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Revision: 1.35
Committed: Mon Jan 1 00:41:02 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.34: +4 -10 lines
Log Message:
use freezer api for saving players, too

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.17 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 root 1.1 */
23    
24     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25     sub/add_weight will transcend the environment updating the carrying
26     variable. */
27    
28    
29     #include <global.h>
30     #include <loader.h>
31     #include <sproto.h>
32    
33     /* Maps the MOVE_* values to names */
34 root 1.12 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
35 root 1.1
36     /* This table is only necessary to convert objects that existed before the
37     * spell object conversion to the new object. It was not practical
38     * to go through every mapping looking for every potion, rod, wand, etc
39     * that had a sp set and update to the new value. So this maps the
40     * old spell numbers to the name of the new archs.
41     * If you are adding a new spell, you should not modify this - you
42     * new spell won't have been used, and thus won't have any legacy object.
43     * NULL entries in this table are valid - to denote objects that should
44     * not be updated for whatever reason.
45     */
46     const char *spell_mapping[] = {
47 root 1.12 "spell_magic_bullet", /* 0 */
48     "spell_small_fireball", /* 1 */
49     "spell_medium_fireball", /* 2 */
50     "spell_large_fireball", /* 3 */
51     "spell_burning_hands", /* 4 */
52     "spell_sm_lightning", /* 5 */
53     "spell_large_lightning", /* 6 */
54     "spell_magic_missile", /* 7 */
55     "spell_create_bomb", /* 8 */
56     "spell_summon_golem", /* 9 */
57     "spell_summon_fire_elemental", /* 10 */
58     "spell_summon_earth_elemental", /* 11 */
59     "spell_summon_water_elemental", /* 12 */
60     "spell_summon_air_elemental", /* 13 */
61     "spell_dimension_door", /* 14 */
62     "spell_create_earth_wall", /* 15 */
63     "spell_paralyze", /* 16 */
64     "spell_icestorm", /* 17 */
65     "spell_magic_mapping", /* 18 */
66     "spell_turn_undead", /* 19 */
67     "spell_fear", /* 20 */
68     "spell_poison_cloud", /* 21 */
69     "spell_wonder", /* 22 */
70     "spell_destruction", /* 23 */
71     "spell_perceive_self", /* 24 */
72     "spell_word_of_recall", /* 25 */
73     "spell_invisible", /* 26 */
74     "spell_invisible_to_undead", /* 27 */
75     "spell_probe", /* 28 */
76     "spell_lg_magic_bullet", /* 29 */
77     "spell_improved_invisibility", /* 30 */
78     "spell_holy_word", /* 31 */
79     "spell_minor_healing", /* 32 */
80     "spell_medium_healing", /* 33 */
81     "spell_major_healing", /* 34 */
82     "spell_heal", /* 35 */
83     "spell_create_food", /* 36 */
84     "spell_earth_to_dust", /* 37 */
85     "spell_armour", /* 38 */
86     "spell_strength", /* 39 */
87     "spell_dexterity", /* 40 */
88     "spell_constitution", /* 41 */
89     "spell_charisma", /* 42 */
90     "spell_create_fire_wall", /* 43 */
91     "spell_create_frost_wall", /* 44 */
92     "spell_protection_from_cold", /* 45 */
93     "spell_protection_from_electricity", /* 46 */
94     "spell_protection_from_fire", /* 47 */
95     "spell_protection_from_poison", /* 48 */
96     "spell_protection_from_slow", /* 49 */
97     "spell_protection_from_paralysis", /* 50 */
98     "spell_protection_from_draining", /* 51 */
99     "spell_protection_from_magic", /* 52 */
100     "spell_protection_from_attack", /* 53 */
101     "spell_levitate", /* 54 */
102     "spell_small_speedball", /* 55 */
103     "spell_large_speedball", /* 56 */
104     "spell_hellfire", /* 57 */
105     "spell_dragonbreath", /* 58 */
106     "spell_large_icestorm", /* 59 */
107     "spell_charging", /* 60 */
108     "spell_polymorph", /* 61 */
109     "spell_cancellation", /* 62 */
110     "spell_confusion", /* 63 */
111     "spell_mass_confusion", /* 64 */
112     "spell_summon_pet_monster", /* 65 */
113     "spell_slow", /* 66 */
114     "spell_regenerate_spellpoints", /* 67 */
115     "spell_cure_poison", /* 68 */
116     "spell_protection_from_confusion", /* 69 */
117     "spell_protection_from_cancellation", /* 70 */
118     "spell_protection_from_depletion", /* 71 */
119     "spell_alchemy", /* 72 */
120     "spell_remove_curse", /* 73 */
121     "spell_remove_damnation", /* 74 */
122     "spell_identify", /* 75 */
123     "spell_detect_magic", /* 76 */
124     "spell_detect_monster", /* 77 */
125     "spell_detect_evil", /* 78 */
126     "spell_detect_curse", /* 79 */
127     "spell_heroism", /* 80 */
128     "spell_aggravation", /* 81 */
129     "spell_firebolt", /* 82 */
130     "spell_frostbolt", /* 83 */
131     "spell_shockwave", /* 84 */
132     "spell_color_spray", /* 85 */
133     "spell_haste", /* 86 */
134     "spell_face_of_death", /* 87 */
135     "spell_ball_lightning", /* 88 */
136     "spell_meteor_swarm", /* 89 */
137     "spell_comet", /* 90 */
138     "spell_mystic_fist", /* 91 */
139     "spell_raise_dead", /* 92 */
140     "spell_resurrection", /* 93 */
141     "spell_reincarnation", /* 94 */
142     "spell_immunity_to_cold", /* 95 */
143     "spell_immunity_to_electricity", /* 96 */
144     "spell_immunity_to_fire", /* 97 */
145     "spell_immunity_to_poison", /* 98 */
146     "spell_immunity_to_slow", /* 99 */
147     "spell_immunity_to_paralysis", /* 100 */
148     "spell_immunity_to_draining", /* 101 */
149     "spell_immunity_to_magic", /* 102 */
150     "spell_immunity_to_attack", /* 103 */
151     "spell_invulnerability", /* 104 */
152     "spell_defense", /* 105 */
153     "spell_rune_of_fire", /* 106 */
154     "spell_rune_of_frost", /* 107 */
155     "spell_rune_of_shocking", /* 108 */
