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Revision: 1.17
Committed: Thu Sep 14 22:33:59 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +2 -3 lines
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# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.17 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 root 1.1 */
23    
24     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25     sub/add_weight will transcend the environment updating the carrying
26     variable. */
27    
28    
29     #include <global.h>
30     #include <loader.h>
31     #include <newserver.h>
32     #include <sproto.h>
33    
34     /* Maps the MOVE_* values to names */
35 root 1.12 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 root 1.1
37     /* This table is only necessary to convert objects that existed before the
38     * spell object conversion to the new object. It was not practical
39     * to go through every mapping looking for every potion, rod, wand, etc
40     * that had a sp set and update to the new value. So this maps the
41     * old spell numbers to the name of the new archs.
42     * If you are adding a new spell, you should not modify this - you
43     * new spell won't have been used, and thus won't have any legacy object.
44     * NULL entries in this table are valid - to denote objects that should
45     * not be updated for whatever reason.
46     */
47     const char *spell_mapping[] = {
48 root 1.12 "spell_magic_bullet", /* 0 */
49     "spell_small_fireball", /* 1 */
50     "spell_medium_fireball", /* 2 */
51     "spell_large_fireball", /* 3 */
52     "spell_burning_hands", /* 4 */
53     "spell_sm_lightning", /* 5 */
54     "spell_large_lightning", /* 6 */
55     "spell_magic_missile", /* 7 */
56     "spell_create_bomb", /* 8 */
57     "spell_summon_golem", /* 9 */
58     "spell_summon_fire_elemental", /* 10 */
59     "spell_summon_earth_elemental", /* 11 */
60     "spell_summon_water_elemental", /* 12 */
61     "spell_summon_air_elemental", /* 13 */
62     "spell_dimension_door", /* 14 */
63     "spell_create_earth_wall", /* 15 */
64     "spell_paralyze", /* 16 */
65     "spell_icestorm", /* 17 */
66     "spell_magic_mapping", /* 18 */
67     "spell_turn_undead", /* 19 */
68     "spell_fear", /* 20 */
69     "spell_poison_cloud", /* 21 */
70     "spell_wonder", /* 22 */
71     "spell_destruction", /* 23 */
72     "spell_perceive_self", /* 24 */
73     "spell_word_of_recall", /* 25 */
74     "spell_invisible", /* 26 */
75     "spell_invisible_to_undead", /* 27 */
76     "spell_probe", /* 28 */
77     "spell_lg_magic_bullet", /* 29 */
78     "spell_improved_invisibility", /* 30 */
79     "spell_holy_word", /* 31 */
80     "spell_minor_healing", /* 32 */
81     "spell_medium_healing", /* 33 */
82     "spell_major_healing", /* 34 */
83     "spell_heal", /* 35 */
84     "spell_create_food", /* 36 */
85     "spell_earth_to_dust", /* 37 */
86     "spell_armour", /* 38 */
87     "spell_strength", /* 39 */
88     "spell_dexterity", /* 40 */
89     "spell_constitution", /* 41 */
90     "spell_charisma", /* 42 */
91     "spell_create_fire_wall", /* 43 */
92     "spell_create_frost_wall", /* 44 */
93     "spell_protection_from_cold", /* 45 */
94     "spell_protection_from_electricity", /* 46 */
95     "spell_protection_from_fire", /* 47 */
96     "spell_protection_from_poison", /* 48 */
97     "spell_protection_from_slow", /* 49 */
98     "spell_protection_from_paralysis", /* 50 */
99     "spell_protection_from_draining", /* 51 */
100     "spell_protection_from_magic", /* 52 */
101     "spell_protection_from_attack", /* 53 */
102     "spell_levitate", /* 54 */
103     "spell_small_speedball", /* 55 */
104     "spell_large_speedball", /* 56 */
105     "spell_hellfire", /* 57 */
106     "spell_dragonbreath", /* 58 */
107     "spell_large_icestorm", /* 59 */
108     "spell_charging", /* 60 */
109     "spell_polymorph", /* 61 */
110     "spell_cancellation", /* 62 */
111     "spell_confusion", /* 63 */
112     "spell_mass_confusion", /* 64 */
113     "spell_summon_pet_monster", /* 65 */
114     "spell_slow", /* 66 */
115     "spell_regenerate_spellpoints", /* 67 */
116     "spell_cure_poison", /* 68 */
117     "spell_protection_from_confusion", /* 69 */
118     "spell_protection_from_cancellation", /* 70 */
119     "spell_protection_from_depletion", /* 71 */
120     "spell_alchemy", /* 72 */
121     "spell_remove_curse", /* 73 */
122     "spell_remove_damnation", /* 74 */
123     "spell_identify", /* 75 */
124     "spell_detect_magic", /* 76 */
125     "spell_detect_monster", /* 77 */
126     "spell_detect_evil", /* 78 */
127     "spell_detect_curse", /* 79 */
128     "spell_heroism", /* 80 */
129     "spell_aggravation", /* 81 */
130     "spell_firebolt", /* 82 */
131     "spell_frostbolt", /* 83 */
132     "spell_shockwave", /* 84 */
133     "spell_color_spray", /* 85 */
134     "spell_haste", /* 86 */
135     "spell_face_of_death", /* 87 */
136     "spell_ball_lightning", /* 88 */
137     "spell_meteor_swarm", /* 89 */
138     "spell_comet", /* 90 */
139     "spell_mystic_fist", /* 91 */
140     "spell_raise_dead", /* 92 */
141     "spell_resurrection", /* 93 */
142     "spell_reincarnation", /* 94 */
143     "spell_immunity_to_cold", /* 95 */
144     "spell_immunity_to_electricity", /* 96 */
145     "spell_immunity_to_fire", /* 97 */
146     "spell_immunity_to_poison", /* 98 */
147     "spell_immunity_to_slow", /* 99 */
148     "spell_immunity_to_paralysis", /* 100 */
149     "spell_immunity_to_draining", /* 101 */
150     "spell_immunity_to_magic", /* 102 */
151     "spell_immunity_to_attack", /* 103 */
152     "spell_invulnerability", /* 104 */
153     "spell_defense", /* 105 */
154     "spell_rune_of_fire", /* 106 */
155     "spell_rune_of_frost", /* 107 */
156     "spell_rune_of_shocking", /* 108 */
157     "spell_rune_of_blasting", /* 109 */
158     "spell_rune_of_death", /* 110 */
159     "spell_marking_rune", /* 111 */
160     "spell_build_director", /* 112 */
161     "spell_create_pool_of_chaos", /* 113 */
162     "spell_build_bullet_wall", /* 114 */
163     "spell_build_lightning_wall", /* 115 */
164     "spell_build_fireball_wall", /* 116 */
165     "spell_magic_rune", /* 117 */
166     "spell_rune_of_magic_drain", /* 118 */
167     "spell_antimagic_rune", /* 119 */
168     "spell_rune_of_transference", /* 120 */
169     "spell_transference", /* 121 */
170     "spell_magic_drain", /* 122 */
171     "spell_counterspell", /* 123 */
172     "spell_disarm", /* 124 */
173     "spell_cure_confusion", /* 125 */
174     "spell_restoration", /* 126 */
175     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176     "spell_counterwall", /* 128 */
177     "spell_cause_light_wounds", /* 129 */
178     "spell_cause_medium_wounds", /* 130 */
179     "spell_cause_heavy_wounds", /* 131 */
180     "spell_charm_monsters", /* 132 */
181     "spell_banishment", /* 133 */
182     "spell_create_missile", /* 134 */
183     "spell_show_invisible", /* 135 */
184     "spell_xray", /* 136 */
185     "spell_pacify", /* 137 */
186     "spell_summon_fog", /* 138 */
187     "spell_steambolt", /* 139 */
188     "spell_command_undead", /* 140 */
189     "spell_holy_orb", /* 141 */
190     "spell_summon_avatar", /* 142 */
191     "spell_holy_possession", /* 143 */
192     "spell_bless", /* 144 */
193     "spell_curse", /* 145 */
194     "spell_regeneration", /* 146 */
195     "spell_consecrate", /* 147 */
196     "spell_summon_cult_monsters", /* 148 */
197     "spell_cause_critical_wounds", /* 149 */
198     "spell_holy_wrath", /* 150 */
199     "spell_retributive_strike", /* 151 */
200     "spell_finger_of_death", /* 152 */
