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Revision: 1.16
Committed: Thu Sep 14 21:16:11 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +3 -3 lines
Log Message:
cleanup

File Contents

# User Rev Content
1 root 1.12
2 root 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22     The authors can be reached via e-mail at crossfire-devel@real-time.com
23     */
24    
25     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26     sub/add_weight will transcend the environment updating the carrying
27     variable. */
28    
29    
30     #include <global.h>
31     #include <loader.h>
32     #include <newserver.h>
33     #include <sproto.h>
34    
35     /* Maps the MOVE_* values to names */
36 root 1.12 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 root 1.1
38     /* This table is only necessary to convert objects that existed before the
39     * spell object conversion to the new object. It was not practical
40     * to go through every mapping looking for every potion, rod, wand, etc
41     * that had a sp set and update to the new value. So this maps the
42     * old spell numbers to the name of the new archs.
43     * If you are adding a new spell, you should not modify this - you
44     * new spell won't have been used, and thus won't have any legacy object.
45     * NULL entries in this table are valid - to denote objects that should
46     * not be updated for whatever reason.
47     */
48     const char *spell_mapping[] = {
49 root 1.12 "spell_magic_bullet", /* 0 */
50     "spell_small_fireball", /* 1 */
51     "spell_medium_fireball", /* 2 */
52     "spell_large_fireball", /* 3 */
53     "spell_burning_hands", /* 4 */
54     "spell_sm_lightning", /* 5 */
55     "spell_large_lightning", /* 6 */
56     "spell_magic_missile", /* 7 */
57     "spell_create_bomb", /* 8 */
58     "spell_summon_golem", /* 9 */
59     "spell_summon_fire_elemental", /* 10 */
60     "spell_summon_earth_elemental", /* 11 */
61     "spell_summon_water_elemental", /* 12 */
62     "spell_summon_air_elemental", /* 13 */
63     "spell_dimension_door", /* 14 */
64     "spell_create_earth_wall", /* 15 */
65     "spell_paralyze", /* 16 */
66     "spell_icestorm", /* 17 */
67     "spell_magic_mapping", /* 18 */
68     "spell_turn_undead", /* 19 */
69     "spell_fear", /* 20 */
70     "spell_poison_cloud", /* 21 */
71     "spell_wonder", /* 22 */
72     "spell_destruction", /* 23 */
73     "spell_perceive_self", /* 24 */
74     "spell_word_of_recall", /* 25 */
75     "spell_invisible", /* 26 */
76     "spell_invisible_to_undead", /* 27 */
77     "spell_probe", /* 28 */
78     "spell_lg_magic_bullet", /* 29 */
79     "spell_improved_invisibility", /* 30 */
80     "spell_holy_word", /* 31 */
81     "spell_minor_healing", /* 32 */
82     "spell_medium_healing", /* 33 */
83     "spell_major_healing", /* 34 */
84     "spell_heal", /* 35 */
85     "spell_create_food", /* 36 */
86     "spell_earth_to_dust", /* 37 */
87     "spell_armour", /* 38 */
88     "spell_strength", /* 39 */
89     "spell_dexterity", /* 40 */
90     "spell_constitution", /* 41 */
91     "spell_charisma", /* 42 */
92     "spell_create_fire_wall", /* 43 */
93     "spell_create_frost_wall", /* 44 */
94     "spell_protection_from_cold", /* 45 */
95     "spell_protection_from_electricity", /* 46 */
96     "spell_protection_from_fire", /* 47 */
97     "spell_protection_from_poison", /* 48 */
98     "spell_protection_from_slow", /* 49 */
99     "spell_protection_from_paralysis", /* 50 */
100     "spell_protection_from_draining", /* 51 */
101     "spell_protection_from_magic", /* 52 */
102     "spell_protection_from_attack", /* 53 */
103     "spell_levitate", /* 54 */
104     "spell_small_speedball", /* 55 */
105     "spell_large_speedball", /* 56 */
106     "spell_hellfire", /* 57 */
107     "spell_dragonbreath", /* 58 */
108     "spell_large_icestorm", /* 59 */
109     "spell_charging", /* 60 */
110     "spell_polymorph", /* 61 */
111     "spell_cancellation", /* 62 */
112     "spell_confusion", /* 63 */
113     "spell_mass_confusion", /* 64 */
114     "spell_summon_pet_monster", /* 65 */
115     "spell_slow", /* 66 */
116     "spell_regenerate_spellpoints", /* 67 */
117     "spell_cure_poison", /* 68 */
118     "spell_protection_from_confusion", /* 69 */
119     "spell_protection_from_cancellation", /* 70 */
120     "spell_protection_from_depletion", /* 71 */
121     "spell_alchemy", /* 72 */
122     "spell_remove_curse", /* 73 */
123     "spell_remove_damnation", /* 74 */
124     "spell_identify", /* 75 */
125     "spell_detect_magic", /* 76 */
126     "spell_detect_monster", /* 77 */
127     "spell_detect_evil", /* 78 */
128     "spell_detect_curse", /* 79 */
129     "spell_heroism", /* 80 */
130     "spell_aggravation", /* 81 */
131     "spell_firebolt", /* 82 */
132     "spell_frostbolt", /* 83 */
133     "spell_shockwave", /* 84 */
134     "spell_color_spray", /* 85 */
135     "spell_haste", /* 86 */
136     "spell_face_of_death", /* 87 */
137     "spell_ball_lightning", /* 88 */
138     "spell_meteor_swarm", /* 89 */
139     "spell_comet", /* 90 */
140     "spell_mystic_fist", /* 91 */
141     "spell_raise_dead", /* 92 */
142     "spell_resurrection", /* 93 */
143     "spell_reincarnation", /* 94 */
144     "spell_immunity_to_cold", /* 95 */
145     "spell_immunity_to_electricity", /* 96 */
146     "spell_immunity_to_fire", /* 97 */
147     "spell_immunity_to_poison", /* 98 */
148     "spell_immunity_to_slow", /* 99 */
149     "spell_immunity_to_paralysis", /* 100 */
150     "spell_immunity_to_draining", /* 101 */
151     "spell_immunity_to_magic", /* 102 */
152     "spell_immunity_to_attack", /* 103 */
153     "spell_invulnerability", /* 104 */
154     "spell_defense", /* 105 */
155     "spell_rune_of_fire", /* 106 */
156     "spell_rune_of_frost", /* 107 */
157     "spell_rune_of_shocking", /* 108 */
158     "spell_rune_of_blasting", /* 109 */
159     "spell_rune_of_death", /* 110 */
160     "spell_marking_rune", /* 111 */
161     "spell_build_director", /* 112 */
162     "spell_create_pool_of_chaos", /* 113 */
163     "spell_build_bullet_wall", /* 114 */
164     "spell_build_lightning_wall", /* 115 */
165     "spell_build_fireball_wall", /* 116 */
166     "spell_magic_rune", /* 117 */
167     "spell_rune_of_magic_drain", /* 118 */
168     "spell_antimagic_rune", /* 119 */
169     "spell_rune_of_transference", /* 120 */
170     "spell_transference", /* 121 */
171     "spell_magic_drain", /* 122 */
172     "spell_counterspell", /* 123 */
173     "spell_disarm", /* 124 */
174     "spell_cure_confusion", /* 125 */
175     "spell_restoration", /* 126 */
176     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
177     "spell_counterwall", /* 128 */
178     "spell_cause_light_wounds", /* 129 */
179     "spell_cause_medium_wounds", /* 130 */
180     "spell_cause_heavy_wounds", /* 131 */
181     "spell_charm_monsters", /* 132 */
182     "spell_banishment", /* 133 */
183     "spell_create_missile", /* 134 */
184     "spell_show_invisible", /* 135 */
185     "spell_xray", /* 136 */
186     "spell_pacify", /* 137 */
187     "spell_summon_fog", /* 138 */
188     "spell_steambolt", /* 139 */
189     "spell_command_undead", /* 140 */
190     "spell_holy_orb", /* 141 */
191     "spell_summon_avatar", /* 142 */
192     "spell_holy_possession", /* 143 */
193     "spell_bless", /* 144 */
194     "spell_curse", /* 145 */
195     "spell_regeneration", /* 146 */
196     "spell_consecrate", /* 147 */
197     "spell_summon_cult_monsters", /* 148 */
198     "spell_cause_critical_wounds", /* 149 */
199     "spell_holy_wrath", /* 150 */
200     "spell_retributive_strike", /* 151 */
