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Revision: 1.181
Committed: Wed Nov 14 20:34:58 2018 UTC (5 years, 6 months ago) by root
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Branch: MAIN
Changes since 1.180: +1 -0 lines
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# User Rev Content
1 root 1.1 /*
2 root 1.105 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.175 *
4 root 1.181 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.177 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.152 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.175 *
9 root 1.134 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.175 *
14 root 1.90 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.175 *
19 root 1.134 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.175 *
23 root 1.105 * The authors can be reached via e-mail to <support@deliantra.net>
24 pippijn 1.46 */
25 root 1.1
26     #include <global.h>
27     #include <sproto.h>
28    
29 root 1.52 /////////////////////////////////////////////////////////////////////////////
30 root 1.51
31 root 1.101 extern archetype *loading_arch;
32    
33 root 1.137 //+GPL
34    
35 root 1.1 /* This table is only necessary to convert objects that existed before the
36     * spell object conversion to the new object. It was not practical
37     * to go through every mapping looking for every potion, rod, wand, etc
38     * that had a sp set and update to the new value. So this maps the
39     * old spell numbers to the name of the new archs.
40     * If you are adding a new spell, you should not modify this - you
41     * new spell won't have been used, and thus won't have any legacy object.
42     * NULL entries in this table are valid - to denote objects that should
43     * not be updated for whatever reason.
44     */
45     const char *spell_mapping[] = {
46 root 1.12 "spell_magic_bullet", /* 0 */
47     "spell_small_fireball", /* 1 */
48     "spell_medium_fireball", /* 2 */
49     "spell_large_fireball", /* 3 */
50     "spell_burning_hands", /* 4 */
51     "spell_sm_lightning", /* 5 */
52     "spell_large_lightning", /* 6 */
53     "spell_magic_missile", /* 7 */
54     "spell_create_bomb", /* 8 */
55     "spell_summon_golem", /* 9 */
56     "spell_summon_fire_elemental", /* 10 */
57     "spell_summon_earth_elemental", /* 11 */
58     "spell_summon_water_elemental", /* 12 */
59     "spell_summon_air_elemental", /* 13 */
60     "spell_dimension_door", /* 14 */
61     "spell_create_earth_wall", /* 15 */
62     "spell_paralyze", /* 16 */
63     "spell_icestorm", /* 17 */
64     "spell_magic_mapping", /* 18 */
65     "spell_turn_undead", /* 19 */
66     "spell_fear", /* 20 */
67     "spell_poison_cloud", /* 21 */
68     "spell_wonder", /* 22 */
69     "spell_destruction", /* 23 */
70     "spell_perceive_self", /* 24 */
71     "spell_word_of_recall", /* 25 */
72     "spell_invisible", /* 26 */
73     "spell_invisible_to_undead", /* 27 */
74     "spell_probe", /* 28 */
75     "spell_lg_magic_bullet", /* 29 */
76     "spell_improved_invisibility", /* 30 */
77     "spell_holy_word", /* 31 */
78     "spell_minor_healing", /* 32 */
79     "spell_medium_healing", /* 33 */
80     "spell_major_healing", /* 34 */
81     "spell_heal", /* 35 */
82     "spell_create_food", /* 36 */
83     "spell_earth_to_dust", /* 37 */
84     "spell_armour", /* 38 */
85     "spell_strength", /* 39 */
86     "spell_dexterity", /* 40 */
87     "spell_constitution", /* 41 */
88     "spell_charisma", /* 42 */
89     "spell_create_fire_wall", /* 43 */
90     "spell_create_frost_wall", /* 44 */
91     "spell_protection_from_cold", /* 45 */
92     "spell_protection_from_electricity", /* 46 */
93     "spell_protection_from_fire", /* 47 */
94     "spell_protection_from_poison", /* 48 */
95     "spell_protection_from_slow", /* 49 */
96     "spell_protection_from_paralysis", /* 50 */
97     "spell_protection_from_draining", /* 51 */
98     "spell_protection_from_magic", /* 52 */
99     "spell_protection_from_attack", /* 53 */
100     "spell_levitate", /* 54 */
101     "spell_small_speedball", /* 55 */
102     "spell_large_speedball", /* 56 */
103     "spell_hellfire", /* 57 */
104     "spell_dragonbreath", /* 58 */
105     "spell_large_icestorm", /* 59 */
106     "spell_charging", /* 60 */
107     "spell_polymorph", /* 61 */
108     "spell_cancellation", /* 62 */
109     "spell_confusion", /* 63 */
110     "spell_mass_confusion", /* 64 */
111     "spell_summon_pet_monster", /* 65 */
112     "spell_slow", /* 66 */
113     "spell_regenerate_spellpoints", /* 67 */
114     "spell_cure_poison", /* 68 */
115     "spell_protection_from_confusion", /* 69 */
116     "spell_protection_from_cancellation", /* 70 */
117     "spell_protection_from_depletion", /* 71 */
118     "spell_alchemy", /* 72 */
119     "spell_remove_curse", /* 73 */
120     "spell_remove_damnation", /* 74 */
121     "spell_identify", /* 75 */
122     "spell_detect_magic", /* 76 */
123     "spell_detect_monster", /* 77 */
124     "spell_detect_evil", /* 78 */
125     "spell_detect_curse", /* 79 */
126     "spell_heroism", /* 80 */
127     "spell_aggravation", /* 81 */
128     "spell_firebolt", /* 82 */
129     "spell_frostbolt", /* 83 */
130     "spell_shockwave", /* 84 */
131     "spell_color_spray", /* 85 */
132     "spell_haste", /* 86 */
133     "spell_face_of_death", /* 87 */
134     "spell_ball_lightning", /* 88 */
135     "spell_meteor_swarm", /* 89 */
136     "spell_comet", /* 90 */
137     "spell_mystic_fist", /* 91 */
138     "spell_raise_dead", /* 92 */
139     "spell_resurrection", /* 93 */
140     "spell_reincarnation", /* 94 */
141     "spell_immunity_to_cold", /* 95 */
142     "spell_immunity_to_electricity", /* 96 */
143     "spell_immunity_to_fire", /* 97 */
144     "spell_immunity_to_poison", /* 98 */
145     "spell_immunity_to_slow", /* 99 */
146     "spell_immunity_to_paralysis", /* 100 */
147     "spell_immunity_to_draining", /* 101 */
148     "spell_immunity_to_magic", /* 102 */
149     "spell_immunity_to_attack", /* 103 */
150     "spell_invulnerability", /* 104 */
151     "spell_defense", /* 105 */
152     "spell_rune_of_fire", /* 106 */
153     "spell_rune_of_frost", /* 107 */
154     "spell_rune_of_shocking", /* 108 */
155     "spell_rune_of_blasting", /* 109 */
156     "spell_rune_of_death", /* 110 */
157     "spell_marking_rune", /* 111 */
158     "spell_build_director", /* 112 */
