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Revision: 1.14
Committed: Tue Sep 12 19:20:06 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +7 -35 lines
Log Message:
- improve assign to prepend "..."
- make more use of assign
- implement op->debug_desc() and make some more use of it

File Contents

# User Rev Content
1 root 1.12
2 root 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22     The authors can be reached via e-mail at crossfire-devel@real-time.com
23     */
24    
25     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26     sub/add_weight will transcend the environment updating the carrying
27     variable. */
28    
29    
30     #include <global.h>
31     #include <loader.h>
32     #include <newserver.h>
33     #include <sproto.h>
34    
35     /* Maps the MOVE_* values to names */
36 root 1.12 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 root 1.1
38     /* This table is only necessary to convert objects that existed before the
39     * spell object conversion to the new object. It was not practical
40     * to go through every mapping looking for every potion, rod, wand, etc
41     * that had a sp set and update to the new value. So this maps the
42     * old spell numbers to the name of the new archs.
43     * If you are adding a new spell, you should not modify this - you
44     * new spell won't have been used, and thus won't have any legacy object.
45     * NULL entries in this table are valid - to denote objects that should
46     * not be updated for whatever reason.
47     */
48     const char *spell_mapping[] = {
49 root 1.12 "spell_magic_bullet", /* 0 */
50     "spell_small_fireball", /* 1 */
51     "spell_medium_fireball", /* 2 */
52     "spell_large_fireball", /* 3 */
53     "spell_burning_hands", /* 4 */
54     "spell_sm_lightning", /* 5 */
55     "spell_large_lightning", /* 6 */
56     "spell_magic_missile", /* 7 */
57     "spell_create_bomb", /* 8 */
58     "spell_summon_golem", /* 9 */
59     "spell_summon_fire_elemental", /* 10 */
60     "spell_summon_earth_elemental", /* 11 */
61     "spell_summon_water_elemental", /* 12 */
62     "spell_summon_air_elemental", /* 13 */
63     "spell_dimension_door", /* 14 */
64     "spell_create_earth_wall", /* 15 */
65     "spell_paralyze", /* 16 */
66     "spell_icestorm", /* 17 */
67     "spell_magic_mapping", /* 18 */
68     "spell_turn_undead", /* 19 */
69     "spell_fear", /* 20 */
70     "spell_poison_cloud", /* 21 */
71     "spell_wonder", /* 22 */
72     "spell_destruction", /* 23 */
73     "spell_perceive_self", /* 24 */
74     "spell_word_of_recall", /* 25 */
75     "spell_invisible", /* 26 */
76     "spell_invisible_to_undead", /* 27 */
77     "spell_probe", /* 28 */
78     "spell_lg_magic_bullet", /* 29 */
79     "spell_improved_invisibility", /* 30 */
80     "spell_holy_word", /* 31 */
81     "spell_minor_healing", /* 32 */
82     "spell_medium_healing", /* 33 */
83     "spell_major_healing", /* 34 */
84     "spell_heal", /* 35 */
85     "spell_create_food", /* 36 */
86     "spell_earth_to_dust", /* 37 */
87     "spell_armour", /* 38 */
88     "spell_strength", /* 39 */
89     "spell_dexterity", /* 40 */
90     "spell_constitution", /* 41 */
91     "spell_charisma", /* 42 */
92     "spell_create_fire_wall", /* 43 */
93     "spell_create_frost_wall", /* 44 */
94     "spell_protection_from_cold", /* 45 */
95     "spell_protection_from_electricity", /* 46 */
96     "spell_protection_from_fire", /* 47 */
97     "spell_protection_from_poison", /* 48 */
98     "spell_protection_from_slow", /* 49 */
99     "spell_protection_from_paralysis", /* 50 */
100     "spell_protection_from_draining", /* 51 */
101     "spell_protection_from_magic", /* 52 */
102     "spell_protection_from_attack", /* 53 */
103     "spell_levitate", /* 54 */
104     "spell_small_speedball", /* 55 */
105     "spell_large_speedball", /* 56 */
106     "spell_hellfire", /* 57 */
107     "spell_dragonbreath", /* 58 */
108     "spell_large_icestorm", /* 59 */
109     "spell_charging", /* 60 */
110     "spell_polymorph", /* 61 */
111     "spell_cancellation", /* 62 */
112     "spell_confusion", /* 63 */
113     "spell_mass_confusion", /* 64 */
114     "spell_summon_pet_monster", /* 65 */
115     "spell_slow", /* 66 */
116     "spell_regenerate_spellpoints", /* 67 */
117     "spell_cure_poison", /* 68 */
118     "spell_protection_from_confusion", /* 69 */
119     "spell_protection_from_cancellation", /* 70 */
120     "spell_protection_from_depletion", /* 71 */
121     "spell_alchemy", /* 72 */
122     "spell_remove_curse", /* 73 */
123     "spell_remove_damnation", /* 74 */
124     "spell_identify", /* 75 */
125     "spell_detect_magic", /* 76 */
126     "spell_detect_monster", /* 77 */
127     "spell_detect_evil", /* 78 */
128     "spell_detect_curse", /* 79 */
129     "spell_heroism", /* 80 */
130     "spell_aggravation", /* 81 */
131     "spell_firebolt", /* 82 */
132     "spell_frostbolt", /* 83 */
133     "spell_shockwave", /* 84 */
134     "spell_color_spray", /* 85 */
135     "spell_haste", /* 86 */
136     "spell_face_of_death", /* 87 */
137     "spell_ball_lightning", /* 88 */
138     "spell_meteor_swarm", /* 89 */
139     "spell_comet", /* 90 */
140     "spell_mystic_fist", /* 91 */
141     "spell_raise_dead", /* 92 */
142     "spell_resurrection", /* 93 */
143     "spell_reincarnation", /* 94 */
144     "spell_immunity_to_cold", /* 95 */
145     "spell_immunity_to_electricity", /* 96 */
146     "spell_immunity_to_fire", /* 97 */
147     "spell_immunity_to_poison", /* 98 */
148     "spell_immunity_to_slow", /* 99 */
149     "spell_immunity_to_paralysis", /* 100 */
150     "spell_immunity_to_draining", /* 101 */
151     "spell_immunity_to_magic", /* 102 */
152     "spell_immunity_to_attack", /* 103 */
153     "spell_invulnerability", /* 104 */
154     "spell_defense", /* 105 */
155     "spell_rune_of_fire", /* 106 */
156     "spell_rune_of_frost", /* 107 */
157     "spell_rune_of_shocking", /* 108 */
158     "spell_rune_of_blasting", /* 109 */
159     "spell_rune_of_death", /* 110 */
160     "spell_marking_rune", /* 111 */
161     "spell_build_director", /* 112 */
162     "spell_create_pool_of_chaos", /* 113 */
163     "spell_build_bullet_wall", /* 114 */
164     "spell_build_lightning_wall", /* 115 */
165     "spell_build_fireball_wall", /* 116 */
166     "spell_magic_rune", /* 117 */
167     "spell_rune_of_magic_drain", /* 118 */
168     "spell_antimagic_rune", /* 119 */
169     "spell_rune_of_transference", /* 120 */
170     "spell_transference", /* 121 */
171     "spell_magic_drain", /* 122 */
172     "spell_counterspell", /* 123 */
173     "spell_disarm", /* 124 */
174     "spell_cure_confusion", /* 125 */
175     "spell_restoration", /* 126 */
176     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
177     "spell_counterwall", /* 128 */
178     "spell_cause_light_wounds", /* 129 */
179     "spell_cause_medium_wounds", /* 130 */
180     "spell_cause_heavy_wounds", /* 131 */
181     "spell_charm_monsters", /* 132 */
182     "spell_banishment", /* 133 */
183     "spell_create_missile", /* 134 */
184     "spell_show_invisible", /* 135 */
185     "spell_xray", /* 136 */
186     "spell_pacify", /* 137 */
187     "spell_summon_fog", /* 138 */
188     "spell_steambolt", /* 139 */
189     "spell_command_undead", /* 140 */
190     "spell_holy_orb", /* 141 */
191     "spell_summon_avatar", /* 142 */
192     "spell_holy_possession", /* 143 */
193     "spell_bless", /* 144 */
194     "spell_curse", /* 145 */
195     "spell_regeneration", /* 146 */
196     "spell_consecrate", /* 147 */
197     "spell_summon_cult_monsters", /* 148 */
198     "spell_cause_critical_wounds", /* 149 */
199     "spell_holy_wrath", /* 150 */