201     "spell_finger_of_death", /* 152 */
202     "spell_insect_plague", /* 153 */
203     "spell_call_holy_servant", /* 154 */
204     "spell_wall_of_thorns", /* 155 */
205     "spell_staff_to_snake", /* 156 */
206     "spell_light", /* 157 */
207     "spell_darkness", /* 158 */
208     "spell_nightfall", /* 159 */
209     "spell_daylight", /* 160 */
210     "spell_sunspear", /* 161 */
211     "spell_faery_fire", /* 162 */
212     "spell_cure_blindness", /* 163 */
213     "spell_dark_vision", /* 164 */
214     "spell_bullet_swarm", /* 165 */
215     "spell_bullet_storm", /* 166 */
216     "spell_cause_many_wounds", /* 167 */
217     "spell_small_snowstorm", /* 168 */
218     "spell_medium_snowstorm", /* 169 */
219     "spell_large_snowstorm", /* 170 */
220     "spell_cure_disease", /* 171 */
221     "spell_cause_red_death", /* 172 */
222     "spell_cause_flu", /* 173 */
223     "spell_cause_black_death", /* 174 */
224     "spell_cause_leprosy", /* 175 */
225     "spell_cause_smallpox", /* 176 */
226     "spell_cause_white_death", /* 177 */
227     "spell_cause_anthrax", /* 178 */
228     "spell_cause_typhoid", /* 179 */
229     "spell_mana_blast", /* 180 */
230     "spell_small_manaball", /* 181 */
231     "spell_medium_manaball", /* 182 */
232     "spell_large_manaball", /* 183 */
233     "spell_manabolt", /* 184 */
234     "spell_dancing_sword", /* 185 */
235     "spell_animate_weapon", /* 186 */
236     "spell_cause_cold", /* 187 */
237     "spell_divine_shock", /* 188 */
238     "spell_windstorm", /* 189 */
239     "spell_sanctuary", /* 190 */
240     "spell_peace", /* 191 */
241     "spell_spiderweb", /* 192 */
242     "spell_conflict", /* 193 */
243     "spell_rage", /* 194 */
244     "spell_forked_lightning", /* 195 */
245     "spell_poison_fog", /* 196 */
246     "spell_flaming_aura", /* 197 */
247     "spell_vitriol", /* 198 */
248     "spell_vitriol_splash", /* 199 */
249     "spell_iron_skin", /* 200 */
250     "spell_wrathful_eye", /* 201 */
251     "spell_town_portal", /* 202 */
252     "spell_missile_swarm", /* 203 */
253     "spell_cause_rabies", /* 204 */
254     "spell_glyph", /* 205 */
255     NULL
256 root 1.1 };
257    
258     extern int arch_init;
259    
260     /* This function checks the object after it has been loaded (when we
261     * get the 'end' in the input stream). This function can be used to
262     * deal with legacy objects where fields may have changed. It can also be used
263     * to check for objects to make sure there are no common errors.
264     */
265 root 1.12 static void
266     check_loaded_object (object *op)
267     {
268     int ip;
269 root 1.1
270 root 1.12 /* We do some specialized handling to handle legacy cases of name_pl.
271     * If the object doesn't have a name_pl, we just use the object name -
272     * this isn't perfect (things won't be properly pluralized), but works to
273     * that degree (5 heart is still quite understandable). But the case we
274     * also have to catch is if this object is not using the normal name for
275     * the object. In that case, we also want to use the loaded name.
276     * Otherwise, what happens is that the the plural name will lose
277     * information (appear as just 'hearts' and not 'goblins heart')
278     */
279     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
280     op->name_pl = NULL;
281 root 1.1
282 root 1.12 if (!op->name_pl)
283     op->name_pl = op->name;
284 root 1.1
285 root 1.12 /* objects now have a materialname. try to patch it in */
286     if (!(IS_WEAPON (op) && op->level > 0))
287     {
288     if (op->map != NULL)
289     set_materialname (op, op->map->difficulty, NULL);
290     else
291     set_materialname (op, 5, NULL);
292 root 1.1 }
293 root 1.12 /* only do these when program is first run - a bit
294     * excessive to do this at every run - most of this is
295     * really just to catch any errors - program will still run, but
296     * not in the ideal fashion.
297     */
298     if ((op->type == WEAPON || op->type == BOW) && arch_init)
299     {
300     if (!op->skill)
301     {
302 root 1.14 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
303 root 1.12 }
304     else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
305     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
306     {
307 root 1.14 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
308 root 1.1 }
309     }
310    
311 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
312     * really does for many objects. Need to catch any in maps
313     * that may have an old value.
314     */
315     if ((op->type == WEAPON) ||
316     (op->type == ARMOUR) || (op->type == HELMET) ||
317     (op->type == SHIELD) || (op->type == RING) ||
318     (op->type == BOOTS) || (op->type == GLOVES) ||
319     (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
320     {
321     if (op->last_heal)
322     {
323 root 1.14 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 root 1.12 op->gen_sp_armour = op->last_heal;
325     op->last_heal = 0;
326 root 1.1 }
327 root 1.12 if (editor)
328     ip = 0;
329     else
330     ip = calc_item_power (op, 0);
331     /* Legacy objects from before item power was in the game */
332     if (!op->item_power && ip)
333     {
334     if (ip > 3)
335     {
336 root 1.14 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
337 root 1.1 }
338 root 1.12 op->item_power = ip;
339 root 1.1 }
340 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
341     * something that has item_power 1 is probably just fine if our calculated
342     * value is 1 or 2 - these values are small enough that hard to be precise.
343     * similarly, it item_power is 0, the first check will always pass,
344     * but not the second one.
345     */
346     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
347     {
348 root 1.14 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
349 root 1.1 }
350    
351     }
352 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
353     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
354     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
356     {
357     object *tmp;
358    
359     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
360     * in that spell was stored in sp.
361     */
362     tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
363     insert_ob_in_ob (tmp, op);
364     op->randomitems = NULL; /* So another spell isn't created for this object */
365 root 1.1 }
366 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367 root 1.1
368 root 1.12 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
369     {
370     object *tmp;
371 root 1.1
372 root 1.12 tmp = get_archetype_by_object_name (op->slaying);
373     insert_ob_in_ob (tmp, op);
374     op->randomitems = NULL; /* So another spell isn't created for this object */
375     /* without this, value is all screwed up */
376     op->value = op->arch->clone.value * op->inv->value;
377 root 1.1 }
378    
379 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
380     {
381     if (op->stats.hp > op->stats.maxhp)
382 root 1.14 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
383 root 1.1
384 root 1.12 /* The archs just need to be updated for this */
385     if (op->move_type == 0)
386     op->move_type = MOVE_WALK;
387 root 1.1 }
388 root 1.14
389 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
390     {
391     /* Object will duplicate it's content as part of the
392     * generation process. To do this, we must flag inventory
393     * so it remains unevaluated concerning the randomitems and
394     * the living (a demonlord shouldn't cast from inside generator!)
