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/cvs/deliantra/server/common/loader.C
Revision: 1.85
Committed: Sat May 26 15:44:02 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.84: +2 -6 lines
Log Message:
- restore after combined mainboard+harddisk crash
- cleanup/fixes for 2.1 release
- fix invoke to actually do work
- refactor invoke shortcuts, gcc cannot inline
  varargs functions.
- optimised invoke to 4-5 insns in the common case.
- optimised (For no good reason) the int-to-ascii
  conversions of dynbuf_text into division-less and
  branchless code (of which I am pretty proud).
- actually move players to their savebed when they did
  not use one and the map has been reste in the meantime.
  does not kill (yet) when too long.
- enter_map is now handled completely in perl.
- goto is now using generation counting to ensure that only the
  most-recently-issues goto will succeed.
- make some heavy use of __builtin_expect to streamline
  rare callbacks even more.
- optimised thawer.

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.75 * CrossFire, A Multiplayer game
3 pippijn 1.46 *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 root 1.1
25     /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26     sub/add_weight will transcend the environment updating the carrying
27     variable. */
28    
29     #include <global.h>
30     #include <loader.h>
31     #include <sproto.h>
32    
33 root 1.52 /////////////////////////////////////////////////////////////////////////////
34 root 1.51
35 root 1.1 /* This table is only necessary to convert objects that existed before the
36     * spell object conversion to the new object. It was not practical
37     * to go through every mapping looking for every potion, rod, wand, etc
38     * that had a sp set and update to the new value. So this maps the
39     * old spell numbers to the name of the new archs.
40     * If you are adding a new spell, you should not modify this - you
41     * new spell won't have been used, and thus won't have any legacy object.
42     * NULL entries in this table are valid - to denote objects that should
43     * not be updated for whatever reason.
44     */
45     const char *spell_mapping[] = {
46 root 1.12 "spell_magic_bullet", /* 0 */
47     "spell_small_fireball", /* 1 */
48     "spell_medium_fireball", /* 2 */
49     "spell_large_fireball", /* 3 */
50     "spell_burning_hands", /* 4 */
51     "spell_sm_lightning", /* 5 */
52     "spell_large_lightning", /* 6 */
53     "spell_magic_missile", /* 7 */
54     "spell_create_bomb", /* 8 */
55     "spell_summon_golem", /* 9 */
56     "spell_summon_fire_elemental", /* 10 */
57     "spell_summon_earth_elemental", /* 11 */
58     "spell_summon_water_elemental", /* 12 */
59     "spell_summon_air_elemental", /* 13 */
60     "spell_dimension_door", /* 14 */
61     "spell_create_earth_wall", /* 15 */
62     "spell_paralyze", /* 16 */
63     "spell_icestorm", /* 17 */
64     "spell_magic_mapping", /* 18 */
65     "spell_turn_undead", /* 19 */
66     "spell_fear", /* 20 */
67     "spell_poison_cloud", /* 21 */
68     "spell_wonder", /* 22 */
69     "spell_destruction", /* 23 */
70     "spell_perceive_self", /* 24 */
71     "spell_word_of_recall", /* 25 */
72     "spell_invisible", /* 26 */
73     "spell_invisible_to_undead", /* 27 */
74     "spell_probe", /* 28 */
75     "spell_lg_magic_bullet", /* 29 */
76     "spell_improved_invisibility", /* 30 */
77     "spell_holy_word", /* 31 */
78     "spell_minor_healing", /* 32 */
79     "spell_medium_healing", /* 33 */
80     "spell_major_healing", /* 34 */
81     "spell_heal", /* 35 */
82     "spell_create_food", /* 36 */
83     "spell_earth_to_dust", /* 37 */
84     "spell_armour", /* 38 */
85     "spell_strength", /* 39 */
86     "spell_dexterity", /* 40 */
87     "spell_constitution", /* 41 */
88     "spell_charisma", /* 42 */
89     "spell_create_fire_wall", /* 43 */
90     "spell_create_frost_wall", /* 44 */
91     "spell_protection_from_cold", /* 45 */
92     "spell_protection_from_electricity", /* 46 */
93     "spell_protection_from_fire", /* 47 */
94     "spell_protection_from_poison", /* 48 */
95     "spell_protection_from_slow", /* 49 */
96     "spell_protection_from_paralysis", /* 50 */
97     "spell_protection_from_draining", /* 51 */
98     "spell_protection_from_magic", /* 52 */
99     "spell_protection_from_attack", /* 53 */
100     "spell_levitate", /* 54 */
101     "spell_small_speedball", /* 55 */
102     "spell_large_speedball", /* 56 */
103     "spell_hellfire", /* 57 */
104     "spell_dragonbreath", /* 58 */
105     "spell_large_icestorm", /* 59 */
106     "spell_charging", /* 60 */
107     "spell_polymorph", /* 61 */
108     "spell_cancellation", /* 62 */
109     "spell_confusion", /* 63 */
110     "spell_mass_confusion", /* 64 */
111     "spell_summon_pet_monster", /* 65 */
112     "spell_slow", /* 66 */
113     "spell_regenerate_spellpoints", /* 67 */
114     "spell_cure_poison", /* 68 */
115     "spell_protection_from_confusion", /* 69 */
116     "spell_protection_from_cancellation", /* 70 */
117     "spell_protection_from_depletion", /* 71 */
118     "spell_alchemy", /* 72 */
119     "spell_remove_curse", /* 73 */
120     "spell_remove_damnation", /* 74 */
121     "spell_identify", /* 75 */
122     "spell_detect_magic", /* 76 */
123     "spell_detect_monster", /* 77 */
124     "spell_detect_evil", /* 78 */
125     "spell_detect_curse", /* 79 */
126     "spell_heroism", /* 80 */
127     "spell_aggravation", /* 81 */
128     "spell_firebolt", /* 82 */
129     "spell_frostbolt", /* 83 */
130     "spell_shockwave", /* 84 */
131     "spell_color_spray", /* 85 */
132     "spell_haste", /* 86 */
133     "spell_face_of_death", /* 87 */
134     "spell_ball_lightning", /* 88 */
135     "spell_meteor_swarm", /* 89 */
136     "spell_comet", /* 90 */
137     "spell_mystic_fist", /* 91 */
138     "spell_raise_dead", /* 92 */
139     "spell_resurrection", /* 93 */
140     "spell_reincarnation", /* 94 */
141     "spell_immunity_to_cold", /* 95 */
142     "spell_immunity_to_electricity", /* 96 */
143     "spell_immunity_to_fire", /* 97 */
144     "spell_immunity_to_poison", /* 98 */
145     "spell_immunity_to_slow", /* 99 */
146     "spell_immunity_to_paralysis", /* 100 */
147     "spell_immunity_to_draining", /* 101 */
