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Revision: 1.66
Committed: Wed Mar 14 20:33:11 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.65: +2 -1 lines
Log Message:
- be more robust when reading faces.
- do write face names, not face indices, when saving files.

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.46 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 root 1.1
25     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26     sub/add_weight will transcend the environment updating the carrying
27     variable. */
28    
29     #include <global.h>
30     #include <loader.h>
31     #include <sproto.h>
32    
33 root 1.52 /////////////////////////////////////////////////////////////////////////////
34 root 1.51
35 root 1.1 /* This table is only necessary to convert objects that existed before the
36     * spell object conversion to the new object. It was not practical
37     * to go through every mapping looking for every potion, rod, wand, etc
38     * that had a sp set and update to the new value. So this maps the
39     * old spell numbers to the name of the new archs.
40     * If you are adding a new spell, you should not modify this - you
41     * new spell won't have been used, and thus won't have any legacy object.
42     * NULL entries in this table are valid - to denote objects that should
43     * not be updated for whatever reason.
44     */
45     const char *spell_mapping[] = {
46 root 1.12 "spell_magic_bullet", /* 0 */
47     "spell_small_fireball", /* 1 */
48     "spell_medium_fireball", /* 2 */
49     "spell_large_fireball", /* 3 */
50     "spell_burning_hands", /* 4 */
51     "spell_sm_lightning", /* 5 */
52     "spell_large_lightning", /* 6 */
53     "spell_magic_missile", /* 7 */
54     "spell_create_bomb", /* 8 */
55     "spell_summon_golem", /* 9 */
56     "spell_summon_fire_elemental", /* 10 */
57     "spell_summon_earth_elemental", /* 11 */
58     "spell_summon_water_elemental", /* 12 */
59     "spell_summon_air_elemental", /* 13 */
60     "spell_dimension_door", /* 14 */
61     "spell_create_earth_wall", /* 15 */
62     "spell_paralyze", /* 16 */
63     "spell_icestorm", /* 17 */
64     "spell_magic_mapping", /* 18 */
65     "spell_turn_undead", /* 19 */
66     "spell_fear", /* 20 */
67     "spell_poison_cloud", /* 21 */
68     "spell_wonder", /* 22 */
69     "spell_destruction", /* 23 */
70     "spell_perceive_self", /* 24 */
71     "spell_word_of_recall", /* 25 */
72     "spell_invisible", /* 26 */
73     "spell_invisible_to_undead", /* 27 */
74     "spell_probe", /* 28 */
75     "spell_lg_magic_bullet", /* 29 */
76     "spell_improved_invisibility", /* 30 */
77     "spell_holy_word", /* 31 */
78     "spell_minor_healing", /* 32 */
79     "spell_medium_healing", /* 33 */
80     "spell_major_healing", /* 34 */
81     "spell_heal", /* 35 */
82     "spell_create_food", /* 36 */
83     "spell_earth_to_dust", /* 37 */
84     "spell_armour", /* 38 */
85     "spell_strength", /* 39 */
86     "spell_dexterity", /* 40 */
87     "spell_constitution", /* 41 */
88     "spell_charisma", /* 42 */
89     "spell_create_fire_wall", /* 43 */
90     "spell_create_frost_wall", /* 44 */
91     "spell_protection_from_cold", /* 45 */
92     "spell_protection_from_electricity", /* 46 */
93     "spell_protection_from_fire", /* 47 */
94     "spell_protection_from_poison", /* 48 */
95     "spell_protection_from_slow", /* 49 */
96     "spell_protection_from_paralysis", /* 50 */
97     "spell_protection_from_draining", /* 51 */
98     "spell_protection_from_magic", /* 52 */
99     "spell_protection_from_attack", /* 53 */
100     "spell_levitate", /* 54 */
101     "spell_small_speedball", /* 55 */
102     "spell_large_speedball", /* 56 */
103     "spell_hellfire", /* 57 */
104     "spell_dragonbreath", /* 58 */
105     "spell_large_icestorm", /* 59 */
106     "spell_charging", /* 60 */
107     "spell_polymorph", /* 61 */
108     "spell_cancellation", /* 62 */
109     "spell_confusion", /* 63 */
110     "spell_mass_confusion", /* 64 */
111     "spell_summon_pet_monster", /* 65 */
112     "spell_slow", /* 66 */
113     "spell_regenerate_spellpoints", /* 67 */
114     "spell_cure_poison", /* 68 */
115     "spell_protection_from_confusion", /* 69 */
116     "spell_protection_from_cancellation", /* 70 */
117     "spell_protection_from_depletion", /* 71 */
118     "spell_alchemy", /* 72 */
119     "spell_remove_curse", /* 73 */
120     "spell_remove_damnation", /* 74 */
121     "spell_identify", /* 75 */
122     "spell_detect_magic", /* 76 */
123     "spell_detect_monster", /* 77 */
124     "spell_detect_evil", /* 78 */
125     "spell_detect_curse", /* 79 */
126     "spell_heroism", /* 80 */
127     "spell_aggravation", /* 81 */
128     "spell_firebolt", /* 82 */
129     "spell_frostbolt", /* 83 */
130     "spell_shockwave", /* 84 */
131     "spell_color_spray", /* 85 */
132     "spell_haste", /* 86 */
133     "spell_face_of_death", /* 87 */
134     "spell_ball_lightning", /* 88 */
135     "spell_meteor_swarm", /* 89 */
136     "spell_comet", /* 90 */
137     "spell_mystic_fist", /* 91 */
138     "spell_raise_dead", /* 92 */
139     "spell_resurrection", /* 93 */
140     "spell_reincarnation", /* 94 */
141     "spell_immunity_to_cold", /* 95 */
142     "spell_immunity_to_electricity", /* 96 */
143     "spell_immunity_to_fire", /* 97 */
144     "spell_immunity_to_poison", /* 98 */
145     "spell_immunity_to_slow", /* 99 */
146     "spell_immunity_to_paralysis", /* 100 */
147     "spell_immunity_to_draining", /* 101 */
148     "spell_immunity_to_magic", /* 102 */
149     "spell_immunity_to_attack", /* 103 */
150     "spell_invulnerability", /* 104 */
151     "spell_defense", /* 105 */
152     "spell_rune_of_fire", /* 106 */
153     "spell_rune_of_frost", /* 107 */
