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Revision: 1.56
Committed: Fri Feb 9 01:52:10 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.55: +5 -8 lines
Log Message:
minor stuff, indent

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.46 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 root 1.1
25     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26     sub/add_weight will transcend the environment updating the carrying
27     variable. */
28    
29     #include <global.h>
30     #include <loader.h>
31     #include <sproto.h>
32    
33 root 1.52 /////////////////////////////////////////////////////////////////////////////
34 root 1.51
35 root 1.53 loader_base::~loader_base ()
36     {
37     }
38    
39 root 1.50 // the base class warns about and skips everything
40     archetype *
41     loader_base::get_arch (const char *name)
42     {
43 root 1.52 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
44     filename, name);
45 root 1.50
46     return new archetype;
47     }
48    
49     object *
50     loader_base::get_object (const char *name)
51     {
52 root 1.52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
53     filename, name);
54 root 1.50
55     return object::create ();
56     }
57    
58     player *
59     loader_base::get_player ()
60     {
61 root 1.52 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
62     filename);
63 root 1.50
64     return player::create ();
65     }
66    
67     region *
68     loader_base::get_region (const char *name)
69     {
70 root 1.52 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
71     filename, name);
72 root 1.50
73     return new region;
74     }
75    
76     facetile *
77     loader_base::get_face (const char *name)
78     {
79 root 1.52 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
80     filename, name);
81 root 1.50
82     return new facetile;
83     }
84    
85     treasurelist *
86     loader_base::get_treasure (const char *name, bool one)
87     {
88 root 1.52 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
89     filename, name);
90 root 1.50
91     return new treasurelist;//D
92     }
93    
94     animation *
95     loader_base::get_animation (const char *name)
96     {
97 root 1.52 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
98     filename, name);
99 root 1.50
100     return new animation;
101     }
102    
103     void
104     loader_base::put_arch (archetype *arch)
105     {
106     delete arch;
107     }
108    
109     void
110     loader_base::put_object (object *op)
111     {
112     op->destroy ();
113     }
114    
115     void
116     loader_base::put_player (player *pl)
117     {
118     delete pl;
119     }
120    
121     void
122     loader_base::put_region (region *region)
123     {
124     delete region;
125     }
126    
127     void
128     loader_base::put_face (facetile *face)
129     {
130     delete face;
131     }
132    
133     void
134     loader_base::put_treasure (treasurelist *treasure)
135     {
136     delete treasure;
137     }
138    
139     void
140     loader_base::put_animation (animation *anim)
141     {
142     delete anim;
143     }
144    
145 root 1.52 /////////////////////////////////////////////////////////////////////////////
146    
147     bool loader_base::parse (object_thawer &thawer)
148     {
149     for (;;)
150     {
151     keyword kw = thawer.get_kv ();
152    
153     switch (kw)
154     {
155     case KW_region:
156     {
157     region *rgn = get_region (thawer.get_str ());
158    
159     if (!parse_region (thawer, rgn))
160     {
161     delete rgn;
162     return false;
163     }
164    
165     put_region (rgn);
166     }
167     break;
168    
169     case KW_EOF:
170     return true;
171    
172     default:
173     if (!thawer.parse_error (kw, "resource file"))
174     return false;
175     }
176     }
177     }
178    
179     bool loader_base::load (const char *filename)
180     {
181     this->filename = filename;
182    
183     object_thawer fp (filename);
184    
185     if (!fp)
186     return false;
187    
188     return parse (fp);
189     }
190    
191     /////////////////////////////////////////////////////////////////////////////
192    
193 root 1.1 /* Maps the MOVE_* values to names */
194 root 1.12 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
195 root 1.1
196     /* This table is only necessary to convert objects that existed before the
197     * spell object conversion to the new object. It was not practical
198     * to go through every mapping looking for every potion, rod, wand, etc
199     * that had a sp set and update to the new value. So this maps the
200     * old spell numbers to the name of the new archs.
201     * If you are adding a new spell, you should not modify this - you
202     * new spell won't have been used, and thus won't have any legacy object.
203     * NULL entries in this table are valid - to denote objects that should
204     * not be updated for whatever reason.
205     */
206     const char *spell_mapping[] = {
207 root 1.12 "spell_magic_bullet", /* 0 */
208     "spell_small_fireball", /* 1 */
209     "spell_medium_fireball", /* 2 */
210     "spell_large_fireball", /* 3 */
211     "spell_burning_hands", /* 4 */
212     "spell_sm_lightning", /* 5 */
213     "spell_large_lightning", /* 6 */
214     "spell_magic_missile", /* 7 */
215     "spell_create_bomb", /* 8 */
216     "spell_summon_golem", /* 9 */
217     "spell_summon_fire_elemental", /* 10 */
218     "spell_summon_earth_elemental", /* 11 */
219     "spell_summon_water_elemental", /* 12 */
220     "spell_summon_air_elemental", /* 13 */
221     "spell_dimension_door", /* 14 */
222     "spell_create_earth_wall", /* 15 */
223     "spell_paralyze", /* 16 */
224     "spell_icestorm", /* 17 */
225     "spell_magic_mapping", /* 18 */
226     "spell_turn_undead", /* 19 */
227     "spell_fear", /* 20 */
228     "spell_poison_cloud", /* 21 */
229     "spell_wonder", /* 22 */
230     "spell_destruction", /* 23 */
231     "spell_perceive_self", /* 24 */
232     "spell_word_of_recall", /* 25 */
233     "spell_invisible", /* 26 */
234     "spell_invisible_to_undead", /* 27 */
235     "spell_probe", /* 28 */
236     "spell_lg_magic_bullet", /* 29 */
237     "spell_improved_invisibility", /* 30 */
238     "spell_holy_word", /* 31 */
239     "spell_minor_healing", /* 32 */
240     "spell_medium_healing", /* 33 */
241     "spell_major_healing", /* 34 */
242     "spell_heal", /* 35 */
243     "spell_create_food", /* 36 */
244     "spell_earth_to_dust", /* 37 */
245     "spell_armour", /* 38 */
246     "spell_strength", /* 39 */
247     "spell_dexterity", /* 40 */
248     "spell_constitution", /* 41 */
249     "spell_charisma", /* 42 */
250     "spell_create_fire_wall", /* 43 */
251     "spell_create_frost_wall", /* 44 */
252     "spell_protection_from_cold", /* 45 */
