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Revision: 1.4
Committed: Mon Sep 4 15:51:24 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +9 -0 lines
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# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The authors can be reached via e-mail at crossfire-devel@real-time.com
22     */
23    
24     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25     sub/add_weight will transcend the environment updating the carrying
26     variable. */
27    
28    
29     #include <global.h>
30     #include <loader.h>
31     #include <newserver.h>
32     #include <sproto.h>
33    
34     /* Maps the MOVE_* values to names */
35     static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL};
36    
37     /* This table is only necessary to convert objects that existed before the
38     * spell object conversion to the new object. It was not practical
39     * to go through every mapping looking for every potion, rod, wand, etc
40     * that had a sp set and update to the new value. So this maps the
41     * old spell numbers to the name of the new archs.
42     * If you are adding a new spell, you should not modify this - you
43     * new spell won't have been used, and thus won't have any legacy object.
44     * NULL entries in this table are valid - to denote objects that should
45     * not be updated for whatever reason.
46     */
47     const char *spell_mapping[] = {
48     "spell_magic_bullet", /* 0 */
49     "spell_small_fireball", /* 1 */
50     "spell_medium_fireball", /* 2 */
51     "spell_large_fireball", /* 3 */
52     "spell_burning_hands", /* 4 */
53     "spell_sm_lightning", /* 5 */
54     "spell_large_lightning", /* 6 */
55     "spell_magic_missile", /* 7 */
56     "spell_create_bomb", /* 8 */
57     "spell_summon_golem", /* 9 */
58     "spell_summon_fire_elemental", /* 10 */
59     "spell_summon_earth_elemental", /* 11 */
60     "spell_summon_water_elemental", /* 12 */
61     "spell_summon_air_elemental", /* 13 */
62     "spell_dimension_door", /* 14 */
63     "spell_create_earth_wall", /* 15 */
64     "spell_paralyze", /* 16 */
65     "spell_icestorm", /* 17 */
66     "spell_magic_mapping", /* 18 */
67     "spell_turn_undead", /* 19 */
68     "spell_fear", /* 20 */
69     "spell_poison_cloud", /* 21 */
70     "spell_wonder", /* 22 */
71     "spell_destruction", /* 23 */
72     "spell_perceive_self", /* 24 */
73     "spell_word_of_recall", /* 25 */
74     "spell_invisible", /* 26 */
75     "spell_invisible_to_undead", /* 27 */
76     "spell_probe", /* 28 */
77     "spell_lg_magic_bullet", /* 29 */
78     "spell_improved_invisibility", /* 30 */
79     "spell_holy_word", /* 31 */
80     "spell_minor_healing", /* 32 */
81     "spell_medium_healing", /* 33 */
82     "spell_major_healing", /* 34 */
83     "spell_heal", /* 35 */
84     "spell_create_food", /* 36 */
85     "spell_earth_to_dust", /* 37 */
86     "spell_armour", /* 38 */
87     "spell_strength", /* 39 */
88     "spell_dexterity", /* 40 */
89     "spell_constitution", /* 41 */
90     "spell_charisma", /* 42 */
91     "spell_create_fire_wall", /* 43 */
92     "spell_create_frost_wall", /* 44 */
93     "spell_protection_from_cold", /* 45 */
94     "spell_protection_from_electricity", /* 46 */
95     "spell_protection_from_fire", /* 47 */
96     "spell_protection_from_poison", /* 48 */
97     "spell_protection_from_slow", /* 49 */
98     "spell_protection_from_paralysis", /* 50 */
99     "spell_protection_from_draining", /* 51 */
100     "spell_protection_from_magic", /* 52 */
101     "spell_protection_from_attack", /* 53 */
102     "spell_levitate", /* 54 */
103     "spell_small_speedball", /* 55 */
104     "spell_large_speedball", /* 56 */
105     "spell_hellfire", /* 57 */
106     "spell_dragonbreath", /* 58 */
107     "spell_large_icestorm", /* 59 */
108     "spell_charging", /* 60 */
109     "spell_polymorph", /* 61 */
110     "spell_cancellation", /* 62 */
111     "spell_confusion", /* 63 */
112     "spell_mass_confusion", /* 64 */
113     "spell_summon_pet_monster", /* 65 */
114     "spell_slow", /* 66 */
115     "spell_regenerate_spellpoints", /* 67 */
116     "spell_cure_poison", /* 68 */
117     "spell_protection_from_confusion", /* 69 */
118     "spell_protection_from_cancellation", /* 70 */
119     "spell_protection_from_depletion", /* 71 */
120     "spell_alchemy", /* 72 */
121     "spell_remove_curse", /* 73 */
122     "spell_remove_damnation", /* 74 */
123     "spell_identify", /* 75*/
124     "spell_detect_magic", /* 76 */
125     "spell_detect_monster", /* 77 */
126     "spell_detect_evil", /* 78 */
127     "spell_detect_curse", /* 79 */
128     "spell_heroism", /* 80 */
129     "spell_aggravation", /* 81 */
130     "spell_firebolt", /* 82 */
131     "spell_frostbolt", /* 83 */
132     "spell_shockwave", /* 84 */
133     "spell_color_spray", /* 85 */
134     "spell_haste", /* 86 */
135     "spell_face_of_death", /* 87 */
136     "spell_ball_lightning", /* 88 */
137     "spell_meteor_swarm", /* 89 */