154     "spell_rune_of_shocking", /* 108 */
155     "spell_rune_of_blasting", /* 109 */
156     "spell_rune_of_death", /* 110 */
157     "spell_marking_rune", /* 111 */
158     "spell_build_director", /* 112 */
159     "spell_create_pool_of_chaos", /* 113 */
160     "spell_build_bullet_wall", /* 114 */
161     "spell_build_lightning_wall", /* 115 */
162     "spell_build_fireball_wall", /* 116 */
163     "spell_magic_rune", /* 117 */
164     "spell_rune_of_magic_drain", /* 118 */
165     "spell_antimagic_rune", /* 119 */
166     "spell_rune_of_transference", /* 120 */
167     "spell_transference", /* 121 */
168     "spell_magic_drain", /* 122 */
169     "spell_counterspell", /* 123 */
170     "spell_disarm", /* 124 */
171     "spell_cure_confusion", /* 125 */
172     "spell_restoration", /* 126 */
173     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
174     "spell_counterwall", /* 128 */
175     "spell_cause_light_wounds", /* 129 */
176     "spell_cause_medium_wounds", /* 130 */
177     "spell_cause_heavy_wounds", /* 131 */
178     "spell_charm_monsters", /* 132 */
179     "spell_banishment", /* 133 */
180     "spell_create_missile", /* 134 */
181     "spell_show_invisible", /* 135 */
182     "spell_xray", /* 136 */
183     "spell_pacify", /* 137 */
184     "spell_summon_fog", /* 138 */
185     "spell_steambolt", /* 139 */
186     "spell_command_undead", /* 140 */
187     "spell_holy_orb", /* 141 */
188     "spell_summon_avatar", /* 142 */
189     "spell_holy_possession", /* 143 */
190     "spell_bless", /* 144 */
191     "spell_curse", /* 145 */
192     "spell_regeneration", /* 146 */
193     "spell_consecrate", /* 147 */
194     "spell_summon_cult_monsters", /* 148 */
195     "spell_cause_critical_wounds", /* 149 */
196     "spell_holy_wrath", /* 150 */
197     "spell_retributive_strike", /* 151 */
198     "spell_finger_of_death", /* 152 */
199     "spell_insect_plague", /* 153 */
200     "spell_call_holy_servant", /* 154 */
201     "spell_wall_of_thorns", /* 155 */
202     "spell_staff_to_snake", /* 156 */
203     "spell_light", /* 157 */
204     "spell_darkness", /* 158 */
205     "spell_nightfall", /* 159 */
206     "spell_daylight", /* 160 */
207     "spell_sunspear", /* 161 */
208     "spell_faery_fire", /* 162 */
209     "spell_cure_blindness", /* 163 */
210     "spell_dark_vision", /* 164 */
211     "spell_bullet_swarm", /* 165 */
212     "spell_bullet_storm", /* 166 */
213     "spell_cause_many_wounds", /* 167 */
214     "spell_small_snowstorm", /* 168 */
215     "spell_medium_snowstorm", /* 169 */
216     "spell_large_snowstorm", /* 170 */
217     "spell_cure_disease", /* 171 */
218     "spell_cause_red_death", /* 172 */
219     "spell_cause_flu", /* 173 */
220     "spell_cause_black_death", /* 174 */
221     "spell_cause_leprosy", /* 175 */
222     "spell_cause_smallpox", /* 176 */
223     "spell_cause_white_death", /* 177 */
224     "spell_cause_anthrax", /* 178 */
225     "spell_cause_typhoid", /* 179 */
226     "spell_mana_blast", /* 180 */
227     "spell_small_manaball", /* 181 */
228     "spell_medium_manaball", /* 182 */
229     "spell_large_manaball", /* 183 */
230     "spell_manabolt", /* 184 */
231     "spell_dancing_sword", /* 185 */
232     "spell_animate_weapon", /* 186 */
233     "spell_cause_cold", /* 187 */
234     "spell_divine_shock", /* 188 */
235     "spell_windstorm", /* 189 */
236     "spell_sanctuary", /* 190 */
237     "spell_peace", /* 191 */
238     "spell_spiderweb", /* 192 */
239     "spell_conflict", /* 193 */
240     "spell_rage", /* 194 */
241     "spell_forked_lightning", /* 195 */
242     "spell_poison_fog", /* 196 */
243     "spell_flaming_aura", /* 197 */
244     "spell_vitriol", /* 198 */
245     "spell_vitriol_splash", /* 199 */
246     "spell_iron_skin", /* 200 */
247     "spell_wrathful_eye", /* 201 */
248     "spell_town_portal", /* 202 */
249     "spell_missile_swarm", /* 203 */
250     "spell_cause_rabies", /* 204 */
251     "spell_glyph", /* 205 */
252     NULL
253 root 1.1 };
254    
255     extern int arch_init;
256    
257     /* This function checks the object after it has been loaded (when we
258     * get the 'end' in the input stream). This function can be used to
259     * deal with legacy objects where fields may have changed. It can also be used
260     * to check for objects to make sure there are no common errors.
261     */
262 root 1.12 static void
263     check_loaded_object (object *op)
264     {
265 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
266 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
267 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
268 root 1.12 * that degree (5 heart is still quite understandable). But the case we
269     * also have to catch is if this object is not using the normal name for
270     * the object. In that case, we also want to use the loaded name.
271     * Otherwise, what happens is that the the plural name will lose
272     * information (appear as just 'hearts' and not 'goblins heart')
273     */
274     if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
275 root 1.57 op->name_pl = 0;
276 root 1.1
277 root 1.12 if (!op->name_pl)
278     op->name_pl = op->name;
279 root 1.1
280 root 1.12 /* objects now have a materialname. try to patch it in */
281 root 1.25 if (!(op->is_weapon () && op->level > 0))
282 root 1.12 {
283     if (op->map != NULL)
284     set_materialname (op, op->map->difficulty, NULL);
285     else
286     set_materialname (op, 5, NULL);
287 root 1.1 }
288 root 1.57
289 root 1.12 /* only do these when program is first run - a bit
290     * excessive to do this at every run - most of this is
291     * really just to catch any errors - program will still run, but
292     * not in the ideal fashion.