200     "spell_retributive_strike", /* 151 */
201     "spell_finger_of_death", /* 152 */
202     "spell_insect_plague", /* 153 */
203     "spell_call_holy_servant", /* 154 */
204     "spell_wall_of_thorns", /* 155 */
205     "spell_staff_to_snake", /* 156 */
206     "spell_light", /* 157 */
207     "spell_darkness", /* 158 */
208     "spell_nightfall", /* 159 */
209     "spell_daylight", /* 160 */
210     "spell_sunspear", /* 161 */
211     "spell_faery_fire", /* 162 */
212     "spell_cure_blindness", /* 163 */
213     "spell_dark_vision", /* 164 */
214     "spell_bullet_swarm", /* 165 */
215     "spell_bullet_storm", /* 166 */
216     "spell_cause_many_wounds", /* 167 */
217     "spell_small_snowstorm", /* 168 */
218     "spell_medium_snowstorm", /* 169 */
219     "spell_large_snowstorm", /* 170 */
220     "spell_cure_disease", /* 171 */
221     "spell_cause_red_death", /* 172 */
222     "spell_cause_flu", /* 173 */
223     "spell_cause_black_death", /* 174 */
224     "spell_cause_leprosy", /* 175 */
225     "spell_cause_smallpox", /* 176 */
226     "spell_cause_white_death", /* 177 */
227     "spell_cause_anthrax", /* 178 */
228     "spell_cause_typhoid", /* 179 */
229     "spell_mana_blast", /* 180 */
230     "spell_small_manaball", /* 181 */
231     "spell_medium_manaball", /* 182 */
232     "spell_large_manaball", /* 183 */
233     "spell_manabolt", /* 184 */
234     "spell_dancing_sword", /* 185 */
235     "spell_animate_weapon", /* 186 */
236     "spell_cause_cold", /* 187 */
237     "spell_divine_shock", /* 188 */
238     "spell_windstorm", /* 189 */
239     "spell_sanctuary", /* 190 */
240     "spell_peace", /* 191 */
241     "spell_spiderweb", /* 192 */
242     "spell_conflict", /* 193 */
243     "spell_rage", /* 194 */
244     "spell_forked_lightning", /* 195 */
245     "spell_poison_fog", /* 196 */
246     "spell_flaming_aura", /* 197 */
247     "spell_vitriol", /* 198 */
248     "spell_vitriol_splash", /* 199 */
249     "spell_iron_skin", /* 200 */
250     "spell_wrathful_eye", /* 201 */
251     "spell_town_portal", /* 202 */
252     "spell_missile_swarm", /* 203 */
253     "spell_cause_rabies", /* 204 */
254     "spell_glyph", /* 205 */
255     NULL
256 root 1.1 };
257    
258     extern int arch_init;
259    
260     /* This function checks the object after it has been loaded (when we
261     * get the 'end' in the input stream). This function can be used to
262     * deal with legacy objects where fields may have changed. It can also be used
263     * to check for objects to make sure there are no common errors.
264     */
265 root 1.12 static void
266     check_loaded_object (object *op)
267     {
268     int ip;
269 root 1.1
270 root 1.12 /* We do some specialized handling to handle legacy cases of name_pl.
271     * If the object doesn't have a name_pl, we just use the object name -
272     * this isn't perfect (things won't be properly pluralized), but works to
273     * that degree (5 heart is still quite understandable). But the case we
274     * also have to catch is if this object is not using the normal name for
275     * the object. In that case, we also want to use the loaded name.
276     * Otherwise, what happens is that the the plural name will lose
277     * information (appear as just 'hearts' and not 'goblins heart')
278     */
279     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
280     op->name_pl = NULL;
281 root 1.1
282 root 1.12 if (!op->name_pl)
283     op->name_pl = op->name;
284 root 1.1
285 root 1.12 /* objects now have a materialname. try to patch it in */
286     if (!(IS_WEAPON (op) && op->level > 0))
287     {
288     if (op->map != NULL)
289     set_materialname (op, op->map->difficulty, NULL);
290     else
291     set_materialname (op, 5, NULL);
292 root 1.1 }
293 root 1.12 /* only do these when program is first run - a bit
294     * excessive to do this at every run - most of this is
295     * really just to catch any errors - program will still run, but
296     * not in the ideal fashion.
297     */
298     if ((op->type == WEAPON || op->type == BOW) && arch_init)
299     {
300     if (!op->skill)
301     {
302 root 1.14 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
303 root 1.12 }
304     else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
305     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
306     {
307 root 1.14 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
308 root 1.1 }
309     }
310    
311 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
312     * really does for many objects. Need to catch any in maps
313     * that may have an old value.
314     */
315     if ((op->type == WEAPON) ||
316     (op->type == ARMOUR) || (op->type == HELMET) ||
317     (op->type == SHIELD) || (op->type == RING) ||
318     (op->type == BOOTS) || (op->type == GLOVES) ||
319     (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
320     {
321     if (op->last_heal)
322     {
323 root 1.14 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 root 1.12 op->gen_sp_armour = op->last_heal;
325     op->last_heal = 0;
326 root 1.1 }
327 root 1.12 if (editor)
328     ip = 0;
329     else
330     ip = calc_item_power (op, 0);
331     /* Legacy objects from before item power was in the game */
332     if (!op->item_power && ip)
333     {
334     if (ip > 3)
335     {
336 root 1.14 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
337 root 1.1 }
338 root 1.12 op->item_power = ip;
339 root 1.1 }
340 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
341     * something that has item_power 1 is probably just fine if our calculated
342     * value is 1 or 2 - these values are small enough that hard to be precise.
343     * similarly, it item_power is 0, the first check will always pass,
344     * but not the second one.
345     */
346     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
347     {
348 root 1.14 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
349 root 1.1 }
350    
351     }
352 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
353     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
354     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
356     {
357     object *tmp;
358    
359     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
360     * in that spell was stored in sp.
361     */
362     tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
363     insert_ob_in_ob (tmp, op);
364     op->randomitems = NULL; /* So another spell isn't created for this object */
365 root 1.1 }
366 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367 root 1.1
368 root 1.12 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
369     {
370     object *tmp;
371 root 1.1
372 root 1.12 tmp = get_archetype_by_object_name (op->slaying);
373     insert_ob_in_ob (tmp, op);
374     op->randomitems = NULL; /* So another spell isn't created for this object */
375     /* without this, value is all screwed up */
376     op->value = op->arch->clone.value * op->inv->value;
377 root 1.1 }
378    
379 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
380     {
381     if (op->stats.hp > op->stats.maxhp)
382 root 1.14 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
383 root 1.1
384 root 1.12 /* The archs just need to be updated for this */
385     if (op->move_type == 0)
386     op->move_type = MOVE_WALK;
387 root 1.1 }
388 root 1.14
389 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
390     {
391     /* Object will duplicate it's content as part of the
392     * generation process. To do this, we must flag inventory
393     * so it remains unevaluated concerning the randomitems and
394     * the living (a demonlord shouldn't cast from inside generator!)