395     */
396     flag_inv (op, FLAG_IS_A_TEMPLATE);
397 root 1.1 }
398    
399 root 1.12 /* Handle player movers. We use move_type for player movers
400     * because they operate on their own time (move_on
401     * would potentially cause them to be triggered when someone steps
402     * on them). If move_type is set, presume person knows what they
403     * are doing, otherwise, set move_type based on maxhp value.
404     */
405     if (op->type == PLAYERMOVER)
406     {
407     if (!op->move_type)
408     {
409     if (op->stats.maxhp)
410     {
411     op->move_type = MOVE_ALL;
412     op->stats.maxhp = 0;
413     }
414     else
415     {
416     op->move_type = MOVE_WALK;
417 root 1.1 }
418     }
419     }
420    
421     }
422    
423     static void
424 root 1.12 set_move (MoveType & mt, const char *str)
425 root 1.1 {
426     if (!str)
427     {
428     mt = 0;
429     return;
430     }
431    
432     if (isdigit (*str))
433     {
434     mt = atoi (str);
435     return;
436     }
437    
438     mt = 0;
439    
440 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 root 1.1 {
442     if (!strcasecmp (str, "all"))
443     mt |= MOVE_ALL;
444     else
445     {
446     int i, negate = 0;
447    
448     if (*str == '-')
449     {
450     negate = 1;
451     str++;
452     }
453    
454 root 1.12 for (i = 0; move_name[i]; i++)
455 root 1.1 {
456 root 1.12 if (!strcasecmp (move_name[i], str))
457 root 1.1 {
458     if (negate)
459     mt &= ~(1 << i);
460     else
461     mt |= (1 << i);
462    
463     break;
464     }
465     }
466    
467 root 1.12 if (!move_name[i])
468 root 1.1 {
469     /* fly is a special case - covers both fly_low and
470     * fly_high - since it doesn't match to a specific
471     * single bit, have to special case it.
472     */
473     if (!strcasecmp (str, "flying"))
474     {
475     if (negate)
476     mt &= ~MOVE_FLYING;
477     else
478     mt |= MOVE_FLYING;
479     }
480     else
481     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
482     }
483     }
484     }
485     }
486    
487     #define GET_FLAG(op,flag) \
488     if (thawer.get_sint32 ()) \
489     SET_FLAG (op, flag); \
490     else \
491     CLEAR_FLAG (op, flag) \
492    
493 root 1.12 int
494     parse_object (object *op, object_thawer & thawer, int map_flags)
495 root 1.1 {
496     bool ismore = 0;
497 root 1.9 object *op_inv = op->inv;
498 root 1.1
499     for (;;)
500     {
501     keyword kw = thawer.get_kv ();
502    
503     switch (kw)
504     {
505 root 1.15 case KW_Object: // uppercase alias
506     case KW_object:
507     thawer.get (op->name);
508 root 1.1
509 root 1.15 if (op->arch != NULL)
510     op->arch->name = op->name;
511    
512     break;
513    
514     case KW_uuid:
515     if (const char *s = thawer.get_str ())
516 root 1.12 {
517 root 1.15 unsigned int version;
518     unsigned long long seq;
519 root 1.1
520 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
521 root 1.12 {
522 root 1.15 op->uuid.seq = seq;
523     break;
524 root 1.12 }
525     }
526 root 1.1
527 root 1.15 op->uuid = gen_uuid ();
528     break;
529 root 1.1
530 root 1.15 case KW_oid:
531     thawer.get (op, thawer.get_sint32 ());
532     break;
533 root 1.1
534 root 1.15 case KW_name:
535     thawer.get (op->name);
536     break;
537     case KW_name_pl:
538     thawer.get (op->name_pl);
539     break;
540     case KW_title:
541     thawer.get (op->title);
542     break;
543     case KW_custom_name:
544     thawer.get (op->custom_name);
545     break;
546     case KW_attach:
547     thawer.get_ornull (op->attach);
548     break;
549     case KW_skill:
550     thawer.get_ornull (op->skill);
551     break;
552     case KW_race:
553     thawer.get_ornull (op->race);
554     break;
555     case KW_slaying:
556     thawer.get_ornull (op->slaying);
557     break;
558 root 1.1
559 root 1.15 case KW_arch:
560     {
561     const char *str = thawer.get_str ();
562 root 1.1
563 root 1.15 if (op->arch)
564     {
565     /* If op->arch has been set, then this new object
566     * must be part of the inventory. So process
567     * appropriately.
568     */
569 root 1.16 archetype *arch = archetype::find (str);
570 root 1.15
571     object *tmp;
572    
573     if (arch != NULL)
574     tmp = arch_to_object (arch);
575     else
576     {
577     tmp = get_object ();
578     /* record the name of the broken object */
579     tmp->name = str;
580     }
581 root 1.1
582 root 1.15 parse_object (tmp, thawer, map_flags);
583 root 1.1
584 root 1.15 if (tmp->arch)
585     {
586     // was: insert_ob_in_ob (tmp, op);
587     // but manually adding it can improve map loading times a lot
588     // also, appending instead of prepending keeps the
589     // save ordering the same between repeated load/saves.
590     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
591     CLEAR_FLAG (tmp, FLAG_REMOVED);
592    
593     if (!op_inv)
594     {
595     op->inv = tmp;
596     tmp->above = 0;
597     }
598     else
599     {
600     while (op_inv->below)
601     op_inv = op_inv->below;
602    
603     op_inv->below = tmp;
604     tmp->above = op_inv;
605     }
606    
607     tmp->below = 0;
608     tmp->env = op;
609     op_inv = tmp;
610     }
611     else
612     {
613     LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
614     free_object (tmp);
615     }
616     }
617     else
618 root 1.1 {
619 root 1.15 /* This is the actual archetype definition then */
620 root 1.16 op->arch = archetype::find (str);
621 root 1.1
622 root 1.15 if (op->arch != NULL)
623     copy_object (&op->arch->clone, op);
624     else if (!arch_init)
625     /* record the name of the broken object */
626     op->name = str;
627 root 1.1 }
628 root 1.15 }
629     break;
630 root 1.1
631 root 1.15 case KW_other_arch:
632 root 1.16 op->other_arch = archetype::find (thawer.get_str ());
633 root 1.15 break;
634 root 1.1
635 root 1.15 case KW_animation:
636     {
637     const char *str = thawer.get_str ();
638 root 1.1
639 root 1.15 if (!str)
640     {
641     op->animation_id = 0;
642     CLEAR_FLAG (op, FLAG_ANIMATE);
643     }
644     else
645     {
646     op->animation_id = find_animation (str);
647     SET_FLAG (op, FLAG_ANIMATE);
648     }
649     }
650    
651     break;
652    
653     case KW_last_heal:
654     thawer.get (op->last_heal);
655     break;
656     case KW_last_sp:
657     thawer.get (op->last_sp);
658     break;
659     case KW_last_grace:
660     thawer.get (op->last_grace);
661     break;
662     case KW_last_eat:
663     thawer.get (op->last_eat);
664     break;
665     case KW_speed_left:
666     thawer.get (op->speed_left);
667     break;
668    
669     case KW_speed:
670     thawer.get (op->speed);
671    
672     //TODO: maybe do in check_object
673     if (!(map_flags & MAP_STYLE))
674 root 1.12 {
675 root 1.15 if (op->speed < 0)
676     op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