148     "spell_immunity_to_magic", /* 102 */
149     "spell_immunity_to_attack", /* 103 */
150     "spell_invulnerability", /* 104 */
151     "spell_defense", /* 105 */
152     "spell_rune_of_fire", /* 106 */
153     "spell_rune_of_frost", /* 107 */
154     "spell_rune_of_shocking", /* 108 */
155     "spell_rune_of_blasting", /* 109 */
156     "spell_rune_of_death", /* 110 */
157     "spell_marking_rune", /* 111 */
158     "spell_build_director", /* 112 */
159     "spell_create_pool_of_chaos", /* 113 */
160     "spell_build_bullet_wall", /* 114 */
161     "spell_build_lightning_wall", /* 115 */
162     "spell_build_fireball_wall", /* 116 */
163     "spell_magic_rune", /* 117 */
164     "spell_rune_of_magic_drain", /* 118 */
165     "spell_antimagic_rune", /* 119 */
166     "spell_rune_of_transference", /* 120 */
167     "spell_transference", /* 121 */
168     "spell_magic_drain", /* 122 */
169     "spell_counterspell", /* 123 */
170     "spell_disarm", /* 124 */
171     "spell_cure_confusion", /* 125 */
172     "spell_restoration", /* 126 */
173     "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
174     "spell_counterwall", /* 128 */
175     "spell_cause_light_wounds", /* 129 */
176     "spell_cause_medium_wounds", /* 130 */
177     "spell_cause_heavy_wounds", /* 131 */
178     "spell_charm_monsters", /* 132 */
179     "spell_banishment", /* 133 */
180     "spell_create_missile", /* 134 */
181     "spell_show_invisible", /* 135 */
182     "spell_xray", /* 136 */
183     "spell_pacify", /* 137 */
184     "spell_summon_fog", /* 138 */
185     "spell_steambolt", /* 139 */
186     "spell_command_undead", /* 140 */
187     "spell_holy_orb", /* 141 */
188     "spell_summon_avatar", /* 142 */
189     "spell_holy_possession", /* 143 */
190     "spell_bless", /* 144 */
191     "spell_curse", /* 145 */
192     "spell_regeneration", /* 146 */
193     "spell_consecrate", /* 147 */
194     "spell_summon_cult_monsters", /* 148 */
195     "spell_cause_critical_wounds", /* 149 */
196     "spell_holy_wrath", /* 150 */
197     "spell_retributive_strike", /* 151 */
198     "spell_finger_of_death", /* 152 */
199     "spell_insect_plague", /* 153 */
200     "spell_call_holy_servant", /* 154 */
201     "spell_wall_of_thorns", /* 155 */
202     "spell_staff_to_snake", /* 156 */
203     "spell_light", /* 157 */
204     "spell_darkness", /* 158 */
205     "spell_nightfall", /* 159 */
206     "spell_daylight", /* 160 */
207     "spell_sunspear", /* 161 */
208     "spell_faery_fire", /* 162 */
209     "spell_cure_blindness", /* 163 */
210     "spell_dark_vision", /* 164 */
211     "spell_bullet_swarm", /* 165 */
212     "spell_bullet_storm", /* 166 */
213     "spell_cause_many_wounds", /* 167 */
214     "spell_small_snowstorm", /* 168 */
215     "spell_medium_snowstorm", /* 169 */
216     "spell_large_snowstorm", /* 170 */
217     "spell_cure_disease", /* 171 */
218     "spell_cause_red_death", /* 172 */
219     "spell_cause_flu", /* 173 */
220     "spell_cause_black_death", /* 174 */
221     "spell_cause_leprosy", /* 175 */
222     "spell_cause_smallpox", /* 176 */
223     "spell_cause_white_death", /* 177 */
224     "spell_cause_anthrax", /* 178 */
225     "spell_cause_typhoid", /* 179 */
226     "spell_mana_blast", /* 180 */
227     "spell_small_manaball", /* 181 */
228     "spell_medium_manaball", /* 182 */
229     "spell_large_manaball", /* 183 */
230     "spell_manabolt", /* 184 */
231     "spell_dancing_sword", /* 185 */
232     "spell_animate_weapon", /* 186 */
233     "spell_cause_cold", /* 187 */
234     "spell_divine_shock", /* 188 */
235     "spell_windstorm", /* 189 */
236     "spell_sanctuary", /* 190 */
237     "spell_peace", /* 191 */
238     "spell_spiderweb", /* 192 */
239     "spell_conflict", /* 193 */
240     "spell_rage", /* 194 */
241     "spell_forked_lightning", /* 195 */
242     "spell_poison_fog", /* 196 */
243     "spell_flaming_aura", /* 197 */
244     "spell_vitriol", /* 198 */
245     "spell_vitriol_splash", /* 199 */
246     "spell_iron_skin", /* 200 */
247     "spell_wrathful_eye", /* 201 */
248     "spell_town_portal", /* 202 */
249     "spell_missile_swarm", /* 203 */
250     "spell_cause_rabies", /* 204 */
251     "spell_glyph", /* 205 */
252     NULL
253 root 1.1 };
254    
255 root 1.68 extern bool loading_arch;
256 root 1.1
257     /* This function checks the object after it has been loaded (when we
258     * get the 'end' in the input stream). This function can be used to
259     * deal with legacy objects where fields may have changed. It can also be used
260     * to check for objects to make sure there are no common errors.
261     */
262 root 1.78 void
263     object::post_load_check ()
264 root 1.12 {
265 root 1.83 if (type >= NUM_TYPES)
266     {
267     LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
268     type = 0;
269     }
270    
271 root 1.78 switch (type)
272     {
273     case BOW:
274     case WAND:
275     case ROD:
276     case HORN:
277 root 1.79 if (slot [body_range].info != -1)
278 root 1.78 {
279 root 1.80 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
280 root 1.79 slot [body_range].info = -1;
281 root 1.78 }
282     break;
283    
284     case WEAPON:
285 root 1.79 if (slot [body_combat].info != -1)
286 root 1.78 {
287 root 1.80 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
288 root 1.79 slot [body_combat].info = -1;
289 root 1.78 }
290     break;
291    
292     case SHIELD:
293 root 1.79 if (slot [body_shield].info != -1)
294 root 1.78 {
295 root 1.80 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
296 root 1.79 slot [body_shield].info = -1;
297 root 1.78 }
298     break;
299    
300     case PLAYER:
301     if (slot [body_shield].info != 1)
302     {
303 root 1.80 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
304 root 1.78 slot [body_shield].info = 1;
305     }
306    
307     if (slot [body_combat].info != 1)
308     {
309 root 1.80 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
310 root 1.78 slot [body_combat].info = 1;
311     }
312 root 1.79
313     if (slot [body_range].info != 1)
314     {
315 root 1.80 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
316 root 1.79 slot [body_range].info = 1;
317     }
318 root 1.78 break;
319     }
320    
321 pippijn 1.38 /* We do some specialised handling to handle legacy cases of name_pl.