138     "spell_comet", /* 90 */
139     "spell_mystic_fist", /* 91 */
140     "spell_raise_dead", /* 92 */
141     "spell_resurrection", /* 93 */
142     "spell_reincarnation", /* 94 */
143     "spell_immunity_to_cold", /* 95 */
144     "spell_immunity_to_electricity",/* 96 */
145     "spell_immunity_to_fire", /* 97 */
146     "spell_immunity_to_poison", /* 98 */
147     "spell_immunity_to_slow", /* 99 */
148     "spell_immunity_to_paralysis", /* 100 */
149     "spell_immunity_to_draining", /* 101 */
150     "spell_immunity_to_magic", /* 102 */
151     "spell_immunity_to_attack", /* 103 */
152     "spell_invulnerability", /* 104 */
153     "spell_defense", /* 105 */
154     "spell_rune_of_fire", /* 106 */
155     "spell_rune_of_frost", /* 107 */
156     "spell_rune_of_shocking", /* 108 */
157     "spell_rune_of_blasting", /* 109 */
158     "spell_rune_of_death", /* 110 */
159     "spell_marking_rune", /* 111 */
160     "spell_build_director", /* 112 */
161     "spell_create_pool_of_chaos", /* 113 */
162     "spell_build_bullet_wall", /* 114 */
163     "spell_build_lightning_wall", /* 115 */
164     "spell_build_fireball_wall", /* 116 */
165     "spell_magic_rune", /* 117 */
166     "spell_rune_of_magic_drain", /* 118 */
167     "spell_antimagic_rune", /* 119 */
168     "spell_rune_of_transference", /* 120 */
169     "spell_transference", /* 121 */
170     "spell_magic_drain", /* 122 */
171     "spell_counterspell", /* 123 */
172     "spell_disarm", /* 124 */
173     "spell_cure_confusion", /* 125 */
174     "spell_restoration", /* 126 */
175     "was summon evil monster", /* 127 */ /* Not implenented as nothing used it */
176     "spell_counterwall", /* 128 */
177     "spell_cause_light_wounds", /* 129 */
178     "spell_cause_medium_wounds", /* 130 */
179     "spell_cause_heavy_wounds", /* 131 */
180     "spell_charm_monsters", /* 132 */
181     "spell_banishment", /* 133 */
182     "spell_create_missile", /* 134 */
183     "spell_show_invisible", /* 135 */
184     "spell_xray", /* 136 */
185     "spell_pacify", /* 137 */
186     "spell_summon_fog", /* 138 */
187     "spell_steambolt", /* 139 */
188     "spell_command_undead", /* 140 */
189     "spell_holy_orb", /* 141 */
190     "spell_summon_avatar", /* 142 */
191     "spell_holy_possession", /* 143 */
192     "spell_bless", /* 144 */
193     "spell_curse", /* 145 */
194     "spell_regeneration", /* 146 */
195     "spell_consecrate", /* 147 */
196     "spell_summon_cult_monsters", /* 148 */
197     "spell_cause_critical_wounds", /* 149 */
198     "spell_holy_wrath", /* 150 */
199     "spell_retributive_strike", /* 151 */
200     "spell_finger_of_death", /* 152 */
201     "spell_insect_plague", /* 153 */
202     "spell_call_holy_servant", /* 154 */
203     "spell_wall_of_thorns", /* 155 */
204     "spell_staff_to_snake", /* 156 */
205     "spell_light", /* 157 */
206     "spell_darkness", /* 158 */
207     "spell_nightfall", /* 159 */
208     "spell_daylight", /* 160 */
209     "spell_sunspear", /* 161 */
210     "spell_faery_fire", /* 162 */
211     "spell_cure_blindness", /* 163 */
212     "spell_dark_vision", /* 164 */
213     "spell_bullet_swarm", /* 165 */
214     "spell_bullet_storm", /* 166 */
215     "spell_cause_many_wounds", /* 167 */
216     "spell_small_snowstorm", /* 168 */
217     "spell_medium_snowstorm", /* 169 */
218     "spell_large_snowstorm", /* 170 */
219     "spell_cure_disease", /* 171 */
220     "spell_cause_red_death", /* 172 */
221     "spell_cause_flu", /* 173 */
222     "spell_cause_black_death", /* 174 */
223     "spell_cause_leprosy", /* 175 */
224     "spell_cause_smallpox", /* 176 */
225     "spell_cause_white_death", /* 177 */
226     "spell_cause_anthrax", /* 178 */
227     "spell_cause_typhoid", /* 179 */
228     "spell_mana_blast", /* 180 */
229     "spell_small_manaball", /* 181 */
230     "spell_medium_manaball", /* 182 */
231     "spell_large_manaball", /* 183 */
232     "spell_manabolt", /* 184 */
233     "spell_dancing_sword", /* 185 */
234     "spell_animate_weapon", /* 186 */
235     "spell_cause_cold", /* 187 */
236     "spell_divine_shock", /* 188 */
237     "spell_windstorm", /* 189 */
238     "spell_sanctuary", /* 190 */
239     "spell_peace", /* 191 */
240     "spell_spiderweb", /* 192 */
241     "spell_conflict", /* 193 */
242     "spell_rage", /* 194 */
243     "spell_forked_lightning", /* 195 */
244     "spell_poison_fog", /* 196 */
245     "spell_flaming_aura", /* 197 */
246     "spell_vitriol", /* 198 */
247     "spell_vitriol_splash", /* 199 */
248     "spell_iron_skin", /* 200 */
249     "spell_wrathful_eye", /* 201 */
250     "spell_town_portal", /* 202 */
251     "spell_missile_swarm", /* 203 */
252     "spell_cause_rabies", /* 204 */
253     "spell_glyph", /* 205 */
254     NULL
255     };
256    
257     extern int arch_init;
258    
259     // return a suitable strign describign an objetc in enough detail to find it
260     // used only in check_loaded_object: TODO remove static, move it elsewhere and
261     // use it in more log messages.