677    
678     update_ob_speed (op);
679 root 1.12 }
680 root 1.1
681 root 1.15 break;
682    
683     case KW_slow_move:
684     op->move_slow |= MOVE_WALK;
685     thawer.get (op->move_slow_penalty);
686     break;
687 root 1.1
688 root 1.15 case KW_face:
689     op->face = &new_faces[FindFace (thawer.get_str (), 0)];
690     break;
691    
692     case KW_x:
693     thawer.get (op->x);
694     break;
695     case KW_y:
696     thawer.get (op->y);
697     break;
698     case KW_Str: // uppercase alias
699     case KW_str:
700     thawer.get (op->stats.Str);
701     break;
702     case KW_Dex: // uppercase alias
703     case KW_dex:
704     thawer.get (op->stats.Dex);
705     break;
706     case KW_Con: // uppercase alias
707     case KW_con:
708     thawer.get (op->stats.Con);
709     break;
710     case KW_Wis: // uppercase alias
711     case KW_wis:
712     thawer.get (op->stats.Wis);
713     break;
714     case KW_Cha: // uppercase alias
715     case KW_cha:
716     thawer.get (op->stats.Cha);
717     break;
718     case KW_Int: // uppercase alias
719     case KW_int:
720     thawer.get (op->stats.Int);
721     break;
722     case KW_Pow: // uppercase alias
723     case KW_pow:
724     thawer.get (op->stats.Pow);
725     break;
726     case KW_hp:
727     thawer.get (op->stats.hp);
728     break;
729     case KW_maxhp:
730     thawer.get (op->stats.maxhp);
731     break;
732     case KW_sp:
733     thawer.get (op->stats.sp);
734     break;
735     case KW_maxsp:
736     thawer.get (op->stats.maxsp);
737     break;
738     case KW_grace:
739     thawer.get (op->stats.grace);
740     break;
741     case KW_maxgrace:
742     thawer.get (op->stats.maxgrace);
743     break;
744    
745     case KW_exp:
746     thawer.get (op->stats.exp);
747     break;
748     case KW_perm_exp:
749     thawer.get (op->perm_exp);
750     break;
751     case KW_food:
752     thawer.get (op->stats.food);
753     break;
754     case KW_dam:
755     thawer.get (op->stats.dam);
756     break;
757     case KW_wc:
758     thawer.get (op->stats.wc);
759     break;
760     case KW_ac:
761     thawer.get (op->stats.ac);
762     break;
763     case KW_nrof:
764     thawer.get (op->nrof);
765     break;
766     case KW_level:
767     thawer.get (op->level);
768     break;
769     case KW_direction:
770     thawer.get (op->direction);
771     break;
772     case KW_type:
773     thawer.get (op->type);
774     break;
775     case KW_subtype:
776     thawer.get (op->subtype);
777     break;
778     case KW_value:
779     thawer.get (op->value);
780     break;
781     case KW_weight:
782     thawer.get (op->weight);
783     break;
784     case KW_carrying:
785     thawer.get (op->carrying);
786     break;
787     case KW_attacktype:
788     thawer.get (op->attacktype);
789     break;
790     case KW_path_attuned:
791     thawer.get (op->path_attuned);
792     break;
793     case KW_path_repelled:
794     thawer.get (op->path_repelled);
795     break;
796     case KW_path_denied:
797     thawer.get (op->path_denied);
798     break;
799     case KW_invisible:
800     thawer.get (op->invisible);
801     break;
802     case KW_magic:
803     thawer.get (op->magic);
804     break;
805     case KW_state:
806     thawer.get (op->state);
807     break;
808     case KW_move_slow_penalty:
809     thawer.get (op->move_slow_penalty);
810     break;
811     case KW_material:
812     thawer.get (op->material);
813     break;
814     case KW_materialname:
815     thawer.get (op->materialname);
816     break;
817 root 1.1
818 root 1.15 /* These are the new values */
819     case KW_move_block:
820     set_move (op->move_block, thawer.get_str ());
821     break;
822     case KW_move_allow:
823     set_move (op->move_allow, thawer.get_str ());
824     break;
825     case KW_move_type:
826     set_move (op->move_type, thawer.get_str ());
827     break;
828     case KW_move_on:
829     set_move (op->move_on, thawer.get_str ());
830     break;
831     case KW_move_off:
832     set_move (op->move_off, thawer.get_str ());
833     break;
834     case KW_move_slow:
835     set_move (op->move_slow, thawer.get_str ());
836     break;
837 root 1.1
838 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
839     case KW_no_pass:
840     {
841     if (thawer.get_sint32 ())
842     op->move_block = MOVE_ALL;
843     else
844     op->move_block = 0;
845     }
846 root 1.1
847 root 1.15 break;
848 root 1.1
849 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
850     case KW_walk_on:
851     {
852     if (thawer.get_sint32 ())
853     op->move_on |= MOVE_WALK;
854     else
855     op->move_on &= ~MOVE_WALK;
856     }
857 root 1.1
858 root 1.15 break;
859 root 1.1
860 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
861     case KW_walk_off:
862     {
863     if (thawer.get_sint32 ())
864     op->move_off |= MOVE_WALK;
865     else
866     op->move_off &= ~MOVE_WALK;
867     }
868     break;
869 root 1.1
870 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
871     case KW_fly_on:
872     {
873     if (thawer.get_sint32 ())
874     op->move_on |= MOVE_FLY_LOW;
875     else
876     op->move_on &= ~MOVE_FLY_LOW;
877     }
878     break;
879 root 1.1
880 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
881     case KW_fly_off:
882     {
883     if (thawer.get_sint32 ())
884     op->move_off |= MOVE_FLY_LOW;
885     else
886     op->move_off &= ~MOVE_FLY_LOW;
887     }
888     break;
889 root 1.1
890 root 1.15 //TODO: remove these after convertign archetypes
891     case KW_can_use_wand:
892     GET_FLAG (op, FLAG_USE_RANGE);
893     break;
894 root 1.1
895 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
896     case KW_flying:
897     {
898     if (thawer.get_sint32 ())
899     op->move_type |= MOVE_FLY_LOW;
900 root 1.1 else
901 root 1.15 op->move_type &= ~MOVE_FLY_LOW;
902     }
903     break;
904    
905    
906     case KW_identified:
907     GET_FLAG (op, FLAG_IDENTIFIED);
908     //TODO: move to check_object or so
909     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
910     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
911 root 1.1
912 root 1.15 break;
913 root 1.1
914 root 1.15 case KW_wiz:
915     GET_FLAG (op, FLAG_WIZ);
916     //TODO: move to check_object
917     if (QUERY_FLAG (op, FLAG_WIZ))
918 root 1.1 {
919 root 1.15 SET_FLAG (op, FLAG_WAS_WIZ);
920     SET_FLAG (op, FLAG_WIZPASS);
921     SET_FLAG (op, FLAG_WIZCAST);
922     }
923     else
924     {
925     CLEAR_FLAG (op, FLAG_WIZPASS);
926     CLEAR_FLAG (op, FLAG_WIZCAST);
927 root 1.1 }
928 root 1.15 break;
929    
930     case KW_friendly:
931     GET_FLAG (op, FLAG_FRIENDLY);
932     //TODO: move to check_object or so
933     if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
934     add_friendly_object (op);
935     break;
936    
937     case KW_monster:
938     GET_FLAG (op, FLAG_MONSTER);
939     break;
