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Revision: 1.48
Committed: Fri Jan 19 17:50:10 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.47: +43 -0 lines
Log Message:
- rename Animations => animation
- rename New_Face => facetile
- add but do not implement some generic loader framework classes

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.46 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 root 1.1
25     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26     sub/add_weight will transcend the environment updating the carrying
27     variable. */
28    
29    
30     #include <global.h>
31     #include <loader.h>
32     #include <sproto.h>
33    
34 root 1.48 // future resource loader base class
35     struct loader_base
36     {
37     virtual archetype *get_arch (const char *name);
38     virtual void put_arch (archetype *arch);
39    
40     virtual object *get_object (const char *name);
41     virtual void put_object (object *op);
42    
43     virtual player *get_player ();
44     virtual void put_player (player *pl);
45    
46     virtual region *get_region ();
47     virtual void put_region (region *region);
48    
49     virtual facetile *get_face (const char *name);
50     virtual void put_face (facetile *face);
51    
52     virtual treasurelist *get_treasure (const char *name, bool one = false);
53     virtual void put_treasure (treasurelist *treasure);
54    
55     virtual animation *get_animation (const char *name);
56     virtual void put_animation (animation *anim);
57     };
58    
59     // future generic resource loader
60     // handles generic stuff valid in most files, such as
61     // animations, treasures, faces and so on
62     struct loader_generic : loader_base
63     {
64     virtual region *get_region ();
65     virtual void put_region (region *region);
66    
67     virtual facetile *get_face (const char *name);
68     virtual void put_face (facetile *face);
69    
70     virtual treasurelist *get_treasure (const char *name, bool one = false);
71     virtual void put_treasure (treasurelist *treasure);
72    
73     virtual animation *get_animation (const char *name);
74     virtual void put_animation (animation *anim);
75     };
76    
77 root 1.1 /* Maps the MOVE_* values to names */
78 root 1.12 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
79 root 1.1
80     /* This table is only necessary to convert objects that existed before the
81     * spell object conversion to the new object. It was not practical
82     * to go through every mapping looking for every potion, rod, wand, etc
83     * that had a sp set and update to the new value. So this maps the
84     * old spell numbers to the name of the new archs.
85     * If you are adding a new spell, you should not modify this - you
86     * new spell won't have been used, and thus won't have any legacy object.
87     * NULL entries in this table are valid - to denote objects that should
88     * not be updated for whatever reason.
89     */
90     const char *spell_mapping[] = {
91 root 1.12 "spell_magic_bullet", /* 0 */
92     "spell_small_fireball", /* 1 */
93     "spell_medium_fireball", /* 2 */
94     "spell_large_fireball", /* 3 */
95     "spell_burning_hands", /* 4 */
96     "spell_sm_lightning", /* 5 */
97     "spell_large_lightning", /* 6 */
98     "spell_magic_missile", /* 7 */
99     "spell_create_bomb", /* 8 */
100     "spell_summon_golem", /* 9 */
101     "spell_summon_fire_elemental", /* 10 */
102     "spell_summon_earth_elemental", /* 11 */
103     "spell_summon_water_elemental", /* 12 */
104     "spell_summon_air_elemental", /* 13 */
105     "spell_dimension_door", /* 14 */
106     "spell_create_earth_wall", /* 15 */
107     "spell_paralyze", /* 16 */
108     "spell_icestorm", /* 17 */
109     "spell_magic_mapping", /* 18 */
110     "spell_turn_undead", /* 19 */
111     "spell_fear", /* 20 */
112     "spell_poison_cloud", /* 21 */
113     "spell_wonder", /* 22 */
114     "spell_destruction", /* 23 */
115     "spell_perceive_self", /* 24 */
116     "spell_word_of_recall", /* 25 */
117     "spell_invisible", /* 26 */
118     "spell_invisible_to_undead", /* 27 */
119     "spell_probe", /* 28 */
120     "spell_lg_magic_bullet", /* 29 */
121     "spell_improved_invisibility", /* 30 */
122     "spell_holy_word", /* 31 */
123     "spell_minor_healing", /* 32 */
124     "spell_medium_healing", /* 33 */
125     "spell_major_healing", /* 34 */
126     "spell_heal", /* 35 */
127     "spell_create_food", /* 36 */
128     "spell_earth_to_dust", /* 37 */
129     "spell_armour", /* 38 */
130     "spell_strength", /* 39 */
131     "spell_dexterity", /* 40 */
132     "spell_constitution", /* 41 */
133     "spell_charisma", /* 42 */
134     "spell_create_fire_wall", /* 43 */
135     "spell_create_frost_wall", /* 44 */
136     "spell_protection_from_cold", /* 45 */
137     "spell_protection_from_electricity", /* 46 */
138     "spell_protection_from_fire", /* 47 */
139     "spell_protection_from_poison", /* 48 */
140     "spell_protection_from_slow", /* 49 */
141     "spell_protection_from_paralysis", /* 50 */
142     "spell_protection_from_draining", /* 51 */
143     "spell_protection_from_magic", /* 52 */
144     "spell_protection_from_attack", /* 53 */
145     "spell_levitate", /* 54 */
146     "spell_small_speedball", /* 55 */
147     "spell_large_speedball", /* 56 */
148     "spell_hellfire", /* 57 */
149     "spell_dragonbreath", /* 58 */
150     "spell_large_icestorm", /* 59 */
151     "spell_charging", /* 60 */
152     "spell_polymorph", /* 61 */
153     "spell_cancellation", /* 62 */
154     "spell_confusion", /* 63 */
155     "spell_mass_confusion", /* 64 */
156     "spell_summon_pet_monster", /* 65 */
157     "spell_slow", /* 66 */
158     "spell_regenerate_spellpoints", /* 67 */
159     "spell_cure_poison", /* 68 */
160     "spell_protection_from_confusion", /* 69 */
