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Revision: 1.46
Committed: Mon Jan 15 21:06:18 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.45: +22 -22 lines
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# User Rev Content
1 root 1.1 /*
2 pippijn 1.46 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 root 1.1
25     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26     sub/add_weight will transcend the environment updating the carrying
27     variable. */
28    
29    
30     #include <global.h>
31     #include <loader.h>
32     #include <sproto.h>
33    
34     /* Maps the MOVE_* values to names */
35 root 1.12 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 root 1.1
37     /* This table is only necessary to convert objects that existed before the
38     * spell object conversion to the new object. It was not practical
39     * to go through every mapping looking for every potion, rod, wand, etc
40     * that had a sp set and update to the new value. So this maps the
41     * old spell numbers to the name of the new archs.
42     * If you are adding a new spell, you should not modify this - you
43     * new spell won't have been used, and thus won't have any legacy object.
44     * NULL entries in this table are valid - to denote objects that should
45     * not be updated for whatever reason.
46     */
47     const char *spell_mapping[] = {
48 root 1.12 "spell_magic_bullet", /* 0 */
49     "spell_small_fireball", /* 1 */
50     "spell_medium_fireball", /* 2 */
51     "spell_large_fireball", /* 3 */
52     "spell_burning_hands", /* 4 */
53     "spell_sm_lightning", /* 5 */
54     "spell_large_lightning", /* 6 */
55     "spell_magic_missile", /* 7 */
56     "spell_create_bomb", /* 8 */
57     "spell_summon_golem", /* 9 */
58     "spell_summon_fire_elemental", /* 10 */
59     "spell_summon_earth_elemental", /* 11 */
60     "spell_summon_water_elemental", /* 12 */
61     "spell_summon_air_elemental", /* 13 */
62     "spell_dimension_door", /* 14 */
63     "spell_create_earth_wall", /* 15 */
64     "spell_paralyze", /* 16 */
65     "spell_icestorm", /* 17 */
66     "spell_magic_mapping", /* 18 */
67     "spell_turn_undead", /* 19 */
68     "spell_fear", /* 20 */
69     "spell_poison_cloud", /* 21 */
70     "spell_wonder", /* 22 */
71     "spell_destruction", /* 23 */
72     "spell_perceive_self", /* 24 */
73     "spell_word_of_recall", /* 25 */
74     "spell_invisible", /* 26 */
75     "spell_invisible_to_undead", /* 27 */
76     "spell_probe", /* 28 */
77     "spell_lg_magic_bullet", /* 29 */
78     "spell_improved_invisibility", /* 30 */
79     "spell_holy_word", /* 31 */
80     "spell_minor_healing", /* 32 */
81     "spell_medium_healing", /* 33 */
82     "spell_major_healing", /* 34 */
83     "spell_heal", /* 35 */
84     "spell_create_food", /* 36 */
85     "spell_earth_to_dust", /* 37 */
86     "spell_armour", /* 38 */
87     "spell_strength", /* 39 */
88     "spell_dexterity", /* 40 */
89     "spell_constitution", /* 41 */
90     "spell_charisma", /* 42 */
91     "spell_create_fire_wall", /* 43 */
92     "spell_create_frost_wall", /* 44 */
93     "spell_protection_from_cold", /* 45 */
94     "spell_protection_from_electricity", /* 46 */
95     "spell_protection_from_fire", /* 47 */
96     "spell_protection_from_poison", /* 48 */
97     "spell_protection_from_slow", /* 49 */
98     "spell_protection_from_paralysis", /* 50 */
99     "spell_protection_from_draining", /* 51 */
100     "spell_protection_from_magic", /* 52 */
101     "spell_protection_from_attack", /* 53 */
102     "spell_levitate", /* 54 */
103     "spell_small_speedball", /* 55 */
104     "spell_large_speedball", /* 56 */
105     "spell_hellfire", /* 57 */
106     "spell_dragonbreath", /* 58 */
107     "spell_large_icestorm", /* 59 */
108     "spell_charging", /* 60 */
109     "spell_polymorph", /* 61 */
110     "spell_cancellation", /* 62 */
111     "spell_confusion", /* 63 */
112     "spell_mass_confusion", /* 64 */
113     "spell_summon_pet_monster", /* 65 */
114     "spell_slow", /* 66 */
115     "spell_regenerate_spellpoints", /* 67 */
116     "spell_cure_poison", /* 68 */
117     "spell_protection_from_confusion", /* 69 */
118     "spell_protection_from_cancellation", /* 70 */
119     "spell_protection_from_depletion", /* 71 */
120     "spell_alchemy", /* 72 */
121     "spell_remove_curse", /* 73 */
122     "spell_remove_damnation", /* 74 */
123     "spell_identify", /* 75 */
124     "spell_detect_magic", /* 76 */
125     "spell_detect_monster", /* 77 */
126     "spell_detect_evil", /* 78 */
127     "spell_detect_curse", /* 79 */
128     "spell_heroism", /* 80 */
129     "spell_aggravation", /* 81 */
130     "spell_firebolt", /* 82 */
131     "spell_frostbolt", /* 83 */
132     "spell_shockwave", /* 84 */
133     "spell_color_spray", /* 85 */
134     "spell_haste", /* 86 */
135     "spell_face_of_death", /* 87 */
136     "spell_ball_lightning", /* 88 */
137     "spell_meteor_swarm", /* 89 */
138     "spell_comet", /* 90 */
139     "spell_mystic_fist", /* 91 */
140     "spell_raise_dead", /* 92 */
141     "spell_resurrection", /* 93 */
142     "spell_reincarnation", /* 94 */
143     "spell_immunity_to_cold", /* 95 */
144     "spell_immunity_to_electricity", /* 96 */
145     "spell_immunity_to_fire", /* 97 */
146     "spell_immunity_to_poison", /* 98 */
147     "spell_immunity_to_slow", /* 99 */
148     "spell_immunity_to_paralysis", /* 100 */
149     "spell_immunity_to_draining", /* 101 */
150     "spell_immunity_to_magic", /* 102 */
151     "spell_immunity_to_attack", /* 103 */
152     "spell_invulnerability", /* 104 */
153     "spell_defense", /* 105 */
154     "spell_rune_of_fire", /* 106 */
155     "spell_rune_of_frost", /* 107 */
