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Revision: 1.121
Committed: Sun Sep 14 23:13:25 2008 UTC (15 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.120: +3 -5 lines
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# User Rev Content
1 root 1.1 /*
2 root 1.105 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.46 *
4 root 1.109 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.86 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.46 *
8 root 1.105 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.90 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.46 *
13 root 1.90 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.46 *
18 root 1.90 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.86 *
21 root 1.105 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.46 */
23 root 1.1
24     #include <global.h>
25     #include <loader.h>
26     #include <sproto.h>
27    
28 root 1.52 /////////////////////////////////////////////////////////////////////////////
29 root 1.51
30 root 1.101 extern archetype *loading_arch;
31    
32 root 1.1 /* This table is only necessary to convert objects that existed before the
33     * spell object conversion to the new object. It was not practical
34     * to go through every mapping looking for every potion, rod, wand, etc
35     * that had a sp set and update to the new value. So this maps the
36     * old spell numbers to the name of the new archs.
37     * If you are adding a new spell, you should not modify this - you
38     * new spell won't have been used, and thus won't have any legacy object.
39     * NULL entries in this table are valid - to denote objects that should
40     * not be updated for whatever reason.
41     */
42     const char *spell_mapping[] = {
43 root 1.12 "spell_magic_bullet", /* 0 */
44     "spell_small_fireball", /* 1 */
45     "spell_medium_fireball", /* 2 */
46     "spell_large_fireball", /* 3 */
47     "spell_burning_hands", /* 4 */
48     "spell_sm_lightning", /* 5 */
49     "spell_large_lightning", /* 6 */
50     "spell_magic_missile", /* 7 */
51     "spell_create_bomb", /* 8 */
52     "spell_summon_golem", /* 9 */
53     "spell_summon_fire_elemental", /* 10 */
54     "spell_summon_earth_elemental", /* 11 */
55     "spell_summon_water_elemental", /* 12 */
56     "spell_summon_air_elemental", /* 13 */
57     "spell_dimension_door", /* 14 */
58     "spell_create_earth_wall", /* 15 */
59     "spell_paralyze", /* 16 */
60     "spell_icestorm", /* 17 */
61     "spell_magic_mapping", /* 18 */
62     "spell_turn_undead", /* 19 */
63     "spell_fear", /* 20 */
64     "spell_poison_cloud", /* 21 */
65     "spell_wonder", /* 22 */
66     "spell_destruction", /* 23 */
67     "spell_perceive_self", /* 24 */
68     "spell_word_of_recall", /* 25 */
69     "spell_invisible", /* 26 */
70     "spell_invisible_to_undead", /* 27 */
71     "spell_probe", /* 28 */
72     "spell_lg_magic_bullet", /* 29 */
73     "spell_improved_invisibility", /* 30 */
74     "spell_holy_word", /* 31 */
75     "spell_minor_healing", /* 32 */
76     "spell_medium_healing", /* 33 */
77     "spell_major_healing", /* 34 */
78     "spell_heal", /* 35 */
79     "spell_create_food", /* 36 */
80     "spell_earth_to_dust", /* 37 */
81     "spell_armour", /* 38 */
82     "spell_strength", /* 39 */
83     "spell_dexterity", /* 40 */
84     "spell_constitution", /* 41 */
85     "spell_charisma", /* 42 */
86     "spell_create_fire_wall", /* 43 */
87     "spell_create_frost_wall", /* 44 */
88     "spell_protection_from_cold", /* 45 */
89     "spell_protection_from_electricity", /* 46 */
90     "spell_protection_from_fire", /* 47 */
91     "spell_protection_from_poison", /* 48 */
92     "spell_protection_from_slow", /* 49 */
93     "spell_protection_from_paralysis", /* 50 */
94     "spell_protection_from_draining", /* 51 */
95     "spell_protection_from_magic", /* 52 */
96     "spell_protection_from_attack", /* 53 */
97     "spell_levitate", /* 54 */
98     "spell_small_speedball", /* 55 */
99     "spell_large_speedball", /* 56 */
100     "spell_hellfire", /* 57 */
101     "spell_dragonbreath", /* 58 */
102     "spell_large_icestorm", /* 59 */
103     "spell_charging", /* 60 */
104     "spell_polymorph", /* 61 */
105     "spell_cancellation", /* 62 */
106     "spell_confusion", /* 63 */
107     "spell_mass_confusion", /* 64 */
108     "spell_summon_pet_monster", /* 65 */
109     "spell_slow", /* 66 */
110     "spell_regenerate_spellpoints", /* 67 */
111     "spell_cure_poison", /* 68 */
112     "spell_protection_from_confusion", /* 69 */
113     "spell_protection_from_cancellation", /* 70 */
114     "spell_protection_from_depletion", /* 71 */
115     "spell_alchemy", /* 72 */
116     "spell_remove_curse", /* 73 */
117     "spell_remove_damnation", /* 74 */
118     "spell_identify", /* 75 */
119     "spell_detect_magic", /* 76 */
120     "spell_detect_monster", /* 77 */
121     "spell_detect_evil", /* 78 */
122     "spell_detect_curse", /* 79 */
123     "spell_heroism", /* 80 */
124     "spell_aggravation", /* 81 */
125     "spell_firebolt", /* 82 */
126     "spell_frostbolt", /* 83 */
127     "spell_shockwave", /* 84 */
128     "spell_color_spray", /* 85 */
129     "spell_haste", /* 86 */
130     "spell_face_of_death", /* 87 */
131     "spell_ball_lightning", /* 88 */
132     "spell_meteor_swarm", /* 89 */
133     "spell_comet", /* 90 */
134     "spell_mystic_fist", /* 91 */
135     "spell_raise_dead", /* 92 */
136     "spell_resurrection", /* 93 */
137     "spell_reincarnation", /* 94 */
138     "spell_immunity_to_cold", /* 95 */
139     "spell_immunity_to_electricity", /* 96 */
140     "spell_immunity_to_fire", /* 97 */
141     "spell_immunity_to_poison", /* 98 */
142     "spell_immunity_to_slow", /* 99 */
143     "spell_immunity_to_paralysis", /* 100 */
144     "spell_immunity_to_draining", /* 101 */
145     "spell_immunity_to_magic", /* 102 */
146     "spell_immunity_to_attack", /* 103 */
147     "spell_invulnerability", /* 104 */
148     "spell_defense", /* 105 */
149     "spell_rune_of_fire", /* 106 */
150     "spell_rune_of_frost", /* 107 */
151     "spell_rune_of_shocking", /* 108 */
152     "spell_rune_of_blasting", /* 109 */
153     "spell_rune_of_death", /* 110 */