161     "spell_protection_from_cancellation", /* 70 */
162     "spell_protection_from_depletion", /* 71 */
163     "spell_alchemy", /* 72 */
164     "spell_remove_curse", /* 73 */
165     "spell_remove_damnation", /* 74 */
166     "spell_identify", /* 75 */
167     "spell_detect_magic", /* 76 */
168     "spell_detect_monster", /* 77 */
169     "spell_detect_evil", /* 78 */
170     "spell_detect_curse", /* 79 */
171     "spell_heroism", /* 80 */
172     "spell_aggravation", /* 81 */
173     "spell_firebolt", /* 82 */
174     "spell_frostbolt", /* 83 */
175     "spell_shockwave", /* 84 */
176     "spell_color_spray", /* 85 */
177     "spell_haste", /* 86 */
178     "spell_face_of_death", /* 87 */
179     "spell_ball_lightning", /* 88 */
180     "spell_meteor_swarm", /* 89 */
181     "spell_comet", /* 90 */
182     "spell_mystic_fist", /* 91 */
183     "spell_raise_dead", /* 92 */
184     "spell_resurrection", /* 93 */
185     "spell_reincarnation", /* 94 */
186     "spell_immunity_to_cold", /* 95 */
187     "spell_immunity_to_electricity", /* 96 */
188     "spell_immunity_to_fire", /* 97 */
189     "spell_immunity_to_poison", /* 98 */
190     "spell_immunity_to_slow", /* 99 */
191     "spell_immunity_to_paralysis", /* 100 */
192     "spell_immunity_to_draining", /* 101 */
193     "spell_immunity_to_magic", /* 102 */
194     "spell_immunity_to_attack", /* 103 */
195     "spell_invulnerability", /* 104 */
196     "spell_defense", /* 105 */
197     "spell_rune_of_fire", /* 106 */
198     "spell_rune_of_frost", /* 107 */
199     "spell_rune_of_shocking", /* 108 */
200     "spell_rune_of_blasting", /* 109 */
201     "spell_rune_of_death", /* 110 */
202     "spell_marking_rune", /* 111 */
203     "spell_build_director", /* 112 */
204     "spell_create_pool_of_chaos", /* 113 */
205     "spell_build_bullet_wall", /* 114 */
206     "spell_build_lightning_wall", /* 115 */
207     "spell_build_fireball_wall", /* 116 */
208     "spell_magic_rune", /* 117 */
209     "spell_rune_of_magic_drain", /* 118 */
210     "spell_antimagic_rune", /* 119 */
211     "spell_rune_of_transference", /* 120 */
212     "spell_transference", /* 121 */
213     "spell_magic_drain", /* 122 */
214     "spell_counterspell", /* 123 */
215     "spell_disarm", /* 124 */
216     "spell_cure_confusion", /* 125 */
217     "spell_restoration", /* 126 */
218     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
219     "spell_counterwall", /* 128 */
220     "spell_cause_light_wounds", /* 129 */
221     "spell_cause_medium_wounds", /* 130 */
222     "spell_cause_heavy_wounds", /* 131 */
223     "spell_charm_monsters", /* 132 */
224     "spell_banishment", /* 133 */
225     "spell_create_missile", /* 134 */
226     "spell_show_invisible", /* 135 */
227     "spell_xray", /* 136 */
228     "spell_pacify", /* 137 */
229     "spell_summon_fog", /* 138 */
230     "spell_steambolt", /* 139 */
231     "spell_command_undead", /* 140 */
232     "spell_holy_orb", /* 141 */
233     "spell_summon_avatar", /* 142 */
234     "spell_holy_possession", /* 143 */
235     "spell_bless", /* 144 */
236     "spell_curse", /* 145 */
237     "spell_regeneration", /* 146 */
238     "spell_consecrate", /* 147 */
239     "spell_summon_cult_monsters", /* 148 */
240     "spell_cause_critical_wounds", /* 149 */
241     "spell_holy_wrath", /* 150 */
242     "spell_retributive_strike", /* 151 */
243     "spell_finger_of_death", /* 152 */
244     "spell_insect_plague", /* 153 */
245     "spell_call_holy_servant", /* 154 */
246     "spell_wall_of_thorns", /* 155 */
247     "spell_staff_to_snake", /* 156 */
248     "spell_light", /* 157 */
249     "spell_darkness", /* 158 */
250     "spell_nightfall", /* 159 */
251     "spell_daylight", /* 160 */
252     "spell_sunspear", /* 161 */
253     "spell_faery_fire", /* 162 */
254     "spell_cure_blindness", /* 163 */
255     "spell_dark_vision", /* 164 */
256     "spell_bullet_swarm", /* 165 */
257     "spell_bullet_storm", /* 166 */
258     "spell_cause_many_wounds", /* 167 */
259     "spell_small_snowstorm", /* 168 */
260     "spell_medium_snowstorm", /* 169 */
261     "spell_large_snowstorm", /* 170 */
262     "spell_cure_disease", /* 171 */
263     "spell_cause_red_death", /* 172 */
264     "spell_cause_flu", /* 173 */
265     "spell_cause_black_death", /* 174 */
266     "spell_cause_leprosy", /* 175 */
267     "spell_cause_smallpox", /* 176 */
268     "spell_cause_white_death", /* 177 */
269     "spell_cause_anthrax", /* 178 */
270     "spell_cause_typhoid", /* 179 */
271     "spell_mana_blast", /* 180 */
272     "spell_small_manaball", /* 181 */
273     "spell_medium_manaball", /* 182 */
274     "spell_large_manaball", /* 183 */
275     "spell_manabolt", /* 184 */
276     "spell_dancing_sword", /* 185 */
277     "spell_animate_weapon", /* 186 */
278     "spell_cause_cold", /* 187 */
279     "spell_divine_shock", /* 188 */
280     "spell_windstorm", /* 189 */
281     "spell_sanctuary", /* 190 */
282     "spell_peace", /* 191 */
283     "spell_spiderweb", /* 192 */
284     "spell_conflict", /* 193 */
285     "spell_rage", /* 194 */
286     "spell_forked_lightning", /* 195 */
287     "spell_poison_fog", /* 196 */
288     "spell_flaming_aura", /* 197 */
289     "spell_vitriol", /* 198 */
290     "spell_vitriol_splash", /* 199 */
291     "spell_iron_skin", /* 200 */
292     "spell_wrathful_eye", /* 201 */
293     "spell_town_portal", /* 202 */
294     "spell_missile_swarm", /* 203 */
295     "spell_cause_rabies", /* 204 */
296     "spell_glyph", /* 205 */
297     NULL
298 root 1.1 };
299    
300     extern int arch_init;
301    
302     /* This function checks the object after it has been loaded (when we
303     * get the 'end' in the input stream). This function can be used to
304     * deal with legacy objects where fields may have changed. It can also be used
305     * to check for objects to make sure there are no common errors.
