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Revision: 1.144
Committed: Tue Nov 10 04:38:45 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.143: +15 -5 lines
Log Message:
material overhaul

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.105 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.46 *
4 root 1.131 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.86 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.46 *
8 root 1.134 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.46 *
13 root 1.90 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.46 *
18 root 1.134 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.86 *
22 root 1.105 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.46 */
24 root 1.1
25     #include <global.h>
26     #include <loader.h>
27     #include <sproto.h>
28    
29 root 1.52 /////////////////////////////////////////////////////////////////////////////
30 root 1.51
31 root 1.101 extern archetype *loading_arch;
32    
33 root 1.137 //+GPL
34    
35 root 1.1 /* This table is only necessary to convert objects that existed before the
36     * spell object conversion to the new object. It was not practical
37     * to go through every mapping looking for every potion, rod, wand, etc
38     * that had a sp set and update to the new value. So this maps the
39     * old spell numbers to the name of the new archs.
40     * If you are adding a new spell, you should not modify this - you
41     * new spell won't have been used, and thus won't have any legacy object.
42     * NULL entries in this table are valid - to denote objects that should
43     * not be updated for whatever reason.
44     */
45     const char *spell_mapping[] = {
46 root 1.12 "spell_magic_bullet", /* 0 */
47     "spell_small_fireball", /* 1 */
48     "spell_medium_fireball", /* 2 */
49     "spell_large_fireball", /* 3 */
50     "spell_burning_hands", /* 4 */
51     "spell_sm_lightning", /* 5 */
52     "spell_large_lightning", /* 6 */
53     "spell_magic_missile", /* 7 */
54     "spell_create_bomb", /* 8 */
55     "spell_summon_golem", /* 9 */
56     "spell_summon_fire_elemental", /* 10 */
57     "spell_summon_earth_elemental", /* 11 */
58     "spell_summon_water_elemental", /* 12 */
59     "spell_summon_air_elemental", /* 13 */
60     "spell_dimension_door", /* 14 */
61     "spell_create_earth_wall", /* 15 */
62     "spell_paralyze", /* 16 */
63     "spell_icestorm", /* 17 */
64     "spell_magic_mapping", /* 18 */
65     "spell_turn_undead", /* 19 */
66     "spell_fear", /* 20 */
67     "spell_poison_cloud", /* 21 */
68     "spell_wonder", /* 22 */
69     "spell_destruction", /* 23 */
70     "spell_perceive_self", /* 24 */
71     "spell_word_of_recall", /* 25 */
72     "spell_invisible", /* 26 */
73     "spell_invisible_to_undead", /* 27 */
74     "spell_probe", /* 28 */
75     "spell_lg_magic_bullet", /* 29 */
76     "spell_improved_invisibility", /* 30 */
77     "spell_holy_word", /* 31 */
78     "spell_minor_healing", /* 32 */
79     "spell_medium_healing", /* 33 */
80     "spell_major_healing", /* 34 */
81     "spell_heal", /* 35 */
82     "spell_create_food", /* 36 */
83     "spell_earth_to_dust", /* 37 */
84     "spell_armour", /* 38 */
85     "spell_strength", /* 39 */
86     "spell_dexterity", /* 40 */
87     "spell_constitution", /* 41 */
88     "spell_charisma", /* 42 */
89     "spell_create_fire_wall", /* 43 */
90     "spell_create_frost_wall", /* 44 */
91     "spell_protection_from_cold", /* 45 */
92     "spell_protection_from_electricity", /* 46 */
93     "spell_protection_from_fire", /* 47 */
94     "spell_protection_from_poison", /* 48 */
95     "spell_protection_from_slow", /* 49 */
96     "spell_protection_from_paralysis", /* 50 */
97     "spell_protection_from_draining", /* 51 */
98     "spell_protection_from_magic", /* 52 */
99     "spell_protection_from_attack", /* 53 */
100     "spell_levitate", /* 54 */
101     "spell_small_speedball", /* 55 */
102     "spell_large_speedball", /* 56 */
103     "spell_hellfire", /* 57 */
104     "spell_dragonbreath", /* 58 */
105     "spell_large_icestorm", /* 59 */
106     "spell_charging", /* 60 */
107     "spell_polymorph", /* 61 */
108     "spell_cancellation", /* 62 */
109     "spell_confusion", /* 63 */
110     "spell_mass_confusion", /* 64 */
111     "spell_summon_pet_monster", /* 65 */
112     "spell_slow", /* 66 */
113     "spell_regenerate_spellpoints", /* 67 */
114     "spell_cure_poison", /* 68 */
115     "spell_protection_from_confusion", /* 69 */
116     "spell_protection_from_cancellation", /* 70 */
117     "spell_protection_from_depletion", /* 71 */
118     "spell_alchemy", /* 72 */
119     "spell_remove_curse", /* 73 */
120     "spell_remove_damnation", /* 74 */
121     "spell_identify", /* 75 */
122     "spell_detect_magic", /* 76 */
123     "spell_detect_monster", /* 77 */
124     "spell_detect_evil", /* 78 */
125     "spell_detect_curse", /* 79 */
126     "spell_heroism", /* 80 */
127     "spell_aggravation", /* 81 */
128     "spell_firebolt", /* 82 */
129     "spell_frostbolt", /* 83 */
130     "spell_shockwave", /* 84 */
131     "spell_color_spray", /* 85 */
132     "spell_haste", /* 86 */
133     "spell_face_of_death", /* 87 */
134     "spell_ball_lightning", /* 88 */
135     "spell_meteor_swarm", /* 89 */
136     "spell_comet", /* 90 */
137     "spell_mystic_fist", /* 91 */
138     "spell_raise_dead", /* 92 */
139     "spell_resurrection", /* 93 */
140     "spell_reincarnation", /* 94 */
141     "spell_immunity_to_cold", /* 95 */
142     "spell_immunity_to_electricity", /* 96 */
143     "spell_immunity_to_fire", /* 97 */
144     "spell_immunity_to_poison", /* 98 */
145     "spell_immunity_to_slow", /* 99 */
146     "spell_immunity_to_paralysis", /* 100 */
147     "spell_immunity_to_draining", /* 101 */
148     "spell_immunity_to_magic", /* 102 */
149     "spell_immunity_to_attack", /* 103 */
150     "spell_invulnerability", /* 104 */
151     "spell_defense", /* 105 */
152     "spell_rune_of_fire", /* 106 */
153     "spell_rune_of_frost", /* 107 */
154     "spell_rune_of_shocking", /* 108 */
155     "spell_rune_of_blasting", /* 109 */
156     "spell_rune_of_death", /* 110 */
157     "spell_marking_rune", /* 111 */
