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Revision: 1.51
Committed: Thu Feb 1 17:29:16 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.50: +41 -8 lines
Log Message:
goofing around

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.46 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 root 1.1
25     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26     sub/add_weight will transcend the environment updating the carrying
27     variable. */
28    
29     #include <global.h>
30     #include <loader.h>
31     #include <sproto.h>
32    
33 root 1.51 // resource loader pure base class
34 root 1.48 struct loader_base
35     {
36 root 1.50 const char *filename;
37     virtual const char *type () const = 0;
38    
39 root 1.48 virtual archetype *get_arch (const char *name);
40     virtual void put_arch (archetype *arch);
41    
42     virtual object *get_object (const char *name);
43     virtual void put_object (object *op);
44    
45     virtual player *get_player ();
46     virtual void put_player (player *pl);
47    
48 root 1.50 virtual region *get_region (const char *name);
49 root 1.48 virtual void put_region (region *region);
50    
51     virtual facetile *get_face (const char *name);
52     virtual void put_face (facetile *face);
53    
54     virtual treasurelist *get_treasure (const char *name, bool one = false);
55     virtual void put_treasure (treasurelist *treasure);
56    
57     virtual animation *get_animation (const char *name);
58     virtual void put_animation (animation *anim);
59     };
60    
61 root 1.51 // pure base class for default archetype loader
62     struct loader_arch : virtual loader_base {
63     archetype *get_arch (const char *name);
64     void put_arch (archetype *arch);
65     };
66    
67     // pure base class for default object loader
68     struct loader_object : virtual loader_base {
69     object *get_object (const char *name);
70     void put_object (object *op);
71     };
72    
73     // pure base class for default player loader
74     struct loader_player : virtual loader_base {
75     virtual player *get_player ();
76     virtual void put_player (player *pl);
77     };
78 root 1.50
79 root 1.51 // pure base class for default region loader
80     struct loader_region : virtual loader_base {
81 root 1.50 region *get_region ();
82     void put_region (region *region);
83 root 1.51 };
84 root 1.48
85 root 1.51 // pure base class for default face loader
86     struct loader_face : virtual loader_base {
87 root 1.50 facetile *get_face (const char *name);
88     void put_face (facetile *face);
89 root 1.51 };
90 root 1.48
91 root 1.51 // pure base class for default treasure loader
92     struct loader_treasure : virtual loader_base {
93 root 1.50 treasurelist *get_treasure (const char *name, bool one = false);
94     void put_treasure (treasurelist *treasure);
95 root 1.51 };
96 root 1.48
97 root 1.51 // pure base class for default animation loader
98     struct loader_animation : virtual loader_base {
99 root 1.50 animation *get_animation (const char *name);
100     void put_animation (animation *anim);
101 root 1.48 };
102    
103 root 1.51 // future generic resource loader
104     // handles generic stuff valid in most files, such as
105     // animations, treasures, faces and so on
106     struct loader_generic
107     : virtual loader_base,
108     loader_object, loader_player,
109     loader_region, loader_face,
110     loader_treasure, loader_animation
111     {
112     const char *type () const = 0;
113     };
114    
115 root 1.50 // the base class warns about and skips everything
116     archetype *
117     loader_base::get_arch (const char *name)
118     {
119     LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n",
120     filename, name, type ());
121    
122     return new archetype;
123     }
124    
125     object *
126     loader_base::get_object (const char *name)
127     {
128     LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n",
129     filename, name, type ());
130    
131     return object::create ();
132     }
133    
134     player *
135     loader_base::get_player ()
136     {
137     LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n",
138     filename, type ());
139    
140     return player::create ();
141     }
142    
143     region *
144     loader_base::get_region (const char *name)
145     {
146     LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n",
147     filename, name, type ());
148    
149     return new region;
150     }
151    
152     facetile *
153     loader_base::get_face (const char *name)
154     {
155     LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n",
156     filename, name, type ());
157    
158     return new facetile;
159     }
160    
161     treasurelist *
162     loader_base::get_treasure (const char *name, bool one)
163     {
164     LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n",
165     filename, name, type ());
166    
167     return new treasurelist;//D
168     }
169    
170     animation *
171     loader_base::get_animation (const char *name)
172     {
173     LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n",
174     filename, name, type ());
175    
176     return new animation;
177     }
178    
179     void
180     loader_base::put_arch (archetype *arch)
181     {
182     delete arch;
183     }
184    
185     void
186     loader_base::put_object (object *op)
187     {
188     op->destroy ();
189     }
190    
191     void
192     loader_base::put_player (player *pl)
193     {
194     delete pl;
195     }
196    
197     void
198     loader_base::put_region (region *region)
199     {
200     delete region;
201     }
202    
203     void
204     loader_base::put_face (facetile *face)
205     {
206     delete face;
207     }
208    
209     void
210     loader_base::put_treasure (treasurelist *treasure)
211     {
212     delete treasure;
213     }
214    
215     void
216     loader_base::put_animation (animation *anim)
217     {
218     delete anim;
219     }
220    
221 root 1.1 /* Maps the MOVE_* values to names */
222 root 1.12 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
223 root 1.1
224     /* This table is only necessary to convert objects that existed before the
225     * spell object conversion to the new object. It was not practical
226     * to go through every mapping looking for every potion, rod, wand, etc
227     * that had a sp set and update to the new value. So this maps the
228     * old spell numbers to the name of the new archs.
229     * If you are adding a new spell, you should not modify this - you
230     * new spell won't have been used, and thus won't have any legacy object.
231     * NULL entries in this table are valid - to denote objects that should
232     * not be updated for whatever reason.