154     "spell_marking_rune", /* 111 */
155     "spell_build_director", /* 112 */
156     "spell_create_pool_of_chaos", /* 113 */
157     "spell_build_bullet_wall", /* 114 */
158     "spell_build_lightning_wall", /* 115 */
159     "spell_build_fireball_wall", /* 116 */
160     "spell_magic_rune", /* 117 */
161     "spell_rune_of_magic_drain", /* 118 */
162     "spell_antimagic_rune", /* 119 */
163     "spell_rune_of_transference", /* 120 */
164     "spell_transference", /* 121 */
165     "spell_magic_drain", /* 122 */
166     "spell_counterspell", /* 123 */
167     "spell_disarm", /* 124 */
168     "spell_cure_confusion", /* 125 */
169     "spell_restoration", /* 126 */
170 elmex 1.104 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
171 root 1.12 "spell_counterwall", /* 128 */
172     "spell_cause_light_wounds", /* 129 */
173     "spell_cause_medium_wounds", /* 130 */
174     "spell_cause_heavy_wounds", /* 131 */
175     "spell_charm_monsters", /* 132 */
176     "spell_banishment", /* 133 */
177     "spell_create_missile", /* 134 */
178     "spell_show_invisible", /* 135 */
179     "spell_xray", /* 136 */
180     "spell_pacify", /* 137 */
181     "spell_summon_fog", /* 138 */
182     "spell_steambolt", /* 139 */
183     "spell_command_undead", /* 140 */
184     "spell_holy_orb", /* 141 */
185     "spell_summon_avatar", /* 142 */
186     "spell_holy_possession", /* 143 */
187     "spell_bless", /* 144 */
188     "spell_curse", /* 145 */
189     "spell_regeneration", /* 146 */
190     "spell_consecrate", /* 147 */
191     "spell_summon_cult_monsters", /* 148 */
192     "spell_cause_critical_wounds", /* 149 */
193     "spell_holy_wrath", /* 150 */
194     "spell_retributive_strike", /* 151 */
195     "spell_finger_of_death", /* 152 */
196     "spell_insect_plague", /* 153 */
197     "spell_call_holy_servant", /* 154 */
198     "spell_wall_of_thorns", /* 155 */
199     "spell_staff_to_snake", /* 156 */
200     "spell_light", /* 157 */
201     "spell_darkness", /* 158 */
202     "spell_nightfall", /* 159 */
203     "spell_daylight", /* 160 */
204     "spell_sunspear", /* 161 */
205     "spell_faery_fire", /* 162 */
206     "spell_cure_blindness", /* 163 */
207     "spell_dark_vision", /* 164 */
208     "spell_bullet_swarm", /* 165 */
209     "spell_bullet_storm", /* 166 */
210     "spell_cause_many_wounds", /* 167 */
211     "spell_small_snowstorm", /* 168 */
212     "spell_medium_snowstorm", /* 169 */
213     "spell_large_snowstorm", /* 170 */
214     "spell_cure_disease", /* 171 */
215     "spell_cause_red_death", /* 172 */
216     "spell_cause_flu", /* 173 */
217     "spell_cause_black_death", /* 174 */
218     "spell_cause_leprosy", /* 175 */
219     "spell_cause_smallpox", /* 176 */
220     "spell_cause_white_death", /* 177 */
221     "spell_cause_anthrax", /* 178 */
222     "spell_cause_typhoid", /* 179 */
223     "spell_mana_blast", /* 180 */
224     "spell_small_manaball", /* 181 */
225     "spell_medium_manaball", /* 182 */
226     "spell_large_manaball", /* 183 */
227     "spell_manabolt", /* 184 */
228     "spell_dancing_sword", /* 185 */
229     "spell_animate_weapon", /* 186 */
230     "spell_cause_cold", /* 187 */
231     "spell_divine_shock", /* 188 */
232     "spell_windstorm", /* 189 */
233     "spell_sanctuary", /* 190 */
234     "spell_peace", /* 191 */
235     "spell_spiderweb", /* 192 */
236     "spell_conflict", /* 193 */
237     "spell_rage", /* 194 */
238     "spell_forked_lightning", /* 195 */
239     "spell_poison_fog", /* 196 */
240     "spell_flaming_aura", /* 197 */
241     "spell_vitriol", /* 198 */
242     "spell_vitriol_splash", /* 199 */
243     "spell_iron_skin", /* 200 */
244     "spell_wrathful_eye", /* 201 */
245     "spell_town_portal", /* 202 */
246     "spell_missile_swarm", /* 203 */
247     "spell_cause_rabies", /* 204 */
248     "spell_glyph", /* 205 */
249     NULL
250 root 1.1 };
251    
252     /* This function checks the object after it has been loaded (when we
253     * get the 'end' in the input stream). This function can be used to
254     * deal with legacy objects where fields may have changed. It can also be used
255     * to check for objects to make sure there are no common errors.
256     */
257 root 1.78 void
258     object::post_load_check ()
259 root 1.12 {
260 root 1.83 if (type >= NUM_TYPES)
261     {
262     LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
263     type = 0;
264     }
265    
266 root 1.78 switch (type)
267     {
268     case BOW:
269     case WAND:
270     case ROD:
271     case HORN:
272 root 1.79 if (slot [body_range].info != -1)
273 root 1.78 {
274 root 1.80 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 root 1.79 slot [body_range].info = -1;
276 root 1.78 }
277     break;
278    
279     case WEAPON:
280 root 1.79 if (slot [body_combat].info != -1)
281 root 1.78 {
282 root 1.80 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 root 1.79 slot [body_combat].info = -1;
284 root 1.78 }
285     break;
286    
287     case SHIELD:
288 root 1.79 if (slot [body_shield].info != -1)
289 root 1.78 {
290 root 1.80 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 root 1.79 slot [body_shield].info = -1;
292 root 1.78 }
293     break;
294    
295     case PLAYER:
296     if (slot [body_shield].info != 1)
297     {
298 root 1.80 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 root 1.78 slot [body_shield].info = 1;
300     }
301    
302     if (slot [body_combat].info != 1)
303     {
304 root 1.80 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 root 1.78 slot [body_combat].info = 1;
306     }
307 root 1.79
308     if (slot [body_range].info != 1)
309     {
310 root 1.80 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 root 1.79 slot [body_range].info = 1;
312     }
313 root 1.78 break;
314     }
315    
316 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
317 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
318 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
319 root 1.12 * that degree (5 heart is still quite understandable). But the case we
320     * also have to catch is if this object is not using the normal name for
321     * the object. In that case, we also want to use the loaded name.
