ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
Revision: 1.13
Committed: Mon Sep 11 20:28:37 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +1 -1 lines
Log Message:
implement owner pointer using refcounted refptr templates

File Contents

# User Rev Content
1 root 1.12
2 root 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22     The authors can be reached via e-mail at crossfire-devel@real-time.com
23     */
24    
25     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26     sub/add_weight will transcend the environment updating the carrying
27     variable. */
28    
29    
30     #include <global.h>
31     #include <loader.h>
32     #include <newserver.h>
33     #include <sproto.h>
34    
35     /* Maps the MOVE_* values to names */
36 root 1.12 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 root 1.1
38     /* This table is only necessary to convert objects that existed before the
39     * spell object conversion to the new object. It was not practical
40     * to go through every mapping looking for every potion, rod, wand, etc
41     * that had a sp set and update to the new value. So this maps the
42     * old spell numbers to the name of the new archs.
43     * If you are adding a new spell, you should not modify this - you
44     * new spell won't have been used, and thus won't have any legacy object.
45     * NULL entries in this table are valid - to denote objects that should
46     * not be updated for whatever reason.
47     */
48     const char *spell_mapping[] = {
49 root 1.12 "spell_magic_bullet", /* 0 */
50     "spell_small_fireball", /* 1 */
51     "spell_medium_fireball", /* 2 */
52     "spell_large_fireball", /* 3 */
53     "spell_burning_hands", /* 4 */
54     "spell_sm_lightning", /* 5 */
55     "spell_large_lightning", /* 6 */
56     "spell_magic_missile", /* 7 */
57     "spell_create_bomb", /* 8 */
58     "spell_summon_golem", /* 9 */
59     "spell_summon_fire_elemental", /* 10 */
60     "spell_summon_earth_elemental", /* 11 */
61     "spell_summon_water_elemental", /* 12 */
62     "spell_summon_air_elemental", /* 13 */
63     "spell_dimension_door", /* 14 */
64     "spell_create_earth_wall", /* 15 */
65     "spell_paralyze", /* 16 */
66     "spell_icestorm", /* 17 */
67     "spell_magic_mapping", /* 18 */
68     "spell_turn_undead", /* 19 */
69     "spell_fear", /* 20 */
70     "spell_poison_cloud", /* 21 */
71     "spell_wonder", /* 22 */
72     "spell_destruction", /* 23 */
73     "spell_perceive_self", /* 24 */
74     "spell_word_of_recall", /* 25 */
75     "spell_invisible", /* 26 */
76     "spell_invisible_to_undead", /* 27 */
77     "spell_probe", /* 28 */
78     "spell_lg_magic_bullet", /* 29 */
79     "spell_improved_invisibility", /* 30 */
80     "spell_holy_word", /* 31 */
81     "spell_minor_healing", /* 32 */
82     "spell_medium_healing", /* 33 */
83     "spell_major_healing", /* 34 */
84     "spell_heal", /* 35 */
85     "spell_create_food", /* 36 */
86     "spell_earth_to_dust", /* 37 */
87     "spell_armour", /* 38 */
88     "spell_strength", /* 39 */
89     "spell_dexterity", /* 40 */
90     "spell_constitution", /* 41 */
91     "spell_charisma", /* 42 */
92     "spell_create_fire_wall", /* 43 */
93     "spell_create_frost_wall", /* 44 */
94     "spell_protection_from_cold", /* 45 */
95     "spell_protection_from_electricity", /* 46 */
96     "spell_protection_from_fire", /* 47 */
97     "spell_protection_from_poison", /* 48 */
98     "spell_protection_from_slow", /* 49 */
99     "spell_protection_from_paralysis", /* 50 */
100     "spell_protection_from_draining", /* 51 */
101     "spell_protection_from_magic", /* 52 */
102     "spell_protection_from_attack", /* 53 */
103     "spell_levitate", /* 54 */
104     "spell_small_speedball", /* 55 */
105     "spell_large_speedball", /* 56 */
106     "spell_hellfire", /* 57 */
107     "spell_dragonbreath", /* 58 */
108     "spell_large_icestorm", /* 59 */
109     "spell_charging", /* 60 */
110     "spell_polymorph", /* 61 */
111     "spell_cancellation", /* 62 */
112     "spell_confusion", /* 63 */
113     "spell_mass_confusion", /* 64 */
114     "spell_summon_pet_monster", /* 65 */
115     "spell_slow", /* 66 */
116     "spell_regenerate_spellpoints", /* 67 */
117     "spell_cure_poison", /* 68 */
118     "spell_protection_from_confusion", /* 69 */
119     "spell_protection_from_cancellation", /* 70 */
120     "spell_protection_from_depletion", /* 71 */
121     "spell_alchemy", /* 72 */
122     "spell_remove_curse", /* 73 */
123     "spell_remove_damnation", /* 74 */
124     "spell_identify", /* 75 */
125     "spell_detect_magic", /* 76 */
126     "spell_detect_monster", /* 77 */
127     "spell_detect_evil", /* 78 */
128     "spell_detect_curse", /* 79 */
129     "spell_heroism", /* 80 */
130     "spell_aggravation", /* 81 */
131     "spell_firebolt", /* 82 */
132     "spell_frostbolt", /* 83 */
133     "spell_shockwave", /* 84 */
134     "spell_color_spray", /* 85 */
135     "spell_haste", /* 86 */
136     "spell_face_of_death", /* 87 */
137     "spell_ball_lightning", /* 88 */
138     "spell_meteor_swarm", /* 89 */
139     "spell_comet", /* 90 */
140     "spell_mystic_fist", /* 91 */
141     "spell_raise_dead", /* 92 */
142     "spell_resurrection", /* 93 */
143     "spell_reincarnation", /* 94 */
144     "spell_immunity_to_cold", /* 95 */
145     "spell_immunity_to_electricity", /* 96 */
146     "spell_immunity_to_fire", /* 97 */
147     "spell_immunity_to_poison", /* 98 */
148     "spell_immunity_to_slow", /* 99 */
149     "spell_immunity_to_paralysis", /* 100 */
150     "spell_immunity_to_draining", /* 101 */
151     "spell_immunity_to_magic", /* 102 */
152     "spell_immunity_to_attack", /* 103 */
153     "spell_invulnerability", /* 104 */
154     "spell_defense", /* 105 */
155     "spell_rune_of_fire", /* 106 */
156     "spell_rune_of_frost", /* 107 */
157     "spell_rune_of_shocking", /* 108 */
158     "spell_rune_of_blasting", /* 109 */
159     "spell_rune_of_death", /* 110 */
160     "spell_marking_rune", /* 111 */
161     "spell_build_director", /* 112 */
162     "spell_create_pool_of_chaos", /* 113 */
163     "spell_build_bullet_wall", /* 114 */
164     "spell_build_lightning_wall", /* 115 */
165     "spell_build_fireball_wall", /* 116 */
166     "spell_magic_rune", /* 117 */
167     "spell_rune_of_magic_drain", /* 118 */
168     "spell_antimagic_rune", /* 119 */
169     "spell_rune_of_transference", /* 120 */
170     "spell_transference", /* 121 */
171     "spell_magic_drain", /* 122 */
172     "spell_counterspell", /* 123 */
173     "spell_disarm", /* 124 */
174     "spell_cure_confusion", /* 125 */
175     "spell_restoration", /* 126 */
176     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
177     "spell_counterwall", /* 128 */
178     "spell_cause_light_wounds", /* 129 */
179     "spell_cause_medium_wounds", /* 130 */
180     "spell_cause_heavy_wounds", /* 131 */
181     "spell_charm_monsters", /* 132 */
182     "spell_banishment", /* 133 */
183     "spell_create_missile", /* 134 */
184     "spell_show_invisible", /* 135 */
185     "spell_xray", /* 136 */
186     "spell_pacify", /* 137 */
187     "spell_summon_fog", /* 138 */
188     "spell_steambolt", /* 139 */
189     "spell_command_undead", /* 140 */
190     "spell_holy_orb", /* 141 */
191     "spell_summon_avatar", /* 142 */
192     "spell_holy_possession", /* 143 */
193     "spell_bless", /* 144 */
194     "spell_curse", /* 145 */
195     "spell_regeneration", /* 146 */
196     "spell_consecrate", /* 147 */
197     "spell_summon_cult_monsters", /* 148 */