940     case KW_neutral:
941     GET_FLAG (op, FLAG_NEUTRAL);
942     break;
943     case KW_no_attack:
944     GET_FLAG (op, FLAG_NO_ATTACK);
945     break;
946     case KW_no_damage:
947     GET_FLAG (op, FLAG_NO_DAMAGE);
948     break;
949     case KW_generator:
950     GET_FLAG (op, FLAG_GENERATOR);
951     break;
952     case KW_use_content_on_gen:
953     GET_FLAG (op, FLAG_CONTENT_ON_GEN);
954     break;
955     case KW_is_thrown:
956     GET_FLAG (op, FLAG_IS_THROWN);
957     break;
958     case KW_auto_apply:
959     GET_FLAG (op, FLAG_AUTO_APPLY);
960     break;
961     case KW_treasure:
962     GET_FLAG (op, FLAG_TREASURE);
963     break;
964     case KW_see_invisible:
965     GET_FLAG (op, FLAG_SEE_INVISIBLE);
966     break;
967     case KW_can_roll:
968     GET_FLAG (op, FLAG_CAN_ROLL);
969     break;
970     case KW_overlay_floor:
971     GET_FLAG (op, FLAG_OVERLAY_FLOOR);
972     break;
973     case KW_is_turnable:
974     GET_FLAG (op, FLAG_IS_TURNABLE);
975     break;
976     case KW_is_used_up:
977     GET_FLAG (op, FLAG_IS_USED_UP);
978     break;
979     case KW_alive:
980     GET_FLAG (op, FLAG_ALIVE);
981     break;
982     case KW_applied:
983     GET_FLAG (op, FLAG_APPLIED);
984     break;
985     case KW_unpaid:
986     GET_FLAG (op, FLAG_UNPAID);
987     break;
988     case KW_is_animated:
989     GET_FLAG (op, FLAG_ANIMATE);
990     break;
991     case KW_no_pick:
992     GET_FLAG (op, FLAG_NO_PICK);
993     break;
994     case KW_reflecting:
995     GET_FLAG (op, FLAG_REFLECTING);
996     break;
997     case KW_changing:
998     GET_FLAG (op, FLAG_CHANGING);
999     break;
1000     case KW_splitting:
1001     GET_FLAG (op, FLAG_SPLITTING);
1002     break;
1003     case KW_hitback:
1004     GET_FLAG (op, FLAG_HITBACK);
1005     break;
1006     case KW_startequip:
1007     GET_FLAG (op, FLAG_STARTEQUIP);
1008     break;
1009     case KW_blocksview:
1010     GET_FLAG (op, FLAG_BLOCKSVIEW);
1011     break;
1012     case KW_undead:
1013     GET_FLAG (op, FLAG_UNDEAD);
1014     break;
1015     case KW_scared:
1016     GET_FLAG (op, FLAG_SCARED);
1017     break;
1018     case KW_unaggressive:
1019     GET_FLAG (op, FLAG_UNAGGRESSIVE);
1020     break;
1021     case KW_reflect_missile:
1022     GET_FLAG (op, FLAG_REFL_MISSILE);
1023     break;
1024     case KW_reflect_spell:
1025     GET_FLAG (op, FLAG_REFL_SPELL);
1026     break;
1027     case KW_no_magic:
1028     GET_FLAG (op, FLAG_NO_MAGIC);
1029     break;
1030     case KW_no_drop:
1031     GET_FLAG (op, FLAG_NO_DROP);
1032     break;
1033     case KW_random_movement:
1034     GET_FLAG (op, FLAG_RANDOM_MOVE);
1035     break;
1036     case KW_was_wiz:
1037     GET_FLAG (op, FLAG_WAS_WIZ);
1038     break;
1039     case KW_no_fix_player:
1040     GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1041     break;
1042     case KW_is_lightable:
1043     GET_FLAG (op, FLAG_IS_LIGHTABLE);
1044     break;
1045     case KW_tear_down:
1046     GET_FLAG (op, FLAG_TEAR_DOWN);
1047     break;
1048     case KW_can_use_shield:
1049     GET_FLAG (op, FLAG_USE_SHIELD);
1050     break;
1051     case KW_can_cast_spell:
1052     GET_FLAG (op, FLAG_CAST_SPELL);
1053     break;
1054     case KW_can_use_scroll:
1055     GET_FLAG (op, FLAG_USE_SCROLL);
1056     break;
1057     case KW_can_use_range:
1058     GET_FLAG (op, FLAG_USE_RANGE);
1059     break;
1060     case KW_can_use_bow:
1061     GET_FLAG (op, FLAG_USE_BOW);
1062     break;
1063     case KW_can_use_armour:
1064     GET_FLAG (op, FLAG_USE_ARMOUR);
1065     break;
1066     case KW_can_use_weapon:
1067     GET_FLAG (op, FLAG_USE_WEAPON);
1068     break;
1069     case KW_can_use_ring:
1070     GET_FLAG (op, FLAG_USE_RING);
1071     break;
1072     case KW_has_ready_bow:
1073     GET_FLAG (op, FLAG_READY_BOW);
1074     break;
1075     case KW_xrays:
1076     GET_FLAG (op, FLAG_XRAYS);
1077     break;
1078     case KW_is_floor:
1079     GET_FLAG (op, FLAG_IS_FLOOR);
1080     break;
1081     case KW_lifesave:
1082     GET_FLAG (op, FLAG_LIFESAVE);
1083     break;
1084     case KW_no_strength:
1085     GET_FLAG (op, FLAG_NO_STRENGTH);
1086     break;
1087     case KW_sleep:
1088     GET_FLAG (op, FLAG_SLEEP);
1089     break;
1090     case KW_stand_still:
1091     GET_FLAG (op, FLAG_STAND_STILL);
1092     break;
1093     case KW_random_move:
1094     GET_FLAG (op, FLAG_RANDOM_MOVE);
1095     break;
1096     case KW_only_attack:
1097     GET_FLAG (op, FLAG_ONLY_ATTACK);
1098     break;
1099     case KW_activate_on_push:
1100     GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1101     break;
1102     case KW_activate_on_release:
1103     GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1104     break;
1105     case KW_confused:
1106     GET_FLAG (op, FLAG_CONFUSED);
1107     break;
1108     case KW_stealth:
1109     GET_FLAG (op, FLAG_STEALTH);
1110     break;
1111     case KW_cursed:
1112     GET_FLAG (op, FLAG_CURSED);
1113     break;
1114     case KW_damned:
1115     GET_FLAG (op, FLAG_DAMNED);
1116     break;
1117     case KW_see_anywhere:
1118     GET_FLAG (op, FLAG_SEE_ANYWHERE);
1119     break;
1120     case KW_known_magical:
1121     GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1122     break;
1123     case KW_known_cursed:
1124     GET_FLAG (op, FLAG_KNOWN_CURSED);
1125     break;
1126     case KW_can_use_skill:
1127     GET_FLAG (op, FLAG_CAN_USE_SKILL);
1128     break;
1129     case KW_been_applied:
1130     GET_FLAG (op, FLAG_BEEN_APPLIED);
1131     break;
1132     case KW_has_ready_scroll:
1133     GET_FLAG (op, FLAG_READY_SCROLL);
1134     break;
1135     case KW_can_use_rod:
1136     GET_FLAG (op, FLAG_USE_ROD);
1137     break;
1138     case KW_can_use_horn:
1139     GET_FLAG (op, FLAG_USE_HORN);
1140     break;
1141     case KW_unique:
1142     GET_FLAG (op, FLAG_UNIQUE);
1143     break;
1144     case KW_make_invisible:
1145     GET_FLAG (op, FLAG_MAKE_INVIS);
1146     break;
1147     case KW_inv_locked:
1148     GET_FLAG (op, FLAG_INV_LOCKED);
1149     break;
1150     case KW_is_wooded:
1151     GET_FLAG (op, FLAG_IS_WOODED);
1152     break;
1153     case KW_is_hilly:
1154     GET_FLAG (op, FLAG_IS_HILLY);
1155     break;
1156     case KW_is_water:
1157     GET_FLAG (op, FLAG_IS_WATER);
1158     break;
1159     case KW_has_ready_skill:
1160     GET_FLAG (op, FLAG_READY_SKILL);
1161     break;
1162     case KW_has_ready_weapon:
1163     GET_FLAG (op, FLAG_READY_WEAPON);
1164     break;
1165     case KW_no_skill_ident:
1166     GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1167     break;
1168     case KW_is_blind:
1169     GET_FLAG (op, FLAG_BLIND);
1170     break;
1171     case KW_can_see_in_dark:
1172     GET_FLAG (op, FLAG_SEE_IN_DARK);
1173     break;
1174     case KW_is_cauldron:
1175     GET_FLAG (op, FLAG_IS_CAULDRON);
1176     break;
1177     case KW_no_steal:
1178     GET_FLAG (op, FLAG_NO_STEAL);
1179     break;