262     static char *op_debug_info_ (object *op, char *info)
263     {
264     char info2[256 * 3];
265     char *p = info;
266    
267     p += snprintf (p, 256, "%d=\"%s%s%s\"",
268     op->count,
269     op->name ? (const char *)op->name : "(anon)",
270     op->title ? " " : "",
271     op->title ? (const char *)op->title : "");
272    
273     if (op->env)
274     p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275    
276     if (op->map)
277     p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278    
279     return info;
280     }
281    
282     static char *op_debug_info (object *op)
283     {
284     static char info[256 * 3];
285    
286     return op_debug_info_ (op, info);
287     }
288    
289     /* This function checks the object after it has been loaded (when we
290     * get the 'end' in the input stream). This function can be used to
291     * deal with legacy objects where fields may have changed. It can also be used
292     * to check for objects to make sure there are no common errors.
293     */
294     static void check_loaded_object(object *op) {
295     int ip;
296    
297     /* We do some specialized handling to handle legacy cases of name_pl.
298     * If the object doesn't have a name_pl, we just use the object name -
299     * this isn't perfect (things won't be properly pluralized), but works to
300     * that degree (5 heart is still quite understandable). But the case we
301     * also have to catch is if this object is not using the normal name for
302     * the object. In that case, we also want to use the loaded name.
303     * Otherwise, what happens is that the the plural name will lose
304     * information (appear as just 'hearts' and not 'goblins heart')
305     */
306     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
307     op->name_pl = NULL;
308    
309     if (!op->name_pl) op->name_pl = op->name;
310    
311     /* objects now have a materialname. try to patch it in */
312     if (!(IS_WEAPON(op) && op->level > 0)) {
313     if (op->map != NULL)
314     set_materialname(op, op->map->difficulty, NULL);
315     else
316     set_materialname(op, 5, NULL);
317     }
318     /* only do these when program is first run - a bit
319     * excessive to do this at every run - most of this is
320     * really just to catch any errors - program will still run, but
321     * not in the ideal fashion.
322     */
323     if ((op->type == WEAPON || op->type==BOW) && arch_init) {
324     if (!op->skill) {
325     LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op));
326     } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
327     (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
328     LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
329     op_debug_info (op), op->body_info[1], &op->skill);
330     }
331     }
332    
333     /* We changed last_heal to gen_sp_armour, which is what it
334     * really does for many objects. Need to catch any in maps
335     * that may have an old value.
336     */
337     if ((op->type == WEAPON) ||
338     (op->type == ARMOUR) || (op->type == HELMET) ||
339     (op->type == SHIELD) || (op->type == RING) ||
340     (op->type == BOOTS) || (op->type == GLOVES) ||
341     (op->type == AMULET ) || (op->type == GIRDLE) ||
342     (op->type == BRACERS ) || (op->type == CLOAK)) {
343     if (op->last_heal) {
344     LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
345     op->gen_sp_armour = op->last_heal;
346     op->last_heal = 0;
347     }
348     if (editor) ip =0;
349     else ip = calc_item_power(op, 0);
350     /* Legacy objects from before item power was in the game */
351     if (!op->item_power && ip) {
352     if (ip > 3) {
353     LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip);
354     }
355     op->item_power = ip;
356     }
357     /* Check for possibly bogus values. Has to meet both these criteria -
358     * something that has item_power 1 is probably just fine if our calculated
359     * value is 1 or 2 - these values are small enough that hard to be precise.
360     * similarly, it item_power is 0, the first check will always pass,
361     * but not the second one.
362     */
363     if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
364     LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
365     op_debug_info (op), ip, op->item_power);
366     }
367    
368     }
369     /* Old spellcasting object - need to load in the appropiate object */
370     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
371     || op->type == FIREWALL ||
372     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) {
374     object *tmp;
375    
376     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
377     * in that spell was stored in sp.
378     */
379     tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]);
380     insert_ob_in_ob(tmp, op);
381     op->randomitems = NULL; /* So another spell isn't created for this object */
382     }
383     /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384    
385     if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) {
386     object *tmp;
387    
388     tmp = get_archetype_by_object_name(op->slaying);
389     insert_ob_in_ob(tmp, op);
390     op->randomitems = NULL; /* So another spell isn't created for this object */
391     /* without this, value is all screwed up */
392     op->value = op->arch->clone.value * op->inv->value;
393     }
394    
395     if (QUERY_FLAG(op, FLAG_MONSTER)) {
396     if (op->stats.hp > op->stats.maxhp)
397     LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
398     op_debug_info (op),
399     op->stats.hp, op->stats.maxhp);
400    
401     /* The archs just need to be updated for this */
402     if (op->move_type ==0) op->move_type = MOVE_WALK;
403     }
404     if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN))
405     || op->type == CREATOR
406     || op->type == CONVERTER) {
407     /* Object will duplicate it's content as part of the
408     * generation process. To do this, we must flag inventory
409     * so it remains unevaluated concerning the randomitems and
410     * the living (a demonlord shouldn't cast from inside generator!)
411     */
412     flag_inv(op,FLAG_IS_A_TEMPLATE);
413     }
414    
415     /* Handle player movers. We use move_type for player movers
416     * because they operate on their own time (move_on
417     * would potentially cause them to be triggered when someone steps
418     * on them). If move_type is set, presume person knows what they
419     * are doing, otherwise, set move_type based on maxhp value.