156     "spell_rune_of_shocking", /* 108 */
157     "spell_rune_of_blasting", /* 109 */
158     "spell_rune_of_death", /* 110 */
159     "spell_marking_rune", /* 111 */
160     "spell_build_director", /* 112 */
161     "spell_create_pool_of_chaos", /* 113 */
162     "spell_build_bullet_wall", /* 114 */
163     "spell_build_lightning_wall", /* 115 */
164     "spell_build_fireball_wall", /* 116 */
165     "spell_magic_rune", /* 117 */
166     "spell_rune_of_magic_drain", /* 118 */
167     "spell_antimagic_rune", /* 119 */
168     "spell_rune_of_transference", /* 120 */
169     "spell_transference", /* 121 */
170     "spell_magic_drain", /* 122 */
171     "spell_counterspell", /* 123 */
172     "spell_disarm", /* 124 */
173     "spell_cure_confusion", /* 125 */
174     "spell_restoration", /* 126 */
175     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176     "spell_counterwall", /* 128 */
177     "spell_cause_light_wounds", /* 129 */
178     "spell_cause_medium_wounds", /* 130 */
179     "spell_cause_heavy_wounds", /* 131 */
180     "spell_charm_monsters", /* 132 */
181     "spell_banishment", /* 133 */
182     "spell_create_missile", /* 134 */
183     "spell_show_invisible", /* 135 */
184     "spell_xray", /* 136 */
185     "spell_pacify", /* 137 */
186     "spell_summon_fog", /* 138 */
187     "spell_steambolt", /* 139 */
188     "spell_command_undead", /* 140 */
189     "spell_holy_orb", /* 141 */
190     "spell_summon_avatar", /* 142 */
191     "spell_holy_possession", /* 143 */
192     "spell_bless", /* 144 */
193     "spell_curse", /* 145 */
194     "spell_regeneration", /* 146 */
195     "spell_consecrate", /* 147 */
196     "spell_summon_cult_monsters", /* 148 */
197     "spell_cause_critical_wounds", /* 149 */
198     "spell_holy_wrath", /* 150 */
199     "spell_retributive_strike", /* 151 */
200     "spell_finger_of_death", /* 152 */
201     "spell_insect_plague", /* 153 */
202     "spell_call_holy_servant", /* 154 */
203     "spell_wall_of_thorns", /* 155 */
204     "spell_staff_to_snake", /* 156 */
205     "spell_light", /* 157 */
206     "spell_darkness", /* 158 */
207     "spell_nightfall", /* 159 */
208     "spell_daylight", /* 160 */
209     "spell_sunspear", /* 161 */
210     "spell_faery_fire", /* 162 */
211     "spell_cure_blindness", /* 163 */
212     "spell_dark_vision", /* 164 */
213     "spell_bullet_swarm", /* 165 */
214     "spell_bullet_storm", /* 166 */
215     "spell_cause_many_wounds", /* 167 */
216     "spell_small_snowstorm", /* 168 */
217     "spell_medium_snowstorm", /* 169 */
218     "spell_large_snowstorm", /* 170 */
219     "spell_cure_disease", /* 171 */
220     "spell_cause_red_death", /* 172 */
221     "spell_cause_flu", /* 173 */
222     "spell_cause_black_death", /* 174 */
223     "spell_cause_leprosy", /* 175 */
224     "spell_cause_smallpox", /* 176 */
225     "spell_cause_white_death", /* 177 */
226     "spell_cause_anthrax", /* 178 */
227     "spell_cause_typhoid", /* 179 */
228     "spell_mana_blast", /* 180 */
229     "spell_small_manaball", /* 181 */
230     "spell_medium_manaball", /* 182 */
231     "spell_large_manaball", /* 183 */
232     "spell_manabolt", /* 184 */
233     "spell_dancing_sword", /* 185 */
234     "spell_animate_weapon", /* 186 */
235     "spell_cause_cold", /* 187 */
236     "spell_divine_shock", /* 188 */
237     "spell_windstorm", /* 189 */
238     "spell_sanctuary", /* 190 */
239     "spell_peace", /* 191 */
240     "spell_spiderweb", /* 192 */
241     "spell_conflict", /* 193 */
242     "spell_rage", /* 194 */
243     "spell_forked_lightning", /* 195 */
244     "spell_poison_fog", /* 196 */
245     "spell_flaming_aura", /* 197 */
246     "spell_vitriol", /* 198 */
247     "spell_vitriol_splash", /* 199 */
248     "spell_iron_skin", /* 200 */
249     "spell_wrathful_eye", /* 201 */
250     "spell_town_portal", /* 202 */
251     "spell_missile_swarm", /* 203 */
252     "spell_cause_rabies", /* 204 */
253     "spell_glyph", /* 205 */
254     NULL
255 root 1.1 };
256    
257     extern int arch_init;
258    
259     /* This function checks the object after it has been loaded (when we
260     * get the 'end' in the input stream). This function can be used to
261     * deal with legacy objects where fields may have changed. It can also be used
262     * to check for objects to make sure there are no common errors.
263     */
264 root 1.12 static void
265     check_loaded_object (object *op)
266     {
267     int ip;
268 root 1.1
269 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
270 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
271 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
272 root 1.12 * that degree (5 heart is still quite understandable). But the case we
273     * also have to catch is if this object is not using the normal name for
274     * the object. In that case, we also want to use the loaded name.
275     * Otherwise, what happens is that the the plural name will lose
276     * information (appear as just 'hearts' and not 'goblins heart')
277     */
278     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
279     op->name_pl = NULL;
280 root 1.1
281 root 1.12 if (!op->name_pl)
282     op->name_pl = op->name;
283 root 1.1
284 root 1.12 /* objects now have a materialname. try to patch it in */
285 root 1.25 if (!(op->is_weapon () && op->level > 0))
286 root 1.12 {
287     if (op->map != NULL)
288     set_materialname (op, op->map->difficulty, NULL);
289     else
290     set_materialname (op, 5, NULL);
291 root 1.1 }
292 root 1.12 /* only do these when program is first run - a bit
293     * excessive to do this at every run - most of this is
294     * really just to catch any errors - program will still run, but
295     * not in the ideal fashion.