293     */
294     if ((op->type == WEAPON || op->type == BOW) && arch_init)
295     {
296     if (!op->skill)
297 root 1.57 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
298 root 1.12 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
299     (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
300 root 1.57 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
301 root 1.1 }
302    
303 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
304     * really does for many objects. Need to catch any in maps
305     * that may have an old value.
306     */
307 root 1.57 if (op->type == WEAPON
308     || op->type == ARMOUR || op->type == HELMET
309     || op->type == SHIELD || op->type == RING
310     || op->type == BOOTS || op->type == GLOVES
311     || op->type == AMULET || op->type == GIRDLE
312     || op->type == BRACERS || op->type == CLOAK)
313 root 1.12 {
314     if (op->last_heal)
315     {
316 root 1.14 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
317 root 1.12 op->gen_sp_armour = op->last_heal;
318     op->last_heal = 0;
319 root 1.1 }
320 elmex 1.39
321 root 1.57 int ip = calc_item_power (op, 0);
322    
323 root 1.12 /* Legacy objects from before item power was in the game */
324     if (!op->item_power && ip)
325     {
326     if (ip > 3)
327 root 1.57 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
328    
329 root 1.12 op->item_power = ip;
330 root 1.1 }
331 root 1.57
332 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
333     * something that has item_power 1 is probably just fine if our calculated
334     * value is 1 or 2 - these values are small enough that hard to be precise.
335     * similarly, it item_power is 0, the first check will always pass,
336     * but not the second one.
337     */
338     if (ip > 2 * op->item_power && ip > (op->item_power + 3))
339 root 1.57 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
340     }
341 root 1.1
342 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
343     if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
344     /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
345     ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
346     {
347     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
348     * in that spell was stored in sp.
349     */
350 root 1.57 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
351 root 1.12 insert_ob_in_ob (tmp, op);
352     op->randomitems = NULL; /* So another spell isn't created for this object */
353 root 1.1 }
354 root 1.57
355 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
356     if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
357     {
358 root 1.57 object *tmp = get_archetype_by_object_name (op->slaying);
359 root 1.12 insert_ob_in_ob (tmp, op);
360     op->randomitems = NULL; /* So another spell isn't created for this object */
361     /* without this, value is all screwed up */
362     op->value = op->arch->clone.value * op->inv->value;
363 root 1.1 }
364    
365 root 1.12 if (QUERY_FLAG (op, FLAG_MONSTER))
366     {
367     if (op->stats.hp > op->stats.maxhp)
368 root 1.49 {
369     LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
370     op->stats.maxhp = op->stats.hp;
371     }
372 root 1.1
373 root 1.12 /* The archs just need to be updated for this */
374     if (op->move_type == 0)
375     op->move_type = MOVE_WALK;
376 root 1.1 }
377 root 1.14
378 root 1.12 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
379     {
380     /* Object will duplicate it's content as part of the
381     * generation process. To do this, we must flag inventory
382     * so it remains unevaluated concerning the randomitems and
383     * the living (a demonlord shouldn't cast from inside generator!)
384     */
385     flag_inv (op, FLAG_IS_A_TEMPLATE);
386 root 1.1 }
387    
388 root 1.12 /* Handle player movers. We use move_type for player movers
389     * because they operate on their own time (move_on
390     * would potentially cause them to be triggered when someone steps
391     * on them). If move_type is set, presume person knows what they
392     * are doing, otherwise, set move_type based on maxhp value.
393     */
394     if (op->type == PLAYERMOVER)
395     {
396     if (!op->move_type)
397     {
398     if (op->stats.maxhp)
399     {
400     op->move_type = MOVE_ALL;
401     op->stats.maxhp = 0;
402     }
403     else
404 root 1.57 op->move_type = MOVE_WALK;
405 root 1.1 }
406     }
407    
408     }
409    
410     static void
411 root 1.63 set_move (MoveType &mt, const char *str)
412 root 1.1 {
413 root 1.63 static const struct flagstr {
414     char *name;
415     MoveType flags;
416     } move_flags[] = {
417     { "walk" , MOVE_WALK },
418     { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
419     { "fly_low" , MOVE_FLY_LOW },
420     { "fly_high", MOVE_FLY_HIGH },
421     { "swim" , MOVE_SWIM },
422     { "boat" , MOVE_BOAT },
423     { "all" , MOVE_ALL },
424     };
425    
426 root 1.1 if (!str)
427     {
428     mt = 0;
429     return;
430     }
431    
432     if (isdigit (*str))
433     {
434     mt = atoi (str);
435     return;
436     }
437    
438     mt = 0;
439    
440 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 root 1.1 {
442 root 1.63 bool negate = 0;
443    
444     if (*str == '-')
445 root 1.1 {
446 root 1.63 negate = 1;
447     str++;
448     }
449 root 1.1
450 root 1.63 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
451     {
452     if (!strcmp (f->name, str))
453 root 1.1 {
454 root 1.63 if (negate)
455     mt &= ~f->flags;
456     else
457     mt |= f->flags;
458    
459     goto next;
460 root 1.1 }
461 root 1.63 }
462 root 1.1
463 root 1.63 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
464 root 1.1
465 root 1.63 next: ;
466 root 1.1 }
467     }
468    
469     #define GET_FLAG(op,flag) \
470 root 1.59 if (f.get_sint32 ()) \
471 root 1.1 SET_FLAG (op, flag); \
472     else \
473     CLEAR_FLAG (op, flag) \
474    
475 root 1.59 bool
476     object::parse_kv (object_thawer &f)
477 root 1.1 {
478 root 1.59 assert (f.kw == KW_object || f.kw == KW_arch);
479    
480     if (f.kw == KW_object)
481     f.get (name); // preset name from object name
482    
483     f.next ();
484    
485     object *op_inv = inv;
486 root 1.1
487     for (;;)
488     {
489 root 1.59 switch (f.kw)
490 root 1.1 {
491 root 1.15 case KW_uuid:
492 root 1.59 if (const char *s = f.get_str ())
493 root 1.12 {
494 root 1.15 unsigned int version;
495     unsigned long long seq;
496 root 1.1
497 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
498 root 1.12 {
499 root 1.59 uuid.seq = seq;
500 root 1.15 break;
501 root 1.12 }
502     }
503 root 1.1
504 root 1.59 uuid = gen_uuid ();
505 root 1.15 break;
506 root 1.1
507 root 1.15 case KW_oid:
508 root 1.59 f.get (this, f.get_sint32 ());
509 root 1.15 break;
510 root 1.1
511 root 1.59 case KW_name: f.get (name); break;
512     case KW_name_pl: f.get (name_pl); break;
513     case KW_title: f.get (title); break;
514     case KW_custom_name: f.get (custom_name); break;
515    
516     case KW_attach: f.get_ornull (attach); break;
517     case KW_skill: f.get_ornull (skill); break;
518     case KW_race: f.get_ornull (race); break;
519     case KW_slaying: f.get_ornull (slaying); break;
520 root 1.1
521 root 1.15 case KW_arch:
522     {
523 root 1.59 object *tmp = object::read (f);
524     tmp->deactivate ();
525 root 1.1
526 root 1.59 {
527     // was: insert_ob_in_ob (tmp, op);
528     // but manually adding it can improve map loading times a lot
529     // also, appending instead of prepending keeps the
530     // save ordering the same between repeated load/saves.