159     "spell_create_pool_of_chaos", /* 113 */
160     "spell_build_bullet_wall", /* 114 */
161     "spell_build_lightning_wall", /* 115 */
162     "spell_build_fireball_wall", /* 116 */
163     "spell_magic_rune", /* 117 */
164     "spell_rune_of_magic_drain", /* 118 */
165     "spell_antimagic_rune", /* 119 */
166     "spell_rune_of_transference", /* 120 */
167     "spell_transference", /* 121 */
168     "spell_magic_drain", /* 122 */
169     "spell_counterspell", /* 123 */
170     "spell_disarm", /* 124 */
171     "spell_cure_confusion", /* 125 */
172     "spell_restoration", /* 126 */
173 elmex 1.104 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 root 1.12 "spell_counterwall", /* 128 */
175     "spell_cause_light_wounds", /* 129 */
176     "spell_cause_medium_wounds", /* 130 */
177     "spell_cause_heavy_wounds", /* 131 */
178     "spell_charm_monsters", /* 132 */
179     "spell_banishment", /* 133 */
180     "spell_create_missile", /* 134 */
181     "spell_show_invisible", /* 135 */
182     "spell_xray", /* 136 */
183     "spell_pacify", /* 137 */
184     "spell_summon_fog", /* 138 */
185     "spell_steambolt", /* 139 */
186     "spell_command_undead", /* 140 */
187     "spell_holy_orb", /* 141 */
188     "spell_summon_avatar", /* 142 */
189     "spell_holy_possession", /* 143 */
190     "spell_bless", /* 144 */
191     "spell_curse", /* 145 */
192     "spell_regeneration", /* 146 */
193     "spell_consecrate", /* 147 */
194     "spell_summon_cult_monsters", /* 148 */
195     "spell_cause_critical_wounds", /* 149 */
196     "spell_holy_wrath", /* 150 */
197     "spell_retributive_strike", /* 151 */
198     "spell_finger_of_death", /* 152 */
199     "spell_insect_plague", /* 153 */
200     "spell_call_holy_servant", /* 154 */
201     "spell_wall_of_thorns", /* 155 */
202     "spell_staff_to_snake", /* 156 */
203     "spell_light", /* 157 */
204     "spell_darkness", /* 158 */
205     "spell_nightfall", /* 159 */
206     "spell_daylight", /* 160 */
207     "spell_sunspear", /* 161 */
208     "spell_faery_fire", /* 162 */
209     "spell_cure_blindness", /* 163 */
210     "spell_dark_vision", /* 164 */
211     "spell_bullet_swarm", /* 165 */
212     "spell_bullet_storm", /* 166 */
213     "spell_cause_many_wounds", /* 167 */
214     "spell_small_snowstorm", /* 168 */
215     "spell_medium_snowstorm", /* 169 */
216     "spell_large_snowstorm", /* 170 */
217     "spell_cure_disease", /* 171 */
218     "spell_cause_red_death", /* 172 */
219     "spell_cause_flu", /* 173 */
220     "spell_cause_black_death", /* 174 */
221     "spell_cause_leprosy", /* 175 */
222     "spell_cause_smallpox", /* 176 */
223     "spell_cause_white_death", /* 177 */
224     "spell_cause_anthrax", /* 178 */
225     "spell_cause_typhoid", /* 179 */
226     "spell_mana_blast", /* 180 */
227     "spell_small_manaball", /* 181 */
228     "spell_medium_manaball", /* 182 */
229     "spell_large_manaball", /* 183 */
230     "spell_manabolt", /* 184 */
231     "spell_dancing_sword", /* 185 */
232     "spell_animate_weapon", /* 186 */
233     "spell_cause_cold", /* 187 */
234     "spell_divine_shock", /* 188 */
235     "spell_windstorm", /* 189 */
236     "spell_sanctuary", /* 190 */
237     "spell_peace", /* 191 */
238     "spell_spiderweb", /* 192 */
239     "spell_conflict", /* 193 */
240     "spell_rage", /* 194 */
241     "spell_forked_lightning", /* 195 */
242     "spell_poison_fog", /* 196 */
243     "spell_flaming_aura", /* 197 */
244     "spell_vitriol", /* 198 */
245     "spell_vitriol_splash", /* 199 */
246     "spell_iron_skin", /* 200 */
247     "spell_wrathful_eye", /* 201 */
248     "spell_town_portal", /* 202 */
249     "spell_missile_swarm", /* 203 */
250     "spell_cause_rabies", /* 204 */
251     "spell_glyph", /* 205 */
252     NULL
253 root 1.1 };
254    
255     /* This function checks the object after it has been loaded (when we
256 root 1.178 * get the 'end' in the input stream). This function can be used to
257 root 1.1 * deal with legacy objects where fields may have changed. It can also be used
258     * to check for objects to make sure there are no common errors.
259     */
260 root 1.78 void
261     object::post_load_check ()
262 root 1.12 {
263 root 1.83 if (type >= NUM_TYPES)
264     {
265 root 1.124 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
266 root 1.83 type = 0;
267     }
268    
269 root 1.78 switch (type)
270     {
271 root 1.161 case RANGED:
272 root 1.78 case BOW:
273     case WAND:
274     case ROD:
275     case HORN:
276 root 1.79 if (slot [body_range].info != -1)
277 root 1.78 {
278 root 1.124 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 root 1.79 slot [body_range].info = -1;
280 root 1.78 }
281     break;
282    
283     case WEAPON:
284 root 1.79 if (slot [body_combat].info != -1)
285 root 1.78 {
286 root 1.124 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 root 1.79 slot [body_combat].info = -1;
288 root 1.78 }
289     break;
290    
291     case SHIELD:
292 root 1.79 if (slot [body_shield].info != -1)
293 root 1.78 {
294 root 1.124 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 root 1.79 slot [body_shield].info = -1;
296 root 1.78 }
297     break;
298    
299 root 1.180 case CONTAINER:
300     if (nrof)
301     {
302     LOG (llevError, "ITEMBUG: %s: stackable container\n", debug_desc ());
303     nrof = 0;
304     }
305     break;
306    
307 root 1.78 case PLAYER:
308     if (slot [body_shield].info != 1)
309     {
310 root 1.124 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
311 root 1.78 slot [body_shield].info = 1;
312     }
313    
314     if (slot [body_combat].info != 1)
315     {
316 root 1.124 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
317 root 1.78 slot [body_combat].info = 1;
318     }
319 root 1.79
320     if (slot [body_range].info != 1)
321     {
322 root 1.124 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
323 root 1.79 slot [body_range].info = 1;
324     }
325 root 1.78 break;
326     }
327    
328 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
329 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
330 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
331 root 1.12 * that degree (5 heart is still quite understandable). But the case we
332     * also have to catch is if this object is not using the normal name for
333     * the object. In that case, we also want to use the loaded name.