296     */
297     if ((op->type == WEAPON || op->type == BOW) && arch_init)
298     {
299     if (!op->skill)
300     {
301 root 1.14 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
302 root 1.12 }
303     else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
304     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
305     {
306 root 1.14 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
307 root 1.1 }
308     }
309    
310 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
311     * really does for many objects. Need to catch any in maps
312     * that may have an old value.
313     */
314     if ((op->type == WEAPON) ||
315     (op->type == ARMOUR) || (op->type == HELMET) ||
316     (op->type == SHIELD) || (op->type == RING) ||
317     (op->type == BOOTS) || (op->type == GLOVES) ||
318     (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
319     {
320     if (op->last_heal)
321     {
322 root 1.14 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 root 1.12 op->gen_sp_armour = op->last_heal;
324     op->last_heal = 0;
325 root 1.1 }
326 elmex 1.39
327     ip = calc_item_power (op, 0);
328 root 1.12 /* Legacy objects from before item power was in the game */
329     if (!op->item_power && ip)
330     {
331     if (ip > 3)
332     {
333 root 1.14 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
334 root 1.1 }
335 root 1.12 op->item_power = ip;
336 root 1.1 }
337 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
338     * something that has item_power 1 is probably just fine if our calculated
339     * value is 1 or 2 - these values are small enough that hard to be precise.
340     * similarly, it item_power is 0, the first check will always pass,
341     * but not the second one.
342     */
343     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
344     {
345 root 1.14 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
346 root 1.1 }
347    
348     }
349 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
350     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
351     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
352     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
353     {
354     object *tmp;
355    
356     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
357     * in that spell was stored in sp.
358     */
359     tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
360     insert_ob_in_ob (tmp, op);
361     op->randomitems = NULL; /* So another spell isn't created for this object */
362 root 1.1 }
363 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
364 root 1.1
365 root 1.12 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
366     {
367     object *tmp;
368 root 1.1
369 root 1.12 tmp = get_archetype_by_object_name (op->slaying);
370     insert_ob_in_ob (tmp, op);
371     op->randomitems = NULL; /* So another spell isn't created for this object */
372     /* without this, value is all screwed up */
373     op->value = op->arch->clone.value * op->inv->value;
374 root 1.1 }
375    
376 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
377     {
378     if (op->stats.hp > op->stats.maxhp)
379 root 1.14 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
380 root 1.1
381 root 1.12 /* The archs just need to be updated for this */
382     if (op->move_type == 0)
383     op->move_type = MOVE_WALK;
384 root 1.1 }
385 root 1.14
386 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
387     {
388     /* Object will duplicate it's content as part of the
389     * generation process. To do this, we must flag inventory
390     * so it remains unevaluated concerning the randomitems and
391     * the living (a demonlord shouldn't cast from inside generator!)
392     */
393     flag_inv (op, FLAG_IS_A_TEMPLATE);
394 root 1.1 }
395    
396 root 1.12 /* Handle player movers. We use move_type for player movers
397     * because they operate on their own time (move_on
398     * would potentially cause them to be triggered when someone steps
399     * on them). If move_type is set, presume person knows what they
400     * are doing, otherwise, set move_type based on maxhp value.
401     */
402     if (op->type == PLAYERMOVER)
403     {
404     if (!op->move_type)
405     {
406     if (op->stats.maxhp)
407     {
408     op->move_type = MOVE_ALL;
409     op->stats.maxhp = 0;
410     }
411     else
412     {
413     op->move_type = MOVE_WALK;
414 root 1.1 }
415     }
416     }
417    
418     }
419    
420     static void
421 root 1.12 set_move (MoveType & mt, const char *str)
422 root 1.1 {
423     if (!str)
424     {
425     mt = 0;
426     return;
427     }
428    
429     if (isdigit (*str))
430     {
431     mt = atoi (str);
432     return;
433     }
434    
435     mt = 0;
436    
437 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
438 root 1.1 {
439     if (!strcasecmp (str, "all"))
440     mt |= MOVE_ALL;
441     else
442     {
443     int i, negate = 0;
444    
445     if (*str == '-')
446     {
447     negate = 1;
448     str++;
449     }
450    
451 root 1.12 for (i = 0; move_name[i]; i++)
452 root 1.1 {
453 root 1.12 if (!strcasecmp (move_name[i], str))
454 root 1.1 {
455     if (negate)
456     mt &= ~(1 << i);
457     else
458     mt |= (1 << i);
459    
460     break;
461     }
462     }
463    
464 root 1.12 if (!move_name[i])
465 root 1.1 {
466     /* fly is a special case - covers both fly_low and
467     * fly_high - since it doesn't match to a specific
468     * single bit, have to special case it.
469     */
470     if (!strcasecmp (str, "flying"))
471     {
472     if (negate)
473     mt &= ~MOVE_FLYING;
474     else
475     mt |= MOVE_FLYING;
476     }
477     else
478     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
479     }
480     }
481     }
482     }
483    
484     #define GET_FLAG(op,flag) \
485     if (thawer.get_sint32 ()) \
486     SET_FLAG (op, flag); \
487     else \
488     CLEAR_FLAG (op, flag) \
489    
490 root 1.12 int
491 root 1.28 parse_object (object *op, object_thawer &thawer, int map_flags)
492 root 1.1 {
493     bool ismore = 0;
494 root 1.9 object *op_inv = op->inv;
495 root 1.1
496     for (;;)
497     {
498     keyword kw = thawer.get_kv ();
499    
500     switch (kw)
501     {
502 root 1.15 case KW_Object: // uppercase alias
503     case KW_object:
504     thawer.get (op->name);
505 root 1.1
506 root 1.28 if (op->arch)
507 root 1.15 op->arch->name = op->name;
508    
509     break;
510    
511     case KW_uuid:
512     if (const char *s = thawer.get_str ())
513 root 1.12 {
514 root 1.15 unsigned int version;
515     unsigned long long seq;
516 root 1.1
517 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
518 root 1.12 {
519 root 1.15 op->uuid.seq = seq;
520     break;
521 root 1.12 }
522     }
523 root 1.1
524 root 1.15 op->uuid = gen_uuid ();
525     break;
526 root 1.1
527 root 1.15 case KW_oid:
528     thawer.get (op, thawer.get_sint32 ());
529     break;
530 root 1.1
531 root 1.18 case KW_name: thawer.get (op->name); break;
532     case KW_name_pl: thawer.get (op->name_pl); break;
533     case KW_title: thawer.get (op->title); break;
534     case KW_custom_name: thawer.get (op->custom_name); break;
535    
536     case KW_attach: thawer.get_ornull (op->attach); break;
537     case KW_skill: thawer.get_ornull (op->skill); break;
538     case KW_race: thawer.get_ornull (op->race); break;
539     case KW_slaying: thawer.get_ornull (op->slaying); break;
540 root 1.1
541 root 1.15 case KW_arch:
542     {
543     const char *str = thawer.get_str ();
544 root 1.1
545 root 1.15 if (op->arch)
546     {
547     /* If op->arch has been set, then this new object
548     * must be part of the inventory. So process
549     * appropriately.