322     * Otherwise, what happens is that the the plural name will lose
323     * information (appear as just 'hearts' and not 'goblins heart')
324     */
325 root 1.88 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
326 root 1.78 name_pl = 0;
327 root 1.1
328 root 1.78 if (!name_pl)
329     name_pl = name;
330 root 1.1
331 root 1.12 /* objects now have a materialname. try to patch it in */
332 root 1.78 if (!(is_weapon () && level > 0))
333 root 1.79 set_materialname (this, map ? map->difficulty : 5, 0);
334 root 1.57
335 root 1.12 /* only do these when program is first run - a bit
336     * excessive to do this at every run - most of this is
337     * really just to catch any errors - program will still run, but
338     * not in the ideal fashion.
339     */
340 root 1.78 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
341 root 1.12 {
342 root 1.78 if (!skill)
343     LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
344     else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
345     (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
346     LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
347 root 1.1 }
348    
349 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
350     * really does for many objects. Need to catch any in maps
351     * that may have an old value.
352     */
353 root 1.78 if (type == WEAPON
354     || type == ARMOUR || type == HELMET
355     || type == SHIELD || type == RING
356     || type == BOOTS || type == GLOVES
357     || type == AMULET || type == GIRDLE
358     || type == BRACERS || type == CLOAK)
359 root 1.12 {
360 root 1.78 if (last_heal)
361 root 1.12 {
362 root 1.109 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
363 root 1.78 gen_sp_armour = last_heal;
364     last_heal = 0;
365 root 1.1 }
366 elmex 1.39
367 root 1.78 int ip = calc_item_power (this, 0);
368 root 1.57
369 root 1.12 /* Legacy objects from before item power was in the game */
370 root 1.78 if (!item_power && ip)
371 root 1.12 {
372     if (ip > 3)
373 root 1.78 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
374 root 1.57
375 root 1.78 item_power = ip;
376 root 1.1 }
377 root 1.57
378 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
379     * something that has item_power 1 is probably just fine if our calculated
380     * value is 1 or 2 - these values are small enough that hard to be precise.
381     * similarly, it item_power is 0, the first check will always pass,
382     * but not the second one.
383     */
384 root 1.84 #if 0 //TODO
385 root 1.78 if (ip > 2 * item_power && ip > (item_power + 3))
386     LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387 root 1.84 #endif
388 root 1.57 }
389 root 1.1
390 root 1.120 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
391     /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
392 elmex 1.118 if ((type == ROD
393     || type == WAND
394     || type == SCROLL
395     || type == HORN
396     || type == FIREWALL
397 root 1.12 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
398 elmex 1.118 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
399     && !inv
400     && !loading_arch
401 elmex 1.119 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 root 1.120 // TODO: at least one watchout-comments is redundant - investigate/remove
403 root 1.12 {
404 root 1.120 // TODO: fix firewall object on map
405 root 1.101 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
406 root 1.12 * in that spell was stored in sp.
407     */
408 root 1.120 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
409 root 1.78 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
410     insert_ob_in_ob (tmp, this);
411 elmex 1.119 randomitems = 0;
412 root 1.1 }
413 root 1.57
414 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
415 root 1.78 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
416 root 1.12 {
417 root 1.109 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
418 root 1.78 object *tmp = get_archetype_by_object_name (slaying);
419     insert_ob_in_ob (tmp, this);
420 root 1.115 randomitems = 0; /* So another spell isn't created for this object */
421 root 1.12 /* without this, value is all screwed up */
422 root 1.88 value = arch->value * inv->value;
423 root 1.1 }
424    
425 root 1.78 if (QUERY_FLAG (this, FLAG_MONSTER))
426 root 1.12 {
427 root 1.78 if (stats.hp > stats.maxhp)
428 root 1.49 {
429 root 1.109 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
430 root 1.78 stats.maxhp = stats.hp;
431 root 1.49 }
432 root 1.1
433 root 1.12 /* The archs just need to be updated for this */
434 root 1.78 if (move_type == 0)
435     move_type = MOVE_WALK;
436 root 1.1 }
437 root 1.14
438 root 1.78 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
439 root 1.109 /* Object will duplicate it's content as part of the
440     * generation process. To do this, we must flag inventory
441     * so it remains unevaluated concerning the randomitems and
442     * the living (a demonlord shouldn't cast from inside generator!)
443     */
444     /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
445     flag_inv (this, FLAG_IS_A_TEMPLATE);
446 root 1.1
447 root 1.109 /* Handle player movers. We use move_type for player movers
448 root 1.12 * because they operate on their own time (move_on
449     * would potentially cause them to be triggered when someone steps
450 root 1.109 * on them). If move_type is set, presume person knows what they
451 root 1.12 * are doing, otherwise, set move_type based on maxhp value.