156     "spell_rune_of_blasting", /* 109 */
157     "spell_rune_of_death", /* 110 */
158     "spell_marking_rune", /* 111 */
159     "spell_build_director", /* 112 */
160     "spell_create_pool_of_chaos", /* 113 */
161     "spell_build_bullet_wall", /* 114 */
162     "spell_build_lightning_wall", /* 115 */
163     "spell_build_fireball_wall", /* 116 */
164     "spell_magic_rune", /* 117 */
165     "spell_rune_of_magic_drain", /* 118 */
166     "spell_antimagic_rune", /* 119 */
167     "spell_rune_of_transference", /* 120 */
168     "spell_transference", /* 121 */
169     "spell_magic_drain", /* 122 */
170     "spell_counterspell", /* 123 */
171     "spell_disarm", /* 124 */
172     "spell_cure_confusion", /* 125 */
173     "spell_restoration", /* 126 */
174     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
175     "spell_counterwall", /* 128 */
176     "spell_cause_light_wounds", /* 129 */
177     "spell_cause_medium_wounds", /* 130 */
178     "spell_cause_heavy_wounds", /* 131 */
179     "spell_charm_monsters", /* 132 */
180     "spell_banishment", /* 133 */
181     "spell_create_missile", /* 134 */
182     "spell_show_invisible", /* 135 */
183     "spell_xray", /* 136 */
184     "spell_pacify", /* 137 */
185     "spell_summon_fog", /* 138 */
186     "spell_steambolt", /* 139 */
187     "spell_command_undead", /* 140 */
188     "spell_holy_orb", /* 141 */
189     "spell_summon_avatar", /* 142 */
190     "spell_holy_possession", /* 143 */
191     "spell_bless", /* 144 */
192     "spell_curse", /* 145 */
193     "spell_regeneration", /* 146 */
194     "spell_consecrate", /* 147 */
195     "spell_summon_cult_monsters", /* 148 */
196     "spell_cause_critical_wounds", /* 149 */
197     "spell_holy_wrath", /* 150 */
198     "spell_retributive_strike", /* 151 */
199     "spell_finger_of_death", /* 152 */
200     "spell_insect_plague", /* 153 */
201     "spell_call_holy_servant", /* 154 */
202     "spell_wall_of_thorns", /* 155 */
203     "spell_staff_to_snake", /* 156 */
204     "spell_light", /* 157 */
205     "spell_darkness", /* 158 */
206     "spell_nightfall", /* 159 */
207     "spell_daylight", /* 160 */
208     "spell_sunspear", /* 161 */
209     "spell_faery_fire", /* 162 */
210     "spell_cure_blindness", /* 163 */
211     "spell_dark_vision", /* 164 */
212     "spell_bullet_swarm", /* 165 */
213     "spell_bullet_storm", /* 166 */
214     "spell_cause_many_wounds", /* 167 */
215     "spell_small_snowstorm", /* 168 */
216     "spell_medium_snowstorm", /* 169 */
217     "spell_large_snowstorm", /* 170 */
218     "spell_cure_disease", /* 171 */
219     "spell_cause_red_death", /* 172 */
220     "spell_cause_flu", /* 173 */
221     "spell_cause_black_death", /* 174 */
222     "spell_cause_leprosy", /* 175 */
223     "spell_cause_smallpox", /* 176 */
224     "spell_cause_white_death", /* 177 */
225     "spell_cause_anthrax", /* 178 */
226     "spell_cause_typhoid", /* 179 */
227     "spell_mana_blast", /* 180 */
228     "spell_small_manaball", /* 181 */
229     "spell_medium_manaball", /* 182 */
230     "spell_large_manaball", /* 183 */
231     "spell_manabolt", /* 184 */
232     "spell_dancing_sword", /* 185 */
233     "spell_animate_weapon", /* 186 */
234     "spell_cause_cold", /* 187 */
235     "spell_divine_shock", /* 188 */
236     "spell_windstorm", /* 189 */
237     "spell_sanctuary", /* 190 */
238     "spell_peace", /* 191 */
239     "spell_spiderweb", /* 192 */
240     "spell_conflict", /* 193 */
241     "spell_rage", /* 194 */
242     "spell_forked_lightning", /* 195 */
243     "spell_poison_fog", /* 196 */
244     "spell_flaming_aura", /* 197 */
245     "spell_vitriol", /* 198 */
246     "spell_vitriol_splash", /* 199 */
247     "spell_iron_skin", /* 200 */
248     "spell_wrathful_eye", /* 201 */
249     "spell_town_portal", /* 202 */
250     "spell_missile_swarm", /* 203 */
251     "spell_cause_rabies", /* 204 */
252     "spell_glyph", /* 205 */
253     NULL
254 root 1.1 };
255    
256     extern int arch_init;
257    
258     /* This function checks the object after it has been loaded (when we
259     * get the 'end' in the input stream). This function can be used to
260     * deal with legacy objects where fields may have changed. It can also be used
261     * to check for objects to make sure there are no common errors.
262     */
263 root 1.12 static void
264     check_loaded_object (object *op)
265     {
266     int ip;
267 root 1.1
268 root 1.12 /* We do some specialized handling to handle legacy cases of name_pl.
269     * If the object doesn't have a name_pl, we just use the object name -
270     * this isn't perfect (things won't be properly pluralized), but works to
271     * that degree (5 heart is still quite understandable). But the case we
272     * also have to catch is if this object is not using the normal name for
273     * the object. In that case, we also want to use the loaded name.
274     * Otherwise, what happens is that the the plural name will lose
275     * information (appear as just 'hearts' and not 'goblins heart')
276     */
277     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
278     op->name_pl = NULL;
279 root 1.1
280 root 1.12 if (!op->name_pl)
281     op->name_pl = op->name;
282 root 1.1
283 root 1.12 /* objects now have a materialname. try to patch it in */
284 root 1.25 if (!(op->is_weapon () && op->level > 0))
285 root 1.12 {
286     if (op->map != NULL)
287     set_materialname (op, op->map->difficulty, NULL);
288     else
289     set_materialname (op, 5, NULL);
290 root 1.1 }
291 root 1.12 /* only do these when program is first run - a bit
292     * excessive to do this at every run - most of this is
293     * really just to catch any errors - program will still run, but
294     * not in the ideal fashion.