550     */
551 root 1.16 archetype *arch = archetype::find (str);
552 root 1.15
553     object *tmp;
554    
555 root 1.33 if (arch)
556 root 1.15 tmp = arch_to_object (arch);
557     else
558     {
559 root 1.22 tmp = object::create ();
560 root 1.15 /* record the name of the broken object */
561     tmp->name = str;
562     }
563 root 1.1
564 elmex 1.32 // decativate the object we, as we are still going
565     // to read the speed value. Objects should be activated
566     // when the map, object or player is completly loaded.
567 root 1.33 tmp->deactivate ();
568 elmex 1.32
569 root 1.15 parse_object (tmp, thawer, map_flags);
570 root 1.1
571 root 1.15 if (tmp->arch)
572     {
573     // was: insert_ob_in_ob (tmp, op);
574     // but manually adding it can improve map loading times a lot
575     // also, appending instead of prepending keeps the
576     // save ordering the same between repeated load/saves.
577     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
578     CLEAR_FLAG (tmp, FLAG_REMOVED);
579    
580     if (!op_inv)
581     {
582     op->inv = tmp;
583     tmp->above = 0;
584     }
585     else
586     {
587     while (op_inv->below)
588     op_inv = op_inv->below;
589    
590     op_inv->below = tmp;
591     tmp->above = op_inv;
592     }
593    
594     tmp->below = 0;
595     tmp->env = op;
596     op_inv = tmp;
597     }
598     else
599     {
600     LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
601 root 1.22 tmp->destroy ();
602 root 1.15 }
603     }
604     else
605 root 1.1 {
606 root 1.15 /* This is the actual archetype definition then */
607 root 1.16 op->arch = archetype::find (str);
608 root 1.1
609 root 1.22 if (op->arch)
610 root 1.33 {
611     op->arch->clone.copy_to (op);
612     // copy_to activates, this should be fixed properly
613     op->deactivate ();
614     }
615 root 1.15 else if (!arch_init)
616     /* record the name of the broken object */
617     op->name = str;
618 root 1.1 }
619 root 1.15 }
620     break;
621 root 1.1
622 root 1.15 case KW_other_arch:
623 root 1.16 op->other_arch = archetype::find (thawer.get_str ());
624 root 1.15 break;
625 root 1.1
626 root 1.15 case KW_animation:
627     {
628     const char *str = thawer.get_str ();
629 root 1.1
630 root 1.15 if (!str)
631     {
632     op->animation_id = 0;
633     CLEAR_FLAG (op, FLAG_ANIMATE);
634     }
635 root 1.45 else if ((op->animation_id = find_animation (str)))
636     SET_FLAG (op, FLAG_ANIMATE);
637 root 1.15 }
638    
639     break;
640    
641 root 1.18 case KW_last_heal: thawer.get (op->last_heal); break;
642     case KW_last_sp: thawer.get (op->last_sp); break;
643     case KW_last_grace: thawer.get (op->last_grace); break;
644     case KW_last_eat: thawer.get (op->last_eat); break;
645     case KW_speed_left: thawer.get (op->speed_left); break;
646 root 1.15
647     case KW_speed:
648 root 1.31 thawer.get (op->speed);
649    
650     //TODO: maybe do in check_object
651     // removed check for style maps
652     if (op->speed < 0)
653     op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
654    
655 root 1.15 break;
656    
657     case KW_slow_move:
658     op->move_slow |= MOVE_WALK;
659     thawer.get (op->move_slow_penalty);
660     break;
661 root 1.1
662 root 1.15 case KW_face:
663     op->face = &new_faces[FindFace (thawer.get_str (), 0)];
664     break;
665    
666 root 1.18 case KW_x: thawer.get (op->x); break;
667     case KW_y: thawer.get (op->y); break;
668    
669 root 1.15 case KW_Str: // uppercase alias
670 root 1.18 case KW_str: thawer.get (op->stats.Str); break;
671 root 1.15 case KW_Dex: // uppercase alias
672 root 1.18 case KW_dex: thawer.get (op->stats.Dex); break;
673 root 1.15 case KW_Con: // uppercase alias
674 root 1.18 case KW_con: thawer.get (op->stats.Con); break;
675 root 1.15 case KW_Wis: // uppercase alias
676 root 1.18 case KW_wis: thawer.get (op->stats.Wis); break;
677 root 1.15 case KW_Cha: // uppercase alias
678 root 1.18 case KW_cha: thawer.get (op->stats.Cha); break;
679 root 1.15 case KW_Int: // uppercase alias
680 root 1.18 case KW_int: thawer.get (op->stats.Int); break;
681 root 1.15 case KW_Pow: // uppercase alias
682 root 1.18 case KW_pow: thawer.get (op->stats.Pow); break;
683 root 1.15
684 root 1.18 case KW_hp: thawer.get (op->stats.hp); break;
685     case KW_maxhp: thawer.get (op->stats.maxhp); break;
686     case KW_sp: thawer.get (op->stats.sp); break;
687     case KW_maxsp: thawer.get (op->stats.maxsp); break;
688     case KW_grace: thawer.get (op->stats.grace); break;
689     case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
690    
691     case KW_exp: thawer.get (op->stats.exp); break;
692     case KW_perm_exp: thawer.get (op->perm_exp); break;
693     case KW_food: thawer.get (op->stats.food); break;
694     case KW_dam: thawer.get (op->stats.dam); break;
695     case KW_wc: thawer.get (op->stats.wc); break;
696     case KW_ac: thawer.get (op->stats.ac); break;
697     case KW_nrof: thawer.get (op->nrof); break;
698     case KW_level: thawer.get (op->level); break;
699     case KW_direction: thawer.get (op->direction); break;
700     case KW_type: thawer.get (op->type); break;
701     case KW_subtype: thawer.get (op->subtype); break;
702     case KW_value: thawer.get (op->value); break;
703     case KW_weight: thawer.get (op->weight); break;
704     case KW_carrying: thawer.get (op->carrying); break;
705     case KW_attacktype: thawer.get (op->attacktype); break;
706     case KW_path_attuned: thawer.get (op->path_attuned); break;
707     case KW_path_repelled: thawer.get (op->path_repelled); break;
708     case KW_path_denied: thawer.get (op->path_denied); break;
709     case KW_invisible: thawer.get (op->invisible); break;
710     case KW_magic: thawer.get (op->magic); break;
711     case KW_state: thawer.get (op->state); break;
712     case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
713     case KW_material: thawer.get (op->material); break;
714     case KW_materialname: thawer.get (op->materialname); break;
715 root 1.1
716 root 1.15 /* These are the new values */
717 root 1.18 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
718     case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
719     case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
720     case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
721     case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
722     case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
723 root 1.1
724 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
725     case KW_no_pass:
726     {
727     if (thawer.get_sint32 ())
728     op->move_block = MOVE_ALL;
729     else
730     op->move_block = 0;
731     }
732 root 1.1
733 root 1.15 break;
734 root 1.1
735 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
736     case KW_walk_on:
737     {
738     if (thawer.get_sint32 ())
739     op->move_on |= MOVE_WALK;
740     else
741     op->move_on &= ~MOVE_WALK;
742     }
743 root 1.1
744 root 1.15 break;
745 root 1.1
746 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
747     case KW_walk_off:
748     {
749     if (thawer.get_sint32 ())
750     op->move_off |= MOVE_WALK;
751     else
752     op->move_off &= ~MOVE_WALK;
753     }
754     break;
755 root 1.1
756 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
757     case KW_fly_on:
758     {
759     if (thawer.get_sint32 ())
760     op->move_on |= MOVE_FLY_LOW;
761     else
762     op->move_on &= ~MOVE_FLY_LOW;
763     }
764     break;
765 root 1.1
766 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
767     case KW_fly_off:
768     {
769     if (thawer.get_sint32 ())
770     op->move_off |= MOVE_FLY_LOW;
771     else
772     op->move_off &= ~MOVE_FLY_LOW;
773     }
774     break;
775 root 1.1
776 root 1.17 //TODO: remove these after converting archetypes