322 root 1.12 * If the object doesn't have a name_pl, we just use the object name -
323 pippijn 1.38 * this isn't perfect (things won't be properly pluralised), but works to
324 root 1.12 * that degree (5 heart is still quite understandable). But the case we
325     * also have to catch is if this object is not using the normal name for
326     * the object. In that case, we also want to use the loaded name.
327     * Otherwise, what happens is that the the plural name will lose
328     * information (appear as just 'hearts' and not 'goblins heart')
329     */
330 root 1.78 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl)
331     name_pl = 0;
332 root 1.1
333 root 1.78 if (!name_pl)
334     name_pl = name;
335 root 1.1
336 root 1.12 /* objects now have a materialname. try to patch it in */
337 root 1.78 if (!(is_weapon () && level > 0))
338 root 1.79 set_materialname (this, map ? map->difficulty : 5, 0);
339 root 1.57
340 root 1.12 /* only do these when program is first run - a bit
341     * excessive to do this at every run - most of this is
342     * really just to catch any errors - program will still run, but
343     * not in the ideal fashion.
344     */
345 root 1.78 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
346 root 1.12 {
347 root 1.78 if (!skill)
348     LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
349     else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
350     (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
351     LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
352 root 1.1 }
353    
354 root 1.12 /* We changed last_heal to gen_sp_armour, which is what it
355     * really does for many objects. Need to catch any in maps
356     * that may have an old value.
357     */
358 root 1.78 if (type == WEAPON
359     || type == ARMOUR || type == HELMET
360     || type == SHIELD || type == RING
361     || type == BOOTS || type == GLOVES
362     || type == AMULET || type == GIRDLE
363     || type == BRACERS || type == CLOAK)
364 root 1.12 {
365 root 1.78 if (last_heal)
366 root 1.12 {
367 root 1.78 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
368     gen_sp_armour = last_heal;
369     last_heal = 0;
370 root 1.1 }
371 elmex 1.39
372 root 1.78 int ip = calc_item_power (this, 0);
373 root 1.57
374 root 1.12 /* Legacy objects from before item power was in the game */
375 root 1.78 if (!item_power && ip)
376 root 1.12 {
377     if (ip > 3)
378 root 1.78 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
379 root 1.57
380 root 1.78 item_power = ip;
381 root 1.1 }
382 root 1.57
383 root 1.12 /* Check for possibly bogus values. Has to meet both these criteria -
384     * something that has item_power 1 is probably just fine if our calculated
385     * value is 1 or 2 - these values are small enough that hard to be precise.
386     * similarly, it item_power is 0, the first check will always pass,
387     * but not the second one.
388     */
389 root 1.84 #if 0 //TODO
390 root 1.78 if (ip > 2 * item_power && ip > (item_power + 3))
391     LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
392 root 1.84 #endif
393 root 1.57 }
394 root 1.1
395 root 1.12 /* Old spellcasting object - need to load in the appropiate object */
396 root 1.78 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
397 root 1.12 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
398 root 1.78 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
399 root 1.12 {
400     /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
401     * in that spell was stored in sp.
402     */
403 root 1.78 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
404     insert_ob_in_ob (tmp, this);
405     randomitems = NULL; /* So another spell isn't created for this object */
406 root 1.1 }
407 root 1.57
408 root 1.12 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
409 root 1.78 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
410 root 1.12 {
411 root 1.78 object *tmp = get_archetype_by_object_name (slaying);
412     insert_ob_in_ob (tmp, this);
413     randomitems = NULL; /* So another spell isn't created for this object */
414 root 1.12 /* without this, value is all screwed up */
415 root 1.78 value = arch->clone.value * inv->value;
416 root 1.1 }
417    
418 root 1.78 if (QUERY_FLAG (this, FLAG_MONSTER))
419 root 1.12 {
420 root 1.78 if (stats.hp > stats.maxhp)
421 root 1.49 {
422 root 1.78 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
423     stats.maxhp = stats.hp;
424 root 1.49 }
425 root 1.1
426 root 1.12 /* The archs just need to be updated for this */
427 root 1.78 if (move_type == 0)
428     move_type = MOVE_WALK;
429 root 1.1 }
430 root 1.14
431 root 1.78 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
432 root 1.12 {
433     /* Object will duplicate it's content as part of the
434     * generation process. To do this, we must flag inventory
435     * so it remains unevaluated concerning the randomitems and
436     * the living (a demonlord shouldn't cast from inside generator!)
437     */
438 root 1.78 flag_inv (this, FLAG_IS_A_TEMPLATE);
439 root 1.1 }
440    
441 root 1.12 /* Handle player movers. We use move_type for player movers
442     * because they operate on their own time (move_on
443     * would potentially cause them to be triggered when someone steps
444     * on them). If move_type is set, presume person knows what they
445     * are doing, otherwise, set move_type based on maxhp value.