395     */
396     flag_inv (op, FLAG_IS_A_TEMPLATE);
397 root 1.1 }
398    
399 root 1.12 /* Handle player movers. We use move_type for player movers
400     * because they operate on their own time (move_on
401     * would potentially cause them to be triggered when someone steps
402     * on them). If move_type is set, presume person knows what they
403     * are doing, otherwise, set move_type based on maxhp value.
404     */
405     if (op->type == PLAYERMOVER)
406     {
407     if (!op->move_type)
408     {
409     if (op->stats.maxhp)
410     {
411     op->move_type = MOVE_ALL;
412     op->stats.maxhp = 0;
413     }
414     else
415     {
416     op->move_type = MOVE_WALK;
417 root 1.1 }
418     }
419     }
420    
421     }
422    
423     static void
424 root 1.12 set_move (MoveType & mt, const char *str)
425 root 1.1 {
426     if (!str)
427     {
428     mt = 0;
429     return;
430     }
431    
432     if (isdigit (*str))
433     {
434     mt = atoi (str);
435     return;
436     }
437    
438     mt = 0;
439    
440 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 root 1.1 {
442     if (!strcasecmp (str, "all"))
443     mt |= MOVE_ALL;
444     else
445     {
446     int i, negate = 0;
447    
448     if (*str == '-')
449     {
450     negate = 1;
451     str++;
452     }
453    
454 root 1.12 for (i = 0; move_name[i]; i++)
455 root 1.1 {
456 root 1.12 if (!strcasecmp (move_name[i], str))
457 root 1.1 {
458     if (negate)
459     mt &= ~(1 << i);
460     else
461     mt |= (1 << i);
462    
463     break;
464     }
465     }
466    
467 root 1.12 if (!move_name[i])
468 root 1.1 {
469     /* fly is a special case - covers both fly_low and
470     * fly_high - since it doesn't match to a specific
471     * single bit, have to special case it.
472     */
473     if (!strcasecmp (str, "flying"))
474     {
475     if (negate)
476     mt &= ~MOVE_FLYING;
477     else
478     mt |= MOVE_FLYING;
479     }
480     else
481     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
482     }
483     }
484     }
485     }
486    
487     #define GET_FLAG(op,flag) \
488     if (thawer.get_sint32 ()) \
489     SET_FLAG (op, flag); \
490     else \
491     CLEAR_FLAG (op, flag) \
492    
493 root 1.12 int
494     parse_object (object *op, object_thawer & thawer, int map_flags)
495 root 1.1 {
496     bool ismore = 0;
497 root 1.9 object *op_inv = op->inv;
498 root 1.1
499     for (;;)
500     {
501     keyword kw = thawer.get_kv ();
502    
503     switch (kw)
504     {
505 root 1.12 case KW_Object: // uppercase alias
506     case KW_object:
507     thawer.get (op->name);
508    
509     if (op->arch != NULL)
510     op->arch->name = op->name;
511    
512     break;
513    
514     case KW_oid:
515     thawer.get (op, thawer.get_sint32 ());
516     break;
517    
518     case KW_name:
519     thawer.get (op->name);
520     break;
521     case KW_name_pl:
522     thawer.get (op->name_pl);
523     break;
524     case KW_title:
525     thawer.get (op->title);
526     break;
527     case KW_custom_name:
528     thawer.get (op->custom_name);
529     break;
530     case KW_attach:
531     thawer.get_ornull (op->attach);
532     break;
533     case KW_skill:
534     thawer.get_ornull (op->skill);
535     break;
536     case KW_race:
537     thawer.get_ornull (op->race);
538     break;
539     case KW_slaying:
540     thawer.get_ornull (op->slaying);
541     break;
542 root 1.1
543 root 1.12 case KW_arch:
544     {
545     const char *str = thawer.get_str ();
546 root 1.1
547 root 1.12 if (op->arch)
548     {
549     /* If op->arch has been set, then this new object
550     * must be part of the inventory. So process
551     * appropriately.
552     */
553     archetype *arch = find_archetype (str);
554    
555     object *tmp;
556    
557     if (arch != NULL)
558     tmp = arch_to_object (arch);
559     else
560     {
561     tmp = get_object ();
562     /* record the name of the broken object */
563     tmp->name = str;
564     }
565    
566     parse_object (tmp, thawer, map_flags);
567    
568     if (tmp->arch)
569     {
570     // was: insert_ob_in_ob (tmp, op);
571     // but manually adding it can improve map loading times a lot
572     // also, appending instead of prepending keeps the
573     // save ordering the same between repeated load/saves.
574     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575     CLEAR_FLAG (tmp, FLAG_REMOVED);
576    
577     if (!op_inv)
578     {
579     op->inv = tmp;
580     tmp->above = 0;
581     }
582     else
583     {
584     while (op_inv->below)
585     op_inv = op_inv->below;
586    
587     op_inv->below = tmp;
588     tmp->above = op_inv;
589     }
590    
591     tmp->below = 0;
592     tmp->env = op;
593     op_inv = tmp;
594     }
595     else
596     {
597     LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598     free_object (tmp);
599     }
600     }
601     else
602     {
603     /* This is the actual archetype definition then */
604     op->arch = find_archetype (str);
605    
606     if (op->arch != NULL)
607     copy_object (&op->arch->clone, op);
608     else if (!arch_init)
609     /* record the name of the broken object */
610     op->name = str;
611     }
612     }
613     break;
614 root 1.1
615 root 1.12 case KW_other_arch:
616     op->other_arch = find_archetype (thawer.get_str ());
617     break;
618 root 1.1
619 root 1.12 case KW_animation:
620     {
621     const char *str = thawer.get_str ();
622 root 1.1
623 root 1.12 if (!str)
624     {
625     op->animation_id = 0;
626     CLEAR_FLAG (op, FLAG_ANIMATE);
627     }
628     else
629     {
630     op->animation_id = find_animation (str);
631     SET_FLAG (op, FLAG_ANIMATE);
632     }
633     }
634 root 1.1
635 root 1.12 break;
636 root 1.1
637 root 1.12 case KW_last_heal:
638     thawer.get (op->last_heal);
639     break;
640     case KW_last_sp:
641     thawer.get (op->last_sp);
642     break;
643     case KW_last_grace:
644     thawer.get (op->last_grace);
645     break;
646     case KW_last_eat:
647     thawer.get (op->last_eat);
648     break;
649     case KW_speed_left:
650     thawer.get (op->speed_left);
651     break;
652 root 1.1
653 root 1.12 case KW_speed:
654     thawer.get (op->speed);
655 root 1.1
656 root 1.12 //TODO: maybe do in check_object
657     if (!(map_flags & MAP_STYLE))
658 root 1.1 {
659 root 1.12 if (op->speed < 0)
660     op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
661 root 1.1
662 root 1.12 update_ob_speed (op);
663 root 1.1 }
664    
665 root 1.12 break;
666 root 1.1
667 root 1.12 case KW_slow_move:
668     op->move_slow |= MOVE_WALK;
669     thawer.get (op->move_slow_penalty);
670     break;
671    
672     case KW_face:
673     op->face = &new_faces[FindFace (thawer.get_str (), 0)];
674     break;