777 root 1.15 case KW_can_use_wand:
778     GET_FLAG (op, FLAG_USE_RANGE);
779     break;
780 root 1.1
781 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
782     case KW_flying:
783     {
784     if (thawer.get_sint32 ())
785     op->move_type |= MOVE_FLY_LOW;
786 root 1.1 else
787 root 1.15 op->move_type &= ~MOVE_FLY_LOW;
788     }
789     break;
790    
791    
792     case KW_identified:
793     GET_FLAG (op, FLAG_IDENTIFIED);
794     //TODO: move to check_object or so
795     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
796     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
797 root 1.1
798 root 1.15 break;
799 root 1.1
800 root 1.15 case KW_wiz:
801     GET_FLAG (op, FLAG_WIZ);
802     //TODO: move to check_object
803     if (QUERY_FLAG (op, FLAG_WIZ))
804 root 1.1 {
805 root 1.15 SET_FLAG (op, FLAG_WAS_WIZ);
806     SET_FLAG (op, FLAG_WIZPASS);
807     SET_FLAG (op, FLAG_WIZCAST);
808     }
809     else
810     {
811     CLEAR_FLAG (op, FLAG_WIZPASS);
812     CLEAR_FLAG (op, FLAG_WIZCAST);
813 root 1.1 }
814 root 1.15 break;
815    
816     case KW_friendly:
817 root 1.42 if (thawer.get_sint32 ())
818     if (op->type != PLAYER)
819     add_friendly_object (op);
820    
821 root 1.15 break;
822    
823 root 1.18 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824     case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825     case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826     case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 root 1.43 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
828 root 1.18 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
829     case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
830     case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
831     case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
832     case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833     case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834     case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835     case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836     case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
837     case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
838     case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
839     case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
840     case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
841     case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
842     case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
843     case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
844     case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
845     case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
846     case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
847     case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
848     case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
849     case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
850     case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
851     case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
852     case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
853     case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
854     case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
855     case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
856     case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
857     case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
858     case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
859     case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
860     case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
861     case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
862     case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
863     case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
864     case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
865     case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
866     case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
867     case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
868     case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
869 root 1.19 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
870 root 1.18 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
871     case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
872     case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
873     case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
874     case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
875     case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
876     case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
877     case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
878     case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
879     case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
880     case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
881     case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
882     case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
883     case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
884     case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
885     case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
886     case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
887     case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
888     case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
889     case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
890     case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
891     case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
892     case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
893     case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
894     case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
895     case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
896     case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
897     case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
898     case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
899     case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
900     case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
901     case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
902     case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
903     case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
904     case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
905     case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
906     case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
907     case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
908 root 1.41 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
909 root 1.18
910     case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911     case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
912     case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
913     case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
914     case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
915     case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
916     case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
917     case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
918     case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
919     case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
920     case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
921     case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
922     case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
923     case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