201     "spell_insect_plague", /* 153 */
202     "spell_call_holy_servant", /* 154 */
203     "spell_wall_of_thorns", /* 155 */
204     "spell_staff_to_snake", /* 156 */
205     "spell_light", /* 157 */
206     "spell_darkness", /* 158 */
207     "spell_nightfall", /* 159 */
208     "spell_daylight", /* 160 */
209     "spell_sunspear", /* 161 */
210     "spell_faery_fire", /* 162 */
211     "spell_cure_blindness", /* 163 */
212     "spell_dark_vision", /* 164 */
213     "spell_bullet_swarm", /* 165 */
214     "spell_bullet_storm", /* 166 */
215     "spell_cause_many_wounds", /* 167 */
216     "spell_small_snowstorm", /* 168 */
217     "spell_medium_snowstorm", /* 169 */
218     "spell_large_snowstorm", /* 170 */
219     "spell_cure_disease", /* 171 */
220     "spell_cause_red_death", /* 172 */
221     "spell_cause_flu", /* 173 */
222     "spell_cause_black_death", /* 174 */
223     "spell_cause_leprosy", /* 175 */
224     "spell_cause_smallpox", /* 176 */
225     "spell_cause_white_death", /* 177 */
226     "spell_cause_anthrax", /* 178 */
227     "spell_cause_typhoid", /* 179 */
228     "spell_mana_blast", /* 180 */
229     "spell_small_manaball", /* 181 */
230     "spell_medium_manaball", /* 182 */
231     "spell_large_manaball", /* 183 */
232     "spell_manabolt", /* 184 */
233     "spell_dancing_sword", /* 185 */
234     "spell_animate_weapon", /* 186 */
235     "spell_cause_cold", /* 187 */
236     "spell_divine_shock", /* 188 */
237     "spell_windstorm", /* 189 */
238     "spell_sanctuary", /* 190 */
239     "spell_peace", /* 191 */
240     "spell_spiderweb", /* 192 */
241     "spell_conflict", /* 193 */
242     "spell_rage", /* 194 */
243     "spell_forked_lightning", /* 195 */
244     "spell_poison_fog", /* 196 */
245     "spell_flaming_aura", /* 197 */
246     "spell_vitriol", /* 198 */
247     "spell_vitriol_splash", /* 199 */
248     "spell_iron_skin", /* 200 */
249     "spell_wrathful_eye", /* 201 */
250     "spell_town_portal", /* 202 */
251     "spell_missile_swarm", /* 203 */
252     "spell_cause_rabies", /* 204 */
253     "spell_glyph", /* 205 */
254     NULL
255 root 1.1 };
256    
257     extern int arch_init;
258    
259     /* This function checks the object after it has been loaded (when we
260     * get the 'end' in the input stream). This function can be used to
261     * deal with legacy objects where fields may have changed. It can also be used
262     * to check for objects to make sure there are no common errors.
263     */
264 root 1.12 static void
265     check_loaded_object (object *op)
266     {
267     int ip;
268 root 1.1
269 root 1.12 /* We do some specialized handling to handle legacy cases of name_pl.
270     * If the object doesn't have a name_pl, we just use the object name -
271     * this isn't perfect (things won't be properly pluralized), but works to
272     * that degree (5 heart is still quite understandable). But the case we
273     * also have to catch is if this object is not using the normal name for
274     * the object. In that case, we also want to use the loaded name.
275     * Otherwise, what happens is that the the plural name will lose
276     * information (appear as just 'hearts' and not 'goblins heart')
277     */
278     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
279     op->name_pl = NULL;
280 root 1.1
281 root 1.12 if (!op->name_pl)
282     op->name_pl = op->name;
283 root 1.1
284 root 1.12 /* objects now have a materialname. try to patch it in */
285     if (!(IS_WEAPON (op) && op->level > 0))
286     {
287     if (op->map != NULL)
288     set_materialname (op, op->map->difficulty, NULL);
289     else
290     set_materialname (op, 5, NULL);
291 root 1.1 }
292 root 1.12 /* only do these when program is first run - a bit
293     * excessive to do this at every run - most of this is
294     * really just to catch any errors - program will still run, but
295     * not in the ideal fashion.
296     */
297     if ((op->type == WEAPON || op->type == BOW) && arch_init)
298     {
299     if (!op->skill)
300     {
301 root 1.14 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
302 root 1.12 }
303     else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
304     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
305     {
306 root 1.14 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
307 root 1.1 }
308     }
309    
310 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
311     * really does for many objects. Need to catch any in maps
312     * that may have an old value.
313     */
314     if ((op->type == WEAPON) ||
315     (op->type == ARMOUR) || (op->type == HELMET) ||
316     (op->type == SHIELD) || (op->type == RING) ||
317     (op->type == BOOTS) || (op->type == GLOVES) ||
318     (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
319     {
320     if (op->last_heal)
321     {
322 root 1.14 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 root 1.12 op->gen_sp_armour = op->last_heal;
324     op->last_heal = 0;
325 root 1.1 }
326 root 1.12 if (editor)
327     ip = 0;
328     else
329     ip = calc_item_power (op, 0);
330     /* Legacy objects from before item power was in the game */
331     if (!op->item_power && ip)
332     {
333     if (ip > 3)
334     {
335 root 1.14 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
336 root 1.1 }
337 root 1.12 op->item_power = ip;
338 root 1.1 }
339 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
340     * something that has item_power 1 is probably just fine if our calculated
341     * value is 1 or 2 - these values are small enough that hard to be precise.
342     * similarly, it item_power is 0, the first check will always pass,
343     * but not the second one.
344     */
345     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
346     {
347 root 1.14 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
348 root 1.1 }
349    
350     }
351 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
352     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
353     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
354     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
355     {
356     object *tmp;
357    
358     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
359     * in that spell was stored in sp.
360     */
361     tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
362     insert_ob_in_ob (tmp, op);
363     op->randomitems = NULL; /* So another spell isn't created for this object */
364 root 1.1 }
365 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
366 root 1.1
367 root 1.12 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
368     {
369     object *tmp;
370 root 1.1
371 root 1.12 tmp = get_archetype_by_object_name (op->slaying);
372     insert_ob_in_ob (tmp, op);
373     op->randomitems = NULL; /* So another spell isn't created for this object */
374     /* without this, value is all screwed up */
375     op->value = op->arch->clone.value * op->inv->value;
376 root 1.1 }
377    
378 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
379     {
380     if (op->stats.hp > op->stats.maxhp)
381 root 1.14 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
382 root 1.1
383 root 1.12 /* The archs just need to be updated for this */
384     if (op->move_type == 0)
385     op->move_type = MOVE_WALK;
386 root 1.1 }
387 root 1.14
388 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
389     {
390     /* Object will duplicate it's content as part of the
391     * generation process. To do this, we must flag inventory
392     * so it remains unevaluated concerning the randomitems and
393     * the living (a demonlord shouldn't cast from inside generator!)