452     */
453 root 1.78 if (type == PLAYERMOVER)
454 root 1.12 {
455 root 1.78 if (!move_type)
456 root 1.12 {
457 root 1.78 if (stats.maxhp)
458 root 1.12 {
459 root 1.78 move_type = MOVE_ALL;
460     stats.maxhp = 0;
461 root 1.12 }
462     else
463 root 1.78 move_type = MOVE_WALK;
464 root 1.1 }
465     }
466     }
467    
468     static void
469 root 1.63 set_move (MoveType &mt, const char *str)
470 root 1.1 {
471 root 1.63 static const struct flagstr {
472 root 1.67 const char *name;
473 root 1.63 MoveType flags;
474     } move_flags[] = {
475     { "walk" , MOVE_WALK },
476     { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
477     { "fly_low" , MOVE_FLY_LOW },
478     { "fly_high", MOVE_FLY_HIGH },
479     { "swim" , MOVE_SWIM },
480     { "boat" , MOVE_BOAT },
481 root 1.72 { "ship" , MOVE_SHIP },
482 root 1.63 { "all" , MOVE_ALL },
483     };
484    
485 root 1.1 if (!str)
486     {
487     mt = 0;
488     return;
489     }
490    
491     if (isdigit (*str))
492     {
493     mt = atoi (str);
494     return;
495     }
496    
497     mt = 0;
498    
499 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
500 root 1.1 {
501 root 1.63 bool negate = 0;
502    
503     if (*str == '-')
504 root 1.1 {
505 root 1.63 negate = 1;
506     str++;
507     }
508 root 1.1
509 root 1.63 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
510     {
511     if (!strcmp (f->name, str))
512 root 1.1 {
513 root 1.63 if (negate)
514     mt &= ~f->flags;
515     else
516     mt |= f->flags;
517    
518     goto next;
519 root 1.1 }
520 root 1.63 }
521 root 1.1
522 root 1.109 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
523 root 1.1
524 root 1.63 next: ;
525 root 1.1 }
526     }
527    
528 root 1.85 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
529 root 1.1
530 root 1.59 bool
531     object::parse_kv (object_thawer &f)
532 root 1.1 {
533 root 1.59 object *op_inv = inv;
534 root 1.114 key_value *last_kv = key_values;
535 root 1.1
536     for (;;)
537     {
538 root 1.59 switch (f.kw)
539 root 1.1 {
540 root 1.15 case KW_uuid:
541 root 1.59 if (const char *s = f.get_str ())
542 root 1.107 if (!uuid.parse (s))
543     {
544     f.parse_warn ("unparseable uuid");
545     uuid = UUID::gen ();
546     }
547 root 1.15 break;
548 root 1.1
549 root 1.15 case KW_oid:
550 root 1.59 f.get (this, f.get_sint32 ());
551 root 1.15 break;
552 root 1.1
553 root 1.59 case KW_name: f.get (name); break;
554     case KW_name_pl: f.get (name_pl); break;
555     case KW_title: f.get (title); break;
556     case KW_custom_name: f.get (custom_name); break;
557    
558     case KW_attach: f.get_ornull (attach); break;
559     case KW_skill: f.get_ornull (skill); break;
560     case KW_race: f.get_ornull (race); break;
561     case KW_slaying: f.get_ornull (slaying); break;
562 root 1.102 case KW_tag: f.get_ornull (tag); break;
563 root 1.1
564 root 1.15 case KW_arch:
565 root 1.121 if (object *tmp = object::read (f))
566     {
567     tmp->deactivate ();
568 root 1.1
569 root 1.59 // was: insert_ob_in_ob (tmp, op);
570     // but manually adding it can improve map loading times a lot
571     // also, appending instead of prepending keeps the
572     // save ordering the same between repeated load/saves.
573 root 1.103 // and finally we do not want any funny effects
574 root 1.59 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575     CLEAR_FLAG (tmp, FLAG_REMOVED);
576    
577     if (!op_inv)
578     {
579     inv = tmp;
580     tmp->above = 0;
581     }
582     else
583     {
584     while (op_inv->below)
585     op_inv = op_inv->below;
586    
587     op_inv->below = tmp;
588     tmp->above = op_inv;
589     }
590    
591     tmp->below = 0;
592     tmp->env = this;
593     op_inv = tmp;
594     }
595     continue;
596 root 1.1
597 root 1.15 case KW_other_arch:
598 root 1.109 if (loading_arch == this)
599     archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
600     else
601     {
602     other_arch = archetype::find (f.get_str ());
603 root 1.68
604 root 1.109 if (!other_arch)
605     f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
606     }
607 root 1.15 break;
608 root 1.1
609 root 1.99 case KW_owner:
610 root 1.100 f.delayed_deref (this, owner, f.get_str ());
611 root 1.99 break;
612    
613 root 1.15 case KW_animation:
614     {
615 root 1.59 CLEAR_FLAG (this, FLAG_ANIMATE);
616     animation_id = 0;
617 root 1.56
618 root 1.59 const char *str = f.get_str ();
619     if (str && (animation_id = find_animation (str)))
620 root 1.116 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
621 root 1.15 }
622     break;
623    
624 root 1.59 case KW_last_heal: f.get (last_heal); break;
625     case KW_last_sp: f.get (last_sp); break;
626     case KW_last_grace: f.get (last_grace); break;
627     case KW_last_eat: f.get (last_eat); break;
628     case KW_speed_left: f.get (speed_left); break;
629 root 1.15
630     case KW_speed:
631 root 1.59 f.get (speed);
632 root 1.31
633     //TODO: maybe do in check_object
634     // removed check for style maps
635 root 1.59 if (speed < 0)
636     speed_left = speed_left - rndm ();
637 root 1.31
638 root 1.15 break;
639    
640     case KW_slow_move:
641 root 1.59 move_slow |= MOVE_WALK;
642     f.get (move_slow_penalty);
643 root 1.15 break;
644 root 1.1
645 root 1.15 case KW_face:
646 root 1.64 face = face_find (f.get_str ());
647 root 1.15 break;
648    
649 root 1.93 case KW_sound:
650     sound = sound_find (f.get_str ());
651 root 1.98 if (!sound)
652     f.parse_warn ("sound not found");
653 root 1.95 break;
654    
655 root 1.97 case KW_sound_destroy:
656     sound_destroy = sound_find (f.get_str ());
657 root 1.98 if (!sound_destroy)
658     f.parse_warn ("sound not found");
659 root 1.93 break;
660    
661 root 1.59 case KW_x: f.get (x); break;
662     case KW_y: f.get (y); break;
663 root 1.18
664 root 1.15 case KW_Str: // uppercase alias
665 root 1.59 case KW_str: f.get (stats.Str); break;
666 root 1.15 case KW_Dex: // uppercase alias
667 root 1.59 case KW_dex: f.get (stats.Dex); break;
668 root 1.15 case KW_Con: // uppercase alias
669 root 1.59 case KW_con: f.get (stats.Con); break;
670 root 1.15 case KW_Wis: // uppercase alias
671 root 1.59 case KW_wis: f.get (stats.Wis); break;
672 root 1.15 case KW_Cha: // uppercase alias
673 root 1.59 case KW_cha: f.get (stats.Cha); break;
674 root 1.15 case KW_Int: // uppercase alias
675 root 1.59 case KW_int: f.get (stats.Int); break;
676 root 1.15 case KW_Pow: // uppercase alias
677 root 1.59 case KW_pow: f.get (stats.Pow); break;
678 root 1.15
679 root 1.59 case KW_hp: f.get (stats.hp); break;
680     case KW_maxhp: f.get (stats.maxhp); break;
681     case KW_sp: f.get (stats.sp); break;
682     case KW_maxsp: f.get (stats.maxsp); break;
683     case KW_grace: f.get (stats.grace); break;
684     case KW_maxgrace: f.get (stats.maxgrace); break;
685    
686     case KW_exp: f.get (stats.exp); break;
687     case KW_perm_exp: f.get (perm_exp); break;
688     case KW_food: f.get (stats.food); break;
689     case KW_dam: f.get (stats.dam); break;
690     case KW_wc: f.get (stats.wc); break;
691     case KW_ac: f.get (stats.ac); break;
692     case KW_nrof: f.get (nrof); break;
693     case KW_level: f.get (level); break;
694     case KW_direction: f.get (direction); break;
695     case KW_type: f.get (type); break;
696     case KW_subtype: f.get (subtype); break;
697     case KW_value: f.get (value); break;
698     case KW_weight: f.get (weight); break;
699     case KW_carrying: f.get (carrying); break;
700     case KW_attacktype: f.get (attacktype); break;
701     case KW_path_attuned: f.get (path_attuned); break;
702     case KW_path_repelled: f.get (path_repelled); break;
703     case KW_path_denied: f.get (path_denied); break;
704     case KW_invisible: f.get (invisible); break;
705     case KW_magic: f.get (magic); break;
706     case KW_state: f.get (state); break;
707     case KW_move_slow_penalty: f.get (move_slow_penalty); break;
708     case KW_material: f.get (materials); break; //TODO: nuke
709     case KW_materialname: f.get (materialname); break;
710 root 1.1
711 root 1.15 /* These are the new values */
712 root 1.59 case KW_move_block: set_move (move_block, f.get_str ()); break;
713     case KW_move_allow: set_move (move_allow, f.get_str ()); break;