531     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
532     CLEAR_FLAG (tmp, FLAG_REMOVED);
533    
534     if (!op_inv)
535     {
536     inv = tmp;
537     tmp->above = 0;
538     }
539     else
540     {
541     while (op_inv->below)
542     op_inv = op_inv->below;
543    
544     op_inv->below = tmp;
545     tmp->above = op_inv;
546     }
547    
548     tmp->below = 0;
549     tmp->env = this;
550     op_inv = tmp;
551     }
552 root 1.15 }
553 root 1.59 continue;
554 root 1.1
555 root 1.15 case KW_other_arch:
556 root 1.59 other_arch = archetype::find (f.get_str ());
557 root 1.15 break;
558 root 1.1
559 root 1.15 case KW_animation:
560     {
561 root 1.59 CLEAR_FLAG (this, FLAG_ANIMATE);
562     animation_id = 0;
563 root 1.56
564 root 1.59 const char *str = f.get_str ();
565     if (str && (animation_id = find_animation (str)))
566     SET_FLAG (this, FLAG_ANIMATE);
567 root 1.15 }
568     break;
569    
570 root 1.59 case KW_last_heal: f.get (last_heal); break;
571     case KW_last_sp: f.get (last_sp); break;
572     case KW_last_grace: f.get (last_grace); break;
573     case KW_last_eat: f.get (last_eat); break;
574     case KW_speed_left: f.get (speed_left); break;
575 root 1.15
576     case KW_speed:
577 root 1.59 f.get (speed);
578 root 1.31
579     //TODO: maybe do in check_object
580     // removed check for style maps
581 root 1.59 if (speed < 0)
582     speed_left = speed_left - rndm ();
583 root 1.31
584 root 1.15 break;
585    
586     case KW_slow_move:
587 root 1.59 move_slow |= MOVE_WALK;
588     f.get (move_slow_penalty);
589 root 1.15 break;
590 root 1.1
591 root 1.15 case KW_face:
592 root 1.64 face = face_find (f.get_str ());
593 root 1.15 break;
594    
595 root 1.59 case KW_x: f.get (x); break;
596     case KW_y: f.get (y); break;
597 root 1.18
598 root 1.15 case KW_Str: // uppercase alias
599 root 1.59 case KW_str: f.get (stats.Str); break;
600 root 1.15 case KW_Dex: // uppercase alias
601 root 1.59 case KW_dex: f.get (stats.Dex); break;
602 root 1.15 case KW_Con: // uppercase alias
603 root 1.59 case KW_con: f.get (stats.Con); break;
604 root 1.15 case KW_Wis: // uppercase alias
605 root 1.59 case KW_wis: f.get (stats.Wis); break;
606 root 1.15 case KW_Cha: // uppercase alias
607 root 1.59 case KW_cha: f.get (stats.Cha); break;
608 root 1.15 case KW_Int: // uppercase alias
609 root 1.59 case KW_int: f.get (stats.Int); break;
610 root 1.15 case KW_Pow: // uppercase alias
611 root 1.59 case KW_pow: f.get (stats.Pow); break;
612 root 1.15
613 root 1.59 case KW_hp: f.get (stats.hp); break;
614     case KW_maxhp: f.get (stats.maxhp); break;
615     case KW_sp: f.get (stats.sp); break;
616     case KW_maxsp: f.get (stats.maxsp); break;
617     case KW_grace: f.get (stats.grace); break;
618     case KW_maxgrace: f.get (stats.maxgrace); break;
619    
620     case KW_exp: f.get (stats.exp); break;
621     case KW_perm_exp: f.get (perm_exp); break;
622     case KW_food: f.get (stats.food); break;
623     case KW_dam: f.get (stats.dam); break;
624     case KW_wc: f.get (stats.wc); break;
625     case KW_ac: f.get (stats.ac); break;
626     case KW_nrof: f.get (nrof); break;
627     case KW_level: f.get (level); break;
628     case KW_direction: f.get (direction); break;
629     case KW_type: f.get (type); break;
630     case KW_subtype: f.get (subtype); break;
631     case KW_value: f.get (value); break;
632     case KW_weight: f.get (weight); break;
633     case KW_carrying: f.get (carrying); break;
634     case KW_attacktype: f.get (attacktype); break;
635     case KW_path_attuned: f.get (path_attuned); break;
636     case KW_path_repelled: f.get (path_repelled); break;
637     case KW_path_denied: f.get (path_denied); break;
638     case KW_invisible: f.get (invisible); break;
639     case KW_magic: f.get (magic); break;
640     case KW_state: f.get (state); break;
641     case KW_move_slow_penalty: f.get (move_slow_penalty); break;
642     case KW_material: f.get (materials); break; //TODO: nuke
643     case KW_materialname: f.get (materialname); break;
644 root 1.1
645 root 1.15 /* These are the new values */
646 root 1.59 case KW_move_block: set_move (move_block, f.get_str ()); break;
647     case KW_move_allow: set_move (move_allow, f.get_str ()); break;
648     case KW_move_type: set_move (move_type, f.get_str ()); break;
649     case KW_move_on: set_move (move_on, f.get_str ()); break;
650     case KW_move_off: set_move (move_off, f.get_str ()); break;
651     case KW_move_slow: set_move (move_slow, f.get_str ()); break;
652 root 1.1
653 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
654     case KW_no_pass:
655     {
656 root 1.59 if (f.get_sint32 ())
657     move_block = MOVE_ALL;
658 root 1.15 else
659 root 1.59 move_block = 0;
660 root 1.15 }
661 root 1.1
662 root 1.15 break;
663 root 1.1
664 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
665     case KW_walk_on:
666     {
667 root 1.59 if (f.get_sint32 ())
668     move_on |= MOVE_WALK;
669 root 1.15 else
670 root 1.59 move_on &= ~MOVE_WALK;
671 root 1.15 }
672 root 1.1
673 root 1.15 break;
674 root 1.1
675 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
676     case KW_walk_off:
677     {
678 root 1.59 if (f.get_sint32 ())
679     move_off |= MOVE_WALK;
680 root 1.15 else
681 root 1.59 move_off &= ~MOVE_WALK;
682 root 1.15 }
683     break;
684 root 1.1
685 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
686     case KW_fly_on:
687     {
688 root 1.59 if (f.get_sint32 ())
689     move_on |= MOVE_FLY_LOW;
690 root 1.15 else
691 root 1.59 move_on &= ~MOVE_FLY_LOW;
692 root 1.15 }
693     break;
694 root 1.1
695 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
696     case KW_fly_off:
697     {
698 root 1.59 if (f.get_sint32 ())
699     move_off |= MOVE_FLY_LOW;
700 root 1.15 else
701 root 1.59 move_off &= ~MOVE_FLY_LOW;
702 root 1.15 }
703     break;
704 root 1.1
705 root 1.17 //TODO: remove these after converting archetypes
706 root 1.15 case KW_can_use_wand:
707 root 1.59 GET_FLAG (this, FLAG_USE_RANGE);
708 root 1.15 break;
709 root 1.1
710 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
711     case KW_flying:
712     {
713 root 1.59 if (f.get_sint32 ())
714     move_type |= MOVE_FLY_LOW;
715 root 1.1 else
716 root 1.59 move_type &= ~MOVE_FLY_LOW;
717 root 1.15 }
718     break;
719    
720    
721     case KW_identified:
722 root 1.59 GET_FLAG (this, FLAG_IDENTIFIED);
723 root 1.15 //TODO: move to check_object or so
724 root 1.59 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
725     CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
726 root 1.1
727 root 1.15 break;
728 root 1.1
729 root 1.15 case KW_wiz:
730 root 1.59 GET_FLAG (this, FLAG_WIZ);
731 root 1.15 //TODO: move to check_object
732 root 1.59 if (QUERY_FLAG (this, FLAG_WIZ))
733 root 1.1 {
734 root 1.59 SET_FLAG (this, FLAG_WAS_WIZ);
735     SET_FLAG (this, FLAG_WIZPASS);
736     SET_FLAG (this, FLAG_WIZCAST);
737 root 1.15 }
738     else
739     {
740 root 1.59 CLEAR_FLAG (this, FLAG_WIZPASS);
741     CLEAR_FLAG (this, FLAG_WIZCAST);
742 root 1.1 }
743 root 1.15 break;
744    
745     case KW_friendly:
746 root 1.59 if (f.get_sint32 ())
747     if (type != PLAYER)
748     add_friendly_object (this);
749    
750     break;
751    
752     case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
753     case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