158     "spell_build_director", /* 112 */
159     "spell_create_pool_of_chaos", /* 113 */
160     "spell_build_bullet_wall", /* 114 */
161     "spell_build_lightning_wall", /* 115 */
162     "spell_build_fireball_wall", /* 116 */
163     "spell_magic_rune", /* 117 */
164     "spell_rune_of_magic_drain", /* 118 */
165     "spell_antimagic_rune", /* 119 */
166     "spell_rune_of_transference", /* 120 */
167     "spell_transference", /* 121 */
168     "spell_magic_drain", /* 122 */
169     "spell_counterspell", /* 123 */
170     "spell_disarm", /* 124 */
171     "spell_cure_confusion", /* 125 */
172     "spell_restoration", /* 126 */
173 elmex 1.104 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 root 1.12 "spell_counterwall", /* 128 */
175     "spell_cause_light_wounds", /* 129 */
176     "spell_cause_medium_wounds", /* 130 */
177     "spell_cause_heavy_wounds", /* 131 */
178     "spell_charm_monsters", /* 132 */
179     "spell_banishment", /* 133 */
180     "spell_create_missile", /* 134 */
181     "spell_show_invisible", /* 135 */
182     "spell_xray", /* 136 */
183     "spell_pacify", /* 137 */
184     "spell_summon_fog", /* 138 */
185     "spell_steambolt", /* 139 */
186     "spell_command_undead", /* 140 */
187     "spell_holy_orb", /* 141 */
188     "spell_summon_avatar", /* 142 */
189     "spell_holy_possession", /* 143 */
190     "spell_bless", /* 144 */
191     "spell_curse", /* 145 */
192     "spell_regeneration", /* 146 */
193     "spell_consecrate", /* 147 */
194     "spell_summon_cult_monsters", /* 148 */
195     "spell_cause_critical_wounds", /* 149 */
196     "spell_holy_wrath", /* 150 */
197     "spell_retributive_strike", /* 151 */
198     "spell_finger_of_death", /* 152 */
199     "spell_insect_plague", /* 153 */
200     "spell_call_holy_servant", /* 154 */
201     "spell_wall_of_thorns", /* 155 */
202     "spell_staff_to_snake", /* 156 */
203     "spell_light", /* 157 */
204     "spell_darkness", /* 158 */
205     "spell_nightfall", /* 159 */
206     "spell_daylight", /* 160 */
207     "spell_sunspear", /* 161 */
208     "spell_faery_fire", /* 162 */
209     "spell_cure_blindness", /* 163 */
210     "spell_dark_vision", /* 164 */
211     "spell_bullet_swarm", /* 165 */
212     "spell_bullet_storm", /* 166 */
213     "spell_cause_many_wounds", /* 167 */
214     "spell_small_snowstorm", /* 168 */
215     "spell_medium_snowstorm", /* 169 */
216     "spell_large_snowstorm", /* 170 */
217     "spell_cure_disease", /* 171 */
218     "spell_cause_red_death", /* 172 */
219     "spell_cause_flu", /* 173 */
220     "spell_cause_black_death", /* 174 */
221     "spell_cause_leprosy", /* 175 */
222     "spell_cause_smallpox", /* 176 */
223     "spell_cause_white_death", /* 177 */
224     "spell_cause_anthrax", /* 178 */
225     "spell_cause_typhoid", /* 179 */
226     "spell_mana_blast", /* 180 */
227     "spell_small_manaball", /* 181 */
228     "spell_medium_manaball", /* 182 */
229     "spell_large_manaball", /* 183 */
230     "spell_manabolt", /* 184 */
231     "spell_dancing_sword", /* 185 */
232     "spell_animate_weapon", /* 186 */
233     "spell_cause_cold", /* 187 */
234     "spell_divine_shock", /* 188 */
235     "spell_windstorm", /* 189 */
236     "spell_sanctuary", /* 190 */
237     "spell_peace", /* 191 */
238     "spell_spiderweb", /* 192 */
239     "spell_conflict", /* 193 */
240     "spell_rage", /* 194 */
241     "spell_forked_lightning", /* 195 */
242     "spell_poison_fog", /* 196 */
243     "spell_flaming_aura", /* 197 */
244     "spell_vitriol", /* 198 */
245     "spell_vitriol_splash", /* 199 */
246     "spell_iron_skin", /* 200 */
247     "spell_wrathful_eye", /* 201 */
248     "spell_town_portal", /* 202 */
249     "spell_missile_swarm", /* 203 */
250     "spell_cause_rabies", /* 204 */
251     "spell_glyph", /* 205 */
252     NULL
253 root 1.1 };
254    
255     /* This function checks the object after it has been loaded (when we
256     * get the 'end' in the input stream). This function can be used to
257     * deal with legacy objects where fields may have changed. It can also be used
258     * to check for objects to make sure there are no common errors.
259     */
260 root 1.78 void
261     object::post_load_check ()
262 root 1.12 {
263 root 1.83 if (type >= NUM_TYPES)
264     {
265 root 1.124 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
266 root 1.83 type = 0;
267     }
268    
269 root 1.78 switch (type)
270     {
271     case BOW:
272     case WAND:
273     case ROD:
274     case HORN:
275 root 1.79 if (slot [body_range].info != -1)
276 root 1.78 {
277 root 1.124 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
278 root 1.79 slot [body_range].info = -1;
279 root 1.78 }
280     break;
281    
282     case WEAPON:
283 root 1.79 if (slot [body_combat].info != -1)
284 root 1.78 {
285 root 1.124 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
286 root 1.79 slot [body_combat].info = -1;
287 root 1.78 }
288     break;
289    
290     case SHIELD:
291 root 1.79 if (slot [body_shield].info != -1)
292 root 1.78 {
293 root 1.124 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
294 root 1.79 slot [body_shield].info = -1;
295 root 1.78 }
296     break;
297    
298     case PLAYER:
299     if (slot [body_shield].info != 1)
300     {
301 root 1.124 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
302 root 1.78 slot [body_shield].info = 1;
303     }
304    
305     if (slot [body_combat].info != 1)
306     {
307 root 1.124 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
308 root 1.78 slot [body_combat].info = 1;
309     }
310 root 1.79
311     if (slot [body_range].info != 1)
312     {
313 root 1.124 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
314 root 1.79 slot [body_range].info = 1;
315     }
316 root 1.78 break;
317     }
318    
319 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
320 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
321 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
322 root 1.12 * that degree (5 heart is still quite understandable). But the case we
323     * also have to catch is if this object is not using the normal name for
324     * the object. In that case, we also want to use the loaded name.