714     case KW_move_type: set_move (move_type, f.get_str ()); break;
715     case KW_move_on: set_move (move_on, f.get_str ()); break;
716     case KW_move_off: set_move (move_off, f.get_str ()); break;
717     case KW_move_slow: set_move (move_slow, f.get_str ()); break;
718 root 1.1
719 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
720     case KW_no_pass:
721     {
722 root 1.59 if (f.get_sint32 ())
723     move_block = MOVE_ALL;
724 root 1.15 else
725 root 1.59 move_block = 0;
726 root 1.15 }
727 root 1.1
728 root 1.15 break;
729 root 1.1
730 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
731     case KW_walk_on:
732     {
733 root 1.59 if (f.get_sint32 ())
734     move_on |= MOVE_WALK;
735 root 1.15 else
736 root 1.59 move_on &= ~MOVE_WALK;
737 root 1.15 }
738 root 1.1
739 root 1.15 break;
740 root 1.1
741 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
742     case KW_walk_off:
743     {
744 root 1.59 if (f.get_sint32 ())
745     move_off |= MOVE_WALK;
746 root 1.15 else
747 root 1.59 move_off &= ~MOVE_WALK;
748 root 1.15 }
749     break;
750 root 1.1
751 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
752     case KW_fly_on:
753     {
754 root 1.59 if (f.get_sint32 ())
755     move_on |= MOVE_FLY_LOW;
756 root 1.15 else
757 root 1.59 move_on &= ~MOVE_FLY_LOW;
758 root 1.15 }
759     break;
760 root 1.1
761 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
762     case KW_fly_off:
763     {
764 root 1.59 if (f.get_sint32 ())
765     move_off |= MOVE_FLY_LOW;
766 root 1.15 else
767 root 1.59 move_off &= ~MOVE_FLY_LOW;
768 root 1.15 }
769     break;
770 root 1.1
771 root 1.17 //TODO: remove these after converting archetypes
772 root 1.15 case KW_can_use_wand:
773 root 1.59 GET_FLAG (this, FLAG_USE_RANGE);
774 root 1.15 break;
775 root 1.1
776 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
777     case KW_flying:
778     {
779 root 1.59 if (f.get_sint32 ())
780     move_type |= MOVE_FLY_LOW;
781 root 1.1 else
782 root 1.59 move_type &= ~MOVE_FLY_LOW;
783 root 1.15 }
784     break;
785    
786    
787     case KW_identified:
788 root 1.59 GET_FLAG (this, FLAG_IDENTIFIED);
789 root 1.15 //TODO: move to check_object or so
790 root 1.59 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
791     CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
792 root 1.1
793 root 1.15 break;
794 root 1.1
795 root 1.15 case KW_friendly:
796 root 1.85 if (f.get_bool ())
797 root 1.59 if (type != PLAYER)
798     add_friendly_object (this);
799    
800     break;
801    
802     case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
803     case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
804     case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
805     case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
806     case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
807     case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
808     case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
809     case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
810     case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
811     case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
812     case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
813     case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
814     case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
815     case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
816     case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
817     case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
818     case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
819 elmex 1.108 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
820 root 1.59 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
821     case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
822     case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
823     case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
824     case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
825     case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
826     case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
827     case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
828     case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
829     case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
830     case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
831     case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
832     case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
833     case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
834     case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
835     case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
836     case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
837     case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
838     case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
839     case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
840     case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
841     case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
842     case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
843     case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
844     case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
845     case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
846     case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
847     case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
848     case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
849     case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
850     case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
851     case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
852     case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
853     case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
854     case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
855     case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
856     case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
857     case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
858     case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
859     case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
860     case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
861     case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
862     case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
863     case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
864     case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
865     case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
866     case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
867     case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
868     case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
869     case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
870     case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
871     case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
872     case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
873     case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
874     case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
875     case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
876     case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
877     case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
878     case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
879     case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
880     case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
881     case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
882     case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
883     case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
884     case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
885     case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
886     case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
887     case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
888 root 1.73 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
889     case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