420     */
421     if (op->type == PLAYERMOVER) {
422     if (!op->move_type) {
423     if (op->stats.maxhp) {
424     op->move_type = MOVE_ALL;
425     op->stats.maxhp=0;
426     } else {
427     op->move_type = MOVE_WALK;
428     }
429     }
430     }
431    
432     }
433    
434     static void
435     set_move (MoveType &mt, const char *str)
436     {
437     if (!str)
438     {
439     mt = 0;
440     return;
441     }
442    
443     if (isdigit (*str))
444     {
445     mt = atoi (str);
446     return;
447     }
448    
449     mt = 0;
450    
451     for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
452     {
453     if (!strcasecmp (str, "all"))
454     mt |= MOVE_ALL;
455     else
456     {
457     int i, negate = 0;
458    
459     if (*str == '-')
460     {
461     negate = 1;
462     str++;
463     }
464    
465     for (i = 0; move_name [i]; i++)
466     {
467     if (!strcasecmp (move_name [i], str))
468     {
469     if (negate)
470     mt &= ~(1 << i);
471     else
472     mt |= (1 << i);
473    
474     break;
475     }
476     }
477    
478     if (!move_name [i])
479     {
480     /* fly is a special case - covers both fly_low and
481     * fly_high - since it doesn't match to a specific
482     * single bit, have to special case it.
483     */
484     if (!strcasecmp (str, "flying"))
485     {
486     if (negate)
487     mt &= ~MOVE_FLYING;
488     else
489     mt |= MOVE_FLYING;
490     }
491     else
492     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
493     }
494     }
495     }
496     }
497    
498     #define GET_FLAG(op,flag) \
499     if (thawer.get_sint32 ()) \
500     SET_FLAG (op, flag); \
501     else \
502     CLEAR_FLAG (op, flag) \
503    
504     int parse_object (object * op, object_thawer & thawer, int map_flags)
505     {
506     bool ismore = 0;
507    
508     for (;;)
509     {
510     keyword kw = thawer.get_kv ();
511    
512     switch (kw)
513     {
514 root 1.4 case KW_Object: // uppercase alias
515 root 1.1 case KW_object:
516     thawer.get (op->name);
517    
518     if (op->arch != NULL)
519     op->arch->name = op->name;
520    
521     break;
522    
523     case KW_oid: thawer.get (op, thawer.get_sint32 ()); break;
524    
525     case KW_name: thawer.get (op->name); break;
526     case KW_name_pl: thawer.get (op->name_pl); break;
527     case KW_title: thawer.get (op->title); break;
528     case KW_custom_name: thawer.get (op->custom_name); break;
529     case KW_attach: thawer.get_ornull (op->attach); break;
530     case KW_skill: thawer.get_ornull (op->skill); break;
531     case KW_race: thawer.get_ornull (op->race); break;
532     case KW_slaying: thawer.get_ornull (op->slaying); break;
533    
534     case KW_arch:
535     {
536     const char *str = thawer.get_str ();
537    
538     if (op->arch)
539     {
540     /* If op->arch has been set, then this new object
541     * must be part of the inventory. So process
542     * appropriately.
543     */
544     archetype *arch = find_archetype (str);
545    
546     object *tmp;
547    
548     if (arch != NULL)
549     tmp = arch_to_object (arch);
550     else
551     {
552     tmp = get_object ();
553     /* record the name of the broken object */
554     tmp->name = str;
555     }
556    
557     parse_object (tmp, thawer, map_flags);
558    
559     if (tmp->arch)
560     insert_ob_in_ob (tmp, op);
561     else
562     {
563     LOG (llevDebug, "Discarding object without arch: %s\n",
564     tmp->name ? (const char *) tmp->name : "(null)");
565     free_object (tmp);
566     }
567     }
568     else
569     {
570     /* This is the actual archetype definition then */
571     op->arch = find_archetype (str);
572    
573     if (op->arch != NULL)
574     copy_object (&op->arch->clone, op);
575     else if (!arch_init)
576     /* record the name of the broken object */
577     op->name = str;
578     }
579     }
580     break;
581    
582     case KW_other_arch:
583     op->other_arch = find_archetype (thawer.get_str ());
584     break;
585    
586     case KW_animation:
587     {
588     const char *str = thawer.get_str ();
589    
590     if (!str)
591     {
592     op->animation_id = 0;
593     CLEAR_FLAG (op, FLAG_ANIMATE);
594     }
595     else
596     {
597     op->animation_id = find_animation (str);
598     SET_FLAG (op, FLAG_ANIMATE);
599     }
600     }
601    
602     break;
603    
604     case KW_last_heal: thawer.get (op->last_heal); break;
605     case KW_last_sp: thawer.get (op->last_sp); break;
606     case KW_last_grace: thawer.get (op->last_grace); break;
607     case KW_last_eat: thawer.get (op->last_eat); break;
608     case KW_speed_left: thawer.get (op->speed_left); break;
609    
610     case KW_speed:
611     thawer.get (op->speed);
612    
613     //TODO: maybe do in check_object
614     if (!(map_flags & MAP_STYLE))
615     {
616     if (op->speed < 0)
617     op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
618    
619     update_ob_speed (op);
620     }
621    
622     break;
623    
624     case KW_slow_move:
625     op->move_slow |= MOVE_WALK;
626     thawer.get (op->move_slow_penalty);
627     break;
628    
629     case KW_face:
630 root 1.3 if (const char *str = thawer.get_str ())
631     op->face = &new_faces[FindFace (str, 0)];
632     else
633     op->face = 0;
634 root 1.1 break;
635    
636     case KW_x: thawer.get (op->x); break;
637     case KW_y: thawer.get (op->y); break;
638 root 1.4 case KW_Str: // uppercase alias
639 root 1.1 case KW_str: thawer.get (op->stats.Str); break;
640 root 1.4 case KW_Dex: // uppercase alias
641 root 1.1 case KW_dex: thawer.get (op->stats.Dex); break;
642 root 1.4 case KW_Con: // uppercase alias
643 root 1.1 case KW_con: thawer.get (op->stats.Con); break;
644 root 1.4 case KW_Wis: // uppercase alias
645 root 1.1 case KW_wis: thawer.get (op->stats.Wis); break;
646 root 1.4 case KW_Cha: // uppercase alias
647 root 1.1 case KW_cha: thawer.get (op->stats.Cha); break;
648 root 1.4 case KW_Int: // uppercase alias
649 root 1.1 case KW_int: thawer.get (op->stats.Int); break;
650 root 1.4 case KW_Pow: // uppercase alias
651 root 1.1 case KW_pow: thawer.get (op->stats.Pow); break;
652     case KW_hp: thawer.get (op->stats.hp); break;
653     case KW_maxhp: thawer.get (op->stats.maxhp); break;
654     case KW_sp: thawer.get (op->stats.sp); break;
655     case KW_maxsp: thawer.get (op->stats.maxsp); break;
656     case KW_grace: thawer.get (op->stats.grace); break;
657     case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
658    
659     case KW_exp: thawer.get (op->stats.exp); break;
660     case KW_perm_exp: thawer.get (op->perm_exp); break;
661     case KW_food: thawer.get (op->stats.food); break;
662     case KW_dam: thawer.get (op->stats.dam); break;
663     case KW_wc: thawer.get (op->stats.wc); break;
664     case KW_ac: thawer.get (op->stats.ac); break;
665     case KW_nrof: thawer.get (op->nrof); break;
666     case KW_level: thawer.get (op->level); break;
667     case KW_direction: thawer.get (op->direction); break;
668     case KW_type: thawer.get (op->type); break;
669     case KW_subtype: thawer.get (op->subtype); break;
670     case KW_value: thawer.get (op->value); break;
671     case KW_weight: thawer.get (op->weight); break;
672     case KW_carrying: thawer.get (op->carrying); break;
673     case KW_attacktype: thawer.get (op->attacktype); break;
674     case KW_path_attuned: thawer.get (op->path_attuned); break;
675     case KW_path_repelled: thawer.get (op->path_repelled); break;
676     case KW_path_denied: thawer.get (op->path_denied); break;
677     case KW_invisible: thawer.get (op->invisible); break;
678     case KW_magic: thawer.get (op->magic); break;
679     case KW_state: thawer.get (op->state); break;
680     case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break;
681     case KW_material: thawer.get (op->material); break;