394     */
395     flag_inv (op, FLAG_IS_A_TEMPLATE);
396 root 1.1 }
397    
398 root 1.12 /* Handle player movers. We use move_type for player movers
399     * because they operate on their own time (move_on
400     * would potentially cause them to be triggered when someone steps
401     * on them). If move_type is set, presume person knows what they
402     * are doing, otherwise, set move_type based on maxhp value.
403     */
404     if (op->type == PLAYERMOVER)
405     {
406     if (!op->move_type)
407     {
408     if (op->stats.maxhp)
409     {
410     op->move_type = MOVE_ALL;
411     op->stats.maxhp = 0;
412     }
413     else
414     {
415     op->move_type = MOVE_WALK;
416 root 1.1 }
417     }
418     }
419    
420     }
421    
422     static void
423 root 1.12 set_move (MoveType & mt, const char *str)
424 root 1.1 {
425     if (!str)
426     {
427     mt = 0;
428     return;
429     }
430    
431     if (isdigit (*str))
432     {
433     mt = atoi (str);
434     return;
435     }
436    
437     mt = 0;
438    
439 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
440 root 1.1 {
441     if (!strcasecmp (str, "all"))
442     mt |= MOVE_ALL;
443     else
444     {
445     int i, negate = 0;
446    
447     if (*str == '-')
448     {
449     negate = 1;
450     str++;
451     }
452    
453 root 1.12 for (i = 0; move_name[i]; i++)
454 root 1.1 {
455 root 1.12 if (!strcasecmp (move_name[i], str))
456 root 1.1 {
457     if (negate)
458     mt &= ~(1 << i);
459     else
460     mt |= (1 << i);
461    
462     break;
463     }
464     }
465    
466 root 1.12 if (!move_name[i])
467 root 1.1 {
468     /* fly is a special case - covers both fly_low and
469     * fly_high - since it doesn't match to a specific
470     * single bit, have to special case it.
471     */
472     if (!strcasecmp (str, "flying"))
473     {
474     if (negate)
475     mt &= ~MOVE_FLYING;
476     else
477     mt |= MOVE_FLYING;
478     }
479     else
480     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
481     }
482     }
483     }
484     }
485    
486     #define GET_FLAG(op,flag) \
487     if (thawer.get_sint32 ()) \
488     SET_FLAG (op, flag); \
489     else \
490     CLEAR_FLAG (op, flag) \
491    
492 root 1.12 int
493     parse_object (object *op, object_thawer & thawer, int map_flags)
494 root 1.1 {
495     bool ismore = 0;
496 root 1.9 object *op_inv = op->inv;
497 root 1.1
498     for (;;)
499     {
500     keyword kw = thawer.get_kv ();
501    
502     switch (kw)
503     {
504 root 1.15 case KW_Object: // uppercase alias
505     case KW_object:
506     thawer.get (op->name);
507 root 1.1
508 root 1.15 if (op->arch != NULL)
509     op->arch->name = op->name;
510    
511     break;
512    
513     case KW_uuid:
514     if (const char *s = thawer.get_str ())
515 root 1.12 {
516 root 1.15 unsigned int version;
517     unsigned long long seq;
518 root 1.1
519 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
520 root 1.12 {
521 root 1.15 op->uuid.seq = seq;
522     break;
523 root 1.12 }
524     }
525 root 1.1
526 root 1.15 op->uuid = gen_uuid ();
527     break;
528 root 1.1
529 root 1.15 case KW_oid:
530     thawer.get (op, thawer.get_sint32 ());
531     break;
532 root 1.1
533 root 1.15 case KW_name:
534     thawer.get (op->name);
535     break;
536     case KW_name_pl:
537     thawer.get (op->name_pl);
538     break;
539     case KW_title:
540     thawer.get (op->title);
541     break;
542     case KW_custom_name:
543     thawer.get (op->custom_name);
544     break;
545     case KW_attach:
546     thawer.get_ornull (op->attach);
547     break;
548     case KW_skill:
549     thawer.get_ornull (op->skill);
550     break;
551     case KW_race:
552     thawer.get_ornull (op->race);
553     break;
554     case KW_slaying:
555     thawer.get_ornull (op->slaying);
556     break;
557 root 1.1
558 root 1.15 case KW_arch:
559     {
560     const char *str = thawer.get_str ();
561 root 1.1
562 root 1.15 if (op->arch)
563     {
564     /* If op->arch has been set, then this new object
565     * must be part of the inventory. So process
566     * appropriately.
567     */
568 root 1.16 archetype *arch = archetype::find (str);
569 root 1.15
570     object *tmp;
571    
572     if (arch != NULL)
573     tmp = arch_to_object (arch);
574     else
575     {
576     tmp = get_object ();
577     /* record the name of the broken object */
578     tmp->name = str;
579     }
580 root 1.1
581 root 1.15 parse_object (tmp, thawer, map_flags);
582 root 1.1
583 root 1.15 if (tmp->arch)
584     {
585     // was: insert_ob_in_ob (tmp, op);
586     // but manually adding it can improve map loading times a lot
587     // also, appending instead of prepending keeps the
588     // save ordering the same between repeated load/saves.
589     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
590     CLEAR_FLAG (tmp, FLAG_REMOVED);
591    
592     if (!op_inv)
593     {
594     op->inv = tmp;
595     tmp->above = 0;
596     }
597     else
598     {
599     while (op_inv->below)
600     op_inv = op_inv->below;
601    
602     op_inv->below = tmp;
603     tmp->above = op_inv;
604     }
605    
606     tmp->below = 0;
607     tmp->env = op;
608     op_inv = tmp;
609     }
610     else
611     {
612     LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
613     free_object (tmp);
614     }
615     }
616     else
617 root 1.1 {
618 root 1.15 /* This is the actual archetype definition then */
619 root 1.16 op->arch = archetype::find (str);
620 root 1.1
621 root 1.15 if (op->arch != NULL)
622     copy_object (&op->arch->clone, op);
623     else if (!arch_init)
624     /* record the name of the broken object */
625     op->name = str;
626 root 1.1 }
627 root 1.15 }
628     break;
629 root 1.1
630 root 1.15 case KW_other_arch:
631 root 1.16 op->other_arch = archetype::find (thawer.get_str ());
632 root 1.15 break;
633 root 1.1
634 root 1.15 case KW_animation:
635     {
636     const char *str = thawer.get_str ();
637 root 1.1
638 root 1.15 if (!str)
639     {
640     op->animation_id = 0;
641     CLEAR_FLAG (op, FLAG_ANIMATE);
642     }
643     else
644     {
645     op->animation_id = find_animation (str);
646     SET_FLAG (op, FLAG_ANIMATE);
647     }
648     }
649    
650     break;
651    
652     case KW_last_heal:
653     thawer.get (op->last_heal);
654     break;
655     case KW_last_sp:
656     thawer.get (op->last_sp);
657     break;
658     case KW_last_grace:
659     thawer.get (op->last_grace);
660     break;
661     case KW_last_eat:
662     thawer.get (op->last_eat);
663     break;
664     case KW_speed_left:
665     thawer.get (op->speed_left);
666     break;
667    
668     case KW_speed:
669     thawer.get (op->speed);
670    
671     //TODO: maybe do in check_object
672     if (!(map_flags & MAP_STYLE))
673 root 1.12 {
674 root 1.15 if (op->speed < 0)
675     op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