334     * Otherwise, what happens is that the the plural name will lose
335 root 1.178 * information (appear as just 'hearts' and not 'goblins heart')
336 root 1.12 */
337 root 1.88 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
338 root 1.78 name_pl = 0;
339 root 1.1
340 root 1.78 if (!name_pl)
341     name_pl = name;
342 root 1.1
343 root 1.12 /* objects now have a materialname. try to patch it in */
344 root 1.145 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
345 root 1.144 select_material (this, map ? map->difficulty : 5);
346 root 1.57
347 root 1.150 if (speed < 0.)
348     {
349     flag [FLAG_RANDOM_SPEED] = true;
350     speed = -speed;
351     // speed_left will be randomised in instantiate () and copy_to ()
352     }
353    
354 root 1.12 /* only do these when program is first run - a bit
355     * excessive to do this at every run - most of this is
356     * really just to catch any errors - program will still run, but
357     * not in the ideal fashion.
358     */
359 root 1.78 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
360 root 1.12 {
361 root 1.78 if (!skill)
362 root 1.124 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
363 root 1.126 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
364     (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
365 root 1.124 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
366 root 1.1 }
367    
368 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
369     * really does for many objects. Need to catch any in maps
370     * that may have an old value.
371     */
372 root 1.78 if (type == WEAPON
373     || type == ARMOUR || type == HELMET
374     || type == SHIELD || type == RING
375     || type == BOOTS || type == GLOVES
376     || type == AMULET || type == GIRDLE
377     || type == BRACERS || type == CLOAK)
378 root 1.12 {
379 root 1.78 if (last_heal)
380 root 1.12 {
381 root 1.124 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
382 root 1.78 gen_sp_armour = last_heal;
383     last_heal = 0;
384 root 1.1 }
385 elmex 1.39
386 root 1.78 int ip = calc_item_power (this, 0);
387 root 1.57
388 root 1.12 /* Legacy objects from before item power was in the game */
389 root 1.78 if (!item_power && ip)
390 root 1.12 {
391     if (ip > 3)
392 root 1.124 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
393 root 1.57
394 root 1.78 item_power = ip;
395 root 1.1 }
396 root 1.57
397 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
398     * something that has item_power 1 is probably just fine if our calculated
399     * value is 1 or 2 - these values are small enough that hard to be precise.
400     * similarly, it item_power is 0, the first check will always pass,
401     * but not the second one.
402     */
403 root 1.84 #if 0 //TODO
404 root 1.78 if (ip > 2 * item_power && ip > (item_power + 3))
405     LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
406 root 1.84 #endif
407 root 1.57 }
408 root 1.1
409 root 1.155 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
410 root 1.120 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
411 elmex 1.118 if ((type == ROD
412     || type == WAND
413     || type == SCROLL
414     || type == HORN
415     || type == FIREWALL
416 root 1.12 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
417 elmex 1.118 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
418     && !inv
419     && !loading_arch
420 elmex 1.119 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
421 root 1.120 // TODO: at least one watchout-comments is redundant - investigate/remove
422 root 1.12 {
423 root 1.120 // TODO: fix firewall object on map
424 root 1.101 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
425 root 1.12 * in that spell was stored in sp.
426     */
427 root 1.120 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
428 root 1.169 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
429 root 1.78 insert_ob_in_ob (tmp, this);
430 elmex 1.119 randomitems = 0;
431 root 1.1 }
432 root 1.57
433 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
434 root 1.78 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
435 root 1.12 {
436 root 1.124 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
437 root 1.78 object *tmp = get_archetype_by_object_name (slaying);
438     insert_ob_in_ob (tmp, this);
439 root 1.115 randomitems = 0; /* So another spell isn't created for this object */
440 root 1.12 /* without this, value is all screwed up */
441 root 1.88 value = arch->value * inv->value;
442 root 1.1 }
443    
444 root 1.153 if (this->flag [FLAG_MONSTER])
445 root 1.12 {
446 root 1.78 if (stats.hp > stats.maxhp)
447 root 1.49 {
448 root 1.124 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
449 root 1.78 stats.maxhp = stats.hp;
450 root 1.49 }
451 root 1.1
452 root 1.12 /* The archs just need to be updated for this */
453 root 1.78 if (move_type == 0)
454     move_type = MOVE_WALK;
455 root 1.1 }
456 root 1.14
457 root 1.153 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
458 root 1.109 /* Object will duplicate it's content as part of the
459     * generation process. To do this, we must flag inventory
460     * so it remains unevaluated concerning the randomitems and
461     * the living (a demonlord shouldn't cast from inside generator!)
462     */
463     /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
464     flag_inv (this, FLAG_IS_A_TEMPLATE);
465 root 1.1
466 root 1.109 /* Handle player movers. We use move_type for player movers
467 root 1.12 * because they operate on their own time (move_on
468     * would potentially cause them to be triggered when someone steps
469 root 1.109 * on them). If move_type is set, presume person knows what they
470 root 1.12 * are doing, otherwise, set move_type based on maxhp value.