325     * Otherwise, what happens is that the the plural name will lose
326     * information (appear as just 'hearts' and not 'goblins heart')
327     */
328 root 1.88 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
329 root 1.78 name_pl = 0;
330 root 1.1
331 root 1.78 if (!name_pl)
332     name_pl = name;
333 root 1.1
334 root 1.12 /* objects now have a materialname. try to patch it in */
335 root 1.144 if (material == &material_null && !(is_weapon () && level > 0))
336     select_material (this, map ? map->difficulty : 5);
337 root 1.57
338 root 1.12 /* only do these when program is first run - a bit
339     * excessive to do this at every run - most of this is
340     * really just to catch any errors - program will still run, but
341     * not in the ideal fashion.
342     */
343 root 1.78 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
344 root 1.12 {
345 root 1.78 if (!skill)
346 root 1.124 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
347 root 1.126 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
348     (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
349 root 1.124 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
350 root 1.1 }
351    
352 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
353     * really does for many objects. Need to catch any in maps
354     * that may have an old value.
355     */
356 root 1.78 if (type == WEAPON
357     || type == ARMOUR || type == HELMET
358     || type == SHIELD || type == RING
359     || type == BOOTS || type == GLOVES
360     || type == AMULET || type == GIRDLE
361     || type == BRACERS || type == CLOAK)
362 root 1.12 {
363 root 1.78 if (last_heal)
364 root 1.12 {
365 root 1.124 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
366 root 1.78 gen_sp_armour = last_heal;
367     last_heal = 0;
368 root 1.1 }
369 elmex 1.39
370 root 1.78 int ip = calc_item_power (this, 0);
371 root 1.57
372 root 1.12 /* Legacy objects from before item power was in the game */
373 root 1.78 if (!item_power && ip)
374 root 1.12 {
375     if (ip > 3)
376 root 1.124 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
377 root 1.57
378 root 1.78 item_power = ip;
379 root 1.1 }
380 root 1.57
381 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
382     * something that has item_power 1 is probably just fine if our calculated
383     * value is 1 or 2 - these values are small enough that hard to be precise.
384     * similarly, it item_power is 0, the first check will always pass,
385     * but not the second one.
386     */
387 root 1.84 #if 0 //TODO
388 root 1.78 if (ip > 2 * item_power && ip > (item_power + 3))
389     LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
390 root 1.84 #endif
391 root 1.57 }
392 root 1.1
393 root 1.120 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
394     /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
395 elmex 1.118 if ((type == ROD
396     || type == WAND
397     || type == SCROLL
398     || type == HORN
399     || type == FIREWALL
400 root 1.12 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
401 elmex 1.118 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
402     && !inv
403     && !loading_arch
404 elmex 1.119 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
405 root 1.120 // TODO: at least one watchout-comments is redundant - investigate/remove
406 root 1.12 {
407 root 1.120 // TODO: fix firewall object on map
408 root 1.101 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
409 root 1.12 * in that spell was stored in sp.
410     */
411 root 1.120 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
412 root 1.78 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
413     insert_ob_in_ob (tmp, this);
414 elmex 1.119 randomitems = 0;
415 root 1.1 }
416 root 1.57
417 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
418 root 1.78 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
419 root 1.12 {
420 root 1.124 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
421 root 1.78 object *tmp = get_archetype_by_object_name (slaying);
422     insert_ob_in_ob (tmp, this);
423 root 1.115 randomitems = 0; /* So another spell isn't created for this object */
424 root 1.12 /* without this, value is all screwed up */
425 root 1.88 value = arch->value * inv->value;
426 root 1.1 }
427    
428 root 1.78 if (QUERY_FLAG (this, FLAG_MONSTER))
429 root 1.12 {
430 root 1.78 if (stats.hp > stats.maxhp)
431 root 1.49 {
432 root 1.124 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
433 root 1.78 stats.maxhp = stats.hp;
434 root 1.49 }
435 root 1.1
436 root 1.12 /* The archs just need to be updated for this */
437 root 1.78 if (move_type == 0)
438     move_type = MOVE_WALK;
439 root 1.1 }
440 root 1.14
441 root 1.78 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
442 root 1.109 /* Object will duplicate it's content as part of the
443     * generation process. To do this, we must flag inventory
444     * so it remains unevaluated concerning the randomitems and
445     * the living (a demonlord shouldn't cast from inside generator!)
446     */
447     /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
448     flag_inv (this, FLAG_IS_A_TEMPLATE);
449 root 1.1
450 root 1.109 /* Handle player movers. We use move_type for player movers
451 root 1.12 * because they operate on their own time (move_on
452     * would potentially cause them to be triggered when someone steps
453 root 1.109 * on them). If move_type is set, presume person knows what they
454 root 1.12 * are doing, otherwise, set move_type based on maxhp value.