682     case KW_materialname: thawer.get (op->materialname); break;
683    
684     /* These are the new values */
685     case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
686     case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
687     case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
688     case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
689     case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
690     case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
691    
692     /* These are all legacy - any new objects should use the move_ .. values */
693     case KW_no_pass:
694     {
695     if (thawer.get_sint32 ())
696     op->move_block = MOVE_ALL;
697     else
698     op->move_block = 0;
699     }
700    
701     break;
702    
703     /* These are all legacy - any new objects should use the move_ .. values */
704     case KW_walk_on:
705     {
706     if (thawer.get_sint32 ())
707     op->move_on |= MOVE_WALK;
708     else
709     op->move_on &= ~MOVE_WALK;
710     }
711    
712     break;
713    
714     /* These are all legacy - any new objects should use the move_ .. values */
715     case KW_walk_off:
716     {
717     if (thawer.get_sint32 ())
718     op->move_off |= MOVE_WALK;
719     else
720     op->move_off &= ~MOVE_WALK;
721     }
722     break;
723    
724     /* These are all legacy - any new objects should use the move_ .. values */
725     case KW_fly_on:
726     {
727     if (thawer.get_sint32 ())
728     op->move_on |= MOVE_FLY_LOW;
729     else
730     op->move_on &= ~MOVE_FLY_LOW;
731     }
732     break;
733    
734     /* These are all legacy - any new objects should use the move_ .. values */
735     case KW_fly_off:
736     {
737     if (thawer.get_sint32 ())
738     op->move_off |= MOVE_FLY_LOW;
739     else
740     op->move_off &= ~MOVE_FLY_LOW;
741     }
742     break;
743    
744     //TODO: remove these after convertign archetypes
745     case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break;
746    
747     /* These are all legacy - any new objects should use the move_ .. values */
748     case KW_flying:
749     {
750     if (thawer.get_sint32 ())
751     op->move_type |= MOVE_FLY_LOW;
752     else
753     op->move_type &= ~MOVE_FLY_LOW;
754     }
755     break;
756    
757    
758     case KW_identified:
759     GET_FLAG (op, FLAG_IDENTIFIED);
760     //TODO: move to check_object or so
761     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
762     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
763    
764     break;
765    
766     case KW_wiz:
767     GET_FLAG (op, FLAG_WIZ);
768     //TODO: move to check_object
769     if (QUERY_FLAG (op, FLAG_WIZ))
770     {
771     SET_FLAG (op, FLAG_WAS_WIZ);
772     SET_FLAG (op, FLAG_WIZPASS);
773     SET_FLAG (op, FLAG_WIZCAST);
774     }
775     else
776     {
777     CLEAR_FLAG (op, FLAG_WIZPASS);
778     CLEAR_FLAG (op, FLAG_WIZCAST);
779     }
780     break;
781    
782     case KW_friendly:
783     GET_FLAG (op, FLAG_FRIENDLY);
784     //TODO: move to check_object or so
785     if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
786     add_friendly_object (op);
787     break;
788    
789     case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
790     case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
791     case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
792     case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
793     case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
794     case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
795     case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
796     case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
797     case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
798     case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
799     case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
800     case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
801     case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
802     case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
803     case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
804     case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
805     case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
806     case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
807     case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
808     case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
809     case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
810     case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
811     case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
812     case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
813     case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
814     case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
815     case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
816     case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
817     case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
818     case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
819     case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
820     case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
821     case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
822     case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
823     case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
824     case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
825     case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
826     case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
827     case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
828     case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
829     case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
830     case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
831     case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
832     case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
833     case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
834     case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
835     case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
836     case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
837     case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
838     case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
839     case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
840     case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
841     case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
842     case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
843     case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
844     case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
845     case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
846     case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
847     case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
848     case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
849     case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
850     case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
851     case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
852     case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
853     case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
854     case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
855     case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
856     case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
857     case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
858     case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
859     case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
860     case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