253     "spell_protection_from_electricity", /* 46 */
254     "spell_protection_from_fire", /* 47 */
255     "spell_protection_from_poison", /* 48 */
256     "spell_protection_from_slow", /* 49 */
257     "spell_protection_from_paralysis", /* 50 */
258     "spell_protection_from_draining", /* 51 */
259     "spell_protection_from_magic", /* 52 */
260     "spell_protection_from_attack", /* 53 */
261     "spell_levitate", /* 54 */
262     "spell_small_speedball", /* 55 */
263     "spell_large_speedball", /* 56 */
264     "spell_hellfire", /* 57 */
265     "spell_dragonbreath", /* 58 */
266     "spell_large_icestorm", /* 59 */
267     "spell_charging", /* 60 */
268     "spell_polymorph", /* 61 */
269     "spell_cancellation", /* 62 */
270     "spell_confusion", /* 63 */
271     "spell_mass_confusion", /* 64 */
272     "spell_summon_pet_monster", /* 65 */
273     "spell_slow", /* 66 */
274     "spell_regenerate_spellpoints", /* 67 */
275     "spell_cure_poison", /* 68 */
276     "spell_protection_from_confusion", /* 69 */
277     "spell_protection_from_cancellation", /* 70 */
278     "spell_protection_from_depletion", /* 71 */
279     "spell_alchemy", /* 72 */
280     "spell_remove_curse", /* 73 */
281     "spell_remove_damnation", /* 74 */
282     "spell_identify", /* 75 */
283     "spell_detect_magic", /* 76 */
284     "spell_detect_monster", /* 77 */
285     "spell_detect_evil", /* 78 */
286     "spell_detect_curse", /* 79 */
287     "spell_heroism", /* 80 */
288     "spell_aggravation", /* 81 */
289     "spell_firebolt", /* 82 */
290     "spell_frostbolt", /* 83 */
291     "spell_shockwave", /* 84 */
292     "spell_color_spray", /* 85 */
293     "spell_haste", /* 86 */
294     "spell_face_of_death", /* 87 */
295     "spell_ball_lightning", /* 88 */
296     "spell_meteor_swarm", /* 89 */
297     "spell_comet", /* 90 */
298     "spell_mystic_fist", /* 91 */
299     "spell_raise_dead", /* 92 */
300     "spell_resurrection", /* 93 */
301     "spell_reincarnation", /* 94 */
302     "spell_immunity_to_cold", /* 95 */
303     "spell_immunity_to_electricity", /* 96 */
304     "spell_immunity_to_fire", /* 97 */
305     "spell_immunity_to_poison", /* 98 */
306     "spell_immunity_to_slow", /* 99 */
307     "spell_immunity_to_paralysis", /* 100 */
308     "spell_immunity_to_draining", /* 101 */
309     "spell_immunity_to_magic", /* 102 */
310     "spell_immunity_to_attack", /* 103 */
311     "spell_invulnerability", /* 104 */
312     "spell_defense", /* 105 */
313     "spell_rune_of_fire", /* 106 */
314     "spell_rune_of_frost", /* 107 */
315     "spell_rune_of_shocking", /* 108 */
316     "spell_rune_of_blasting", /* 109 */
317     "spell_rune_of_death", /* 110 */
318     "spell_marking_rune", /* 111 */
319     "spell_build_director", /* 112 */
320     "spell_create_pool_of_chaos", /* 113 */
321     "spell_build_bullet_wall", /* 114 */
322     "spell_build_lightning_wall", /* 115 */
323     "spell_build_fireball_wall", /* 116 */
324     "spell_magic_rune", /* 117 */
325     "spell_rune_of_magic_drain", /* 118 */
326     "spell_antimagic_rune", /* 119 */
327     "spell_rune_of_transference", /* 120 */
328     "spell_transference", /* 121 */
329     "spell_magic_drain", /* 122 */
330     "spell_counterspell", /* 123 */
331     "spell_disarm", /* 124 */
332     "spell_cure_confusion", /* 125 */
333     "spell_restoration", /* 126 */
334     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
335     "spell_counterwall", /* 128 */
336     "spell_cause_light_wounds", /* 129 */
337     "spell_cause_medium_wounds", /* 130 */
338     "spell_cause_heavy_wounds", /* 131 */
339     "spell_charm_monsters", /* 132 */
340     "spell_banishment", /* 133 */
341     "spell_create_missile", /* 134 */
342     "spell_show_invisible", /* 135 */
343     "spell_xray", /* 136 */
344     "spell_pacify", /* 137 */
345     "spell_summon_fog", /* 138 */
346     "spell_steambolt", /* 139 */
347     "spell_command_undead", /* 140 */
348     "spell_holy_orb", /* 141 */
349     "spell_summon_avatar", /* 142 */
350     "spell_holy_possession", /* 143 */
351     "spell_bless", /* 144 */
352     "spell_curse", /* 145 */
353     "spell_regeneration", /* 146 */
354     "spell_consecrate", /* 147 */
355     "spell_summon_cult_monsters", /* 148 */
356     "spell_cause_critical_wounds", /* 149 */
357     "spell_holy_wrath", /* 150 */
358     "spell_retributive_strike", /* 151 */
359     "spell_finger_of_death", /* 152 */
360     "spell_insect_plague", /* 153 */
361     "spell_call_holy_servant", /* 154 */
362     "spell_wall_of_thorns", /* 155 */
363     "spell_staff_to_snake", /* 156 */
364     "spell_light", /* 157 */
365     "spell_darkness", /* 158 */
366     "spell_nightfall", /* 159 */
367     "spell_daylight", /* 160 */
368     "spell_sunspear", /* 161 */
369     "spell_faery_fire", /* 162 */
370     "spell_cure_blindness", /* 163 */
371     "spell_dark_vision", /* 164 */
372     "spell_bullet_swarm", /* 165 */
373     "spell_bullet_storm", /* 166 */
374     "spell_cause_many_wounds", /* 167 */
375     "spell_small_snowstorm", /* 168 */
376     "spell_medium_snowstorm", /* 169 */
377     "spell_large_snowstorm", /* 170 */
378     "spell_cure_disease", /* 171 */
379     "spell_cause_red_death", /* 172 */
380     "spell_cause_flu", /* 173 */
381     "spell_cause_black_death", /* 174 */
382     "spell_cause_leprosy", /* 175 */
383     "spell_cause_smallpox", /* 176 */
384     "spell_cause_white_death", /* 177 */
385     "spell_cause_anthrax", /* 178 */
386     "spell_cause_typhoid", /* 179 */
387     "spell_mana_blast", /* 180 */
388     "spell_small_manaball", /* 181 */
389     "spell_medium_manaball", /* 182 */
390     "spell_large_manaball", /* 183 */
391     "spell_manabolt", /* 184 */
392     "spell_dancing_sword", /* 185 */
393     "spell_animate_weapon", /* 186 */
394     "spell_cause_cold", /* 187 */
395     "spell_divine_shock", /* 188 */
396     "spell_windstorm", /* 189 */
397     "spell_sanctuary", /* 190 */
398     "spell_peace", /* 191 */
399     "spell_spiderweb", /* 192 */
400     "spell_conflict", /* 193 */
401     "spell_rage", /* 194 */
402     "spell_forked_lightning", /* 195 */
403     "spell_poison_fog", /* 196 */
404     "spell_flaming_aura", /* 197 */
405     "spell_vitriol", /* 198 */
406     "spell_vitriol_splash", /* 199 */
407     "spell_iron_skin", /* 200 */
408     "spell_wrathful_eye", /* 201 */
409     "spell_town_portal", /* 202 */
410     "spell_missile_swarm", /* 203 */
411     "spell_cause_rabies", /* 204 */
412     "spell_glyph", /* 205 */
413     NULL
414 root 1.1 };
415    
416     extern int arch_init;
417    
418     /* This function checks the object after it has been loaded (when we
419     * get the 'end' in the input stream). This function can be used to
420     * deal with legacy objects where fields may have changed. It can also be used
421     * to check for objects to make sure there are no common errors.
