen_sp_armour = last_heal;
368     last_heal = 0;
369 root 1.1 }
370 elmex 1.39
371 root 1.78 int ip = calc_item_power (this, 0);
372 root 1.57
373 root 1.12 /* Legacy objects from before item power was in the game */
374 root 1.78 if (!item_power && ip)
375 root 1.12 {
376     if (ip > 3)
377 root 1.78 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
378 root 1.57
379 root 1.78 item_power = ip;
380 root 1.1 }
381 root 1.57
382 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
383     * something that has item_power 1 is probably just fine if our calculated
384     * value is 1 or 2 - these values are small enough that hard to be precise.
385     * similarly, it item_power is 0, the first check will always pass,
386     * but not the second one.
387     */
388 root 1.84 #if 0 //TODO
389 root 1.78 if (ip > 2 * item_power && ip > (item_power + 3))
390     LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391 root 1.84 #endif
392 root 1.57 }
393 root 1.1
394 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
395 root 1.78 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
396 root 1.12 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 root 1.78 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
398 root 1.12 {
399 root 1.101 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 root 1.12 * in that spell was stored in sp.
401     */
402 root 1.78 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403     insert_ob_in_ob (tmp, this);
404     randomitems = NULL; /* So another spell isn't created for this object */
405 root 1.1 }
406 root 1.57
407 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
408 root 1.78 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
409 root 1.12 {
410 root 1.78 object *tmp = get_archetype_by_object_name (slaying);
411     insert_ob_in_ob (tmp, this);
412     randomitems = NULL; /* So another spell isn't created for this object */
413 root 1.12 /* without this, value is all screwed up */
414 root 1.88 value = arch->value * inv->value;
415 root 1.1 }
416    
417 root 1.78 if (QUERY_FLAG (this, FLAG_MONSTER))
418 root 1.12 {
419 root 1.78 if (stats.hp > stats.maxhp)
420 root 1.49 {
421 root 1.78 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
422     stats.maxhp = stats.hp;
423 root 1.49 }
424 root 1.1
425 root 1.12 /* The archs just need to be updated for this */
426 root 1.78 if (move_type == 0)
427     move_type = MOVE_WALK;
428 root 1.1 }
429 root 1.14
430 root 1.78 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
431 root 1.12 {
432     /* Object will duplicate it's content as part of the
433     * generation process. To do this, we must flag inventory
434     * so it remains unevaluated concerning the randomitems and
435     * the living (a demonlord shouldn't cast from inside generator!)
436     */
437 root 1.78 flag_inv (this, FLAG_IS_A_TEMPLATE);
438 root 1.1 }
439    
440 root 1.12 /* Handle player movers. We use move_type for player movers
441     * because they operate on their own time (move_on
442     * would potentially cause them to be triggered when someone steps
443     * on them). If move_type is set, presume person knows what they
444     * are doing, otherwise, set move_type based on maxhp value.
445     */
446 root 1.78 if (type == PLAYERMOVER)
447 root 1.12 {
448 root 1.78 if (!move_type)
449 root 1.12 {
450 root 1.78 if (stats.maxhp)
451 root 1.12 {
452 root 1.78 move_type = MOVE_ALL;
453     stats.maxhp = 0;
454 root 1.12 }
455     else
456 root 1.78 move_type = MOVE_WALK;
457 root 1.1 }
458     }
459     }
460    
461     static void
462 root 1.63 set_move (MoveType &mt, const char *str)
463 root 1.1 {
464 root 1.63 static const struct flagstr {
465 root 1.67 const char *name;
466 root 1.63 MoveType flags;
467     } move_flags[] = {
468     { "walk" , MOVE_WALK },
469     { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
470     { "fly_low" , MOVE_FLY_LOW },
471     { "fly_high", MOVE_FLY_HIGH },
472     { "swim" , MOVE_SWIM },
473     { "boat" , MOVE_BOAT },
474 root 1.72 { "ship" , MOVE_SHIP },
475 root 1.63 { "all" , MOVE_ALL },
476     };
477    
478 root 1.1 if (!str)
479     {
480     mt = 0;
481     return;
482     }
483    
484     if (isdigit (*str))
485     {
486     mt = atoi (str);
487     return;
488     }
489    
490     mt = 0;
491    
492 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
493 root 1.1 {
494 root 1.63 bool negate = 0;
495    
496     if (*str == '-')
497 root 1.1 {
498 root 1.63 negate = 1;
499     str++;
500     }
501 root 1.1
502 root 1.63 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
503     {
504     if (!strcmp (f->name, str))
505 root 1.1 {
506 root 1.63 if (negate)
507     mt &= ~f->flags;
508     else
509     mt |= f->flags;
510    
511     goto next;
512 root 1.1 }
513 root 1.63 }
514 root 1.1
515 root 1.63 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
516 root 1.1
517 root 1.63 next: ;
518 root 1.1 }
519     }
520    
521 root 1.85 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
522 root 1.1
523 root 1.59 bool
524     object::parse_kv (object_thawer &f)
525 root 1.1 {
526 root 1.59 object *op_inv = inv;
527 root 1.1
528     for (;;)
529     {
530 root 1.59 switch (f.kw)
531 root 1.1 {
532 root 1.15 case KW_uuid:
533 root 1.59 if (const char *s = f.get_str ())
534 root 1.12 {
535 root 1.15 unsigned int version;
536     unsigned long long seq;
537 root 1.1
538 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
539 root 1.12 {
540 root 1.59 uuid.seq = seq;