1180     case KW_one_hit:
1181     GET_FLAG (op, FLAG_ONE_HIT);
1182     break;
1183     case KW_berserk:
1184     GET_FLAG (op, FLAG_BERSERK);
1185     break;
1186     case KW_is_buildable:
1187     GET_FLAG (op, FLAG_IS_BUILDABLE);
1188     break;
1189    
1190     case KW_armour:
1191     thawer.get (op->resist[ATNR_PHYSICAL]);
1192     break;
1193     case KW_resist_physical:
1194     thawer.get (op->resist[ATNR_PHYSICAL]);
1195     break;
1196     case KW_resist_magic:
1197     thawer.get (op->resist[ATNR_MAGIC]);
1198     break;
1199     case KW_resist_fire:
1200     thawer.get (op->resist[ATNR_FIRE]);
1201     break;
1202     case KW_resist_electricity:
1203     thawer.get (op->resist[ATNR_ELECTRICITY]);
1204     break;
1205     case KW_resist_cold:
1206     thawer.get (op->resist[ATNR_COLD]);
1207     break;
1208     case KW_resist_confusion:
1209     thawer.get (op->resist[ATNR_CONFUSION]);
1210     break;
1211     case KW_resist_acid:
1212     thawer.get (op->resist[ATNR_ACID]);
1213     break;
1214     case KW_resist_drain:
1215     thawer.get (op->resist[ATNR_DRAIN]);
1216     break;
1217     case KW_resist_weaponmagic:
1218     thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1219     break;
1220     case KW_resist_ghosthit:
1221     thawer.get (op->resist[ATNR_GHOSTHIT]);
1222     break;
1223     case KW_resist_poison:
1224     thawer.get (op->resist[ATNR_POISON]);
1225     break;
1226     case KW_resist_slow:
1227     thawer.get (op->resist[ATNR_SLOW]);
1228     break;
1229     case KW_resist_paralyze:
1230     thawer.get (op->resist[ATNR_PARALYZE]);
1231     break;
1232     case KW_resist_turn_undead:
1233     thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1234     break;
1235     case KW_resist_fear:
1236     thawer.get (op->resist[ATNR_FEAR]);
1237     break;
1238     case KW_resist_cancellation:
1239     thawer.get (op->resist[ATNR_CANCELLATION]);
1240     break;
1241     case KW_resist_deplete:
1242     thawer.get (op->resist[ATNR_DEPLETE]);
1243     break;
1244     case KW_resist_death:
1245     thawer.get (op->resist[ATNR_DEATH]);
1246     break;
1247     case KW_resist_chaos:
1248     thawer.get (op->resist[ATNR_CHAOS]);
1249     break;
1250     case KW_resist_counterspell:
1251     thawer.get (op->resist[ATNR_COUNTERSPELL]);
1252     break;
1253     case KW_resist_godpower:
1254     thawer.get (op->resist[ATNR_GODPOWER]);
1255     break;
1256     case KW_resist_holyword:
1257     thawer.get (op->resist[ATNR_HOLYWORD]);
1258     break;
1259     case KW_resist_blind:
1260     thawer.get (op->resist[ATNR_BLIND]);
1261     break;
1262     case KW_resist_internal:
1263     thawer.get (op->resist[ATNR_INTERNAL]);
1264     break;
1265     case KW_resist_life_stealing:
1266     thawer.get (op->resist[ATNR_LIFE_STEALING]);
1267     break;
1268     case KW_resist_disease:
1269     thawer.get (op->resist[ATNR_DISEASE]);
1270     break;
1271 root 1.12
1272 root 1.15 case KW_luck:
1273     thawer.get (op->stats.luck);
1274     break;
1275     case KW_run_away:
1276     thawer.get (op->run_away);
1277     break;
1278     case KW_pick_up:
1279     thawer.get (op->pick_up);
1280     break;
1281     case KW_item_power:
1282     thawer.get (op->item_power);
1283     break;
1284     case KW_gen_sp_armour:
1285     thawer.get (op->gen_sp_armour);
1286     break;
1287     case KW_anim_speed:
1288     thawer.get (op->anim_speed);
1289     break;
1290     case KW_container:
1291     thawer.get (op->weight_limit);
1292     break;
1293     case KW_will_apply:
1294     thawer.get (op->will_apply);
1295     break;
1296     case KW_attack_movement:
1297     thawer.get (op->attack_movement);
1298     break;
1299     case KW_move_state:
1300     thawer.get (op->move_status);
1301     break;
1302     case KW_expmul:
1303     thawer.get (op->expmul);
1304     break;
1305     case KW_glow_radius:
1306     thawer.get (op->glow_radius);
1307     break;
1308     case KW_weapontype:
1309     thawer.get (op->weapontype);
1310     break;
1311     case KW_tooltype:
1312     thawer.get (op->tooltype);
1313     break;
1314     case KW_casting_time:
1315     thawer.get (op->casting_time);
1316     break;
1317     case KW_elevation:
1318     thawer.get (op->elevation);
1319     break;
1320     case KW_smoothlevel:
1321     thawer.get (op->smoothlevel);
1322     break;
1323     case KW_client_type:
1324     thawer.get (op->client_type);
1325     break;
1326     case KW_duration:
1327     thawer.get (op->duration);
1328     break;
1329     case KW_range:
1330     thawer.get (op->range);
1331     break;
1332     case KW_range_modifier:
1333     thawer.get (op->range_modifier);
1334     break;
1335     case KW_dam_modifier:
1336     thawer.get (op->dam_modifier);
1337     break;
1338     case KW_duration_modifier:
1339     thawer.get (op->duration_modifier);
1340     break;
1341    
1342     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1343     //TODO: parse from other include files
1344     case KW_body_range:
1345     thawer.get (op->body_info[0]);
1346     break;
1347     case KW_body_arm:
1348     thawer.get (op->body_info[1]);
1349     break;
1350     case KW_body_torso:
1351     thawer.get (op->body_info[2]);
1352     break;
1353     case KW_body_head:
1354     thawer.get (op->body_info[3]);
1355     break;
1356     case KW_body_neck:
1357     thawer.get (op->body_info[4]);
1358     break;
1359     case KW_body_skill:
1360     thawer.get (op->body_info[5]);
1361     break;
1362     case KW_body_finger:
1363     thawer.get (op->body_info[6]);
1364     break;
1365     case KW_body_shoulder:
1366     thawer.get (op->body_info[7]);
1367     break;
1368     case KW_body_foot:
1369     thawer.get (op->body_info[8]);
1370     break;
1371     case KW_body_hand:
1372     thawer.get (op->body_info[9]);
1373     break;
1374     case KW_body_wrist:
1375     thawer.get (op->body_info[10]);
1376     break;
1377     case KW_body_waist:
1378     thawer.get (op->body_info[11]);
1379     break;
1380     case KW_can_apply:
1381     break;
1382    
1383     case KW_connected:
1384     add_button_link (op, op->map, thawer.get_sint32 ());
1385     break;
1386    
1387     case KW_randomitems:
1388     op->randomitems = find_treasurelist (thawer.get_str ());
1389     break;
1390 root 1.12
1391 root 1.15 case KW_msg:
1392     {
1393     thawer.get_ml (KW_endmsg, op->msg);
1394     //TODO: allow longer messages
1395     if (strlen (op->msg) >= HUGE_BUF)
1396     {
1397     LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1398     op->msg = "ERROR, please report: string too long, winged.\n";
1399     }
1400     }
1401     break;
1402 root 1.1
1403 root 1.15 case KW_lore:
1404     {
1405     shstr msgbuf;
1406    
1407     thawer.get_ml (KW_endlore, op->lore);
1408     //TODO: allow longer messages
1409     /* Just print a warning so we can be reasonably safe
1410     * about not overflowing the buffer.