675    
676     case KW_x:
677     thawer.get (op->x);
678     break;
679     case KW_y:
680     thawer.get (op->y);
681     break;
682     case KW_Str: // uppercase alias
683     case KW_str:
684     thawer.get (op->stats.Str);
685     break;
686     case KW_Dex: // uppercase alias
687     case KW_dex:
688     thawer.get (op->stats.Dex);
689     break;
690     case KW_Con: // uppercase alias
691     case KW_con:
692     thawer.get (op->stats.Con);
693     break;
694     case KW_Wis: // uppercase alias
695     case KW_wis:
696     thawer.get (op->stats.Wis);
697     break;
698     case KW_Cha: // uppercase alias
699     case KW_cha:
700     thawer.get (op->stats.Cha);
701     break;
702     case KW_Int: // uppercase alias
703     case KW_int:
704     thawer.get (op->stats.Int);
705     break;
706     case KW_Pow: // uppercase alias
707     case KW_pow:
708     thawer.get (op->stats.Pow);
709     break;
710     case KW_hp:
711     thawer.get (op->stats.hp);
712     break;
713     case KW_maxhp:
714     thawer.get (op->stats.maxhp);
715     break;
716     case KW_sp:
717     thawer.get (op->stats.sp);
718     break;
719     case KW_maxsp:
720     thawer.get (op->stats.maxsp);
721     break;
722     case KW_grace:
723     thawer.get (op->stats.grace);
724     break;
725     case KW_maxgrace:
726     thawer.get (op->stats.maxgrace);
727     break;
728    
729     case KW_exp:
730     thawer.get (op->stats.exp);
731     break;
732     case KW_perm_exp:
733     thawer.get (op->perm_exp);
734     break;
735     case KW_food:
736     thawer.get (op->stats.food);
737     break;
738     case KW_dam:
739     thawer.get (op->stats.dam);
740     break;
741     case KW_wc:
742     thawer.get (op->stats.wc);
743     break;
744     case KW_ac:
745     thawer.get (op->stats.ac);
746     break;
747     case KW_nrof:
748     thawer.get (op->nrof);
749     break;
750     case KW_level:
751     thawer.get (op->level);
752     break;
753     case KW_direction:
754     thawer.get (op->direction);
755     break;
756     case KW_type:
757     thawer.get (op->type);
758     break;
759     case KW_subtype:
760     thawer.get (op->subtype);
761     break;
762     case KW_value:
763     thawer.get (op->value);
764     break;
765     case KW_weight:
766     thawer.get (op->weight);
767     break;
768     case KW_carrying:
769     thawer.get (op->carrying);
770     break;
771     case KW_attacktype:
772     thawer.get (op->attacktype);
773     break;
774     case KW_path_attuned:
775     thawer.get (op->path_attuned);
776     break;
777     case KW_path_repelled:
778     thawer.get (op->path_repelled);
779     break;
780     case KW_path_denied:
781     thawer.get (op->path_denied);
782     break;
783     case KW_invisible:
784     thawer.get (op->invisible);
785     break;
786     case KW_magic:
787     thawer.get (op->magic);
788     break;
789     case KW_state:
790     thawer.get (op->state);
791     break;
792     case KW_move_slow_penalty:
793     thawer.get (op->move_slow_penalty);
794     break;
795     case KW_material:
796     thawer.get (op->material);
797     break;
798     case KW_materialname:
799     thawer.get (op->materialname);
800     break;
801    
802     /* These are the new values */
803     case KW_move_block:
804     set_move (op->move_block, thawer.get_str ());
805     break;
806     case KW_move_allow:
807     set_move (op->move_allow, thawer.get_str ());
808     break;
809     case KW_move_type:
810     set_move (op->move_type, thawer.get_str ());
811     break;
812     case KW_move_on:
813     set_move (op->move_on, thawer.get_str ());
814     break;
815     case KW_move_off:
816     set_move (op->move_off, thawer.get_str ());
817     break;
818     case KW_move_slow:
819     set_move (op->move_slow, thawer.get_str ());
820     break;
821 root 1.1
822 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
823     case KW_no_pass:
824     {
825     if (thawer.get_sint32 ())
826     op->move_block = MOVE_ALL;
827     else
828     op->move_block = 0;
829     }
830 root 1.1
831 root 1.12 break;
832 root 1.1
833 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
834     case KW_walk_on:
835     {
836     if (thawer.get_sint32 ())
837     op->move_on |= MOVE_WALK;
838     else
839     op->move_on &= ~MOVE_WALK;
840     }
841 root 1.1
842 root 1.12 break;
843 root 1.1
844 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
845     case KW_walk_off:
846 root 1.1 {
847 root 1.12 if (thawer.get_sint32 ())
848     op->move_off |= MOVE_WALK;
849     else
850     op->move_off &= ~MOVE_WALK;
851     }
852     break;
853 root 1.1
854 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
855     case KW_fly_on:
856     {
857     if (thawer.get_sint32 ())
858     op->move_on |= MOVE_FLY_LOW;
859     else
860     op->move_on &= ~MOVE_FLY_LOW;
861 root 1.1 }
862 root 1.12 break;
863 root 1.1
864 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
865     case KW_fly_off:
866     {
867     if (thawer.get_sint32 ())
868     op->move_off |= MOVE_FLY_LOW;
869     else
870     op->move_off &= ~MOVE_FLY_LOW;
871     }
872     break;
873 root 1.1
874 root 1.12 //TODO: remove these after convertign archetypes
875     case KW_can_use_wand:
876     GET_FLAG (op, FLAG_USE_RANGE);
877     break;
878 root 1.1
879 root 1.12 /* These are all legacy - any new objects should use the move_ .. values */
880     case KW_flying:
881     {
882     if (thawer.get_sint32 ())
883     op->move_type |= MOVE_FLY_LOW;
884     else
885     op->move_type &= ~MOVE_FLY_LOW;
886     }
887     break;
888 root 1.1
889    
890 root 1.12 case KW_identified:
891     GET_FLAG (op, FLAG_IDENTIFIED);
892     //TODO: move to check_object or so
893     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
894     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
895 root 1.1
896 root 1.12 break;
897 root 1.1
898 root 1.12 case KW_wiz:
899     GET_FLAG (op, FLAG_WIZ);
900     //TODO: move to check_object
901     if (QUERY_FLAG (op, FLAG_WIZ))
902     {
903     SET_FLAG (op, FLAG_WAS_WIZ);
904     SET_FLAG (op, FLAG_WIZPASS);
905     SET_FLAG (op, FLAG_WIZCAST);
906     }
907 root 1.1 else
908 root 1.12 {
909     CLEAR_FLAG (op, FLAG_WIZPASS);
910     CLEAR_FLAG (op, FLAG_WIZCAST);
911     }
912     break;
913 root 1.1
914 root 1.12 case KW_friendly:
915     GET_FLAG (op, FLAG_FRIENDLY);
916     //TODO: move to check_object or so
917     if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
918     add_friendly_object (op);
919     break;
920    
921     case KW_monster:
922     GET_FLAG (op, FLAG_MONSTER);
923     break;
924     case KW_neutral:
925     GET_FLAG (op, FLAG_NEUTRAL);
926     break;
927     case KW_no_attack:
928     GET_FLAG (op, FLAG_NO_ATTACK);
929     break;
930     case KW_no_damage:
931     GET_FLAG (op, FLAG_NO_DAMAGE);