541 root 1.15 break;
542 root 1.12 }
543     }
544 root 1.1
545 root 1.59 uuid = gen_uuid ();
546 root 1.15 break;
547 root 1.1
548 root 1.15 case KW_oid:
549 root 1.59 f.get (this, f.get_sint32 ());
550 root 1.15 break;
551 root 1.1
552 root 1.59 case KW_name: f.get (name); break;
553     case KW_name_pl: f.get (name_pl); break;
554     case KW_title: f.get (title); break;
555     case KW_custom_name: f.get (custom_name); break;
556    
557     case KW_attach: f.get_ornull (attach); break;
558     case KW_skill: f.get_ornull (skill); break;
559     case KW_race: f.get_ornull (race); break;
560     case KW_slaying: f.get_ornull (slaying); break;
561 root 1.1
562 root 1.15 case KW_arch:
563     {
564 root 1.59 object *tmp = object::read (f);
565     tmp->deactivate ();
566 root 1.1
567 root 1.59 {
568     // was: insert_ob_in_ob (tmp, op);
569     // but manually adding it can improve map loading times a lot
570     // also, appending instead of prepending keeps the
571     // save ordering the same between repeated load/saves.
572     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
573     CLEAR_FLAG (tmp, FLAG_REMOVED);
574    
575     if (!op_inv)
576     {
577     inv = tmp;
578     tmp->above = 0;
579     }
580     else
581     {
582     while (op_inv->below)
583     op_inv = op_inv->below;
584    
585     op_inv->below = tmp;
586     tmp->above = op_inv;
587     }
588    
589     tmp->below = 0;
590     tmp->env = this;
591     op_inv = tmp;
592     }
593 root 1.15 }
594 root 1.59 continue;
595 root 1.1
596 root 1.15 case KW_other_arch:
597 root 1.68 other_arch =
598     loading_arch
599     ? archetype::get (f.get_str ())
600     : archetype::find (f.get_str ());
601    
602     if (!other_arch)
603     LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
604 root 1.15 break;
605 root 1.1
606 root 1.99 case KW_owner:
607 root 1.100 f.delayed_deref (this, owner, f.get_str ());
608 root 1.99 break;
609    
610 root 1.15 case KW_animation:
611     {
612 root 1.59 CLEAR_FLAG (this, FLAG_ANIMATE);
613     animation_id = 0;
614 root 1.56
615 root 1.59 const char *str = f.get_str ();
616     if (str && (animation_id = find_animation (str)))
617     SET_FLAG (this, FLAG_ANIMATE);
618 root 1.15 }
619     break;
620    
621 root 1.59 case KW_last_heal: f.get (last_heal); break;
622     case KW_last_sp: f.get (last_sp); break;
623     case KW_last_grace: f.get (last_grace); break;
624     case KW_last_eat: f.get (last_eat); break;
625     case KW_speed_left: f.get (speed_left); break;
626 root 1.15
627     case KW_speed:
628 root 1.59 f.get (speed);
629 root 1.31
630     //TODO: maybe do in check_object
631     // removed check for style maps
632 root 1.59 if (speed < 0)
633     speed_left = speed_left - rndm ();
634 root 1.31
635 root 1.15 break;
636    
637     case KW_slow_move:
638 root 1.59 move_slow |= MOVE_WALK;
639     f.get (move_slow_penalty);
640 root 1.15 break;
641 root 1.1
642 root 1.15 case KW_face:
643 root 1.64 face = face_find (f.get_str ());
644 root 1.15 break;
645    
646 root 1.93 case KW_sound:
647     sound = sound_find (f.get_str ());
648 root 1.98 if (!sound)
649     f.parse_warn ("sound not found");
650 root 1.95 break;
651    
652 root 1.97 case KW_sound_destroy:
653     sound_destroy = sound_find (f.get_str ());
654 root 1.98 if (!sound_destroy)
655     f.parse_warn ("sound not found");
656 root 1.93 break;
657    
658 root 1.59 case KW_x: f.get (x); break;
659     case KW_y: f.get (y); break;
660 root 1.18
661 root 1.15 case KW_Str: // uppercase alias
662 root 1.59 case KW_str: f.get (stats.Str); break;
663 root 1.15 case KW_Dex: // uppercase alias
664 root 1.59 case KW_dex: f.get (stats.Dex); break;
665 root 1.15 case KW_Con: // uppercase alias
666 root 1.59 case KW_con: f.get (stats.Con); break;
667 root 1.15 case KW_Wis: // uppercase alias
668 root 1.59 case KW_wis: f.get (stats.Wis); break;
669 root 1.15 case KW_Cha: // uppercase alias
670 root 1.59 case KW_cha: f.get (stats.Cha); break;
671 root 1.15 case KW_Int: // uppercase alias
672 root 1.59 case KW_int: f.get (stats.Int); break;
673 root 1.15 case KW_Pow: // uppercase alias
674 root 1.59 case KW_pow: f.get (stats.Pow); break;
675 root 1.15
676 root 1.59 case KW_hp: f.get (stats.hp); break;
677     case KW_maxhp: f.get (stats.maxhp); break;
678     case KW_sp: f.get (stats.sp); break;
679     case KW_maxsp: f.get (stats.maxsp); break;
680     case KW_grace: f.get (stats.grace); break;
681     case KW_maxgrace: f.get (stats.maxgrace); break;
682    
683     case KW_exp: f.get (stats.exp); break;
684     case KW_perm_exp: f.get (perm_exp); break;
685     case KW_food: f.get (stats.food); break;
686     case KW_dam: f.get (stats.dam); break;
687     case KW_wc: f.get (stats.wc); break;
688     case KW_ac: f.get (stats.ac); break;
689     case KW_nrof: f.get (nrof); break;
690     case KW_level: f.get (level); break;
691     case KW_direction: f.get (direction); break;
692     case KW_type: f.get (type); break;
693     case KW_subtype: f.get (subtype); break;
694     case KW_value: f.get (value); break;
695     case KW_weight: f.get (weight); break;
696     case KW_carrying: f.get (carrying); break;
697     case KW_attacktype: f.get (attacktype); break;
698     case KW_path_attuned: f.get (path_attuned); break;
699     case KW_path_repelled: f.get (path_repelled); break;
700     case KW_path_denied: f.get (path_denied); break;
701     case KW_invisible: f.get (invisible); break;
702     case KW_magic: f.get (magic); break;