924     case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
925     case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
926     case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
927     case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
928     case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
929     case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
930     case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
931     case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
932     case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
933     case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
934     case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
935     case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
936     case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
937    
938     case KW_luck: thawer.get (op->stats.luck); break;
939     case KW_run_away: thawer.get (op->run_away); break;
940     case KW_pick_up: thawer.get (op->pick_up); break;
941     case KW_item_power: thawer.get (op->item_power); break;
942     case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
943     case KW_anim_speed: thawer.get (op->anim_speed); break;
944     case KW_container: thawer.get (op->weight_limit); break;
945     case KW_will_apply: thawer.get (op->will_apply); break;
946     case KW_attack_movement: thawer.get (op->attack_movement); break;
947     case KW_move_state: thawer.get (op->move_status); break;
948     case KW_expmul: thawer.get (op->expmul); break;
949     case KW_glow_radius: thawer.get (op->glow_radius); break;
950     case KW_weapontype: thawer.get (op->weapontype); break;
951     case KW_tooltype: thawer.get (op->tooltype); break;
952     case KW_casting_time: thawer.get (op->casting_time); break;
953     case KW_elevation: thawer.get (op->elevation); break;
954     case KW_smoothlevel: thawer.get (op->smoothlevel); break;
955     case KW_client_type: thawer.get (op->client_type); break;
956     case KW_duration: thawer.get (op->duration); break;
957     case KW_range: thawer.get (op->range); break;
958     case KW_range_modifier: thawer.get (op->range_modifier); break;
959     case KW_dam_modifier: thawer.get (op->dam_modifier); break;
960     case KW_duration_modifier: thawer.get (op->duration_modifier); break;
961 root 1.15
962     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
963     //TODO: parse from other include files
964 root 1.18 case KW_body_range: thawer.get (op->body_info[0]); break;
965     case KW_body_arm: thawer.get (op->body_info[1]); break;
966     case KW_body_torso: thawer.get (op->body_info[2]); break;
967     case KW_body_head: thawer.get (op->body_info[3]); break;
968     case KW_body_neck: thawer.get (op->body_info[4]); break;
969     case KW_body_skill: thawer.get (op->body_info[5]); break;
970     case KW_body_finger: thawer.get (op->body_info[6]); break;
971     case KW_body_shoulder: thawer.get (op->body_info[7]); break;
972     case KW_body_foot: thawer.get (op->body_info[8]); break;
973     case KW_body_hand: thawer.get (op->body_info[9]); break;
974     case KW_body_wrist: thawer.get (op->body_info[10]); break;
975     case KW_body_waist: thawer.get (op->body_info[11]); break;
976 root 1.15 case KW_can_apply:
977     break;
978    
979     case KW_connected:
980     add_button_link (op, op->map, thawer.get_sint32 ());
981     break;
982    
983     case KW_randomitems:
984     op->randomitems = find_treasurelist (thawer.get_str ());
985     break;
986 root 1.12
987 root 1.15 case KW_msg:
988 root 1.31 thawer.get_ml (KW_endmsg, op->msg);
989     //TODO: allow longer messages
990     if (strlen (op->msg) >= HUGE_BUF)
991     {
992 pippijn 1.37 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 root 1.31 op->msg = "ERROR, please report: string too long, winged.\n";
994     }
995 root 1.15 break;
996 root 1.1
997 root 1.15 case KW_lore:
998 root 1.31 thawer.get_ml (KW_endlore, op->lore);
999     //TODO: allow longer messages
1000     /* Just print a warning so we can be reasonably safe
1001     * about not overflowing the buffer.
1002     */
1003     if (strlen (op->lore) > (HUGE_BUF / 2))
1004 pippijn 1.37 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1005 root 1.31 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1006 root 1.15 break;
1007 root 1.1
1008 root 1.15 case KW_editable:
1009     case KW_editor_folder:
1010     break;
1011 root 1.1
1012 root 1.15 case KW_More: // uppercase alias
1013     case KW_more:
1014     /* We need to record that this is a multipart object,
1015     * so the calling function can glue things back together
1016     */
1017     ismore = 1;
1018     break;
1019 root 1.1
1020 root 1.15 case KW_end:
1021     check_loaded_object (op);
1022 root 1.1
1023 root 1.15 if (!arch_init)
1024     op->instantiate ();
1025 root 1.1
1026 root 1.15 return ismore ? LL_MORE : LL_NORMAL;
1027 root 1.1
1028 root 1.15 case KW_EOF:
1029     return LL_EOF;
1030 root 1.1
1031 root 1.15 case KW_ERROR:
1032 root 1.31 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1033     //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1034 root 1.15 break;
1035    
1036     default:
1037     LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1038     break;
1039 root 1.1 }
1040     }
1041     }
1042    
1043     /*
1044     * Loads an object from the given file-pointer.
1045     * Variables will be read and parsed and patched into the object
1046     * until the string "end" is reached, or the end of the file.
1047     *
1048     * bufstat is used to determine various file attributes:
1049     * LO_REPATE (0): We are reading from the same buffer as the last call.
1050     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1051     * will also be reading from this (treasure file, artifacts.)
1052     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1053     * be reset.
1054     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1055     *
1056     */
1057 root 1.12 int
1058 root 1.28 load_object (object_thawer &fp, object *op, int map_flags)
1059 root 1.12 {
1060 root 1.36 coroapi::cede_every (1000); // cede once in a while
1061 root 1.31
1062 root 1.12 return parse_object (op, fp, map_flags);
1063 root 1.1 }
1064    
1065     /* This takes a buffer, scans it for variables, and sets those variables
1066     * as appropriate in op.
1067     *
1068     * This function appears to be used in only 2 places - in crossedit to
1069     * override values and in c_wiz to mutate values.
1070     */
1071 pippijn 1.8 int
1072 root 1.12 set_variable (object *op, char *buf)
1073 pippijn 1.8 {
1074 root 1.20 object_thawer thawer (buf, (AV *)0);
1075 root 1.1
1076 root 1.20 return parse_object (op, thawer, 0);
1077 root 1.1 }
1078    
1079     /*
1080     * Initialises the array of variable-names. Needed before any
1081     * objects can be loaded. Called by init_library().
1082     */
1083    
1084 root 1.12 void
1085     init_vars ()
1086     {
1087 root 1.1 }
1088    
1089     /* This returns a string of the integer movement type */
1090 pippijn 1.8 #if 0
1091     // unused function
1092 root 1.12 static char *
1093     get_string_move_type (MoveType mt)
1094 root 1.1 {
1095 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1096     int i, all_count = 0, count;
1097 root 1.1
1098 root 1.12 strcpy (retbuf, "");
1099     strcpy (retbuf_all, " all");
1100 root 1.1
1101 root 1.12 /* Quick check, and probably fairly common */
1102     if (mt == MOVE_ALL)
1103     return retbuf_all + 1;
1104     if (mt == 0)
1105     {
1106     strcpy (retbuf, "0");
1107     return retbuf;
1108 root 1.1 }
1109    
1110 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1111     * because we may want to return a string like 'all -swim',
1112     * and if we just looked at mt, we couldn't get that.