446     */
447 root 1.78 if (type == PLAYERMOVER)
448 root 1.12 {
449 root 1.78 if (!move_type)
450 root 1.12 {
451 root 1.78 if (stats.maxhp)
452 root 1.12 {
453 root 1.78 move_type = MOVE_ALL;
454     stats.maxhp = 0;
455 root 1.12 }
456     else
457 root 1.78 move_type = MOVE_WALK;
458 root 1.1 }
459     }
460     }
461    
462     static void
463 root 1.63 set_move (MoveType &mt, const char *str)
464 root 1.1 {
465 root 1.63 static const struct flagstr {
466 root 1.67 const char *name;
467 root 1.63 MoveType flags;
468     } move_flags[] = {
469     { "walk" , MOVE_WALK },
470     { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
471     { "fly_low" , MOVE_FLY_LOW },
472     { "fly_high", MOVE_FLY_HIGH },
473     { "swim" , MOVE_SWIM },
474     { "boat" , MOVE_BOAT },
475 root 1.72 { "ship" , MOVE_SHIP },
476 root 1.63 { "all" , MOVE_ALL },
477     };
478    
479 root 1.1 if (!str)
480     {
481     mt = 0;
482     return;
483     }
484    
485     if (isdigit (*str))
486     {
487     mt = atoi (str);
488     return;
489     }
490    
491     mt = 0;
492    
493 root 1.12 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
494 root 1.1 {
495 root 1.63 bool negate = 0;
496    
497     if (*str == '-')
498 root 1.1 {
499 root 1.63 negate = 1;
500     str++;
501     }
502 root 1.1
503 root 1.63 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
504     {
505     if (!strcmp (f->name, str))
506 root 1.1 {
507 root 1.63 if (negate)
508     mt &= ~f->flags;
509     else
510     mt |= f->flags;
511    
512     goto next;
513 root 1.1 }
514 root 1.63 }
515 root 1.1
516 root 1.63 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
517 root 1.1
518 root 1.63 next: ;
519 root 1.1 }
520     }
521    
522 root 1.85 #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
523 root 1.1
524 root 1.59 bool
525     object::parse_kv (object_thawer &f)
526 root 1.1 {
527 root 1.59 object *op_inv = inv;
528 root 1.1
529     for (;;)
530     {
531 root 1.59 switch (f.kw)
532 root 1.1 {
533 root 1.15 case KW_uuid:
534 root 1.59 if (const char *s = f.get_str ())
535 root 1.12 {
536 root 1.15 unsigned int version;
537     unsigned long long seq;
538 root 1.1
539 root 1.15 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
540 root 1.12 {
541 root 1.59 uuid.seq = seq;
542 root 1.15 break;
543 root 1.12 }
544     }
545 root 1.1
546 root 1.59 uuid = gen_uuid ();
547 root 1.15 break;
548 root 1.1
549 root 1.15 case KW_oid:
550 root 1.59 f.get (this, f.get_sint32 ());
551 root 1.15 break;
552 root 1.1
553 root 1.59 case KW_name: f.get (name); break;
554     case KW_name_pl: f.get (name_pl); break;
555     case KW_title: f.get (title); break;
556     case KW_custom_name: f.get (custom_name); break;
557    
558     case KW_attach: f.get_ornull (attach); break;
559     case KW_skill: f.get_ornull (skill); break;
560     case KW_race: f.get_ornull (race); break;
561     case KW_slaying: f.get_ornull (slaying); break;
562 root 1.1
563 root 1.15 case KW_arch:
564     {
565 root 1.59 object *tmp = object::read (f);
566     tmp->deactivate ();
567 root 1.1
568 root 1.59 {
569     // was: insert_ob_in_ob (tmp, op);
570     // but manually adding it can improve map loading times a lot
571     // also, appending instead of prepending keeps the
572     // save ordering the same between repeated load/saves.
573     CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
574     CLEAR_FLAG (tmp, FLAG_REMOVED);
575    
576     if (!op_inv)
577     {
578     inv = tmp;
579     tmp->above = 0;
580     }
581     else
582     {
583     while (op_inv->below)
584     op_inv = op_inv->below;
585    
586     op_inv->below = tmp;
587     tmp->above = op_inv;
588     }
589    
590     tmp->below = 0;
591     tmp->env = this;
592     op_inv = tmp;
593     }
594 root 1.15 }
595 root 1.59 continue;
596 root 1.1
597 root 1.15 case KW_other_arch:
598 root 1.68 other_arch =
599     loading_arch
600     ? archetype::get (f.get_str ())
601     : archetype::find (f.get_str ());
602    
603     if (!other_arch)
604     LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
605 root 1.15 break;
606 root 1.1
607 root 1.15 case KW_animation:
608     {
609 root 1.59 CLEAR_FLAG (this, FLAG_ANIMATE);
610     animation_id = 0;
611 root 1.56
612 root 1.59 const char *str = f.get_str ();
613     if (str && (animation_id = find_animation (str)))
614     SET_FLAG (this, FLAG_ANIMATE);
615 root 1.15 }
616     break;
617    
618 root 1.59 case KW_last_heal: f.get (last_heal); break;
619     case KW_last_sp: f.get (last_sp); break;
620     case KW_last_grace: f.get (last_grace); break;
621     case KW_last_eat: f.get (last_eat); break;
622     case KW_speed_left: f.get (speed_left); break;
623 root 1.15
624     case KW_speed:
625 root 1.59 f.get (speed);
626 root 1.31
627     //TODO: maybe do in check_object
628     // removed check for style maps
629 root 1.59 if (speed < 0)
630     speed_left = speed_left - rndm ();
631 root 1.31
632 root 1.15 break;
633    
634     case KW_slow_move:
635 root 1.59 move_slow |= MOVE_WALK;
636     f.get (move_slow_penalty);
637 root 1.15 break;
638 root 1.1
639 root 1.15 case KW_face:
640 root 1.64 face = face_find (f.get_str ());
641 root 1.15 break;
642    
643 root 1.59 case KW_x: f.get (x); break;
644     case KW_y: f.get (y); break;
645 root 1.18
646 root 1.15 case KW_Str: // uppercase alias
647 root 1.59 case KW_str: f.get (stats.Str); break;
648 root 1.15 case KW_Dex: // uppercase alias
649 root 1.59 case KW_dex: f.get (stats.Dex); break;
650 root 1.15 case KW_Con: // uppercase alias
651 root 1.59 case KW_con: f.get (stats.Con); break;
652 root 1.15 case KW_Wis: // uppercase alias
653 root 1.59 case KW_wis: f.get (stats.Wis); break;
654 root 1.15 case KW_Cha: // uppercase alias
655 root 1.59 case KW_cha: f.get (stats.Cha); break;
656 root 1.15 case KW_Int: // uppercase alias
657 root 1.59 case KW_int: f.get (stats.Int); break;
658 root 1.15 case KW_Pow: // uppercase alias
659 root 1.59 case KW_pow: f.get (stats.Pow); break;
660 root 1.15
661 root 1.59 case KW_hp: f.get (stats.hp); break;
662     case KW_maxhp: f.get (stats.maxhp); break;
663     case KW_sp: f.get (stats.sp); break;
664     case KW_maxsp: f.get (stats.maxsp); break;
665     case KW_grace: f.get (stats.grace); break;
666     case KW_maxgrace: f.get (stats.maxgrace); break;
667    
668     case KW_exp: f.get (stats.exp); break;
669     case KW_perm_exp: f.get (perm_exp); break;
670     case KW_food: f.get (stats.food); break;
671     case KW_dam: f.get (stats.dam); break;
672     case KW_wc: f.get (stats.wc); break;
673     case KW_ac: f.get (stats.ac); break;
674     case KW_nrof: f.get (nrof); break;
675     case KW_level: f.get (level); break;
676     case KW_direction: f.get (direction); break;
677     case KW_type: f.get (type); break;
678     case KW_subtype: f.get (subtype); break;
679     case KW_value: f.get (value); break;
680     case KW_weight: f.get (weight); break;
681     case KW_carrying: f.get (carrying); break;
682     case KW_attacktype: f.get (attacktype); break;
683     case KW_path_attuned: f.get (path_attuned); break;
684     case KW_path_repelled: f.get (path_repelled); break;
685     case KW_path_denied: f.get (path_denied); break;
686     case KW_invisible: f.get (invisible); break;
687     case KW_magic: f.get (magic); break;
688     case KW_state: f.get (state); break;
689     case KW_move_slow_penalty: f.get (move_slow_penalty); break;
690     case KW_material: f.get (materials); break; //TODO: nuke
691     case KW_materialname: f.get (materialname); break;
692 root 1.1
693 root 1.15 /* These are the new values */
694 root 1.59 case KW_move_block: set_move (move_block, f.get_str ()); break;
695     case KW_move_allow: set_move (move_allow, f.get_str ()); break;
696     case KW_move_type: set_move (move_type, f.get_str ()); break;
697     case KW_move_on: set_move (move_on, f.get_str ()); break;
698     case KW_move_off: set_move (move_off, f.get_str ()); break;
699     case KW_move_slow: set_move (move_slow, f.get_str ()); break;
700 root 1.1
701 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
702     case KW_no_pass:
703     {
704 root 1.59 if (f.get_sint32 ())
705     move_block = MOVE_ALL;
706 root 1.15 else
707 root 1.59 move_block = 0;
708 root 1.15 }
709 root 1.1
710 root 1.15 break;
711 root 1.1
712 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
713     case KW_walk_on:
714     {
715 root 1.59 if (f.get_sint32 ())
716     move_on |= MOVE_WALK;
717 root 1.15 else
718 root 1.59 move_on &= ~MOVE_WALK;
719 root 1.15 }
720 root 1.1
721 root 1.15 break;
722 root 1.1
723 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
724     case KW_walk_off:
725     {
726 root 1.59 if (f.get_sint32 ())
727     move_off |= MOVE_WALK;
728 root 1.15 else
729 root 1.59 move_off &= ~MOVE_WALK;
730 root 1.15 }
731     break;
732 root 1.1
733 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
734     case KW_fly_on:
735     {
736 root 1.59 if (f.get_sint32 ())
737     move_on |= MOVE_FLY_LOW;
738 root 1.15 else
739 root 1.59 move_on &= ~MOVE_FLY_LOW;
740 root 1.15 }
741     break;
742 root 1.1
743 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
744     case KW_fly_off:
745     {
746 root 1.59 if (f.get_sint32 ())
747     move_off |= MOVE_FLY_LOW;
748 root 1.15 else
749 root 1.59 move_off &= ~MOVE_FLY_LOW;
750 root 1.15 }
751     break;
752 root 1.1
753 root 1.17 //TODO: remove these after converting archetypes
754 root 1.15 case KW_can_use_wand:
755 root 1.59 GET_FLAG (this, FLAG_USE_RANGE);
756 root 1.15 break;
757 root 1.1
758 root 1.15 /* These are all legacy - any new objects should use the move_ .. values */
759     case KW_flying:
760     {
761 root 1.59 if (f.get_sint32 ())
762     move_type |= MOVE_FLY_LOW;
763 root 1.1 else
764 root 1.59 move_type &= ~MOVE_FLY_LOW;
765 root 1.15 }
766     break;
767    
768    
769     case KW_identified:
770 root 1.59 GET_FLAG (this, FLAG_IDENTIFIED);
771 root 1.15 //TODO: move to check_object or so
772 root 1.59 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
773     CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
774 root 1.1
775 root 1.15 break;
776 root 1.1
777 root 1.15 case KW_friendly:
778 root 1.85 if (f.get_bool ())
779 root 1.59 if (type != PLAYER)
780     add_friendly_object (this);
781    
782     break;
783    
784     case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
785     case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
786     case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
787     case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
788     case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