295     */
296     if ((op->type == WEAPON || op->type == BOW) && arch_init)
297     {
298     if (!op->skill)
299     {
300 root 1.14 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 root 1.12 }
302     else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
303     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
304     {
305 root 1.14 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
306 root 1.1 }
307     }
308    
309 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
310     * really does for many objects. Need to catch any in maps
311     * that may have an old value.
312     */
313     if ((op->type == WEAPON) ||
314     (op->type == ARMOUR) || (op->type == HELMET) ||
315     (op->type == SHIELD) || (op->type == RING) ||
316     (op->type == BOOTS) || (op->type == GLOVES) ||
317     (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
318     {
319     if (op->last_heal)
320     {
321 root 1.14 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 root 1.12 op->gen_sp_armour = op->last_heal;
323     op->last_heal = 0;
324 root 1.1 }
325 root 1.12 if (editor)
326     ip = 0;
327     else
328     ip = calc_item_power (op, 0);
329     /* Legacy objects from before item power was in the game */
330     if (!op->item_power && ip)
331     {
332     if (ip > 3)
333     {
334 root 1.14 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
335 root 1.1 }
336 root 1.12 op->item_power = ip;
337 root 1.1 }
338 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
339     * something that has item_power 1 is probably just fine if our calculated
340     * value is 1 or 2 - these values are small enough that hard to be precise.
341     * similarly, it item_power is 0, the first check will always pass,
342     * but not the second one.
343     */
344     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
345     {
346 root 1.14 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
347 root 1.1 }
348    
349     }
350 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
351     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
352     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
353     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
354     {
355     object *tmp;
356    
357     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
358     * in that spell was stored in sp.
359     */
360     tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
361     insert_ob_in_ob (tmp, op);
362     op->randomitems = NULL; /* So another spell isn't created for this object */
363 root 1.1 }
364 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
365 root 1.1
366 root 1.12 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
367     {
368     object *tmp;
369 root 1.1
370 root 1.12 tmp = get_archetype_by_object_name (op->slaying);
371     insert_ob_in_ob (tmp, op);
372     op->randomitems = NULL; /* So another spell isn't created for this object */
373     /* without this, value is all screwed up */
374     op->value = op->arch->clone.value * op->inv->value;
375 root 1.1 }
376    
377 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
378     {
379     if (op->stats.hp > op->stats.maxhp)
380 root 1.14 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
381 root 1.1
382 root 1.12 /* The archs just need to be updated for this */
383     if (op->move_type == 0)
384     op->move_type = MOVE_WALK;
385 root 1.1 }
386 root 1.14
387 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
388     {
389     /* Object will duplicate it's content as part of the
390     * generation process. To do this, we must flag inventory
391     * so it remains unevaluated concerning the randomitems and
392     * the living (a demonlord shouldn't cast from inside generator!)
393     */
394     flag_inv (op, FLAG_IS_A_TEMPLATE);
395 root 1.1 }
396    
397 root 1.12 /* Handle player movers. We use move_type for player movers
398     * because they operate on their own time (move_on
399     * would potentially cause them to be triggered when someone steps
400     * on them). If move_type is set, presume person knows what they
401     * are doing, otherwise, set move_type based on maxhp value.
402     */
403     if (op->type == PLAYERMOVER)
404     {
405     if (!op->move_type)
406     {
407     if (op->stats.maxhp)
408     {
409     op->move_type = MOVE_ALL;
410     op->stats.maxhp = 0;
411     }
412     else
413     {
414     op->move_type = MOVE_WALK;
415 root 1.1 }
416     }
417     }
418    
419     }
420    
421     static void
422 root 1.12 set_move (MoveType & mt, const char *str)
423 root 1.1 {
424     if (!str)
425     {
426     mt = 0;
427     return;
428     }
429    
430     if (isdigit (*str))
431     {
432     mt = atoi (str);
433     return;
434     }
435    
436     mt = 0;
437    
438 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
439 root 1.1 {
440     if (!strcasecmp (str, "all"))
441     mt |= MOVE_ALL;
442     else
443     {
444     int i, negate = 0;
445    
446     if (*str == '-')
447     {
448     negate = 1;
449     str++;
450     }
451    
452 root 1.12 for (i = 0; move_name[i]; i++)
453 root 1.1 {
454 root 1.12 if (!strcasecmp (move_name[i], str))
455 root 1.1 {
456     if (negate)
457     mt &= ~(1 << i);
458     else
459     mt |= (1 << i);
460    
461     break;
462     }
463     }
464    
465 root 1.12 if (!move_name[i])
466 root 1.1 {
467     /* fly is a special case - covers both fly_low and
468     * fly_high - since it doesn't match to a specific
469     * single bit, have to special case it.
470     */
471     if (!strcasecmp (str, "flying"))
472     {
473     if (negate)
474     mt &= ~MOVE_FLYING;
475     else
476     mt |= MOVE_FLYING;
477     }
478     else
479     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
480     }
481     }
482     }
483     }
484    
485     #define GET_FLAG(op,flag) \
486     if (thawer.get_sint32 ()) \
487     SET_FLAG (op, flag); \
488     else \
489     CLEAR_FLAG (op, flag) \
490    
491 root 1.12 int
492 root 1.28 parse_object (object *op, object_thawer &thawer, int map_flags)
493 root 1.1 {
494     bool ismore = 0;
495 root 1.9 object *op_inv = op->inv;
496 root 1.1
497     for (;;)
498     {
499     keyword kw = thawer.get_kv ();
500    
501     switch (kw)
502     {
503 root 1.15 case KW_Object: // uppercase alias
504     case KW_object:
505     thawer.get (op->name);
506 root 1.1
507 root 1.28 if (op->arch)
508 root 1.15 op->arch->name = op->name;
509    
510     break;
511    
512     case KW_uuid:
513     if (const char *s = thawer.get_str ())
514 root 1.12 {
515 root 1.15 unsigned int version;
516     unsigned long long seq;
517 root 1.1
518 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
519 root 1.12 {
520 root 1.15 op->uuid.seq = seq;
521     break;
522 root 1.12 }
523     }
524 root 1.1
525 root 1.15 op->uuid = gen_uuid ();
526     break;
527 root 1.1
528 root 1.15 case KW_oid:
529     thawer.get (op, thawer.get_sint32 ());
530     break;
531 root 1.1
532 root 1.18 case KW_name: thawer.get (op->name); break;
533     case KW_name_pl: thawer.get (op->name_pl); break;
534     case KW_title: thawer.get (op->title); break;
535     case KW_custom_name: thawer.get (op->custom_name); break;
536    
537     case KW_attach: thawer.get_ornull (op->attach); break;
538     case KW_skill: thawer.get_ornull (op->skill); break;
539     case KW_race: thawer.get_ornull (op->race); break;
540     case KW_slaying: thawer.get_ornull (op->slaying); break;
541 root 1.1
542 root 1.15 case KW_arch:
543     {
544     const char *str = thawer.get_str ();
545 root 1.1
546 root 1.15 if (op->arch)
547     {
548     /* If op->arch has been set, then this new object
549     * must be part of the inventory. So process
550     * appropriately.