932     break;
933     case KW_generator:
934     GET_FLAG (op, FLAG_GENERATOR);
935     break;
936     case KW_use_content_on_gen:
937     GET_FLAG (op, FLAG_CONTENT_ON_GEN);
938     break;
939     case KW_is_thrown:
940     GET_FLAG (op, FLAG_IS_THROWN);
941     break;
942     case KW_auto_apply:
943     GET_FLAG (op, FLAG_AUTO_APPLY);
944     break;
945     case KW_treasure:
946     GET_FLAG (op, FLAG_TREASURE);
947     break;
948     case KW_see_invisible:
949     GET_FLAG (op, FLAG_SEE_INVISIBLE);
950     break;
951     case KW_can_roll:
952     GET_FLAG (op, FLAG_CAN_ROLL);
953     break;
954     case KW_overlay_floor:
955     GET_FLAG (op, FLAG_OVERLAY_FLOOR);
956     break;
957     case KW_is_turnable:
958     GET_FLAG (op, FLAG_IS_TURNABLE);
959     break;
960     case KW_is_used_up:
961     GET_FLAG (op, FLAG_IS_USED_UP);
962     break;
963     case KW_alive:
964     GET_FLAG (op, FLAG_ALIVE);
965     break;
966     case KW_applied:
967     GET_FLAG (op, FLAG_APPLIED);
968     break;
969     case KW_unpaid:
970     GET_FLAG (op, FLAG_UNPAID);
971     break;
972     case KW_is_animated:
973     GET_FLAG (op, FLAG_ANIMATE);
974     break;
975     case KW_no_pick:
976     GET_FLAG (op, FLAG_NO_PICK);
977     break;
978     case KW_reflecting:
979     GET_FLAG (op, FLAG_REFLECTING);
980     break;
981     case KW_changing:
982     GET_FLAG (op, FLAG_CHANGING);
983     break;
984     case KW_splitting:
985     GET_FLAG (op, FLAG_SPLITTING);
986     break;
987     case KW_hitback:
988     GET_FLAG (op, FLAG_HITBACK);
989     break;
990     case KW_startequip:
991     GET_FLAG (op, FLAG_STARTEQUIP);
992     break;
993     case KW_blocksview:
994     GET_FLAG (op, FLAG_BLOCKSVIEW);
995     break;
996     case KW_undead:
997     GET_FLAG (op, FLAG_UNDEAD);
998     break;
999     case KW_scared:
1000     GET_FLAG (op, FLAG_SCARED);
1001     break;
1002     case KW_unaggressive:
1003     GET_FLAG (op, FLAG_UNAGGRESSIVE);
1004     break;
1005     case KW_reflect_missile:
1006     GET_FLAG (op, FLAG_REFL_MISSILE);
1007     break;
1008     case KW_reflect_spell:
1009     GET_FLAG (op, FLAG_REFL_SPELL);
1010     break;
1011     case KW_no_magic:
1012     GET_FLAG (op, FLAG_NO_MAGIC);
1013     break;
1014     case KW_no_drop:
1015     GET_FLAG (op, FLAG_NO_DROP);
1016     break;
1017     case KW_random_movement:
1018     GET_FLAG (op, FLAG_RANDOM_MOVE);
1019     break;
1020     case KW_was_wiz:
1021     GET_FLAG (op, FLAG_WAS_WIZ);
1022     break;
1023     case KW_no_fix_player:
1024     GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1025     break;
1026     case KW_is_lightable:
1027     GET_FLAG (op, FLAG_IS_LIGHTABLE);
1028     break;
1029     case KW_tear_down:
1030     GET_FLAG (op, FLAG_TEAR_DOWN);
1031     break;
1032     case KW_can_use_shield:
1033     GET_FLAG (op, FLAG_USE_SHIELD);
1034     break;
1035     case KW_can_cast_spell:
1036     GET_FLAG (op, FLAG_CAST_SPELL);
1037     break;
1038     case KW_can_use_scroll:
1039     GET_FLAG (op, FLAG_USE_SCROLL);
1040     break;
1041     case KW_can_use_range:
1042     GET_FLAG (op, FLAG_USE_RANGE);
1043     break;
1044     case KW_can_use_bow:
1045     GET_FLAG (op, FLAG_USE_BOW);
1046     break;
1047     case KW_can_use_armour:
1048     GET_FLAG (op, FLAG_USE_ARMOUR);
1049     break;
1050     case KW_can_use_weapon:
1051     GET_FLAG (op, FLAG_USE_WEAPON);
1052     break;
1053     case KW_can_use_ring:
1054     GET_FLAG (op, FLAG_USE_RING);
1055     break;
1056     case KW_has_ready_bow:
1057     GET_FLAG (op, FLAG_READY_BOW);
1058     break;
1059     case KW_xrays:
1060     GET_FLAG (op, FLAG_XRAYS);
1061     break;
1062     case KW_is_floor:
1063     GET_FLAG (op, FLAG_IS_FLOOR);
1064     break;
1065     case KW_lifesave:
1066     GET_FLAG (op, FLAG_LIFESAVE);
1067     break;
1068     case KW_no_strength:
1069     GET_FLAG (op, FLAG_NO_STRENGTH);
1070     break;
1071     case KW_sleep:
1072     GET_FLAG (op, FLAG_SLEEP);
1073     break;
1074     case KW_stand_still:
1075     GET_FLAG (op, FLAG_STAND_STILL);
1076     break;
1077     case KW_random_move:
1078     GET_FLAG (op, FLAG_RANDOM_MOVE);
1079     break;
1080     case KW_only_attack:
1081     GET_FLAG (op, FLAG_ONLY_ATTACK);
1082     break;
1083     case KW_activate_on_push:
1084     GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1085     break;
1086     case KW_activate_on_release:
1087     GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1088     break;
1089     case KW_confused:
1090     GET_FLAG (op, FLAG_CONFUSED);
1091     break;
1092     case KW_stealth:
1093     GET_FLAG (op, FLAG_STEALTH);
1094     break;
1095     case KW_cursed:
1096     GET_FLAG (op, FLAG_CURSED);
1097     break;
1098     case KW_damned:
1099     GET_FLAG (op, FLAG_DAMNED);
1100     break;
1101     case KW_see_anywhere:
1102     GET_FLAG (op, FLAG_SEE_ANYWHERE);
1103     break;
1104     case KW_known_magical:
1105     GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1106     break;
1107     case KW_known_cursed:
1108     GET_FLAG (op, FLAG_KNOWN_CURSED);
1109     break;
1110     case KW_can_use_skill:
1111     GET_FLAG (op, FLAG_CAN_USE_SKILL);
1112     break;
1113     case KW_been_applied:
1114     GET_FLAG (op, FLAG_BEEN_APPLIED);
1115     break;
1116     case KW_has_ready_scroll:
1117     GET_FLAG (op, FLAG_READY_SCROLL);
1118     break;
1119     case KW_can_use_rod:
1120     GET_FLAG (op, FLAG_USE_ROD);
1121     break;
1122     case KW_can_use_horn:
1123     GET_FLAG (op, FLAG_USE_HORN);
1124     break;
1125     case KW_unique:
1126     GET_FLAG (op, FLAG_UNIQUE);
1127     break;
1128     case KW_make_invisible:
1129     GET_FLAG (op, FLAG_MAKE_INVIS);
1130     break;
1131     case KW_inv_locked:
1132     GET_FLAG (op, FLAG_INV_LOCKED);
1133     break;
1134     case KW_is_wooded:
1135     GET_FLAG (op, FLAG_IS_WOODED);
1136     break;
1137     case KW_is_hilly:
1138     GET_FLAG (op, FLAG_IS_HILLY);
1139     break;
1140     case KW_is_water:
1141     GET_FLAG (op, FLAG_IS_WATER);
1142     break;
1143     case KW_has_ready_skill:
1144     GET_FLAG (op, FLAG_READY_SKILL);
1145     break;
1146     case KW_has_ready_weapon:
1147     GET_FLAG (op, FLAG_READY_WEAPON);
1148     break;
1149     case KW_no_skill_ident:
1150     GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1151     break;
1152     case KW_is_blind:
1153     GET_FLAG (op, FLAG_BLIND);
1154     break;
1155     case KW_can_see_in_dark:
1156     GET_FLAG (op, FLAG_SEE_IN_DARK);
1157     break;
1158     case KW_is_cauldron:
1159     GET_FLAG (op, FLAG_IS_CAULDRON);
1160     break;
1161     case KW_no_steal:
1162     GET_FLAG (op, FLAG_NO_STEAL);
1163     break;
1164     case KW_one_hit:
1165     GET_FLAG (op, FLAG_ONE_HIT);
1166     break;
1167     case KW_berserk:
1168     GET_FLAG (op, FLAG_BERSERK);
1169     break;
1170     case KW_is_buildable:
1171     GET_FLAG (op, FLAG_IS_BUILDABLE);
1172     break;
1173    
1174     case KW_armour:
1175     thawer.get (op->resist[ATNR_PHYSICAL]);
1176     break;
1177     case KW_resist_physical:
1178     thawer.get (op->resist[ATNR_PHYSICAL]);
1179     break;
1180     case KW_resist_magic:
1181     thawer.get (op->resist[ATNR_MAGIC]);
1182     break;
1183     case KW_resist_fire:
1184     thawer.get (op->resist[ATNR_FIRE]);
1185     break;
1186     case KW_resist_electricity:
1187     thawer.get (op->resist[ATNR_ELECTRICITY]);
1188     break;
1189     case KW_resist_cold:
1190     thawer.get (op->resist[ATNR_COLD]);
1191     break;
1192     case KW_resist_confusion:
1193     thawer.get (op->resist[ATNR_CONFUSION]);
1194     break;
1195     case KW_resist_acid:
1196     thawer.get (op->resist[ATNR_ACID]);
1197     break;
1198     case KW_resist_drain:
1199     thawer.get (op->resist[ATNR_DRAIN]);
1200     break;
1201     case KW_resist_weaponmagic:
1202     thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1203     break;
1204     case KW_resist_ghosthit:
1205     thawer.get (op->resist[ATNR_GHOSTHIT]);
1206     break;
1207     case KW_resist_poison:
1208     thawer.get (op->resist[ATNR_POISON]);
1209     break;
1210     case KW_resist_slow:
1211     thawer.get (op->resist[ATNR_SLOW]);
1212     break;
1213     case KW_resist_paralyze:
1214     thawer.get (op->resist[ATNR_PARALYZE]);
1215     break;
1216     case KW_resist_turn_undead:
1217     thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1218     break;
1219     case KW_resist_fear:
1220     thawer.get (op->resist[ATNR_FEAR]);
1221     break;
1222     case KW_resist_cancellation:
1223     thawer.get (op->resist[ATNR_CANCELLATION]);
1224     break;
1225     case KW_resist_deplete:
1226     thawer.get (op->resist[ATNR_DEPLETE]);
1227     break;
1228     case KW_resist_death:
1229     thawer.get (op->resist[ATNR_DEATH]);
1230     break;
1231     case KW_resist_chaos:
1232     thawer.get (op->resist[ATNR_CHAOS]);
1233     break;
1234     case KW_resist_counterspell:
1235     thawer.get (op->resist[ATNR_COUNTERSPELL]);
1236     break;
1237     case KW_resist_godpower:
1238     thawer.get (op->resist[ATNR_GODPOWER]);
1239     break;
1240     case KW_resist_holyword:
1241     thawer.get (op->resist[ATNR_HOLYWORD]);
1242     break;
1243     case KW_resist_blind:
1244     thawer.get (op->resist[ATNR_BLIND]);
1245     break;
1246     case KW_resist_internal:
1247     thawer.get (op->resist[ATNR_INTERNAL]);
1248     break;
1249     case KW_resist_life_stealing:
1250     thawer.get (op->resist[ATNR_LIFE_STEALING]);
1251     break;
1252     case KW_resist_disease:
1253     thawer.get (op->resist[ATNR_DISEASE]);
1254     break;
1255    
1256     case KW_luck:
1257     thawer.get (op->stats.luck);
1258     break;
1259     case KW_run_away:
1260     thawer.get (op->run_away);
1261     break;
1262     case KW_pick_up:
1263     thawer.get (op->pick_up);
1264     break;
1265     case KW_item_power:
1266     thawer.get (op->item_power);
1267     break;
1268     case KW_gen_sp_armour:
1269     thawer.get (op->gen_sp_armour);
1270     break;
1271     case KW_anim_speed:
1272     thawer.get (op->anim_speed);
1273     break;
1274     case KW_container:
1275     thawer.get (op->weight_limit);
1276     break;
1277     case KW_will_apply:
1278     thawer.get (op->will_apply);
1279     break;
1280     case KW_attack_movement:
1281     thawer.get (op->attack_movement);
1282     break;
1283     case KW_move_state:
1284     thawer.get (op->move_status);
1285     break;
1286     case KW_expmul:
1287     thawer.get (op->expmul);
1288     break;
1289     case KW_glow_radius:
1290     thawer.get (op->glow_radius);
1291     break;
1292     case KW_weapontype:
1293     thawer.get (op->weapontype);
1294     break;
1295     case KW_tooltype:
1296     thawer.get (op->tooltype);
1297     break;
1298     case KW_casting_time:
1299     thawer.get (op->casting_time);
1300     break;
1301     case KW_elevation:
1302     thawer.get (op->elevation);
1303     break;
1304     case KW_smoothlevel:
1305     thawer.get (op->smoothlevel);
1306     break;
1307     case KW_client_type:
1308     thawer.get (op->client_type);
1309     break;
1310     case KW_duration:
1311     thawer.get (op->duration);
1312     break;
1313     case KW_range:
1314     thawer.get (op->range);
1315     break;
1316     case KW_range_modifier:
1317     thawer.get (op->range_modifier);
1318     break;
1319     case KW_dam_modifier:
1320     thawer.get (op->dam_modifier);
1321     break;
1322     case KW_duration_modifier:
1323     thawer.get (op->duration_modifier);
1324     break;
1325    
1326     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1327     //TODO: parse from other include files
1328     case KW_body_range:
1329     thawer.get (op->body_info[0]);
1330     break;
1331     case KW_body_arm:
1332     thawer.get (op->body_info[1]);
1333     break;
1334     case KW_body_torso:
1335     thawer.get (op->body_info[2]);
1336     break;
1337     case KW_body_head:
1338     thawer.get (op->body_info[3]);
1339     break;
1340     case KW_body_neck:
1341     thawer.get (op->body_info[4]);
1342     break;
1343     case KW_body_skill:
1344     thawer.get (op->body_info[5]);
1345     break;
1346     case KW_body_finger:
1347     thawer.get (op->body_info[6]);
1348     break;
1349     case KW_body_shoulder:
1350     thawer.get (op->body_info[7]);
1351     break;
1352     case KW_body_foot:
1353     thawer.get (op->body_info[8]);
1354     break;
1355     case KW_body_hand:
1356     thawer.get (op->body_info[9]);
1357     break;
1358     case KW_body_wrist:
1359     thawer.get (op->body_info[10]);
1360     break;
1361     case KW_body_waist:
1362     thawer.get (op->body_info[11]);
1363     break;
1364     case KW_can_apply:
1365     break;
1366    
1367     case KW_connected:
1368     add_button_link (op, op->map, thawer.get_sint32 ());
1369     break;
1370    
1371     case KW_randomitems:
1372     op->randomitems = find_treasurelist (thawer.get_str ());
1373     break;
1374 root 1.1
1375 root 1.12 case KW_msg:
1376 root 1.1 {
1377 root 1.12 thawer.get_ml (KW_endmsg, op->msg);
1378     //TODO: allow longer messages
1379     if (strlen (op->msg) >= HUGE_BUF)
1380     {
1381     LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1382     op->msg = "ERROR, please report: string too long, winged.\n";
1383     }
1384 root 1.1 }
1385 root 1.12 break;
1386    
1387     case KW_lore:
1388 root 1.1 {
1389 root 1.12 shstr msgbuf;
1390    
1391     thawer.get_ml (KW_endlore, op->lore);
1392     //TODO: allow longer messages
1393     /* Just print a warning so we can be reasonably safe
1394     * about not overflowing the buffer.
