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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.22 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.48 by root, Fri Jan 19 17:50:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28 29
29#include <global.h> 30#include <global.h>
30#include <loader.h> 31#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 32#include <sproto.h>
33
34// future resource loader base class
35struct loader_base
36{
37 virtual archetype *get_arch (const char *name);
38 virtual void put_arch (archetype *arch);
39
40 virtual object *get_object (const char *name);
41 virtual void put_object (object *op);
42
43 virtual player *get_player ();
44 virtual void put_player (player *pl);
45
46 virtual region *get_region ();
47 virtual void put_region (region *region);
48
49 virtual facetile *get_face (const char *name);
50 virtual void put_face (facetile *face);
51
52 virtual treasurelist *get_treasure (const char *name, bool one = false);
53 virtual void put_treasure (treasurelist *treasure);
54
55 virtual animation *get_animation (const char *name);
56 virtual void put_animation (animation *anim);
57};
58
59// future generic resource loader
60// handles generic stuff valid in most files, such as
61// animations, treasures, faces and so on
62struct loader_generic : loader_base
63{
64 virtual region *get_region ();
65 virtual void put_region (region *region);
66
67 virtual facetile *get_face (const char *name);
68 virtual void put_face (facetile *face);
69
70 virtual treasurelist *get_treasure (const char *name, bool one = false);
71 virtual void put_treasure (treasurelist *treasure);
72
73 virtual animation *get_animation (const char *name);
74 virtual void put_animation (animation *anim);
75};
33 76
34/* Maps the MOVE_* values to names */ 77/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 78static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 79
37/* This table is only necessary to convert objects that existed before the 80/* This table is only necessary to convert objects that existed before the
264static void 307static void
265check_loaded_object (object *op) 308check_loaded_object (object *op)
266{ 309{
267 int ip; 310 int ip;
268 311
269 /* We do some specialized handling to handle legacy cases of name_pl. 312 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 313 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to 314 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 315 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 316 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 317 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 318 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 319 * information (appear as just 'hearts' and not 'goblins heart')
280 323
281 if (!op->name_pl) 324 if (!op->name_pl)
282 op->name_pl = op->name; 325 op->name_pl = op->name;
283 326
284 /* objects now have a materialname. try to patch it in */ 327 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 328 if (!(op->is_weapon () && op->level > 0))
286 { 329 {
287 if (op->map != NULL) 330 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 331 set_materialname (op, op->map->difficulty, NULL);
289 else 332 else
290 set_materialname (op, 5, NULL); 333 set_materialname (op, 5, NULL);
321 { 364 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 365 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 op->gen_sp_armour = op->last_heal; 366 op->gen_sp_armour = op->last_heal;
324 op->last_heal = 0; 367 op->last_heal = 0;
325 } 368 }
326 if (editor) 369
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0); 370 ip = calc_item_power (op, 0);
330 /* Legacy objects from before item power was in the game */ 371 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip) 372 if (!op->item_power && ip)
332 { 373 {
333 if (ip > 3) 374 if (ip > 3)
334 { 375 {
488 SET_FLAG (op, flag); \ 529 SET_FLAG (op, flag); \
489 else \ 530 else \
490 CLEAR_FLAG (op, flag) \ 531 CLEAR_FLAG (op, flag) \
491 532
492int 533int
493parse_object (object *op, object_thawer & thawer, int map_flags) 534parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 535{
495 bool ismore = 0; 536 bool ismore = 0;
496 object *op_inv = op->inv; 537 object *op_inv = op->inv;
497 538
498 for (;;) 539 for (;;)
503 { 544 {
504 case KW_Object: // uppercase alias 545 case KW_Object: // uppercase alias
505 case KW_object: 546 case KW_object:
506 thawer.get (op->name); 547 thawer.get (op->name);
507 548
508 if (op->arch != NULL) 549 if (op->arch)
509 op->arch->name = op->name; 550 op->arch->name = op->name;
510 551
511 break; 552 break;
512 553
513 case KW_uuid: 554 case KW_uuid:
552 */ 593 */
553 archetype *arch = archetype::find (str); 594 archetype *arch = archetype::find (str);
554 595
555 object *tmp; 596 object *tmp;
556 597
557 if (arch != NULL) 598 if (arch)
558 tmp = arch_to_object (arch); 599 tmp = arch_to_object (arch);
559 else 600 else
560 { 601 {
561 tmp = object::create (); 602 tmp = object::create ();
562 /* record the name of the broken object */ 603 /* record the name of the broken object */
563 tmp->name = str; 604 tmp->name = str;
564 } 605 }
606
607 // decativate the object we, as we are still going
608 // to read the speed value. Objects should be activated
609 // when the map, object or player is completly loaded.