1113     */
1114     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1115     {
1116     if (mt & (1 << count))
1117     {
1118     strcat (retbuf, " ");
1119     strcat (retbuf, move_name[count]);
1120     }
1121     else
1122     {
1123     strcat (retbuf_all, " -");
1124     strcat (retbuf_all, move_name[count]);
1125     all_count++;
1126 root 1.1 }
1127     }
1128 root 1.12 /* Basically, if there is a single negation, return it, eg
1129     * 'all -swim'. But more than that, just return the
1130     * enumerated values. It doesn't make sense to return
1131     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1132     */
1133     if (all_count <= 1)
1134     return retbuf_all + 1;
1135     else
1136     return retbuf + 1;
1137 root 1.1 }
1138 pippijn 1.8 #endif
1139    
1140 root 1.1 // compare *op against *tmp and output differences
1141     void
1142 root 1.15 put (object_freezer &f, object *op, object *tmp)
1143 root 1.1 {
1144 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1145     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1146     # include "attackinc.h"
1147     # undef def
1148     };
1149    
1150     /* This is a list of keywords that correspond to the FLAG_.. values.
1151     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1152     * the 15'th element of this array should match that name.
1153     * If an entry is NULL, that is a flag not to loaded/saved.
1154     */
1155     static const keyword flag_names [NUM_FLAGS] = {
1156     KW_alive,
1157     KW_wiz,
1158     KW_NULL,
1159     KW_NULL,
1160     KW_was_wiz,
1161     KW_applied,
1162     KW_unpaid,
1163     KW_can_use_shield,
1164     KW_no_pick,
1165     KW_NULL, // walk_on
1166     KW_NULL, // no_pass
1167     /* 10 */
1168     KW_is_animated,
1169     KW_NULL, // slow_move
1170     KW_NULL, // flying
1171     KW_monster,
1172     KW_friendly,
1173     KW_generator,
1174     KW_is_thrown,
1175     KW_auto_apply,
1176 elmex 1.26 KW_NULL, // was KW_treasure
1177 root 1.19 KW_player_sold,
1178     /* 20 */
1179     KW_see_invisible,
1180     KW_can_roll,
1181     KW_overlay_floor,
1182     KW_is_turnable,
1183     KW_NULL, // walk_off
1184     KW_NULL, // fly_on
1185     KW_NULL, // fly_off
1186     KW_is_used_up,
1187     KW_identified,
1188     KW_reflecting,
1189     /* 30 */
1190     KW_changing,
1191     KW_splitting,
1192     KW_hitback,
1193     KW_startequip,
1194     KW_blocksview,
1195     KW_undead,
1196     KW_scared,
1197     KW_unaggressive,
1198     KW_reflect_missile,
1199     KW_reflect_spell,
1200     /* 40 */
1201     KW_no_magic,
1202     KW_no_fix_player,
1203     KW_is_lightable,
1204     KW_tear_down,
1205     KW_run_away,
1206     KW_NULL, // pass_thru
1207     KW_NULL, // an_pass_thru
1208     KW_pick_up,
1209     KW_unique,
1210     KW_no_drop,
1211     /* 50 */
1212     KW_NULL, // wizcast
1213     KW_can_cast_spell,
1214     KW_can_use_scroll,
1215     KW_can_use_range,
1216     KW_can_use_bow,
1217     KW_can_use_armour,
1218     KW_can_use_weapon,
1219     KW_can_use_ring,
1220     KW_has_ready_range,
1221     KW_has_ready_bow,
1222     /* 60 */
1223     KW_xrays,
1224     KW_NULL,
1225     KW_is_floor,
1226     KW_lifesave,
1227     KW_no_strength,
1228     KW_sleep,
1229     KW_stand_still,
1230     KW_random_move,
1231     KW_only_attack,
1232     KW_confused,
1233     /* 70 */
1234     KW_stealth,
1235     KW_NULL,
1236     KW_NULL,
1237     KW_cursed,
1238     KW_damned,
1239     KW_see_anywhere,
1240     KW_known_magical,
1241     KW_known_cursed,
1242     KW_can_use_skill,
1243     KW_been_applied,
1244     /* 80 */
1245     KW_has_ready_scroll,
1246     KW_can_use_rod,
1247     KW_NULL,
1248     KW_can_use_horn,
1249     KW_make_invisible,
1250     KW_inv_locked,
1251     KW_is_wooded,
1252     KW_is_hilly,
1253     KW_has_ready_skill,
1254     KW_has_ready_weapon,
1255     /* 90 */
1256     KW_no_skill_ident,
1257     KW_is_blind,
1258     KW_can_see_in_dark,
1259     KW_is_cauldron,
1260     KW_NULL,
1261     KW_no_steal,
1262     KW_one_hit,
1263     KW_NULL,
1264     KW_berserk,
1265     KW_neutral,
1266     /* 100 */
1267     KW_no_attack,
1268     KW_no_damage,
1269 root 1.43 KW_obj_original,
1270 root 1.19 KW_NULL,
1271     KW_activate_on_push,
1272     KW_activate_on_release,
1273     KW_is_water,
1274     KW_use_content_on_gen,
1275     KW_NULL,
1276     KW_is_buildable,
1277     /* 110 */
1278 root 1.41 KW_destroy_on_death,
1279 root 1.44 KW_NULL,
1280 root 1.19 };
1281    
1282 root 1.1 int i;
1283    
1284     /* This saves the key/value lists. We do it first so that any
1285     * keys that match field names will be overwritten by the loader.
1286     */
1287 root 1.44 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1288 root 1.1 {
1289     /* Find the field in the opposing member. */
1290     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1291    
1292     /* If there's no partnering field, or it's got a different value, save our field. */
1293 root 1.19 if (!arch_field || my_field->value != arch_field->value)
1294 root 1.1 f.put (my_field->key, my_field->value);
1295     }
1296    
1297     /* We don't need to worry about the arch's extra fields - they
1298 root 1.22 * will get taken care of the copy_to method.