198     "spell_cause_critical_wounds", /* 149 */
199     "spell_holy_wrath", /* 150 */
200     "spell_retributive_strike", /* 151 */
201     "spell_finger_of_death", /* 152 */
202     "spell_insect_plague", /* 153 */
203     "spell_call_holy_servant", /* 154 */
204     "spell_wall_of_thorns", /* 155 */
205     "spell_staff_to_snake", /* 156 */
206     "spell_light", /* 157 */
207     "spell_darkness", /* 158 */
208     "spell_nightfall", /* 159 */
209     "spell_daylight", /* 160 */
210     "spell_sunspear", /* 161 */
211     "spell_faery_fire", /* 162 */
212     "spell_cure_blindness", /* 163 */
213     "spell_dark_vision", /* 164 */
214     "spell_bullet_swarm", /* 165 */
215     "spell_bullet_storm", /* 166 */
216     "spell_cause_many_wounds", /* 167 */
217     "spell_small_snowstorm", /* 168 */
218     "spell_medium_snowstorm", /* 169 */
219     "spell_large_snowstorm", /* 170 */
220     "spell_cure_disease", /* 171 */
221     "spell_cause_red_death", /* 172 */
222     "spell_cause_flu", /* 173 */
223     "spell_cause_black_death", /* 174 */
224     "spell_cause_leprosy", /* 175 */
225     "spell_cause_smallpox", /* 176 */
226     "spell_cause_white_death", /* 177 */
227     "spell_cause_anthrax", /* 178 */
228     "spell_cause_typhoid", /* 179 */
229     "spell_mana_blast", /* 180 */
230     "spell_small_manaball", /* 181 */
231     "spell_medium_manaball", /* 182 */
232     "spell_large_manaball", /* 183 */
233     "spell_manabolt", /* 184 */
234     "spell_dancing_sword", /* 185 */
235     "spell_animate_weapon", /* 186 */
236     "spell_cause_cold", /* 187 */
237     "spell_divine_shock", /* 188 */
238     "spell_windstorm", /* 189 */
239     "spell_sanctuary", /* 190 */
240     "spell_peace", /* 191 */
241     "spell_spiderweb", /* 192 */
242     "spell_conflict", /* 193 */
243     "spell_rage", /* 194 */
244     "spell_forked_lightning", /* 195 */
245     "spell_poison_fog", /* 196 */
246     "spell_flaming_aura", /* 197 */
247     "spell_vitriol", /* 198 */
248     "spell_vitriol_splash", /* 199 */
249     "spell_iron_skin", /* 200 */
250     "spell_wrathful_eye", /* 201 */
251     "spell_town_portal", /* 202 */
252     "spell_missile_swarm", /* 203 */
253     "spell_cause_rabies", /* 204 */
254     "spell_glyph", /* 205 */
255     NULL
256 root 1.1 };
257    
258     extern int arch_init;
259    
260     // return a suitable strign describign an objetc in enough detail to find it
261     // used only in check_loaded_object: TODO remove static, move it elsewhere and
262     // use it in more log messages.
263 root 1.12 static char *
264     op_debug_info_ (object *op, char *info)
265 root 1.1 {
266 root 1.12 char info2[256 * 3];
267     char *p = info;
268 root 1.1
269 root 1.12 p += snprintf (p, 256, "%d=\"%s%s%s\"",
270     op->count, op->name ? (const char *) op->name : "(anon)", op->title ? " " : "", op->title ? (const char *) op->title : "");
271 root 1.1
272 root 1.12 if (op->env)
273     p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
274 root 1.1
275 root 1.12 if (op->map)
276     p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
277 root 1.1
278 root 1.12 return info;
279 root 1.1 }
280    
281 root 1.12 static char *
282     op_debug_info (object *op)
283 root 1.1 {
284 root 1.12 static char info[256 * 3];
285 root 1.1
286 root 1.12 return op_debug_info_ (op, info);
287 root 1.1 }
288    
289     /* This function checks the object after it has been loaded (when we
290     * get the 'end' in the input stream). This function can be used to
291     * deal with legacy objects where fields may have changed. It can also be used
292     * to check for objects to make sure there are no common errors.
293     */
294 root 1.12 static void
295     check_loaded_object (object *op)
296     {
297     int ip;
298 root 1.1
299 root 1.12 /* We do some specialized handling to handle legacy cases of name_pl.
300     * If the object doesn't have a name_pl, we just use the object name -
301     * this isn't perfect (things won't be properly pluralized), but works to
302     * that degree (5 heart is still quite understandable). But the case we
303     * also have to catch is if this object is not using the normal name for
304     * the object. In that case, we also want to use the loaded name.
305     * Otherwise, what happens is that the the plural name will lose
306     * information (appear as just 'hearts' and not 'goblins heart')
307     */
308     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
309     op->name_pl = NULL;
310 root 1.1
311 root 1.12 if (!op->name_pl)
312     op->name_pl = op->name;
313 root 1.1
314 root 1.12 /* objects now have a materialname. try to patch it in */
315     if (!(IS_WEAPON (op) && op->level > 0))
316     {
317     if (op->map != NULL)
318     set_materialname (op, op->map->difficulty, NULL);
319     else
320     set_materialname (op, 5, NULL);
321 root 1.1 }
322 root 1.12 /* only do these when program is first run - a bit
323     * excessive to do this at every run - most of this is
324     * really just to catch any errors - program will still run, but
325     * not in the ideal fashion.
326     */
327     if ((op->type == WEAPON || op->type == BOW) && arch_init)
328     {
329     if (!op->skill)
330     {
331     LOG (llevError, "Weapon %s lacks a skill.\n", op_debug_info (op));
332     }
333     else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
334     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
335     {
336     LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op_debug_info (op), op->body_info[1], &op->skill);
337 root 1.1 }
338     }
339    
340 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
341     * really does for many objects. Need to catch any in maps
342     * that may have an old value.
343     */
344     if ((op->type == WEAPON) ||
345     (op->type == ARMOUR) || (op->type == HELMET) ||
346     (op->type == SHIELD) || (op->type == RING) ||
347     (op->type == BOOTS) || (op->type == GLOVES) ||
348     (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
349     {
350     if (op->last_heal)
351     {
352     LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
353     op->gen_sp_armour = op->last_heal;
354     op->last_heal = 0;
355 root 1.1 }
356 root 1.12 if (editor)
357     ip = 0;
358     else
359     ip = calc_item_power (op, 0);
360     /* Legacy objects from before item power was in the game */
361     if (!op->item_power && ip)
362     {
363     if (ip > 3)
364     {
365     LOG (llevDebug, "Object %s had no item power, using %d\n", op_debug_info (op), ip);
366 root 1.1 }
367 root 1.12 op->item_power = ip;
368 root 1.1 }
369 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
370     * something that has item_power 1 is probably just fine if our calculated
371     * value is 1 or 2 - these values are small enough that hard to be precise.
372     * similarly, it item_power is 0, the first check will always pass,
373     * but not the second one.
374     */
375     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
376     {
377     LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op_debug_info (op), ip, op->item_power);
378 root 1.1 }
379    
380     }
381 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
382     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
383     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
384     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
385     {
386     object *tmp;
387    
388     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
389     * in that spell was stored in sp.