789     case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
790     case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
791     case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
792     case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
793     case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
794     case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
795     case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
796     case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
797     case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
798     case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
799     case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
800     case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
801     case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
802     case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
803     case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
804     case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
805     case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
806     case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
807     case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
808     case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
809     case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
810     case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
811     case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
812     case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
813     case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
814     case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
815     case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
816     case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
817     case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
818     case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
819     case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
820     case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
821     case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
822     case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
823     case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
824     case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
825     case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
826     case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
827     case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
828     case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
829     case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
830     case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
831     case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
832     case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
833     case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
834     case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
835     case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
836     case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
837     case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
838     case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
839     case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
840     case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
841     case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
842     case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
843     case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
844     case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
845     case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
846     case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
847     case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
848     case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
849     case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
850     case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
851     case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
852     case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
853     case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
854     case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
855     case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
856     case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
857     case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
858     case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
859     case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
860     case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
861     case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
862     case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
863     case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
864     case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
865     case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
866     case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
867     case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
868     case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
869 root 1.73 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
870     case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
871 root 1.59
872     case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
873     case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
874     case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
875     case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
876     case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
877     case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
878     case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
879     case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
880     case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
881     case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
882     case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
883     case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
884     case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
885     case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
886     case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
887     case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
888     case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
889     case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
890     case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
891     case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
892     case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
893     case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
894     case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
895     case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
896     case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
897     case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
898     case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
899    
900     case KW_luck: f.get (stats.luck); break;
901     case KW_run_away: f.get (run_away); break;
902     case KW_pick_up: f.get (pick_up); break;
903     case KW_item_power: f.get (item_power); break;
904     case KW_gen_sp_armour: f.get (gen_sp_armour); break;
905     case KW_anim_speed: f.get (anim_speed); break;
906     case KW_container: f.get (weight_limit); break;
907     case KW_will_apply: f.get (will_apply); break;
908     case KW_attack_movement: f.get (attack_movement); break;
909     case KW_move_state: f.get (move_status); break;
910     case KW_expmul: f.get (expmul); break;
911     case KW_glow_radius: f.get (glow_radius); break;
912     case KW_weapontype: f.get (weapontype); break;
913     case KW_tooltype: f.get (tooltype); break;
914     case KW_casting_time: f.get (casting_time); break;
915     case KW_elevation: f.get (elevation); break;
916 root 1.65 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
917 root 1.59 case KW_client_type: f.get (client_type); break;
918     case KW_duration: f.get (duration); break;
919     case KW_range: f.get (range); break;
920     case KW_range_modifier: f.get (range_modifier); break;
921     case KW_dam_modifier: f.get (dam_modifier); break;
922     case KW_duration_modifier: f.get (duration_modifier); break;
923 root 1.15
924     //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
925     //TODO: parse from other include files
926 root 1.78 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
927     case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
928     case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
929     case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
930     case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
931     case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
932     case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
933     case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
934     case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
935     case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
936     case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
937     case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
938     case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
939     case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
940 root 1.15 case KW_can_apply:
941     break;
942    
943     case KW_connected:
944 root 1.59 add_button_link (this, map, f.get_sint32 ());
945 root 1.15 break;
946    
947     case KW_randomitems:
948 root 1.68 if (f.get_str ())
949     {
950     randomitems =
951     loading_arch
952     ? treasurelist::get (f.get_str ())
953     : treasurelist::find (f.get_str ());
954    
955     if (!randomitems)
956     LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
957     }
958 root 1.75 else
959     randomitems = 0;
960 root 1.15 break;
961 root 1.12
962 root 1.15 case KW_msg:
963 root 1.59 f.get_ml (KW_endmsg, msg);
964 root 1.31 //TODO: allow longer messages
965 root 1.59 if (strlen (msg) >= HUGE_BUF)
966 root 1.31 {
967 root 1.59 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
968     msg = "ERROR, please report: string too long, winged.\n";
969 root 1.31 }
970 root 1.15 break;
971 root 1.1
972 root 1.15 case KW_lore:
973 root 1.59 f.get_ml (KW_endlore, lore);
974 root 1.31 //TODO: allow longer messages
975     /* Just print a warning so we can be reasonably safe
976     * about not overflowing the buffer.