1411 root 1.1 */
1412 root 1.15 if (strlen (op->lore) > (HUGE_BUF / 2))
1413     LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1414     HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1415     }
1416     break;
1417 root 1.1
1418 root 1.15 case KW_editable:
1419     case KW_editor_folder:
1420     break;
1421 root 1.1
1422 root 1.15 case KW_More: // uppercase alias
1423     case KW_more:
1424     /* We need to record that this is a multipart object,
1425     * so the calling function can glue things back together
1426     */
1427     ismore = 1;
1428     break;
1429 root 1.1
1430 root 1.15 case KW_end:
1431     check_loaded_object (op);
1432 root 1.1
1433 root 1.15 if (!arch_init)
1434     op->instantiate ();
1435 root 1.1
1436 root 1.15 return ismore ? LL_MORE : LL_NORMAL;
1437 root 1.1
1438 root 1.15 case KW_EOF:
1439     return LL_EOF;
1440 root 1.1
1441 root 1.15 case KW_ERROR:
1442     set_ob_key_value (op, thawer.line, thawer.last_value, true);
1443     //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1444 root 1.1
1445 root 1.15 //TODO: skip line, ugly, factor parsing better
1446     if (thawer.last_value)
1447     thawer.line = thawer.last_value;
1448 root 1.2
1449 root 1.15 thawer.line += strlen (thawer.line) + 1;
1450    
1451     break;
1452    
1453     default:
1454     LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1455     break;
1456 root 1.1 }
1457     }
1458     }
1459    
1460     /*
1461     * Loads an object from the given file-pointer.
1462     * Variables will be read and parsed and patched into the object
1463     * until the string "end" is reached, or the end of the file.
1464     *
1465     * bufstat is used to determine various file attributes:
1466     * LO_REPATE (0): We are reading from the same buffer as the last call.
1467     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1468     * will also be reading from this (treasure file, artifacts.)
1469     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1470     * be reset.
1471     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1472     *
1473     */
1474    
1475 root 1.12 int
1476     load_object (object_thawer & fp, object *op, int map_flags)
1477     {
1478     return parse_object (op, fp, map_flags);
1479 root 1.1 }
1480    
1481    
1482     /* This takes a buffer, scans it for variables, and sets those variables
1483     * as appropriate in op.
1484     *
1485     * This function appears to be used in only 2 places - in crossedit to
1486     * override values and in c_wiz to mutate values.
1487     */
1488 pippijn 1.8 int
1489 root 1.12 set_variable (object *op, char *buf)
1490 pippijn 1.8 {
1491     return 0;
1492 root 1.1 #if 0
1493 root 1.12 int retval;
1494     object_thawer thawer (0);
1495 root 1.1
1496 root 1.12 strcpy (msgbuf, "");
1497     strcpy (lorebuf, "");
1498     retval = parse_object (op, thawer, 0);
1499     yy_switch_to_buffer (yycurbuf);
1500     yy_delete_buffer (yybufstate);
1501     yy_pop_state ();
1502     return retval;
1503 root 1.1 #endif
1504     }
1505    
1506     /* This array equates the FLAG_ values with the V_ values. Use -1 to
1507     * put gaps in the array that should not be processed.
1508     * The order matches the order of the define values in 'define.h'.
1509     */
1510 root 1.12
1511 root 1.1 /* This is a list of pointers that correspond to the FLAG_.. values.
1512     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1513     * the 15'th element of this array should match that name.
1514     * If an entry is NULL, that is a flag not to loaded/saved.
1515     */
1516 root 1.12 static const char *const flag_names[NUM_FLAGS + 1] = {
1517     "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1518     "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1519     "is_animated", NULL /* slow_move */ ,
1520     NULL /* flying */ , "monster", "friendly", "generator",
1521     "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1522     "see_invisible", "can_roll", "overlay_floor",
1523     "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1524     NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1525     "changing", "splitting", "hitback", "startequip",
1526     "blocksview", "undead", "scared", "unaggressive",
1527     "reflect_missile", "reflect_spell", /* 40 */
1528     "no_magic", "no_fix_player", "is_lightable", "tear_down",
1529     "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1530     "pick_up", "unique", "no_drop", /* 50 */
1531     NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1532     "can_use_bow", "can_use_armour", "can_use_weapon",
1533     "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1534     "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1535     "stand_still", "random_move", "only_attack", "confused", /* 70 */
1536     "stealth", NULL, NULL, "cursed", "damned",
1537     "see_anywhere", "known_magical", "known_cursed",
1538     "can_use_skill", "been_applied", /* 80 */
1539     "has_ready_scroll", "can_use_rod", NULL,
1540     "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1541     "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1542     "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1543     "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1544     "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1545     "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1546     NULL
1547 root 1.1 };
1548    
1549    
1550     /*
1551     * Initialises the array of variable-names. Needed before any
1552     * objects can be loaded. Called by init_library().
1553     */
1554    
1555 root 1.12 void
1556     init_vars ()
1557     {
1558 root 1.1 }
1559    
1560     /* This returns a string of the integer movement type */
1561 pippijn 1.8 #if 0
1562     // unused function
1563 root 1.12 static char *
1564     get_string_move_type (MoveType mt)
1565 root 1.1 {
1566 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1567     int i, all_count = 0, count;
1568 root 1.1
1569 root 1.12 strcpy (retbuf, "");
1570     strcpy (retbuf_all, " all");
1571 root 1.1
1572 root 1.12 /* Quick check, and probably fairly common */
1573     if (mt == MOVE_ALL)
1574     return retbuf_all + 1;
1575     if (mt == 0)
1576     {
1577     strcpy (retbuf, "0");
1578     return retbuf;
1579 root 1.1 }
1580    
1581 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1582     * because we may want to return a string like 'all -swim',
1583     * and if we just looked at mt, we couldn't get that.
1584     */
1585     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1586     {
1587     if (mt & (1 << count))
1588     {
1589     strcat (retbuf, " ");
1590     strcat (retbuf, move_name[count]);
1591     }
1592     else
1593     {
1594     strcat (retbuf_all, " -");
1595     strcat (retbuf_all, move_name[count]);
1596     all_count++;
1597 root 1.1 }
1598     }
1599 root 1.12 /* Basically, if there is a single negation, return it, eg
1600     * 'all -swim'. But more than that, just return the
1601     * enumerated values. It doesn't make sense to return
1602     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1603     */
1604     if (all_count <= 1)
1605     return retbuf_all + 1;
1606     else
1607     return retbuf + 1;
1608 root 1.1 }
1609 pippijn 1.8 #endif
1610    
1611 root 1.1 // compare *op against *tmp and output differences
1612     void
1613 root 1.15 put (object_freezer &f, object *op, object *tmp)
1614 root 1.1 {
1615     int i;
1616    
1617     /* This saves the key/value lists. We do it first so that any
1618     * keys that match field names will be overwritten by the loader.