422     */
423 root 1.12 static void
424     check_loaded_object (object *op)
425     {
426     int ip;
427 root 1.1
428 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
429 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
430 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
431 root 1.12 * that degree (5 heart is still quite understandable). But the case we
432     * also have to catch is if this object is not using the normal name for
433     * the object. In that case, we also want to use the loaded name.
434     * Otherwise, what happens is that the the plural name will lose
435     * information (appear as just 'hearts' and not 'goblins heart')
436     */
437     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
438     op->name_pl = NULL;
439 root 1.1
440 root 1.12 if (!op->name_pl)
441     op->name_pl = op->name;
442 root 1.1
443 root 1.12 /* objects now have a materialname. try to patch it in */
444 root 1.25 if (!(op->is_weapon () && op->level > 0))
445 root 1.12 {
446     if (op->map != NULL)
447     set_materialname (op, op->map->difficulty, NULL);
448     else
449     set_materialname (op, 5, NULL);
450 root 1.1 }
451 root 1.12 /* only do these when program is first run - a bit
452     * excessive to do this at every run - most of this is
453     * really just to catch any errors - program will still run, but
454     * not in the ideal fashion.
455     */
456     if ((op->type == WEAPON || op->type == BOW) && arch_init)
457     {
458     if (!op->skill)
459     {
460 root 1.14 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
461 root 1.12 }
462     else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
463     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
464     {
465 root 1.14 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
466 root 1.1 }
467     }
468    
469 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
470     * really does for many objects. Need to catch any in maps
471     * that may have an old value.
472     */
473     if ((op->type == WEAPON) ||
474     (op->type == ARMOUR) || (op->type == HELMET) ||
475     (op->type == SHIELD) || (op->type == RING) ||
476     (op->type == BOOTS) || (op->type == GLOVES) ||
477     (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
478     {
479     if (op->last_heal)
480     {
481 root 1.14 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
482 root 1.12 op->gen_sp_armour = op->last_heal;
483     op->last_heal = 0;
484 root 1.1 }
485 elmex 1.39
486     ip = calc_item_power (op, 0);
487 root 1.12 /* Legacy objects from before item power was in the game */
488     if (!op->item_power && ip)
489     {
490     if (ip > 3)
491     {
492 root 1.14 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
493 root 1.1 }
494 root 1.12 op->item_power = ip;
495 root 1.1 }
496 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
497     * something that has item_power 1 is probably just fine if our calculated
498     * value is 1 or 2 - these values are small enough that hard to be precise.
499     * similarly, it item_power is 0, the first check will always pass,
500     * but not the second one.
501     */
502     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
503     {
504 root 1.14 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
505 root 1.1 }
506    
507     }
508 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
509     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
510     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
511     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
512     {
513     object *tmp;
514    
515     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
516     * in that spell was stored in sp.
517     */
518     tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
519     insert_ob_in_ob (tmp, op);
520     op->randomitems = NULL; /* So another spell isn't created for this object */
521 root 1.1 }
522 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
523 root 1.1
524 root 1.12 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
525     {
526     object *tmp;
527 root 1.1
528 root 1.12 tmp = get_archetype_by_object_name (op->slaying);
529     insert_ob_in_ob (tmp, op);
530     op->randomitems = NULL; /* So another spell isn't created for this object */
531     /* without this, value is all screwed up */
532     op->value = op->arch->clone.value * op->inv->value;
533 root 1.1 }
534    
535 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
536     {
537     if (op->stats.hp > op->stats.maxhp)
538 root 1.49 {
539     LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
540     op->stats.maxhp = op->stats.hp;
541     }
542 root 1.1
543 root 1.12 /* The archs just need to be updated for this */
544     if (op->move_type == 0)
545     op->move_type = MOVE_WALK;
546 root 1.1 }
547 root 1.14
548 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
549     {
550     /* Object will duplicate it's content as part of the
551     * generation process. To do this, we must flag inventory
552     * so it remains unevaluated concerning the randomitems and
553     * the living (a demonlord shouldn't cast from inside generator!)
554     */
555     flag_inv (op, FLAG_IS_A_TEMPLATE);
556 root 1.1 }
557    
558 root 1.12 /* Handle player movers. We use move_type for player movers
559     * because they operate on their own time (move_on
560     * would potentially cause them to be triggered when someone steps
561     * on them). If move_type is set, presume person knows what they
562     * are doing, otherwise, set move_type based on maxhp value.
563     */
564     if (op->type == PLAYERMOVER)
565     {
566     if (!op->move_type)
567     {
568     if (op->stats.maxhp)
569     {
570     op->move_type = MOVE_ALL;
571     op->stats.maxhp = 0;
572     }
573     else
574     {
575     op->move_type = MOVE_WALK;
576 root 1.1 }
577     }
578     }
579    
580     }
581    
582     static void
583 root 1.12 set_move (MoveType & mt, const char *str)
584 root 1.1 {
585     if (!str)
586     {
587     mt = 0;
588     return;
589     }
590    
591     if (isdigit (*str))
592     {
593     mt = atoi (str);
594     return;
595     }
596    
597     mt = 0;
598    
599 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
600 root 1.1 {
601     if (!strcasecmp (str, "all"))
602     mt |= MOVE_ALL;
603     else
604     {
605     int i, negate = 0;
606    
607     if (*str == '-')
608     {
609     negate = 1;
610     str++;
611     }
612    
613 root 1.12 for (i = 0; move_name[i]; i++)
614 root 1.1 {
615 root 1.12 if (!strcasecmp (move_name[i], str))
616 root 1.1 {
617     if (negate)
618     mt &= ~(1 << i);
619     else
620     mt |= (1 << i);
621    
622     break;
623     }
624     }
625    
626 root 1.12 if (!move_name[i])
627 root 1.1 {
628     /* fly is a special case - covers both fly_low and
629     * fly_high - since it doesn't match to a specific
630     * single bit, have to special case it.