390     */
391     tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
392     insert_ob_in_ob (tmp, op);
393     op->randomitems = NULL; /* So another spell isn't created for this object */
394 root 1.1 }
395 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
396 root 1.1
397 root 1.12 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
398     {
399     object *tmp;
400 root 1.1
401 root 1.12 tmp = get_archetype_by_object_name (op->slaying);
402     insert_ob_in_ob (tmp, op);
403     op->randomitems = NULL; /* So another spell isn't created for this object */
404     /* without this, value is all screwed up */
405     op->value = op->arch->clone.value * op->inv->value;
406 root 1.1 }
407    
408 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
409     {
410     if (op->stats.hp > op->stats.maxhp)
411     LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op_debug_info (op), op->stats.hp, op->stats.maxhp);
412 root 1.1
413 root 1.12 /* The archs just need to be updated for this */
414     if (op->move_type == 0)
415     op->move_type = MOVE_WALK;
416 root 1.1 }
417 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
418     {
419     /* Object will duplicate it's content as part of the
420     * generation process. To do this, we must flag inventory
421     * so it remains unevaluated concerning the randomitems and
422     * the living (a demonlord shouldn't cast from inside generator!)
423     */
424     flag_inv (op, FLAG_IS_A_TEMPLATE);
425 root 1.1 }
426    
427 root 1.12 /* Handle player movers. We use move_type for player movers
428     * because they operate on their own time (move_on
429     * would potentially cause them to be triggered when someone steps
430     * on them). If move_type is set, presume person knows what they
431     * are doing, otherwise, set move_type based on maxhp value.
432     */
433     if (op->type == PLAYERMOVER)
434     {
435     if (!op->move_type)
436     {
437     if (op->stats.maxhp)
438     {
439     op->move_type = MOVE_ALL;
440     op->stats.maxhp = 0;
441     }
442     else
443     {
444     op->move_type = MOVE_WALK;
445 root 1.1 }
446     }
447     }
448    
449     }
450    
451     static void
452 root 1.12 set_move (MoveType & mt, const char *str)
453 root 1.1 {
454     if (!str)
455     {
456     mt = 0;
457     return;
458     }
459    
460     if (isdigit (*str))
461     {
462     mt = atoi (str);
463     return;
464     }
465    
466     mt = 0;
467    
468 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
469 root 1.1 {
470     if (!strcasecmp (str, "all"))
471     mt |= MOVE_ALL;
472     else
473     {
474     int i, negate = 0;
475    
476     if (*str == '-')
477     {
478     negate = 1;
479     str++;
480     }
481    
482 root 1.12 for (i = 0; move_name[i]; i++)
483 root 1.1 {
484 root 1.12 if (!strcasecmp (move_name[i], str))
485 root 1.1 {
486     if (negate)
487     mt &= ~(1 << i);
488     else
489     mt |= (1 << i);
490    
491     break;
492     }
493     }
494    
495 root 1.12 if (!move_name[i])
496 root 1.1 {
497     /* fly is a special case - covers both fly_low and
498     * fly_high - since it doesn't match to a specific
499     * single bit, have to special case it.
500     */
501     if (!strcasecmp (str, "flying"))
502     {
503     if (negate)
504     mt &= ~MOVE_FLYING;
505     else
506     mt |= MOVE_FLYING;
507     }
508     else
509     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
510     }
511     }
512     }
513     }
514    
515     #define GET_FLAG(op,flag) \
516     if (thawer.get_sint32 ()) \
517     SET_FLAG (op, flag); \
518     else \
519     CLEAR_FLAG (op, flag) \
520    
521 root 1.12 int
522     parse_object (object *op, object_thawer & thawer, int map_flags)
523 root 1.1 {
524     bool ismore = 0;
525 root 1.9 object *op_inv = op->inv;
526 root 1.1
527     for (;;)
528     {
529     keyword kw = thawer.get_kv ();
530    
531     switch (kw)
532     {
533 root 1.12 case KW_Object: // uppercase alias
534     case KW_object:
535     thawer.get (op->name);
536    
537     if (op->arch != NULL)
538     op->arch->name = op->name;
539    
540     break;
541    
542     case KW_oid:
543     thawer.get (op, thawer.get_sint32 ());
544     break;
545    
546     case KW_name:
547     thawer.get (op->name);
548     break;
549     case KW_name_pl:
550     thawer.get (op->name_pl);
551     break;
552     case KW_title:
553     thawer.get (op->title);
554     break;
555     case KW_custom_name:
556     thawer.get (op->custom_name);
557     break;
558     case KW_attach:
559     thawer.get_ornull (op->attach);
560     break;
561     case KW_skill:
562     thawer.get_ornull (op->skill);
563     break;
564     case KW_race:
565     thawer.get_ornull (op->race);
566     break;
567     case KW_slaying:
568     thawer.get_ornull (op->slaying);
569     break;
570 root 1.1
571 root 1.12 case KW_arch:
572     {
573     const char *str = thawer.get_str ();
574 root 1.1
575 root 1.12 if (op->arch)
576     {
577     /* If op->arch has been set, then this new object
578     * must be part of the inventory. So process
579     * appropriately.
580     */
581     archetype *arch = find_archetype (str);
582    
583     object *tmp;
584    
585     if (arch != NULL)
586     tmp = arch_to_object (arch);
587     else
588     {
589     tmp = get_object ();
590     /* record the name of the broken object */
591     tmp->name = str;
592     }
593    
594     parse_object (tmp, thawer, map_flags);
595    
596     if (tmp->arch)
597     {
598     // was: insert_ob_in_ob (tmp, op);
599     // but manually adding it can improve map loading times a lot
600     // also, appending instead of prepending keeps the
601     // save ordering the same between repeated load/saves.