471     */
472 root 1.78 if (type == PLAYERMOVER)
473 root 1.12 {
474 root 1.78 if (!move_type)
475 root 1.12 {
476 root 1.78 if (stats.maxhp)
477 root 1.12 {
478 root 1.78 move_type = MOVE_ALL;
479     stats.maxhp = 0;
480 root 1.12 }
481     else
482 root 1.78 move_type = MOVE_WALK;
483 root 1.1 }
484     }
485 root 1.132
486     // if the object has an animation, try to provide a default face
487     if (has_anim ())
488     {
489     if (anim_speed)
490     // if this item is time-animated, force the last frame
491     animate_object (this, 0);
492     else if (flag [FLAG_MONSTER])
493     // if it is a monster, set appropriate facing
494     animate_object (this, direction);
495     }
496 root 1.1 }
497    
498     static void
499 root 1.149 set_move (MoveType &mt, object_thawer &f)
500 root 1.1 {
501 root 1.63 static const struct flagstr {
502 root 1.67 const char *name;
503 root 1.63 MoveType flags;
504     } move_flags[] = {
505     { "walk" , MOVE_WALK },
506     { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
507     { "fly_low" , MOVE_FLY_LOW },
508     { "fly_high", MOVE_FLY_HIGH },
509     { "swim" , MOVE_SWIM },
510     { "boat" , MOVE_BOAT },
511 root 1.72 { "ship" , MOVE_SHIP },
512 root 1.63 { "all" , MOVE_ALL },
513     };
514    
515 root 1.149 const char *str = f.get_str ();
516 root 1.1
517 root 1.149 if (!*str || isdigit (*str))
518 root 1.1 {
519     mt = atoi (str);
520     return;
521     }
522    
523     mt = 0;
524    
525 root 1.149 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
526 root 1.1 {
527 root 1.63 bool negate = 0;
528    
529     if (*str == '-')
530 root 1.1 {
531 root 1.63 negate = 1;
532     str++;
533     }
534 root 1.1
535 root 1.158 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
536 root 1.63 {
537     if (!strcmp (f->name, str))
538 root 1.1 {
539 root 1.63 if (negate)
540     mt &= ~f->flags;
541     else
542     mt |= f->flags;
543    
544     goto next;
545 root 1.1 }
546 root 1.63 }
547 root 1.1
548 root 1.109 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
549 root 1.1
550 root 1.63 next: ;
551 root 1.1 }
552     }
553    
554 root 1.137 //-GPL
555    
556 root 1.85 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
557 root 1.1
558 root 1.59 bool
559     object::parse_kv (object_thawer &f)
560 root 1.1 {
561 root 1.59 object *op_inv = inv;
562 root 1.1
563     for (;;)
564     {
565 root 1.59 switch (f.kw)
566 root 1.1 {
567 root 1.15 case KW_uuid:
568 root 1.149 if (!uuid.parse (f.get_str ()))
569     {
570     f.parse_warn ("unparseable uuid");
571     uuid = UUID::gen ();
572     }
573 root 1.15 break;
574 root 1.1
575 root 1.15 case KW_oid:
576 root 1.59 f.get (this, f.get_sint32 ());
577 root 1.15 break;
578 root 1.1
579 root 1.59 case KW_name: f.get (name); break;
580     case KW_name_pl: f.get (name_pl); break;
581     case KW_title: f.get (title); break;
582     case KW_custom_name: f.get (custom_name); break;
583    
584     case KW_attach: f.get_ornull (attach); break;
585     case KW_skill: f.get_ornull (skill); break;
586     case KW_race: f.get_ornull (race); break;
587     case KW_slaying: f.get_ornull (slaying); break;
588 root 1.102 case KW_tag: f.get_ornull (tag); break;
589 root 1.1
590 root 1.15 case KW_arch:
591 root 1.121 if (object *tmp = object::read (f))
592     {
593     tmp->deactivate ();
594 root 1.1
595 root 1.59 // was: insert_ob_in_ob (tmp, op);
596     // but manually adding it can improve map loading times a lot
597     // also, appending instead of prepending keeps the
598     // save ordering the same between repeated load/saves.
599 root 1.103 // and finally we do not want any funny effects
600 root 1.153 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
601     tmp->clr_flag (FLAG_REMOVED);
602 root 1.59
603     if (!op_inv)
604     {
605     inv = tmp;
606     tmp->above = 0;
607     }
608     else
609     {
610     while (op_inv->below)
611     op_inv = op_inv->below;
612    
613     op_inv->below = tmp;
614     tmp->above = op_inv;
615     }
616    
617     tmp->below = 0;
618     tmp->env = this;
619     op_inv = tmp;
620     }
621 root 1.122 else
622     LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
623    
624 root 1.59 continue;
625 root 1.1
626 root 1.15 case KW_other_arch:
627 root 1.109 if (loading_arch == this)
628     archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
629     else
630     {
631     other_arch = archetype::find (f.get_str ());
632 root 1.68
633 root 1.109 if (!other_arch)
634     f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
635     }
636 root 1.15 break;
637 root 1.1
638 root 1.99 case KW_owner:
639 root 1.100 f.delayed_deref (this, owner, f.get_str ());
640 root 1.99 break;
641    
642 root 1.15 case KW_animation:
643     {
644 root 1.176 clr_flag (FLAG_ANIMATE);
645 root 1.59 animation_id = 0;
646 root 1.56
647 root 1.176 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
648     set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
649 root 1.15 }
650     break;
651    
652 root 1.59 case KW_last_heal: f.get (last_heal); break;
653     case KW_last_sp: f.get (last_sp); break;
654     case KW_last_grace: f.get (last_grace); break;
655     case KW_last_eat: f.get (last_eat); break;
656 root 1.150 case KW_sl:
657 root 1.59 case KW_speed_left: f.get (speed_left); break;
658 root 1.15
659     case KW_speed:
660 root 1.59 f.get (speed);
661 root 1.31
662     //TODO: maybe do in check_object
663     // removed check for style maps
664 root 1.59 if (speed < 0)
665     speed_left = speed_left - rndm ();
666 root 1.31
667 root 1.15 break;
668    
669     case KW_slow_move:
670 root 1.59 move_slow |= MOVE_WALK;
671     f.get (move_slow_penalty);
672 root 1.15 break;
673 root 1.1
674 root 1.15 case KW_face:
675 root 1.149 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
676 root 1.15 break;
677    
678 root 1.93 case KW_sound:
679 root 1.149 if (f.has_value ())
680     {
681     sound = sound_find (f.get_str ());
682     if (!sound)
683     f.parse_warn (format ("sound '%s' not found", f.get_str ()));
684     }
685     else
686     sound = 0;
687 root 1.95 break;
688    
689 root 1.97 case KW_sound_destroy:
690 root 1.149 if (f.has_value ())
691     {
692     sound_destroy = sound_find (f.get_str ());
693     if (!sound_destroy)
694     f.parse_warn (format ("sound '%s' not found", f.get_str ()));
695     }
696     else
697     sound_destroy = 0;
698 root 1.93 break;
699    
700 root 1.59 case KW_x: f.get (x); break;
701     case KW_y: f.get (y); break;
702 root 1.18
703 root 1.15 case KW_Str: // uppercase alias
704 root 1.59 case KW_str: f.get (stats.Str); break;
705 root 1.15 case KW_Dex: // uppercase alias
706 root 1.59 case KW_dex: f.get (stats.Dex); break;
707 root 1.15 case KW_Con: // uppercase alias
708 root 1.59 case KW_con: f.get (stats.Con); break;
709 root 1.15 case KW_Wis: // uppercase alias
710 root 1.59 case KW_wis: f.get (stats.Wis); break;
711 root 1.15 case KW_Cha: // uppercase alias
712 root 1.59 case KW_cha: f.get (stats.Cha); break;
713 root 1.15 case KW_Int: // uppercase alias
714 root 1.59 case KW_int: f.get (stats.Int); break;
715 root 1.15 case KW_Pow: // uppercase alias
716 root 1.59 case KW_pow: f.get (stats.Pow); break;
717 root 1.15
718 root 1.59 case KW_hp: f.get (stats.hp); break;
719     case KW_maxhp: f.get (stats.maxhp); break;
720     case KW_sp: f.get (stats.sp); break;
721     case KW_maxsp: f.get (stats.maxsp); break;
722     case KW_grace: f.get (stats.grace); break;
723     case KW_maxgrace: f.get (stats.maxgrace); break;
724    
725     case KW_exp: f.get (stats.exp); break;
726     case KW_perm_exp: f.get (perm_exp); break;
727     case KW_food: f.get (stats.food); break;
728     case KW_dam: f.get (stats.dam); break;
729     case KW_wc: f.get (stats.wc); break;
730     case KW_ac: f.get (stats.ac); break;
731     case KW_nrof: f.get (nrof); break;
732     case KW_level: f.get (level); break;
733     case KW_direction: f.get (direction); break;