676    
677     update_ob_speed (op);
678 root 1.12 }
679 root 1.1
680 root 1.15 break;
681    
682     case KW_slow_move:
683     op->move_slow |= MOVE_WALK;
684     thawer.get (op->move_slow_penalty);
685     break;
686 root 1.1
687 root 1.15 case KW_face:
688     op->face = &new_faces[FindFace (thawer.get_str (), 0)];
689     break;
690    
691     case KW_x:
692     thawer.get (op->x);
693     break;
694     case KW_y:
695     thawer.get (op->y);
696     break;
697     case KW_Str: // uppercase alias
698     case KW_str:
699     thawer.get (op->stats.Str);
700     break;
701     case KW_Dex: // uppercase alias
702     case KW_dex:
703     thawer.get (op->stats.Dex);
704     break;
705     case KW_Con: // uppercase alias
706     case KW_con:
707     thawer.get (op->stats.Con);
708     break;
709     case KW_Wis: // uppercase alias
710     case KW_wis:
711     thawer.get (op->stats.Wis);
712     break;
713     case KW_Cha: // uppercase alias
714     case KW_cha:
715     thawer.get (op->stats.Cha);
716     break;
717     case KW_Int: // uppercase alias
718     case KW_int:
719     thawer.get (op->stats.Int);
720     break;
721     case KW_Pow: // uppercase alias
722     case KW_pow:
723     thawer.get (op->stats.Pow);
724     break;
725     case KW_hp:
726     thawer.get (op->stats.hp);
727     break;
728     case KW_maxhp:
729     thawer.get (op->stats.maxhp);
730     break;
731     case KW_sp:
732     thawer.get (op->stats.sp);
733     break;
734     case KW_maxsp:
735     thawer.get (op->stats.maxsp);
736     break;
737     case KW_grace:
738     thawer.get (op->stats.grace);
739     break;
740     case KW_maxgrace:
741     thawer.get (op->stats.maxgrace);
742     break;
743    
744     case KW_exp:
745     thawer.get (op->stats.exp);
746     break;
747     case KW_perm_exp:
748     thawer.get (op->perm_exp);
749     break;
750     case KW_food:
751     thawer.get (op->stats.food);
752     break;
753     case KW_dam:
754     thawer.get (op->stats.dam);
755     break;
756     case KW_wc:
757     thawer.get (op->stats.wc);
758     break;
759     case KW_ac:
760     thawer.get (op->stats.ac);
761     break;
762     case KW_nrof:
763     thawer.get (op->nrof);
764     break;
765     case KW_level:
766     thawer.get (op->level);
767     break;
768     case KW_direction:
769     thawer.get (op->direction);
770     break;
771     case KW_type:
772     thawer.get (op->type);
773     break;
774     case KW_subtype:
775     thawer.get (op->subtype);
776     break;
777     case KW_value:
778     thawer.get (op->value);
779     break;
780     case KW_weight:
781     thawer.get (op->weight);
782     break;
783     case KW_carrying:
784     thawer.get (op->carrying);
785     break;
786     case KW_attacktype:
787     thawer.get (op->attacktype);
788     break;
789     case KW_path_attuned:
790     thawer.get (op->path_attuned);
791     break;
792     case KW_path_repelled:
793     thawer.get (op->path_repelled);
794     break;
795     case KW_path_denied:
796     thawer.get (op->path_denied);
797     break;
798     case KW_invisible:
799     thawer.get (op->invisible);
800     break;
801     case KW_magic:
802     thawer.get (op->magic);
803     break;
804     case KW_state:
805     thawer.get (op->state);
806     break;
807     case KW_move_slow_penalty:
808     thawer.get (op->move_slow_penalty);
809     break;
810     case KW_material:
811     thawer.get (op->material);
812     break;
813     case KW_materialname:
814     thawer.get (op->materialname);
815     break;
816 root 1.1
817 root 1.15 /* These are the new values */
818     case KW_move_block:
819     set_move (op->move_block, thawer.get_str ());
820     break;
821     case KW_move_allow:
822     set_move (op->move_allow, thawer.get_str ());
823     break;
824     case KW_move_type:
825     set_move (op->move_type, thawer.get_str ());
826     break;
827     case KW_move_on:
828     set_move (op->move_on, thawer.get_str ());
829     break;
830     case KW_move_off:
831     set_move (op->move_off, thawer.get_str ());
832     break;
833     case KW_move_slow:
834     set_move (op->move_slow, thawer.get_str ());
835     break;
836 root 1.1
837 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
838     case KW_no_pass:
839     {
840     if (thawer.get_sint32 ())
841     op->move_block = MOVE_ALL;
842     else
843     op->move_block = 0;
844     }
845 root 1.1
846 root 1.15 break;
847 root 1.1
848 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
849     case KW_walk_on:
850     {
851     if (thawer.get_sint32 ())
852     op->move_on |= MOVE_WALK;
853     else
854     op->move_on &= ~MOVE_WALK;
855     }
856 root 1.1
857 root 1.15 break;
858 root 1.1
859 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
860     case KW_walk_off:
861     {
862     if (thawer.get_sint32 ())
863     op->move_off |= MOVE_WALK;
864     else
865     op->move_off &= ~MOVE_WALK;
866     }
867     break;
868 root 1.1
869 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
870     case KW_fly_on:
871     {
872     if (thawer.get_sint32 ())
873     op->move_on |= MOVE_FLY_LOW;
874     else
875     op->move_on &= ~MOVE_FLY_LOW;
876     }
877     break;
878 root 1.1
879 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
880     case KW_fly_off:
881     {
882     if (thawer.get_sint32 ())
883     op->move_off |= MOVE_FLY_LOW;
884     else
885     op->move_off &= ~MOVE_FLY_LOW;
886     }
887     break;
888 root 1.1
889 root 1.17 //TODO: remove these after converting archetypes
890 root 1.15 case KW_can_use_wand:
891     GET_FLAG (op, FLAG_USE_RANGE);
892     break;
893 root 1.1
894 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
895     case KW_flying:
896     {
897     if (thawer.get_sint32 ())
898     op->move_type |= MOVE_FLY_LOW;
899 root 1.1 else
900 root 1.15 op->move_type &= ~MOVE_FLY_LOW;
901     }
902     break;
903    
904    
905     case KW_identified:
906     GET_FLAG (op, FLAG_IDENTIFIED);
907     //TODO: move to check_object or so
908     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
909     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
910 root 1.1
911 root 1.15 break;
912 root 1.1
913 root 1.15 case KW_wiz:
914     GET_FLAG (op, FLAG_WIZ);
915     //TODO: move to check_object
916     if (QUERY_FLAG (op, FLAG_WIZ))
917 root 1.1 {
918 root 1.15 SET_FLAG (op, FLAG_WAS_WIZ);
919     SET_FLAG (op, FLAG_WIZPASS);
920     SET_FLAG (op, FLAG_WIZCAST);
921     }
922     else
923     {
924     CLEAR_FLAG (op, FLAG_WIZPASS);
925     CLEAR_FLAG (op, FLAG_WIZCAST);
926 root 1.1 }
927 root 1.15 break;
928    
929     case KW_friendly:
930     GET_FLAG (op, FLAG_FRIENDLY);
931     //TODO: move to check_object or so
932     if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
933     add_friendly_object (op);
934     break;
935    
936     case KW_monster:
937     GET_FLAG (op, FLAG_MONSTER);
938     break;