754     case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
755     case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
756     case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
757     case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
758     case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
759     case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
760     case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
761     case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
762     case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
763     case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
764     case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
765     case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
766     case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
767     case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
768     case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
769     case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
770     case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
771     case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
772     case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
773     case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
774     case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
775     case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
776     case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
777     case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
778     case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
779     case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
780     case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
781     case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
782     case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
783     case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
784     case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
785     case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
786     case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
787     case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
788     case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
789     case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
790     case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
791     case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
792     case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
793     case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
794     case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
795     case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
796     case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
797     case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
798     case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
799     case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
800     case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
801     case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
802     case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
803     case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
804     case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
805     case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
806     case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
807     case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
808     case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
809     case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
810     case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
811     case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
812     case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
813     case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
814     case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
815     case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
816     case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
817     case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
818     case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
819     case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
820     case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
821     case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
822     case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
823     case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
824     case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
825     case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
826     case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
827     case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
828     case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
829     case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
830     case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
831     case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
832     case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
833     case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
834     case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
835     case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
836     case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
837     case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
838    
839     case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
840     case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
841     case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
842     case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
843     case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
844     case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
845     case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
846     case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
847     case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
848     case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
849     case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
850     case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
851     case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
852     case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
853     case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
854     case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
855     case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
856     case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
857     case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
858     case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
859     case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
860     case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
861     case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
862     case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
863     case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
864     case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
865     case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
866    
867     case KW_luck: f.get (stats.luck); break;