455     */
456 root 1.78 if (type == PLAYERMOVER)
457 root 1.12 {
458 root 1.78 if (!move_type)
459 root 1.12 {
460 root 1.78 if (stats.maxhp)
461 root 1.12 {
462 root 1.78 move_type = MOVE_ALL;
463     stats.maxhp = 0;
464 root 1.12 }
465     else
466 root 1.78 move_type = MOVE_WALK;
467 root 1.1 }
468     }
469 root 1.132
470     // if the object has an animation, try to provide a default face
471     if (has_anim ())
472     {
473     const animation &anim_ob = anim ();
474    
475     if (anim_speed)
476     // if this item is time-animated, force the last frame
477     animate_object (this, 0);
478     else if (flag [FLAG_MONSTER])
479     // if it is a monster, set appropriate facing
480     animate_object (this, direction);
481     }
482 root 1.1 }
483    
484     static void
485 root 1.63 set_move (MoveType &mt, const char *str)
486 root 1.1 {
487 root 1.63 static const struct flagstr {
488 root 1.67 const char *name;
489 root 1.63 MoveType flags;
490     } move_flags[] = {
491     { "walk" , MOVE_WALK },
492     { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
493     { "fly_low" , MOVE_FLY_LOW },
494     { "fly_high", MOVE_FLY_HIGH },
495     { "swim" , MOVE_SWIM },
496     { "boat" , MOVE_BOAT },
497 root 1.72 { "ship" , MOVE_SHIP },
498 root 1.63 { "all" , MOVE_ALL },
499     };
500    
501 root 1.1 if (!str)
502     {
503     mt = 0;
504     return;
505     }
506    
507     if (isdigit (*str))
508     {
509     mt = atoi (str);
510     return;
511     }
512    
513     mt = 0;
514    
515 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
516 root 1.1 {
517 root 1.63 bool negate = 0;
518    
519     if (*str == '-')
520 root 1.1 {
521 root 1.63 negate = 1;
522     str++;
523     }
524 root 1.1
525 root 1.63 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
526     {
527     if (!strcmp (f->name, str))
528 root 1.1 {
529 root 1.63 if (negate)
530     mt &= ~f->flags;
531     else
532     mt |= f->flags;
533    
534     goto next;
535 root 1.1 }
536 root 1.63 }
537 root 1.1
538 root 1.109 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
539 root 1.1
540 root 1.63 next: ;
541 root 1.1 }
542     }
543    
544 root 1.137 //-GPL
545    
546 root 1.85 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
547 root 1.1
548 root 1.59 bool
549     object::parse_kv (object_thawer &f)
550 root 1.1 {
551 root 1.59 object *op_inv = inv;
552 root 1.114 key_value *last_kv = key_values;
553 root 1.1
554     for (;;)
555     {
556 root 1.59 switch (f.kw)
557 root 1.1 {
558 root 1.15 case KW_uuid:
559 root 1.59 if (const char *s = f.get_str ())
560 root 1.107 if (!uuid.parse (s))
561     {
562     f.parse_warn ("unparseable uuid");
563     uuid = UUID::gen ();
564     }
565 root 1.15 break;
566 root 1.1
567 root 1.15 case KW_oid:
568 root 1.59 f.get (this, f.get_sint32 ());
569 root 1.15 break;
570 root 1.1
571 root 1.59 case KW_name: f.get (name); break;
572     case KW_name_pl: f.get (name_pl); break;
573     case KW_title: f.get (title); break;
574     case KW_custom_name: f.get (custom_name); break;
575    
576     case KW_attach: f.get_ornull (attach); break;
577     case KW_skill: f.get_ornull (skill); break;
578     case KW_race: f.get_ornull (race); break;
579     case KW_slaying: f.get_ornull (slaying); break;
580 root 1.102 case KW_tag: f.get_ornull (tag); break;
581 root 1.1
582 root 1.15 case KW_arch:
583 root 1.121 if (object *tmp = object::read (f))
584     {
585     tmp->deactivate ();
586 root 1.1
587 root 1.59 // was: insert_ob_in_ob (tmp, op);
588     // but manually adding it can improve map loading times a lot
589     // also, appending instead of prepending keeps the
590     // save ordering the same between repeated load/saves.
591 root 1.103 // and finally we do not want any funny effects
592 root 1.59 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
593     CLEAR_FLAG (tmp, FLAG_REMOVED);
594    
595     if (!op_inv)
596     {
597     inv = tmp;
598     tmp->above = 0;
599     }
600     else
601     {
602     while (op_inv->below)
603     op_inv = op_inv->below;
604    
605     op_inv->below = tmp;
606     tmp->above = op_inv;
607     }
608    
609     tmp->below = 0;
610     tmp->env = this;
611     op_inv = tmp;
612     }
613 root 1.122 else
614     LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
615    
616 root 1.59 continue;
617 root 1.1
618 root 1.15 case KW_other_arch:
619 root 1.109 if (loading_arch == this)
620     archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
621     else
622     {
623     other_arch = archetype::find (f.get_str ());
624 root 1.68
625 root 1.109 if (!other_arch)
626     f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
627     }
628 root 1.15 break;
629 root 1.1
630 root 1.99 case KW_owner:
631 root 1.100 f.delayed_deref (this, owner, f.get_str ());
632 root 1.99 break;
633    
634 root 1.15 case KW_animation:
635     {
636 root 1.59 CLEAR_FLAG (this, FLAG_ANIMATE);
637     animation_id = 0;
638 root 1.56
639 root 1.59 const char *str = f.get_str ();
640     if (str && (animation_id = find_animation (str)))
641 root 1.116 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
642 root 1.15 }
643     break;
644    
645 root 1.59 case KW_last_heal: f.get (last_heal); break;
646     case KW_last_sp: f.get (last_sp); break;
647     case KW_last_grace: f.get (last_grace); break;
648     case KW_last_eat: f.get (last_eat); break;
649     case KW_speed_left: f.get (speed_left); break;
650 root 1.15
651     case KW_speed:
652 root 1.59 f.get (speed);
653 root 1.31
654     //TODO: maybe do in check_object
655     // removed check for style maps
656 root 1.59 if (speed < 0)
657     speed_left = speed_left - rndm ();
658 root 1.31
659 root 1.15 break;
660    
661     case KW_slow_move:
662 root 1.59 move_slow |= MOVE_WALK;
663     f.get (move_slow_penalty);
664 root 1.15 break;
665 root 1.1
666 root 1.15 case KW_face:
667 root 1.64 face = face_find (f.get_str ());
668 root 1.15 break;
669    
670 root 1.93 case KW_sound:
671     sound = sound_find (f.get_str ());
672 root 1.98 if (!sound)
673     f.parse_warn ("sound not found");
674 root 1.95 break;
675    
676 root 1.97 case KW_sound_destroy:
677     sound_destroy = sound_find (f.get_str ());
678 root 1.98 if (!sound_destroy)
679     f.parse_warn ("sound not found");
680 root 1.93 break;
681    
682 root 1.59 case KW_x: f.get (x); break;
683     case KW_y: f.get (y); break;
684 root 1.18
685 root 1.15 case KW_Str: // uppercase alias
686 root 1.59 case KW_str: f.get (stats.Str); break;
687 root 1.15 case KW_Dex: // uppercase alias
688 root 1.59 case KW_dex: f.get (stats.Dex); break;
689 root 1.15 case KW_Con: // uppercase alias
690 root 1.59 case KW_con: f.get (stats.Con); break;
691 root 1.15 case KW_Wis: // uppercase alias
692 root 1.59 case KW_wis: f.get (stats.Wis); break;
693 root 1.15 case KW_Cha: // uppercase alias
694 root 1.59 case KW_cha: f.get (stats.Cha); break;
695 root 1.15 case KW_Int: // uppercase alias
696 root 1.59 case KW_int: f.get (stats.Int); break;
697 root 1.15 case KW_Pow: // uppercase alias
698 root 1.59 case KW_pow: f.get (stats.Pow); break;
699 root 1.15
700 root 1.59 case KW_hp: f.get (stats.hp); break;
701     case KW_maxhp: f.get (stats.maxhp); break;
702     case KW_sp: f.get (stats.sp); break;
703     case KW_maxsp: f.get (stats.maxsp); break;
704     case KW_grace: f.get (stats.grace); break;
705     case KW_maxgrace: f.get (stats.maxgrace); break;
706    
707     case KW_exp: f.get (stats.exp); break;
708     case KW_perm_exp: f.get (perm_exp); break;
709     case KW_food: f.get (stats.food); break;
710     case KW_dam: f.get (stats.dam); break;
711     case KW_wc: f.get (stats.wc); break;
712     case KW_ac: f.get (stats.ac); break;
713     case KW_nrof: f.get (nrof); break;
714     case KW_level: f.get (level); break;
715     case KW_direction: f.get (direction); break;
716     case KW_type: f.get (type); break;
717     case KW_subtype: f.get (subtype); break;
718     case KW_value: f.get (value); break;
719     case KW_weight: f.get (weight); break;
720     case KW_carrying: f.get (carrying); break;
721     case KW_attacktype: f.get (attacktype); break;
722     case KW_path_attuned: f.get (path_attuned); break;
723     case KW_path_repelled: f.get (path_repelled); break;
724     case KW_path_denied: f.get (path_denied); break;
725     case KW_invisible: f.get (invisible); break;
726     case KW_magic: f.get (magic); break;
727     case KW_state: f.get (state); break;
728     case KW_move_slow_penalty: f.get (move_slow_penalty); break;