610 tmp->deactivate ();
565 611
566 parse_object (tmp, thawer, map_flags); 612 parse_object (tmp, thawer, map_flags);
567 613
568 if (tmp->arch) 614 if (tmp->arch)
569 { 615 {
602 { 648 {
603 /* This is the actual archetype definition then */ 649 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str); 650 op->arch = archetype::find (str);
605 651
606 if (op->arch) 652 if (op->arch)
653 {
607 op->arch->clone.copy_to (op); 654 op->arch->clone.copy_to (op);
655 // copy_to activates, this should be fixed properly
656 op->deactivate ();
657 }
608 else if (!arch_init) 658 else if (!arch_init)
609 /* record the name of the broken object */ 659 /* record the name of the broken object */
610 op->name = str; 660 op->name = str;
611 } 661 }
612 } 662 }
623 if (!str) 673 if (!str)
624 { 674 {
625 op->animation_id = 0; 675 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE); 676 CLEAR_FLAG (op, FLAG_ANIMATE);
627 } 677 }
628 else
629 {
630 op->animation_id = find_animation (str); 678 else if ((op->animation_id = find_animation (str)))
631 SET_FLAG (op, FLAG_ANIMATE); 679 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 } 680 }
634 681
635 break; 682 break;
636 683
637 case KW_last_heal: thawer.get (op->last_heal); break; 684 case KW_last_heal: thawer.get (op->last_heal); break;
642 689
643 case KW_speed: 690 case KW_speed:
644 thawer.get (op->speed); 691 thawer.get (op->speed);
645 692
646 //TODO: maybe do in check_object 693 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 694 // removed check for style maps
648 {
649 if (op->speed < 0) 695 if (op->speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 696 op->speed_left = op->speed_left - rndm ();
651
652 update_ob_speed (op);
653 }
654 697
655 break; 698 break;
656 699
657 case KW_slow_move: 700 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 701 op->move_slow |= MOVE_WALK;
812 CLEAR_FLAG (op, FLAG_WIZCAST); 855 CLEAR_FLAG (op, FLAG_WIZCAST);
813 } 856 }
814 break; 857 break;
815 858
816 case KW_friendly: 859 case KW_friendly:
817 GET_FLAG (op, FLAG_FRIENDLY); 860 if (thawer.get_sint32 ())
818 //TODO: move to check_object or so 861 if (op->type != PLAYER)
819 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
820 add_friendly_object (op); 862 add_friendly_object (op);
863
821 break; 864 break;
822 865
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 866 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 867 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 868 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 869 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
870 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 871 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 872 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 873 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 874 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 875 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 876 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 877 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 878 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 879 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
903 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 946 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
904 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 947 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
905 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 948 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
906 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 949 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 950 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
951 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
908 952
909 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 953 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 954 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 955 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
912 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 956 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
982 case KW_randomitems: 1026 case KW_randomitems:
983 op->randomitems = find_treasurelist (thawer.get_str ()); 1027 op->randomitems = find_treasurelist (thawer.get_str ());
984 break; 1028 break;
985 1029
986 case KW_msg: 1030 case KW_msg:
987 {
988 thawer.get_ml (KW_endmsg, op->msg); 1031 thawer.get_ml (KW_endmsg, op->msg);
989 //TODO: allow longer messages 1032 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF) 1033 if (strlen (op->msg) >= HUGE_BUF)
991 { 1034 {
992 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1035 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 op->msg = "ERROR, please report: string too long, winged.\n"; 1036 op->msg = "ERROR, please report: string too long, winged.\n";
994 } 1037 }
995 }
996 break; 1038 break;
997 1039
998 case KW_lore: 1040 case KW_lore:
999 {
1000 shstr msgbuf;
1001
1002 thawer.get_ml (KW_endlore, op->lore); 1041 thawer.get_ml (KW_endlore, op->lore);
1003 //TODO: allow longer messages 1042 //TODO: allow longer messages
1004 /* Just print a warning so we can be reasonably safe 1043 /* Just print a warning so we can be reasonably safe
1005 * about not overflowing the buffer. 1044 * about not overflowing the buffer.
1006 */ 1045 */
1007 if (strlen (op->lore) > (HUGE_BUF / 2)) 1046 if (strlen (op->lore) > (HUGE_BUF / 2))
1008 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1047 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1009 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1048 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1010 }
1011 break; 1049 break;
1012 1050
1013 case KW_editable: 1051 case KW_editable:
1014 case KW_editor_folder: 1052 case KW_editor_folder:
1015 break; 1053 break;
1032 1070
1033 case KW_EOF: 1071 case KW_EOF:
1034 return LL_EOF; 1072 return LL_EOF;
1035 1073
1036 case KW_ERROR: 1074 case KW_ERROR:
1037 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1075 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1038 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1076 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1039
1040 //TODO: skip line, ugly, factor parsing better
1041 if (thawer.last_value)
1042 thawer.line = thawer.last_value;
1043
1044 thawer.line += strlen (thawer.line) + 1;
1045
1046 break; 1077 break;
1047 1078
1048 default: 1079 default:
1049 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1080 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1050 break; 1081 break;
1064 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1095 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1065 * be reset. 1096 * be reset.