551     */
552 root 1.16 archetype *arch = archetype::find (str);
553 root 1.15
554     object *tmp;
555    
556 root 1.33 if (arch)
557 root 1.15 tmp = arch_to_object (arch);
558     else
559     {
560 root 1.22 tmp = object::create ();
561 root 1.15 /* record the name of the broken object */
562     tmp->name = str;
563     }
564 root 1.1
565 elmex 1.32 // decativate the object we, as we are still going
566     // to read the speed value. Objects should be activated
567     // when the map, object or player is completly loaded.
568 root 1.33 tmp->deactivate ();
569 elmex 1.32
570 root 1.15 parse_object (tmp, thawer, map_flags);
571 root 1.1
572 root 1.15 if (tmp->arch)
573     {
574     // was: insert_ob_in_ob (tmp, op);
575     // but manually adding it can improve map loading times a lot
576     // also, appending instead of prepending keeps the
577     // save ordering the same between repeated load/saves.
578     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
579     CLEAR_FLAG (tmp, FLAG_REMOVED);
580    
581     if (!op_inv)
582     {
583     op->inv = tmp;
584     tmp->above = 0;
585     }
586     else
587     {
588     while (op_inv->below)
589     op_inv = op_inv->below;
590    
591     op_inv->below = tmp;
592     tmp->above = op_inv;
593     }
594    
595     tmp->below = 0;
596     tmp->env = op;
597     op_inv = tmp;
598     }
599     else
600     {
601     LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
602 root 1.22 tmp->destroy ();
603 root 1.15 }
604     }
605     else
606 root 1.1 {
607 root 1.15 /* This is the actual archetype definition then */
608 root 1.16 op->arch = archetype::find (str);
609 root 1.1
610 root 1.22 if (op->arch)
611 root 1.33 {
612     op->arch->clone.copy_to (op);
613     // copy_to activates, this should be fixed properly
614     op->deactivate ();
615     }
616 root 1.15 else if (!arch_init)
617     /* record the name of the broken object */
618     op->name = str;
619 root 1.1 }
620 root 1.15 }
621     break;
622 root 1.1
623 root 1.15 case KW_other_arch:
624 root 1.16 op->other_arch = archetype::find (thawer.get_str ());
625 root 1.15 break;
626 root 1.1
627 root 1.15 case KW_animation:
628     {
629     const char *str = thawer.get_str ();
630 root 1.1
631 root 1.15 if (!str)
632     {
633     op->animation_id = 0;
634     CLEAR_FLAG (op, FLAG_ANIMATE);
635     }
636     else
637     {
638     op->animation_id = find_animation (str);
639     SET_FLAG (op, FLAG_ANIMATE);
640     }
641     }
642    
643     break;
644    
645 root 1.18 case KW_last_heal: thawer.get (op->last_heal); break;
646     case KW_last_sp: thawer.get (op->last_sp); break;
647     case KW_last_grace: thawer.get (op->last_grace); break;
648     case KW_last_eat: thawer.get (op->last_eat); break;
649     case KW_speed_left: thawer.get (op->speed_left); break;
650 root 1.15
651     case KW_speed:
652 root 1.31 thawer.get (op->speed);
653    
654     //TODO: maybe do in check_object
655     // removed check for style maps
656     if (op->speed < 0)
657     op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
658    
659 root 1.15 break;
660    
661     case KW_slow_move:
662     op->move_slow |= MOVE_WALK;
663     thawer.get (op->move_slow_penalty);
664     break;
665 root 1.1
666 root 1.15 case KW_face:
667     op->face = &new_faces[FindFace (thawer.get_str (), 0)];
668     break;
669    
670 root 1.18 case KW_x: thawer.get (op->x); break;
671     case KW_y: thawer.get (op->y); break;
672    
673 root 1.15 case KW_Str: // uppercase alias
674 root 1.18 case KW_str: thawer.get (op->stats.Str); break;
675 root 1.15 case KW_Dex: // uppercase alias
676 root 1.18 case KW_dex: thawer.get (op->stats.Dex); break;
677 root 1.15 case KW_Con: // uppercase alias
678 root 1.18 case KW_con: thawer.get (op->stats.Con); break;
679 root 1.15 case KW_Wis: // uppercase alias
680 root 1.18 case KW_wis: thawer.get (op->stats.Wis); break;
681 root 1.15 case KW_Cha: // uppercase alias
682 root 1.18 case KW_cha: thawer.get (op->stats.Cha); break;
683 root 1.15 case KW_Int: // uppercase alias
684 root 1.18 case KW_int: thawer.get (op->stats.Int); break;
685 root 1.15 case KW_Pow: // uppercase alias
686 root 1.18 case KW_pow: thawer.get (op->stats.Pow); break;
687 root 1.15
688 root 1.18 case KW_hp: thawer.get (op->stats.hp); break;
689     case KW_maxhp: thawer.get (op->stats.maxhp); break;
690     case KW_sp: thawer.get (op->stats.sp); break;
691     case KW_maxsp: thawer.get (op->stats.maxsp); break;
692     case KW_grace: thawer.get (op->stats.grace); break;
693     case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
694    
695     case KW_exp: thawer.get (op->stats.exp); break;
696     case KW_perm_exp: thawer.get (op->perm_exp); break;
697     case KW_food: thawer.get (op->stats.food); break;
698     case KW_dam: thawer.get (op->stats.dam); break;
699     case KW_wc: thawer.get (op->stats.wc); break;
700     case KW_ac: thawer.get (op->stats.ac); break;
701     case KW_nrof: thawer.get (op->nrof); break;
702     case KW_level: thawer.get (op->level); break;
703     case KW_direction: thawer.get (op->direction); break;
704     case KW_type: thawer.get (op->type); break;
705     case KW_subtype: thawer.get (op->subtype); break;
706     case KW_value: thawer.get (op->value); break;
707     case KW_weight: thawer.get (op->weight); break;
708     case KW_carrying: thawer.get (op->carrying); break;
709     case KW_attacktype: thawer.get (op->attacktype); break;
710     case KW_path_attuned: thawer.get (op->path_attuned); break;
711     case KW_path_repelled: thawer.get (op->path_repelled); break;
712     case KW_path_denied: thawer.get (op->path_denied); break;
713     case KW_invisible: thawer.get (op->invisible); break;
714     case KW_magic: thawer.get (op->magic); break;
715     case KW_state: thawer.get (op->state); break;
716     case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
717     case KW_material: thawer.get (op->material); break;
718     case KW_materialname: thawer.get (op->materialname); break;
719 root 1.1
720 root 1.15 /* These are the new values */
721 root 1.18 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
722     case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
723     case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
724     case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
725     case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
726     case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
727 root 1.1
728 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
729     case KW_no_pass:
730     {
731     if (thawer.get_sint32 ())
732     op->move_block = MOVE_ALL;
733     else
734     op->move_block = 0;
735     }
736 root 1.1
737 root 1.15 break;
738 root 1.1
739 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
740     case KW_walk_on:
741     {
742     if (thawer.get_sint32 ())
743     op->move_on |= MOVE_WALK;
744     else
745     op->move_on &= ~MOVE_WALK;
746     }
747 root 1.1
748 root 1.15 break;
749 root 1.1
750 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
751     case KW_walk_off:
752     {
753     if (thawer.get_sint32 ())
754     op->move_off |= MOVE_WALK;
755     else
756     op->move_off &= ~MOVE_WALK;
757     }
758     break;
759 root 1.1
760 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
761     case KW_fly_on:
762     {
763     if (thawer.get_sint32 ())
764     op->move_on |= MOVE_FLY_LOW;
765     else
766     op->move_on &= ~MOVE_FLY_LOW;
767     }
768     break;
769 root 1.1
770 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
771     case KW_fly_off:
772     {
773     if (thawer.get_sint32 ())
774     op->move_off |= MOVE_FLY_LOW;
775     else
776     op->move_off &= ~MOVE_FLY_LOW;
777     }
778     break;
779 root 1.1
780 root 1.17 //TODO: remove these after converting archetypes