631     */
632     if (!strcasecmp (str, "flying"))
633     {
634     if (negate)
635     mt &= ~MOVE_FLYING;
636     else
637     mt |= MOVE_FLYING;
638     }
639     else
640     LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
641     }
642     }
643     }
644     }
645    
646     #define GET_FLAG(op,flag) \
647     if (thawer.get_sint32 ()) \
648     SET_FLAG (op, flag); \
649     else \
650     CLEAR_FLAG (op, flag) \
651    
652 root 1.12 int
653 root 1.28 parse_object (object *op, object_thawer &thawer, int map_flags)
654 root 1.1 {
655     bool ismore = 0;
656 root 1.9 object *op_inv = op->inv;
657 root 1.1
658     for (;;)
659     {
660     keyword kw = thawer.get_kv ();
661    
662     switch (kw)
663     {
664 root 1.15 case KW_Object: // uppercase alias
665     case KW_object:
666     thawer.get (op->name);
667 root 1.1
668 root 1.28 if (op->arch)
669 root 1.15 op->arch->name = op->name;
670    
671     break;
672    
673     case KW_uuid:
674     if (const char *s = thawer.get_str ())
675 root 1.12 {
676 root 1.15 unsigned int version;
677     unsigned long long seq;
678 root 1.1
679 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
680 root 1.12 {
681 root 1.15 op->uuid.seq = seq;
682     break;
683 root 1.12 }
684     }
685 root 1.1
686 root 1.15 op->uuid = gen_uuid ();
687     break;
688 root 1.1
689 root 1.15 case KW_oid:
690     thawer.get (op, thawer.get_sint32 ());
691     break;
692 root 1.1
693 root 1.18 case KW_name: thawer.get (op->name); break;
694     case KW_name_pl: thawer.get (op->name_pl); break;
695     case KW_title: thawer.get (op->title); break;
696     case KW_custom_name: thawer.get (op->custom_name); break;
697    
698     case KW_attach: thawer.get_ornull (op->attach); break;
699     case KW_skill: thawer.get_ornull (op->skill); break;
700     case KW_race: thawer.get_ornull (op->race); break;
701     case KW_slaying: thawer.get_ornull (op->slaying); break;
702 root 1.1
703 root 1.15 case KW_arch:
704     {
705     const char *str = thawer.get_str ();
706 root 1.1
707 root 1.15 if (op->arch)
708     {
709     /* If op->arch has been set, then this new object
710     * must be part of the inventory. So process
711     * appropriately.
712     */
713 root 1.16 archetype *arch = archetype::find (str);
714 root 1.15
715     object *tmp;
716    
717 root 1.33 if (arch)
718 root 1.15 tmp = arch_to_object (arch);
719     else
720     {
721 root 1.22 tmp = object::create ();
722 root 1.15 /* record the name of the broken object */
723 root 1.56 //TODO: but do not log???
724 root 1.15 tmp->name = str;
725     }
726 root 1.1
727 elmex 1.32 // decativate the object we, as we are still going
728     // to read the speed value. Objects should be activated
729     // when the map, object or player is completly loaded.
730 root 1.33 tmp->deactivate ();
731 elmex 1.32
732 root 1.15 parse_object (tmp, thawer, map_flags);
733 root 1.1
734 root 1.15 if (tmp->arch)
735     {
736     // was: insert_ob_in_ob (tmp, op);
737     // but manually adding it can improve map loading times a lot
738     // also, appending instead of prepending keeps the
739     // save ordering the same between repeated load/saves.
740     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
741     CLEAR_FLAG (tmp, FLAG_REMOVED);
742    
743     if (!op_inv)
744     {
745     op->inv = tmp;
746     tmp->above = 0;
747     }
748     else
749     {
750     while (op_inv->below)
751     op_inv = op_inv->below;
752    
753     op_inv->below = tmp;
754     tmp->above = op_inv;
755     }
756    
757     tmp->below = 0;
758     tmp->env = op;
759     op_inv = tmp;
760     }
761     else
762     {
763     LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
764 root 1.22 tmp->destroy ();
765 root 1.15 }
766     }
767     else
768 root 1.1 {
769 root 1.15 /* This is the actual archetype definition then */
770 root 1.16 op->arch = archetype::find (str);
771 root 1.1
772 root 1.22 if (op->arch)
773 root 1.33 {
774     op->arch->clone.copy_to (op);
775     // copy_to activates, this should be fixed properly
776     op->deactivate ();
777     }
778 root 1.15 else if (!arch_init)
779     /* record the name of the broken object */
780     op->name = str;
781 root 1.1 }
782 root 1.15 }
783     break;
784 root 1.1
785 root 1.15 case KW_other_arch:
786 root 1.16 op->other_arch = archetype::find (thawer.get_str ());
787 root 1.15 break;
788 root 1.1
789 root 1.15 case KW_animation:
790     {
791 root 1.56 CLEAR_FLAG (op, FLAG_ANIMATE);
792     op->animation_id = 0;
793    
794 root 1.15 const char *str = thawer.get_str ();
795 root 1.56 if (str && (op->animation_id = find_animation (str)))
796 root 1.45 SET_FLAG (op, FLAG_ANIMATE);
797 root 1.15 }
798     break;
799    
800 root 1.18 case KW_last_heal: thawer.get (op->last_heal); break;
801     case KW_last_sp: thawer.get (op->last_sp); break;
802     case KW_last_grace: thawer.get (op->last_grace); break;
803     case KW_last_eat: thawer.get (op->last_eat); break;
804     case KW_speed_left: thawer.get (op->speed_left); break;
805 root 1.15
806     case KW_speed:
807 root 1.31 thawer.get (op->speed);
808    
809     //TODO: maybe do in check_object
810     // removed check for style maps
811     if (op->speed < 0)
812 root 1.47 op->speed_left = op->speed_left - rndm ();
813 root 1.31
814 root 1.15 break;
815    
816     case KW_slow_move:
817     op->move_slow |= MOVE_WALK;
818     thawer.get (op->move_slow_penalty);
819     break;
820 root 1.1
821 root 1.15 case KW_face:
822     op->face = &new_faces[FindFace (thawer.get_str (), 0)];
823     break;
824    
825 root 1.18 case KW_x: thawer.get (op->x); break;
826     case KW_y: thawer.get (op->y); break;
827    
828 root 1.15 case KW_Str: // uppercase alias
829 root 1.18 case KW_str: thawer.get (op->stats.Str); break;
830 root 1.15 case KW_Dex: // uppercase alias
831 root 1.18 case KW_dex: thawer.get (op->stats.Dex); break;
832 root 1.15 case KW_Con: // uppercase alias
833 root 1.18 case KW_con: thawer.get (op->stats.Con); break;
834 root 1.15 case KW_Wis: // uppercase alias
835 root 1.18 case KW_wis: thawer.get (op->stats.Wis); break;
836 root 1.15 case KW_Cha: // uppercase alias
837 root 1.18 case KW_cha: thawer.get (op->stats.Cha); break;
838 root 1.15 case KW_Int: // uppercase alias
839 root 1.18 case KW_int: thawer.get (op->stats.Int); break;
840 root 1.15 case KW_Pow: // uppercase alias
841 root 1.18 case KW_pow: thawer.get (op->stats.Pow); break;
842 root 1.15
843 root 1.18 case KW_hp: thawer.get (op->stats.hp); break;
844     case KW_maxhp: thawer.get (op->stats.maxhp); break;
845     case KW_sp: thawer.get (op->stats.sp); break;
846     case KW_maxsp: thawer.get (op->stats.maxsp); break;
847     case KW_grace: thawer.get (op->stats.grace); break;
848     case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
849    
850     case KW_exp: thawer.get (op->stats.exp); break;
851     case KW_perm_exp: thawer.get (op->perm_exp); break;
852     case KW_food: thawer.get (op->stats.food); break;
853     case KW_dam: thawer.get (op->stats.dam); break;
854     case KW_wc: thawer.get (op->stats.wc); break;
855     case KW_ac: thawer.get (op->stats.ac); break;
856     case KW_nrof: thawer.get (op->nrof); break;
857     case KW_level: thawer.get (op->level); break;
858     case KW_direction: thawer.get (op->direction); break;
859     case KW_type: thawer.get (op->type); break;
860     case KW_subtype: thawer.get (op->subtype); break;
861     case KW_value: thawer.get (op->value); break;
862     case KW_weight: thawer.get (op->weight); break;
863     case KW_carrying: thawer.get (op->carrying); break;
864     case KW_attacktype: thawer.get (op->attacktype); break;
865     case KW_path_attuned: thawer.get (op->path_attuned); break;
866     case KW_path_repelled: thawer.get (op->path_repelled); break;
867     case KW_path_denied: thawer.get (op->path_denied); break;
868     case KW_invisible: thawer.get (op->invisible); break;
869     case KW_magic: thawer.get (op->magic); break;
870     case KW_state: thawer.get (op->state); break;
871     case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
872 root 1.54 case KW_material: thawer.get (op->materials); break; //TODO: nuke
873 root 1.18 case KW_materialname: thawer.get (op->materialname); break;
874 root 1.1
875 root 1.15 /* These are the new values */