703     case KW_state: f.get (state); break;
704     case KW_move_slow_penalty: f.get (move_slow_penalty); break;
705     case KW_material: f.get (materials); break; //TODO: nuke
706     case KW_materialname: f.get (materialname); break;
707 root 1.1
708 root 1.15 /* These are the new values */
709 root 1.59 case KW_move_block: set_move (move_block, f.get_str ()); break;
710     case KW_move_allow: set_move (move_allow, f.get_str ()); break;
711     case KW_move_type: set_move (move_type, f.get_str ()); break;
712     case KW_move_on: set_move (move_on, f.get_str ()); break;
713     case KW_move_off: set_move (move_off, f.get_str ()); break;
714     case KW_move_slow: set_move (move_slow, f.get_str ()); break;
715 root 1.1
716 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
717     case KW_no_pass:
718     {
719 root 1.59 if (f.get_sint32 ())
720     move_block = MOVE_ALL;
721 root 1.15 else
722 root 1.59 move_block = 0;
723 root 1.15 }
724 root 1.1
725 root 1.15 break;
726 root 1.1
727 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
728     case KW_walk_on:
729     {
730 root 1.59 if (f.get_sint32 ())
731     move_on |= MOVE_WALK;
732 root 1.15 else
733 root 1.59 move_on &= ~MOVE_WALK;
734 root 1.15 }
735 root 1.1
736 root 1.15 break;
737 root 1.1
738 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
739     case KW_walk_off:
740     {
741 root 1.59 if (f.get_sint32 ())
742     move_off |= MOVE_WALK;
743 root 1.15 else
744 root 1.59 move_off &= ~MOVE_WALK;
745 root 1.15 }
746     break;
747 root 1.1
748 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
749     case KW_fly_on:
750     {
751 root 1.59 if (f.get_sint32 ())
752     move_on |= MOVE_FLY_LOW;
753 root 1.15 else
754 root 1.59 move_on &= ~MOVE_FLY_LOW;
755 root 1.15 }
756     break;
757 root 1.1
758 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
759     case KW_fly_off:
760     {
761 root 1.59 if (f.get_sint32 ())
762     move_off |= MOVE_FLY_LOW;
763 root 1.15 else
764 root 1.59 move_off &= ~MOVE_FLY_LOW;
765 root 1.15 }
766     break;
767 root 1.1
768 root 1.17 //TODO: remove these after converting archetypes
769 root 1.15 case KW_can_use_wand:
770 root 1.59 GET_FLAG (this, FLAG_USE_RANGE);
771 root 1.15 break;
772 root 1.1
773 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
774     case KW_flying:
775     {
776 root 1.59 if (f.get_sint32 ())
777     move_type |= MOVE_FLY_LOW;
778 root 1.1 else
779 root 1.59 move_type &= ~MOVE_FLY_LOW;
780 root 1.15 }
781     break;
782    
783    
784     case KW_identified:
785 root 1.59 GET_FLAG (this, FLAG_IDENTIFIED);
786 root 1.15 //TODO: move to check_object or so
787 root 1.59 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
788     CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
789 root 1.1
790 root 1.15 break;
791 root 1.1
792 root 1.15 case KW_friendly:
793 root 1.85 if (f.get_bool ())
794 root 1.59 if (type != PLAYER)
795     add_friendly_object (this);
796    
797     break;
798    
799     case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
800     case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
801     case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
802     case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
803     case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
804     case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
805     case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
806     case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
807     case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
808     case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
809     case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
810     case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
811     case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
812     case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
813     case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
814     case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
815     case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
816     case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
817     case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
818     case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
819     case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
820     case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
821     case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
822     case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
823     case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
824     case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
825     case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
826     case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
827     case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
828     case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
829     case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
830     case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
831     case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
832     case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
833     case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
834     case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
835     case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
836     case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