861     case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
862     case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
863     case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
864     case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
865     case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
866     case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
867     case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
868     case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
869     case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
870     case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
871     case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
872     case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
873    
874     case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break;
875     case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break;
876     case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break;
877     case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break;
878     case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break;
879     case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break;
880     case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break;
881     case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break;
882     case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break;
883     case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break;
884     case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break;
885     case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break;
886     case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break;
887     case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break;
888     case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break;
889     case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break;
890     case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break;
891     case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break;
892     case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break;
893     case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break;
894     case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break;
895     case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break;
896     case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break;
897     case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break;
898     case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break;
899     case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break;
900     case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break;
901    
902     case KW_luck: thawer.get (op->stats.luck); break;
903     case KW_run_away: thawer.get (op->run_away); break;
904     case KW_pick_up: thawer.get (op->pick_up); break;
905     case KW_item_power: thawer.get (op->item_power); break;
906     case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
907     case KW_anim_speed: thawer.get (op->anim_speed); break;
908     case KW_container: thawer.get (op->weight_limit); break;
909     case KW_will_apply: thawer.get (op->will_apply); break;
910     case KW_attack_movement: thawer.get (op->attack_movement); break;
911     case KW_move_state: thawer.get (op->move_status); break;
912     case KW_expmul: thawer.get (op->expmul); break;
913     case KW_glow_radius: thawer.get (op->glow_radius); break;
914     case KW_weapontype: thawer.get (op->weapontype); break;
915     case KW_tooltype: thawer.get (op->tooltype); break;
916     case KW_casting_time: thawer.get (op->casting_time); break;
917     case KW_elevation: thawer.get (op->elevation); break;
918     case KW_smoothlevel: thawer.get (op->smoothlevel); break;
919     case KW_client_type: thawer.get (op->client_type); break;
920     case KW_duration: thawer.get (op->duration); break;
921     case KW_range: thawer.get (op->range); break;
922     case KW_range_modifier: thawer.get (op->range_modifier); break;
923     case KW_dam_modifier: thawer.get (op->dam_modifier); break;
924     case KW_duration_modifier: thawer.get (op->duration_modifier); break;
925    
926     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
927     //TODO: parse from other include files
928     case KW_body_range: thawer.get (op->body_info [ 0]); break;
929     case KW_body_arm: thawer.get (op->body_info [ 1]); break;
930     case KW_body_torso: thawer.get (op->body_info [ 2]); break;
931     case KW_body_head: thawer.get (op->body_info [ 3]); break;
932     case KW_body_neck: thawer.get (op->body_info [ 4]); break;
933     case KW_body_skill: thawer.get (op->body_info [ 5]); break;
934     case KW_body_finger: thawer.get (op->body_info [ 6]); break;
935     case KW_body_shoulder: thawer.get (op->body_info [ 7]); break;
936     case KW_body_foot: thawer.get (op->body_info [ 8]); break;
937     case KW_body_hand: thawer.get (op->body_info [ 9]); break;
938     case KW_body_wrist: thawer.get (op->body_info [10]); break;
939     case KW_body_waist: thawer.get (op->body_info [11]); break;
940     case KW_can_apply:
941     break;
942    
943     case KW_connected:
944     add_button_link (op, op->map, thawer.get_sint32 ());
945     break;
946    
947     case KW_randomitems:
948     op->randomitems = find_treasurelist (thawer.get_str ());
949     break;
950    
951     case KW_msg:
952     {
953     thawer.get_ml (KW_endmsg, op->msg);
954     //TODO: allow longer messages
955     if (strlen (op->msg) >= HUGE_BUF)
956     {
957     LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
958     op->msg = "ERROR, please report: string too long, winged.\n";
959     }
960     }
961     break;
962    
963     case KW_lore:
964     {
965     shstr msgbuf;
966     thawer.get_ml (KW_endlore, op->lore);
967     //TODO: allow longer messages
968     /* Just print a warning so we can be reasonably safe
969     * about not overflowing the buffer.
970     */
971     if (strlen (op->lore) > (HUGE_BUF / 2))
972     LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
973     HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
974     }
975     break;
976    
977     case KW_editable:
978     case KW_editor_folder:
979     break;
980    
981 root 1.4 case KW_More: // uppercase alias
982 root 1.1 case KW_more:
983     /* We need to record that this is a multipart object,
984     * so the calling function can glue things back together
985     */
986     ismore = 1;
987     break;
988    
989     case KW_end:
990     check_loaded_object (op);
991    
992     if (!arch_init)
993     op->instantiate ();
994    
995     return ismore ? LL_MORE : LL_NORMAL;
996    
997     case KW_EOF:
998     return LL_EOF;
999    
1000     case KW_ERROR:
1001 root 1.2 set_ob_key_value (op, thawer.line, thawer.last_value, true);
1002 root 1.1 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1003    
1004 root 1.2 //TODO: skip line, ugly, factor parsing better
1005     if (thawer.last_value)
1006     thawer.line = thawer.last_value;
1007    
1008     thawer.line += strlen (thawer.line) + 1;
1009    
1010 root 1.1 break;
1011    
1012     default:
1013 root 1.3 printf ("kw abort %s\n", keyword_str [kw]);//D
1014 root 1.1 abort ();
1015     }
1016     }
1017     }
1018    
1019     /*
1020     * Loads an object from the given file-pointer.
1021     * Variables will be read and parsed and patched into the object
1022     * until the string "end" is reached, or the end of the file.
1023     *
1024     * bufstat is used to determine various file attributes:
1025     * LO_REPATE (0): We are reading from the same buffer as the last call.
1026     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1027     * will also be reading from this (treasure file, artifacts.)
1028     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1029     * be reset.