306     */
307 root 1.12 static void
308     check_loaded_object (object *op)
309     {
310     int ip;
311 root 1.1
312 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
313 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
314 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
315 root 1.12 * that degree (5 heart is still quite understandable). But the case we
316     * also have to catch is if this object is not using the normal name for
317     * the object. In that case, we also want to use the loaded name.
318     * Otherwise, what happens is that the the plural name will lose
319     * information (appear as just 'hearts' and not 'goblins heart')
320     */
321     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
322     op->name_pl = NULL;
323 root 1.1
324 root 1.12 if (!op->name_pl)
325     op->name_pl = op->name;
326 root 1.1
327 root 1.12 /* objects now have a materialname. try to patch it in */
328 root 1.25 if (!(op->is_weapon () && op->level > 0))
329 root 1.12 {
330     if (op->map != NULL)
331     set_materialname (op, op->map->difficulty, NULL);
332     else
333     set_materialname (op, 5, NULL);
334 root 1.1 }
335 root 1.12 /* only do these when program is first run - a bit
336     * excessive to do this at every run - most of this is
337     * really just to catch any errors - program will still run, but
338     * not in the ideal fashion.
339     */
340     if ((op->type == WEAPON || op->type == BOW) && arch_init)
341     {
342     if (!op->skill)
343     {
344 root 1.14 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
345 root 1.12 }
346     else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
347     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
348     {
349 root 1.14 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
350 root 1.1 }
351     }
352    
353 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
354     * really does for many objects. Need to catch any in maps
355     * that may have an old value.
356     */
357     if ((op->type == WEAPON) ||
358     (op->type == ARMOUR) || (op->type == HELMET) ||
359     (op->type == SHIELD) || (op->type == RING) ||
360     (op->type == BOOTS) || (op->type == GLOVES) ||
361     (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
362     {
363     if (op->last_heal)
364     {
365 root 1.14 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
366 root 1.12 op->gen_sp_armour = op->last_heal;
367     op->last_heal = 0;
368 root 1.1 }
369 elmex 1.39
370     ip = calc_item_power (op, 0);
371 root 1.12 /* Legacy objects from before item power was in the game */
372     if (!op->item_power && ip)
373     {
374     if (ip > 3)
375     {
376 root 1.14 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
377 root 1.1 }
378 root 1.12 op->item_power = ip;
379 root 1.1 }
380 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
381     * something that has item_power 1 is probably just fine if our calculated
382     * value is 1 or 2 - these values are small enough that hard to be precise.
383     * similarly, it item_power is 0, the first check will always pass,
384     * but not the second one.
385     */
386     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
387     {
388 root 1.14 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
389 root 1.1 }
390    
391     }
392 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
393     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
394     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
395     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
396     {
397     object *tmp;
398    
399     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
400     * in that spell was stored in sp.
401     */
402     tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
403     insert_ob_in_ob (tmp, op);
404     op->randomitems = NULL; /* So another spell isn't created for this object */
405 root 1.1 }
406 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
407 root 1.1
408 root 1.12 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
409     {
410     object *tmp;
411 root 1.1
412 root 1.12 tmp = get_archetype_by_object_name (op->slaying);
413     insert_ob_in_ob (tmp, op);
414     op->randomitems = NULL; /* So another spell isn't created for this object */
415     /* without this, value is all screwed up */
416     op->value = op->arch->clone.value * op->inv->value;
417 root 1.1 }
418    
419 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
420     {
421     if (op->stats.hp > op->stats.maxhp)
422 root 1.14 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
423 root 1.1
424 root 1.12 /* The archs just need to be updated for this */
425     if (op->move_type == 0)
426     op->move_type = MOVE_WALK;
427 root 1.1 }
428 root 1.14
429 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
430     {
431     /* Object will duplicate it's content as part of the
432     * generation process. To do this, we must flag inventory
433     * so it remains unevaluated concerning the randomitems and
434     * the living (a demonlord shouldn't cast from inside generator!)
435     */
436     flag_inv (op, FLAG_IS_A_TEMPLATE);
437 root 1.1 }
438    
439 root 1.12 /* Handle player movers. We use move_type for player movers
440     * because they operate on their own time (move_on
441     * would potentially cause them to be triggered when someone steps
442     * on them). If move_type is set, presume person knows what they
443     * are doing, otherwise, set move_type based on maxhp value.
444     */
445     if (op->type == PLAYERMOVER)
446     {
447     if (!op->move_type)
448     {
449     if (op->stats.maxhp)
450     {
451     op->move_type = MOVE_ALL;
452     op->stats.maxhp = 0;
453     }
454     else
455     {
456     op->move_type = MOVE_WALK;
457 root 1.1 }
458     }
459     }
460    
461     }
462    
463     static void
464 root 1.12 set_move (MoveType & mt, const char *str)
465 root 1.1 {
466     if (!str)
467     {
468     mt = 0;
469     return;
470     }
471    
472     if (isdigit (*str))
473     {
474     mt = atoi (str);
475     return;
476     }
477    
478     mt = 0;
479    
480 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
481 root 1.1 {
482     if (!strcasecmp (str, "all"))
483     mt |= MOVE_ALL;
484     else
485     {
486     int i, negate = 0;
487    
488     if (*str == '-')
489     {
490     negate = 1;
491     str++;
492     }
493    
494 root 1.12 for (i = 0; move_name[i]; i++)
495 root 1.1 {
496 root 1.12 if (!strcasecmp (move_name[i], str))
497 root 1.1 {
498     if (negate)
499     mt &= ~(1 << i);
500     else
501     mt |= (1 << i);
502    
503     break;
504     }
505     }
506    
507 root 1.12 if (!move_name[i])
508 root 1.1 {
509     /* fly is a special case - covers both fly_low and
510     * fly_high - since it doesn't match to a specific
511     * single bit, have to special case it.