729     case KW_material: f.get (materials); break; //TODO: nuke
730 root 1.144
731     case KW_materialname:
732     {
733     shstr sh;
734     f.get (sh);
735     material = name_to_material (sh);
736     }
737     break;
738 root 1.1
739 root 1.15 /* These are the new values */
740 root 1.59 case KW_move_block: set_move (move_block, f.get_str ()); break;
741     case KW_move_allow: set_move (move_allow, f.get_str ()); break;
742     case KW_move_type: set_move (move_type, f.get_str ()); break;
743     case KW_move_on: set_move (move_on, f.get_str ()); break;
744     case KW_move_off: set_move (move_off, f.get_str ()); break;
745     case KW_move_slow: set_move (move_slow, f.get_str ()); break;
746 root 1.1
747 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
748     case KW_no_pass:
749     {
750 root 1.59 if (f.get_sint32 ())
751     move_block = MOVE_ALL;
752 root 1.15 else
753 root 1.59 move_block = 0;
754 root 1.15 }
755 root 1.1
756 root 1.15 break;
757 root 1.1
758 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
759     case KW_walk_on:
760     {
761 root 1.59 if (f.get_sint32 ())
762     move_on |= MOVE_WALK;
763 root 1.15 else
764 root 1.59 move_on &= ~MOVE_WALK;
765 root 1.15 }
766 root 1.1
767 root 1.15 break;
768 root 1.1
769 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
770     case KW_walk_off:
771     {
772 root 1.59 if (f.get_sint32 ())
773     move_off |= MOVE_WALK;
774 root 1.15 else
775 root 1.59 move_off &= ~MOVE_WALK;
776 root 1.15 }
777     break;
778 root 1.1
779 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
780     case KW_fly_on:
781     {
782 root 1.59 if (f.get_sint32 ())
783     move_on |= MOVE_FLY_LOW;
784 root 1.15 else
785 root 1.59 move_on &= ~MOVE_FLY_LOW;
786 root 1.15 }
787     break;
788 root 1.1
789 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
790     case KW_fly_off:
791     {
792 root 1.59 if (f.get_sint32 ())
793     move_off |= MOVE_FLY_LOW;
794 root 1.15 else
795 root 1.59 move_off &= ~MOVE_FLY_LOW;
796 root 1.15 }
797     break;
798 root 1.1
799 root 1.17 //TODO: remove these after converting archetypes
800 root 1.15 case KW_can_use_wand:
801 root 1.59 GET_FLAG (this, FLAG_USE_RANGE);
802 root 1.15 break;
803 root 1.1
804 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
805     case KW_flying:
806     {
807 root 1.59 if (f.get_sint32 ())
808     move_type |= MOVE_FLY_LOW;
809 root 1.1 else
810 root 1.59 move_type &= ~MOVE_FLY_LOW;
811 root 1.15 }
812     break;
813    
814    
815     case KW_identified:
816 root 1.59 GET_FLAG (this, FLAG_IDENTIFIED);
817 root 1.15 //TODO: move to check_object or so
818 root 1.59 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
819     CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
820 root 1.1
821 root 1.15 break;
822 root 1.1
823 root 1.15 case KW_friendly:
824 root 1.85 if (f.get_bool ())
825 root 1.59 if (type != PLAYER)
826     add_friendly_object (this);
827    
828     break;
829    
830     case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
831     case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
832     case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
833     case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
834     case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
835     case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
836     case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
837     case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
838     case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
839     case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
840     case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
841     case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
842     case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
843     case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
844     case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
845     case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
846     case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
847 elmex 1.108 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
848 root 1.59 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
849     case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
850     case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
851     case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
852     case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
853     case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
854     case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
855     case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
856     case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
857     case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
858     case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
859     case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
860     case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
861     case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
862     case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
863     case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
864     case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
865     case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
866     case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
867     case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
868     case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
869     case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
870     case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
871     case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
872     case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
873     case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
874     case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
875     case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
876     case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
877     case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
878     case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
879     case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
880     case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
881     case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
882     case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
883     case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
884     case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
885     case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
886     case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
887     case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
888     case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
889     case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
890     case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
891     case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
892     case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
893     case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
894     case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
895     case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
896     case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
897     case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
898     case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
899     case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
900     case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
901     case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
902     case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
903     case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
904     case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
905     case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
906     case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
907     case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
908     case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
909     case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
910     case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
911     case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
912     case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
913     case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
914     case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