837     case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
838     case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
839     case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
840     case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
841     case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
842     case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
843     case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
844     case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
845     case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
846     case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
847     case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
848     case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
849     case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
850     case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
851     case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
852     case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
853     case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
854     case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
855     case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
856     case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
857     case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
858     case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
859     case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
860     case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
861     case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
862     case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
863     case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
864     case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
865     case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
866     case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
867     case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
868     case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
869     case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
870     case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
871     case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
872     case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
873     case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
874     case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
875     case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
876     case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
877     case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
878     case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
879     case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
880     case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
881     case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
882     case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
883     case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
884 root 1.73 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
885     case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
886 root 1.59
887     case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
888     case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
889     case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
890     case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
891     case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
892     case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
893     case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
894     case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
895     case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
896     case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
897     case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
898     case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
899     case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
900     case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
901     case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
902     case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
903     case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
904     case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
905     case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
906     case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
907     case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
908     case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
909     case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
910     case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
911     case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
912     case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
913     case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
914    
915     case KW_luck: f.get (stats.luck); break;
916     case KW_run_away: f.get (run_away); break;
917     case KW_pick_up: f.get (pick_up); break;
918     case KW_item_power: f.get (item_power); break;
919     case KW_gen_sp_armour: f.get (gen_sp_armour); break;
920     case KW_anim_speed: f.get (anim_speed); break;
921     case KW_container: f.get (weight_limit); break;
922     case KW_will_apply: f.get (will_apply); break;
923     case KW_attack_movement: f.get (attack_movement); break;