734     case KW_type: f.get (type); break;
735     case KW_subtype: f.get (subtype); break;
736     case KW_value: f.get (value); break;
737     case KW_weight: f.get (weight); break;
738     case KW_carrying: f.get (carrying); break;
739     case KW_attacktype: f.get (attacktype); break;
740     case KW_path_attuned: f.get (path_attuned); break;
741     case KW_path_repelled: f.get (path_repelled); break;
742     case KW_path_denied: f.get (path_denied); break;
743     case KW_invisible: f.get (invisible); break;
744     case KW_magic: f.get (magic); break;
745     case KW_state: f.get (state); break;
746     case KW_move_slow_penalty: f.get (move_slow_penalty); break;
747     case KW_material: f.get (materials); break; //TODO: nuke
748 root 1.157 case KW_materialname: f.get (material); break;
749 root 1.1
750 root 1.15 /* These are the new values */
751 root 1.149 case KW_move_block: set_move (move_block, f); break;
752     case KW_move_allow: set_move (move_allow, f); break;
753     case KW_move_type: set_move (move_type , f); break;
754     case KW_move_on: set_move (move_on , f); break;
755     case KW_move_off: set_move (move_off , f); break;
756     case KW_move_slow: set_move (move_slow , f); break;
757 root 1.1
758 root 1.17 //TODO: remove these after converting archetypes
759 root 1.15 case KW_can_use_wand:
760 root 1.59 GET_FLAG (this, FLAG_USE_RANGE);
761 root 1.15 break;
762 root 1.1
763 root 1.15 case KW_identified:
764 root 1.59 GET_FLAG (this, FLAG_IDENTIFIED);
765 root 1.15 //TODO: move to check_object or so
766 root 1.153 if (this->flag [FLAG_IDENTIFIED])
767     this->clr_flag (FLAG_KNOWN_MAGICAL);
768 root 1.1
769 root 1.15 break;
770 root 1.1
771 root 1.15 case KW_friendly:
772 root 1.85 if (f.get_bool ())
773 root 1.59 if (type != PLAYER)
774     add_friendly_object (this);
775    
776     break;
777    
778     case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
779     case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
780     case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
781     case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
782     case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
783     case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
784     case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
785     case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
786     case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
787     case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
788     case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
789     case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
790     case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
791     case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
792     case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
793     case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
794     case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
795 elmex 1.108 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
796 root 1.59 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
797     case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
798     case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
799     case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
800     case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
801     case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
802     case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
803     case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
804 root 1.171 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
805 root 1.59 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
806     case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
807     case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
808     case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
809     case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
810     case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
811     case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
812     case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
813     case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
814     case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
815     case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
816     case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
817     case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
818     case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
819     case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
820     case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
821     case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
822     case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
823     case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
824     case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
825     case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
826     case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
827     case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
828     case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
829     case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
830     case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
831     case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
832     case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
833     case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
834     case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
835     case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
836     case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
837     case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
838     case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
839     case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
840     case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
841     case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
842     case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
843     case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
844     case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
845     case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
846     case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
847     case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
848     case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
849     case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
850     case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
851     case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
852     case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
853     case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
854     case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
855     case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
856     case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
857     case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
858     case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
859     case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
860     case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
861     case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
862     case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
863     case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
864 root 1.73 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
865     case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
866 root 1.150 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
867 elmex 1.167 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
868 root 1.59
869     case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
870     case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