868     case KW_run_away: f.get (run_away); break;
869     case KW_pick_up: f.get (pick_up); break;
870     case KW_item_power: f.get (item_power); break;
871     case KW_gen_sp_armour: f.get (gen_sp_armour); break;
872     case KW_anim_speed: f.get (anim_speed); break;
873     case KW_container: f.get (weight_limit); break;
874     case KW_will_apply: f.get (will_apply); break;
875     case KW_attack_movement: f.get (attack_movement); break;
876     case KW_move_state: f.get (move_status); break;
877     case KW_expmul: f.get (expmul); break;
878     case KW_glow_radius: f.get (glow_radius); break;
879     case KW_weapontype: f.get (weapontype); break;
880     case KW_tooltype: f.get (tooltype); break;
881     case KW_casting_time: f.get (casting_time); break;
882     case KW_elevation: f.get (elevation); break;
883 root 1.65 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
884 root 1.59 case KW_client_type: f.get (client_type); break;
885     case KW_duration: f.get (duration); break;
886     case KW_range: f.get (range); break;
887     case KW_range_modifier: f.get (range_modifier); break;
888     case KW_dam_modifier: f.get (dam_modifier); break;
889     case KW_duration_modifier: f.get (duration_modifier); break;
890 root 1.15
891     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
892     //TODO: parse from other include files
893 root 1.59 case KW_body_range: f.get (body_info[0]); break;
894     case KW_body_arm: f.get (body_info[1]); break;
895     case KW_body_torso: f.get (body_info[2]); break;
896     case KW_body_head: f.get (body_info[3]); break;
897     case KW_body_neck: f.get (body_info[4]); break;
898     case KW_body_skill: f.get (body_info[5]); break;
899     case KW_body_finger: f.get (body_info[6]); break;
900     case KW_body_shoulder: f.get (body_info[7]); break;
901     case KW_body_foot: f.get (body_info[8]); break;
902     case KW_body_hand: f.get (body_info[9]); break;
903     case KW_body_wrist: f.get (body_info[10]); break;
904     case KW_body_waist: f.get (body_info[11]); break;
905 root 1.15 case KW_can_apply:
906     break;
907    
908     case KW_connected:
909 root 1.59 add_button_link (this, map, f.get_sint32 ());
910 root 1.15 break;
911    
912     case KW_randomitems:
913 root 1.59 randomitems = find_treasurelist (f.get_str ());
914     //if (!randomitems)
915     // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
916 root 1.15 break;
917 root 1.12
918 root 1.15 case KW_msg:
919 root 1.59 f.get_ml (KW_endmsg, msg);
920 root 1.31 //TODO: allow longer messages
921 root 1.59 if (strlen (msg) >= HUGE_BUF)
922 root 1.31 {
923 root 1.59 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
924     msg = "ERROR, please report: string too long, winged.\n";
925 root 1.31 }
926 root 1.15 break;
927 root 1.1
928 root 1.15 case KW_lore:
929 root 1.59 f.get_ml (KW_endlore, lore);
930 root 1.31 //TODO: allow longer messages
931     /* Just print a warning so we can be reasonably safe
932     * about not overflowing the buffer.
933     */
934 root 1.59 if (strlen (lore) > (HUGE_BUF / 2))
935 pippijn 1.37 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
936 root 1.59 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
937 root 1.15 break;
938 root 1.1
939 root 1.15 case KW_editable:
940     case KW_editor_folder:
941     break;
942 root 1.1
943 root 1.15 case KW_end:
944 root 1.59 check_loaded_object (this);
945 root 1.1
946 root 1.15 if (!arch_init)
947 root 1.59 instantiate ();
948 root 1.1
949 root 1.59 f.next ();
950     return true;
951 root 1.1
952 root 1.15 case KW_ERROR:
953 root 1.59 set_ob_key_value (this, f.kw_str, f.value, true);
954     //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
955 root 1.15 break;
956    
957     default:
958 root 1.59 if (!f.parse_error ("object", name))
959 root 1.52 return false;
960 root 1.15 break;
961 root 1.1 }
962 root 1.59
963     f.next ();
964 root 1.1 }
965     }
966    
967 root 1.59 object *
968 root 1.60 object::read (object_thawer &f, maptile *map)
969 root 1.12 {
970 root 1.59 assert (f.kw == KW_arch);
971    
972     archetype *arch = archetype::find (f.get_str ());
973 root 1.61
974     if (!arch)
975     {
976     LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
977     arch = archetype::find ("earthwall");
978     }
979    
980 root 1.59 assert (arch); //D maybe use exception handling of sorts?
981    
982     object *op = object::create ();
983 root 1.31
984 root 1.60 op->map = map;
985 root 1.59 op->arch = arch;
986     arch->clone.copy_to (op);
987     // copy_to activates, this should be fixed properly
988     op->deactivate ();
989    
990     if (!op->parse_kv (f))
991     {
992     delete op;
993     return 0;
994     }
995    
996     return op;
997 root 1.1 }
998    
999     /* This takes a buffer, scans it for variables, and sets those variables
1000     * as appropriate in op.
1001     *
1002     * This function appears to be used in only 2 places - in crossedit to
1003     * override values and in c_wiz to mutate values.
1004     */
1005 pippijn 1.8 int
1006 root 1.12 set_variable (object *op, char *buf)
1007 pippijn 1.8 {
1008 root 1.59 object_thawer f (buf, (AV *)0);
1009 root 1.1
1010 root 1.62 f.kw = KW_arch; // special hack so that parse_kv skips
1011 root 1.59 return op->parse_kv (f);
1012 root 1.1 }
1013    
1014     /* This returns a string of the integer movement type */
1015 pippijn 1.8 #if 0
1016     // unused function
1017 root 1.12 static char *
1018     get_string_move_type (MoveType mt)
1019 root 1.1 {
1020 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1021     int i, all_count = 0, count;
1022 root 1.1
1023 root 1.12 strcpy (retbuf, "");
1024     strcpy (retbuf_all, " all");
1025 root 1.1
1026 root 1.12 /* Quick check, and probably fairly common */
1027     if (mt == MOVE_ALL)
1028     return retbuf_all + 1;
1029     if (mt == 0)
1030     {
1031     strcpy (retbuf, "0");
1032     return retbuf;
1033 root 1.1 }
1034    
1035 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1036     * because we may want to return a string like 'all -swim',
1037     * and if we just looked at mt, we couldn't get that.
1038     */
1039     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1040     {
1041     if (mt & (1 << count))
1042     {
1043     strcat (retbuf, " ");
1044     strcat (retbuf, move_name[count]);
1045     }
1046     else
1047     {
1048     strcat (retbuf_all, " -");
1049     strcat (retbuf_all, move_name[count]);
1050     all_count++;
1051 root 1.1 }
1052     }
1053 root 1.12 /* Basically, if there is a single negation, return it, eg
1054     * 'all -swim'. But more than that, just return the
1055     * enumerated values. It doesn't make sense to return
1056     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1057     */
1058     if (all_count <= 1)
1059     return retbuf_all + 1;
1060     else
1061     return retbuf + 1;
1062 root 1.1 }
1063 pippijn 1.8 #endif
1064    
1065 root 1.1 // compare *op against *tmp and output differences
1066 root 1.59 static void
1067     write_diff (object_freezer &f, object *op, object *tmp)
1068 root 1.1 {
1069 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1070     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1071     # include "attackinc.h"
1072     # undef def
1073     };
1074    
1075     /* This is a list of keywords that correspond to the FLAG_.. values.