512     */
513     if (!strcasecmp (str, "flying"))
514     {
515     if (negate)
516     mt &= ~MOVE_FLYING;
517     else
518     mt |= MOVE_FLYING;
519     }
520     else
521     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
522     }
523     }
524     }
525     }
526    
527     #define GET_FLAG(op,flag) \
528     if (thawer.get_sint32 ()) \
529     SET_FLAG (op, flag); \
530     else \
531     CLEAR_FLAG (op, flag) \
532    
533 root 1.12 int
534 root 1.28 parse_object (object *op, object_thawer &thawer, int map_flags)
535 root 1.1 {
536     bool ismore = 0;
537 root 1.9 object *op_inv = op->inv;
538 root 1.1
539     for (;;)
540     {
541     keyword kw = thawer.get_kv ();
542    
543     switch (kw)
544     {
545 root 1.15 case KW_Object: // uppercase alias
546     case KW_object:
547     thawer.get (op->name);
548 root 1.1
549 root 1.28 if (op->arch)
550 root 1.15 op->arch->name = op->name;
551    
552     break;
553    
554     case KW_uuid:
555     if (const char *s = thawer.get_str ())
556 root 1.12 {
557 root 1.15 unsigned int version;
558     unsigned long long seq;
559 root 1.1
560 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
561 root 1.12 {
562 root 1.15 op->uuid.seq = seq;
563     break;
564 root 1.12 }
565     }
566 root 1.1
567 root 1.15 op->uuid = gen_uuid ();
568     break;
569 root 1.1
570 root 1.15 case KW_oid:
571     thawer.get (op, thawer.get_sint32 ());
572     break;
573 root 1.1
574 root 1.18 case KW_name: thawer.get (op->name); break;
575     case KW_name_pl: thawer.get (op->name_pl); break;
576     case KW_title: thawer.get (op->title); break;
577     case KW_custom_name: thawer.get (op->custom_name); break;
578    
579     case KW_attach: thawer.get_ornull (op->attach); break;
580     case KW_skill: thawer.get_ornull (op->skill); break;
581     case KW_race: thawer.get_ornull (op->race); break;
582     case KW_slaying: thawer.get_ornull (op->slaying); break;
583 root 1.1
584 root 1.15 case KW_arch:
585     {
586     const char *str = thawer.get_str ();
587 root 1.1
588 root 1.15 if (op->arch)
589     {
590     /* If op->arch has been set, then this new object
591     * must be part of the inventory. So process
592     * appropriately.
593     */
594 root 1.16 archetype *arch = archetype::find (str);
595 root 1.15
596     object *tmp;
597    
598 root 1.33 if (arch)
599 root 1.15 tmp = arch_to_object (arch);
600     else
601     {
602 root 1.22 tmp = object::create ();
603 root 1.15 /* record the name of the broken object */
604     tmp->name = str;
605     }
606 root 1.1
607 elmex 1.32 // decativate the object we, as we are still going
608     // to read the speed value. Objects should be activated
609     // when the map, object or player is completly loaded.
610 root 1.33 tmp->deactivate ();
611 elmex 1.32
612 root 1.15 parse_object (tmp, thawer, map_flags);
613 root 1.1
614 root 1.15 if (tmp->arch)
615     {
616     // was: insert_ob_in_ob (tmp, op);
617     // but manually adding it can improve map loading times a lot
618     // also, appending instead of prepending keeps the
619     // save ordering the same between repeated load/saves.
620     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
621     CLEAR_FLAG (tmp, FLAG_REMOVED);
622    
623     if (!op_inv)
624     {
625     op->inv = tmp;
626     tmp->above = 0;
627     }
628     else
629     {
630     while (op_inv->below)
631     op_inv = op_inv->below;
632    
633     op_inv->below = tmp;
634     tmp->above = op_inv;
635     }
636    
637     tmp->below = 0;
638     tmp->env = op;
639     op_inv = tmp;
640     }
641     else
642     {
643     LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
644 root 1.22 tmp->destroy ();
645 root 1.15 }
646     }
647     else
648 root 1.1 {
649 root 1.15 /* This is the actual archetype definition then */
650 root 1.16 op->arch = archetype::find (str);
651 root 1.1
652 root 1.22 if (op->arch)
653 root 1.33 {
654     op->arch->clone.copy_to (op);
655     // copy_to activates, this should be fixed properly
656     op->deactivate ();
657     }
658 root 1.15 else if (!arch_init)
659     /* record the name of the broken object */
660     op->name = str;
661 root 1.1 }
662 root 1.15 }
663     break;
664 root 1.1
665 root 1.15 case KW_other_arch:
666 root 1.16 op->other_arch = archetype::find (thawer.get_str ());
667 root 1.15 break;
668 root 1.1
669 root 1.15 case KW_animation:
670     {
671     const char *str = thawer.get_str ();
672 root 1.1
673 root 1.15 if (!str)
674     {
675     op->animation_id = 0;
676     CLEAR_FLAG (op, FLAG_ANIMATE);
677     }
678 root 1.45 else if ((op->animation_id = find_animation (str)))
679     SET_FLAG (op, FLAG_ANIMATE);
680 root 1.15 }
681    
682     break;
683    
684 root 1.18 case KW_last_heal: thawer.get (op->last_heal); break;
685     case KW_last_sp: thawer.get (op->last_sp); break;
686     case KW_last_grace: thawer.get (op->last_grace); break;
687     case KW_last_eat: thawer.get (op->last_eat); break;
688     case KW_speed_left: thawer.get (op->speed_left); break;
689 root 1.15
690     case KW_speed:
691 root 1.31 thawer.get (op->speed);
692    
693     //TODO: maybe do in check_object
694     // removed check for style maps
695     if (op->speed < 0)
696 root 1.47 op->speed_left = op->speed_left - rndm ();
697 root 1.31
698 root 1.15 break;
699    
700     case KW_slow_move:
701     op->move_slow |= MOVE_WALK;
702     thawer.get (op->move_slow_penalty);
703     break;
704 root 1.1
705 root 1.15 case KW_face:
706     op->face = &new_faces[FindFace (thawer.get_str (), 0)];
707     break;
708    
709 root 1.18 case KW_x: thawer.get (op->x); break;
710     case KW_y: thawer.get (op->y); break;
711    
712 root 1.15 case KW_Str: // uppercase alias
713 root 1.18 case KW_str: thawer.get (op->stats.Str); break;
714 root 1.15 case KW_Dex: // uppercase alias
715 root 1.18 case KW_dex: thawer.get (op->stats.Dex); break;
716 root 1.15 case KW_Con: // uppercase alias
717 root 1.18 case KW_con: thawer.get (op->stats.Con); break;
718 root 1.15 case KW_Wis: // uppercase alias
719 root 1.18 case KW_wis: thawer.get (op->stats.Wis); break;
720 root 1.15 case KW_Cha: // uppercase alias
721 root 1.18 case KW_cha: thawer.get (op->stats.Cha); break;
722 root 1.15 case KW_Int: // uppercase alias
723 root 1.18 case KW_int: thawer.get (op->stats.Int); break;
724 root 1.15 case KW_Pow: // uppercase alias
725 root 1.18 case KW_pow: thawer.get (op->stats.Pow); break;
726 root 1.15
727 root 1.18 case KW_hp: thawer.get (op->stats.hp); break;
728     case KW_maxhp: thawer.get (op->stats.maxhp); break;
729     case KW_sp: thawer.get (op->stats.sp); break;
730     case KW_maxsp: thawer.get (op->stats.maxsp); break;
731     case KW_grace: thawer.get (op->stats.grace); break;
732     case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
733    
734     case KW_exp: thawer.get (op->stats.exp); break;
735     case KW_perm_exp: thawer.get (op->perm_exp); break;
736     case KW_food: thawer.get (op->stats.food); break;
737     case KW_dam: thawer.get (op->stats.dam); break;
738     case KW_wc: thawer.get (op->stats.wc); break;
739     case KW_ac: thawer.get (op->stats.ac); break;
740     case KW_nrof: thawer.get (op->nrof); break;
741     case KW_level: thawer.get (op->level); break;
742     case KW_direction: thawer.get (op->direction); break;
743     case KW_type: thawer.get (op->type); break;
744     case KW_subtype: thawer.get (op->subtype); break;
745     case KW_value: thawer.get (op->value); break;
746     case KW_weight: thawer.get (op->weight); break;
747     case KW_carrying: thawer.get (op->carrying); break;
748     case KW_attacktype: thawer.get (op->attacktype); break;
749     case KW_path_attuned: thawer.get (op->path_attuned); break;
750     case KW_path_repelled: thawer.get (op->path_repelled); break;
751     case KW_path_denied: thawer.get (op->path_denied); break;
752     case KW_invisible: thawer.get (op->invisible); break;
753     case KW_magic: thawer.get (op->magic); break;
754     case KW_state: thawer.get (op->state); break;
755     case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
756     case KW_material: thawer.get (op->material); break;
757     case KW_materialname: thawer.get (op->materialname); break;
758 root 1.1
759 root 1.15 /* These are the new values */