876 root 1.18 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
877     case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
878     case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
879     case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
880     case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
881     case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
882 root 1.1
883 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
884     case KW_no_pass:
885     {
886     if (thawer.get_sint32 ())
887     op->move_block = MOVE_ALL;
888     else
889     op->move_block = 0;
890     }
891 root 1.1
892 root 1.15 break;
893 root 1.1
894 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
895     case KW_walk_on:
896     {
897     if (thawer.get_sint32 ())
898     op->move_on |= MOVE_WALK;
899     else
900     op->move_on &= ~MOVE_WALK;
901     }
902 root 1.1
903 root 1.15 break;
904 root 1.1
905 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
906     case KW_walk_off:
907     {
908     if (thawer.get_sint32 ())
909     op->move_off |= MOVE_WALK;
910     else
911     op->move_off &= ~MOVE_WALK;
912     }
913     break;
914 root 1.1
915 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
916     case KW_fly_on:
917     {
918     if (thawer.get_sint32 ())
919     op->move_on |= MOVE_FLY_LOW;
920     else
921     op->move_on &= ~MOVE_FLY_LOW;
922     }
923     break;
924 root 1.1
925 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
926     case KW_fly_off:
927     {
928     if (thawer.get_sint32 ())
929     op->move_off |= MOVE_FLY_LOW;
930     else
931     op->move_off &= ~MOVE_FLY_LOW;
932     }
933     break;
934 root 1.1
935 root 1.17 //TODO: remove these after converting archetypes
936 root 1.15 case KW_can_use_wand:
937     GET_FLAG (op, FLAG_USE_RANGE);
938     break;
939 root 1.1
940 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
941     case KW_flying:
942     {
943     if (thawer.get_sint32 ())
944     op->move_type |= MOVE_FLY_LOW;
945 root 1.1 else
946 root 1.15 op->move_type &= ~MOVE_FLY_LOW;
947     }
948     break;
949    
950    
951     case KW_identified:
952     GET_FLAG (op, FLAG_IDENTIFIED);
953     //TODO: move to check_object or so
954     if (QUERY_FLAG (op, FLAG_IDENTIFIED))
955     CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
956 root 1.1
957 root 1.15 break;
958 root 1.1
959 root 1.15 case KW_wiz:
960     GET_FLAG (op, FLAG_WIZ);
961     //TODO: move to check_object
962     if (QUERY_FLAG (op, FLAG_WIZ))
963 root 1.1 {
964 root 1.15 SET_FLAG (op, FLAG_WAS_WIZ);
965     SET_FLAG (op, FLAG_WIZPASS);
966     SET_FLAG (op, FLAG_WIZCAST);
967     }
968     else
969     {
970     CLEAR_FLAG (op, FLAG_WIZPASS);
971     CLEAR_FLAG (op, FLAG_WIZCAST);
972 root 1.1 }
973 root 1.15 break;
974    
975     case KW_friendly:
976 root 1.42 if (thawer.get_sint32 ())
977     if (op->type != PLAYER)
978     add_friendly_object (op);
979    
980 root 1.15 break;
981    
982 root 1.18 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
983     case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
984     case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
985     case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
986 root 1.43 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
987 root 1.18 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
988     case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
989     case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
990     case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
991     case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
992     case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
993     case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
994     case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
995     case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
996     case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
997     case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
998     case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
999     case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
1000     case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
1001     case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
1002     case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
1003     case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
1004     case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
1005     case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
1006     case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
1007     case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
1008     case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
1009     case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
1010     case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1011     case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1012     case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1013     case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1014     case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1015     case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1016     case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1017     case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1018     case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1019     case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1020     case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1021     case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1022     case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1023     case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1024     case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1025     case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1026     case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1027     case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1028 root 1.19 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1029 root 1.18 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1030     case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1031     case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1032     case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1033     case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1034     case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1035     case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1036     case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1037     case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1038     case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1039     case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1040     case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1041     case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1042     case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1043     case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1044     case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1045     case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1046     case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1047     case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1048     case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1049     case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1050     case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1051     case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1052     case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1053     case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1054     case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1055     case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1056     case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1057     case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1058     case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1059     case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1060     case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1061     case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1062     case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1063     case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1064     case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1065     case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1066     case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1067 root 1.41 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1068 root 1.18