977     */
978 root 1.59 if (strlen (lore) > (HUGE_BUF / 2))
979 pippijn 1.37 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
980 root 1.59 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
981 root 1.15 break;
982 root 1.1
983 root 1.15 case KW_editable:
984     case KW_editor_folder:
985     break;
986 root 1.1
987 root 1.15 case KW_end:
988 root 1.68 if (!loading_arch)
989 root 1.59 instantiate ();
990 root 1.1
991 root 1.59 f.next ();
992     return true;
993 root 1.1
994 root 1.15 case KW_ERROR:
995 root 1.59 set_ob_key_value (this, f.kw_str, f.value, true);
996     //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
997 root 1.15 break;
998    
999     default:
1000 root 1.59 if (!f.parse_error ("object", name))
1001 root 1.52 return false;
1002 root 1.15 break;
1003 root 1.1 }
1004 root 1.59
1005     f.next ();
1006 root 1.1 }
1007     }
1008    
1009 root 1.59 object *
1010 root 1.60 object::read (object_thawer &f, maptile *map)
1011 root 1.12 {
1012 root 1.59 assert (f.kw == KW_arch);
1013    
1014     archetype *arch = archetype::find (f.get_str ());
1015 root 1.61
1016     if (!arch)
1017     {
1018     LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1019     arch = archetype::find ("earthwall");
1020     }
1021    
1022 root 1.59 assert (arch); //D maybe use exception handling of sorts?
1023    
1024 root 1.71 f.next ();
1025    
1026 root 1.59 object *op = object::create ();
1027 root 1.31
1028 root 1.60 op->map = map;
1029 root 1.59 arch->clone.copy_to (op);
1030     // copy_to activates, this should be fixed properly
1031     op->deactivate ();
1032    
1033     if (!op->parse_kv (f))
1034     {
1035 root 1.68 op->destroy (true);
1036 root 1.59 return 0;
1037     }
1038    
1039 root 1.78 op->post_load_check ();
1040 root 1.59 return op;
1041 root 1.1 }
1042    
1043     /* This takes a buffer, scans it for variables, and sets those variables
1044     * as appropriate in op.
1045     *
1046     * This function appears to be used in only 2 places - in crossedit to
1047     * override values and in c_wiz to mutate values.
1048     */
1049 pippijn 1.8 int
1050 root 1.12 set_variable (object *op, char *buf)
1051 pippijn 1.8 {
1052 root 1.59 object_thawer f (buf, (AV *)0);
1053 root 1.1
1054 root 1.71 f.next ();
1055 root 1.59 return op->parse_kv (f);
1056 root 1.1 }
1057    
1058     /* This returns a string of the integer movement type */
1059 pippijn 1.8 #if 0
1060     // unused function
1061 root 1.12 static char *
1062     get_string_move_type (MoveType mt)
1063 root 1.1 {
1064 root 1.12 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1065     int i, all_count = 0, count;
1066 root 1.1
1067 root 1.12 strcpy (retbuf, "");
1068     strcpy (retbuf_all, " all");
1069 root 1.1
1070 root 1.12 /* Quick check, and probably fairly common */
1071     if (mt == MOVE_ALL)
1072     return retbuf_all + 1;
1073     if (mt == 0)
1074     {
1075     strcpy (retbuf, "0");
1076     return retbuf;
1077 root 1.1 }
1078    
1079 root 1.12 /* We basically slide the bits down. Why look at MOVE_ALL?
1080     * because we may want to return a string like 'all -swim',
1081     * and if we just looked at mt, we couldn't get that.
1082     */
1083     for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1084     {
1085     if (mt & (1 << count))
1086     {
1087     strcat (retbuf, " ");
1088     strcat (retbuf, move_name[count]);
1089     }
1090     else
1091     {
1092     strcat (retbuf_all, " -");
1093     strcat (retbuf_all, move_name[count]);
1094     all_count++;
1095 root 1.1 }
1096     }
1097 root 1.12 /* Basically, if there is a single negation, return it, eg
1098     * 'all -swim'. But more than that, just return the
1099     * enumerated values. It doesn't make sense to return
1100     * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1101     */
1102     if (all_count <= 1)
1103     return retbuf_all + 1;
1104     else
1105     return retbuf + 1;
1106 root 1.1 }
1107 pippijn 1.8 #endif
1108    
1109 root 1.1 // compare *op against *tmp and output differences
1110 root 1.59 static void
1111     write_diff (object_freezer &f, object *op, object *tmp)
1112 root 1.1 {
1113 root 1.19 static const keyword resist_save[NROFATTACKS] = {
1114     # define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1115     # include "attackinc.h"
1116     # undef def
1117     };
1118    
1119     /* This is a list of keywords that correspond to the FLAG_.. values.