233     */
234     const char *spell_mapping[] = {
235 root 1.12 "spell_magic_bullet", /* 0 */
236     "spell_small_fireball", /* 1 */
237     "spell_medium_fireball", /* 2 */
238     "spell_large_fireball", /* 3 */
239     "spell_burning_hands", /* 4 */
240     "spell_sm_lightning", /* 5 */
241     "spell_large_lightning", /* 6 */
242     "spell_magic_missile", /* 7 */
243     "spell_create_bomb", /* 8 */
244     "spell_summon_golem", /* 9 */
245     "spell_summon_fire_elemental", /* 10 */
246     "spell_summon_earth_elemental", /* 11 */
247     "spell_summon_water_elemental", /* 12 */
248     "spell_summon_air_elemental", /* 13 */
249     "spell_dimension_door", /* 14 */
250     "spell_create_earth_wall", /* 15 */
251     "spell_paralyze", /* 16 */
252     "spell_icestorm", /* 17 */
253     "spell_magic_mapping", /* 18 */
254     "spell_turn_undead", /* 19 */
255     "spell_fear", /* 20 */
256     "spell_poison_cloud", /* 21 */
257     "spell_wonder", /* 22 */
258     "spell_destruction", /* 23 */
259     "spell_perceive_self", /* 24 */
260     "spell_word_of_recall", /* 25 */
261     "spell_invisible", /* 26 */
262     "spell_invisible_to_undead", /* 27 */
263     "spell_probe", /* 28 */
264     "spell_lg_magic_bullet", /* 29 */
265     "spell_improved_invisibility", /* 30 */
266     "spell_holy_word", /* 31 */
267     "spell_minor_healing", /* 32 */
268     "spell_medium_healing", /* 33 */
269     "spell_major_healing", /* 34 */
270     "spell_heal", /* 35 */
271     "spell_create_food", /* 36 */
272     "spell_earth_to_dust", /* 37 */
273     "spell_armour", /* 38 */
274     "spell_strength", /* 39 */
275     "spell_dexterity", /* 40 */
276     "spell_constitution", /* 41 */
277     "spell_charisma", /* 42 */
278     "spell_create_fire_wall", /* 43 */
279     "spell_create_frost_wall", /* 44 */
280     "spell_protection_from_cold", /* 45 */
281     "spell_protection_from_electricity", /* 46 */
282     "spell_protection_from_fire", /* 47 */
283     "spell_protection_from_poison", /* 48 */
284     "spell_protection_from_slow", /* 49 */
285     "spell_protection_from_paralysis", /* 50 */
286     "spell_protection_from_draining", /* 51 */
287     "spell_protection_from_magic", /* 52 */
288     "spell_protection_from_attack", /* 53 */
289     "spell_levitate", /* 54 */
290     "spell_small_speedball", /* 55 */
291     "spell_large_speedball", /* 56 */
292     "spell_hellfire", /* 57 */
293     "spell_dragonbreath", /* 58 */
294     "spell_large_icestorm", /* 59 */
295     "spell_charging", /* 60 */
296     "spell_polymorph", /* 61 */
297     "spell_cancellation", /* 62 */
298     "spell_confusion", /* 63 */
299     "spell_mass_confusion", /* 64 */
300     "spell_summon_pet_monster", /* 65 */
301     "spell_slow", /* 66 */
302     "spell_regenerate_spellpoints", /* 67 */
303     "spell_cure_poison", /* 68 */
304     "spell_protection_from_confusion", /* 69 */
305     "spell_protection_from_cancellation", /* 70 */
306     "spell_protection_from_depletion", /* 71 */
307     "spell_alchemy", /* 72 */
308     "spell_remove_curse", /* 73 */
309     "spell_remove_damnation", /* 74 */
310     "spell_identify", /* 75 */
311     "spell_detect_magic", /* 76 */
312     "spell_detect_monster", /* 77 */
313     "spell_detect_evil", /* 78 */
314     "spell_detect_curse", /* 79 */
315     "spell_heroism", /* 80 */
316     "spell_aggravation", /* 81 */
317     "spell_firebolt", /* 82 */
318     "spell_frostbolt", /* 83 */
319     "spell_shockwave", /* 84 */
320     "spell_color_spray", /* 85 */
321     "spell_haste", /* 86 */
322     "spell_face_of_death", /* 87 */
323     "spell_ball_lightning", /* 88 */
324     "spell_meteor_swarm", /* 89 */
325     "spell_comet", /* 90 */
326     "spell_mystic_fist", /* 91 */
327     "spell_raise_dead", /* 92 */
328     "spell_resurrection", /* 93 */
329     "spell_reincarnation", /* 94 */
330     "spell_immunity_to_cold", /* 95 */
331     "spell_immunity_to_electricity", /* 96 */
332     "spell_immunity_to_fire", /* 97 */
333     "spell_immunity_to_poison", /* 98 */
334     "spell_immunity_to_slow", /* 99 */
335     "spell_immunity_to_paralysis", /* 100 */
336     "spell_immunity_to_draining", /* 101 */
337     "spell_immunity_to_magic", /* 102 */
338     "spell_immunity_to_attack", /* 103 */
339     "spell_invulnerability", /* 104 */
340     "spell_defense", /* 105 */
341     "spell_rune_of_fire", /* 106 */
342     "spell_rune_of_frost", /* 107 */
343     "spell_rune_of_shocking", /* 108 */
344     "spell_rune_of_blasting", /* 109 */
345     "spell_rune_of_death", /* 110 */
346     "spell_marking_rune", /* 111 */
347     "spell_build_director", /* 112 */
348     "spell_create_pool_of_chaos", /* 113 */
349     "spell_build_bullet_wall", /* 114 */
350     "spell_build_lightning_wall", /* 115 */
351     "spell_build_fireball_wall", /* 116 */
352     "spell_magic_rune", /* 117 */
353     "spell_rune_of_magic_drain", /* 118 */
354     "spell_antimagic_rune", /* 119 */
355     "spell_rune_of_transference", /* 120 */
356     "spell_transference", /* 121 */
357     "spell_magic_drain", /* 122 */
358     "spell_counterspell", /* 123 */
359     "spell_disarm", /* 124 */
360     "spell_cure_confusion", /* 125 */
361     "spell_restoration", /* 126 */
362     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
363     "spell_counterwall", /* 128 */
364     "spell_cause_light_wounds", /* 129 */
365     "spell_cause_medium_wounds", /* 130 */
366     "spell_cause_heavy_wounds", /* 131 */
367     "spell_charm_monsters", /* 132 */
368     "spell_banishment", /* 133 */
369     "spell_create_missile", /* 134 */
370     "spell_show_invisible", /* 135 */
371     "spell_xray", /* 136 */
372     "spell_pacify", /* 137 */
373     "spell_summon_fog", /* 138 */
374     "spell_steambolt", /* 139 */
375     "spell_command_undead", /* 140 */
376     "spell_holy_orb", /* 141 */
377     "spell_summon_avatar", /* 142 */
378     "spell_holy_possession", /* 143 */
379     "spell_bless", /* 144 */
380     "spell_curse", /* 145 */
381     "spell_regeneration", /* 146 */
382     "spell_consecrate", /* 147 */
383     "spell_summon_cult_monsters", /* 148 */
384     "spell_cause_critical_wounds", /* 149 */
385     "spell_holy_wrath", /* 150 */
386     "spell_retributive_strike", /* 151 */
387     "spell_finger_of_death", /* 152 */
388     "spell_insect_plague", /* 153 */
389     "spell_call_holy_servant", /* 154 */
390     "spell_wall_of_thorns", /* 155 */
391     "spell_staff_to_snake", /* 156 */
392     "spell_light", /* 157 */
393     "spell_darkness", /* 158 */
394     "spell_nightfall", /* 159 */
395     "spell_daylight", /* 160 */
396     "spell_sunspear", /* 161 */
397     "spell_faery_fire", /* 162 */
398     "spell_cure_blindness", /* 163 */
399     "spell_dark_vision", /* 164 */
400     "spell_bullet_swarm", /* 165 */
401     "spell_bullet_storm", /* 166 */
402     "spell_cause_many_wounds", /* 167 */
403     "spell_small_snowstorm", /* 168 */
404     "spell_medium_snowstorm", /* 169 */
405     "spell_large_snowstorm", /* 170 */
406     "spell_cure_disease", /* 171 */
407     "spell_cause_red_death", /* 172 */
408     "spell_cause_flu", /* 173 */
409     "spell_cause_black_death", /* 174 */