1619     */
1620     for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1621     {
1622     /* Find the field in the opposing member. */
1623     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1624    
1625     /* If there's no partnering field, or it's got a different value, save our field. */
1626     if (arch_field == NULL || my_field->value != arch_field->value)
1627     f.put (my_field->key, my_field->value);
1628     }
1629    
1630     /* We don't need to worry about the arch's extra fields - they
1631     * will get taken care of the copy_object function.
1632     */
1633    
1634 root 1.15 {
1635     char uids[64];
1636     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1637     f.put (KW_uuid, (const char *)uids);
1638     }
1639    
1640 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1641     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1642 root 1.1
1643     CMP_OUT (name);
1644     CMP_OUT (name_pl);
1645     CMP_OUT (custom_name);
1646     CMP_OUT (title);
1647     CMP_OUT (race);
1648     CMP_OUT (slaying);
1649    
1650 root 1.12 if (op->msg != tmp->msg)
1651     f.put (KW_msg, KW_endmsg, op->msg);
1652     if (op->lore != tmp->lore)
1653     f.put (KW_lore, KW_endlore, op->lore);
1654 root 1.1
1655     CMP_OUT (other_arch);
1656     CMP_OUT (face);
1657    
1658 root 1.3 if (!op->face || !op->face->name)
1659 root 1.12 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1660 root 1.3
1661 root 1.1 if (op->animation_id != tmp->animation_id)
1662     if (op->animation_id)
1663     {
1664     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1665 root 1.12
1666 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1667 root 1.12 f.put (KW_is_animated, (sint32) 0);
1668 root 1.1 }
1669     else
1670 root 1.12 f.put (KW_animation, (const char *) 0);
1671 root 1.1
1672 root 1.12 CMP_OUT2 (str, stats.Str);
1673     CMP_OUT2 (dex, stats.Dex);
1674     CMP_OUT2 (con, stats.Con);
1675     CMP_OUT2 (wis, stats.Wis);
1676     CMP_OUT2 (pow, stats.Pow);
1677     CMP_OUT2 (cha, stats.Cha);
1678     CMP_OUT2 (int, stats.Int);
1679    
1680     CMP_OUT2 (hp, stats.hp);
1681     CMP_OUT2 (maxhp, stats.maxhp);
1682     CMP_OUT2 (sp, stats.sp);
1683     CMP_OUT2 (maxsp, stats.maxsp);
1684     CMP_OUT2 (grace, stats.grace);
1685 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1686 root 1.12 CMP_OUT2 (exp, stats.exp);
1687 root 1.1
1688     CMP_OUT (perm_exp);
1689     CMP_OUT (expmul);
1690    
1691 root 1.12 CMP_OUT2 (food, stats.food);
1692     CMP_OUT2 (dam, stats.dam);
1693     CMP_OUT2 (luck, stats.luck);
1694     CMP_OUT2 (wc, stats.wc);
1695     CMP_OUT2 (ac, stats.ac);
1696 root 1.1
1697     CMP_OUT (x);
1698     CMP_OUT (y);
1699     CMP_OUT (speed);
1700     CMP_OUT (speed_left);
1701     CMP_OUT2 (move_state, move_status);
1702     CMP_OUT (attack_movement);
1703     CMP_OUT (nrof);
1704     CMP_OUT (level);
1705     CMP_OUT (direction);
1706     CMP_OUT (type);
1707     CMP_OUT (subtype);
1708     CMP_OUT (attacktype);
1709    
1710     for (i = 0; i < NROFATTACKS; i++)
1711 root 1.12 if (op->resist[i] != tmp->resist[i])
1712     f.put (resist_save[i], op->resist[i]);
1713 root 1.1
1714     CMP_OUT (path_attuned);
1715     CMP_OUT (path_repelled);
1716     CMP_OUT (path_denied);
1717     CMP_OUT (material);
1718     CMP_OUT (materialname);
1719     CMP_OUT (value);
1720     CMP_OUT (carrying);
1721     CMP_OUT (weight);
1722     CMP_OUT (invisible);
1723     CMP_OUT (state);
1724     CMP_OUT (magic);
1725     CMP_OUT (last_heal);
1726     CMP_OUT (last_sp);
1727     CMP_OUT (last_grace);
1728     CMP_OUT (last_eat);
1729     CMP_OUT (glow_radius);
1730    
1731     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1732     f.put (KW_connected, i);
1733    
1734     CMP_OUT (randomitems);
1735     CMP_OUT2 (container, weight_limit);
1736    
1737     CMP_OUT (run_away);
1738     CMP_OUT (pick_up);
1739     CMP_OUT (will_apply);
1740     CMP_OUT (smoothlevel);
1741     CMP_OUT (weapontype);
1742     CMP_OUT (tooltype);
1743     CMP_OUT (elevation);
1744     CMP_OUT (client_type);
1745     CMP_OUT (item_power);
1746     CMP_OUT (duration);
1747     CMP_OUT (range);
1748     CMP_OUT (range_modifier);
1749     CMP_OUT (duration_modifier);
1750     CMP_OUT (dam_modifier);
1751     CMP_OUT (gen_sp_armour);
1752    
1753     CMP_OUT (move_type);
1754     CMP_OUT (move_block);
1755     CMP_OUT (move_allow);
1756     CMP_OUT (move_on);
1757     CMP_OUT (move_off);
1758     CMP_OUT (move_slow);
1759     CMP_OUT (move_slow_penalty);
1760    
1761     if (!COMPARE_FLAGS (op, tmp))
1762     for (i = 0; i <= NUM_FLAGS; i++)
1763 root 1.12 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1764     f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0");
1765 root 1.1
1766     /* Save body locations */
1767     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1768     if (op->body_info[i] != tmp->body_info[i])
1769     f.put (body_locations[i].save_name, op->body_info[i]);
1770     }
1771    
1772     /*
1773     * Dumps all variables in an object to a file.
1774     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1775     * the only place this is not set is when saving the player.
1776     * If bit 1 of flag is set, don't remove the object after save. As of now,
1777     * all of the callers are setting this.
1778     */
1779    
1780     void
1781 root 1.12 save_object (object_freezer & fp, object *op, int flag)
1782 root 1.1 {
1783     archetype *at;
1784     object *tmp, *old;
1785    
1786     /* Even if the object does have an owner, it would seem that we should
1787     * still save it.
1788     */
1789 root 1.13 if (op->owner)
1790 root 1.1 return;
1791    
1792     /* If it is unpaid and we don't want to save those, just return. */
1793     if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1794     return;
1795    
1796     if ((at = op->arch) == NULL)
1797     at = empty_archetype;
1798    
1799     fp.put (KW_arch, at->name);
1800    
1801     put (fp, op, &at->clone);
1802    
1803     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1804    
1805     old = NULL;
1806    
1807     if (flag & 2)
1808     for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1809     save_object (fp, tmp, flag);
1810     else
1811     /* Slightly different logic because tmp/op will be removed by
1812     * the save_object we call. So we just keep looking at op->inv
1813     * until there is nothing left. In theory, the variable old
1814     * should not be needed, as recursive loops shouldn't happen.
1815     */
1816     while ((tmp = op->inv) != NULL)
1817     {
1818     if (old == tmp)
1819     {
1820     LOG (llevError, " Recursive loop in inventory\n");
1821     break;
1822     }
1823    
1824     save_object (fp, tmp, flag);
1825     old = tmp;
1826     }
1827    
1828     if (!(flag & 2))
1829     {
1830     remove_ob (op);
1831     free_object (op);
1832     }
1833    
1834     fp.put (op);
1835     fprintf (fp, "end\n");
1836     }
1837 root 1.15