890 root 1.59
891     case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
892     case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
893     case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
894     case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
895     case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
896     case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
897     case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
898     case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
899     case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
900     case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
901     case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
902     case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
903     case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
904     case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
905     case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
906     case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
907     case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
908     case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
909     case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
910     case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
911     case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
912     case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
913     case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
914     case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
915     case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
916     case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
917     case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
918    
919     case KW_luck: f.get (stats.luck); break;
920     case KW_run_away: f.get (run_away); break;
921     case KW_pick_up: f.get (pick_up); break;
922     case KW_item_power: f.get (item_power); break;
923     case KW_gen_sp_armour: f.get (gen_sp_armour); break;
924     case KW_anim_speed: f.get (anim_speed); break;
925     case KW_container: f.get (weight_limit); break;
926     case KW_will_apply: f.get (will_apply); break;
927     case KW_attack_movement: f.get (attack_movement); break;
928     case KW_move_state: f.get (move_status); break;
929     case KW_expmul: f.get (expmul); break;
930     case KW_glow_radius: f.get (glow_radius); break;
931     case KW_weapontype: f.get (weapontype); break;
932     case KW_tooltype: f.get (tooltype); break;
933     case KW_casting_time: f.get (casting_time); break;
934 elmex 1.117
935     // elevation is deprecated
936     case KW_elevation: break;
937    
938 root 1.65 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
939 root 1.59 case KW_client_type: f.get (client_type); break;
940     case KW_duration: f.get (duration); break;
941     case KW_range: f.get (range); break;
942     case KW_range_modifier: f.get (range_modifier); break;
943     case KW_dam_modifier: f.get (dam_modifier); break;
944     case KW_duration_modifier: f.get (duration_modifier); break;
945 root 1.15
946     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
947     //TODO: parse from other include files
948 root 1.78 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
949     case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
950     case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
951     case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
952     case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
953     case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
954     case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
955     case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
956     case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
957     case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
958     case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
959     case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
960     case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
961     case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
962 root 1.15 case KW_can_apply:
963     break;
964    
965     case KW_connected:
966 root 1.59 add_button_link (this, map, f.get_sint32 ());
967 root 1.15 break;
968    
969     case KW_randomitems:
970 root 1.68 if (f.get_str ())
971     {
972     randomitems =
973     loading_arch
974     ? treasurelist::get (f.get_str ())
975     : treasurelist::find (f.get_str ());
976    
977     if (!randomitems)
978     LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
979     }
980 root 1.75 else
981     randomitems = 0;
982 root 1.15 break;
983 root 1.12
984 root 1.15 case KW_msg:
985 root 1.59 f.get_ml (KW_endmsg, msg);
986 root 1.15 break;
987 root 1.1
988 root 1.15 case KW_lore:
989 root 1.59 f.get_ml (KW_endlore, lore);
990 root 1.15 break;
991 root 1.1
992 root 1.15 case KW_editable:
993     case KW_editor_folder:
994     break;
995 root 1.1
996 root 1.15 case KW_end:
997 root 1.68 if (!loading_arch)
998 root 1.59 instantiate ();
999 root 1.1
1000 root 1.59 f.next ();
1001     return true;
1002 root 1.1
1003 root 1.15 case KW_ERROR:
1004 root 1.114 // append as key value pair (do not use kv_set as it prepends)
1005     // we also do not even try to find old values, duplicate keys stay duplicate
1006     {
1007     key_value *kv = new key_value;
1008    
1009     kv->next = 0;
1010     kv->key = shstr (f.kw_str);
1011     kv->value = shstr (f.value);
1012    
1013     if (!last_kv)
1014     key_values = last_kv = kv;
1015     else
1016     {
1017     while (last_kv->next)
1018     last_kv = last_kv->next;
1019    
1020     last_kv->next = kv;
1021     last_kv = kv;
1022     }
1023     }
1024 root 1.59 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1025 root 1.15 break;
1026    
1027     default:
1028 root 1.59 if (!f.parse_error ("object", name))
1029 root 1.52 return false;
1030 root 1.15 break;
1031 root 1.1 }
1032 root 1.59
1033     f.next ();
1034 root 1.1 }
1035     }
1036    
1037 root 1.59 object *
1038 root 1.60 object::read (object_thawer &f, maptile *map)
1039 root 1.12 {
1040 root 1.59 assert (f.kw == KW_arch);
1041    
1042     archetype *arch = archetype::find (f.get_str ());
1043 root 1.61
1044     if (!arch)
1045     {
1046     LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1047     arch = archetype::find ("earthwall");
1048     }
1049    
1050 root 1.59 assert (arch); //D maybe use exception handling of sorts?
1051    
1052 root 1.71 f.next ();
1053    
1054 root 1.113 object *op = arch->instance ();
1055 root 1.60 op->map = map;
1056 root 1.113 // instance() activates, this should be fixed properly
1057 root 1.59 op->deactivate ();
1058    
1059     if (!op->parse_kv (f))
1060     {
1061 root 1.68 op->destroy (true);
1062 root 1.59 return 0;
1063     }
1064    
1065 root 1.78 op->post_load_check ();
1066 root 1.59 return op;
1067 root 1.1 }
1068    
1069     /* This takes a buffer, scans it for variables, and sets those variables
1070     * as appropriate in op.
1071     *
1072     * This function appears to be used in only 2 places - in crossedit to
1073     * override values and in c_wiz to mutate values.
1074     */
1075 pippijn 1.8 int
1076 root 1.12 set_variable (object *op, char *buf)
1077 pippijn 1.8 {
1078 root 1.59 object_thawer f (buf, (AV *)0);
1079 root 1.1
1080 root 1.59 return op->parse_kv (f);
1081 root 1.1 }
1082    
1083     /* This returns a string of the integer movement type */
1084 pippijn 1.8 #if 0
1085     // unused function
1086 root 1.12 static char *
1087     get_string_move_type (MoveType mt)
1088 root 1.1 {
1089 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1090     int i, all_count = 0, count;
1091 root 1.1
1092 root 1.12 strcpy (retbuf, "");
1093     strcpy (retbuf_all, " all");
1094 root 1.1
1095 root 1.12 /* Quick check, and probably fairly common */
1096     if (mt == MOVE_ALL)
1097     return retbuf_all + 1;
1098     if (mt == 0)
1099     {
1100     strcpy (retbuf, "0");
1101     return retbuf;
1102 root 1.1 }
1103    
1104 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1105     * because we may want to return a string like 'all -swim',
1106     * and if we just looked at mt, we couldn't get that.