924     case KW_move_state: f.get (move_status); break;
925     case KW_expmul: f.get (expmul); break;
926     case KW_glow_radius: f.get (glow_radius); break;
927     case KW_weapontype: f.get (weapontype); break;
928     case KW_tooltype: f.get (tooltype); break;
929     case KW_casting_time: f.get (casting_time); break;
930     case KW_elevation: f.get (elevation); break;
931 root 1.65 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
932 root 1.59 case KW_client_type: f.get (client_type); break;
933     case KW_duration: f.get (duration); break;
934     case KW_range: f.get (range); break;
935     case KW_range_modifier: f.get (range_modifier); break;
936     case KW_dam_modifier: f.get (dam_modifier); break;
937     case KW_duration_modifier: f.get (duration_modifier); break;
938 root 1.15
939     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
940     //TODO: parse from other include files
941 root 1.78 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
942     case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
943     case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
944     case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
945     case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
946     case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
947     case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
948     case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
949     case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
950     case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
951     case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
952     case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
953     case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
954     case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
955 root 1.15 case KW_can_apply:
956     break;
957    
958     case KW_connected:
959 root 1.59 add_button_link (this, map, f.get_sint32 ());
960 root 1.15 break;
961    
962     case KW_randomitems:
963 root 1.68 if (f.get_str ())
964     {
965     randomitems =
966     loading_arch
967     ? treasurelist::get (f.get_str ())
968     : treasurelist::find (f.get_str ());
969    
970     if (!randomitems)
971     LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
972     }
973 root 1.75 else
974     randomitems = 0;
975 root 1.15 break;
976 root 1.12
977 root 1.15 case KW_msg:
978 root 1.59 f.get_ml (KW_endmsg, msg);
979 root 1.15 break;
980 root 1.1
981 root 1.15 case KW_lore:
982 root 1.59 f.get_ml (KW_endlore, lore);
983 root 1.15 break;
984 root 1.1
985 root 1.15 case KW_editable:
986     case KW_editor_folder:
987     break;
988 root 1.1
989 root 1.15 case KW_end:
990 root 1.68 if (!loading_arch)
991 root 1.59 instantiate ();
992 root 1.1
993 root 1.59 f.next ();
994     return true;
995 root 1.1
996 root 1.15 case KW_ERROR:
997 root 1.59 set_ob_key_value (this, f.kw_str, f.value, true);
998     //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
999 root 1.15 break;
1000    
1001     default:
1002 root 1.59 if (!f.parse_error ("object", name))
1003 root 1.52 return false;
1004 root 1.15 break;
1005 root 1.1 }
1006 root 1.59
1007     f.next ();
1008 root 1.1 }
1009     }
1010    
1011 root 1.59 object *
1012 root 1.60 object::read (object_thawer &f, maptile *map)
1013 root 1.12 {
1014 root 1.59 assert (f.kw == KW_arch);
1015    
1016     archetype *arch = archetype::find (f.get_str ());
1017 root 1.61
1018     if (!arch)
1019     {
1020     LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1021     arch = archetype::find ("earthwall");
1022     }
1023    
1024 root 1.59 assert (arch); //D maybe use exception handling of sorts?
1025    
1026 root 1.71 f.next ();
1027    
1028 root 1.59 object *op = object::create ();
1029 root 1.31
1030 root 1.60 op->map = map;
1031 root 1.88 arch->copy_to (op);
1032 root 1.59 // copy_to activates, this should be fixed properly
1033     op->deactivate ();
1034    
1035     if (!op->parse_kv (f))
1036     {
1037 root 1.68 op->destroy (true);
1038 root 1.59 return 0;
1039     }
1040    
1041 root 1.78 op->post_load_check ();
1042 root 1.59 return op;
1043 root 1.1 }
1044    
1045     /* This takes a buffer, scans it for variables, and sets those variables
1046     * as appropriate in op.
1047     *
1048     * This function appears to be used in only 2 places - in crossedit to
1049     * override values and in c_wiz to mutate values.
1050     */
1051 pippijn 1.8 int
1052 root 1.12 set_variable (object *op, char *buf)
1053 pippijn 1.8 {
1054 root 1.59 object_thawer f (buf, (AV *)0);
1055 root 1.1
1056 root 1.59 return op->parse_kv (f);
1057 root 1.1 }
1058    
1059     /* This returns a string of the integer movement type */
1060 pippijn 1.8 #if 0
1061     // unused function
1062 root 1.12 static char *
1063     get_string_move_type (MoveType mt)
1064 root 1.1 {
1065 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1066     int i, all_count = 0, count;
1067 root 1.1
1068 root 1.12 strcpy (retbuf, "");
1069     strcpy (retbuf_all, " all");
1070 root 1.1
1071 root 1.12 /* Quick check, and probably fairly common */
1072     if (mt == MOVE_ALL)
1073     return retbuf_all + 1;
1074     if (mt == 0)
1075     {
1076     strcpy (retbuf, "0");
1077     return retbuf;
1078 root 1.1 }
1079    
1080 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1081     * because we may want to return a string like 'all -swim',
1082     * and if we just looked at mt, we couldn't get that.