939     case KW_neutral:
940     GET_FLAG (op, FLAG_NEUTRAL);
941     break;
942     case KW_no_attack:
943     GET_FLAG (op, FLAG_NO_ATTACK);
944     break;
945     case KW_no_damage:
946     GET_FLAG (op, FLAG_NO_DAMAGE);
947     break;
948     case KW_generator:
949     GET_FLAG (op, FLAG_GENERATOR);
950     break;
951     case KW_use_content_on_gen:
952     GET_FLAG (op, FLAG_CONTENT_ON_GEN);
953     break;
954     case KW_is_thrown:
955     GET_FLAG (op, FLAG_IS_THROWN);
956     break;
957     case KW_auto_apply:
958     GET_FLAG (op, FLAG_AUTO_APPLY);
959     break;
960     case KW_treasure:
961     GET_FLAG (op, FLAG_TREASURE);
962     break;
963     case KW_see_invisible:
964     GET_FLAG (op, FLAG_SEE_INVISIBLE);
965     break;
966     case KW_can_roll:
967     GET_FLAG (op, FLAG_CAN_ROLL);
968     break;
969     case KW_overlay_floor:
970     GET_FLAG (op, FLAG_OVERLAY_FLOOR);
971     break;
972     case KW_is_turnable:
973     GET_FLAG (op, FLAG_IS_TURNABLE);
974     break;
975     case KW_is_used_up:
976     GET_FLAG (op, FLAG_IS_USED_UP);
977     break;
978     case KW_alive:
979     GET_FLAG (op, FLAG_ALIVE);
980     break;
981     case KW_applied:
982     GET_FLAG (op, FLAG_APPLIED);
983     break;
984     case KW_unpaid:
985     GET_FLAG (op, FLAG_UNPAID);
986     break;
987     case KW_is_animated:
988     GET_FLAG (op, FLAG_ANIMATE);
989     break;
990     case KW_no_pick:
991     GET_FLAG (op, FLAG_NO_PICK);
992     break;
993     case KW_reflecting:
994     GET_FLAG (op, FLAG_REFLECTING);
995     break;
996     case KW_changing:
997     GET_FLAG (op, FLAG_CHANGING);
998     break;
999     case KW_splitting:
1000     GET_FLAG (op, FLAG_SPLITTING);
1001     break;
1002     case KW_hitback:
1003     GET_FLAG (op, FLAG_HITBACK);
1004     break;
1005     case KW_startequip:
1006     GET_FLAG (op, FLAG_STARTEQUIP);
1007     break;
1008     case KW_blocksview:
1009     GET_FLAG (op, FLAG_BLOCKSVIEW);
1010     break;
1011     case KW_undead:
1012     GET_FLAG (op, FLAG_UNDEAD);
1013     break;
1014     case KW_scared:
1015     GET_FLAG (op, FLAG_SCARED);
1016     break;
1017     case KW_unaggressive:
1018     GET_FLAG (op, FLAG_UNAGGRESSIVE);
1019     break;
1020     case KW_reflect_missile:
1021     GET_FLAG (op, FLAG_REFL_MISSILE);
1022     break;
1023     case KW_reflect_spell:
1024     GET_FLAG (op, FLAG_REFL_SPELL);
1025     break;
1026     case KW_no_magic:
1027     GET_FLAG (op, FLAG_NO_MAGIC);
1028     break;
1029     case KW_no_drop:
1030     GET_FLAG (op, FLAG_NO_DROP);
1031     break;
1032     case KW_random_movement:
1033     GET_FLAG (op, FLAG_RANDOM_MOVE);
1034     break;
1035     case KW_was_wiz:
1036     GET_FLAG (op, FLAG_WAS_WIZ);
1037     break;
1038     case KW_no_fix_player:
1039     GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1040     break;
1041     case KW_is_lightable:
1042     GET_FLAG (op, FLAG_IS_LIGHTABLE);
1043     break;
1044     case KW_tear_down:
1045     GET_FLAG (op, FLAG_TEAR_DOWN);
1046     break;
1047     case KW_can_use_shield:
1048     GET_FLAG (op, FLAG_USE_SHIELD);
1049     break;
1050     case KW_can_cast_spell:
1051     GET_FLAG (op, FLAG_CAST_SPELL);
1052     break;
1053     case KW_can_use_scroll:
1054     GET_FLAG (op, FLAG_USE_SCROLL);
1055     break;
1056     case KW_can_use_range:
1057     GET_FLAG (op, FLAG_USE_RANGE);
1058     break;
1059     case KW_can_use_bow:
1060     GET_FLAG (op, FLAG_USE_BOW);
1061     break;
1062     case KW_can_use_armour:
1063     GET_FLAG (op, FLAG_USE_ARMOUR);
1064     break;
1065     case KW_can_use_weapon:
1066     GET_FLAG (op, FLAG_USE_WEAPON);
1067     break;
1068     case KW_can_use_ring:
1069     GET_FLAG (op, FLAG_USE_RING);
1070     break;
1071     case KW_has_ready_bow:
1072     GET_FLAG (op, FLAG_READY_BOW);
1073     break;
1074     case KW_xrays:
1075     GET_FLAG (op, FLAG_XRAYS);
1076     break;
1077     case KW_is_floor:
1078     GET_FLAG (op, FLAG_IS_FLOOR);
1079     break;
1080     case KW_lifesave:
1081     GET_FLAG (op, FLAG_LIFESAVE);
1082     break;
1083     case KW_no_strength:
1084     GET_FLAG (op, FLAG_NO_STRENGTH);
1085     break;
1086     case KW_sleep:
1087     GET_FLAG (op, FLAG_SLEEP);
1088     break;
1089     case KW_stand_still:
1090     GET_FLAG (op, FLAG_STAND_STILL);
1091     break;
1092     case KW_random_move:
1093     GET_FLAG (op, FLAG_RANDOM_MOVE);
1094     break;
1095     case KW_only_attack:
1096     GET_FLAG (op, FLAG_ONLY_ATTACK);
1097     break;
1098     case KW_activate_on_push:
1099     GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1100     break;
1101     case KW_activate_on_release:
1102     GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1103     break;
1104     case KW_confused:
1105     GET_FLAG (op, FLAG_CONFUSED);
1106     break;
1107     case KW_stealth:
1108     GET_FLAG (op, FLAG_STEALTH);
1109     break;
1110     case KW_cursed:
1111     GET_FLAG (op, FLAG_CURSED);
1112     break;
1113     case KW_damned:
1114     GET_FLAG (op, FLAG_DAMNED);
1115     break;
1116     case KW_see_anywhere:
1117     GET_FLAG (op, FLAG_SEE_ANYWHERE);
1118     break;
1119     case KW_known_magical:
1120     GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1121     break;
1122     case KW_known_cursed:
1123     GET_FLAG (op, FLAG_KNOWN_CURSED);
1124     break;
1125     case KW_can_use_skill:
1126     GET_FLAG (op, FLAG_CAN_USE_SKILL);
1127     break;
1128     case KW_been_applied:
1129     GET_FLAG (op, FLAG_BEEN_APPLIED);
1130     break;
1131     case KW_has_ready_scroll:
1132     GET_FLAG (op, FLAG_READY_SCROLL);
1133     break;
1134     case KW_can_use_rod:
1135     GET_FLAG (op, FLAG_USE_ROD);
1136     break;
1137     case KW_can_use_horn:
1138     GET_FLAG (op, FLAG_USE_HORN);
1139     break;
1140     case KW_unique:
1141     GET_FLAG (op, FLAG_UNIQUE);
1142     break;
1143     case KW_make_invisible:
1144     GET_FLAG (op, FLAG_MAKE_INVIS);
1145     break;
1146     case KW_inv_locked:
1147     GET_FLAG (op, FLAG_INV_LOCKED);
1148     break;
1149     case KW_is_wooded:
1150     GET_FLAG (op, FLAG_IS_WOODED);
1151     break;
1152     case KW_is_hilly:
1153     GET_FLAG (op, FLAG_IS_HILLY);
1154     break;
1155     case KW_is_water:
1156     GET_FLAG (op, FLAG_IS_WATER);
1157     break;
1158     case KW_has_ready_skill:
1159     GET_FLAG (op, FLAG_READY_SKILL);
1160     break;
1161     case KW_has_ready_weapon:
1162     GET_FLAG (op, FLAG_READY_WEAPON);
1163     break;
1164     case KW_no_skill_ident:
1165     GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1166     break;
1167     case KW_is_blind:
1168     GET_FLAG (op, FLAG_BLIND);
1169     break;
1170     case KW_can_see_in_dark:
1171     GET_FLAG (op, FLAG_SEE_IN_DARK);
1172     break;
1173     case KW_is_cauldron:
1174     GET_FLAG (op, FLAG_IS_CAULDRON);
1175     break;
1176     case KW_no_steal:
1177     GET_FLAG (op, FLAG_NO_STEAL);
1178     break;