915     case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
916 root 1.73 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
917     case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
918 root 1.59
919     case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
920     case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
921     case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
922     case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
923     case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
924     case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
925     case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
926     case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
927     case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
928     case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
929     case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
930     case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
931     case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
932     case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
933     case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
934     case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
935     case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
936     case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
937     case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
938     case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
939     case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
940     case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
941     case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
942     case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
943     case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
944     case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
945     case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
946    
947     case KW_luck: f.get (stats.luck); break;
948     case KW_run_away: f.get (run_away); break;
949     case KW_pick_up: f.get (pick_up); break;
950     case KW_item_power: f.get (item_power); break;
951     case KW_gen_sp_armour: f.get (gen_sp_armour); break;
952     case KW_anim_speed: f.get (anim_speed); break;
953     case KW_container: f.get (weight_limit); break;
954     case KW_will_apply: f.get (will_apply); break;
955     case KW_attack_movement: f.get (attack_movement); break;
956     case KW_move_state: f.get (move_status); break;
957 root 1.129 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
958 root 1.59 case KW_glow_radius: f.get (glow_radius); break;
959     case KW_weapontype: f.get (weapontype); break;
960     case KW_casting_time: f.get (casting_time); break;
961 elmex 1.117
962     // elevation is deprecated
963     case KW_elevation: break;
964    
965 root 1.65 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
966 root 1.59 case KW_client_type: f.get (client_type); break;
967     case KW_duration: f.get (duration); break;
968     case KW_range: f.get (range); break;
969     case KW_range_modifier: f.get (range_modifier); break;
970     case KW_dam_modifier: f.get (dam_modifier); break;
971     case KW_duration_modifier: f.get (duration_modifier); break;
972 root 1.15
973     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
974     //TODO: parse from other include files
975 root 1.78 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
976     case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
977     case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
978     case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
979     case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
980     case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
981     case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
982     case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
983     case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
984     case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
985     case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
986     case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
987     case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
988     case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
989 root 1.15 case KW_can_apply:
990     break;
991    
992     case KW_connected:
993 root 1.127 {
994     shstr connected;
995    
996     f.get (connected);
997     add_link (map, connected);
998     }
999 root 1.15 break;
1000    
1001     case KW_randomitems:
1002 root 1.68 if (f.get_str ())
1003     {
1004     randomitems =
1005     loading_arch
1006     ? treasurelist::get (f.get_str ())
1007     : treasurelist::find (f.get_str ());
1008    
1009     if (!randomitems)
1010 root 1.135 {
1011     LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1012     randomitems = treasurelist::get (shstr_none); // avoid crashes
1013     }
1014 root 1.68 }
1015 root 1.75 else
1016     randomitems = 0;
1017 root 1.15 break;
1018 root 1.12
1019 root 1.15 case KW_msg:
1020 root 1.59 f.get_ml (KW_endmsg, msg);
1021 root 1.15 break;
1022 root 1.1
1023 root 1.15 case KW_lore:
1024 root 1.59 f.get_ml (KW_endlore, lore);
1025 root 1.15 break;
1026 root 1.1
1027 root 1.15 case KW_editable:
1028     case KW_editor_folder:
1029     break;
1030 root 1.1
1031 root 1.15 case KW_end:
1032 root 1.68 if (!loading_arch)
1033 root 1.59 instantiate ();
1034 root 1.1
1035 root 1.59 f.next ();
1036     return true;
1037 root 1.1
1038 root 1.15 case KW_ERROR:
1039 root 1.114 // append as key value pair (do not use kv_set as it prepends)
1040     // we also do not even try to find old values, duplicate keys stay duplicate
1041     {
1042     key_value *kv = new key_value;
1043    
1044     kv->next = 0;
1045     kv->key = shstr (f.kw_str);
1046     kv->value = shstr (f.value);
1047    
1048     if (!last_kv)
1049     key_values = last_kv = kv;
1050     else
1051     {
1052     while (last_kv->next)
1053     last_kv = last_kv->next;
1054    
1055     last_kv->next = kv;
1056     last_kv = kv;
1057     }
1058     }
1059 root 1.59 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1060 root 1.15 break;
1061    
1062     default:
1063 root 1.59 if (!f.parse_error ("object", name))
1064 root 1.52 return false;
1065 root 1.15 break;
1066 root 1.1 }
1067 root 1.59
1068     f.next ();
1069 root 1.1 }
1070     }
1071    
1072 root 1.59 object *
1073 root 1.60 object::read (object_thawer &f, maptile *map)
1074 root 1.12 {
1075 root 1.59 assert (f.kw == KW_arch);
1076    
1077     archetype *arch = archetype::find (f.get_str ());
1078 root 1.61
1079     if (!arch)
1080     {
1081     LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1082 root 1.138 arch = archetype::find (shstr_earthwall);
1083 root 1.61 }
1084    
1085 root 1.59 assert (arch); //D maybe use exception handling of sorts?
1086    
1087 root 1.71 f.next ();
1088    
1089 root 1.113 object *op = arch->instance ();
1090 root 1.60 op->map = map;
1091 root 1.113 // instance() activates, this should be fixed properly
1092 root 1.59 op->deactivate ();
1093    
1094     if (!op->parse_kv (f))
1095     {
1096 root 1.123 op->destroy ();
1097 root 1.59 return 0;
1098     }
1099    
1100 root 1.78 op->post_load_check ();
1101 root 1.59 return op;
1102 root 1.1 }
1103    
1104     /* This takes a buffer, scans it for variables, and sets those variables
1105     * as appropriate in op.
1106     *
1107     * This function appears to be used in only 2 places - in crossedit to
1108     * override values and in c_wiz to mutate values.
1109     */
1110 pippijn 1.8 int
1111 root 1.12 set_variable (object *op, char *buf)
1112 pippijn 1.8 {
1113 root 1.59 object_thawer f (buf, (AV *)0);
1114 root 1.1
1115 root 1.59 return op->parse_kv (f);
1116 root 1.1 }
1117    
1118 root 1.139 // compare *op against *arch and output differences
1119 root 1.59 static void
1120 root 1.139 write_diff (object_freezer &f, object *op, object *arch)
1121 root 1.1 {
1122 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1123     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1124     # include "attackinc.h"
1125     # undef def
1126     };
1127    
1128     /* This is a list of keywords that correspond to the FLAG_.. values.
1129     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1130     * the 15'th element of this array should match that name.
1131     * If an entry is NULL, that is a flag not to loaded/saved.