1083     */
1084     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1085     {
1086     if (mt & (1 << count))
1087     {
1088     strcat (retbuf, " ");
1089     strcat (retbuf, move_name[count]);
1090     }
1091     else
1092     {
1093     strcat (retbuf_all, " -");
1094     strcat (retbuf_all, move_name[count]);
1095     all_count++;
1096 root 1.1 }
1097     }
1098 root 1.12 /* Basically, if there is a single negation, return it, eg
1099     * 'all -swim'. But more than that, just return the
1100     * enumerated values. It doesn't make sense to return
1101     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1102     */
1103     if (all_count <= 1)
1104     return retbuf_all + 1;
1105     else
1106     return retbuf + 1;
1107 root 1.1 }
1108 pippijn 1.8 #endif
1109    
1110 root 1.1 // compare *op against *tmp and output differences
1111 root 1.59 static void
1112     write_diff (object_freezer &f, object *op, object *tmp)
1113 root 1.1 {
1114 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1115     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1116     # include "attackinc.h"
1117     # undef def
1118     };
1119    
1120     /* This is a list of keywords that correspond to the FLAG_.. values.
1121     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1122     * the 15'th element of this array should match that name.
1123     * If an entry is NULL, that is a flag not to loaded/saved.
1124     */
1125     static const keyword flag_names [NUM_FLAGS] = {
1126     KW_alive,
1127     KW_NULL,
1128     KW_NULL,
1129 root 1.82 KW_NULL,
1130     KW_NULL,
1131 root 1.19 KW_applied,
1132     KW_unpaid,
1133     KW_can_use_shield,
1134     KW_no_pick,
1135     KW_NULL, // walk_on
1136     KW_NULL, // no_pass
1137     /* 10 */
1138     KW_is_animated,
1139     KW_NULL, // slow_move
1140     KW_NULL, // flying
1141     KW_monster,
1142     KW_friendly,
1143     KW_generator,
1144     KW_is_thrown,
1145     KW_auto_apply,
1146 root 1.73 KW_treasure_env,
1147 root 1.19 KW_player_sold,
1148     /* 20 */
1149     KW_see_invisible,
1150     KW_can_roll,
1151     KW_overlay_floor,
1152     KW_is_turnable,
1153     KW_NULL, // walk_off
1154     KW_NULL, // fly_on
1155     KW_NULL, // fly_off
1156     KW_is_used_up,
1157     KW_identified,
1158     KW_reflecting,
1159     /* 30 */
1160     KW_changing,
1161     KW_splitting,
1162     KW_hitback,
1163     KW_startequip,
1164     KW_blocksview,
1165     KW_undead,
1166     KW_scared,
1167     KW_unaggressive,
1168     KW_reflect_missile,
1169     KW_reflect_spell,
1170     /* 40 */
1171     KW_no_magic,
1172     KW_no_fix_player,
1173     KW_is_lightable,
1174     KW_tear_down,
1175     KW_run_away,
1176     KW_NULL, // pass_thru
1177     KW_NULL, // an_pass_thru
1178     KW_pick_up,
1179     KW_unique,
1180     KW_no_drop,
1181     /* 50 */
1182     KW_NULL, // wizcast
1183     KW_can_cast_spell,
1184     KW_can_use_scroll,
1185     KW_can_use_range,
1186     KW_can_use_bow,
1187     KW_can_use_armour,
1188     KW_can_use_weapon,
1189     KW_can_use_ring,
1190     KW_has_ready_range,
1191     KW_has_ready_bow,
1192     /* 60 */
1193     KW_xrays,
1194     KW_NULL,
1195     KW_is_floor,
1196     KW_lifesave,
1197     KW_no_strength,
1198     KW_sleep,
1199     KW_stand_still,
1200     KW_random_move,
1201     KW_only_attack,
1202     KW_confused,
1203     /* 70 */
1204     KW_stealth,
1205     KW_NULL,
1206     KW_NULL,
1207     KW_cursed,
1208     KW_damned,
1209     KW_see_anywhere,
1210     KW_known_magical,
1211     KW_known_cursed,
1212     KW_can_use_skill,
1213     KW_been_applied,
1214     /* 80 */
1215     KW_has_ready_scroll,
1216     KW_can_use_rod,
1217 root 1.73 KW_precious,
1218 root 1.19 KW_can_use_horn,
1219     KW_make_invisible,
1220     KW_inv_locked,
1221     KW_is_wooded,
1222     KW_is_hilly,
1223     KW_has_ready_skill,
1224     KW_has_ready_weapon,
1225     /* 90 */
1226     KW_no_skill_ident,
1227     KW_is_blind,
1228     KW_can_see_in_dark,
1229     KW_is_cauldron,
1230     KW_NULL,
1231     KW_no_steal,
1232     KW_one_hit,
1233     KW_NULL,
1234     KW_berserk,
1235     KW_neutral,
1236     /* 100 */
1237     KW_no_attack,
1238     KW_no_damage,
1239 root 1.43 KW_obj_original,
1240 root 1.19 KW_NULL,
1241     KW_activate_on_push,
1242     KW_activate_on_release,
1243     KW_is_water,
1244     KW_use_content_on_gen,
1245     KW_NULL,
1246     KW_is_buildable,
1247     /* 110 */
1248 root 1.41 KW_destroy_on_death,
1249 root 1.44 KW_NULL,
1250 root 1.19 };
1251    
1252 root 1.1 int i;
1253    
1254     /* This saves the key/value lists. We do it first so that any
1255     * keys that match field names will be overwritten by the loader.