781 root 1.15 case KW_can_use_wand:
782     GET_FLAG (op, FLAG_USE_RANGE);
783     break;
784 root 1.1
785 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
786     case KW_flying:
787     {
788     if (thawer.get_sint32 ())
789     op->move_type |= MOVE_FLY_LOW;
790 root 1.1 else
791 root 1.15 op->move_type &= ~MOVE_FLY_LOW;
792     }
793     break;
794    
795    
796     case KW_identified:
797     GET_FLAG (op, FLAG_IDENTIFIED);
798     //TODO: move to check_object or so
799     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
800     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
801 root 1.1
802 root 1.15 break;
803 root 1.1
804 root 1.15 case KW_wiz:
805     GET_FLAG (op, FLAG_WIZ);
806     //TODO: move to check_object
807     if (QUERY_FLAG (op, FLAG_WIZ))
808 root 1.1 {
809 root 1.15 SET_FLAG (op, FLAG_WAS_WIZ);
810     SET_FLAG (op, FLAG_WIZPASS);
811     SET_FLAG (op, FLAG_WIZCAST);
812     }
813     else
814     {
815     CLEAR_FLAG (op, FLAG_WIZPASS);
816     CLEAR_FLAG (op, FLAG_WIZCAST);
817 root 1.1 }
818 root 1.15 break;
819    
820     case KW_friendly:
821     GET_FLAG (op, FLAG_FRIENDLY);
822     //TODO: move to check_object or so
823     if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
824     add_friendly_object (op);
825     break;
826    
827 root 1.18 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
828     case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
829     case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
830     case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
831     case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
832     case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
833     case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
834     case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
835     case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
836     case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
837     case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
838     case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
839     case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
840     case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
841     case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
842     case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
843     case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
844     case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
845     case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
846     case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
847     case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
848     case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
849     case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
850     case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
851     case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
852     case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
853     case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
854     case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
855     case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
856     case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
857     case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
858     case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
859     case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
860     case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
861     case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
862     case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
863     case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
864     case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
865     case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
866     case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
867     case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
868     case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
869     case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
870     case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
871     case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
872 root 1.19 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
873 root 1.18 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
874     case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
875     case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
876     case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
877     case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
878     case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
879     case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
880     case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
881     case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
882     case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
883     case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
884     case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
885     case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
886     case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
887     case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
888     case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
889     case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
890     case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
891     case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
892     case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
893     case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
894     case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
895     case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
896     case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
897     case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
898     case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
899     case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
900     case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
901     case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
902     case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
903     case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
904     case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
905     case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
906     case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
907     case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
908     case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
909     case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
910     case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
911    
912     case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
913     case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
914     case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
915     case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
916     case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
917     case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
918     case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
919     case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
920     case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
921     case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
922     case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
923     case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
924     case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
925     case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