1132     */
1133     static const keyword flag_names [NUM_FLAGS] = {
1134     KW_alive,
1135     KW_NULL,
1136     KW_NULL,
1137 root 1.82 KW_NULL,
1138     KW_NULL,
1139 root 1.19 KW_applied,
1140     KW_unpaid,
1141     KW_can_use_shield,
1142     KW_no_pick,
1143     KW_NULL, // walk_on
1144 root 1.143 /* 10 */
1145 root 1.19 KW_NULL, // no_pass
1146     KW_is_animated,
1147     KW_NULL, // slow_move
1148     KW_NULL, // flying
1149     KW_monster,
1150     KW_friendly,
1151     KW_generator,
1152     KW_is_thrown,
1153     KW_auto_apply,
1154 root 1.73 KW_treasure_env,
1155 root 1.143 /* 20 */
1156 root 1.19 KW_player_sold,
1157     KW_see_invisible,
1158     KW_can_roll,
1159     KW_overlay_floor,
1160     KW_is_turnable,
1161     KW_NULL, // walk_off
1162     KW_NULL, // fly_on
1163     KW_NULL, // fly_off
1164     KW_is_used_up,
1165     KW_identified,
1166 root 1.143 /* 30 */
1167 root 1.19 KW_reflecting,
1168     KW_changing,
1169     KW_splitting,
1170     KW_hitback,
1171     KW_startequip,
1172     KW_blocksview,
1173     KW_undead,
1174     KW_scared,
1175     KW_unaggressive,
1176     KW_reflect_missile,
1177 root 1.143 /* 40 */
1178 root 1.19 KW_reflect_spell,
1179     KW_no_magic,
1180     KW_no_fix_player,
1181     KW_is_lightable,
1182     KW_tear_down,
1183     KW_run_away,
1184     KW_NULL, // pass_thru
1185     KW_NULL, // an_pass_thru
1186     KW_pick_up,
1187     KW_unique,
1188 root 1.143 /* 50 */
1189 root 1.19 KW_no_drop,
1190     KW_NULL, // wizcast
1191     KW_can_cast_spell,
1192     KW_can_use_scroll,
1193     KW_can_use_range,
1194     KW_can_use_bow,
1195     KW_can_use_armour,
1196     KW_can_use_weapon,
1197     KW_can_use_ring,
1198     KW_has_ready_range,
1199 root 1.143 /* 60 */
1200 root 1.19 KW_has_ready_bow,
1201     KW_xrays,
1202     KW_NULL,
1203     KW_is_floor,
1204     KW_lifesave,
1205     KW_no_strength,
1206     KW_sleep,
1207     KW_stand_still,
1208     KW_random_move,
1209     KW_only_attack,
1210 root 1.143 /* 70 */
1211 root 1.19 KW_confused,
1212     KW_stealth,
1213     KW_NULL,
1214     KW_NULL,
1215     KW_cursed,
1216     KW_damned,
1217     KW_see_anywhere,
1218     KW_known_magical,
1219     KW_known_cursed,
1220     KW_can_use_skill,
1221 root 1.143 /* 80 */
1222 root 1.19 KW_been_applied,
1223     KW_has_ready_scroll,
1224     KW_can_use_rod,
1225 root 1.73 KW_precious,
1226 root 1.19 KW_can_use_horn,
1227     KW_make_invisible,
1228     KW_inv_locked,
1229     KW_is_wooded,
1230     KW_is_hilly,
1231     KW_has_ready_skill,
1232 root 1.143 /* 90 */
1233 root 1.19 KW_has_ready_weapon,
1234     KW_no_skill_ident,
1235     KW_is_blind,
1236     KW_can_see_in_dark,
1237     KW_is_cauldron,
1238     KW_NULL,
1239     KW_no_steal,
1240     KW_one_hit,
1241     KW_NULL,
1242     KW_berserk,
1243 root 1.143 /* 100 */
1244 root 1.19 KW_neutral,
1245     KW_no_attack,
1246     KW_no_damage,
1247 root 1.43 KW_obj_original,
1248 root 1.19 KW_NULL,
1249     KW_activate_on_push,
1250     KW_activate_on_release,
1251     KW_is_water,
1252     KW_use_content_on_gen,
1253     KW_NULL,
1254 root 1.143 /* 110 */
1255 root 1.19 KW_is_buildable,
1256 root 1.41 KW_destroy_on_death,
1257 root 1.44 KW_NULL,
1258 root 1.19 };
1259    
1260 root 1.143 // obj_original is the only commonly differing flag between archetype
1261     // and object, so special-case it here to be able to skip the loop
1262     static const struct flagmask : object::flags_t
1263     {
1264     flagmask ()
1265     {
1266     for (int i = 0; i < NUM_FLAGS; i++)
1267     if (flag_names [i])
1268     set (i);
1269     }
1270     } flagmask;
1271    
1272 root 1.1 /* This saves the key/value lists. We do it first so that any
1273     * keys that match field names will be overwritten by the loader.
1274     */
1275 root 1.114 for (key_value *kv = op->key_values; kv; kv = kv->next)
1276 root 1.139 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1277 root 1.114 f.put (kv->key, kv->value);
1278 root 1.1
1279 root 1.133 if (op->uuid)
1280 root 1.141 {
1281     // highly optimised - this is often 25% of all data written
1282     char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1283     char *ptr = cur;
1284    
1285     memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1286     ptr += sizeof ("uuid ") - 1;
1287     ptr = op->uuid.append (ptr);
1288     *ptr++ = '\n';
1289    
1290     f.alloc (ptr - cur);
1291     }
1292 root 1.15
1293 root 1.139 #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v)
1294     #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v)
1295    
1296     CMP_OUT (x);
1297     CMP_OUT (y);
1298 root 1.99
1299 root 1.139 CMP_OUT (type);
1300     CMP_OUT (subtype);
1301     CMP_OUT (direction);
1302 root 1.1
1303     CMP_OUT (name);
1304     CMP_OUT (name_pl);
1305 root 1.139
1306     CMP_OUT (speed);
1307     CMP_OUT (speed_left);
1308    
1309 root 1.1 CMP_OUT (title);
1310     CMP_OUT (race);
1311 root 1.139 CMP_OUT (slaying);
1312 root 1.112 CMP_OUT (skill);
1313 root 1.139
1314 root 1.102 CMP_OUT (tag);
1315 root 1.139 CMP_OUT (custom_name);
1316    
1317     if (object *owner = op->owner)
1318     f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1319    
1320     // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1321    
1322 root 1.93 CMP_OUT (other_arch);
1323 root 1.1
1324 root 1.139 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1325     if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore);
1326 root 1.66
1327 root 1.139 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1328     if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1329     if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1330 root 1.1
1331 root 1.139 if (op->animation_id != arch->animation_id)
1332 root 1.128 if (op->has_anim ())
1333     f.put (KW_animation, op->anim ().name);
1334 root 1.116 else
1335 root 1.1 {
1336 root 1.116 f.put (KW_animation, (const char *)0);
1337     op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1338 root 1.1 }
1339    
1340 root 1.12 CMP_OUT2 (str, stats.Str);
1341     CMP_OUT2 (dex, stats.Dex);
1342     CMP_OUT2 (con, stats.Con);
1343     CMP_OUT2 (wis, stats.Wis);
1344     CMP_OUT2 (pow, stats.Pow);
1345     CMP_OUT2 (cha, stats.Cha);
1346     CMP_OUT2 (int, stats.Int);
1347    
1348     CMP_OUT2 (hp, stats.hp);
1349     CMP_OUT2 (maxhp, stats.maxhp);
1350     CMP_OUT2 (sp, stats.sp);
1351     CMP_OUT2 (maxsp, stats.maxsp);
1352     CMP_OUT2 (grace, stats.grace);
1353 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1354 root 1.12 CMP_OUT2 (exp, stats.exp);
1355 root 1.1
1356     CMP_OUT (perm_exp);
1357 root 1.139 //CMP_OUT (expmul);
1358 root 1.1
1359 root 1.12 CMP_OUT2 (food, stats.food);
1360     CMP_OUT2 (dam, stats.dam);
1361     CMP_OUT2 (luck, stats.luck);
1362     CMP_OUT2 (wc, stats.wc);
1363     CMP_OUT2 (ac, stats.ac);
1364 root 1.1
1365     CMP_OUT2 (move_state, move_status);
1366     CMP_OUT (attack_movement);
1367     CMP_OUT (nrof);
1368     CMP_OUT (level);
1369     CMP_OUT (attacktype);
1370    
1371 root 1.144 // using memcmp here seems to be a loss - is gcc vectorising?