1107     */
1108     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1109     {
1110     if (mt & (1 << count))
1111     {
1112     strcat (retbuf, " ");
1113     strcat (retbuf, move_name[count]);
1114     }
1115     else
1116     {
1117     strcat (retbuf_all, " -");
1118     strcat (retbuf_all, move_name[count]);
1119     all_count++;
1120 root 1.1 }
1121     }
1122 root 1.12 /* Basically, if there is a single negation, return it, eg
1123     * 'all -swim'. But more than that, just return the
1124     * enumerated values. It doesn't make sense to return
1125     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1126     */
1127     if (all_count <= 1)
1128     return retbuf_all + 1;
1129     else
1130     return retbuf + 1;
1131 root 1.1 }
1132 pippijn 1.8 #endif
1133    
1134 root 1.1 // compare *op against *tmp and output differences
1135 root 1.59 static void
1136     write_diff (object_freezer &f, object *op, object *tmp)
1137 root 1.1 {
1138 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1139     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1140     # include "attackinc.h"
1141     # undef def
1142     };
1143    
1144     /* This is a list of keywords that correspond to the FLAG_.. values.
1145     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1146     * the 15'th element of this array should match that name.
1147     * If an entry is NULL, that is a flag not to loaded/saved.
1148     */
1149     static const keyword flag_names [NUM_FLAGS] = {
1150     KW_alive,
1151     KW_NULL,
1152     KW_NULL,
1153 root 1.82 KW_NULL,
1154     KW_NULL,
1155 root 1.19 KW_applied,
1156     KW_unpaid,
1157     KW_can_use_shield,
1158     KW_no_pick,
1159     KW_NULL, // walk_on
1160     KW_NULL, // no_pass
1161     /* 10 */
1162     KW_is_animated,
1163     KW_NULL, // slow_move
1164     KW_NULL, // flying
1165     KW_monster,
1166     KW_friendly,
1167     KW_generator,
1168     KW_is_thrown,
1169     KW_auto_apply,
1170 root 1.73 KW_treasure_env,
1171 root 1.19 KW_player_sold,
1172     /* 20 */
1173     KW_see_invisible,
1174     KW_can_roll,
1175     KW_overlay_floor,
1176     KW_is_turnable,
1177     KW_NULL, // walk_off
1178     KW_NULL, // fly_on
1179     KW_NULL, // fly_off
1180     KW_is_used_up,
1181     KW_identified,
1182     KW_reflecting,
1183     /* 30 */
1184     KW_changing,
1185     KW_splitting,
1186     KW_hitback,
1187     KW_startequip,
1188     KW_blocksview,
1189     KW_undead,
1190     KW_scared,
1191     KW_unaggressive,
1192     KW_reflect_missile,
1193     KW_reflect_spell,
1194     /* 40 */
1195     KW_no_magic,
1196     KW_no_fix_player,
1197     KW_is_lightable,
1198     KW_tear_down,
1199     KW_run_away,
1200     KW_NULL, // pass_thru
1201     KW_NULL, // an_pass_thru
1202     KW_pick_up,
1203     KW_unique,
1204     KW_no_drop,
1205     /* 50 */
1206     KW_NULL, // wizcast
1207     KW_can_cast_spell,
1208     KW_can_use_scroll,
1209     KW_can_use_range,
1210     KW_can_use_bow,
1211     KW_can_use_armour,
1212     KW_can_use_weapon,
1213     KW_can_use_ring,
1214     KW_has_ready_range,
1215     KW_has_ready_bow,
1216     /* 60 */
1217     KW_xrays,
1218     KW_NULL,
1219     KW_is_floor,
1220     KW_lifesave,
1221     KW_no_strength,
1222     KW_sleep,
1223     KW_stand_still,
1224     KW_random_move,
1225     KW_only_attack,
1226     KW_confused,
1227     /* 70 */
1228     KW_stealth,
1229     KW_NULL,
1230     KW_NULL,
1231     KW_cursed,
1232     KW_damned,
1233     KW_see_anywhere,
1234     KW_known_magical,
1235     KW_known_cursed,
1236     KW_can_use_skill,
1237     KW_been_applied,
1238     /* 80 */
1239     KW_has_ready_scroll,
1240     KW_can_use_rod,
1241 root 1.73 KW_precious,
1242 root 1.19 KW_can_use_horn,
1243     KW_make_invisible,
1244     KW_inv_locked,
1245     KW_is_wooded,
1246     KW_is_hilly,
1247     KW_has_ready_skill,
1248     KW_has_ready_weapon,
1249     /* 90 */
1250     KW_no_skill_ident,
1251     KW_is_blind,
1252     KW_can_see_in_dark,
1253     KW_is_cauldron,
1254     KW_NULL,
1255     KW_no_steal,
1256     KW_one_hit,
1257     KW_NULL,
1258     KW_berserk,
1259     KW_neutral,
1260     /* 100 */
1261     KW_no_attack,
1262     KW_no_damage,
1263 root 1.43 KW_obj_original,
1264 root 1.19 KW_NULL,
1265     KW_activate_on_push,
1266     KW_activate_on_release,
1267     KW_is_water,
1268     KW_use_content_on_gen,
1269     KW_NULL,
1270     KW_is_buildable,
1271     /* 110 */
1272 root 1.41 KW_destroy_on_death,
1273 root 1.44 KW_NULL,
1274 root 1.19 };
1275    
1276 root 1.1 /* This saves the key/value lists. We do it first so that any
1277     * keys that match field names will be overwritten by the loader.
1278     */
1279 root 1.114 for (key_value *kv = op->key_values; kv; kv = kv->next)
1280     if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1281     f.put (kv->key, kv->value);
1282 root 1.1
1283     /* We don't need to worry about the arch's extra fields - they
1284 root 1.22 * will get taken care of the copy_to method.