1256     */
1257 root 1.44 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1258 root 1.1 {
1259     /* Find the field in the opposing member. */
1260     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1261    
1262     /* If there's no partnering field, or it's got a different value, save our field. */
1263 root 1.19 if (!arch_field || my_field->value != arch_field->value)
1264 root 1.1 f.put (my_field->key, my_field->value);
1265     }
1266    
1267     /* We don't need to worry about the arch's extra fields - they
1268 root 1.22 * will get taken care of the copy_to method.
1269 root 1.1 */
1270    
1271 root 1.15 {
1272     char uids[64];
1273     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1274     f.put (KW_uuid, (const char *)uids);
1275     }
1276    
1277 root 1.99 #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1278     #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1279    
1280 root 1.100 if (object *owner = op->owner)
1281     f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1282 root 1.1
1283     CMP_OUT (name);
1284     CMP_OUT (name_pl);
1285     CMP_OUT (custom_name);
1286     CMP_OUT (title);
1287     CMP_OUT (race);
1288     CMP_OUT (slaying);
1289 root 1.93 CMP_OUT (other_arch);
1290 root 1.1
1291 root 1.93 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1292     if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1293 root 1.66
1294 root 1.97 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1295     if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1296     if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1297 root 1.1
1298     if (op->animation_id != tmp->animation_id)
1299     if (op->animation_id)
1300     {
1301     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1302 root 1.12
1303 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1304 root 1.91 f.put (KW_is_animated, (sint32)0);
1305 root 1.1 }
1306     else
1307 root 1.91 f.put (KW_animation, (const char *)0);
1308 root 1.1
1309 root 1.12 CMP_OUT2 (str, stats.Str);
1310     CMP_OUT2 (dex, stats.Dex);
1311     CMP_OUT2 (con, stats.Con);
1312     CMP_OUT2 (wis, stats.Wis);
1313     CMP_OUT2 (pow, stats.Pow);
1314     CMP_OUT2 (cha, stats.Cha);
1315     CMP_OUT2 (int, stats.Int);
1316    
1317     CMP_OUT2 (hp, stats.hp);
1318     CMP_OUT2 (maxhp, stats.maxhp);
1319     CMP_OUT2 (sp, stats.sp);
1320     CMP_OUT2 (maxsp, stats.maxsp);
1321     CMP_OUT2 (grace, stats.grace);
1322 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1323 root 1.12 CMP_OUT2 (exp, stats.exp);
1324 root 1.1
1325     CMP_OUT (perm_exp);
1326     CMP_OUT (expmul);
1327    
1328 root 1.12 CMP_OUT2 (food, stats.food);
1329     CMP_OUT2 (dam, stats.dam);
1330     CMP_OUT2 (luck, stats.luck);
1331     CMP_OUT2 (wc, stats.wc);
1332     CMP_OUT2 (ac, stats.ac);
1333 root 1.1
1334     CMP_OUT (x);
1335     CMP_OUT (y);
1336     CMP_OUT (speed);
1337     CMP_OUT (speed_left);
1338     CMP_OUT2 (move_state, move_status);
1339     CMP_OUT (attack_movement);
1340     CMP_OUT (nrof);
1341     CMP_OUT (level);
1342     CMP_OUT (direction);
1343     CMP_OUT (type);
1344     CMP_OUT (subtype);
1345     CMP_OUT (attacktype);
1346    
1347     for (i = 0; i < NROFATTACKS; i++)
1348 root 1.99 if (expect_false (op->resist[i] != tmp->resist[i]))
1349 root 1.12 f.put (resist_save[i], op->resist[i]);
1350 root 1.1
1351     CMP_OUT (path_attuned);
1352     CMP_OUT (path_repelled);
1353     CMP_OUT (path_denied);
1354 root 1.54 CMP_OUT2 (material, materials);//TODO: nuke
1355 root 1.1 CMP_OUT (materialname);
1356     CMP_OUT (value);
1357     CMP_OUT (carrying);
1358     CMP_OUT (weight);