1395     */
1396     if (strlen (op->lore) > (HUGE_BUF / 2))
1397     LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1398     HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1399 root 1.1 }
1400 root 1.12 break;
1401 root 1.1
1402 root 1.12 case KW_editable:
1403     case KW_editor_folder:
1404     break;
1405    
1406     case KW_More: // uppercase alias
1407     case KW_more:
1408     /* We need to record that this is a multipart object,
1409     * so the calling function can glue things back together
1410 root 1.1 */
1411 root 1.12 ismore = 1;
1412     break;
1413 root 1.1
1414 root 1.12 case KW_end:
1415     check_loaded_object (op);
1416 root 1.1
1417 root 1.12 if (!arch_init)
1418     op->instantiate ();
1419 root 1.1
1420 root 1.12 return ismore ? LL_MORE : LL_NORMAL;
1421 root 1.1
1422 root 1.12 case KW_EOF:
1423     return LL_EOF;
1424 root 1.1
1425 root 1.12 case KW_ERROR:
1426     set_ob_key_value (op, thawer.line, thawer.last_value, true);
1427     //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1428 root 1.1
1429 root 1.12 //TODO: skip line, ugly, factor parsing better
1430     if (thawer.last_value)
1431     thawer.line = thawer.last_value;
1432 root 1.1
1433 root 1.12 thawer.line += strlen (thawer.line) + 1;
1434 root 1.1
1435 root 1.12 break;
1436 root 1.2
1437 root 1.12 default:
1438     LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1439     break;
1440 root 1.1 }
1441     }
1442     }
1443    
1444     /*
1445     * Loads an object from the given file-pointer.
1446     * Variables will be read and parsed and patched into the object
1447     * until the string "end" is reached, or the end of the file.
1448     *
1449     * bufstat is used to determine various file attributes:
1450     * LO_REPATE (0): We are reading from the same buffer as the last call.
1451     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1452     * will also be reading from this (treasure file, artifacts.)
1453     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1454     * be reset.
1455     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1456     *
1457     */
1458    
1459 root 1.12 int
1460     load_object (object_thawer & fp, object *op, int map_flags)
1461     {
1462     return parse_object (op, fp, map_flags);
1463 root 1.1 }
1464    
1465    
1466     /* This takes a buffer, scans it for variables, and sets those variables
1467     * as appropriate in op.
1468     *
1469     * This function appears to be used in only 2 places - in crossedit to
1470     * override values and in c_wiz to mutate values.
1471     */
1472 pippijn 1.8 int
1473 root 1.12 set_variable (object *op, char *buf)
1474 pippijn 1.8 {
1475     return 0;
1476 root 1.1 #if 0
1477 root 1.12 int retval;
1478     object_thawer thawer (0);
1479 root 1.1
1480 root 1.12 strcpy (msgbuf, "");
1481     strcpy (lorebuf, "");
1482     retval = parse_object (op, thawer, 0);
1483     yy_switch_to_buffer (yycurbuf);
1484     yy_delete_buffer (yybufstate);
1485     yy_pop_state ();
1486     return retval;
1487 root 1.1 #endif
1488     }
1489    
1490     /* This array equates the FLAG_ values with the V_ values. Use -1 to
1491     * put gaps in the array that should not be processed.
1492     * The order matches the order of the define values in 'define.h'.
1493     */
1494 root 1.12
1495 root 1.1 /* This is a list of pointers that correspond to the FLAG_.. values.
1496     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1497     * the 15'th element of this array should match that name.
1498     * If an entry is NULL, that is a flag not to loaded/saved.
1499     */
1500 root 1.12 static const char *const flag_names[NUM_FLAGS + 1] = {
1501     "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1502     "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1503     "is_animated", NULL /* slow_move */ ,
1504     NULL /* flying */ , "monster", "friendly", "generator",
1505     "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1506     "see_invisible", "can_roll", "overlay_floor",
1507     "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1508     NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1509     "changing", "splitting", "hitback", "startequip",
1510     "blocksview", "undead", "scared", "unaggressive",
1511     "reflect_missile", "reflect_spell", /* 40 */
1512     "no_magic", "no_fix_player", "is_lightable", "tear_down",
1513     "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1514     "pick_up", "unique", "no_drop", /* 50 */
1515     NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1516     "can_use_bow", "can_use_armour", "can_use_weapon",
1517     "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1518     "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1519     "stand_still", "random_move", "only_attack", "confused", /* 70 */
1520     "stealth", NULL, NULL, "cursed", "damned",
1521     "see_anywhere", "known_magical", "known_cursed",
1522     "can_use_skill", "been_applied", /* 80 */
1523     "has_ready_scroll", "can_use_rod", NULL,
1524     "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1525     "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1526     "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1527     "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1528     "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1529     "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1530     NULL
1531 root 1.1 };
1532    
1533    
1534     /*
1535     * Initialises the array of variable-names. Needed before any
1536     * objects can be loaded. Called by init_library().
1537     */
1538    
1539 root 1.12 void
1540     init_vars ()
1541     {
1542 root 1.1 }
1543    
1544     /* This returns a string of the integer movement type */
1545 pippijn 1.8 #if 0
1546     // unused function
1547 root 1.12 static char *
1548     get_string_move_type (MoveType mt)
1549 root 1.1 {
1550 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1551     int i, all_count = 0, count;
1552 root 1.1
1553 root 1.12 strcpy (retbuf, "");
1554     strcpy (retbuf_all, " all");
1555 root 1.1
1556 root 1.12 /* Quick check, and probably fairly common */
1557     if (mt == MOVE_ALL)
1558     return retbuf_all + 1;
1559     if (mt == 0)
1560     {
1561     strcpy (retbuf, "0");
1562     return retbuf;
1563 root 1.1 }
1564    
1565 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1566     * because we may want to return a string like 'all -swim',
1567     * and if we just looked at mt, we couldn't get that.
1568     */
1569     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1570     {
1571     if (mt & (1 << count))
1572     {
1573     strcat (retbuf, " ");
1574     strcat (retbuf, move_name[count]);
1575     }
1576     else
1577     {
1578     strcat (retbuf_all, " -");
1579     strcat (retbuf_all, move_name[count]);
1580     all_count++;
1581 root 1.1 }
1582     }
1583 root 1.12 /* Basically, if there is a single negation, return it, eg
1584     * 'all -swim'. But more than that, just return the
1585     * enumerated values. It doesn't make sense to return
1586     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1587     */
1588     if (all_count <= 1)
1589     return retbuf_all + 1;
1590     else
1591     return retbuf + 1;
1592 root 1.1 }
1593 pippijn 1.8 #endif
1594    
1595 root 1.1 // compare *op against *tmp and output differences
1596     void
1597 root 1.12 put (object_freezer & f, object *op, object *tmp)
1598 root 1.1 {
1599     int i;
1600    
1601     /* This saves the key/value lists. We do it first so that any
1602     * keys that match field names will be overwritten by the loader.