410     "spell_cause_leprosy", /* 175 */
411     "spell_cause_smallpox", /* 176 */
412     "spell_cause_white_death", /* 177 */
413     "spell_cause_anthrax", /* 178 */
414     "spell_cause_typhoid", /* 179 */
415     "spell_mana_blast", /* 180 */
416     "spell_small_manaball", /* 181 */
417     "spell_medium_manaball", /* 182 */
418     "spell_large_manaball", /* 183 */
419     "spell_manabolt", /* 184 */
420     "spell_dancing_sword", /* 185 */
421     "spell_animate_weapon", /* 186 */
422     "spell_cause_cold", /* 187 */
423     "spell_divine_shock", /* 188 */
424     "spell_windstorm", /* 189 */
425     "spell_sanctuary", /* 190 */
426     "spell_peace", /* 191 */
427     "spell_spiderweb", /* 192 */
428     "spell_conflict", /* 193 */
429     "spell_rage", /* 194 */
430     "spell_forked_lightning", /* 195 */
431     "spell_poison_fog", /* 196 */
432     "spell_flaming_aura", /* 197 */
433     "spell_vitriol", /* 198 */
434     "spell_vitriol_splash", /* 199 */
435     "spell_iron_skin", /* 200 */
436     "spell_wrathful_eye", /* 201 */
437     "spell_town_portal", /* 202 */
438     "spell_missile_swarm", /* 203 */
439     "spell_cause_rabies", /* 204 */
440     "spell_glyph", /* 205 */
441     NULL
442 root 1.1 };
443    
444     extern int arch_init;
445    
446     /* This function checks the object after it has been loaded (when we
447     * get the 'end' in the input stream). This function can be used to
448     * deal with legacy objects where fields may have changed. It can also be used
449     * to check for objects to make sure there are no common errors.
450     */
451 root 1.12 static void
452     check_loaded_object (object *op)
453     {
454     int ip;
455 root 1.1
456 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
457 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
458 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
459 root 1.12 * that degree (5 heart is still quite understandable). But the case we
460     * also have to catch is if this object is not using the normal name for
461     * the object. In that case, we also want to use the loaded name.
462     * Otherwise, what happens is that the the plural name will lose
463     * information (appear as just 'hearts' and not 'goblins heart')
464     */
465     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
466     op->name_pl = NULL;
467 root 1.1
468 root 1.12 if (!op->name_pl)
469     op->name_pl = op->name;
470 root 1.1
471 root 1.12 /* objects now have a materialname. try to patch it in */
472 root 1.25 if (!(op->is_weapon () && op->level > 0))
473 root 1.12 {
474     if (op->map != NULL)
475     set_materialname (op, op->map->difficulty, NULL);
476     else
477     set_materialname (op, 5, NULL);
478 root 1.1 }
479 root 1.12 /* only do these when program is first run - a bit
480     * excessive to do this at every run - most of this is
481     * really just to catch any errors - program will still run, but
482     * not in the ideal fashion.
483     */
484     if ((op->type == WEAPON || op->type == BOW) && arch_init)
485     {
486     if (!op->skill)
487     {
488 root 1.14 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
489 root 1.12 }
490     else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
491     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
492     {
493 root 1.14 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
494 root 1.1 }
495     }
496    
497 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
498     * really does for many objects. Need to catch any in maps
499     * that may have an old value.
500     */
501     if ((op->type == WEAPON) ||
502     (op->type == ARMOUR) || (op->type == HELMET) ||
503     (op->type == SHIELD) || (op->type == RING) ||
504     (op->type == BOOTS) || (op->type == GLOVES) ||
505     (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
506     {
507     if (op->last_heal)
508     {
509 root 1.14 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
510 root 1.12 op->gen_sp_armour = op->last_heal;
511     op->last_heal = 0;
512 root 1.1 }
513 elmex 1.39
514     ip = calc_item_power (op, 0);
515 root 1.12 /* Legacy objects from before item power was in the game */
516     if (!op->item_power && ip)
517     {
518     if (ip > 3)
519     {
520 root 1.14 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
521 root 1.1 }
522 root 1.12 op->item_power = ip;
523 root 1.1 }
524 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
525     * something that has item_power 1 is probably just fine if our calculated
526     * value is 1 or 2 - these values are small enough that hard to be precise.
527     * similarly, it item_power is 0, the first check will always pass,
528     * but not the second one.
529     */
530     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
531     {
532 root 1.14 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
533 root 1.1 }
534    
535     }
536 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
537     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
538     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
539     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
540     {
541     object *tmp;
542    
543     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
544     * in that spell was stored in sp.
545     */
546     tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
547     insert_ob_in_ob (tmp, op);
548     op->randomitems = NULL; /* So another spell isn't created for this object */
549 root 1.1 }
550 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
551 root 1.1
552 root 1.12 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
553     {
554     object *tmp;
555 root 1.1
556 root 1.12 tmp = get_archetype_by_object_name (op->slaying);
557     insert_ob_in_ob (tmp, op);
558     op->randomitems = NULL; /* So another spell isn't created for this object */
559     /* without this, value is all screwed up */
560     op->value = op->arch->clone.value * op->inv->value;
561 root 1.1 }
562    
563 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
564     {
565     if (op->stats.hp > op->stats.maxhp)
566 root 1.49 {
567     LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
568     op->stats.maxhp = op->stats.hp;
569     }
570 root 1.1
571 root 1.12 /* The archs just need to be updated for this */
572     if (op->move_type == 0)
573     op->move_type = MOVE_WALK;
574 root 1.1 }
575 root 1.14
576 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
577     {
578     /* Object will duplicate it's content as part of the
579     * generation process. To do this, we must flag inventory
580     * so it remains unevaluated concerning the randomitems and
581     * the living (a demonlord shouldn't cast from inside generator!)
582     */
583     flag_inv (op, FLAG_IS_A_TEMPLATE);
584 root 1.1 }
585    
586 root 1.12 /* Handle player movers. We use move_type for player movers
587     * because they operate on their own time (move_on
588     * would potentially cause them to be triggered when someone steps
589     * on them). If move_type is set, presume person knows what they
590     * are doing, otherwise, set move_type based on maxhp value.