1179     case KW_one_hit:
1180     GET_FLAG (op, FLAG_ONE_HIT);
1181     break;
1182     case KW_berserk:
1183     GET_FLAG (op, FLAG_BERSERK);
1184     break;
1185     case KW_is_buildable:
1186     GET_FLAG (op, FLAG_IS_BUILDABLE);
1187     break;
1188    
1189     case KW_armour:
1190     thawer.get (op->resist[ATNR_PHYSICAL]);
1191     break;
1192     case KW_resist_physical:
1193     thawer.get (op->resist[ATNR_PHYSICAL]);
1194     break;
1195     case KW_resist_magic:
1196     thawer.get (op->resist[ATNR_MAGIC]);
1197     break;
1198     case KW_resist_fire:
1199     thawer.get (op->resist[ATNR_FIRE]);
1200     break;
1201     case KW_resist_electricity:
1202     thawer.get (op->resist[ATNR_ELECTRICITY]);
1203     break;
1204     case KW_resist_cold:
1205     thawer.get (op->resist[ATNR_COLD]);
1206     break;
1207     case KW_resist_confusion:
1208     thawer.get (op->resist[ATNR_CONFUSION]);
1209     break;
1210     case KW_resist_acid:
1211     thawer.get (op->resist[ATNR_ACID]);
1212     break;
1213     case KW_resist_drain:
1214     thawer.get (op->resist[ATNR_DRAIN]);
1215     break;
1216     case KW_resist_weaponmagic:
1217     thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1218     break;
1219     case KW_resist_ghosthit:
1220     thawer.get (op->resist[ATNR_GHOSTHIT]);
1221     break;
1222     case KW_resist_poison:
1223     thawer.get (op->resist[ATNR_POISON]);
1224     break;
1225     case KW_resist_slow:
1226     thawer.get (op->resist[ATNR_SLOW]);
1227     break;
1228     case KW_resist_paralyze:
1229     thawer.get (op->resist[ATNR_PARALYZE]);
1230     break;
1231     case KW_resist_turn_undead:
1232     thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1233     break;
1234     case KW_resist_fear:
1235     thawer.get (op->resist[ATNR_FEAR]);
1236     break;
1237     case KW_resist_cancellation:
1238     thawer.get (op->resist[ATNR_CANCELLATION]);
1239     break;
1240     case KW_resist_deplete:
1241     thawer.get (op->resist[ATNR_DEPLETE]);
1242     break;
1243     case KW_resist_death:
1244     thawer.get (op->resist[ATNR_DEATH]);
1245     break;
1246     case KW_resist_chaos:
1247     thawer.get (op->resist[ATNR_CHAOS]);
1248     break;
1249     case KW_resist_counterspell:
1250     thawer.get (op->resist[ATNR_COUNTERSPELL]);
1251     break;
1252     case KW_resist_godpower:
1253     thawer.get (op->resist[ATNR_GODPOWER]);
1254     break;
1255     case KW_resist_holyword:
1256     thawer.get (op->resist[ATNR_HOLYWORD]);
1257     break;
1258     case KW_resist_blind:
1259     thawer.get (op->resist[ATNR_BLIND]);
1260     break;
1261     case KW_resist_internal:
1262     thawer.get (op->resist[ATNR_INTERNAL]);
1263     break;
1264     case KW_resist_life_stealing:
1265     thawer.get (op->resist[ATNR_LIFE_STEALING]);
1266     break;
1267     case KW_resist_disease:
1268     thawer.get (op->resist[ATNR_DISEASE]);
1269     break;
1270 root 1.12
1271 root 1.15 case KW_luck:
1272     thawer.get (op->stats.luck);
1273     break;
1274     case KW_run_away:
1275     thawer.get (op->run_away);
1276     break;
1277     case KW_pick_up:
1278     thawer.get (op->pick_up);
1279     break;
1280     case KW_item_power:
1281     thawer.get (op->item_power);
1282     break;
1283     case KW_gen_sp_armour:
1284     thawer.get (op->gen_sp_armour);
1285     break;
1286     case KW_anim_speed:
1287     thawer.get (op->anim_speed);
1288     break;
1289     case KW_container:
1290     thawer.get (op->weight_limit);
1291     break;
1292     case KW_will_apply:
1293     thawer.get (op->will_apply);
1294     break;
1295     case KW_attack_movement:
1296     thawer.get (op->attack_movement);
1297     break;
1298     case KW_move_state:
1299     thawer.get (op->move_status);
1300     break;
1301     case KW_expmul:
1302     thawer.get (op->expmul);
1303     break;
1304     case KW_glow_radius:
1305     thawer.get (op->glow_radius);
1306     break;
1307     case KW_weapontype:
1308     thawer.get (op->weapontype);
1309     break;
1310     case KW_tooltype:
1311     thawer.get (op->tooltype);
1312     break;
1313     case KW_casting_time:
1314     thawer.get (op->casting_time);
1315     break;
1316     case KW_elevation:
1317     thawer.get (op->elevation);
1318     break;
1319     case KW_smoothlevel:
1320     thawer.get (op->smoothlevel);
1321     break;
1322     case KW_client_type:
1323     thawer.get (op->client_type);
1324     break;
1325     case KW_duration:
1326     thawer.get (op->duration);
1327     break;
1328     case KW_range:
1329     thawer.get (op->range);
1330     break;
1331     case KW_range_modifier:
1332     thawer.get (op->range_modifier);
1333     break;
1334     case KW_dam_modifier:
1335     thawer.get (op->dam_modifier);
1336     break;
1337     case KW_duration_modifier:
1338     thawer.get (op->duration_modifier);
1339     break;
1340    
1341     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1342     //TODO: parse from other include files
1343     case KW_body_range:
1344     thawer.get (op->body_info[0]);
1345     break;
1346     case KW_body_arm:
1347     thawer.get (op->body_info[1]);
1348     break;
1349     case KW_body_torso:
1350     thawer.get (op->body_info[2]);
1351     break;
1352     case KW_body_head:
1353     thawer.get (op->body_info[3]);
1354     break;
1355     case KW_body_neck:
1356     thawer.get (op->body_info[4]);
1357     break;
1358     case KW_body_skill:
1359     thawer.get (op->body_info[5]);
1360     break;
1361     case KW_body_finger:
1362     thawer.get (op->body_info[6]);
1363     break;
1364     case KW_body_shoulder:
1365     thawer.get (op->body_info[7]);
1366     break;
1367     case KW_body_foot:
1368     thawer.get (op->body_info[8]);
1369     break;
1370     case KW_body_hand:
1371     thawer.get (op->body_info[9]);
1372     break;
1373     case KW_body_wrist:
1374     thawer.get (op->body_info[10]);
1375     break;
1376     case KW_body_waist:
1377     thawer.get (op->body_info[11]);
1378     break;
1379     case KW_can_apply:
1380     break;
1381    
1382     case KW_connected:
1383     add_button_link (op, op->map, thawer.get_sint32 ());
1384     break;
1385    
1386     case KW_randomitems:
1387     op->randomitems = find_treasurelist (thawer.get_str ());
1388     break;
1389 root 1.12
1390 root 1.15 case KW_msg:
1391     {
1392     thawer.get_ml (KW_endmsg, op->msg);
1393     //TODO: allow longer messages
1394     if (strlen (op->msg) >= HUGE_BUF)
1395     {
1396     LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1397     op->msg = "ERROR, please report: string too long, winged.\n";
1398     }
1399     }
1400     break;
1401 root 1.1
1402 root 1.15 case KW_lore:
1403     {
1404     shstr msgbuf;
1405    
1406     thawer.get_ml (KW_endlore, op->lore);
1407     //TODO: allow longer messages
1408     /* Just print a warning so we can be reasonably safe
1409     * about not overflowing the buffer.