1069     case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1070     case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1071     case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1072     case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1073     case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1074     case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1075     case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1076     case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1077     case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1078     case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1079     case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1080     case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1081     case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1082     case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1083     case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1084     case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1085     case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1086     case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1087     case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1088     case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1089     case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1090     case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1091     case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1092     case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1093     case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1094     case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1095     case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1096    
1097     case KW_luck: thawer.get (op->stats.luck); break;
1098     case KW_run_away: thawer.get (op->run_away); break;
1099     case KW_pick_up: thawer.get (op->pick_up); break;
1100     case KW_item_power: thawer.get (op->item_power); break;
1101     case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1102     case KW_anim_speed: thawer.get (op->anim_speed); break;
1103     case KW_container: thawer.get (op->weight_limit); break;
1104     case KW_will_apply: thawer.get (op->will_apply); break;
1105     case KW_attack_movement: thawer.get (op->attack_movement); break;
1106     case KW_move_state: thawer.get (op->move_status); break;
1107     case KW_expmul: thawer.get (op->expmul); break;
1108     case KW_glow_radius: thawer.get (op->glow_radius); break;
1109     case KW_weapontype: thawer.get (op->weapontype); break;
1110     case KW_tooltype: thawer.get (op->tooltype); break;
1111     case KW_casting_time: thawer.get (op->casting_time); break;
1112     case KW_elevation: thawer.get (op->elevation); break;
1113     case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1114     case KW_client_type: thawer.get (op->client_type); break;
1115     case KW_duration: thawer.get (op->duration); break;
1116     case KW_range: thawer.get (op->range); break;
1117     case KW_range_modifier: thawer.get (op->range_modifier); break;
1118     case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1119     case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1120 root 1.15
1121     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1122     //TODO: parse from other include files
1123 root 1.18 case KW_body_range: thawer.get (op->body_info[0]); break;
1124     case KW_body_arm: thawer.get (op->body_info[1]); break;
1125     case KW_body_torso: thawer.get (op->body_info[2]); break;
1126     case KW_body_head: thawer.get (op->body_info[3]); break;
1127     case KW_body_neck: thawer.get (op->body_info[4]); break;
1128     case KW_body_skill: thawer.get (op->body_info[5]); break;
1129     case KW_body_finger: thawer.get (op->body_info[6]); break;
1130     case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1131     case KW_body_foot: thawer.get (op->body_info[8]); break;
1132     case KW_body_hand: thawer.get (op->body_info[9]); break;
1133     case KW_body_wrist: thawer.get (op->body_info[10]); break;
1134     case KW_body_waist: thawer.get (op->body_info[11]); break;
1135 root 1.15 case KW_can_apply:
1136     break;
1137    
1138     case KW_connected:
1139     add_button_link (op, op->map, thawer.get_sint32 ());
1140     break;
1141    
1142     case KW_randomitems:
1143     op->randomitems = find_treasurelist (thawer.get_str ());
1144 root 1.55 //if (!op->randomitems)
1145     // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
1146 root 1.15 break;
1147 root 1.12
1148 root 1.15 case KW_msg:
1149 root 1.31 thawer.get_ml (KW_endmsg, op->msg);
1150     //TODO: allow longer messages
1151     if (strlen (op->msg) >= HUGE_BUF)
1152     {
1153 pippijn 1.37 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1154 root 1.31 op->msg = "ERROR, please report: string too long, winged.\n";
1155     }
1156 root 1.15 break;
1157 root 1.1
1158 root 1.15 case KW_lore:
1159 root 1.31 thawer.get_ml (KW_endlore, op->lore);
1160     //TODO: allow longer messages
1161     /* Just print a warning so we can be reasonably safe
1162     * about not overflowing the buffer.
1163     */
1164     if (strlen (op->lore) > (HUGE_BUF / 2))
1165 pippijn 1.37 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1166 root 1.31 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1167 root 1.15 break;
1168 root 1.1
1169 root 1.15 case KW_editable:
1170     case KW_editor_folder:
1171     break;
1172 root 1.1
1173 root 1.15 case KW_More: // uppercase alias
1174     case KW_more:
1175     /* We need to record that this is a multipart object,
1176     * so the calling function can glue things back together
1177     */
1178     ismore = 1;
1179     break;
1180 root 1.1
1181 root 1.15 case KW_end:
1182     check_loaded_object (op);
1183 root 1.1
1184 root 1.15 if (!arch_init)
1185     op->instantiate ();
1186 root 1.1
1187 root 1.15 return ismore ? LL_MORE : LL_NORMAL;
1188 root 1.1
1189 root 1.15 case KW_EOF:
1190     return LL_EOF;
1191 root 1.1
1192 root 1.15 case KW_ERROR:
1193 root 1.31 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1194     //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1195 root 1.15 break;
1196    
1197     default:
1198 root 1.52 if (!thawer.parse_error (kw, "object", op->name))
1199     return false;
1200 root 1.15 break;
1201 root 1.1 }
1202     }
1203     }
1204    
1205     /*
1206     * Loads an object from the given file-pointer.
1207     * Variables will be read and parsed and patched into the object
1208     * until the string "end" is reached, or the end of the file.
1209     *
1210     * bufstat is used to determine various file attributes:
1211     * LO_REPATE (0): We are reading from the same buffer as the last call.
1212     * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1213     * will also be reading from this (treasure file, artifacts.)
1214     * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1215     * be reset.
1216     * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1217     *
1218     */
1219 root 1.12 int
1220 root 1.28 load_object (object_thawer &fp, object *op, int map_flags)
1221 root 1.12 {
1222 root 1.36 coroapi::cede_every (1000); // cede once in a while
1223 root 1.31
1224 root 1.12 return parse_object (op, fp, map_flags);
1225 root 1.1 }
1226    
1227     /* This takes a buffer, scans it for variables, and sets those variables
1228     * as appropriate in op.
1229     *
1230     * This function appears to be used in only 2 places - in crossedit to
1231     * override values and in c_wiz to mutate values.
1232     */
1233 pippijn 1.8 int
1234 root 1.12 set_variable (object *op, char *buf)
1235 pippijn 1.8 {
1236 root 1.20 object_thawer thawer (buf, (AV *)0);
1237 root 1.1
1238 root 1.20 return parse_object (op, thawer, 0);
1239 root 1.1 }
1240    
1241     /*
1242     * Initialises the array of variable-names. Needed before any
1243     * objects can be loaded. Called by init_library().