602     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
603     CLEAR_FLAG (tmp, FLAG_REMOVED);
604    
605     if (!op_inv)
606     {
607     op->inv = tmp;
608     tmp->above = 0;
609     }
610     else
611     {
612     while (op_inv->below)
613     op_inv = op_inv->below;
614    
615     op_inv->below = tmp;
616     tmp->above = op_inv;
617     }
618    
619     tmp->below = 0;
620     tmp->env = op;
621     op_inv = tmp;
622     }
623     else
624     {
625     LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
626     free_object (tmp);
627     }
628     }
629     else
630     {
631     /* This is the actual archetype definition then */
632     op->arch = find_archetype (str);
633    
634     if (op->arch != NULL)
635     copy_object (&op->arch->clone, op);
636     else if (!arch_init)
637     /* record the name of the broken object */
638     op->name = str;
639     }
640     }
641     break;
642 root 1.1
643 root 1.12 case KW_other_arch:
644     op->other_arch = find_archetype (thawer.get_str ());
645     break;
646 root 1.1
647 root 1.12 case KW_animation:
648     {
649     const char *str = thawer.get_str ();
650 root 1.1
651 root 1.12 if (!str)
652     {
653     op->animation_id = 0;
654     CLEAR_FLAG (op, FLAG_ANIMATE);
655     }
656     else
657     {
658     op->animation_id = find_animation (str);
659     SET_FLAG (op, FLAG_ANIMATE);
660     }
661     }
662 root 1.1
663 root 1.12 break;
664 root 1.1
665 root 1.12 case KW_last_heal:
666     thawer.get (op->last_heal);
667     break;
668     case KW_last_sp:
669     thawer.get (op->last_sp);
670     break;
671     case KW_last_grace:
672     thawer.get (op->last_grace);
673     break;
674     case KW_last_eat:
675     thawer.get (op->last_eat);
676     break;
677     case KW_speed_left:
678     thawer.get (op->speed_left);
679     break;
680 root 1.1
681 root 1.12 case KW_speed:
682     thawer.get (op->speed);
683 root 1.1
684 root 1.12 //TODO: maybe do in check_object
685     if (!(map_flags & MAP_STYLE))
686 root 1.1 {
687 root 1.12 if (op->speed < 0)
688     op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
689 root 1.1
690 root 1.12 update_ob_speed (op);
691 root 1.1 }
692    
693 root 1.12 break;
694 root 1.1
695 root 1.12 case KW_slow_move:
696     op->move_slow |= MOVE_WALK;
697     thawer.get (op->move_slow_penalty);
698     break;
699    
700     case KW_face:
701     op->face = &new_faces[FindFace (thawer.get_str (), 0)];
702     break;
703    
704     case KW_x:
705     thawer.get (op->x);
706     break;
707     case KW_y:
708     thawer.get (op->y);
709     break;
710     case KW_Str: // uppercase alias
711     case KW_str:
712     thawer.get (op->stats.Str);
713     break;
714     case KW_Dex: // uppercase alias
715     case KW_dex:
716     thawer.get (op->stats.Dex);
717     break;
718     case KW_Con: // uppercase alias
719     case KW_con:
720     thawer.get (op->stats.Con);
721     break;
722     case KW_Wis: // uppercase alias
723     case KW_wis:
724     thawer.get (op->stats.Wis);
725     break;
726     case KW_Cha: // uppercase alias
727     case KW_cha:
728     thawer.get (op->stats.Cha);
729     break;
730     case KW_Int: // uppercase alias
731     case KW_int:
732     thawer.get (op->stats.Int);
733     break;
734     case KW_Pow: // uppercase alias
735     case KW_pow:
736     thawer.get (op->stats.Pow);
737     break;
738     case KW_hp:
739     thawer.get (op->stats.hp);
740     break;
741     case KW_maxhp:
742     thawer.get (op->stats.maxhp);
743     break;
744     case KW_sp:
745     thawer.get (op->stats.sp);
746     break;
747     case KW_maxsp:
748     thawer.get (op->stats.maxsp);
749     break;
750     case KW_grace:
751     thawer.get (op->stats.grace);
752     break;
753     case KW_maxgrace:
754     thawer.get (op->stats.maxgrace);
755     break;
756    
757     case KW_exp:
758     thawer.get (op->stats.exp);
759     break;
760     case KW_perm_exp:
761     thawer.get (op->perm_exp);
762     break;
763     case KW_food:
764     thawer.get (op->stats.food);
765     break;
766     case KW_dam:
767     thawer.get (op->stats.dam);
768     break;
769     case KW_wc:
770     thawer.get (op->stats.wc);
771     break;
772     case KW_ac:
773     thawer.get (op->stats.ac);
774     break;
775     case KW_nrof:
776     thawer.get (op->nrof);
777     break;
778     case KW_level:
779     thawer.get (op->level);
780     break;
781     case KW_direction:
782     thawer.get (op->direction);
783     break;
784     case KW_type:
785     thawer.get (op->type);
786     break;
787     case KW_subtype:
788     thawer.get (op->subtype);
789     break;
790     case KW_value:
791     thawer.get (op->value);
792     break;
793     case KW_weight:
794     thawer.get (op->weight);
795     break;
796     case KW_carrying:
797     thawer.get (op->carrying);
798     break;
799     case KW_attacktype:
800     thawer.get (op->attacktype);
801     break;
802     case KW_path_attuned:
803     thawer.get (op->path_attuned);
804     break;
805     case KW_path_repelled:
806     thawer.get (op->path_repelled);
807     break;
808     case KW_path_denied:
809     thawer.get (op->path_denied);
810     break;
811     case KW_invisible:
812     thawer.get (op->invisible);
813     break;
814     case KW_magic:
815     thawer.get (op->magic);
816     break;
817     case KW_state:
818     thawer.get (op->state);
819     break;
820     case KW_move_slow_penalty:
821     thawer.get (op->move_slow_penalty);
822     break;
823     case KW_material:
824     thawer.get (op->material);
825     break;
826     case KW_materialname:
827     thawer.get (op->materialname);
828     break;
829    
830     /* These are the new values */
831     case KW_move_block:
832     set_move (op->move_block, thawer.get_str ());
833     break;
834     case KW_move_allow:
835     set_move (op->move_allow, thawer.get_str ());
836     break;
837     case KW_move_type:
838     set_move (op->move_type, thawer.get_str ());
839     break;
840     case KW_move_on:
841     set_move (op->move_on, thawer.get_str ());
842     break;
843     case KW_move_off:
844     set_move (op->move_off, thawer.get_str ());
845     break;
846     case KW_move_slow:
847     set_move (op->move_slow, thawer.get_str ());
848     break;
849 root 1.1
850 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
851     case KW_no_pass:
852     {
853     if (thawer.get_sint32 ())
854     op->move_block = MOVE_ALL;
855     else
856     op->move_block = 0;
857     }
858 root 1.1
859 root 1.12 break;
860 root 1.1
861 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
862     case KW_walk_on:
863     {
864     if (thawer.get_sint32 ())
865     op->move_on |= MOVE_WALK;
866     else
867     op->move_on &= ~MOVE_WALK;
868     }
869 root 1.1
870 root 1.12 break;
871 root 1.1
872 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
873     case KW_walk_off:
874 root 1.1 {
875 root 1.12 if (thawer.get_sint32 ())
876     op->move_off |= MOVE_WALK;
877     else
878     op->move_off &= ~MOVE_WALK;
879     }
880     break;
881 root 1.1
882 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
883     case KW_fly_on:
884     {
885     if (thawer.get_sint32 ())
886     op->move_on |= MOVE_FLY_LOW;
887     else
888     op->move_on &= ~MOVE_FLY_LOW;
889 root 1.1 }
890 root 1.12 break;
891 root 1.1
892 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
893     case KW_fly_off:
894     {
895     if (thawer.get_sint32 ())
896     op->move_off |= MOVE_FLY_LOW;
897     else
898     op->move_off &= ~MOVE_FLY_LOW;
899     }
900     break;
901 root 1.1
902 root 1.12 //TODO: remove these after convertign archetypes