1120     * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1121     * the 15'th element of this array should match that name.
1122     * If an entry is NULL, that is a flag not to loaded/saved.
1123     */
1124     static const keyword flag_names [NUM_FLAGS] = {
1125     KW_alive,
1126     KW_NULL,
1127     KW_NULL,
1128 root 1.82 KW_NULL,
1129     KW_NULL,
1130 root 1.19 KW_applied,
1131     KW_unpaid,
1132     KW_can_use_shield,
1133     KW_no_pick,
1134     KW_NULL, // walk_on
1135     KW_NULL, // no_pass
1136     /* 10 */
1137     KW_is_animated,
1138     KW_NULL, // slow_move
1139     KW_NULL, // flying
1140     KW_monster,
1141     KW_friendly,
1142     KW_generator,
1143     KW_is_thrown,
1144     KW_auto_apply,
1145 root 1.73 KW_treasure_env,
1146 root 1.19 KW_player_sold,
1147     /* 20 */
1148     KW_see_invisible,
1149     KW_can_roll,
1150     KW_overlay_floor,
1151     KW_is_turnable,
1152     KW_NULL, // walk_off
1153     KW_NULL, // fly_on
1154     KW_NULL, // fly_off
1155     KW_is_used_up,
1156     KW_identified,
1157     KW_reflecting,
1158     /* 30 */
1159     KW_changing,
1160     KW_splitting,
1161     KW_hitback,
1162     KW_startequip,
1163     KW_blocksview,
1164     KW_undead,
1165     KW_scared,
1166     KW_unaggressive,
1167     KW_reflect_missile,
1168     KW_reflect_spell,
1169     /* 40 */
1170     KW_no_magic,
1171     KW_no_fix_player,
1172     KW_is_lightable,
1173     KW_tear_down,
1174     KW_run_away,
1175     KW_NULL, // pass_thru
1176     KW_NULL, // an_pass_thru
1177     KW_pick_up,
1178     KW_unique,
1179     KW_no_drop,
1180     /* 50 */
1181     KW_NULL, // wizcast
1182     KW_can_cast_spell,
1183     KW_can_use_scroll,
1184     KW_can_use_range,
1185     KW_can_use_bow,
1186     KW_can_use_armour,
1187     KW_can_use_weapon,
1188     KW_can_use_ring,
1189     KW_has_ready_range,
1190     KW_has_ready_bow,
1191     /* 60 */
1192     KW_xrays,
1193     KW_NULL,
1194     KW_is_floor,
1195     KW_lifesave,
1196     KW_no_strength,
1197     KW_sleep,
1198     KW_stand_still,
1199     KW_random_move,
1200     KW_only_attack,
1201     KW_confused,
1202     /* 70 */
1203     KW_stealth,
1204     KW_NULL,
1205     KW_NULL,
1206     KW_cursed,
1207     KW_damned,
1208     KW_see_anywhere,
1209     KW_known_magical,
1210     KW_known_cursed,
1211     KW_can_use_skill,
1212     KW_been_applied,
1213     /* 80 */
1214     KW_has_ready_scroll,
1215     KW_can_use_rod,
1216 root 1.73 KW_precious,
1217 root 1.19 KW_can_use_horn,
1218     KW_make_invisible,
1219     KW_inv_locked,
1220     KW_is_wooded,
1221     KW_is_hilly,
1222     KW_has_ready_skill,
1223     KW_has_ready_weapon,
1224     /* 90 */
1225     KW_no_skill_ident,
1226     KW_is_blind,
1227     KW_can_see_in_dark,
1228     KW_is_cauldron,
1229     KW_NULL,
1230     KW_no_steal,
1231     KW_one_hit,
1232     KW_NULL,
1233     KW_berserk,
1234     KW_neutral,
1235     /* 100 */
1236     KW_no_attack,
1237     KW_no_damage,
1238 root 1.43 KW_obj_original,
1239 root 1.19 KW_NULL,
1240     KW_activate_on_push,
1241     KW_activate_on_release,
1242     KW_is_water,
1243     KW_use_content_on_gen,
1244     KW_NULL,
1245     KW_is_buildable,
1246     /* 110 */
1247 root 1.41 KW_destroy_on_death,
1248 root 1.44 KW_NULL,
1249 root 1.19 };
1250    
1251 root 1.1 int i;
1252    
1253     /* This saves the key/value lists. We do it first so that any
1254     * keys that match field names will be overwritten by the loader.
1255     */
1256 root 1.44 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1257 root 1.1 {
1258     /* Find the field in the opposing member. */
1259     key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1260    
1261     /* If there's no partnering field, or it's got a different value, save our field. */
1262 root 1.19 if (!arch_field || my_field->value != arch_field->value)
1263 root 1.1 f.put (my_field->key, my_field->value);
1264     }
1265    
1266     /* We don't need to worry about the arch's extra fields - they
1267 root 1.22 * will get taken care of the copy_to method.