591     */
592     if (op->type == PLAYERMOVER)
593     {
594     if (!op->move_type)
595     {
596     if (op->stats.maxhp)
597     {
598     op->move_type = MOVE_ALL;
599     op->stats.maxhp = 0;
600     }
601     else
602     {
603     op->move_type = MOVE_WALK;
604 root 1.1 }
605     }
606     }
607    
608     }
609    
610     static void
611 root 1.12 set_move (MoveType & mt, const char *str)
612 root 1.1 {
613     if (!str)
614     {
615     mt = 0;
616     return;
617     }
618    
619     if (isdigit (*str))
620     {
621     mt = atoi (str);
622     return;
623     }
624    
625     mt = 0;
626    
627 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
628 root 1.1 {
629     if (!strcasecmp (str, "all"))
630     mt |= MOVE_ALL;
631     else
632     {
633     int i, negate = 0;
634    
635     if (*str == '-')
636     {
637     negate = 1;
638     str++;
639     }
640    
641 root 1.12 for (i = 0; move_name[i]; i++)
642 root 1.1 {
643 root 1.12 if (!strcasecmp (move_name[i], str))
644 root 1.1 {
645     if (negate)
646     mt &= ~(1 << i);
647     else
648     mt |= (1 << i);
649    
650     break;
651     }
652     }
653    
654 root 1.12 if (!move_name[i])
655 root 1.1 {
656     /* fly is a special case - covers both fly_low and
657     * fly_high - since it doesn't match to a specific
658     * single bit, have to special case it.
659     */
660     if (!strcasecmp (str, "flying"))
661     {
662     if (negate)
663     mt &= ~MOVE_FLYING;
664     else
665     mt |= MOVE_FLYING;
666     }
667     else
668     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
669     }
670     }
671     }
672     }
673    
674     #define GET_FLAG(op,flag) \
675     if (thawer.get_sint32 ()) \
676     SET_FLAG (op, flag); \
677     else \
678     CLEAR_FLAG (op, flag) \
679    
680 root 1.12 int
681 root 1.28 parse_object (object *op, object_thawer &thawer, int map_flags)
682 root 1.1 {
683     bool ismore = 0;
684 root 1.9 object *op_inv = op->inv;
685 root 1.1
686     for (;;)
687     {
688     keyword kw = thawer.get_kv ();
689    
690     switch (kw)
691     {
692 root 1.15 case KW_Object: // uppercase alias
693     case KW_object:
694     thawer.get (op->name);
695 root 1.1
696 root 1.28 if (op->arch)
697 root 1.15 op->arch->name = op->name;
698    
699     break;
700    
701     case KW_uuid:
702     if (const char *s = thawer.get_str ())
703 root 1.12 {
704 root 1.15 unsigned int version;
705     unsigned long long seq;
706 root 1.1
707 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
708 root 1.12 {
709 root 1.15 op->uuid.seq = seq;
710     break;
711 root 1.12 }
712     }
713 root 1.1
714 root 1.15 op->uuid = gen_uuid ();
715     break;
716 root 1.1
717 root 1.15 case KW_oid:
718     thawer.get (op, thawer.get_sint32 ());
719     break;
720 root 1.1
721 root 1.18 case KW_name: thawer.get (op->name); break;
722     case KW_name_pl: thawer.get (op->name_pl); break;
723     case KW_title: thawer.get (op->title); break;
724     case KW_custom_name: thawer.get (op->custom_name); break;
725    
726     case KW_attach: thawer.get_ornull (op->attach); break;
727     case KW_skill: thawer.get_ornull (op->skill); break;
728     case KW_race: thawer.get_ornull (op->race); break;
729     case KW_slaying: thawer.get_ornull (op->slaying); break;
730 root 1.1
731 root 1.15 case KW_arch:
732     {
733     const char *str = thawer.get_str ();
734 root 1.1
735 root 1.15 if (op->arch)
736     {
737     /* If op->arch has been set, then this new object
738     * must be part of the inventory. So process
739     * appropriately.
740     */
741 root 1.16 archetype *arch = archetype::find (str);
742 root 1.15
743     object *tmp;
744    
745 root 1.33 if (arch)
746 root 1.15 tmp = arch_to_object (arch);
747     else
748     {
749 root 1.22 tmp = object::create ();
750 root 1.15 /* record the name of the broken object */
751     tmp->name = str;
752     }
753 root 1.1
754 elmex 1.32 // decativate the object we, as we are still going
755     // to read the speed value. Objects should be activated
756     // when the map, object or player is completly loaded.
757 root 1.33 tmp->deactivate ();
758 elmex 1.32
759 root 1.15 parse_object (tmp, thawer, map_flags);
760 root 1.1
761 root 1.15 if (tmp->arch)
762     {
763     // was: insert_ob_in_ob (tmp, op);
764     // but manually adding it can improve map loading times a lot
765     // also, appending instead of prepending keeps the
766     // save ordering the same between repeated load/saves.
767     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
768     CLEAR_FLAG (tmp, FLAG_REMOVED);
769    
770     if (!op_inv)
771     {
772     op->inv = tmp;
773     tmp->above = 0;
774     }
775     else
776     {
777     while (op_inv->below)
778     op_inv = op_inv->below;
779    
780     op_inv->below = tmp;
781     tmp->above = op_inv;
782     }
783    
784     tmp->below = 0;
785     tmp->env = op;
786     op_inv = tmp;
787     }
788     else
789     {
790     LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
791 root 1.22 tmp->destroy ();
792 root 1.15 }
793     }
794     else
795 root 1.1 {
796 root 1.15 /* This is the actual archetype definition then */
797 root 1.16 op->arch = archetype::find (str);
798 root 1.1
799 root 1.22 if (op->arch)
800 root 1.33 {
801     op->arch->clone.copy_to (op);
802     // copy_to activates, this should be fixed properly
803     op->deactivate ();
804     }
805 root 1.15 else if (!arch_init)
806     /* record the name of the broken object */
807     op->name = str;
808 root 1.1 }
809 root 1.15 }
810     break;
811 root 1.1
812 root 1.15 case KW_other_arch:
813 root 1.16 op->other_arch = archetype::find (thawer.get_str ());
814 root 1.15 break;
815 root 1.1
816 root 1.15 case KW_animation:
817     {
818     const char *str = thawer.get_str ();
819 root 1.1
820 root 1.15 if (!str)
821     {
822     op->animation_id = 0;
823     CLEAR_FLAG (op, FLAG_ANIMATE);
824     }
825 root 1.45 else if ((op->animation_id = find_animation (str)))
826     SET_FLAG (op, FLAG_ANIMATE);
827 root 1.15 }
828    
829     break;
830    
831 root 1.18 case KW_last_heal: thawer.get (op->last_heal); break;
832     case KW_last_sp: thawer.get (op->last_sp); break;
833     case KW_last_grace: thawer.get (op->last_grace); break;
834     case KW_last_eat: thawer.get (op->last_eat); break;
835     case KW_speed_left: thawer.get (op->speed_left); break;
836 root 1.15
837     case KW_speed:
838 root 1.31 thawer.get (op->speed);
839    
840     //TODO: maybe do in check_object
841     // removed check for style maps
842     if (op->speed < 0)
843 root 1.47 op->speed_left = op->speed_left - rndm ();
844 root 1.31
845 root 1.15 break;
846    
847     case KW_slow_move:
848     op->move_slow |= MOVE_WALK;
849     thawer.get (op->move_slow_penalty);
850     break;
851 root 1.1
852 root 1.15 case KW_face:
853     op->face = &new_faces[FindFace (thawer.get_str (), 0)];
854     break;
855    
856 root 1.18 case KW_x: thawer.get (op->x); break;
857     case KW_y: thawer.get (op->y); break;
858    
859 root 1.15 case KW_Str: // uppercase alias
860 root 1.18 case KW_str: thawer.get (op->stats.Str); break;
861 root 1.15 case KW_Dex: // uppercase alias
862 root 1.18 case KW_dex: thawer.get (op->stats.Dex); break;
863 root 1.15 case KW_Con: // uppercase alias
864 root 1.18 case KW_con: thawer.get (op->stats.Con); break;
865 root 1.15 case KW_Wis: // uppercase alias
866 root 1.18 case KW_wis: thawer.get (op->stats.Wis); break;
867 root 1.15 case KW_Cha: // uppercase alias
868 root 1.18 case KW_cha: thawer.get (op->stats.Cha); break;
869 root 1.15 case KW_Int: // uppercase alias
870 root 1.18 case KW_int: thawer.get (op->stats.Int); break;
871 root 1.15 case KW_Pow: // uppercase alias
872 root 1.18 case KW_pow: thawer.get (op->stats.Pow); break;
873 root 1.15
874 root 1.18 case KW_hp: thawer.get (op->stats.hp); break;
875     case KW_maxhp: thawer.get (op->stats.maxhp); break;
876     case KW_sp: thawer.get (op->stats.sp); break;
877     case KW_maxsp: thawer.get (op->stats.maxsp); break;
878     case KW_grace: thawer.get (op->stats.grace); break;
879     case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
880    
881     case KW_exp: thawer.get (op->stats.exp); break;
882     case KW_perm_exp: thawer.get (op->perm_exp); break;
883     case KW_food: thawer.get (op->stats.food); break;
884     case KW_dam: thawer.get (op->stats.dam); break;
885     case KW_wc: thawer.get (op->stats.wc); break;
886     case KW_ac: thawer.get (op->stats.ac); break;
887     case KW_nrof: thawer.get (op->nrof); break;
888     case KW_level: thawer.get (op->level); break;