1030     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1031     *
1032     */
1033    
1034     int load_object(object_thawer &fp, object *op, int map_flags) {
1035     return parse_object(op, fp, map_flags);
1036     }
1037    
1038    
1039     /* This takes a buffer, scans it for variables, and sets those variables
1040     * as appropriate in op.
1041     *
1042     * This function appears to be used in only 2 places - in crossedit to
1043     * override values and in c_wiz to mutate values.
1044     */
1045     int set_variable(object *op,char *buf) {
1046     #if 0
1047     int retval;
1048     object_thawer thawer (0);
1049    
1050     strcpy(msgbuf, "");
1051     strcpy(lorebuf, "");
1052     retval=parse_object(op,thawer,0);
1053     yy_switch_to_buffer(yycurbuf);
1054     yy_delete_buffer(yybufstate);
1055     yy_pop_state();
1056     return retval;
1057     #endif
1058     }
1059    
1060     /* This array equates the FLAG_ values with the V_ values. Use -1 to
1061     * put gaps in the array that should not be processed.
1062     * The order matches the order of the define values in 'define.h'.
1063     */
1064     /* This is a list of pointers that correspond to the FLAG_.. values.
1065     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1066     * the 15'th element of this array should match that name.
1067     * If an entry is NULL, that is a flag not to loaded/saved.
1068     */
1069     static const char *const flag_names[NUM_FLAGS+1] = {
1070     "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1071     "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1072     "is_animated", NULL /* slow_move */,
1073     NULL /* flying */, "monster", "friendly", "generator",
1074     "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1075     "see_invisible", "can_roll", "overlay_floor",
1076     "is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1077     NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1078     "changing", "splitting", "hitback", "startequip",
1079     "blocksview", "undead", "scared", "unaggressive",
1080     "reflect_missile", "reflect_spell", /* 40 */
1081     "no_magic", "no_fix_player", "is_lightable", "tear_down",
1082     "run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1083     "pick_up", "unique", "no_drop", /* 50 */
1084     NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1085     "can_use_bow", "can_use_armour", "can_use_weapon",
1086     "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1087     "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1088     "stand_still", "random_move", "only_attack", "confused", /* 70 */
1089     "stealth", NULL, NULL, "cursed", "damned",
1090     "see_anywhere", "known_magical", "known_cursed",
1091     "can_use_skill", "been_applied", /* 80 */
1092     "has_ready_scroll", "can_use_rod", NULL,
1093     "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1094     "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1095     "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1096     "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1097     "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1098     "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1099     NULL
1100     };
1101    
1102    
1103     /*
1104     * Initialises the array of variable-names. Needed before any
1105     * objects can be loaded. Called by init_library().
1106     */
1107    
1108     void init_vars() {
1109     }
1110    
1111     /* This returns a string of the integer movement type */
1112     static char* get_string_move_type(MoveType mt)
1113     {
1114     static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1115     int i, all_count=0, count;
1116    
1117     strcpy(retbuf,"");
1118     strcpy(retbuf_all," all");
1119    
1120     /* Quick check, and probably fairly common */
1121     if (mt == MOVE_ALL) return retbuf_all+1;
1122     if (mt == 0) {
1123     strcpy(retbuf,"0");
1124     return retbuf;
1125     }
1126    
1127     /* We basically slide the bits down. Why look at MOVE_ALL?
1128     * because we may want to return a string like 'all -swim',
1129     * and if we just looked at mt, we couldn't get that.
1130     */
1131     for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) {
1132     if (mt & (1<<count)) {
1133     strcat(retbuf, " ");
1134     strcat(retbuf, move_name[count]);
1135     } else {
1136     strcat(retbuf_all, " -");
1137     strcat(retbuf_all, move_name[count]);
1138     all_count++;
1139     }
1140     }
1141     /* Basically, if there is a single negation, return it, eg
1142     * 'all -swim'. But more than that, just return the
1143     * enumerated values. It doesn't make sense to return
1144     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1145     */
1146     if (all_count <=1) return retbuf_all+1;
1147     else return retbuf+1;
1148     }
1149    
1150     // compare *op against *tmp and output differences
1151     void
1152     put (object_freezer &f, object *op, object *tmp)
1153     {
1154     int i;
1155    
1156     /* This saves the key/value lists. We do it first so that any
1157     * keys that match field names will be overwritten by the loader.
1158     */
1159     for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1160     {
1161     /* Find the field in the opposing member. */
1162     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1163    
1164     /* If there's no partnering field, or it's got a different value, save our field. */
1165     if (arch_field == NULL || my_field->value != arch_field->value)
1166     f.put (my_field->key, my_field->value);
1167     }
1168    
1169     /* We don't need to worry about the arch's extra fields - they
1170     * will get taken care of the copy_object function.