1244     */
1245    
1246 root 1.12 void
1247     init_vars ()
1248     {
1249 root 1.1 }
1250    
1251     /* This returns a string of the integer movement type */
1252 pippijn 1.8 #if 0
1253     // unused function
1254 root 1.12 static char *
1255     get_string_move_type (MoveType mt)
1256 root 1.1 {
1257 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1258     int i, all_count = 0, count;
1259 root 1.1
1260 root 1.12 strcpy (retbuf, "");
1261     strcpy (retbuf_all, " all");
1262 root 1.1
1263 root 1.12 /* Quick check, and probably fairly common */
1264     if (mt == MOVE_ALL)
1265     return retbuf_all + 1;
1266     if (mt == 0)
1267     {
1268     strcpy (retbuf, "0");
1269     return retbuf;
1270 root 1.1 }
1271    
1272 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1273     * because we may want to return a string like 'all -swim',
1274     * and if we just looked at mt, we couldn't get that.
1275     */
1276     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1277     {
1278     if (mt & (1 << count))
1279     {
1280     strcat (retbuf, " ");
1281     strcat (retbuf, move_name[count]);
1282     }
1283     else
1284     {
1285     strcat (retbuf_all, " -");
1286     strcat (retbuf_all, move_name[count]);
1287     all_count++;
1288 root 1.1 }
1289     }
1290 root 1.12 /* Basically, if there is a single negation, return it, eg
1291     * 'all -swim'. But more than that, just return the
1292     * enumerated values. It doesn't make sense to return
1293     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1294     */
1295     if (all_count <= 1)
1296     return retbuf_all + 1;
1297     else
1298     return retbuf + 1;
1299 root 1.1 }
1300 pippijn 1.8 #endif
1301    
1302 root 1.1 // compare *op against *tmp and output differences
1303     void
1304 root 1.15 put (object_freezer &f, object *op, object *tmp)
1305 root 1.1 {
1306 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1307     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1308     # include "attackinc.h"
1309     # undef def
1310     };
1311    
1312     /* This is a list of keywords that correspond to the FLAG_.. values.
1313     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1314     * the 15'th element of this array should match that name.
1315     * If an entry is NULL, that is a flag not to loaded/saved.
1316     */
1317     static const keyword flag_names [NUM_FLAGS] = {
1318     KW_alive,
1319     KW_wiz,
1320     KW_NULL,
1321     KW_NULL,
1322     KW_was_wiz,
1323     KW_applied,
1324     KW_unpaid,
1325     KW_can_use_shield,
1326     KW_no_pick,
1327     KW_NULL, // walk_on
1328     KW_NULL, // no_pass
1329     /* 10 */
1330     KW_is_animated,
1331     KW_NULL, // slow_move
1332     KW_NULL, // flying
1333     KW_monster,
1334     KW_friendly,
1335     KW_generator,
1336     KW_is_thrown,
1337     KW_auto_apply,
1338 elmex 1.26 KW_NULL, // was KW_treasure
1339 root 1.19 KW_player_sold,
1340     /* 20 */
1341     KW_see_invisible,
1342     KW_can_roll,
1343     KW_overlay_floor,
1344     KW_is_turnable,
1345     KW_NULL, // walk_off
1346     KW_NULL, // fly_on
1347     KW_NULL, // fly_off
1348     KW_is_used_up,
1349     KW_identified,
1350     KW_reflecting,
1351     /* 30 */
1352     KW_changing,
1353     KW_splitting,
1354     KW_hitback,
1355     KW_startequip,
1356     KW_blocksview,
1357     KW_undead,
1358     KW_scared,
1359     KW_unaggressive,
1360     KW_reflect_missile,
1361     KW_reflect_spell,
1362     /* 40 */
1363     KW_no_magic,
1364     KW_no_fix_player,
1365     KW_is_lightable,
1366     KW_tear_down,
1367     KW_run_away,
1368     KW_NULL, // pass_thru
1369     KW_NULL, // an_pass_thru
1370     KW_pick_up,
1371     KW_unique,
1372     KW_no_drop,
1373     /* 50 */
1374     KW_NULL, // wizcast
1375     KW_can_cast_spell,
1376     KW_can_use_scroll,
1377     KW_can_use_range,
1378     KW_can_use_bow,
1379     KW_can_use_armour,
1380     KW_can_use_weapon,
1381     KW_can_use_ring,
1382     KW_has_ready_range,
1383     KW_has_ready_bow,
1384     /* 60 */
1385     KW_xrays,
1386     KW_NULL,
1387     KW_is_floor,
1388     KW_lifesave,
1389     KW_no_strength,
1390     KW_sleep,
1391     KW_stand_still,
1392     KW_random_move,
1393     KW_only_attack,
1394     KW_confused,
1395     /* 70 */
1396     KW_stealth,
1397     KW_NULL,
1398     KW_NULL,
1399     KW_cursed,
1400     KW_damned,
1401     KW_see_anywhere,
1402     KW_known_magical,
1403     KW_known_cursed,
1404     KW_can_use_skill,
1405     KW_been_applied,
1406     /* 80 */
1407     KW_has_ready_scroll,
1408     KW_can_use_rod,
1409     KW_NULL,
1410     KW_can_use_horn,
1411     KW_make_invisible,
1412     KW_inv_locked,
1413     KW_is_wooded,
1414     KW_is_hilly,
1415     KW_has_ready_skill,
1416     KW_has_ready_weapon,
1417     /* 90 */
1418     KW_no_skill_ident,
1419     KW_is_blind,
1420     KW_can_see_in_dark,
1421     KW_is_cauldron,
1422     KW_NULL,
1423     KW_no_steal,
1424     KW_one_hit,
1425     KW_NULL,
1426     KW_berserk,
1427     KW_neutral,
1428     /* 100 */
1429     KW_no_attack,
1430     KW_no_damage,
1431 root 1.43 KW_obj_original,
1432 root 1.19 KW_NULL,
1433     KW_activate_on_push,
1434     KW_activate_on_release,
1435     KW_is_water,
1436     KW_use_content_on_gen,
1437     KW_NULL,
1438     KW_is_buildable,
1439     /* 110 */
1440 root 1.41 KW_destroy_on_death,
1441 root 1.44 KW_NULL,
1442 root 1.19 };
1443    
1444 root 1.1 int i;
1445    
1446     /* This saves the key/value lists. We do it first so that any
1447     * keys that match field names will be overwritten by the loader.