1299 root 1.1 */
1300    
1301 root 1.15 {
1302     char uids[64];
1303     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1304     f.put (KW_uuid, (const char *)uids);
1305     }
1306    
1307 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1308     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1309 root 1.1
1310     CMP_OUT (name);
1311     CMP_OUT (name_pl);
1312     CMP_OUT (custom_name);
1313     CMP_OUT (title);
1314     CMP_OUT (race);
1315     CMP_OUT (slaying);
1316    
1317 root 1.12 if (op->msg != tmp->msg)
1318     f.put (KW_msg, KW_endmsg, op->msg);
1319     if (op->lore != tmp->lore)
1320     f.put (KW_lore, KW_endlore, op->lore);
1321 root 1.1
1322     CMP_OUT (other_arch);
1323     CMP_OUT (face);
1324    
1325     if (op->animation_id != tmp->animation_id)
1326     if (op->animation_id)
1327     {
1328     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1329 root 1.12
1330 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1331 root 1.12 f.put (KW_is_animated, (sint32) 0);
1332 root 1.1 }
1333     else
1334 root 1.12 f.put (KW_animation, (const char *) 0);
1335 root 1.1
1336 root 1.12 CMP_OUT2 (str, stats.Str);
1337     CMP_OUT2 (dex, stats.Dex);
1338     CMP_OUT2 (con, stats.Con);
1339     CMP_OUT2 (wis, stats.Wis);
1340     CMP_OUT2 (pow, stats.Pow);
1341     CMP_OUT2 (cha, stats.Cha);
1342     CMP_OUT2 (int, stats.Int);
1343    
1344     CMP_OUT2 (hp, stats.hp);
1345     CMP_OUT2 (maxhp, stats.maxhp);
1346     CMP_OUT2 (sp, stats.sp);
1347     CMP_OUT2 (maxsp, stats.maxsp);
1348     CMP_OUT2 (grace, stats.grace);
1349 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1350 root 1.12 CMP_OUT2 (exp, stats.exp);
1351 root 1.1
1352     CMP_OUT (perm_exp);
1353     CMP_OUT (expmul);
1354    
1355 root 1.12 CMP_OUT2 (food, stats.food);
1356     CMP_OUT2 (dam, stats.dam);
1357     CMP_OUT2 (luck, stats.luck);
1358     CMP_OUT2 (wc, stats.wc);
1359     CMP_OUT2 (ac, stats.ac);
1360 root 1.1
1361     CMP_OUT (x);
1362     CMP_OUT (y);
1363     CMP_OUT (speed);
1364     CMP_OUT (speed_left);
1365     CMP_OUT2 (move_state, move_status);
1366     CMP_OUT (attack_movement);
1367     CMP_OUT (nrof);
1368     CMP_OUT (level);
1369     CMP_OUT (direction);
1370     CMP_OUT (type);
1371     CMP_OUT (subtype);
1372     CMP_OUT (attacktype);
1373    
1374     for (i = 0; i < NROFATTACKS; i++)
1375 root 1.12 if (op->resist[i] != tmp->resist[i])
1376     f.put (resist_save[i], op->resist[i]);
1377 root 1.1
1378     CMP_OUT (path_attuned);
1379     CMP_OUT (path_repelled);
1380     CMP_OUT (path_denied);
1381     CMP_OUT (material);
1382     CMP_OUT (materialname);
1383     CMP_OUT (value);
1384     CMP_OUT (carrying);
1385     CMP_OUT (weight);
1386     CMP_OUT (invisible);
1387     CMP_OUT (state);
1388     CMP_OUT (magic);
1389     CMP_OUT (last_heal);
1390     CMP_OUT (last_sp);
1391     CMP_OUT (last_grace);
1392     CMP_OUT (last_eat);
1393     CMP_OUT (glow_radius);
1394    
1395     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1396     f.put (KW_connected, i);
1397    
1398     CMP_OUT (randomitems);
1399     CMP_OUT2 (container, weight_limit);
1400    
1401     CMP_OUT (run_away);
1402     CMP_OUT (pick_up);
1403     CMP_OUT (will_apply);
1404     CMP_OUT (smoothlevel);
1405     CMP_OUT (weapontype);
1406     CMP_OUT (tooltype);
1407     CMP_OUT (elevation);
1408     CMP_OUT (client_type);
1409     CMP_OUT (item_power);
1410     CMP_OUT (duration);
1411     CMP_OUT (range);
1412     CMP_OUT (range_modifier);
1413     CMP_OUT (duration_modifier);
1414     CMP_OUT (dam_modifier);
1415     CMP_OUT (gen_sp_armour);
1416    
1417     CMP_OUT (move_type);
1418     CMP_OUT (move_block);
1419     CMP_OUT (move_allow);
1420     CMP_OUT (move_on);
1421     CMP_OUT (move_off);
1422     CMP_OUT (move_slow);
1423     CMP_OUT (move_slow_penalty);
1424    
1425 root 1.27 if (op->flag != tmp->flag)
1426 root 1.1 for (i = 0; i <= NUM_FLAGS; i++)
1427 root 1.27 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1428     f.put (flag_names [i], op->flag [i] ? "1" : "0");
1429 root 1.1
1430     /* Save body locations */
1431     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1432     if (op->body_info[i] != tmp->body_info[i])
1433     f.put (body_locations[i].save_name, op->body_info[i]);
1434     }
1435    
1436     /*
1437     * Dumps all variables in an object to a file.
1438     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1439     * the only place this is not set is when saving the player.
1440     */
1441     void
1442 root 1.29 save_object (object_freezer &fp, object *op, int flag)
1443 root 1.1 {
1444     /* Even if the object does have an owner, it would seem that we should
1445     * still save it.
1446     */
1447 root 1.13 if (op->owner)
1448 root 1.1 return;
1449    
1450     /* If it is unpaid and we don't want to save those, just return. */
1451 root 1.29 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1452 root 1.1 return;
1453    
1454 root 1.29 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1455 root 1.1
1456     fp.put (KW_arch, at->name);
1457     put (fp, op, &at->clone);
1458    
1459     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1460    
1461 root 1.29 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1462     save_object (fp, tmp, flag);
1463 root 1.1
1464     fp.put (op);
1465 root 1.33 fp.put (KW_end);
1466 root 1.1 }
1467 root 1.15