926     case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
927     case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
928     case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
929     case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
930     case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
931     case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
932     case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
933     case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
934     case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
935     case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
936     case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
937     case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
938     case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
939    
940     case KW_luck: thawer.get (op->stats.luck); break;
941     case KW_run_away: thawer.get (op->run_away); break;
942     case KW_pick_up: thawer.get (op->pick_up); break;
943     case KW_item_power: thawer.get (op->item_power); break;
944     case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
945     case KW_anim_speed: thawer.get (op->anim_speed); break;
946     case KW_container: thawer.get (op->weight_limit); break;
947     case KW_will_apply: thawer.get (op->will_apply); break;
948     case KW_attack_movement: thawer.get (op->attack_movement); break;
949     case KW_move_state: thawer.get (op->move_status); break;
950     case KW_expmul: thawer.get (op->expmul); break;
951     case KW_glow_radius: thawer.get (op->glow_radius); break;
952     case KW_weapontype: thawer.get (op->weapontype); break;
953     case KW_tooltype: thawer.get (op->tooltype); break;
954     case KW_casting_time: thawer.get (op->casting_time); break;
955     case KW_elevation: thawer.get (op->elevation); break;
956     case KW_smoothlevel: thawer.get (op->smoothlevel); break;
957     case KW_client_type: thawer.get (op->client_type); break;
958     case KW_duration: thawer.get (op->duration); break;
959     case KW_range: thawer.get (op->range); break;
960     case KW_range_modifier: thawer.get (op->range_modifier); break;
961     case KW_dam_modifier: thawer.get (op->dam_modifier); break;
962     case KW_duration_modifier: thawer.get (op->duration_modifier); break;
963 root 1.15
964     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
965     //TODO: parse from other include files
966 root 1.18 case KW_body_range: thawer.get (op->body_info[0]); break;
967     case KW_body_arm: thawer.get (op->body_info[1]); break;
968     case KW_body_torso: thawer.get (op->body_info[2]); break;
969     case KW_body_head: thawer.get (op->body_info[3]); break;
970     case KW_body_neck: thawer.get (op->body_info[4]); break;
971     case KW_body_skill: thawer.get (op->body_info[5]); break;
972     case KW_body_finger: thawer.get (op->body_info[6]); break;
973     case KW_body_shoulder: thawer.get (op->body_info[7]); break;
974     case KW_body_foot: thawer.get (op->body_info[8]); break;
975     case KW_body_hand: thawer.get (op->body_info[9]); break;
976     case KW_body_wrist: thawer.get (op->body_info[10]); break;
977     case KW_body_waist: thawer.get (op->body_info[11]); break;
978 root 1.15 case KW_can_apply:
979     break;
980    
981     case KW_connected:
982     add_button_link (op, op->map, thawer.get_sint32 ());
983     break;
984    
985     case KW_randomitems:
986     op->randomitems = find_treasurelist (thawer.get_str ());
987     break;
988 root 1.12
989 root 1.15 case KW_msg:
990 root 1.31 thawer.get_ml (KW_endmsg, op->msg);
991     //TODO: allow longer messages
992     if (strlen (op->msg) >= HUGE_BUF)
993     {
994     LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
995     op->msg = "ERROR, please report: string too long, winged.\n";
996     }
997 root 1.15 break;
998 root 1.1
999 root 1.15 case KW_lore:
1000 root 1.31 thawer.get_ml (KW_endlore, op->lore);
1001     //TODO: allow longer messages
1002     /* Just print a warning so we can be reasonably safe
1003     * about not overflowing the buffer.
1004     */
1005     if (strlen (op->lore) > (HUGE_BUF / 2))
1006     LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1007     HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1008 root 1.15 break;
1009 root 1.1
1010 root 1.15 case KW_editable:
1011     case KW_editor_folder:
1012     break;
1013 root 1.1
1014 root 1.15 case KW_More: // uppercase alias
1015     case KW_more:
1016     /* We need to record that this is a multipart object,
1017     * so the calling function can glue things back together
1018     */
1019     ismore = 1;
1020     break;
1021 root 1.1
1022 root 1.15 case KW_end:
1023     check_loaded_object (op);
1024 root 1.1
1025 root 1.15 if (!arch_init)
1026     op->instantiate ();
1027 root 1.1
1028 root 1.15 return ismore ? LL_MORE : LL_NORMAL;
1029 root 1.1
1030 root 1.15 case KW_EOF:
1031     return LL_EOF;
1032 root 1.1
1033 root 1.15 case KW_ERROR:
1034 root 1.31 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1035     //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1036 root 1.15 break;
1037    
1038     default:
1039     LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1040     break;
1041 root 1.1 }
1042     }
1043     }
1044    
1045     /*
1046     * Loads an object from the given file-pointer.
1047     * Variables will be read and parsed and patched into the object
1048     * until the string "end" is reached, or the end of the file.
1049     *
1050     * bufstat is used to determine various file attributes:
1051     * LO_REPATE (0): We are reading from the same buffer as the last call.
1052     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1053     * will also be reading from this (treasure file, artifacts.)
1054     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1055     * be reset.
1056     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1057     *
1058     */
1059 root 1.12 int
1060 root 1.28 load_object (object_thawer &fp, object *op, int map_flags)
1061 root 1.12 {
1062 root 1.31 // cede every 500 objects loaded
1063 root 1.35 coroapi::cede_every (500);
1064 root 1.31
1065 root 1.12 return parse_object (op, fp, map_flags);
1066 root 1.1 }
1067    
1068     /* This takes a buffer, scans it for variables, and sets those variables
1069     * as appropriate in op.
1070     *
1071     * This function appears to be used in only 2 places - in crossedit to
1072     * override values and in c_wiz to mutate values.
1073     */
1074 pippijn 1.8 int
1075 root 1.12 set_variable (object *op, char *buf)
1076 pippijn 1.8 {
1077 root 1.20 object_thawer thawer (buf, (AV *)0);
1078 root 1.1
1079 root 1.20 return parse_object (op, thawer, 0);
1080 root 1.1 }
1081    
1082     /*
1083     * Initialises the array of variable-names. Needed before any
1084     * objects can be loaded. Called by init_library().
1085     */
1086    
1087 root 1.12 void
1088     init_vars ()
1089     {
1090 root 1.1 }
1091    
1092     /* This returns a string of the integer movement type */
1093 pippijn 1.8 #if 0
1094     // unused function
1095 root 1.12 static char *
1096     get_string_move_type (MoveType mt)
1097 root 1.1 {
1098 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1099     int i, all_count = 0, count;
1100 root 1.1
1101 root 1.12 strcpy (retbuf, "");
1102     strcpy (retbuf_all, " all");
1103 root 1.1
1104 root 1.12 /* Quick check, and probably fairly common */
1105     if (mt == MOVE_ALL)
1106     return retbuf_all + 1;
1107     if (mt == 0)
1108     {
1109     strcpy (retbuf, "0");
1110     return retbuf;
1111 root 1.1 }
1112    
1113 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1114     * because we may want to return a string like 'all -swim',
1115     * and if we just looked at mt, we couldn't get that.