760 root 1.18 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
761     case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
762     case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
763     case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
764     case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
765     case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
766 root 1.1
767 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
768     case KW_no_pass:
769     {
770     if (thawer.get_sint32 ())
771     op->move_block = MOVE_ALL;
772     else
773     op->move_block = 0;
774     }
775 root 1.1
776 root 1.15 break;
777 root 1.1
778 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
779     case KW_walk_on:
780     {
781     if (thawer.get_sint32 ())
782     op->move_on |= MOVE_WALK;
783     else
784     op->move_on &= ~MOVE_WALK;
785     }
786 root 1.1
787 root 1.15 break;
788 root 1.1
789 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
790     case KW_walk_off:
791     {
792     if (thawer.get_sint32 ())
793     op->move_off |= MOVE_WALK;
794     else
795     op->move_off &= ~MOVE_WALK;
796     }
797     break;
798 root 1.1
799 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
800     case KW_fly_on:
801     {
802     if (thawer.get_sint32 ())
803     op->move_on |= MOVE_FLY_LOW;
804     else
805     op->move_on &= ~MOVE_FLY_LOW;
806     }
807     break;
808 root 1.1
809 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
810     case KW_fly_off:
811     {
812     if (thawer.get_sint32 ())
813     op->move_off |= MOVE_FLY_LOW;
814     else
815     op->move_off &= ~MOVE_FLY_LOW;
816     }
817     break;
818 root 1.1
819 root 1.17 //TODO: remove these after converting archetypes
820 root 1.15 case KW_can_use_wand:
821     GET_FLAG (op, FLAG_USE_RANGE);
822     break;
823 root 1.1
824 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
825     case KW_flying:
826     {
827     if (thawer.get_sint32 ())
828     op->move_type |= MOVE_FLY_LOW;
829 root 1.1 else
830 root 1.15 op->move_type &= ~MOVE_FLY_LOW;
831     }
832     break;
833    
834    
835     case KW_identified:
836     GET_FLAG (op, FLAG_IDENTIFIED);
837     //TODO: move to check_object or so
838     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
839     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
840 root 1.1
841 root 1.15 break;
842 root 1.1
843 root 1.15 case KW_wiz:
844     GET_FLAG (op, FLAG_WIZ);
845     //TODO: move to check_object
846     if (QUERY_FLAG (op, FLAG_WIZ))
847 root 1.1 {
848 root 1.15 SET_FLAG (op, FLAG_WAS_WIZ);
849     SET_FLAG (op, FLAG_WIZPASS);
850     SET_FLAG (op, FLAG_WIZCAST);
851     }
852     else
853     {
854     CLEAR_FLAG (op, FLAG_WIZPASS);
855     CLEAR_FLAG (op, FLAG_WIZCAST);
856 root 1.1 }
857 root 1.15 break;
858    
859     case KW_friendly:
860 root 1.42 if (thawer.get_sint32 ())
861     if (op->type != PLAYER)
862     add_friendly_object (op);
863    
864 root 1.15 break;
865    
866 root 1.18 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
867     case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
868     case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
869     case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
870 root 1.43 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
871 root 1.18 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
872     case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
873     case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
874     case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
875     case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
876     case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
877     case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
878     case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
879     case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
880     case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
881     case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
882     case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
883     case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
884     case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
885     case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
886     case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
887     case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
888     case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
889     case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
890     case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
891     case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
892     case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
893     case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
894     case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
895     case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
896     case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
897     case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
898     case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
899     case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
900     case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
901     case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
902     case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
903     case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
904     case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
905     case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
906     case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
907     case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
908     case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
909     case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
910     case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
911     case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
912 root 1.19 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
913 root 1.18 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
914     case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
915     case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
916     case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
917     case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
918     case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
919     case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
920     case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
921     case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
922     case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
923     case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
924     case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
925     case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
926     case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
927     case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
928     case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
929     case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
930     case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
931     case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
932     case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
933     case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
934     case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
935     case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
936     case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
937     case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
938     case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
939     case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
940     case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
941     case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
942     case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
943     case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
944     case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
945     case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