889     case KW_direction: thawer.get (op->direction); break;
890     case KW_type: thawer.get (op->type); break;
891     case KW_subtype: thawer.get (op->subtype); break;
892     case KW_value: thawer.get (op->value); break;
893     case KW_weight: thawer.get (op->weight); break;
894     case KW_carrying: thawer.get (op->carrying); break;
895     case KW_attacktype: thawer.get (op->attacktype); break;
896     case KW_path_attuned: thawer.get (op->path_attuned); break;
897     case KW_path_repelled: thawer.get (op->path_repelled); break;
898     case KW_path_denied: thawer.get (op->path_denied); break;
899     case KW_invisible: thawer.get (op->invisible); break;
900     case KW_magic: thawer.get (op->magic); break;
901     case KW_state: thawer.get (op->state); break;
902     case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
903     case KW_material: thawer.get (op->material); break;
904     case KW_materialname: thawer.get (op->materialname); break;
905 root 1.1
906 root 1.15 /* These are the new values */
907 root 1.18 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
908     case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
909     case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
910     case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
911     case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
912     case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
913 root 1.1
914 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
915     case KW_no_pass:
916     {
917     if (thawer.get_sint32 ())
918     op->move_block = MOVE_ALL;
919     else
920     op->move_block = 0;
921     }
922 root 1.1
923 root 1.15 break;
924 root 1.1
925 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
926     case KW_walk_on:
927     {
928     if (thawer.get_sint32 ())
929     op->move_on |= MOVE_WALK;
930     else
931     op->move_on &= ~MOVE_WALK;
932     }
933 root 1.1
934 root 1.15 break;
935 root 1.1
936 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
937     case KW_walk_off:
938     {
939     if (thawer.get_sint32 ())
940     op->move_off |= MOVE_WALK;
941     else
942     op->move_off &= ~MOVE_WALK;
943     }
944     break;
945 root 1.1
946 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
947     case KW_fly_on:
948     {
949     if (thawer.get_sint32 ())
950     op->move_on |= MOVE_FLY_LOW;
951     else
952     op->move_on &= ~MOVE_FLY_LOW;
953     }
954     break;
955 root 1.1
956 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
957     case KW_fly_off:
958     {
959     if (thawer.get_sint32 ())
960     op->move_off |= MOVE_FLY_LOW;
961     else
962     op->move_off &= ~MOVE_FLY_LOW;
963     }
964     break;
965 root 1.1
966 root 1.17 //TODO: remove these after converting archetypes
967 root 1.15 case KW_can_use_wand:
968     GET_FLAG (op, FLAG_USE_RANGE);
969     break;
970 root 1.1
971 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
972     case KW_flying:
973     {
974     if (thawer.get_sint32 ())
975     op->move_type |= MOVE_FLY_LOW;
976 root 1.1 else
977 root 1.15 op->move_type &= ~MOVE_FLY_LOW;
978     }
979     break;
980    
981    
982     case KW_identified:
983     GET_FLAG (op, FLAG_IDENTIFIED);
984     //TODO: move to check_object or so
985     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
986     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
987 root 1.1
988 root 1.15 break;
989 root 1.1
990 root 1.15 case KW_wiz:
991     GET_FLAG (op, FLAG_WIZ);
992     //TODO: move to check_object
993     if (QUERY_FLAG (op, FLAG_WIZ))
994 root 1.1 {
995 root 1.15 SET_FLAG (op, FLAG_WAS_WIZ);
996     SET_FLAG (op, FLAG_WIZPASS);
997     SET_FLAG (op, FLAG_WIZCAST);
998     }
999     else
1000     {
1001     CLEAR_FLAG (op, FLAG_WIZPASS);
1002     CLEAR_FLAG (op, FLAG_WIZCAST);
1003 root 1.1 }
1004 root 1.15 break;
1005    
1006     case KW_friendly:
1007 root 1.42 if (thawer.get_sint32 ())
1008     if (op->type != PLAYER)
1009     add_friendly_object (op);
1010    
1011 root 1.15 break;
1012    
1013 root 1.18 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
1014     case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
1015     case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
1016     case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
1017 root 1.43 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
1018 root 1.18 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
1019     case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
1020     case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
1021     case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
1022     case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
1023     case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
1024     case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
1025     case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
1026     case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
1027     case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
1028     case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
1029     case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
1030     case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
1031     case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
1032     case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
1033     case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
1034     case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
1035     case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
1036     case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
1037     case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
1038     case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
1039     case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
1040     case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
1041     case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1042     case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1043     case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1044     case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1045     case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1046     case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1047     case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1048     case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1049     case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1050     case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1051     case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1052     case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1053     case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1054     case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1055     case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1056     case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1057     case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1058     case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1059 root 1.19 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1060 root 1.18 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1061     case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1062     case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1063     case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1064     case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1065     case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1066     case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1067     case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1068     case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1069     case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1070     case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1071     case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1072     case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1073     case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1074     case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1075     case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1076     case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1077     case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1078     case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1079     case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1080     case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1081     case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1082     case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1083     case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1084     case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1085     case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1086     case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1087     case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1088     case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1089     case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1090     case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1091     case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1092     case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1093     case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1094     case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1095     case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1096     case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1097     case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1098 root 1.41 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1099 root 1.18