1116     */
1117     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1118     {
1119     if (mt & (1 << count))
1120     {
1121     strcat (retbuf, " ");
1122     strcat (retbuf, move_name[count]);
1123     }
1124     else
1125     {
1126     strcat (retbuf_all, " -");
1127     strcat (retbuf_all, move_name[count]);
1128     all_count++;
1129 root 1.1 }
1130     }
1131 root 1.12 /* Basically, if there is a single negation, return it, eg
1132     * 'all -swim'. But more than that, just return the
1133     * enumerated values. It doesn't make sense to return
1134     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1135     */
1136     if (all_count <= 1)
1137     return retbuf_all + 1;
1138     else
1139     return retbuf + 1;
1140 root 1.1 }
1141 pippijn 1.8 #endif
1142    
1143 root 1.1 // compare *op against *tmp and output differences
1144     void
1145 root 1.15 put (object_freezer &f, object *op, object *tmp)
1146 root 1.1 {
1147 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1148     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1149     # include "attackinc.h"
1150     # undef def
1151     };
1152    
1153     /* This is a list of keywords that correspond to the FLAG_.. values.
1154     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1155     * the 15'th element of this array should match that name.
1156     * If an entry is NULL, that is a flag not to loaded/saved.
1157     */
1158     static const keyword flag_names [NUM_FLAGS] = {
1159     KW_alive,
1160     KW_wiz,
1161     KW_NULL,
1162     KW_NULL,
1163     KW_was_wiz,
1164     KW_applied,
1165     KW_unpaid,
1166     KW_can_use_shield,
1167     KW_no_pick,
1168     KW_NULL, // walk_on
1169     KW_NULL, // no_pass
1170     /* 10 */
1171     KW_is_animated,
1172     KW_NULL, // slow_move
1173     KW_NULL, // flying
1174     KW_monster,
1175     KW_friendly,
1176     KW_generator,
1177     KW_is_thrown,
1178     KW_auto_apply,
1179 elmex 1.26 KW_NULL, // was KW_treasure
1180 root 1.19 KW_player_sold,
1181     /* 20 */
1182     KW_see_invisible,
1183     KW_can_roll,
1184     KW_overlay_floor,
1185     KW_is_turnable,
1186     KW_NULL, // walk_off
1187     KW_NULL, // fly_on
1188     KW_NULL, // fly_off
1189     KW_is_used_up,
1190     KW_identified,
1191     KW_reflecting,
1192     /* 30 */
1193     KW_changing,
1194     KW_splitting,
1195     KW_hitback,
1196     KW_startequip,
1197     KW_blocksview,
1198     KW_undead,
1199     KW_scared,
1200     KW_unaggressive,
1201     KW_reflect_missile,
1202     KW_reflect_spell,
1203     /* 40 */
1204     KW_no_magic,
1205     KW_no_fix_player,
1206     KW_is_lightable,
1207     KW_tear_down,
1208     KW_run_away,
1209     KW_NULL, // pass_thru
1210     KW_NULL, // an_pass_thru
1211     KW_pick_up,
1212     KW_unique,
1213     KW_no_drop,
1214     /* 50 */
1215     KW_NULL, // wizcast
1216     KW_can_cast_spell,
1217     KW_can_use_scroll,
1218     KW_can_use_range,
1219     KW_can_use_bow,
1220     KW_can_use_armour,
1221     KW_can_use_weapon,
1222     KW_can_use_ring,
1223     KW_has_ready_range,
1224     KW_has_ready_bow,
1225     /* 60 */
1226     KW_xrays,
1227     KW_NULL,
1228     KW_is_floor,
1229     KW_lifesave,
1230     KW_no_strength,
1231     KW_sleep,
1232     KW_stand_still,
1233     KW_random_move,
1234     KW_only_attack,
1235     KW_confused,
1236     /* 70 */
1237     KW_stealth,
1238     KW_NULL,
1239     KW_NULL,
1240     KW_cursed,
1241     KW_damned,
1242     KW_see_anywhere,
1243     KW_known_magical,
1244     KW_known_cursed,
1245     KW_can_use_skill,
1246     KW_been_applied,
1247     /* 80 */
1248     KW_has_ready_scroll,
1249     KW_can_use_rod,
1250     KW_NULL,
1251     KW_can_use_horn,
1252     KW_make_invisible,
1253     KW_inv_locked,
1254     KW_is_wooded,
1255     KW_is_hilly,
1256     KW_has_ready_skill,
1257     KW_has_ready_weapon,
1258     /* 90 */
1259     KW_no_skill_ident,
1260     KW_is_blind,
1261     KW_can_see_in_dark,
1262     KW_is_cauldron,
1263     KW_NULL,
1264     KW_no_steal,
1265     KW_one_hit,
1266     KW_NULL,
1267     KW_berserk,
1268     KW_neutral,
1269     /* 100 */
1270     KW_no_attack,
1271     KW_no_damage,
1272     KW_NULL,
1273     KW_NULL,
1274     KW_activate_on_push,
1275     KW_activate_on_release,
1276     KW_is_water,
1277     KW_use_content_on_gen,
1278     KW_NULL,
1279     KW_is_buildable,
1280     /* 110 */
1281     };
1282    
1283 root 1.1 int i;
1284    
1285     /* This saves the key/value lists. We do it first so that any
1286     * keys that match field names will be overwritten by the loader.
1287     */
1288     for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1289     {
1290     /* Find the field in the opposing member. */
1291     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1292    
1293     /* If there's no partnering field, or it's got a different value, save our field. */
1294 root 1.19 if (!arch_field || my_field->value != arch_field->value)
1295 root 1.1 f.put (my_field->key, my_field->value);
1296     }
1297    
1298     /* We don't need to worry about the arch's extra fields - they
1299 root 1.22 * will get taken care of the copy_to method.