1372 root 1.114 for (int i = 0; i < NROFATTACKS; i++)
1373 root 1.139 if (expect_false (op->resist[i] != arch->resist[i]))
1374 root 1.12 f.put (resist_save[i], op->resist[i]);
1375 root 1.1
1376     CMP_OUT (path_attuned);
1377     CMP_OUT (path_repelled);
1378     CMP_OUT (path_denied);
1379 root 1.144
1380 root 1.54 CMP_OUT2 (material, materials);//TODO: nuke
1381 root 1.144 if (op->material != arch->material)
1382     f.put (KW_materialname, op->material->name);
1383    
1384 root 1.1 CMP_OUT (value);
1385     CMP_OUT (carrying);
1386     CMP_OUT (weight);
1387     CMP_OUT (invisible);
1388     CMP_OUT (state);
1389     CMP_OUT (magic);
1390     CMP_OUT (last_heal);
1391     CMP_OUT (last_sp);
1392     CMP_OUT (last_grace);
1393     CMP_OUT (last_eat);
1394     CMP_OUT (glow_radius);
1395    
1396 root 1.114 if (op->flag [FLAG_IS_LINKED])
1397 root 1.127 if (auto (ol, op->find_link ()))
1398     f.put (KW_connected, ol->id);
1399 root 1.1
1400     CMP_OUT (randomitems);
1401     CMP_OUT2 (container, weight_limit);
1402    
1403     CMP_OUT (run_away);
1404     CMP_OUT (pick_up);
1405     CMP_OUT (will_apply);
1406     CMP_OUT (smoothlevel);
1407     CMP_OUT (weapontype);
1408     CMP_OUT (client_type);
1409     CMP_OUT (item_power);
1410     CMP_OUT (duration);
1411     CMP_OUT (range);
1412     CMP_OUT (range_modifier);
1413     CMP_OUT (duration_modifier);
1414     CMP_OUT (dam_modifier);
1415     CMP_OUT (gen_sp_armour);
1416    
1417     CMP_OUT (move_type);
1418     CMP_OUT (move_block);
1419     CMP_OUT (move_allow);
1420     CMP_OUT (move_on);
1421     CMP_OUT (move_off);
1422     CMP_OUT (move_slow);
1423     CMP_OUT (move_slow_penalty);
1424    
1425 root 1.143 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1426    
1427     if (diff [FLAG_OBJ_ORIGINAL])
1428     f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0");
1429    
1430     diff.reset (FLAG_OBJ_ORIGINAL);
1431 root 1.139
1432 root 1.143 // quickly test whether any other flags differ
1433 root 1.139 if (expect_true (diff.any ()))
1434 root 1.143 for (int i = 0; i < NUM_FLAGS; i++)
1435     if (expect_false (diff [i]))
1436     f.put (flag_names [i], op->flag [i] ? "1" : "0");
1437 root 1.1
1438 root 1.139 // save body locations. gcc's memcmp does an abysmal job when used
1439 root 1.114 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1440 root 1.139 if (expect_false (op->slot[i].info != arch->slot[i].info))
1441 root 1.76 f.put (body_locations[i].save_name, op->slot[i].info);
1442 root 1.1 }
1443    
1444     /*
1445     * Dumps all variables in an object to a file.
1446     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1447     * the only place this is not set is when saving the player.
1448     */
1449 root 1.59 bool
1450     object::write (object_freezer &f)
1451 root 1.1 {
1452 root 1.130 if (is_arch ())
1453     {
1454     f.put (KW_object, arch->archname);
1455     write_diff (f, this, archetype::empty);
1456     }
1457     else
1458     {
1459     f.put (KW_arch, arch->archname);
1460     write_diff (f, this, arch);
1461     }
1462 root 1.1
1463 root 1.59 for (object *tmp = inv; tmp; tmp = tmp->below)
1464     tmp->write (f);
1465 root 1.1
1466 root 1.59 f.put (this);
1467     f.put (KW_end);
1468 root 1.1
1469 root 1.59 return true;
1470 root 1.1 }
1471 root 1.15
1472 root 1.58 /////////////////////////////////////////////////////////////////////////////
1473    
1474 root 1.69 // generic resource file load,
1475 root 1.70 // currently supports: region, treasures, archetypes
1476 root 1.109 bool
1477     load_resource_file_ (const char *filename)
1478 root 1.58 {
1479     object_thawer f (filename);
1480    
1481     for (;;)
1482     {
1483     switch (f.kw)
1484     {
1485     case KW_region:
1486 root 1.59 if (!region::read (f))
1487 root 1.109 return false;
1488 root 1.58 break;
1489    
1490 root 1.69 case KW_treasure:
1491     case KW_treasureone:
1492     if (!treasurelist::read (f))
1493 root 1.109 return false;
1494 root 1.70 break;
1495    
1496     case KW_object:
1497     if (!archetype::read (f))
1498 root 1.109 return false;
1499 root 1.69 break;
1500    
1501 root 1.58 case KW_EOF:
1502 root 1.109 return true;
1503 root 1.58
1504     default:
1505     if (!f.parse_error ("resource file"))
1506 root 1.109 return false;
1507 root 1.74
1508     f.next ();
1509     break;
1510 root 1.58 }
1511     }
1512     }
1513