1448     */
1449 root 1.44 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1450 root 1.1 {
1451     /* Find the field in the opposing member. */
1452     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1453    
1454     /* If there's no partnering field, or it's got a different value, save our field. */
1455 root 1.19 if (!arch_field || my_field->value != arch_field->value)
1456 root 1.1 f.put (my_field->key, my_field->value);
1457     }
1458    
1459     /* We don't need to worry about the arch's extra fields - they
1460 root 1.22 * will get taken care of the copy_to method.
1461 root 1.1 */
1462    
1463 root 1.15 {
1464     char uids[64];
1465     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1466     f.put (KW_uuid, (const char *)uids);
1467     }
1468    
1469 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1470     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1471 root 1.1
1472     CMP_OUT (name);
1473     CMP_OUT (name_pl);
1474     CMP_OUT (custom_name);
1475     CMP_OUT (title);
1476     CMP_OUT (race);
1477     CMP_OUT (slaying);
1478    
1479 root 1.12 if (op->msg != tmp->msg)
1480     f.put (KW_msg, KW_endmsg, op->msg);
1481     if (op->lore != tmp->lore)
1482     f.put (KW_lore, KW_endlore, op->lore);
1483 root 1.1
1484     CMP_OUT (other_arch);
1485     CMP_OUT (face);
1486    
1487     if (op->animation_id != tmp->animation_id)
1488     if (op->animation_id)
1489     {
1490     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1491 root 1.12
1492 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1493 root 1.12 f.put (KW_is_animated, (sint32) 0);
1494 root 1.1 }
1495     else
1496 root 1.12 f.put (KW_animation, (const char *) 0);
1497 root 1.1
1498 root 1.12 CMP_OUT2 (str, stats.Str);
1499     CMP_OUT2 (dex, stats.Dex);
1500     CMP_OUT2 (con, stats.Con);
1501     CMP_OUT2 (wis, stats.Wis);
1502     CMP_OUT2 (pow, stats.Pow);
1503     CMP_OUT2 (cha, stats.Cha);
1504     CMP_OUT2 (int, stats.Int);
1505    
1506     CMP_OUT2 (hp, stats.hp);
1507     CMP_OUT2 (maxhp, stats.maxhp);
1508     CMP_OUT2 (sp, stats.sp);
1509     CMP_OUT2 (maxsp, stats.maxsp);
1510     CMP_OUT2 (grace, stats.grace);
1511 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1512 root 1.12 CMP_OUT2 (exp, stats.exp);
1513 root 1.1
1514     CMP_OUT (perm_exp);
1515     CMP_OUT (expmul);
1516    
1517 root 1.12 CMP_OUT2 (food, stats.food);
1518     CMP_OUT2 (dam, stats.dam);
1519     CMP_OUT2 (luck, stats.luck);
1520     CMP_OUT2 (wc, stats.wc);
1521     CMP_OUT2 (ac, stats.ac);
1522 root 1.1
1523     CMP_OUT (x);
1524     CMP_OUT (y);
1525     CMP_OUT (speed);
1526     CMP_OUT (speed_left);
1527     CMP_OUT2 (move_state, move_status);
1528     CMP_OUT (attack_movement);
1529     CMP_OUT (nrof);
1530     CMP_OUT (level);
1531     CMP_OUT (direction);
1532     CMP_OUT (type);
1533     CMP_OUT (subtype);
1534     CMP_OUT (attacktype);
1535    
1536     for (i = 0; i < NROFATTACKS; i++)
1537 root 1.12 if (op->resist[i] != tmp->resist[i])
1538     f.put (resist_save[i], op->resist[i]);
1539 root 1.1
1540     CMP_OUT (path_attuned);
1541     CMP_OUT (path_repelled);
1542     CMP_OUT (path_denied);
1543 root 1.54 CMP_OUT2 (material, materials);//TODO: nuke
1544 root 1.1 CMP_OUT (materialname);
1545     CMP_OUT (value);
1546     CMP_OUT (carrying);
1547     CMP_OUT (weight);
1548     CMP_OUT (invisible);
1549     CMP_OUT (state);
1550     CMP_OUT (magic);
1551     CMP_OUT (last_heal);
1552     CMP_OUT (last_sp);
1553     CMP_OUT (last_grace);
1554     CMP_OUT (last_eat);
1555     CMP_OUT (glow_radius);
1556    
1557     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1558     f.put (KW_connected, i);
1559    
1560     CMP_OUT (randomitems);
1561     CMP_OUT2 (container, weight_limit);
1562    
1563     CMP_OUT (run_away);
1564     CMP_OUT (pick_up);
1565     CMP_OUT (will_apply);
1566     CMP_OUT (smoothlevel);
1567     CMP_OUT (weapontype);
1568     CMP_OUT (tooltype);
1569     CMP_OUT (elevation);
1570     CMP_OUT (client_type);
1571     CMP_OUT (item_power);
1572     CMP_OUT (duration);
1573     CMP_OUT (range);
1574     CMP_OUT (range_modifier);
1575     CMP_OUT (duration_modifier);
1576     CMP_OUT (dam_modifier);
1577     CMP_OUT (gen_sp_armour);
1578    
1579     CMP_OUT (move_type);
1580     CMP_OUT (move_block);
1581     CMP_OUT (move_allow);
1582     CMP_OUT (move_on);
1583     CMP_OUT (move_off);
1584     CMP_OUT (move_slow);
1585     CMP_OUT (move_slow_penalty);
1586    
1587 root 1.27 if (op->flag != tmp->flag)
1588 root 1.1 for (i = 0; i <= NUM_FLAGS; i++)
1589 root 1.27 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1590     f.put (flag_names [i], op->flag [i] ? "1" : "0");
1591 root 1.1
1592     /* Save body locations */
1593     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1594     if (op->body_info[i] != tmp->body_info[i])
1595     f.put (body_locations[i].save_name, op->body_info[i]);
1596     }
1597    
1598     /*
1599     * Dumps all variables in an object to a file.
1600     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1601     * the only place this is not set is when saving the player.
1602     */
1603     void
1604 root 1.29 save_object (object_freezer &fp, object *op, int flag)
1605 root 1.1 {
1606     /* Even if the object does have an owner, it would seem that we should
1607     * still save it.
1608     */
1609 root 1.13 if (op->owner)
1610 root 1.1 return;
1611    
1612     /* If it is unpaid and we don't want to save those, just return. */
1613 root 1.29 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1614 root 1.1 return;
1615    
1616 root 1.29 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1617 root 1.1
1618     fp.put (KW_arch, at->name);
1619     put (fp, op, &at->clone);
1620    
1621     /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1622    
1623 root 1.29 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1624     save_object (fp, tmp, flag);
1625 root 1.1
1626     fp.put (op);
1627 root 1.33 fp.put (KW_end);
1628 root 1.1 }
1629 root 1.15