871     case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
872     case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
873     case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
874     case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
875     case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
876     case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
877     case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
878     case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
879     case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
880     case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
881     case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
882     case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
883     case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
884     case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
885     case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
886     case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
887     case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
888     case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
889     case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
890     case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
891     case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
892     case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
893     case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
894     case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
895     case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
896    
897     case KW_luck: f.get (stats.luck); break;
898     case KW_run_away: f.get (run_away); break;
899     case KW_pick_up: f.get (pick_up); break;
900     case KW_item_power: f.get (item_power); break;
901     case KW_gen_sp_armour: f.get (gen_sp_armour); break;
902     case KW_anim_speed: f.get (anim_speed); break;
903     case KW_container: f.get (weight_limit); break;
904     case KW_will_apply: f.get (will_apply); break;
905     case KW_attack_movement: f.get (attack_movement); break;
906     case KW_move_state: f.get (move_status); break;
907 root 1.129 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
908 root 1.59 case KW_glow_radius: f.get (glow_radius); break;
909     case KW_weapontype: f.get (weapontype); break;
910     case KW_casting_time: f.get (casting_time); break;
911 elmex 1.117
912     // elevation is deprecated
913     case KW_elevation: break;
914    
915 root 1.65 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
916 root 1.59 case KW_client_type: f.get (client_type); break;
917     case KW_duration: f.get (duration); break;
918     case KW_range: f.get (range); break;
919     case KW_range_modifier: f.get (range_modifier); break;
920     case KW_dam_modifier: f.get (dam_modifier); break;
921     case KW_duration_modifier: f.get (duration_modifier); break;
922 root 1.15
923     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
924     //TODO: parse from other include files
925 root 1.78 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
926     case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
927     case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
928     case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
929     case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
930     case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
931     case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
932     case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
933     case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
934     case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
935     case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
936     case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
937     case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
938     case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
939 root 1.15 case KW_can_apply:
940     break;
941    
942     case KW_connected:
943 root 1.127 {
944     shstr connected;
945    
946     f.get (connected);
947     add_link (map, connected);
948     }
949 root 1.15 break;
950    
951     case KW_randomitems:
952 root 1.149 if (f.has_value ())
953 root 1.68 {
954     randomitems =
955     loading_arch
956     ? treasurelist::get (f.get_str ())
957     : treasurelist::find (f.get_str ());
958    
959     if (!randomitems)
960 root 1.135 {
961     LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
962     randomitems = treasurelist::get (shstr_none); // avoid crashes
963     }
964 root 1.68 }
965 root 1.75 else
966     randomitems = 0;
967 root 1.15 break;
968 root 1.12
969 root 1.15 case KW_msg:
970 root 1.59 f.get_ml (KW_endmsg, msg);
971 root 1.15 break;
972 root 1.1
973 root 1.15 case KW_lore:
974 root 1.59 f.get_ml (KW_endlore, lore);
975 root 1.15 break;
976 root 1.1
977 root 1.15 case KW_editable:
978     case KW_editor_folder:
979     break;
980 root 1.1
981 root 1.15 case KW_end:
982 root 1.68 if (!loading_arch)
983 root 1.59 instantiate ();
984 root 1.1
985 root 1.59 f.next ();
986     return true;
987 root 1.1
988 root 1.15 case KW_ERROR:
989 root 1.168 // we do not even try to find old values, duplicate keys stay duplicate
990     // the list gets reversed after loading
991     kv.add (shstr (f.kw_str), shstr (f.value));
992 root 1.15 break;
993    
994     default:
995 root 1.59 if (!f.parse_error ("object", name))
996 root 1.52 return false;
997 root 1.15 break;
998 root 1.1 }
999 root 1.59
1000     f.next ();
1001 root 1.1 }
1002     }
1003    
1004 root 1.59 object *
1005 root 1.60 object::read (object_thawer &f, maptile *map)
1006 root 1.12 {
1007 root 1.59 assert (f.kw == KW_arch);
1008    
1009     archetype *arch = archetype::find (f.get_str ());
1010 root 1.61
1011     if (!arch)
1012     {
1013 sf-pippijn 1.165 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1014 root 1.138 arch = archetype::find (shstr_earthwall);
1015 root 1.61 }
1016    
1017 root 1.59 assert (arch); //D maybe use exception handling of sorts?
1018    
1019 root 1.71 f.next ();
1020    
1021 root 1.113 object *op = arch->instance ();
1022 root 1.60 op->map = map;
1023 root 1.113 // instance() activates, this should be fixed properly
1024 root 1.59 op->deactivate ();
1025    
1026     if (!op->parse_kv (f))
1027     {
1028 root 1.123 op->destroy ();
1029 root 1.59 return 0;
1030     }
1031    
1032 root 1.168 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1033     // that greatly simplifies the loading code.
1034     op->kv.reverse ();
1035    
1036 root 1.78 op->post_load_check ();
1037 root 1.59 return op;
1038 root 1.1 }
1039    
1040     /* This takes a buffer, scans it for variables, and sets those variables
1041     * as appropriate in op.
1042     *
1043     * This function appears to be used in only 2 places - in crossedit to
1044     * override values and in c_wiz to mutate values.
1045     */
1046 pippijn 1.8 int
1047 root 1.12 set_variable (object *op, char *buf)
1048 pippijn 1.8 {
1049 root 1.162 object_thawer f (format ("%s\nend", buf), (AV *)0);
1050 root 1.1
1051 root 1.59 return op->parse_kv (f);
1052 root 1.1 }
1053    
1054 root 1.139 // compare *op against *arch and output differences
1055 root 1.59 static void
1056 root 1.139 write_diff (object_freezer &f, object *op, object *arch)
1057 root 1.1 {
1058 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1059     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1060     # include "attackinc.h"
1061     # undef def
1062     };
1063    
1064     /* This is a list of keywords that correspond to the FLAG_.. values.
1065     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1066     * the 15'th element of this array should match that name.
1067     * If an entry is NULL, that is a flag not to loaded/saved.
1068     */
1069     static const keyword flag_names [NUM_FLAGS] = {
1070     KW_alive,