903     case KW_can_use_wand:
904     GET_FLAG (op, FLAG_USE_RANGE);
905     break;
906 root 1.1
907 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
908     case KW_flying:
909     {
910     if (thawer.get_sint32 ())
911     op->move_type |= MOVE_FLY_LOW;
912     else
913     op->move_type &= ~MOVE_FLY_LOW;
914     }
915     break;
916 root 1.1
917    
918 root 1.12 case KW_identified:
919     GET_FLAG (op, FLAG_IDENTIFIED);
920     //TODO: move to check_object or so
921     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
922     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
923 root 1.1
924 root 1.12 break;
925 root 1.1
926 root 1.12 case KW_wiz:
927     GET_FLAG (op, FLAG_WIZ);
928     //TODO: move to check_object
929     if (QUERY_FLAG (op, FLAG_WIZ))
930     {
931     SET_FLAG (op, FLAG_WAS_WIZ);
932     SET_FLAG (op, FLAG_WIZPASS);
933     SET_FLAG (op, FLAG_WIZCAST);
934     }
935 root 1.1 else
936 root 1.12 {
937     CLEAR_FLAG (op, FLAG_WIZPASS);
938     CLEAR_FLAG (op, FLAG_WIZCAST);
939     }
940     break;
941 root 1.1
942 root 1.12 case KW_friendly:
943     GET_FLAG (op, FLAG_FRIENDLY);
944     //TODO: move to check_object or so
945     if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
946     add_friendly_object (op);
947     break;
948    
949     case KW_monster:
950     GET_FLAG (op, FLAG_MONSTER);
951     break;
952     case KW_neutral:
953     GET_FLAG (op, FLAG_NEUTRAL);
954     break;
955     case KW_no_attack:
956     GET_FLAG (op, FLAG_NO_ATTACK);
957     break;
958     case KW_no_damage:
959     GET_FLAG (op, FLAG_NO_DAMAGE);
960     break;
961     case KW_generator:
962     GET_FLAG (op, FLAG_GENERATOR);
963     break;
964     case KW_use_content_on_gen:
965     GET_FLAG (op, FLAG_CONTENT_ON_GEN);
966     break;
967     case KW_is_thrown:
968     GET_FLAG (op, FLAG_IS_THROWN);
969     break;
970     case KW_auto_apply:
971     GET_FLAG (op, FLAG_AUTO_APPLY);
972     break;
973     case KW_treasure:
974     GET_FLAG (op, FLAG_TREASURE);
975     break;
976     case KW_see_invisible:
977     GET_FLAG (op, FLAG_SEE_INVISIBLE);
978     break;
979     case KW_can_roll:
980     GET_FLAG (op, FLAG_CAN_ROLL);
981     break;
982     case KW_overlay_floor:
983     GET_FLAG (op, FLAG_OVERLAY_FLOOR);
984     break;
985     case KW_is_turnable:
986     GET_FLAG (op, FLAG_IS_TURNABLE);
987     break;
988     case KW_is_used_up:
989     GET_FLAG (op, FLAG_IS_USED_UP);
990     break;
991     case KW_alive:
992     GET_FLAG (op, FLAG_ALIVE);
993     break;
994     case KW_applied:
995     GET_FLAG (op, FLAG_APPLIED);
996     break;
997     case KW_unpaid:
998     GET_FLAG (op, FLAG_UNPAID);
999     break;
1000     case KW_is_animated:
1001     GET_FLAG (op, FLAG_ANIMATE);
1002     break;
1003     case KW_no_pick:
1004     GET_FLAG (op, FLAG_NO_PICK);
1005     break;
1006     case KW_reflecting:
1007     GET_FLAG (op, FLAG_REFLECTING);
1008     break;
1009     case KW_changing:
1010     GET_FLAG (op, FLAG_CHANGING);
1011     break;
1012     case KW_splitting:
1013     GET_FLAG (op, FLAG_SPLITTING);
1014     break;
1015     case KW_hitback:
1016     GET_FLAG (op, FLAG_HITBACK);
1017     break;
1018     case KW_startequip:
1019     GET_FLAG (op, FLAG_STARTEQUIP);
1020     break;
1021     case KW_blocksview:
1022     GET_FLAG (op, FLAG_BLOCKSVIEW);
1023     break;
1024     case KW_undead:
1025     GET_FLAG (op, FLAG_UNDEAD);
1026     break;
1027     case KW_scared:
1028     GET_FLAG (op, FLAG_SCARED);
1029     break;
1030     case KW_unaggressive:
1031     GET_FLAG (op, FLAG_UNAGGRESSIVE);
1032     break;
1033     case KW_reflect_missile:
1034     GET_FLAG (op, FLAG_REFL_MISSILE);
1035     break;
1036     case KW_reflect_spell:
1037     GET_FLAG (op, FLAG_REFL_SPELL);
1038     break;
1039     case KW_no_magic:
1040     GET_FLAG (op, FLAG_NO_MAGIC);
1041     break;
1042     case KW_no_drop:
1043     GET_FLAG (op, FLAG_NO_DROP);
1044     break;
1045     case KW_random_movement:
1046     GET_FLAG (op, FLAG_RANDOM_MOVE);
1047     break;
1048     case KW_was_wiz:
1049     GET_FLAG (op, FLAG_WAS_WIZ);
1050     break;
1051     case KW_no_fix_player:
1052     GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1053     break;
1054     case KW_is_lightable:
1055     GET_FLAG (op, FLAG_IS_LIGHTABLE);
1056     break;
1057     case KW_tear_down:
1058     GET_FLAG (op, FLAG_TEAR_DOWN);
1059     break;
1060     case KW_can_use_shield:
1061     GET_FLAG (op, FLAG_USE_SHIELD);
1062     break;
1063     case KW_can_cast_spell:
1064     GET_FLAG (op, FLAG_CAST_SPELL);
1065     break;
1066     case KW_can_use_scroll:
1067     GET_FLAG (op, FLAG_USE_SCROLL);
1068     break;
1069     case KW_can_use_range:
1070     GET_FLAG (op, FLAG_USE_RANGE);
1071     break;
1072     case KW_can_use_bow:
1073     GET_FLAG (op, FLAG_USE_BOW);
1074     break;
1075     case KW_can_use_armour:
1076     GET_FLAG (op, FLAG_USE_ARMOUR);
1077     break;
1078     case KW_can_use_weapon:
1079     GET_FLAG (op, FLAG_USE_WEAPON);
1080     break;
1081     case KW_can_use_ring:
1082     GET_FLAG (op, FLAG_USE_RING);
1083     break;
1084     case KW_has_ready_bow:
1085     GET_FLAG (op, FLAG_READY_BOW);
1086     break;
1087     case KW_xrays:
1088     GET_FLAG (op, FLAG_XRAYS);
1089     break;
1090     case KW_is_floor:
1091     GET_FLAG (op, FLAG_IS_FLOOR);
1092     break;
1093     case KW_lifesave:
1094     GET_FLAG (op, FLAG_LIFESAVE);
1095     break;
1096     case KW_no_strength:
1097     GET_FLAG (op, FLAG_NO_STRENGTH);
1098     break;
1099     case KW_sleep:
1100     GET_FLAG (op, FLAG_SLEEP);
1101     break;
1102     case KW_stand_still:
1103     GET_FLAG (op, FLAG_STAND_STILL);
1104     break;
1105     case KW_random_move:
1106     GET_FLAG (op, FLAG_RANDOM_MOVE);
1107     break;
1108     case KW_only_attack:
1109     GET_FLAG (op, FLAG_ONLY_ATTACK);
1110     break;
1111     case KW_activate_on_push:
1112     GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1113     break;
1114     case KW_activate_on_release:
1115     GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1116     break;
1117     case KW_confused:
1118     GET_FLAG (op, FLAG_CONFUSED);
1119     break;
1120     case KW_stealth:
1121     GET_FLAG (op, FLAG_STEALTH);
1122     break;
1123     case KW_cursed:
1124     GET_FLAG (op, FLAG_CURSED);
1125     break;
1126     case KW_damned:
1127     GET_FLAG (op, FLAG_DAMNED);
1128     break;
1129     case KW_see_anywhere:
1130     GET_FLAG (op, FLAG_SEE_ANYWHERE);
1131     break;
1132     case KW_known_magical:
1133     GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1134     break;
1135     case KW_known_cursed:
1136     GET_FLAG (op, FLAG_KNOWN_CURSED);
1137     break;
1138     case KW_can_use_skill:
1139     GET_FLAG (op, FLAG_CAN_USE_SKILL);
1140     break;
1141     case KW_been_applied:
1142     GET_FLAG (op, FLAG_BEEN_APPLIED);
1143     break;
1144     case KW_has_ready_scroll:
1145     GET_FLAG (op, FLAG_READY_SCROLL);
1146     break;
1147     case KW_can_use_rod:
1148     GET_FLAG (op, FLAG_USE_ROD);
1149     break;
1150     case KW_can_use_horn:
1151     GET_FLAG (op, FLAG_USE_HORN);
1152     break;
1153     case KW_unique:
1154     GET_FLAG (op, FLAG_UNIQUE);
1155     break;
1156     case KW_make_invisible:
1157     GET_FLAG (op, FLAG_MAKE_INVIS);
1158     break;
1159     case KW_inv_locked:
1160     GET_FLAG (op, FLAG_INV_LOCKED);
1161     break;
1162     case KW_is_wooded:
1163     GET_FLAG (op, FLAG_IS_WOODED);
1164     break;
1165     case KW_is_hilly:
1166     GET_FLAG (op, FLAG_IS_HILLY);
1167     break;
1168     case KW_is_water:
1169     GET_FLAG (op, FLAG_IS_WATER);
1170     break;
1171     case KW_has_ready_skill:
1172     GET_FLAG (op, FLAG_READY_SKILL);
1173     break;
1174     case KW_has_ready_weapon:
1175     GET_FLAG (op, FLAG_READY_WEAPON);
1176     break;
1177     case KW_no_skill_ident:
1178     GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1179     break;
1180     case KW_is_blind:
1181     GET_FLAG (op, FLAG_BLIND);
1182     break;
1183     case KW_can_see_in_dark:
1184     GET_FLAG (op, FLAG_SEE_IN_DARK);
1185     break;
1186     case KW_is_cauldron:
1187     GET_FLAG (op, FLAG_IS_CAULDRON);
1188     break;
1189     case KW_no_steal:
1190     GET_FLAG (op, FLAG_NO_STEAL);
1191     break;
1192     case KW_one_hit:
1193     GET_FLAG (op, FLAG_ONE_HIT);
1194     break;
1195     case KW_berserk:
1196     GET_FLAG (op, FLAG_BERSERK);
1197     break;
1198     case KW_is_buildable:
1199     GET_FLAG (op, FLAG_IS_BUILDABLE);
1200     break;
1201    
1202     case KW_armour:
1203     thawer.get (op->resist[ATNR_PHYSICAL]);
1204     break;
1205     case KW_resist_physical:
1206     thawer.get (op->resist[ATNR_PHYSICAL]);
1207     break;
1208     case KW_resist_magic:
1209     thawer.get (op->resist[ATNR_MAGIC]);
1210     break;
1211     case KW_resist_fire:
1212     thawer.get (op->resist[ATNR_FIRE]);
1213     break;
1214     case KW_resist_electricity:
1215     thawer.get (op->resist[ATNR_ELECTRICITY]);
1216     break;
1217     case KW_resist_cold:
1218     thawer.get (op->resist[ATNR_COLD]);
1219     break;
1220     case KW_resist_confusion:
1221     thawer.get (op->resist[ATNR_CONFUSION]);
1222     break;
1223     case KW_resist_acid:
1224     thawer.get (op->resist[ATNR_ACID]);
1225     break;
1226     case KW_resist_drain:
1227     thawer.get (op->resist[ATNR_DRAIN]);
1228     break;
1229     case KW_resist_weaponmagic:
1230     thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1231     break;
1232     case KW_resist_ghosthit:
1233     thawer.get (op->resist[ATNR_GHOSTHIT]);
1234     break;
1235     case KW_resist_poison:
1236     thawer.get (op->resist[ATNR_POISON]);
1237     break;
1238     case KW_resist_slow:
1239     thawer.get (op->resist[ATNR_SLOW]);
1240     break;
1241     case KW_resist_paralyze:
1242     thawer.get (op->resist[ATNR_PARALYZE]);
1243     break;
1244     case KW_resist_turn_undead:
1245     thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1246     break;
1247     case KW_resist_fear:
1248     thawer.get (op->resist[ATNR_FEAR]);
1249     break;
1250     case KW_resist_cancellation:
1251     thawer.get (op->resist[ATNR_CANCELLATION]);
1252     break;
1253     case KW_resist_deplete:
1254     thawer.get (op->resist[ATNR_DEPLETE]);
1255     break;
1256     case KW_resist_death:
1257     thawer.get (op->resist[ATNR_DEATH]);
1258     break;
1259     case KW_resist_chaos:
1260     thawer.get (op->resist[ATNR_CHAOS]);
1261     break;
1262     case KW_resist_counterspell:
1263     thawer.get (op->resist[ATNR_COUNTERSPELL]);
1264     break;
1265     case KW_resist_godpower:
1266     thawer.get (op->resist[ATNR_GODPOWER]);
1267     break;
1268     case KW_resist_holyword:
1269     thawer.get (op->resist[ATNR_HOLYWORD]);
1270     break;
1271     case KW_resist_blind:
1272     thawer.get (op->resist[ATNR_BLIND]);
1273     break;
1274     case KW_resist_internal:
1275     thawer.get (op->resist[ATNR_INTERNAL]);
1276     break;
1277     case KW_resist_life_stealing:
1278     thawer.get (op->resist[ATNR_LIFE_STEALING]);
1279     break;
1280     case KW_resist_disease:
1281     thawer.get (op->resist[ATNR_DISEASE]);
1282     break;
1283    
1284     case KW_luck:
1285     thawer.get (op->stats.luck);
1286     break;
1287     case KW_run_away:
1288     thawer.get (op->run_away);
1289     break;
1290     case KW_pick_up:
1291     thawer.get (op->pick_up);
1292     break;
1293     case KW_item_power:
1294     thawer.get (op->item_power);
1295     break;
1296     case KW_gen_sp_armour:
1297     thawer.get (op->gen_sp_armour);
1298     break;
1299     case KW_anim_speed:
1300     thawer.get (op->anim_speed);
1301     break;
1302     case KW_container:
1303     thawer.get (op->weight_limit);
1304     break;
1305     case KW_will_apply:
1306     thawer.get (op->will_apply);
1307     break;
1308     case KW_attack_movement:
1309     thawer.get (op->attack_movement);
1310     break;
1311     case KW_move_state:
1312     thawer.get (op->move_status);
1313     break;
1314     case KW_expmul:
1315     thawer.get (op->expmul);
1316     break;
1317     case KW_glow_radius:
1318     thawer.get (op->glow_radius);
1319     break;
1320     case KW_weapontype:
1321     thawer.get (op->weapontype);
1322     break;
1323     case KW_tooltype:
1324     thawer.get (op->tooltype);
1325     break;
1326     case KW_casting_time:
1327     thawer.get (op->casting_time);
1328     break;
1329     case KW_elevation:
1330     thawer.get (op->elevation);
1331     break;
1332     case KW_smoothlevel:
1333     thawer.get (op->smoothlevel);
1334     break;
1335     case KW_client_type:
1336     thawer.get (op->client_type);
1337     break;
1338     case KW_duration:
1339     thawer.get (op->duration);
1340     break;
1341     case KW_range:
1342     thawer.get (op->range);
1343     break;
1344     case KW_range_modifier:
1345     thawer.get (op->range_modifier);
1346     break;
1347     case KW_dam_modifier:
1348     thawer.get (op->dam_modifier);
1349     break;
1350     case KW_duration_modifier:
1351     thawer.get (op->duration_modifier);
1352     break;
1353    
1354     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1355     //TODO: parse from other include files
1356     case KW_body_range:
1357     thawer.get (op->body_info[0]);
1358     break;
1359     case KW_body_arm:
1360     thawer.get (op->body_info[1]);
1361     break;
1362     case KW_body_torso:
1363     thawer.get (op->body_info[2]);
1364     break;
1365     case KW_body_head:
1366     thawer.get (op->body_info[3]);
1367     break;
1368     case KW_body_neck:
1369     thawer.get (op->body_info[4]);
1370     break;
1371     case KW_body_skill:
1372     thawer.get (op->body_info[5]);
1373     break;
1374     case KW_body_finger:
1375     thawer.get (op->body_info[6]);
1376     break;
1377     case KW_body_shoulder:
1378     thawer.get (op->body_info[7]);
1379     break;
1380     case KW_body_foot:
1381     thawer.get (op->body_info[8]);
1382     break;
1383     case KW_body_hand:
1384     thawer.get (op->body_info[9]);
1385     break;
1386     case KW_body_wrist:
1387     thawer.get (op->body_info[10]);
1388     break;
1389     case KW_body_waist:
1390     thawer.get (op->body_info[11]);
1391     break;
1392     case KW_can_apply:
1393     break;
1394    
1395     case KW_connected:
1396     add_button_link (op, op->map, thawer.get_sint32 ());
1397     break;
1398    
1399     case KW_randomitems:
1400     op->randomitems = find_treasurelist (thawer.get_str ());
1401     break;
1402 root 1.1
1403 root 1.12 case KW_msg:
1404 root 1.1 {
1405 root 1.12 thawer.get_ml (KW_endmsg, op->msg);
1406     //TODO: allow longer messages
1407     if (strlen (op->msg) >= HUGE_BUF)
1408     {
1409     LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1410     op->msg = "ERROR, please report: string too long, winged.\n";
1411     }
1412 root 1.1 }
1413 root 1.12 break;
1414    
1415     case KW_lore:
1416 root 1.1 {
1417 root 1.12 shstr msgbuf;
1418    
1419     thawer.get_ml (KW_endlore, op->lore);
1420     //TODO: allow longer messages
1421     /* Just print a warning so we can be reasonably safe
1422     * about not overflowing the buffer.