1359     CMP_OUT (invisible);
1360     CMP_OUT (state);
1361     CMP_OUT (magic);
1362     CMP_OUT (last_heal);
1363     CMP_OUT (last_sp);
1364     CMP_OUT (last_grace);
1365     CMP_OUT (last_eat);
1366     CMP_OUT (glow_radius);
1367    
1368     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1369     f.put (KW_connected, i);
1370    
1371     CMP_OUT (randomitems);
1372     CMP_OUT2 (container, weight_limit);
1373    
1374     CMP_OUT (run_away);
1375     CMP_OUT (pick_up);
1376     CMP_OUT (will_apply);
1377     CMP_OUT (smoothlevel);
1378     CMP_OUT (weapontype);
1379     CMP_OUT (tooltype);
1380     CMP_OUT (elevation);
1381     CMP_OUT (client_type);
1382     CMP_OUT (item_power);
1383     CMP_OUT (duration);
1384     CMP_OUT (range);
1385     CMP_OUT (range_modifier);
1386     CMP_OUT (duration_modifier);
1387     CMP_OUT (dam_modifier);
1388     CMP_OUT (gen_sp_armour);
1389    
1390     CMP_OUT (move_type);
1391     CMP_OUT (move_block);
1392     CMP_OUT (move_allow);
1393     CMP_OUT (move_on);
1394     CMP_OUT (move_off);
1395     CMP_OUT (move_slow);
1396     CMP_OUT (move_slow_penalty);
1397    
1398 root 1.27 if (op->flag != tmp->flag)
1399 root 1.1 for (i = 0; i <= NUM_FLAGS; i++)
1400 root 1.99 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1401 root 1.27 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1402 root 1.1
1403 root 1.77 // save body locations
1404 root 1.1 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1405 root 1.99 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1406 root 1.76 f.put (body_locations[i].save_name, op->slot[i].info);
1407 root 1.1 }
1408    
1409     /*
1410     * Dumps all variables in an object to a file.
1411     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1412     * the only place this is not set is when saving the player.
1413     */
1414 root 1.59 bool
1415     object::write (object_freezer &f)
1416 root 1.1 {
1417 root 1.59 archetype *at = arch ? (archetype *)arch : empty_archetype;
1418 root 1.1
1419 root 1.87 f.put (KW_arch, at->archname);
1420 root 1.88 write_diff (f, this, at);
1421 root 1.1
1422 root 1.59 for (object *tmp = inv; tmp; tmp = tmp->below)
1423     tmp->write (f);
1424 root 1.1
1425 root 1.59 f.put (this);
1426     f.put (KW_end);
1427 root 1.1
1428 root 1.59 return true;
1429 root 1.1 }
1430 root 1.15
1431 root 1.58 /////////////////////////////////////////////////////////////////////////////
1432    
1433 root 1.69 // generic resource file load,
1434 root 1.70 // currently supports: region, treasures, archetypes
1435 root 1.58 bool load_resource_file (const char *filename)
1436     {
1437     object_thawer f (filename);
1438    
1439 root 1.70 bool success = false;
1440     bool seen_arch = false;
1441    
1442 root 1.58 for (;;)
1443     {
1444     switch (f.kw)
1445     {
1446     case KW_region:
1447 root 1.59 if (!region::read (f))
1448 root 1.70 goto finish;
1449 root 1.58 break;
1450    
1451 root 1.69 case KW_treasure:
1452     case KW_treasureone:
1453     if (!treasurelist::read (f))
1454 root 1.70 goto finish;
1455     break;
1456    
1457     case KW_object:
1458     seen_arch = true;
1459     if (!archetype::read (f))
1460     goto finish;
1461 root 1.69 break;
1462    
1463 root 1.58 case KW_EOF:
1464 root 1.70 success = true;
1465     goto finish;
1466 root 1.58
1467     default:
1468     if (!f.parse_error ("resource file"))
1469 root 1.70 goto finish;
1470 root 1.74
1471     f.next ();
1472     break;
1473 root 1.58 }
1474     }
1475 root 1.70
1476     finish:
1477     if (seen_arch)
1478     init_archetype_pointers ();
1479    
1480     return success;
1481 root 1.58 }
1482