1071     KW_NULL,
1072     KW_NULL,
1073 root 1.82 KW_NULL,
1074     KW_NULL,
1075 root 1.19 KW_applied,
1076     KW_unpaid,
1077     KW_can_use_shield,
1078     KW_no_pick,
1079 root 1.171 KW_is_transparent_floor,
1080 root 1.143 /* 10 */
1081 root 1.19 KW_NULL, // no_pass
1082     KW_is_animated,
1083     KW_NULL, // slow_move
1084     KW_NULL, // flying
1085     KW_monster,
1086     KW_friendly,
1087     KW_generator,
1088     KW_is_thrown,
1089     KW_auto_apply,
1090 root 1.73 KW_treasure_env,
1091 root 1.143 /* 20 */
1092 root 1.19 KW_player_sold,
1093     KW_see_invisible,
1094     KW_can_roll,
1095     KW_overlay_floor,
1096     KW_is_turnable,
1097     KW_NULL, // walk_off
1098     KW_NULL, // fly_on
1099     KW_NULL, // fly_off
1100     KW_is_used_up,
1101     KW_identified,
1102 root 1.143 /* 30 */
1103 root 1.19 KW_reflecting,
1104     KW_changing,
1105     KW_splitting,
1106     KW_hitback,
1107     KW_startequip,
1108     KW_blocksview,
1109     KW_undead,
1110     KW_scared,
1111     KW_unaggressive,
1112     KW_reflect_missile,
1113 root 1.143 /* 40 */
1114 root 1.19 KW_reflect_spell,
1115     KW_no_magic,
1116 root 1.146 KW_NULL,
1117 root 1.19 KW_is_lightable,
1118     KW_tear_down,
1119     KW_run_away,
1120     KW_NULL, // pass_thru
1121     KW_NULL, // an_pass_thru
1122     KW_pick_up,
1123     KW_unique,
1124 root 1.143 /* 50 */
1125 root 1.19 KW_no_drop,
1126     KW_NULL, // wizcast
1127     KW_can_cast_spell,
1128     KW_can_use_scroll,
1129     KW_can_use_range,
1130     KW_can_use_bow,
1131     KW_can_use_armour,
1132     KW_can_use_weapon,
1133     KW_can_use_ring,
1134     KW_has_ready_range,
1135 root 1.143 /* 60 */
1136 root 1.19 KW_has_ready_bow,
1137     KW_xrays,
1138     KW_NULL,
1139     KW_is_floor,
1140     KW_lifesave,
1141     KW_no_strength,
1142     KW_sleep,
1143     KW_stand_still,
1144     KW_random_move,
1145     KW_only_attack,
1146 root 1.143 /* 70 */
1147 root 1.19 KW_confused,
1148     KW_stealth,
1149     KW_NULL,
1150     KW_NULL,
1151     KW_cursed,
1152     KW_damned,
1153     KW_see_anywhere,
1154     KW_known_magical,
1155     KW_known_cursed,
1156     KW_can_use_skill,
1157 root 1.143 /* 80 */
1158 root 1.19 KW_been_applied,
1159     KW_has_ready_scroll,
1160     KW_can_use_rod,
1161 root 1.73 KW_precious,
1162 root 1.19 KW_can_use_horn,
1163     KW_make_invisible,
1164     KW_inv_locked,
1165     KW_is_wooded,
1166     KW_is_hilly,
1167     KW_has_ready_skill,
1168 root 1.143 /* 90 */
1169 root 1.19 KW_has_ready_weapon,
1170     KW_no_skill_ident,
1171     KW_is_blind,
1172     KW_can_see_in_dark,
1173     KW_is_cauldron,
1174     KW_NULL,
1175     KW_no_steal,
1176     KW_one_hit,
1177     KW_NULL,
1178     KW_berserk,
1179 root 1.143 /* 100 */
1180 root 1.19 KW_neutral,
1181     KW_no_attack,
1182     KW_no_damage,
1183 root 1.43 KW_obj_original,
1184 root 1.150 KW_random_speed,
1185 root 1.19 KW_activate_on_push,
1186     KW_activate_on_release,
1187     KW_is_water,
1188     KW_use_content_on_gen,
1189     KW_NULL,
1190 root 1.143 /* 110 */
1191 root 1.19 KW_is_buildable,
1192 root 1.41 KW_destroy_on_death,
1193 root 1.44 KW_NULL,
1194 root 1.19 };
1195    
1196 root 1.143 // obj_original is the only commonly differing flag between archetype
1197     // and object, so special-case it here to be able to skip the loop
1198     static const struct flagmask : object::flags_t
1199     {
1200     flagmask ()
1201     {
1202     for (int i = 0; i < NUM_FLAGS; i++)
1203     if (flag_names [i])
1204     set (i);
1205     }
1206     } flagmask;
1207    
1208 root 1.1 /* This saves the key/value lists. We do it first so that any
1209     * keys that match field names will be overwritten by the loader.
1210     */
1211 root 1.168 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1212     if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1213 root 1.114 f.put (kv->key, kv->value);
1214 root 1.1
1215 root 1.133 if (op->uuid)
1216 root 1.141 {
1217     // highly optimised - this is often 25% of all data written
1218     char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1219     char *ptr = cur;
1220    
1221     memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1222     ptr += sizeof ("uuid ") - 1;
1223     ptr = op->uuid.append (ptr);
1224     *ptr++ = '\n';
1225    
1226     f.alloc (ptr - cur);
1227     }
1228 root 1.15
1229 root 1.148 #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1230     #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1231 root 1.139
1232     CMP_OUT (x);
1233     CMP_OUT (y);
1234 root 1.99
1235 root 1.139 CMP_OUT (type);
1236     CMP_OUT (subtype);
1237     CMP_OUT (direction);
1238 root 1.1
1239     CMP_OUT (name);
1240     CMP_OUT (name_pl);
1241 root 1.139 CMP_OUT (speed);
1242 root 1.147
1243     // speed_left is a major time-burner, and has good locality, so
1244     // we use a simple lookup-cache to avoid the very slow printf.
1245     if (op->speed_left != arch->speed_left)
1246     {
1247     static double last_speed_left = 0.;
1248 root 1.150 static char last_speed_left_str [256] = "sl 0\n";
1249     static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1250 root 1.147
1251     if (last_speed_left != op->speed_left)
1252     {
1253     last_speed_left = op->speed_left;
1254 root 1.179 // .7g loses precision even for float, but gives nice round numbers and smaller files
1255     // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1256     // (printf is typically very slow)
1257 root 1.150 last_speed_left_len = sizeof ("sl ") - 1
1258     + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1259 root 1.147 }
1260    
1261     f.add (last_speed_left_str, last_speed_left_len);
1262     }
1263 root 1.139
1264 root 1.1 CMP_OUT (title);
1265     CMP_OUT (race);
1266 root 1.139 CMP_OUT (slaying);
1267 root 1.112 CMP_OUT (skill);
1268 root 1.139
1269 root 1.102 CMP_OUT (tag);
1270 root 1.139 CMP_OUT (custom_name);
1271    
1272     if (object *owner = op->owner)
1273 root 1.154 if (const char *ref = owner->ref ())
1274     f.put (KW(owner), ref);
1275 root 1.139
1276     // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1277    
1278 root 1.93 CMP_OUT (other_arch);
1279 root 1.1
1280 root 1.148 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1281     if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1282 root 1.66
1283 root 1.148 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1284     if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1285     if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1286 root 1.1
1287 root 1.139 if (op->animation_id != arch->animation_id)
1288 root 1.128 if (op->has_anim ())
1289 root 1.148 f.put (KW(animation), op->anim ().name);
1290 root 1.116 else
1291 root 1.1 {
1292 root 1.148 f.put (KW(animation));
1293 root 1.116 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1294 root 1.1 }
1295    
1296 root 1.12 CMP_OUT2 (str, stats.Str);
1297     CMP_OUT2 (dex, stats.Dex);
1298     CMP_OUT2 (con, stats.Con);
1299     CMP_OUT2 (wis, stats.Wis);
1300     CMP_OUT2 (pow, stats.Pow);
1301     CMP_OUT2 (cha, stats.Cha);
1302     CMP_OUT2 (int, stats.Int);
1303    
1304     CMP_OUT2 (hp, stats.hp);
1305     CMP_OUT2 (maxhp, stats.maxhp);
1306     CMP_OUT2 (sp, stats.sp);
1307     CMP_OUT2 (maxsp, stats.maxsp);
1308     CMP_OUT2 (grace, stats.grace);
1309 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1310 root 1.12 CMP_OUT2 (exp, stats.exp);
1311 root 1.1
1312     CMP_OUT (perm_exp);
1313 root 1.139 //CMP_OUT (expmul);
1314 root 1.1
1315 root 1.12 CMP_OUT2 (food, stats.food);
1316     CMP_OUT2 (dam, stats.dam);
1317     CMP_OUT2 (luck, stats.luck);
1318     CMP_OUT2 (wc, stats.wc);
1319     CMP_OUT2 (ac, stats.ac);
1320 root 1.1
1321     CMP_OUT2 (move_state, move_status);
1322     CMP_OUT (attack_movement);
1323     CMP_OUT (nrof);
1324     CMP_OUT (level);
1325     CMP_OUT (attacktype);
1326    
1327 root 1.144 // using memcmp here seems to be a loss - is gcc vectorising?