1285 root 1.1 */
1286    
1287 root 1.107 f.put (KW_uuid, op->uuid.c_str ());
1288 root 1.15
1289 root 1.99 #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1290     #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1291    
1292 root 1.100 if (object *owner = op->owner)
1293     f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1294 root 1.1
1295     CMP_OUT (name);
1296     CMP_OUT (name_pl);
1297     CMP_OUT (custom_name);
1298     CMP_OUT (title);
1299     CMP_OUT (race);
1300 root 1.112 CMP_OUT (skill);
1301 root 1.1 CMP_OUT (slaying);
1302 root 1.102 CMP_OUT (tag);
1303 root 1.93 CMP_OUT (other_arch);
1304 root 1.1
1305 root 1.93 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1306     if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1307 root 1.66
1308 root 1.97 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1309     if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1310     if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1311 root 1.1
1312     if (op->animation_id != tmp->animation_id)
1313     if (op->animation_id)
1314 root 1.116 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1315     else
1316 root 1.1 {
1317 root 1.116 f.put (KW_animation, (const char *)0);
1318     op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1319 root 1.1 }
1320    
1321 root 1.12 CMP_OUT2 (str, stats.Str);
1322     CMP_OUT2 (dex, stats.Dex);
1323     CMP_OUT2 (con, stats.Con);
1324     CMP_OUT2 (wis, stats.Wis);
1325     CMP_OUT2 (pow, stats.Pow);
1326     CMP_OUT2 (cha, stats.Cha);
1327     CMP_OUT2 (int, stats.Int);
1328    
1329     CMP_OUT2 (hp, stats.hp);
1330     CMP_OUT2 (maxhp, stats.maxhp);
1331     CMP_OUT2 (sp, stats.sp);
1332     CMP_OUT2 (maxsp, stats.maxsp);
1333     CMP_OUT2 (grace, stats.grace);
1334 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1335 root 1.12 CMP_OUT2 (exp, stats.exp);
1336 root 1.1
1337     CMP_OUT (perm_exp);
1338     CMP_OUT (expmul);
1339    
1340 root 1.12 CMP_OUT2 (food, stats.food);
1341     CMP_OUT2 (dam, stats.dam);
1342     CMP_OUT2 (luck, stats.luck);
1343     CMP_OUT2 (wc, stats.wc);
1344     CMP_OUT2 (ac, stats.ac);
1345 root 1.1
1346     CMP_OUT (x);
1347     CMP_OUT (y);
1348     CMP_OUT (speed);
1349     CMP_OUT (speed_left);
1350     CMP_OUT2 (move_state, move_status);
1351     CMP_OUT (attack_movement);
1352     CMP_OUT (nrof);
1353     CMP_OUT (level);
1354     CMP_OUT (direction);
1355     CMP_OUT (type);
1356     CMP_OUT (subtype);
1357     CMP_OUT (attacktype);
1358    
1359 root 1.114 for (int i = 0; i < NROFATTACKS; i++)
1360 root 1.99 if (expect_false (op->resist[i] != tmp->resist[i]))
1361 root 1.12 f.put (resist_save[i], op->resist[i]);
1362 root 1.1
1363     CMP_OUT (path_attuned);
1364     CMP_OUT (path_repelled);
1365     CMP_OUT (path_denied);
1366 root 1.54 CMP_OUT2 (material, materials);//TODO: nuke
1367 root 1.1 CMP_OUT (materialname);
1368     CMP_OUT (value);
1369     CMP_OUT (carrying);
1370     CMP_OUT (weight);
1371     CMP_OUT (invisible);
1372     CMP_OUT (state);
1373     CMP_OUT (magic);
1374     CMP_OUT (last_heal);
1375     CMP_OUT (last_sp);
1376     CMP_OUT (last_grace);
1377     CMP_OUT (last_eat);
1378     CMP_OUT (glow_radius);
1379    
1380 root 1.114 if (op->flag [FLAG_IS_LINKED])
1381     if (int i = get_button_value (op))
1382     f.put (KW_connected, i);
1383 root 1.1
1384     CMP_OUT (randomitems);
1385     CMP_OUT2 (container, weight_limit);
1386    
1387     CMP_OUT (run_away);
1388     CMP_OUT (pick_up);
1389     CMP_OUT (will_apply);
1390     CMP_OUT (smoothlevel);
1391     CMP_OUT (weapontype);
1392     CMP_OUT (tooltype);
1393     CMP_OUT (client_type);
1394     CMP_OUT (item_power);
1395     CMP_OUT (duration);
1396     CMP_OUT (range);
1397     CMP_OUT (range_modifier);
1398     CMP_OUT (duration_modifier);
1399     CMP_OUT (dam_modifier);
1400     CMP_OUT (gen_sp_armour);
1401    
1402     CMP_OUT (move_type);
1403     CMP_OUT (move_block);
1404     CMP_OUT (move_allow);
1405     CMP_OUT (move_on);
1406     CMP_OUT (move_off);
1407     CMP_OUT (move_slow);
1408     CMP_OUT (move_slow_penalty);
1409    
1410 root 1.27 if (op->flag != tmp->flag)
1411 root 1.114 for (int i = 0; i <= NUM_FLAGS; i++)
1412 root 1.99 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1413 root 1.27 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1414 root 1.1
1415 root 1.77 // save body locations
1416 root 1.114 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1417 root 1.99 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1418 root 1.76 f.put (body_locations[i].save_name, op->slot[i].info);
1419 root 1.1 }
1420    
1421     /*
1422     * Dumps all variables in an object to a file.
1423     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1424     * the only place this is not set is when saving the player.
1425     */
1426 root 1.59 bool
1427     object::write (object_freezer &f)
1428 root 1.1 {
1429 root 1.110 archetype *at = arch ? arch : archetype::empty;
1430 root 1.1
1431 root 1.87 f.put (KW_arch, at->archname);
1432 root 1.88 write_diff (f, this, at);
1433 root 1.1
1434 root 1.59 for (object *tmp = inv; tmp; tmp = tmp->below)
1435     tmp->write (f);
1436 root 1.1
1437 root 1.59 f.put (this);
1438     f.put (KW_end);
1439 root 1.1
1440 root 1.59 return true;
1441 root 1.1 }
1442 root 1.15
1443 root 1.58 /////////////////////////////////////////////////////////////////////////////
1444    
1445 root 1.69 // generic resource file load,
1446 root 1.70 // currently supports: region, treasures, archetypes
1447 root 1.109 bool
1448     load_resource_file_ (const char *filename)
1449 root 1.58 {
1450     object_thawer f (filename);
1451    
1452     for (;;)
1453     {
1454     switch (f.kw)
1455     {
1456     case KW_region:
1457 root 1.59 if (!region::read (f))
1458 root 1.109 return false;
1459 root 1.58 break;
1460    
1461 root 1.69 case KW_treasure:
1462     case KW_treasureone:
1463     if (!treasurelist::read (f))
1464 root 1.109 return false;
1465 root 1.70 break;
1466    
1467     case KW_object:
1468     if (!archetype::read (f))
1469 root 1.109 return false;
1470 root 1.69 break;
1471    
1472 root 1.58 case KW_EOF:
1473 root 1.109 return true;
1474 root 1.58
1475     default:
1476     if (!f.parse_error ("resource file"))
1477 root 1.109 return false;
1478 root 1.74
1479     f.next ();
1480     break;
1481 root 1.58 }
1482     }
1483     }
1484