946     case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
947     case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
948     case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
949     case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
950     case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
951 root 1.41 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
952 root 1.18
953     case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
954     case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
955     case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
956     case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
957     case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
958     case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
959     case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
960     case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
961     case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
962     case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
963     case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
964     case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
965     case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
966     case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
967     case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
968     case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
969     case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
970     case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
971     case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
972     case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
973     case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
974     case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
975     case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
976     case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
977     case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
978     case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
979     case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
980    
981     case KW_luck: thawer.get (op->stats.luck); break;
982     case KW_run_away: thawer.get (op->run_away); break;
983     case KW_pick_up: thawer.get (op->pick_up); break;
984     case KW_item_power: thawer.get (op->item_power); break;
985     case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
986     case KW_anim_speed: thawer.get (op->anim_speed); break;
987     case KW_container: thawer.get (op->weight_limit); break;
988     case KW_will_apply: thawer.get (op->will_apply); break;
989     case KW_attack_movement: thawer.get (op->attack_movement); break;
990     case KW_move_state: thawer.get (op->move_status); break;
991     case KW_expmul: thawer.get (op->expmul); break;
992     case KW_glow_radius: thawer.get (op->glow_radius); break;
993     case KW_weapontype: thawer.get (op->weapontype); break;
994     case KW_tooltype: thawer.get (op->tooltype); break;
995     case KW_casting_time: thawer.get (op->casting_time); break;
996     case KW_elevation: thawer.get (op->elevation); break;
997     case KW_smoothlevel: thawer.get (op->smoothlevel); break;
998     case KW_client_type: thawer.get (op->client_type); break;
999     case KW_duration: thawer.get (op->duration); break;
1000     case KW_range: thawer.get (op->range); break;
1001     case KW_range_modifier: thawer.get (op->range_modifier); break;
1002     case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1003     case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1004 root 1.15
1005     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1006     //TODO: parse from other include files
1007 root 1.18 case KW_body_range: thawer.get (op->body_info[0]); break;
1008     case KW_body_arm: thawer.get (op->body_info[1]); break;
1009     case KW_body_torso: thawer.get (op->body_info[2]); break;
1010     case KW_body_head: thawer.get (op->body_info[3]); break;
1011     case KW_body_neck: thawer.get (op->body_info[4]); break;
1012     case KW_body_skill: thawer.get (op->body_info[5]); break;
1013     case KW_body_finger: thawer.get (op->body_info[6]); break;
1014     case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1015     case KW_body_foot: thawer.get (op->body_info[8]); break;
1016     case KW_body_hand: thawer.get (op->body_info[9]); break;
1017     case KW_body_wrist: thawer.get (op->body_info[10]); break;
1018     case KW_body_waist: thawer.get (op->body_info[11]); break;
1019 root 1.15 case KW_can_apply:
1020     break;
1021    
1022     case KW_connected:
1023     add_button_link (op, op->map, thawer.get_sint32 ());
1024     break;
1025    
1026     case KW_randomitems:
1027     op->randomitems = find_treasurelist (thawer.get_str ());
1028     break;
1029 root 1.12
1030 root 1.15 case KW_msg:
1031 root 1.31 thawer.get_ml (KW_endmsg, op->msg);
1032     //TODO: allow longer messages
1033     if (strlen (op->msg) >= HUGE_BUF)
1034     {
1035 pippijn 1.37 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1036 root 1.31 op->msg = "ERROR, please report: string too long, winged.\n";
1037     }
1038 root 1.15 break;
1039 root 1.1
1040 root 1.15 case KW_lore:
1041 root 1.31 thawer.get_ml (KW_endlore, op->lore);
1042     //TODO: allow longer messages
1043     /* Just print a warning so we can be reasonably safe
1044     * about not overflowing the buffer.
1045     */
1046     if (strlen (op->lore) > (HUGE_BUF / 2))
1047 pippijn 1.37 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1048 root 1.31 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1049 root 1.15 break;
1050 root 1.1
1051 root 1.15 case KW_editable:
1052     case KW_editor_folder:
1053     break;
1054 root 1.1
1055 root 1.15 case KW_More: // uppercase alias
1056     case KW_more:
1057     /* We need to record that this is a multipart object,
1058     * so the calling function can glue things back together
1059     */
1060     ismore = 1;
1061     break;
1062 root 1.1
1063 root 1.15 case KW_end:
1064     check_loaded_object (op);
1065 root 1.1
1066 root 1.15 if (!arch_init)
1067     op->instantiate ();
1068 root 1.1
1069 root 1.15 return ismore ? LL_MORE : LL_NORMAL;
1070 root 1.1
1071 root 1.15 case KW_EOF:
1072     return LL_EOF;
1073 root 1.1
1074 root 1.15 case KW_ERROR:
1075 root 1.31 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1076     //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1077 root 1.15 break;
1078    
1079     default:
1080     LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1081     break;
1082 root 1.1 }
1083     }
1084     }
1085    
1086     /*
1087     * Loads an object from the given file-pointer.
1088     * Variables will be read and parsed and patched into the object
1089     * until the string "end" is reached, or the end of the file.
1090     *
1091     * bufstat is used to determine various file attributes:
1092     * LO_REPATE (0): We are reading from the same buffer as the last call.
1093     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1094     * will also be reading from this (treasure file, artifacts.)
1095     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1096     * be reset.
1097     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1098     *
1099     */
1100 root 1.12 int
1101 root 1.28 load_object (object_thawer &fp, object *op, int map_flags)
1102 root 1.12 {
1103 root 1.36 coroapi::cede_every (1000); // cede once in a while
1104 root 1.31
1105 root 1.12 return parse_object (op, fp, map_flags);
1106 root 1.1 }
1107    
1108     /* This takes a buffer, scans it for variables, and sets those variables
1109     * as appropriate in op.
1110     *
1111     * This function appears to be used in only 2 places - in crossedit to
1112     * override values and in c_wiz to mutate values.
1113     */
1114 pippijn 1.8 int
1115 root 1.12 set_variable (object *op, char *buf)
1116 pippijn 1.8 {
1117 root 1.20 object_thawer thawer (buf, (AV *)0);
1118 root 1.1
1119 root 1.20 return parse_object (op, thawer, 0);
1120 root 1.1 }
1121    
1122     /*
1123     * Initialises the array of variable-names. Needed before any
1124     * objects can be loaded. Called by init_library().