1423     */
1424     if (strlen (op->lore) > (HUGE_BUF / 2))
1425     LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1426     HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1427 root 1.1 }
1428 root 1.12 break;
1429 root 1.1
1430 root 1.12 case KW_editable:
1431     case KW_editor_folder:
1432     break;
1433    
1434     case KW_More: // uppercase alias
1435     case KW_more:
1436     /* We need to record that this is a multipart object,
1437     * so the calling function can glue things back together
1438 root 1.1 */
1439 root 1.12 ismore = 1;
1440     break;
1441 root 1.1
1442 root 1.12 case KW_end:
1443     check_loaded_object (op);
1444 root 1.1
1445 root 1.12 if (!arch_init)
1446     op->instantiate ();
1447 root 1.1
1448 root 1.12 return ismore ? LL_MORE : LL_NORMAL;
1449 root 1.1
1450 root 1.12 case KW_EOF:
1451     return LL_EOF;
1452 root 1.1
1453 root 1.12 case KW_ERROR:
1454     set_ob_key_value (op, thawer.line, thawer.last_value, true);
1455     //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1456 root 1.1
1457 root 1.12 //TODO: skip line, ugly, factor parsing better
1458     if (thawer.last_value)
1459     thawer.line = thawer.last_value;
1460 root 1.1
1461 root 1.12 thawer.line += strlen (thawer.line) + 1;
1462 root 1.1
1463 root 1.12 break;
1464 root 1.2
1465 root 1.12 default:
1466     LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1467     break;
1468 root 1.1 }
1469     }
1470     }
1471    
1472     /*
1473     * Loads an object from the given file-pointer.
1474     * Variables will be read and parsed and patched into the object
1475     * until the string "end" is reached, or the end of the file.
1476     *
1477     * bufstat is used to determine various file attributes:
1478     * LO_REPATE (0): We are reading from the same buffer as the last call.
1479     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1480     * will also be reading from this (treasure file, artifacts.)
1481     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1482     * be reset.
1483     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1484     *
1485     */
1486    
1487 root 1.12 int
1488     load_object (object_thawer & fp, object *op, int map_flags)
1489     {
1490     return parse_object (op, fp, map_flags);
1491 root 1.1 }
1492    
1493    
1494     /* This takes a buffer, scans it for variables, and sets those variables
1495     * as appropriate in op.
1496     *
1497     * This function appears to be used in only 2 places - in crossedit to
1498     * override values and in c_wiz to mutate values.
1499     */
1500 pippijn 1.8 int
1501 root 1.12 set_variable (object *op, char *buf)
1502 pippijn 1.8 {
1503     return 0;
1504 root 1.1 #if 0
1505 root 1.12 int retval;
1506     object_thawer thawer (0);
1507 root 1.1
1508 root 1.12 strcpy (msgbuf, "");
1509     strcpy (lorebuf, "");
1510     retval = parse_object (op, thawer, 0);
1511     yy_switch_to_buffer (yycurbuf);
1512     yy_delete_buffer (yybufstate);
1513     yy_pop_state ();
1514     return retval;
1515 root 1.1 #endif
1516     }
1517    
1518     /* This array equates the FLAG_ values with the V_ values. Use -1 to
1519     * put gaps in the array that should not be processed.
1520     * The order matches the order of the define values in 'define.h'.
1521     */
1522 root 1.12
1523 root 1.1 /* This is a list of pointers that correspond to the FLAG_.. values.
1524     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1525     * the 15'th element of this array should match that name.
1526     * If an entry is NULL, that is a flag not to loaded/saved.
1527     */
1528 root 1.12 static const char *const flag_names[NUM_FLAGS + 1] = {
1529     "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1530     "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1531     "is_animated", NULL /* slow_move */ ,
1532     NULL /* flying */ , "monster", "friendly", "generator",
1533     "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1534     "see_invisible", "can_roll", "overlay_floor",
1535     "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1536     NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1537     "changing", "splitting", "hitback", "startequip",
1538     "blocksview", "undead", "scared", "unaggressive",
1539     "reflect_missile", "reflect_spell", /* 40 */
1540     "no_magic", "no_fix_player", "is_lightable", "tear_down",
1541     "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1542     "pick_up", "unique", "no_drop", /* 50 */
1543     NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1544     "can_use_bow", "can_use_armour", "can_use_weapon",
1545     "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1546     "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1547     "stand_still", "random_move", "only_attack", "confused", /* 70 */
1548     "stealth", NULL, NULL, "cursed", "damned",
1549     "see_anywhere", "known_magical", "known_cursed",
1550     "can_use_skill", "been_applied", /* 80 */
1551     "has_ready_scroll", "can_use_rod", NULL,
1552     "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1553     "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1554     "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1555     "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1556     "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1557     "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1558     NULL
1559 root 1.1 };
1560    
1561    
1562     /*
1563     * Initialises the array of variable-names. Needed before any
1564     * objects can be loaded. Called by init_library().
1565     */
1566    
1567 root 1.12 void
1568     init_vars ()
1569     {
1570 root 1.1 }
1571    
1572     /* This returns a string of the integer movement type */
1573 pippijn 1.8 #if 0
1574     // unused function
1575 root 1.12 static char *
1576     get_string_move_type (MoveType mt)
1577 root 1.1 {
1578 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1579     int i, all_count = 0, count;
1580 root 1.1
1581 root 1.12 strcpy (retbuf, "");
1582     strcpy (retbuf_all, " all");
1583 root 1.1
1584 root 1.12 /* Quick check, and probably fairly common */
1585     if (mt == MOVE_ALL)
1586     return retbuf_all + 1;
1587     if (mt == 0)
1588     {
1589     strcpy (retbuf, "0");
1590     return retbuf;
1591 root 1.1 }
1592    
1593 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1594     * because we may want to return a string like 'all -swim',
1595     * and if we just looked at mt, we couldn't get that.
1596     */
1597     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1598     {
1599     if (mt & (1 << count))
1600     {
1601     strcat (retbuf, " ");
1602     strcat (retbuf, move_name[count]);
1603     }
1604     else
1605     {
1606     strcat (retbuf_all, " -");
1607     strcat (retbuf_all, move_name[count]);
1608     all_count++;
1609 root 1.1 }
1610     }
1611 root 1.12 /* Basically, if there is a single negation, return it, eg
1612     * 'all -swim'. But more than that, just return the
1613     * enumerated values. It doesn't make sense to return
1614     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1615     */
1616     if (all_count <= 1)
1617     return retbuf_all + 1;
1618     else
1619     return retbuf + 1;
1620 root 1.1 }
1621 pippijn 1.8 #endif
1622    
1623 root 1.1 // compare *op against *tmp and output differences
1624     void
1625 root 1.12 put (object_freezer & f, object *op, object *tmp)
1626 root 1.1 {
1627     int i;
1628    
1629     /* This saves the key/value lists. We do it first so that any
1630     * keys that match field names will be overwritten by the loader.