1076     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1077     * the 15'th element of this array should match that name.
1078     * If an entry is NULL, that is a flag not to loaded/saved.
1079     */
1080     static const keyword flag_names [NUM_FLAGS] = {
1081     KW_alive,
1082     KW_wiz,
1083     KW_NULL,
1084     KW_NULL,
1085     KW_was_wiz,
1086     KW_applied,
1087     KW_unpaid,
1088     KW_can_use_shield,
1089     KW_no_pick,
1090     KW_NULL, // walk_on
1091     KW_NULL, // no_pass
1092     /* 10 */
1093     KW_is_animated,
1094     KW_NULL, // slow_move
1095     KW_NULL, // flying
1096     KW_monster,
1097     KW_friendly,
1098     KW_generator,
1099     KW_is_thrown,
1100     KW_auto_apply,
1101 elmex 1.26 KW_NULL, // was KW_treasure
1102 root 1.19 KW_player_sold,
1103     /* 20 */
1104     KW_see_invisible,
1105     KW_can_roll,
1106     KW_overlay_floor,
1107     KW_is_turnable,
1108     KW_NULL, // walk_off
1109     KW_NULL, // fly_on
1110     KW_NULL, // fly_off
1111     KW_is_used_up,
1112     KW_identified,
1113     KW_reflecting,
1114     /* 30 */
1115     KW_changing,
1116     KW_splitting,
1117     KW_hitback,
1118     KW_startequip,
1119     KW_blocksview,
1120     KW_undead,
1121     KW_scared,
1122     KW_unaggressive,
1123     KW_reflect_missile,
1124     KW_reflect_spell,
1125     /* 40 */
1126     KW_no_magic,
1127     KW_no_fix_player,
1128     KW_is_lightable,
1129     KW_tear_down,
1130     KW_run_away,
1131     KW_NULL, // pass_thru
1132     KW_NULL, // an_pass_thru
1133     KW_pick_up,
1134     KW_unique,
1135     KW_no_drop,
1136     /* 50 */
1137     KW_NULL, // wizcast
1138     KW_can_cast_spell,
1139     KW_can_use_scroll,
1140     KW_can_use_range,
1141     KW_can_use_bow,
1142     KW_can_use_armour,
1143     KW_can_use_weapon,
1144     KW_can_use_ring,
1145     KW_has_ready_range,
1146     KW_has_ready_bow,
1147     /* 60 */
1148     KW_xrays,
1149     KW_NULL,
1150     KW_is_floor,
1151     KW_lifesave,
1152     KW_no_strength,
1153     KW_sleep,
1154     KW_stand_still,
1155     KW_random_move,
1156     KW_only_attack,
1157     KW_confused,
1158     /* 70 */
1159     KW_stealth,
1160     KW_NULL,
1161     KW_NULL,
1162     KW_cursed,
1163     KW_damned,
1164     KW_see_anywhere,
1165     KW_known_magical,
1166     KW_known_cursed,
1167     KW_can_use_skill,
1168     KW_been_applied,
1169     /* 80 */
1170     KW_has_ready_scroll,
1171     KW_can_use_rod,
1172     KW_NULL,
1173     KW_can_use_horn,
1174     KW_make_invisible,
1175     KW_inv_locked,
1176     KW_is_wooded,
1177     KW_is_hilly,
1178     KW_has_ready_skill,
1179     KW_has_ready_weapon,
1180     /* 90 */
1181     KW_no_skill_ident,
1182     KW_is_blind,
1183     KW_can_see_in_dark,
1184     KW_is_cauldron,
1185     KW_NULL,
1186     KW_no_steal,
1187     KW_one_hit,
1188     KW_NULL,
1189     KW_berserk,
1190     KW_neutral,
1191     /* 100 */
1192     KW_no_attack,
1193     KW_no_damage,
1194 root 1.43 KW_obj_original,
1195 root 1.19 KW_NULL,
1196     KW_activate_on_push,
1197     KW_activate_on_release,
1198     KW_is_water,
1199     KW_use_content_on_gen,
1200     KW_NULL,
1201     KW_is_buildable,
1202     /* 110 */
1203 root 1.41 KW_destroy_on_death,
1204 root 1.44 KW_NULL,
1205 root 1.19 };
1206    
1207 root 1.1 int i;
1208    
1209     /* This saves the key/value lists. We do it first so that any
1210     * keys that match field names will be overwritten by the loader.
1211     */
1212 root 1.44 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1213 root 1.1 {
1214     /* Find the field in the opposing member. */
1215     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1216    
1217     /* If there's no partnering field, or it's got a different value, save our field. */
1218 root 1.19 if (!arch_field || my_field->value != arch_field->value)
1219 root 1.1 f.put (my_field->key, my_field->value);
1220     }
1221    
1222     /* We don't need to worry about the arch's extra fields - they
1223 root 1.22 * will get taken care of the copy_to method.