1125     */
1126    
1127 root 1.12 void
1128     init_vars ()
1129     {
1130 root 1.1 }
1131    
1132     /* This returns a string of the integer movement type */
1133 pippijn 1.8 #if 0
1134     // unused function
1135 root 1.12 static char *
1136     get_string_move_type (MoveType mt)
1137 root 1.1 {
1138 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1139     int i, all_count = 0, count;
1140 root 1.1
1141 root 1.12 strcpy (retbuf, "");
1142     strcpy (retbuf_all, " all");
1143 root 1.1
1144 root 1.12 /* Quick check, and probably fairly common */
1145     if (mt == MOVE_ALL)
1146     return retbuf_all + 1;
1147     if (mt == 0)
1148     {
1149     strcpy (retbuf, "0");
1150     return retbuf;
1151 root 1.1 }
1152    
1153 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1154     * because we may want to return a string like 'all -swim',
1155     * and if we just looked at mt, we couldn't get that.
1156     */
1157     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1158     {
1159     if (mt & (1 << count))
1160     {
1161     strcat (retbuf, " ");
1162     strcat (retbuf, move_name[count]);
1163     }
1164     else
1165     {
1166     strcat (retbuf_all, " -");
1167     strcat (retbuf_all, move_name[count]);
1168     all_count++;
1169 root 1.1 }
1170     }
1171 root 1.12 /* Basically, if there is a single negation, return it, eg
1172     * 'all -swim'. But more than that, just return the
1173     * enumerated values. It doesn't make sense to return
1174     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1175     */
1176     if (all_count <= 1)
1177     return retbuf_all + 1;
1178     else
1179     return retbuf + 1;
1180 root 1.1 }
1181 pippijn 1.8 #endif
1182    
1183 root 1.1 // compare *op against *tmp and output differences
1184     void
1185 root 1.15 put (object_freezer &f, object *op, object *tmp)
1186 root 1.1 {
1187 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1188     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1189     # include "attackinc.h"
1190     # undef def
1191     };
1192    
1193     /* This is a list of keywords that correspond to the FLAG_.. values.
1194     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1195     * the 15'th element of this array should match that name.
1196     * If an entry is NULL, that is a flag not to loaded/saved.
1197     */
1198     static const keyword flag_names [NUM_FLAGS] = {
1199     KW_alive,
1200     KW_wiz,
1201     KW_NULL,
1202     KW_NULL,
1203     KW_was_wiz,
1204     KW_applied,
1205     KW_unpaid,
1206     KW_can_use_shield,
1207     KW_no_pick,
1208     KW_NULL, // walk_on
1209     KW_NULL, // no_pass
1210     /* 10 */
1211     KW_is_animated,
1212     KW_NULL, // slow_move
1213     KW_NULL, // flying
1214     KW_monster,
1215     KW_friendly,
1216     KW_generator,
1217     KW_is_thrown,
1218     KW_auto_apply,
1219 elmex 1.26 KW_NULL, // was KW_treasure
1220 root 1.19 KW_player_sold,
1221     /* 20 */
1222     KW_see_invisible,
1223     KW_can_roll,
1224     KW_overlay_floor,
1225     KW_is_turnable,
1226     KW_NULL, // walk_off
1227     KW_NULL, // fly_on
1228     KW_NULL, // fly_off
1229     KW_is_used_up,
1230     KW_identified,
1231     KW_reflecting,
1232     /* 30 */
1233     KW_changing,
1234     KW_splitting,
1235     KW_hitback,
1236     KW_startequip,
1237     KW_blocksview,
1238     KW_undead,
1239     KW_scared,
1240     KW_unaggressive,
1241     KW_reflect_missile,
1242     KW_reflect_spell,
1243     /* 40 */
1244     KW_no_magic,
1245     KW_no_fix_player,
1246     KW_is_lightable,
1247     KW_tear_down,
1248     KW_run_away,
1249     KW_NULL, // pass_thru
1250     KW_NULL, // an_pass_thru
1251     KW_pick_up,
1252     KW_unique,
1253     KW_no_drop,
1254     /* 50 */
1255     KW_NULL, // wizcast
1256     KW_can_cast_spell,
1257     KW_can_use_scroll,
1258     KW_can_use_range,
1259     KW_can_use_bow,
1260     KW_can_use_armour,
1261     KW_can_use_weapon,
1262     KW_can_use_ring,
1263     KW_has_ready_range,
1264     KW_has_ready_bow,
1265     /* 60 */
1266     KW_xrays,
1267     KW_NULL,
1268     KW_is_floor,
1269     KW_lifesave,
1270     KW_no_strength,
1271     KW_sleep,
1272     KW_stand_still,
1273     KW_random_move,
1274     KW_only_attack,
1275     KW_confused,
1276     /* 70 */
1277     KW_stealth,
1278     KW_NULL,
1279     KW_NULL,
1280     KW_cursed,
1281     KW_damned,
1282     KW_see_anywhere,
1283     KW_known_magical,
1284     KW_known_cursed,
1285     KW_can_use_skill,
1286     KW_been_applied,
1287     /* 80 */
1288     KW_has_ready_scroll,
1289     KW_can_use_rod,
1290     KW_NULL,
1291     KW_can_use_horn,
1292     KW_make_invisible,
1293     KW_inv_locked,
1294     KW_is_wooded,
1295     KW_is_hilly,
1296     KW_has_ready_skill,
1297     KW_has_ready_weapon,
1298     /* 90 */
1299     KW_no_skill_ident,
1300     KW_is_blind,
1301     KW_can_see_in_dark,
1302     KW_is_cauldron,
1303     KW_NULL,
1304     KW_no_steal,
1305     KW_one_hit,
1306     KW_NULL,
1307     KW_berserk,
1308     KW_neutral,
1309     /* 100 */
1310     KW_no_attack,
1311     KW_no_damage,
1312 root 1.43 KW_obj_original,
1313 root 1.19 KW_NULL,
1314     KW_activate_on_push,
1315     KW_activate_on_release,
1316     KW_is_water,
1317     KW_use_content_on_gen,
1318     KW_NULL,
1319     KW_is_buildable,
1320     /* 110 */
1321 root 1.41 KW_destroy_on_death,
1322 root 1.44 KW_NULL,
1323 root 1.19 };
1324    
1325 root 1.1 int i;
1326    
1327     /* This saves the key/value lists. We do it first so that any
1328     * keys that match field names will be overwritten by the loader.
1329     */
1330 root 1.44 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1331 root 1.1 {
1332     /* Find the field in the opposing member. */
1333     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1334    
1335     /* If there's no partnering field, or it's got a different value, save our field. */
1336 root 1.19 if (!arch_field || my_field->value != arch_field->value)
1337 root 1.1 f.put (my_field->key, my_field->value);
1338     }
1339    
1340     /* We don't need to worry about the arch's extra fields - they
1341 root 1.22 * will get taken care of the copy_to method.