1631     */
1632     for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1633     {
1634     /* Find the field in the opposing member. */
1635     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1636    
1637     /* If there's no partnering field, or it's got a different value, save our field. */
1638     if (arch_field == NULL || my_field->value != arch_field->value)
1639     f.put (my_field->key, my_field->value);
1640     }
1641    
1642     /* We don't need to worry about the arch's extra fields - they
1643     * will get taken care of the copy_object function.
1644     */
1645    
1646 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1647     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1648 root 1.1
1649     CMP_OUT (name);
1650     CMP_OUT (name_pl);
1651     CMP_OUT (custom_name);
1652     CMP_OUT (title);
1653     CMP_OUT (race);
1654     CMP_OUT (slaying);
1655    
1656 root 1.12 if (op->msg != tmp->msg)
1657     f.put (KW_msg, KW_endmsg, op->msg);
1658     if (op->lore != tmp->lore)
1659     f.put (KW_lore, KW_endlore, op->lore);
1660 root 1.1
1661     CMP_OUT (other_arch);
1662     CMP_OUT (face);
1663    
1664 root 1.3 if (!op->face || !op->face->name)
1665 root 1.12 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1666 root 1.3
1667 root 1.1 if (op->animation_id != tmp->animation_id)
1668     if (op->animation_id)
1669     {
1670     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1671 root 1.12
1672 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1673 root 1.12 f.put (KW_is_animated, (sint32) 0);
1674 root 1.1 }
1675     else
1676 root 1.12 f.put (KW_animation, (const char *) 0);
1677 root 1.1
1678 root 1.12 CMP_OUT2 (str, stats.Str);
1679     CMP_OUT2 (dex, stats.Dex);
1680     CMP_OUT2 (con, stats.Con);
1681     CMP_OUT2 (wis, stats.Wis);
1682     CMP_OUT2 (pow, stats.Pow);
1683     CMP_OUT2 (cha, stats.Cha);
1684     CMP_OUT2 (int, stats.Int);
1685    
1686     CMP_OUT2 (hp, stats.hp);
1687     CMP_OUT2 (maxhp, stats.maxhp);
1688     CMP_OUT2 (sp, stats.sp);
1689     CMP_OUT2 (maxsp, stats.maxsp);
1690     CMP_OUT2 (grace, stats.grace);
1691 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1692 root 1.12 CMP_OUT2 (exp, stats.exp);
1693 root 1.1
1694     CMP_OUT (perm_exp);
1695     CMP_OUT (expmul);
1696    
1697 root 1.12 CMP_OUT2 (food, stats.food);
1698     CMP_OUT2 (dam, stats.dam);
1699     CMP_OUT2 (luck, stats.luck);
1700     CMP_OUT2 (wc, stats.wc);
1701     CMP_OUT2 (ac, stats.ac);
1702 root 1.1
1703     CMP_OUT (x);
1704     CMP_OUT (y);
1705     CMP_OUT (speed);
1706     CMP_OUT (speed_left);
1707     CMP_OUT2 (move_state, move_status);
1708     CMP_OUT (attack_movement);
1709     CMP_OUT (nrof);
1710     CMP_OUT (level);
1711     CMP_OUT (direction);
1712     CMP_OUT (type);
1713     CMP_OUT (subtype);
1714     CMP_OUT (attacktype);
1715    
1716     for (i = 0; i < NROFATTACKS; i++)
1717 root 1.12 if (op->resist[i] != tmp->resist[i])
1718     f.put (resist_save[i], op->resist[i]);
1719 root 1.1
1720     CMP_OUT (path_attuned);
1721     CMP_OUT (path_repelled);
1722     CMP_OUT (path_denied);
1723     CMP_OUT (material);
1724     CMP_OUT (materialname);
1725     CMP_OUT (value);
1726     CMP_OUT (carrying);
1727     CMP_OUT (weight);
1728     CMP_OUT (invisible);
1729     CMP_OUT (state);
1730     CMP_OUT (magic);
1731     CMP_OUT (last_heal);
1732     CMP_OUT (last_sp);
1733     CMP_OUT (last_grace);
1734     CMP_OUT (last_eat);
1735     CMP_OUT (glow_radius);
1736    
1737     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1738     f.put (KW_connected, i);
1739    
1740     CMP_OUT (randomitems);
1741     CMP_OUT2 (container, weight_limit);
1742    
1743     CMP_OUT (run_away);
1744     CMP_OUT (pick_up);
1745     CMP_OUT (will_apply);
1746     CMP_OUT (smoothlevel);
1747     CMP_OUT (weapontype);
1748     CMP_OUT (tooltype);
1749     CMP_OUT (elevation);
1750     CMP_OUT (client_type);
1751     CMP_OUT (item_power);
1752     CMP_OUT (duration);
1753     CMP_OUT (range);
1754     CMP_OUT (range_modifier);
1755     CMP_OUT (duration_modifier);
1756     CMP_OUT (dam_modifier);
1757     CMP_OUT (gen_sp_armour);
1758    
1759     CMP_OUT (move_type);
1760     CMP_OUT (move_block);
1761     CMP_OUT (move_allow);
1762     CMP_OUT (move_on);
1763     CMP_OUT (move_off);
1764     CMP_OUT (move_slow);
1765     CMP_OUT (move_slow_penalty);
1766    
1767     if (!COMPARE_FLAGS (op, tmp))
1768     for (i = 0; i <= NUM_FLAGS; i++)
1769 root 1.12 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1770     f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0");
1771 root 1.1
1772     /* Save body locations */
1773     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1774     if (op->body_info[i] != tmp->body_info[i])
1775     f.put (body_locations[i].save_name, op->body_info[i]);
1776     }
1777    
1778     /*
1779     * Dumps all variables in an object to a file.
1780     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1781     * the only place this is not set is when saving the player.
1782     * If bit 1 of flag is set, don't remove the object after save. As of now,
1783     * all of the callers are setting this.
1784     */
1785    
1786     void
1787 root 1.12 save_object (object_freezer & fp, object *op, int flag)
1788 root 1.1 {
1789     archetype *at;
1790     object *tmp, *old;
1791    
1792     /* Even if the object does have an owner, it would seem that we should
1793     * still save it.
1794     */
1795 root 1.13 if (op->owner)
1796 root 1.1 return;
1797    
1798     /* If it is unpaid and we don't want to save those, just return. */
1799     if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1800     return;
1801    
1802     if ((at = op->arch) == NULL)
1803     at = empty_archetype;
1804    
1805     fp.put (KW_arch, at->name);
1806    
1807     put (fp, op, &at->clone);
1808    
1809     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1810    
1811     old = NULL;
1812    
1813     if (flag & 2)
1814     for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1815     save_object (fp, tmp, flag);
1816     else
1817     /* Slightly different logic because tmp/op will be removed by
1818     * the save_object we call. So we just keep looking at op->inv
1819     * until there is nothing left. In theory, the variable old
1820     * should not be needed, as recursive loops shouldn't happen.
1821     */
1822     while ((tmp = op->inv) != NULL)
1823     {
1824     if (old == tmp)
1825     {
1826     LOG (llevError, " Recursive loop in inventory\n");
1827     break;
1828     }
1829    
1830     save_object (fp, tmp, flag);
1831     old = tmp;
1832     }
1833    
1834     if (!(flag & 2))
1835     {
1836     remove_ob (op);
1837     free_object (op);
1838     }
1839    
1840     fp.put (op);
1841     fprintf (fp, "end\n");
1842     }