1410 root 1.1 */
1411 root 1.15 if (strlen (op->lore) > (HUGE_BUF / 2))
1412     LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1413     HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1414     }
1415     break;
1416 root 1.1
1417 root 1.15 case KW_editable:
1418     case KW_editor_folder:
1419     break;
1420 root 1.1
1421 root 1.15 case KW_More: // uppercase alias
1422     case KW_more:
1423     /* We need to record that this is a multipart object,
1424     * so the calling function can glue things back together
1425     */
1426     ismore = 1;
1427     break;
1428 root 1.1
1429 root 1.15 case KW_end:
1430     check_loaded_object (op);
1431 root 1.1
1432 root 1.15 if (!arch_init)
1433     op->instantiate ();
1434 root 1.1
1435 root 1.15 return ismore ? LL_MORE : LL_NORMAL;
1436 root 1.1
1437 root 1.15 case KW_EOF:
1438     return LL_EOF;
1439 root 1.1
1440 root 1.15 case KW_ERROR:
1441     set_ob_key_value (op, thawer.line, thawer.last_value, true);
1442     //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1443 root 1.1
1444 root 1.15 //TODO: skip line, ugly, factor parsing better
1445     if (thawer.last_value)
1446     thawer.line = thawer.last_value;
1447 root 1.2
1448 root 1.15 thawer.line += strlen (thawer.line) + 1;
1449    
1450     break;
1451    
1452     default:
1453     LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1454     break;
1455 root 1.1 }
1456     }
1457     }
1458    
1459     /*
1460     * Loads an object from the given file-pointer.
1461     * Variables will be read and parsed and patched into the object
1462     * until the string "end" is reached, or the end of the file.
1463     *
1464     * bufstat is used to determine various file attributes:
1465     * LO_REPATE (0): We are reading from the same buffer as the last call.
1466     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1467     * will also be reading from this (treasure file, artifacts.)
1468     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1469     * be reset.
1470     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1471     *
1472     */
1473    
1474 root 1.12 int
1475     load_object (object_thawer & fp, object *op, int map_flags)
1476     {
1477     return parse_object (op, fp, map_flags);
1478 root 1.1 }
1479    
1480    
1481     /* This takes a buffer, scans it for variables, and sets those variables
1482     * as appropriate in op.
1483     *
1484     * This function appears to be used in only 2 places - in crossedit to
1485     * override values and in c_wiz to mutate values.
1486     */
1487 pippijn 1.8 int
1488 root 1.12 set_variable (object *op, char *buf)
1489 pippijn 1.8 {
1490     return 0;
1491 root 1.1 #if 0
1492 root 1.12 int retval;
1493     object_thawer thawer (0);
1494 root 1.1
1495 root 1.12 strcpy (msgbuf, "");
1496     strcpy (lorebuf, "");
1497     retval = parse_object (op, thawer, 0);
1498     yy_switch_to_buffer (yycurbuf);
1499     yy_delete_buffer (yybufstate);
1500     yy_pop_state ();
1501     return retval;
1502 root 1.1 #endif
1503     }
1504    
1505     /* This array equates the FLAG_ values with the V_ values. Use -1 to
1506     * put gaps in the array that should not be processed.
1507     * The order matches the order of the define values in 'define.h'.
1508     */
1509 root 1.12
1510 root 1.1 /* This is a list of pointers that correspond to the FLAG_.. values.
1511     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1512     * the 15'th element of this array should match that name.
1513     * If an entry is NULL, that is a flag not to loaded/saved.
1514     */
1515 root 1.12 static const char *const flag_names[NUM_FLAGS + 1] = {
1516     "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1517     "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1518     "is_animated", NULL /* slow_move */ ,
1519     NULL /* flying */ , "monster", "friendly", "generator",
1520     "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1521     "see_invisible", "can_roll", "overlay_floor",
1522     "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1523     NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1524     "changing", "splitting", "hitback", "startequip",
1525     "blocksview", "undead", "scared", "unaggressive",
1526     "reflect_missile", "reflect_spell", /* 40 */
1527     "no_magic", "no_fix_player", "is_lightable", "tear_down",
1528     "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1529     "pick_up", "unique", "no_drop", /* 50 */
1530     NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1531     "can_use_bow", "can_use_armour", "can_use_weapon",
1532     "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1533     "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1534     "stand_still", "random_move", "only_attack", "confused", /* 70 */
1535     "stealth", NULL, NULL, "cursed", "damned",
1536     "see_anywhere", "known_magical", "known_cursed",
1537     "can_use_skill", "been_applied", /* 80 */
1538     "has_ready_scroll", "can_use_rod", NULL,
1539     "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1540     "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1541     "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1542     "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1543     "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1544     "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1545     NULL
1546 root 1.1 };
1547    
1548    
1549     /*
1550     * Initialises the array of variable-names. Needed before any
1551     * objects can be loaded. Called by init_library().
1552     */
1553    
1554 root 1.12 void
1555     init_vars ()
1556     {
1557 root 1.1 }
1558    
1559     /* This returns a string of the integer movement type */
1560 pippijn 1.8 #if 0
1561     // unused function
1562 root 1.12 static char *
1563     get_string_move_type (MoveType mt)
1564 root 1.1 {
1565 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1566     int i, all_count = 0, count;
1567 root 1.1
1568 root 1.12 strcpy (retbuf, "");
1569     strcpy (retbuf_all, " all");
1570 root 1.1
1571 root 1.12 /* Quick check, and probably fairly common */
1572     if (mt == MOVE_ALL)
1573     return retbuf_all + 1;
1574     if (mt == 0)
1575     {
1576     strcpy (retbuf, "0");
1577     return retbuf;
1578 root 1.1 }
1579    
1580 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1581     * because we may want to return a string like 'all -swim',
1582     * and if we just looked at mt, we couldn't get that.
1583     */
1584     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1585     {
1586     if (mt & (1 << count))
1587     {
1588     strcat (retbuf, " ");
1589     strcat (retbuf, move_name[count]);
1590     }
1591     else
1592     {
1593     strcat (retbuf_all, " -");
1594     strcat (retbuf_all, move_name[count]);
1595     all_count++;
1596 root 1.1 }
1597     }
1598 root 1.12 /* Basically, if there is a single negation, return it, eg
1599     * 'all -swim'. But more than that, just return the
1600     * enumerated values. It doesn't make sense to return
1601     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1602     */
1603     if (all_count <= 1)
1604     return retbuf_all + 1;
1605     else
1606     return retbuf + 1;
1607 root 1.1 }
1608 pippijn 1.8 #endif
1609    
1610 root 1.1 // compare *op against *tmp and output differences
1611     void
1612 root 1.15 put (object_freezer &f, object *op, object *tmp)
1613 root 1.1 {
1614     int i;
1615    
1616     /* This saves the key/value lists. We do it first so that any
1617     * keys that match field names will be overwritten by the loader.