1328 root 1.114 for (int i = 0; i < NROFATTACKS; i++)
1329 root 1.139 if (expect_false (op->resist[i] != arch->resist[i]))
1330 root 1.12 f.put (resist_save[i], op->resist[i]);
1331 root 1.1
1332     CMP_OUT (path_attuned);
1333     CMP_OUT (path_repelled);
1334     CMP_OUT (path_denied);
1335 root 1.144
1336 root 1.54 CMP_OUT2 (material, materials);//TODO: nuke
1337 root 1.144 if (op->material != arch->material)
1338 root 1.148 f.put (KW(materialname), op->material->name);
1339 root 1.144
1340 root 1.1 CMP_OUT (value);
1341     CMP_OUT (carrying);
1342     CMP_OUT (weight);
1343     CMP_OUT (invisible);
1344     CMP_OUT (state);
1345     CMP_OUT (magic);
1346     CMP_OUT (last_heal);
1347     CMP_OUT (last_sp);
1348     CMP_OUT (last_grace);
1349     CMP_OUT (last_eat);
1350     CMP_OUT (glow_radius);
1351    
1352 root 1.114 if (op->flag [FLAG_IS_LINKED])
1353 root 1.127 if (auto (ol, op->find_link ()))
1354 root 1.148 f.put (KW(connected), ol->id);
1355 root 1.1
1356     CMP_OUT (randomitems);
1357 root 1.150
1358 root 1.1 CMP_OUT2 (container, weight_limit);
1359    
1360     CMP_OUT (run_away);
1361     CMP_OUT (pick_up);
1362     CMP_OUT (will_apply);
1363     CMP_OUT (smoothlevel);
1364     CMP_OUT (weapontype);
1365     CMP_OUT (client_type);
1366     CMP_OUT (item_power);
1367     CMP_OUT (duration);
1368     CMP_OUT (range);
1369     CMP_OUT (range_modifier);
1370     CMP_OUT (duration_modifier);
1371     CMP_OUT (dam_modifier);
1372     CMP_OUT (gen_sp_armour);
1373    
1374     CMP_OUT (move_type);
1375     CMP_OUT (move_block);
1376     CMP_OUT (move_allow);
1377     CMP_OUT (move_on);
1378     CMP_OUT (move_off);
1379     CMP_OUT (move_slow);
1380     CMP_OUT (move_slow_penalty);
1381    
1382 root 1.143 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1383    
1384 root 1.156 #if stdcpp // we need gcc, sorry
1385 root 1.143 if (diff [FLAG_OBJ_ORIGINAL])
1386 root 1.148 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1387 root 1.143
1388     diff.reset (FLAG_OBJ_ORIGINAL);
1389 root 1.139
1390 root 1.143 // quickly test whether any other flags differ
1391 root 1.139 if (expect_true (diff.any ()))
1392 root 1.143 for (int i = 0; i < NUM_FLAGS; i++)
1393     if (expect_false (diff [i]))
1394 root 1.148 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1395 root 1.156 #else
1396     // use sgi extensions
1397     for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1398     f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1399     #endif
1400 root 1.1
1401 root 1.139 // save body locations. gcc's memcmp does an abysmal job when used
1402 root 1.114 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1403 root 1.139 if (expect_false (op->slot[i].info != arch->slot[i].info))
1404 root 1.163 f.put (body_locations[i].kw, op->slot[i].info);
1405 root 1.1 }
1406    
1407     /*
1408     * Dumps all variables in an object to a file.
1409     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1410     * the only place this is not set is when saving the player.
1411     */
1412 root 1.59 bool
1413     object::write (object_freezer &f)
1414 root 1.1 {
1415 root 1.148 if (expect_false (is_arch ()))
1416 root 1.130 {
1417 root 1.148 f.put (KW(object), arch->archname);
1418 root 1.130 write_diff (f, this, archetype::empty);
1419     }
1420     else
1421     {
1422 root 1.148 f.put (KW(arch), arch->archname);
1423 root 1.130 write_diff (f, this, arch);
1424     }
1425 root 1.1
1426 root 1.59 for (object *tmp = inv; tmp; tmp = tmp->below)
1427     tmp->write (f);
1428 root 1.1
1429 root 1.59 f.put (this);
1430 root 1.148 f.put (KW(end));
1431 root 1.1
1432 root 1.59 return true;
1433 root 1.1 }
1434 root 1.15
1435 root 1.58 /////////////////////////////////////////////////////////////////////////////
1436    
1437 root 1.69 // generic resource file load,
1438 root 1.70 // currently supports: region, treasures, archetypes
1439 root 1.109 bool
1440     load_resource_file_ (const char *filename)
1441 root 1.58 {
1442     object_thawer f (filename);
1443    
1444     for (;;)
1445     {
1446 root 1.160 coroapi::cede_to_tick ();
1447 root 1.159
1448 root 1.58 switch (f.kw)
1449     {
1450     case KW_region:
1451 root 1.59 if (!region::read (f))
1452 root 1.109 return false;
1453 root 1.58 break;
1454    
1455 root 1.69 case KW_treasure:
1456     case KW_treasureone:
1457     if (!treasurelist::read (f))
1458 root 1.109 return false;
1459 root 1.70 break;
1460    
1461     case KW_object:
1462     if (!archetype::read (f))
1463 root 1.109 return false;
1464 root 1.69 break;
1465    
1466 root 1.58 case KW_EOF:
1467 root 1.109 return true;
1468 root 1.58
1469     default:
1470     if (!f.parse_error ("resource file"))
1471 root 1.109 return false;
1472 root 1.74
1473     f.next ();
1474     break;
1475 root 1.58 }
1476     }
1477     }
1478