1224 root 1.1 */
1225    
1226 root 1.15 {
1227     char uids[64];
1228     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1229     f.put (KW_uuid, (const char *)uids);
1230     }
1231    
1232 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1233     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1234 root 1.1
1235     CMP_OUT (name);
1236     CMP_OUT (name_pl);
1237     CMP_OUT (custom_name);
1238     CMP_OUT (title);
1239     CMP_OUT (race);
1240     CMP_OUT (slaying);
1241    
1242 root 1.12 if (op->msg != tmp->msg)
1243     f.put (KW_msg, KW_endmsg, op->msg);
1244     if (op->lore != tmp->lore)
1245     f.put (KW_lore, KW_endlore, op->lore);
1246 root 1.1
1247     CMP_OUT (other_arch);
1248 root 1.66
1249     if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1250 root 1.1
1251     if (op->animation_id != tmp->animation_id)
1252     if (op->animation_id)
1253     {
1254     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1255 root 1.12
1256 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1257 root 1.12 f.put (KW_is_animated, (sint32) 0);
1258 root 1.1 }
1259     else
1260 root 1.12 f.put (KW_animation, (const char *) 0);
1261 root 1.1
1262 root 1.12 CMP_OUT2 (str, stats.Str);
1263     CMP_OUT2 (dex, stats.Dex);
1264     CMP_OUT2 (con, stats.Con);
1265     CMP_OUT2 (wis, stats.Wis);
1266     CMP_OUT2 (pow, stats.Pow);
1267     CMP_OUT2 (cha, stats.Cha);
1268     CMP_OUT2 (int, stats.Int);
1269    
1270     CMP_OUT2 (hp, stats.hp);
1271     CMP_OUT2 (maxhp, stats.maxhp);
1272     CMP_OUT2 (sp, stats.sp);
1273     CMP_OUT2 (maxsp, stats.maxsp);
1274     CMP_OUT2 (grace, stats.grace);
1275 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1276 root 1.12 CMP_OUT2 (exp, stats.exp);
1277 root 1.1
1278     CMP_OUT (perm_exp);
1279     CMP_OUT (expmul);
1280    
1281 root 1.12 CMP_OUT2 (food, stats.food);
1282     CMP_OUT2 (dam, stats.dam);
1283     CMP_OUT2 (luck, stats.luck);
1284     CMP_OUT2 (wc, stats.wc);
1285     CMP_OUT2 (ac, stats.ac);
1286 root 1.1
1287     CMP_OUT (x);
1288     CMP_OUT (y);
1289     CMP_OUT (speed);
1290     CMP_OUT (speed_left);
1291     CMP_OUT2 (move_state, move_status);
1292     CMP_OUT (attack_movement);
1293     CMP_OUT (nrof);
1294     CMP_OUT (level);
1295     CMP_OUT (direction);
1296     CMP_OUT (type);
1297     CMP_OUT (subtype);
1298     CMP_OUT (attacktype);
1299    
1300     for (i = 0; i < NROFATTACKS; i++)
1301 root 1.12 if (op->resist[i] != tmp->resist[i])
1302     f.put (resist_save[i], op->resist[i]);
1303 root 1.1
1304     CMP_OUT (path_attuned);
1305     CMP_OUT (path_repelled);
1306     CMP_OUT (path_denied);
1307 root 1.54 CMP_OUT2 (material, materials);//TODO: nuke
1308 root 1.1 CMP_OUT (materialname);
1309     CMP_OUT (value);
1310     CMP_OUT (carrying);
1311     CMP_OUT (weight);
1312     CMP_OUT (invisible);
1313     CMP_OUT (state);
1314     CMP_OUT (magic);
1315     CMP_OUT (last_heal);
1316     CMP_OUT (last_sp);
1317     CMP_OUT (last_grace);
1318     CMP_OUT (last_eat);
1319     CMP_OUT (glow_radius);
1320    
1321     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1322     f.put (KW_connected, i);
1323    
1324     CMP_OUT (randomitems);
1325     CMP_OUT2 (container, weight_limit);
1326    
1327     CMP_OUT (run_away);
1328     CMP_OUT (pick_up);
1329     CMP_OUT (will_apply);
1330     CMP_OUT (smoothlevel);
1331     CMP_OUT (weapontype);
1332     CMP_OUT (tooltype);
1333     CMP_OUT (elevation);
1334     CMP_OUT (client_type);
1335     CMP_OUT (item_power);
1336     CMP_OUT (duration);
1337     CMP_OUT (range);
1338     CMP_OUT (range_modifier);
1339     CMP_OUT (duration_modifier);
1340     CMP_OUT (dam_modifier);
1341     CMP_OUT (gen_sp_armour);
1342    
1343     CMP_OUT (move_type);
1344     CMP_OUT (move_block);
1345     CMP_OUT (move_allow);
1346     CMP_OUT (move_on);
1347     CMP_OUT (move_off);
1348     CMP_OUT (move_slow);
1349     CMP_OUT (move_slow_penalty);
1350    
1351 root 1.27 if (op->flag != tmp->flag)
1352 root 1.1 for (i = 0; i <= NUM_FLAGS; i++)
1353 root 1.27 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1354     f.put (flag_names [i], op->flag [i] ? "1" : "0");
1355 root 1.1
1356     /* Save body locations */
1357     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1358     if (op->body_info[i] != tmp->body_info[i])
1359     f.put (body_locations[i].save_name, op->body_info[i]);
1360     }
1361    
1362     /*
1363     * Dumps all variables in an object to a file.
1364     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1365     * the only place this is not set is when saving the player.
1366     */
1367 root 1.59 bool
1368     object::write (object_freezer &f)
1369 root 1.1 {
1370     /* Even if the object does have an owner, it would seem that we should
1371     * still save it.
1372     */
1373 root 1.59 if (owner)
1374     return true;
1375 root 1.1
1376 root 1.59 archetype *at = arch ? (archetype *)arch : empty_archetype;
1377 root 1.1
1378 root 1.59 f.put (KW_arch, at->name);
1379     write_diff (f, this, &at->clone);
1380 root 1.1
1381 root 1.59 for (object *tmp = inv; tmp; tmp = tmp->below)
1382     tmp->write (f);
1383 root 1.1
1384 root 1.59 f.put (this);
1385     f.put (KW_end);
1386 root 1.1
1387 root 1.59 return true;
1388 root 1.1 }
1389 root 1.15
1390 root 1.58 /////////////////////////////////////////////////////////////////////////////
1391    
1392     bool load_resource_file (const char *filename)
1393     {
1394     object_thawer f (filename);
1395    
1396 root 1.59 f.next ();
1397 root 1.58
1398     for (;;)
1399     {
1400     switch (f.kw)
1401     {
1402     case KW_region:
1403 root 1.59 if (!region::read (f))
1404 root 1.58 return false;
1405     break;
1406    
1407     case KW_EOF:
1408     return true;
1409    
1410     default:
1411     if (!f.parse_error ("resource file"))
1412     return false;
1413     }
1414    
1415 root 1.59 f.next ();
1416 root 1.58 }
1417     }
1418