1171     */
1172    
1173     # define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1174     # define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1175    
1176     CMP_OUT (name);
1177     CMP_OUT (name_pl);
1178     CMP_OUT (custom_name);
1179     CMP_OUT (title);
1180     CMP_OUT (race);
1181     CMP_OUT (slaying);
1182    
1183     if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg);
1184     if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1185    
1186     CMP_OUT (other_arch);
1187     CMP_OUT (face);
1188    
1189 root 1.3 if (!op->face || !op->face->name)
1190     printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D
1191    
1192 root 1.1 if (op->animation_id != tmp->animation_id)
1193     if (op->animation_id)
1194     {
1195     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1196    
1197     if (!QUERY_FLAG (op, FLAG_ANIMATE))
1198 root 1.3 f.put (KW_is_animated, (sint32)0);
1199 root 1.1 }
1200     else
1201 root 1.3 f.put (KW_animation, (const char *)0);
1202 root 1.1
1203     CMP_OUT2 (str , stats.Str);
1204     CMP_OUT2 (dex , stats.Dex);
1205     CMP_OUT2 (con , stats.Con);
1206     CMP_OUT2 (wis , stats.Wis);
1207     CMP_OUT2 (pow , stats.Pow);
1208     CMP_OUT2 (cha , stats.Cha);
1209     CMP_OUT2 (int , stats.Int);
1210     CMP_OUT2 (hp , stats.hp);
1211     CMP_OUT2 (maxhp , stats.maxhp);
1212     CMP_OUT2 (sp , stats.sp);
1213     CMP_OUT2 (maxsp , stats.maxsp);
1214     CMP_OUT2 (grace , stats.grace);
1215     CMP_OUT2 (maxgrace, stats.maxgrace);
1216     CMP_OUT2 (exp , stats.exp);
1217    
1218     CMP_OUT (perm_exp);
1219     CMP_OUT (expmul);
1220    
1221     CMP_OUT2 (food , stats.food);
1222     CMP_OUT2 (dam , stats.dam);
1223     CMP_OUT2 (luck , stats.luck);
1224     CMP_OUT2 (wc , stats.wc);
1225     CMP_OUT2 (ac , stats.ac);
1226    
1227     CMP_OUT (x);
1228     CMP_OUT (y);
1229     CMP_OUT (speed);
1230     CMP_OUT (speed_left);
1231     CMP_OUT2 (move_state, move_status);
1232     CMP_OUT (attack_movement);
1233     CMP_OUT (nrof);
1234     CMP_OUT (level);
1235     CMP_OUT (direction);
1236     CMP_OUT (type);
1237     CMP_OUT (subtype);
1238     CMP_OUT (attacktype);
1239    
1240     for (i = 0; i < NROFATTACKS; i++)
1241     if (op->resist [i] != tmp->resist [i])
1242     f.put (resist_save [i], op->resist [i]);
1243    
1244     CMP_OUT (path_attuned);
1245     CMP_OUT (path_repelled);
1246     CMP_OUT (path_denied);
1247     CMP_OUT (material);
1248     CMP_OUT (materialname);
1249     CMP_OUT (value);
1250     CMP_OUT (carrying);
1251     CMP_OUT (weight);
1252     CMP_OUT (invisible);
1253     CMP_OUT (state);
1254     CMP_OUT (magic);
1255     CMP_OUT (last_heal);
1256     CMP_OUT (last_sp);
1257     CMP_OUT (last_grace);
1258     CMP_OUT (last_eat);
1259     CMP_OUT (glow_radius);
1260    
1261     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1262     f.put (KW_connected, i);
1263    
1264     CMP_OUT (randomitems);
1265     CMP_OUT2 (container, weight_limit);
1266    
1267     CMP_OUT (run_away);
1268     CMP_OUT (pick_up);
1269     CMP_OUT (will_apply);
1270     CMP_OUT (smoothlevel);
1271     CMP_OUT (weapontype);
1272     CMP_OUT (tooltype);
1273     CMP_OUT (elevation);
1274     CMP_OUT (client_type);
1275     CMP_OUT (item_power);
1276     CMP_OUT (duration);
1277     CMP_OUT (range);
1278     CMP_OUT (range_modifier);
1279     CMP_OUT (duration_modifier);
1280     CMP_OUT (dam_modifier);
1281     CMP_OUT (gen_sp_armour);
1282    
1283     CMP_OUT (move_type);
1284     CMP_OUT (move_block);
1285     CMP_OUT (move_allow);
1286     CMP_OUT (move_on);
1287     CMP_OUT (move_off);
1288     CMP_OUT (move_slow);
1289     CMP_OUT (move_slow_penalty);
1290    
1291     if (!COMPARE_FLAGS (op, tmp))
1292     for (i = 0; i <= NUM_FLAGS; i++)
1293     if (flag_names [i]
1294     && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1295 root 1.2 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0");
1296 root 1.1
1297     /* Save body locations */
1298     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1299     if (op->body_info[i] != tmp->body_info[i])
1300     f.put (body_locations[i].save_name, op->body_info[i]);
1301     }
1302    
1303     /*
1304     * Dumps all variables in an object to a file.
1305     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1306     * the only place this is not set is when saving the player.
1307     * If bit 1 of flag is set, don't remove the object after save. As of now,
1308     * all of the callers are setting this.
1309     */
1310    
1311     void
1312     save_object (object_freezer &fp, object *op, int flag)
1313     {
1314     archetype *at;
1315     object *tmp, *old;
1316    
1317     /* Even if the object does have an owner, it would seem that we should
1318     * still save it.
1319     */
1320     if (op->owner != NULL)
1321     return;
1322    
1323     /* If it is unpaid and we don't want to save those, just return. */
1324     if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1325     return;
1326    
1327     if ((at = op->arch) == NULL)
1328     at = empty_archetype;
1329    
1330     fp.put (KW_arch, at->name);
1331    
1332     put (fp, op, &at->clone);
1333    
1334     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1335    
1336     old = NULL;
1337    
1338     if (flag & 2)
1339     for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1340     save_object (fp, tmp, flag);
1341     else
1342     /* Slightly different logic because tmp/op will be removed by
1343     * the save_object we call. So we just keep looking at op->inv
1344     * until there is nothing left. In theory, the variable old
1345     * should not be needed, as recursive loops shouldn't happen.
1346     */
1347     while ((tmp = op->inv) != NULL)
1348     {
1349     if (old == tmp)
1350     {
1351     LOG (llevError, " Recursive loop in inventory\n");
1352     break;
1353     }
1354    
1355     save_object (fp, tmp, flag);
1356     old = tmp;
1357     }
1358    
1359     if (!(flag & 2))
1360     {
1361     remove_ob (op);
1362     free_object (op);
1363     }
1364    
1365     fp.put (op);
1366     fprintf (fp, "end\n");
1367     }
1368