1618     */
1619     for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1620     {
1621     /* Find the field in the opposing member. */
1622     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1623    
1624     /* If there's no partnering field, or it's got a different value, save our field. */
1625     if (arch_field == NULL || my_field->value != arch_field->value)
1626     f.put (my_field->key, my_field->value);
1627     }
1628    
1629     /* We don't need to worry about the arch's extra fields - they
1630     * will get taken care of the copy_object function.
1631     */
1632    
1633 root 1.15 {
1634     char uids[64];
1635     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1636     f.put (KW_uuid, (const char *)uids);
1637     }
1638    
1639 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1640     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1641 root 1.1
1642     CMP_OUT (name);
1643     CMP_OUT (name_pl);
1644     CMP_OUT (custom_name);
1645     CMP_OUT (title);
1646     CMP_OUT (race);
1647     CMP_OUT (slaying);
1648    
1649 root 1.12 if (op->msg != tmp->msg)
1650     f.put (KW_msg, KW_endmsg, op->msg);
1651     if (op->lore != tmp->lore)
1652     f.put (KW_lore, KW_endlore, op->lore);
1653 root 1.1
1654     CMP_OUT (other_arch);
1655     CMP_OUT (face);
1656    
1657 root 1.3 if (!op->face || !op->face->name)
1658 root 1.12 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1659 root 1.3
1660 root 1.1 if (op->animation_id != tmp->animation_id)
1661     if (op->animation_id)
1662     {
1663     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1664 root 1.12
1665 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1666 root 1.12 f.put (KW_is_animated, (sint32) 0);
1667 root 1.1 }
1668     else
1669 root 1.12 f.put (KW_animation, (const char *) 0);
1670 root 1.1
1671 root 1.12 CMP_OUT2 (str, stats.Str);
1672     CMP_OUT2 (dex, stats.Dex);
1673     CMP_OUT2 (con, stats.Con);
1674     CMP_OUT2 (wis, stats.Wis);
1675     CMP_OUT2 (pow, stats.Pow);
1676     CMP_OUT2 (cha, stats.Cha);
1677     CMP_OUT2 (int, stats.Int);
1678    
1679     CMP_OUT2 (hp, stats.hp);
1680     CMP_OUT2 (maxhp, stats.maxhp);
1681     CMP_OUT2 (sp, stats.sp);
1682     CMP_OUT2 (maxsp, stats.maxsp);
1683     CMP_OUT2 (grace, stats.grace);
1684 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1685 root 1.12 CMP_OUT2 (exp, stats.exp);
1686 root 1.1
1687     CMP_OUT (perm_exp);
1688     CMP_OUT (expmul);
1689    
1690 root 1.12 CMP_OUT2 (food, stats.food);
1691     CMP_OUT2 (dam, stats.dam);
1692     CMP_OUT2 (luck, stats.luck);
1693     CMP_OUT2 (wc, stats.wc);
1694     CMP_OUT2 (ac, stats.ac);
1695 root 1.1
1696     CMP_OUT (x);
1697     CMP_OUT (y);
1698     CMP_OUT (speed);
1699     CMP_OUT (speed_left);
1700     CMP_OUT2 (move_state, move_status);
1701     CMP_OUT (attack_movement);
1702     CMP_OUT (nrof);
1703     CMP_OUT (level);
1704     CMP_OUT (direction);
1705     CMP_OUT (type);
1706     CMP_OUT (subtype);
1707     CMP_OUT (attacktype);
1708    
1709     for (i = 0; i < NROFATTACKS; i++)
1710 root 1.12 if (op->resist[i] != tmp->resist[i])
1711     f.put (resist_save[i], op->resist[i]);
1712 root 1.1
1713     CMP_OUT (path_attuned);
1714     CMP_OUT (path_repelled);
1715     CMP_OUT (path_denied);
1716     CMP_OUT (material);
1717     CMP_OUT (materialname);
1718     CMP_OUT (value);
1719     CMP_OUT (carrying);
1720     CMP_OUT (weight);
1721     CMP_OUT (invisible);
1722     CMP_OUT (state);
1723     CMP_OUT (magic);
1724     CMP_OUT (last_heal);
1725     CMP_OUT (last_sp);
1726     CMP_OUT (last_grace);
1727     CMP_OUT (last_eat);
1728     CMP_OUT (glow_radius);
1729    
1730     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1731     f.put (KW_connected, i);
1732    
1733     CMP_OUT (randomitems);
1734     CMP_OUT2 (container, weight_limit);
1735    
1736     CMP_OUT (run_away);
1737     CMP_OUT (pick_up);
1738     CMP_OUT (will_apply);
1739     CMP_OUT (smoothlevel);
1740     CMP_OUT (weapontype);
1741     CMP_OUT (tooltype);
1742     CMP_OUT (elevation);
1743     CMP_OUT (client_type);
1744     CMP_OUT (item_power);
1745     CMP_OUT (duration);
1746     CMP_OUT (range);
1747     CMP_OUT (range_modifier);
1748     CMP_OUT (duration_modifier);
1749     CMP_OUT (dam_modifier);
1750     CMP_OUT (gen_sp_armour);
1751    
1752     CMP_OUT (move_type);
1753     CMP_OUT (move_block);
1754     CMP_OUT (move_allow);
1755     CMP_OUT (move_on);
1756     CMP_OUT (move_off);
1757     CMP_OUT (move_slow);
1758     CMP_OUT (move_slow_penalty);
1759    
1760     if (!COMPARE_FLAGS (op, tmp))
1761     for (i = 0; i <= NUM_FLAGS; i++)
1762 root 1.12 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1763     f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0");
1764 root 1.1
1765     /* Save body locations */
1766     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1767     if (op->body_info[i] != tmp->body_info[i])
1768     f.put (body_locations[i].save_name, op->body_info[i]);
1769     }
1770    
1771     /*
1772     * Dumps all variables in an object to a file.
1773     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1774     * the only place this is not set is when saving the player.
1775     * If bit 1 of flag is set, don't remove the object after save. As of now,
1776     * all of the callers are setting this.
1777     */
1778    
1779     void
1780 root 1.12 save_object (object_freezer & fp, object *op, int flag)
1781 root 1.1 {
1782     archetype *at;
1783     object *tmp, *old;
1784    
1785     /* Even if the object does have an owner, it would seem that we should
1786     * still save it.
1787     */
1788 root 1.13 if (op->owner)
1789 root 1.1 return;
1790    
1791     /* If it is unpaid and we don't want to save those, just return. */
1792     if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1793     return;
1794    
1795     if ((at = op->arch) == NULL)
1796     at = empty_archetype;
1797    
1798     fp.put (KW_arch, at->name);
1799    
1800     put (fp, op, &at->clone);
1801    
1802     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1803    
1804     old = NULL;
1805    
1806     if (flag & 2)
1807     for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1808     save_object (fp, tmp, flag);
1809     else
1810     /* Slightly different logic because tmp/op will be removed by
1811     * the save_object we call. So we just keep looking at op->inv
1812     * until there is nothing left. In theory, the variable old
1813     * should not be needed, as recursive loops shouldn't happen.
1814     */
1815     while ((tmp = op->inv) != NULL)
1816     {
1817     if (old == tmp)
1818     {
1819     LOG (llevError, " Recursive loop in inventory\n");
1820     break;
1821     }
1822    
1823     save_object (fp, tmp, flag);
1824     old = tmp;
1825     }
1826    
1827     if (!(flag & 2))
1828     {
1829     remove_ob (op);
1830     free_object (op);
1831     }
1832    
1833     fp.put (op);
1834     fprintf (fp, "end\n");
1835     }
1836 root 1.15