1100     case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1101     case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1102     case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1103     case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1104     case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1105     case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1106     case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1107     case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1108     case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1109     case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1110     case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1111     case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1112     case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1113     case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1114     case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1115     case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1116     case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1117     case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1118     case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1119     case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1120     case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1121     case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1122     case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1123     case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1124     case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1125     case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1126     case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1127    
1128     case KW_luck: thawer.get (op->stats.luck); break;
1129     case KW_run_away: thawer.get (op->run_away); break;
1130     case KW_pick_up: thawer.get (op->pick_up); break;
1131     case KW_item_power: thawer.get (op->item_power); break;
1132     case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1133     case KW_anim_speed: thawer.get (op->anim_speed); break;
1134     case KW_container: thawer.get (op->weight_limit); break;
1135     case KW_will_apply: thawer.get (op->will_apply); break;
1136     case KW_attack_movement: thawer.get (op->attack_movement); break;
1137     case KW_move_state: thawer.get (op->move_status); break;
1138     case KW_expmul: thawer.get (op->expmul); break;
1139     case KW_glow_radius: thawer.get (op->glow_radius); break;
1140     case KW_weapontype: thawer.get (op->weapontype); break;
1141     case KW_tooltype: thawer.get (op->tooltype); break;
1142     case KW_casting_time: thawer.get (op->casting_time); break;
1143     case KW_elevation: thawer.get (op->elevation); break;
1144     case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1145     case KW_client_type: thawer.get (op->client_type); break;
1146     case KW_duration: thawer.get (op->duration); break;
1147     case KW_range: thawer.get (op->range); break;
1148     case KW_range_modifier: thawer.get (op->range_modifier); break;
1149     case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1150     case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1151 root 1.15
1152     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1153     //TODO: parse from other include files
1154 root 1.18 case KW_body_range: thawer.get (op->body_info[0]); break;
1155     case KW_body_arm: thawer.get (op->body_info[1]); break;
1156     case KW_body_torso: thawer.get (op->body_info[2]); break;
1157     case KW_body_head: thawer.get (op->body_info[3]); break;
1158     case KW_body_neck: thawer.get (op->body_info[4]); break;
1159     case KW_body_skill: thawer.get (op->body_info[5]); break;
1160     case KW_body_finger: thawer.get (op->body_info[6]); break;
1161     case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1162     case KW_body_foot: thawer.get (op->body_info[8]); break;
1163     case KW_body_hand: thawer.get (op->body_info[9]); break;
1164     case KW_body_wrist: thawer.get (op->body_info[10]); break;
1165     case KW_body_waist: thawer.get (op->body_info[11]); break;
1166 root 1.15 case KW_can_apply:
1167     break;
1168    
1169     case KW_connected:
1170     add_button_link (op, op->map, thawer.get_sint32 ());
1171     break;
1172    
1173     case KW_randomitems:
1174     op->randomitems = find_treasurelist (thawer.get_str ());
1175     break;
1176 root 1.12
1177 root 1.15 case KW_msg:
1178 root 1.31 thawer.get_ml (KW_endmsg, op->msg);
1179     //TODO: allow longer messages
1180     if (strlen (op->msg) >= HUGE_BUF)
1181     {
1182 pippijn 1.37 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1183 root 1.31 op->msg = "ERROR, please report: string too long, winged.\n";
1184     }
1185 root 1.15 break;
1186 root 1.1
1187 root 1.15 case KW_lore:
1188 root 1.31 thawer.get_ml (KW_endlore, op->lore);
1189     //TODO: allow longer messages
1190     /* Just print a warning so we can be reasonably safe
1191     * about not overflowing the buffer.
1192     */
1193     if (strlen (op->lore) > (HUGE_BUF / 2))
1194 pippijn 1.37 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1195 root 1.31 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1196 root 1.15 break;
1197 root 1.1
1198 root 1.15 case KW_editable:
1199     case KW_editor_folder:
1200     break;
1201 root 1.1
1202 root 1.15 case KW_More: // uppercase alias
1203     case KW_more:
1204     /* We need to record that this is a multipart object,
1205     * so the calling function can glue things back together
1206     */
1207     ismore = 1;
1208     break;
1209 root 1.1
1210 root 1.15 case KW_end:
1211     check_loaded_object (op);
1212 root 1.1
1213 root 1.15 if (!arch_init)
1214     op->instantiate ();
1215 root 1.1
1216 root 1.15 return ismore ? LL_MORE : LL_NORMAL;
1217 root 1.1
1218 root 1.15 case KW_EOF:
1219     return LL_EOF;
1220 root 1.1
1221 root 1.15 case KW_ERROR:
1222 root 1.31 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1223     //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1224 root 1.15 break;
1225    
1226     default:
1227     LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1228     break;
1229 root 1.1 }
1230     }
1231     }
1232    
1233     /*
1234     * Loads an object from the given file-pointer.
1235     * Variables will be read and parsed and patched into the object
1236     * until the string "end" is reached, or the end of the file.
1237     *
1238     * bufstat is used to determine various file attributes:
1239     * LO_REPATE (0): We are reading from the same buffer as the last call.
1240     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1241     * will also be reading from this (treasure file, artifacts.)
1242     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1243     * be reset.
1244     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1245     *
1246     */
1247 root 1.12 int
1248 root 1.28 load_object (object_thawer &fp, object *op, int map_flags)
1249 root 1.12 {
1250 root 1.36 coroapi::cede_every (1000); // cede once in a while
1251 root 1.31
1252 root 1.12 return parse_object (op, fp, map_flags);
1253 root 1.1 }
1254    
1255     /* This takes a buffer, scans it for variables, and sets those variables
1256     * as appropriate in op.
1257     *
1258     * This function appears to be used in only 2 places - in crossedit to
1259     * override values and in c_wiz to mutate values.