1342 root 1.1 */
1343    
1344 root 1.15 {
1345     char uids[64];
1346     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1347     f.put (KW_uuid, (const char *)uids);
1348     }
1349    
1350 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1351     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1352 root 1.1
1353     CMP_OUT (name);
1354     CMP_OUT (name_pl);
1355     CMP_OUT (custom_name);
1356     CMP_OUT (title);
1357     CMP_OUT (race);
1358     CMP_OUT (slaying);
1359    
1360 root 1.12 if (op->msg != tmp->msg)
1361     f.put (KW_msg, KW_endmsg, op->msg);
1362     if (op->lore != tmp->lore)
1363     f.put (KW_lore, KW_endlore, op->lore);
1364 root 1.1
1365     CMP_OUT (other_arch);
1366     CMP_OUT (face);
1367    
1368     if (op->animation_id != tmp->animation_id)
1369     if (op->animation_id)
1370     {
1371     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1372 root 1.12
1373 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1374 root 1.12 f.put (KW_is_animated, (sint32) 0);
1375 root 1.1 }
1376     else
1377 root 1.12 f.put (KW_animation, (const char *) 0);
1378 root 1.1
1379 root 1.12 CMP_OUT2 (str, stats.Str);
1380     CMP_OUT2 (dex, stats.Dex);
1381     CMP_OUT2 (con, stats.Con);
1382     CMP_OUT2 (wis, stats.Wis);
1383     CMP_OUT2 (pow, stats.Pow);
1384     CMP_OUT2 (cha, stats.Cha);
1385     CMP_OUT2 (int, stats.Int);
1386    
1387     CMP_OUT2 (hp, stats.hp);
1388     CMP_OUT2 (maxhp, stats.maxhp);
1389     CMP_OUT2 (sp, stats.sp);
1390     CMP_OUT2 (maxsp, stats.maxsp);
1391     CMP_OUT2 (grace, stats.grace);
1392 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1393 root 1.12 CMP_OUT2 (exp, stats.exp);
1394 root 1.1
1395     CMP_OUT (perm_exp);
1396     CMP_OUT (expmul);
1397    
1398 root 1.12 CMP_OUT2 (food, stats.food);
1399     CMP_OUT2 (dam, stats.dam);
1400     CMP_OUT2 (luck, stats.luck);
1401     CMP_OUT2 (wc, stats.wc);
1402     CMP_OUT2 (ac, stats.ac);
1403 root 1.1
1404     CMP_OUT (x);
1405     CMP_OUT (y);
1406     CMP_OUT (speed);
1407     CMP_OUT (speed_left);
1408     CMP_OUT2 (move_state, move_status);
1409     CMP_OUT (attack_movement);
1410     CMP_OUT (nrof);
1411     CMP_OUT (level);
1412     CMP_OUT (direction);
1413     CMP_OUT (type);
1414     CMP_OUT (subtype);
1415     CMP_OUT (attacktype);
1416    
1417     for (i = 0; i < NROFATTACKS; i++)
1418 root 1.12 if (op->resist[i] != tmp->resist[i])
1419     f.put (resist_save[i], op->resist[i]);
1420 root 1.1
1421     CMP_OUT (path_attuned);
1422     CMP_OUT (path_repelled);
1423     CMP_OUT (path_denied);
1424     CMP_OUT (material);
1425     CMP_OUT (materialname);
1426     CMP_OUT (value);
1427     CMP_OUT (carrying);
1428     CMP_OUT (weight);
1429     CMP_OUT (invisible);
1430     CMP_OUT (state);
1431     CMP_OUT (magic);
1432     CMP_OUT (last_heal);
1433     CMP_OUT (last_sp);
1434     CMP_OUT (last_grace);
1435     CMP_OUT (last_eat);
1436     CMP_OUT (glow_radius);
1437    
1438     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1439     f.put (KW_connected, i);
1440    
1441     CMP_OUT (randomitems);
1442     CMP_OUT2 (container, weight_limit);
1443    
1444     CMP_OUT (run_away);
1445     CMP_OUT (pick_up);
1446     CMP_OUT (will_apply);
1447     CMP_OUT (smoothlevel);
1448     CMP_OUT (weapontype);
1449     CMP_OUT (tooltype);
1450     CMP_OUT (elevation);
1451     CMP_OUT (client_type);
1452     CMP_OUT (item_power);
1453     CMP_OUT (duration);
1454     CMP_OUT (range);
1455     CMP_OUT (range_modifier);
1456     CMP_OUT (duration_modifier);
1457     CMP_OUT (dam_modifier);
1458     CMP_OUT (gen_sp_armour);
1459    
1460     CMP_OUT (move_type);
1461     CMP_OUT (move_block);
1462     CMP_OUT (move_allow);
1463     CMP_OUT (move_on);
1464     CMP_OUT (move_off);
1465     CMP_OUT (move_slow);
1466     CMP_OUT (move_slow_penalty);
1467    
1468 root 1.27 if (op->flag != tmp->flag)
1469 root 1.1 for (i = 0; i <= NUM_FLAGS; i++)
1470 root 1.27 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1471     f.put (flag_names [i], op->flag [i] ? "1" : "0");
1472 root 1.1
1473     /* Save body locations */
1474     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1475     if (op->body_info[i] != tmp->body_info[i])
1476     f.put (body_locations[i].save_name, op->body_info[i]);
1477     }
1478    
1479     /*
1480     * Dumps all variables in an object to a file.
1481     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1482     * the only place this is not set is when saving the player.
1483     */
1484     void
1485 root 1.29 save_object (object_freezer &fp, object *op, int flag)
1486 root 1.1 {
1487     /* Even if the object does have an owner, it would seem that we should
1488     * still save it.
1489     */
1490 root 1.13 if (op->owner)
1491 root 1.1 return;
1492    
1493     /* If it is unpaid and we don't want to save those, just return. */
1494 root 1.29 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1495 root 1.1 return;
1496    
1497 root 1.29 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1498 root 1.1
1499     fp.put (KW_arch, at->name);
1500     put (fp, op, &at->clone);
1501    
1502     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1503    
1504 root 1.29 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1505     save_object (fp, tmp, flag);
1506 root 1.1
1507     fp.put (op);
1508 root 1.33 fp.put (KW_end);
1509 root 1.1 }
1510 root 1.15