1300 root 1.1 */
1301    
1302 root 1.15 {
1303     char uids[64];
1304     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1305     f.put (KW_uuid, (const char *)uids);
1306     }
1307    
1308 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1309     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1310 root 1.1
1311     CMP_OUT (name);
1312     CMP_OUT (name_pl);
1313     CMP_OUT (custom_name);
1314     CMP_OUT (title);
1315     CMP_OUT (race);
1316     CMP_OUT (slaying);
1317    
1318 root 1.12 if (op->msg != tmp->msg)
1319     f.put (KW_msg, KW_endmsg, op->msg);
1320     if (op->lore != tmp->lore)
1321     f.put (KW_lore, KW_endlore, op->lore);
1322 root 1.1
1323     CMP_OUT (other_arch);
1324     CMP_OUT (face);
1325    
1326     if (op->animation_id != tmp->animation_id)
1327     if (op->animation_id)
1328     {
1329     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1330 root 1.12
1331 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1332 root 1.12 f.put (KW_is_animated, (sint32) 0);
1333 root 1.1 }
1334     else
1335 root 1.12 f.put (KW_animation, (const char *) 0);
1336 root 1.1
1337 root 1.12 CMP_OUT2 (str, stats.Str);
1338     CMP_OUT2 (dex, stats.Dex);
1339     CMP_OUT2 (con, stats.Con);
1340     CMP_OUT2 (wis, stats.Wis);
1341     CMP_OUT2 (pow, stats.Pow);
1342     CMP_OUT2 (cha, stats.Cha);
1343     CMP_OUT2 (int, stats.Int);
1344    
1345     CMP_OUT2 (hp, stats.hp);
1346     CMP_OUT2 (maxhp, stats.maxhp);
1347     CMP_OUT2 (sp, stats.sp);
1348     CMP_OUT2 (maxsp, stats.maxsp);
1349     CMP_OUT2 (grace, stats.grace);
1350 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1351 root 1.12 CMP_OUT2 (exp, stats.exp);
1352 root 1.1
1353     CMP_OUT (perm_exp);
1354     CMP_OUT (expmul);
1355    
1356 root 1.12 CMP_OUT2 (food, stats.food);
1357     CMP_OUT2 (dam, stats.dam);
1358     CMP_OUT2 (luck, stats.luck);
1359     CMP_OUT2 (wc, stats.wc);
1360     CMP_OUT2 (ac, stats.ac);
1361 root 1.1
1362     CMP_OUT (x);
1363     CMP_OUT (y);
1364     CMP_OUT (speed);
1365     CMP_OUT (speed_left);
1366     CMP_OUT2 (move_state, move_status);
1367     CMP_OUT (attack_movement);
1368     CMP_OUT (nrof);
1369     CMP_OUT (level);
1370     CMP_OUT (direction);
1371     CMP_OUT (type);
1372     CMP_OUT (subtype);
1373     CMP_OUT (attacktype);
1374    
1375     for (i = 0; i < NROFATTACKS; i++)
1376 root 1.12 if (op->resist[i] != tmp->resist[i])
1377     f.put (resist_save[i], op->resist[i]);
1378 root 1.1
1379     CMP_OUT (path_attuned);
1380     CMP_OUT (path_repelled);
1381     CMP_OUT (path_denied);
1382     CMP_OUT (material);
1383     CMP_OUT (materialname);
1384     CMP_OUT (value);
1385     CMP_OUT (carrying);
1386     CMP_OUT (weight);
1387     CMP_OUT (invisible);
1388     CMP_OUT (state);
1389     CMP_OUT (magic);
1390     CMP_OUT (last_heal);
1391     CMP_OUT (last_sp);
1392     CMP_OUT (last_grace);
1393     CMP_OUT (last_eat);
1394     CMP_OUT (glow_radius);
1395    
1396     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1397     f.put (KW_connected, i);
1398    
1399     CMP_OUT (randomitems);
1400     CMP_OUT2 (container, weight_limit);
1401    
1402     CMP_OUT (run_away);
1403     CMP_OUT (pick_up);
1404     CMP_OUT (will_apply);
1405     CMP_OUT (smoothlevel);
1406     CMP_OUT (weapontype);
1407     CMP_OUT (tooltype);
1408     CMP_OUT (elevation);
1409     CMP_OUT (client_type);
1410     CMP_OUT (item_power);
1411     CMP_OUT (duration);
1412     CMP_OUT (range);
1413     CMP_OUT (range_modifier);
1414     CMP_OUT (duration_modifier);
1415     CMP_OUT (dam_modifier);
1416     CMP_OUT (gen_sp_armour);
1417    
1418     CMP_OUT (move_type);
1419     CMP_OUT (move_block);
1420     CMP_OUT (move_allow);
1421     CMP_OUT (move_on);
1422     CMP_OUT (move_off);
1423     CMP_OUT (move_slow);
1424     CMP_OUT (move_slow_penalty);
1425    
1426 root 1.27 if (op->flag != tmp->flag)
1427 root 1.1 for (i = 0; i <= NUM_FLAGS; i++)
1428 root 1.27 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1429     f.put (flag_names [i], op->flag [i] ? "1" : "0");
1430 root 1.1
1431     /* Save body locations */
1432     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1433     if (op->body_info[i] != tmp->body_info[i])
1434     f.put (body_locations[i].save_name, op->body_info[i]);
1435     }
1436    
1437     /*
1438     * Dumps all variables in an object to a file.
1439     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1440     * the only place this is not set is when saving the player.
1441     */
1442     void
1443 root 1.29 save_object (object_freezer &fp, object *op, int flag)
1444 root 1.1 {
1445 root 1.35 // cede every 500 objects saved
1446     coroapi::cede_every (500);
1447    
1448 root 1.1 /* Even if the object does have an owner, it would seem that we should
1449     * still save it.
1450     */
1451 root 1.13 if (op->owner)
1452 root 1.1 return;
1453    
1454     /* If it is unpaid and we don't want to save those, just return. */
1455 root 1.29 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1456 root 1.1 return;
1457    
1458 root 1.29 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1459 root 1.1
1460     fp.put (KW_arch, at->name);
1461     put (fp, op, &at->clone);
1462    
1463     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1464    
1465 root 1.29 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1466     save_object (fp, tmp, flag);
1467 root 1.1
1468     fp.put (op);
1469 root 1.33 fp.put (KW_end);
1470 root 1.1 }
1471 root 1.15