1260     */
1261 pippijn 1.8 int
1262 root 1.12 set_variable (object *op, char *buf)
1263 pippijn 1.8 {
1264 root 1.20 object_thawer thawer (buf, (AV *)0);
1265 root 1.1
1266 root 1.20 return parse_object (op, thawer, 0);
1267 root 1.1 }
1268    
1269     /*
1270     * Initialises the array of variable-names. Needed before any
1271     * objects can be loaded. Called by init_library().
1272     */
1273    
1274 root 1.12 void
1275     init_vars ()
1276     {
1277 root 1.1 }
1278    
1279     /* This returns a string of the integer movement type */
1280 pippijn 1.8 #if 0
1281     // unused function
1282 root 1.12 static char *
1283     get_string_move_type (MoveType mt)
1284 root 1.1 {
1285 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1286     int i, all_count = 0, count;
1287 root 1.1
1288 root 1.12 strcpy (retbuf, "");
1289     strcpy (retbuf_all, " all");
1290 root 1.1
1291 root 1.12 /* Quick check, and probably fairly common */
1292     if (mt == MOVE_ALL)
1293     return retbuf_all + 1;
1294     if (mt == 0)
1295     {
1296     strcpy (retbuf, "0");
1297     return retbuf;
1298 root 1.1 }
1299    
1300 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1301     * because we may want to return a string like 'all -swim',
1302     * and if we just looked at mt, we couldn't get that.
1303     */
1304     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1305     {
1306     if (mt & (1 << count))
1307     {
1308     strcat (retbuf, " ");
1309     strcat (retbuf, move_name[count]);
1310     }
1311     else
1312     {
1313     strcat (retbuf_all, " -");
1314     strcat (retbuf_all, move_name[count]);
1315     all_count++;
1316 root 1.1 }
1317     }
1318 root 1.12 /* Basically, if there is a single negation, return it, eg
1319     * 'all -swim'. But more than that, just return the
1320     * enumerated values. It doesn't make sense to return
1321     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1322     */
1323     if (all_count <= 1)
1324     return retbuf_all + 1;
1325     else
1326     return retbuf + 1;
1327 root 1.1 }
1328 pippijn 1.8 #endif
1329    
1330 root 1.1 // compare *op against *tmp and output differences
1331     void
1332 root 1.15 put (object_freezer &f, object *op, object *tmp)
1333 root 1.1 {
1334 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1335     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1336     # include "attackinc.h"
1337     # undef def
1338     };
1339    
1340     /* This is a list of keywords that correspond to the FLAG_.. values.
1341     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1342     * the 15'th element of this array should match that name.
1343     * If an entry is NULL, that is a flag not to loaded/saved.
1344     */
1345     static const keyword flag_names [NUM_FLAGS] = {
1346     KW_alive,
1347     KW_wiz,
1348     KW_NULL,
1349     KW_NULL,
1350     KW_was_wiz,
1351     KW_applied,
1352     KW_unpaid,
1353     KW_can_use_shield,
1354     KW_no_pick,
1355     KW_NULL, // walk_on
1356     KW_NULL, // no_pass
1357     /* 10 */
1358     KW_is_animated,
1359     KW_NULL, // slow_move
1360     KW_NULL, // flying
1361     KW_monster,
1362     KW_friendly,
1363     KW_generator,
1364     KW_is_thrown,
1365     KW_auto_apply,
1366 elmex 1.26 KW_NULL, // was KW_treasure
1367 root 1.19 KW_player_sold,
1368     /* 20 */
1369     KW_see_invisible,
1370     KW_can_roll,
1371     KW_overlay_floor,
1372     KW_is_turnable,
1373     KW_NULL, // walk_off
1374     KW_NULL, // fly_on
1375     KW_NULL, // fly_off
1376     KW_is_used_up,
1377     KW_identified,
1378     KW_reflecting,
1379     /* 30 */
1380     KW_changing,
1381     KW_splitting,
1382     KW_hitback,
1383     KW_startequip,
1384     KW_blocksview,
1385     KW_undead,
1386     KW_scared,
1387     KW_unaggressive,
1388     KW_reflect_missile,
1389     KW_reflect_spell,
1390     /* 40 */
1391     KW_no_magic,
1392     KW_no_fix_player,
1393     KW_is_lightable,
1394     KW_tear_down,
1395     KW_run_away,
1396     KW_NULL, // pass_thru
1397     KW_NULL, // an_pass_thru
1398     KW_pick_up,
1399     KW_unique,
1400     KW_no_drop,
1401     /* 50 */
1402     KW_NULL, // wizcast
1403     KW_can_cast_spell,
1404     KW_can_use_scroll,
1405     KW_can_use_range,
1406     KW_can_use_bow,
1407     KW_can_use_armour,
1408     KW_can_use_weapon,
1409     KW_can_use_ring,
1410     KW_has_ready_range,
1411     KW_has_ready_bow,
1412     /* 60 */
1413     KW_xrays,
1414     KW_NULL,
1415     KW_is_floor,
1416     KW_lifesave,
1417     KW_no_strength,
1418     KW_sleep,
1419     KW_stand_still,
1420     KW_random_move,
1421     KW_only_attack,
1422     KW_confused,
1423     /* 70 */
1424     KW_stealth,
1425     KW_NULL,
1426     KW_NULL,
1427     KW_cursed,
1428     KW_damned,
1429     KW_see_anywhere,
1430     KW_known_magical,
1431     KW_known_cursed,
1432     KW_can_use_skill,
1433     KW_been_applied,
1434     /* 80 */
1435     KW_has_ready_scroll,
1436     KW_can_use_rod,
1437     KW_NULL,
1438     KW_can_use_horn,
1439     KW_make_invisible,
1440     KW_inv_locked,
1441     KW_is_wooded,
1442     KW_is_hilly,
1443     KW_has_ready_skill,
1444     KW_has_ready_weapon,
1445     /* 90 */
1446     KW_no_skill_ident,
1447     KW_is_blind,
1448     KW_can_see_in_dark,
1449     KW_is_cauldron,
1450     KW_NULL,
1451     KW_no_steal,
1452     KW_one_hit,
1453     KW_NULL,
1454     KW_berserk,
1455     KW_neutral,
1456     /* 100 */
1457     KW_no_attack,
1458     KW_no_damage,
1459 root 1.43 KW_obj_original,
1460 root 1.19 KW_NULL,
1461     KW_activate_on_push,
1462     KW_activate_on_release,
1463     KW_is_water,
1464     KW_use_content_on_gen,
1465     KW_NULL,
1466     KW_is_buildable,
1467     /* 110 */
1468 root 1.41 KW_destroy_on_death,
1469 root 1.44 KW_NULL,
1470 root 1.19 };
1471    
1472 root 1.1 int i;
1473    
1474     /* This saves the key/value lists. We do it first so that any
1475     * keys that match field names will be overwritten by the loader.