1268 root 1.1 */
1269    
1270 root 1.15 {
1271     char uids[64];
1272     snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1273     f.put (KW_uuid, (const char *)uids);
1274     }
1275    
1276 root 1.12 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1277     #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1278 root 1.1
1279     CMP_OUT (name);
1280     CMP_OUT (name_pl);
1281     CMP_OUT (custom_name);
1282     CMP_OUT (title);
1283     CMP_OUT (race);
1284     CMP_OUT (slaying);
1285    
1286 root 1.12 if (op->msg != tmp->msg)
1287     f.put (KW_msg, KW_endmsg, op->msg);
1288     if (op->lore != tmp->lore)
1289     f.put (KW_lore, KW_endlore, op->lore);
1290 root 1.1
1291     CMP_OUT (other_arch);
1292 root 1.66
1293     if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1294 root 1.1
1295     if (op->animation_id != tmp->animation_id)
1296     if (op->animation_id)
1297     {
1298     f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1299 root 1.12
1300 root 1.1 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1301 root 1.12 f.put (KW_is_animated, (sint32) 0);
1302 root 1.1 }
1303     else
1304 root 1.12 f.put (KW_animation, (const char *) 0);
1305 root 1.1
1306 root 1.12 CMP_OUT2 (str, stats.Str);
1307     CMP_OUT2 (dex, stats.Dex);
1308     CMP_OUT2 (con, stats.Con);
1309     CMP_OUT2 (wis, stats.Wis);
1310     CMP_OUT2 (pow, stats.Pow);
1311     CMP_OUT2 (cha, stats.Cha);
1312     CMP_OUT2 (int, stats.Int);
1313    
1314     CMP_OUT2 (hp, stats.hp);
1315     CMP_OUT2 (maxhp, stats.maxhp);
1316     CMP_OUT2 (sp, stats.sp);
1317     CMP_OUT2 (maxsp, stats.maxsp);
1318     CMP_OUT2 (grace, stats.grace);
1319 root 1.1 CMP_OUT2 (maxgrace, stats.maxgrace);
1320 root 1.12 CMP_OUT2 (exp, stats.exp);
1321 root 1.1
1322     CMP_OUT (perm_exp);
1323     CMP_OUT (expmul);
1324    
1325 root 1.12 CMP_OUT2 (food, stats.food);
1326     CMP_OUT2 (dam, stats.dam);
1327     CMP_OUT2 (luck, stats.luck);
1328     CMP_OUT2 (wc, stats.wc);
1329     CMP_OUT2 (ac, stats.ac);
1330 root 1.1
1331     CMP_OUT (x);
1332     CMP_OUT (y);
1333     CMP_OUT (speed);
1334     CMP_OUT (speed_left);
1335     CMP_OUT2 (move_state, move_status);
1336     CMP_OUT (attack_movement);
1337     CMP_OUT (nrof);
1338     CMP_OUT (level);
1339     CMP_OUT (direction);
1340     CMP_OUT (type);
1341     CMP_OUT (subtype);
1342     CMP_OUT (attacktype);
1343    
1344     for (i = 0; i < NROFATTACKS; i++)
1345 root 1.12 if (op->resist[i] != tmp->resist[i])
1346     f.put (resist_save[i], op->resist[i]);
1347 root 1.1
1348     CMP_OUT (path_attuned);
1349     CMP_OUT (path_repelled);
1350     CMP_OUT (path_denied);
1351 root 1.54 CMP_OUT2 (material, materials);//TODO: nuke
1352 root 1.1 CMP_OUT (materialname);
1353     CMP_OUT (value);
1354     CMP_OUT (carrying);
1355     CMP_OUT (weight);
1356     CMP_OUT (invisible);
1357     CMP_OUT (state);
1358     CMP_OUT (magic);
1359     CMP_OUT (last_heal);
1360     CMP_OUT (last_sp);
1361     CMP_OUT (last_grace);
1362     CMP_OUT (last_eat);
1363     CMP_OUT (glow_radius);
1364    
1365     if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1366     f.put (KW_connected, i);
1367    
1368     CMP_OUT (randomitems);
1369     CMP_OUT2 (container, weight_limit);
1370    
1371     CMP_OUT (run_away);
1372     CMP_OUT (pick_up);
1373     CMP_OUT (will_apply);
1374     CMP_OUT (smoothlevel);
1375     CMP_OUT (weapontype);
1376     CMP_OUT (tooltype);
1377     CMP_OUT (elevation);
1378     CMP_OUT (client_type);
1379     CMP_OUT (item_power);
1380     CMP_OUT (duration);
1381     CMP_OUT (range);
1382     CMP_OUT (range_modifier);
1383     CMP_OUT (duration_modifier);
1384     CMP_OUT (dam_modifier);
1385     CMP_OUT (gen_sp_armour);
1386    
1387     CMP_OUT (move_type);
1388     CMP_OUT (move_block);
1389     CMP_OUT (move_allow);
1390     CMP_OUT (move_on);
1391     CMP_OUT (move_off);
1392     CMP_OUT (move_slow);
1393     CMP_OUT (move_slow_penalty);
1394    
1395 root 1.27 if (op->flag != tmp->flag)
1396 root 1.1 for (i = 0; i <= NUM_FLAGS; i++)
1397 root 1.27 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1398     f.put (flag_names [i], op->flag [i] ? "1" : "0");
1399 root 1.1
1400 root 1.77 // save body locations
1401 root 1.1 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1402 root 1.76 if (op->slot[i].info != tmp->slot[i].info)
1403     f.put (body_locations[i].save_name, op->slot[i].info);
1404 root 1.1 }
1405    
1406     /*
1407     * Dumps all variables in an object to a file.
1408     * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1409     * the only place this is not set is when saving the player.
1410     */
1411 root 1.59 bool
1412     object::write (object_freezer &f)
1413 root 1.1 {
1414     /* Even if the object does have an owner, it would seem that we should
1415     * still save it.
1416     */
1417 root 1.59 if (owner)
1418     return true;
1419 root 1.1
1420 root 1.59 archetype *at = arch ? (archetype *)arch : empty_archetype;
1421 root 1.1
1422 root 1.59 f.put (KW_arch, at->name);
1423     write_diff (f, this, &at->clone);
1424 root 1.1
1425 root 1.59 for (object *tmp = inv; tmp; tmp = tmp->below)
1426     tmp->write (f);
1427 root 1.1
1428 root 1.59 f.put (this);
1429     f.put (KW_end);
1430 root 1.1
1431 root 1.59 return true;
1432 root 1.1 }
1433 root 1.15
1434 root 1.58 /////////////////////////////////////////////////////////////////////////////
1435    
1436 root 1.69 // generic resource file load,
1437 root 1.70 // currently supports: region, treasures, archetypes
1438 root 1.58 bool load_resource_file (const char *filename)
1439     {
1440     object_thawer f (filename);
1441    
1442 root 1.70 bool success = false;
1443     bool seen_arch = false;
1444    
1445 root 1.59 f.next ();
1446 root 1.58
1447     for (;;)
1448     {
1449     switch (f.kw)
1450     {
1451     case KW_region:
1452 root 1.59 if (!region::read (f))
1453 root 1.70 goto finish;
1454 root 1.58 break;
1455    
1456 root 1.69 case KW_treasure:
1457     case KW_treasureone:
1458     if (!treasurelist::read (f))
1459 root 1.70 goto finish;
1460     break;
1461    
1462     case KW_object:
1463     seen_arch = true;
1464     if (!archetype::read (f))
1465     goto finish;
1466 root 1.69 break;
1467    
1468 root 1.58 case KW_EOF:
1469 root 1.70 success = true;
1470     goto finish;
1471 root 1.58
1472     default:
1473     if (!f.parse_error ("resource file"))
1474 root 1.70 goto finish;
1475 root 1.74
1476     f.next ();
1477     break;
1478 root 1.58 }
1479     }
1480 root 1.70
1481     finish:
1482     if (seen_arch)
1483     init_archetype_pointers ();
1484    
1485     return success;
1486 root 1.58 }
1487