1603     */
1604     for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1605     {
1606     /* Find the field in the opposing member. */
1607     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1608    
1609     /* If there's no partnering field, or it's got a different value, save our field. */
1610     if (arch_field == NULL || my_field->value != arch_field->value)
1611     f.put (my_field->key, my_field->value);
1612     }
1613    
1614     /* We don't need to worry about the arch's extra fields - they
1615     * will get taken care of the copy_object function.
1616     */
1617    
1618 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1619     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1620 root 1.1
1621     CMP_OUT (name);
1622     CMP_OUT (name_pl);
1623     CMP_OUT (custom_name);
1624     CMP_OUT (title);
1625     CMP_OUT (race);
1626     CMP_OUT (slaying);
1627    
1628 root 1.12 if (op->msg != tmp->msg)
1629     f.put (KW_msg, KW_endmsg, op->msg);
1630     if (op->lore != tmp->lore)
1631     f.put (KW_lore, KW_endlore, op->lore);
1632 root 1.1
1633     CMP_OUT (other_arch);
1634     CMP_OUT (face);
1635    
1636 root 1.3 if (!op->face || !op->face->name)
1637 root 1.12 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1638 root 1.3
1639 root 1.1 if (op->animation_id != tmp->animation_id)
1640     if (op->animation_id)
1641     {
1642     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1643 root 1.12
1644 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1645 root 1.12 f.put (KW_is_animated, (sint32) 0);
1646 root 1.1 }
1647     else
1648 root 1.12 f.put (KW_animation, (const char *) 0);
1649 root 1.1
1650 root 1.12 CMP_OUT2 (str, stats.Str);
1651     CMP_OUT2 (dex, stats.Dex);
1652     CMP_OUT2 (con, stats.Con);
1653     CMP_OUT2 (wis, stats.Wis);
1654     CMP_OUT2 (pow, stats.Pow);
1655     CMP_OUT2 (cha, stats.Cha);
1656     CMP_OUT2 (int, stats.Int);
1657    
1658     CMP_OUT2 (hp, stats.hp);
1659     CMP_OUT2 (maxhp, stats.maxhp);
1660     CMP_OUT2 (sp, stats.sp);
1661     CMP_OUT2 (maxsp, stats.maxsp);
1662     CMP_OUT2 (grace, stats.grace);
1663 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1664 root 1.12 CMP_OUT2 (exp, stats.exp);
1665 root 1.1
1666     CMP_OUT (perm_exp);
1667     CMP_OUT (expmul);
1668    
1669 root 1.12 CMP_OUT2 (food, stats.food);
1670     CMP_OUT2 (dam, stats.dam);
1671     CMP_OUT2 (luck, stats.luck);
1672     CMP_OUT2 (wc, stats.wc);
1673     CMP_OUT2 (ac, stats.ac);
1674 root 1.1
1675     CMP_OUT (x);
1676     CMP_OUT (y);
1677     CMP_OUT (speed);
1678     CMP_OUT (speed_left);
1679     CMP_OUT2 (move_state, move_status);
1680     CMP_OUT (attack_movement);
1681     CMP_OUT (nrof);
1682     CMP_OUT (level);
1683     CMP_OUT (direction);
1684     CMP_OUT (type);
1685     CMP_OUT (subtype);
1686     CMP_OUT (attacktype);
1687    
1688     for (i = 0; i < NROFATTACKS; i++)
1689 root 1.12 if (op->resist[i] != tmp->resist[i])
1690     f.put (resist_save[i], op->resist[i]);
1691 root 1.1
1692     CMP_OUT (path_attuned);
1693     CMP_OUT (path_repelled);
1694     CMP_OUT (path_denied);
1695     CMP_OUT (material);
1696     CMP_OUT (materialname);
1697     CMP_OUT (value);
1698     CMP_OUT (carrying);
1699     CMP_OUT (weight);
1700     CMP_OUT (invisible);
1701     CMP_OUT (state);
1702     CMP_OUT (magic);
1703     CMP_OUT (last_heal);
1704     CMP_OUT (last_sp);
1705     CMP_OUT (last_grace);
1706     CMP_OUT (last_eat);
1707     CMP_OUT (glow_radius);
1708    
1709     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1710     f.put (KW_connected, i);
1711    
1712     CMP_OUT (randomitems);
1713     CMP_OUT2 (container, weight_limit);
1714    
1715     CMP_OUT (run_away);
1716     CMP_OUT (pick_up);
1717     CMP_OUT (will_apply);
1718     CMP_OUT (smoothlevel);
1719     CMP_OUT (weapontype);
1720     CMP_OUT (tooltype);
1721     CMP_OUT (elevation);
1722     CMP_OUT (client_type);
1723     CMP_OUT (item_power);
1724     CMP_OUT (duration);
1725     CMP_OUT (range);
1726     CMP_OUT (range_modifier);
1727     CMP_OUT (duration_modifier);
1728     CMP_OUT (dam_modifier);
1729     CMP_OUT (gen_sp_armour);
1730    
1731     CMP_OUT (move_type);
1732     CMP_OUT (move_block);
1733     CMP_OUT (move_allow);
1734     CMP_OUT (move_on);
1735     CMP_OUT (move_off);
1736     CMP_OUT (move_slow);
1737     CMP_OUT (move_slow_penalty);
1738    
1739     if (!COMPARE_FLAGS (op, tmp))
1740     for (i = 0; i <= NUM_FLAGS; i++)
1741 root 1.12 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1742     f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0");
1743 root 1.1
1744     /* Save body locations */
1745     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1746     if (op->body_info[i] != tmp->body_info[i])
1747     f.put (body_locations[i].save_name, op->body_info[i]);
1748     }
1749    
1750     /*
1751     * Dumps all variables in an object to a file.
1752     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1753     * the only place this is not set is when saving the player.
1754     * If bit 1 of flag is set, don't remove the object after save. As of now,
1755     * all of the callers are setting this.
1756     */
1757    
1758     void
1759 root 1.12 save_object (object_freezer & fp, object *op, int flag)
1760 root 1.1 {
1761     archetype *at;
1762     object *tmp, *old;
1763    
1764     /* Even if the object does have an owner, it would seem that we should
1765     * still save it.
1766     */
1767 root 1.13 if (op->owner)
1768 root 1.1 return;
1769    
1770     /* If it is unpaid and we don't want to save those, just return. */
1771     if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1772     return;
1773    
1774     if ((at = op->arch) == NULL)
1775     at = empty_archetype;
1776    
1777     fp.put (KW_arch, at->name);
1778    
1779     put (fp, op, &at->clone);
1780    
1781     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1782    
1783     old = NULL;
1784    
1785     if (flag & 2)
1786     for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1787     save_object (fp, tmp, flag);
1788     else
1789     /* Slightly different logic because tmp/op will be removed by
1790     * the save_object we call. So we just keep looking at op->inv
1791     * until there is nothing left. In theory, the variable old
1792     * should not be needed, as recursive loops shouldn't happen.
1793     */
1794     while ((tmp = op->inv) != NULL)
1795     {
1796     if (old == tmp)
1797     {
1798     LOG (llevError, " Recursive loop in inventory\n");
1799     break;
1800     }
1801    
1802     save_object (fp, tmp, flag);
1803     old = tmp;
1804     }
1805    
1806     if (!(flag & 2))
1807     {
1808     remove_ob (op);
1809     free_object (op);
1810     }
1811    
1812     fp.put (op);
1813     fprintf (fp, "end\n");
1814     }