1476     */
1477 root 1.44 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1478 root 1.1 {
1479     /* Find the field in the opposing member. */
1480     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1481    
1482     /* If there's no partnering field, or it's got a different value, save our field. */
1483 root 1.19 if (!arch_field || my_field->value != arch_field->value)
1484 root 1.1 f.put (my_field->key, my_field->value);
1485     }
1486    
1487     /* We don't need to worry about the arch's extra fields - they
1488 root 1.22 * will get taken care of the copy_to method.
1489 root 1.1 */
1490    
1491 root 1.15 {
1492     char uids[64];
1493     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1494     f.put (KW_uuid, (const char *)uids);
1495     }
1496    
1497 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1498     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1499 root 1.1
1500     CMP_OUT (name);
1501     CMP_OUT (name_pl);
1502     CMP_OUT (custom_name);
1503     CMP_OUT (title);
1504     CMP_OUT (race);
1505     CMP_OUT (slaying);
1506    
1507 root 1.12 if (op->msg != tmp->msg)
1508     f.put (KW_msg, KW_endmsg, op->msg);
1509     if (op->lore != tmp->lore)
1510     f.put (KW_lore, KW_endlore, op->lore);
1511 root 1.1
1512     CMP_OUT (other_arch);
1513     CMP_OUT (face);
1514    
1515     if (op->animation_id != tmp->animation_id)
1516     if (op->animation_id)
1517     {
1518     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1519 root 1.12
1520 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1521 root 1.12 f.put (KW_is_animated, (sint32) 0);
1522 root 1.1 }
1523     else
1524 root 1.12 f.put (KW_animation, (const char *) 0);
1525 root 1.1
1526 root 1.12 CMP_OUT2 (str, stats.Str);
1527     CMP_OUT2 (dex, stats.Dex);
1528     CMP_OUT2 (con, stats.Con);
1529     CMP_OUT2 (wis, stats.Wis);
1530     CMP_OUT2 (pow, stats.Pow);
1531     CMP_OUT2 (cha, stats.Cha);
1532     CMP_OUT2 (int, stats.Int);
1533    
1534     CMP_OUT2 (hp, stats.hp);
1535     CMP_OUT2 (maxhp, stats.maxhp);
1536     CMP_OUT2 (sp, stats.sp);
1537     CMP_OUT2 (maxsp, stats.maxsp);
1538     CMP_OUT2 (grace, stats.grace);
1539 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1540 root 1.12 CMP_OUT2 (exp, stats.exp);
1541 root 1.1
1542     CMP_OUT (perm_exp);
1543     CMP_OUT (expmul);
1544    
1545 root 1.12 CMP_OUT2 (food, stats.food);
1546     CMP_OUT2 (dam, stats.dam);
1547     CMP_OUT2 (luck, stats.luck);
1548     CMP_OUT2 (wc, stats.wc);
1549     CMP_OUT2 (ac, stats.ac);
1550 root 1.1
1551     CMP_OUT (x);
1552     CMP_OUT (y);
1553     CMP_OUT (speed);
1554     CMP_OUT (speed_left);
1555     CMP_OUT2 (move_state, move_status);
1556     CMP_OUT (attack_movement);
1557     CMP_OUT (nrof);
1558     CMP_OUT (level);
1559     CMP_OUT (direction);
1560     CMP_OUT (type);
1561     CMP_OUT (subtype);
1562     CMP_OUT (attacktype);
1563    
1564     for (i = 0; i < NROFATTACKS; i++)
1565 root 1.12 if (op->resist[i] != tmp->resist[i])
1566     f.put (resist_save[i], op->resist[i]);
1567 root 1.1
1568     CMP_OUT (path_attuned);
1569     CMP_OUT (path_repelled);
1570     CMP_OUT (path_denied);
1571     CMP_OUT (material);
1572     CMP_OUT (materialname);
1573     CMP_OUT (value);
1574     CMP_OUT (carrying);
1575     CMP_OUT (weight);
1576     CMP_OUT (invisible);
1577     CMP_OUT (state);
1578     CMP_OUT (magic);
1579     CMP_OUT (last_heal);
1580     CMP_OUT (last_sp);
1581     CMP_OUT (last_grace);
1582     CMP_OUT (last_eat);
1583     CMP_OUT (glow_radius);
1584    
1585     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1586     f.put (KW_connected, i);
1587    
1588     CMP_OUT (randomitems);
1589     CMP_OUT2 (container, weight_limit);
1590    
1591     CMP_OUT (run_away);
1592     CMP_OUT (pick_up);
1593     CMP_OUT (will_apply);
1594     CMP_OUT (smoothlevel);
1595     CMP_OUT (weapontype);
1596     CMP_OUT (tooltype);
1597     CMP_OUT (elevation);
1598     CMP_OUT (client_type);
1599     CMP_OUT (item_power);
1600     CMP_OUT (duration);
1601     CMP_OUT (range);
1602     CMP_OUT (range_modifier);
1603     CMP_OUT (duration_modifier);
1604     CMP_OUT (dam_modifier);
1605     CMP_OUT (gen_sp_armour);
1606    
1607     CMP_OUT (move_type);
1608     CMP_OUT (move_block);
1609     CMP_OUT (move_allow);
1610     CMP_OUT (move_on);
1611     CMP_OUT (move_off);
1612     CMP_OUT (move_slow);
1613     CMP_OUT (move_slow_penalty);
1614    
1615 root 1.27 if (op->flag != tmp->flag)
1616 root 1.1 for (i = 0; i <= NUM_FLAGS; i++)
1617 root 1.27 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1618     f.put (flag_names [i], op->flag [i] ? "1" : "0");
1619 root 1.1
1620     /* Save body locations */
1621     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1622     if (op->body_info[i] != tmp->body_info[i])
1623     f.put (body_locations[i].save_name, op->body_info[i]);
1624     }
1625    
1626     /*
1627     * Dumps all variables in an object to a file.
1628     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1629     * the only place this is not set is when saving the player.
1630     */
1631     void
1632 root 1.29 save_object (object_freezer &fp, object *op, int flag)
1633 root 1.1 {
1634     /* Even if the object does have an owner, it would seem that we should
1635     * still save it.
1636     */
1637 root 1.13 if (op->owner)
1638 root 1.1 return;
1639    
1640     /* If it is unpaid and we don't want to save those, just return. */
1641 root 1.29 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1642 root 1.1 return;
1643    
1644 root 1.29 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1645 root 1.1
1646     fp.put (KW_arch, at->name);
1647     put (fp, op, &at->clone);
1648    
1649     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1650    
1651 root 1.29 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1652     save_object (fp, tmp, flag);
1653 root 1.1
1654     fp.put (op);
1655 root 1.33 fp.put (KW_end);
1656 root 1.1 }
1657 root 1.15