1066 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1097 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1067 * 1098 *
1068 */ 1099 */
1069
1070int 1100int
1071load_object (object_thawer & fp, object *op, int map_flags) 1101load_object (object_thawer &fp, object *op, int map_flags)
1072{ 1102{
1103 coroapi::cede_every (1000); // cede once in a while
1104
1073 return parse_object (op, fp, map_flags); 1105 return parse_object (op, fp, map_flags);
1074} 1106}
1075
1076 1107
1077/* This takes a buffer, scans it for variables, and sets those variables 1108/* This takes a buffer, scans it for variables, and sets those variables
1078 * as appropriate in op. 1109 * as appropriate in op.
1079 * 1110 *
1080 * This function appears to be used in only 2 places - in crossedit to 1111 * This function appears to be used in only 2 places - in crossedit to
1183 KW_monster, 1214 KW_monster,
1184 KW_friendly, 1215 KW_friendly,
1185 KW_generator, 1216 KW_generator,
1186 KW_is_thrown, 1217 KW_is_thrown,
1187 KW_auto_apply, 1218 KW_auto_apply,
1188 KW_treasure, 1219 KW_NULL, // was KW_treasure
1189 KW_player_sold, 1220 KW_player_sold,
1190 /* 20 */ 1221 /* 20 */
1191 KW_see_invisible, 1222 KW_see_invisible,
1192 KW_can_roll, 1223 KW_can_roll,
1193 KW_overlay_floor, 1224 KW_overlay_floor,
1276 KW_berserk, 1307 KW_berserk,
1277 KW_neutral, 1308 KW_neutral,
1278 /* 100 */ 1309 /* 100 */
1279 KW_no_attack, 1310 KW_no_attack,
1280 KW_no_damage, 1311 KW_no_damage,
1281 KW_NULL, 1312 KW_obj_original,
1282 KW_NULL, 1313 KW_NULL,
1283 KW_activate_on_push, 1314 KW_activate_on_push,
1284 KW_activate_on_release, 1315 KW_activate_on_release,
1285 KW_is_water, 1316 KW_is_water,
1286 KW_use_content_on_gen, 1317 KW_use_content_on_gen,
1287 KW_NULL, 1318 KW_NULL,
1288 KW_is_buildable, 1319 KW_is_buildable,
1289 /* 110 */ 1320 /* 110 */
1321 KW_destroy_on_death,
1322 KW_NULL,
1290 }; 1323 };
1291 1324
1292 int i; 1325 int i;
1293 1326
1294 /* This saves the key/value lists. We do it first so that any 1327 /* This saves the key/value lists. We do it first so that any
1295 * keys that match field names will be overwritten by the loader. 1328 * keys that match field names will be overwritten by the loader.
1296 */ 1329 */
1297 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1330 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1298 { 1331 {
1299 /* Find the field in the opposing member. */ 1332 /* Find the field in the opposing member. */
1300 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1333 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1301 1334
1302 /* If there's no partnering field, or it's got a different value, save our field. */ 1335 /* If there's no partnering field, or it's got a different value, save our field. */
1430 CMP_OUT (move_on); 1463 CMP_OUT (move_on);
1431 CMP_OUT (move_off); 1464 CMP_OUT (move_off);
1432 CMP_OUT (move_slow); 1465 CMP_OUT (move_slow);
1433 CMP_OUT (move_slow_penalty); 1466 CMP_OUT (move_slow_penalty);
1434 1467
1435 if (!COMPARE_FLAGS (op, tmp)) 1468 if (op->flag != tmp->flag)
1436 for (i = 0; i <= NUM_FLAGS; i++) 1469 for (i = 0; i <= NUM_FLAGS; i++)
1437 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1470 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1438 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1471 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1439 1472
1440 /* Save body locations */ 1473 /* Save body locations */
1441 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1474 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1442 if (op->body_info[i] != tmp->body_info[i]) 1475 if (op->body_info[i] != tmp->body_info[i])
1443 f.put (body_locations[i].save_name, op->body_info[i]); 1476 f.put (body_locations[i].save_name, op->body_info[i]);
1445 1478
1446/* 1479/*
1447 * Dumps all variables in an object to a file. 1480 * Dumps all variables in an object to a file.
1448 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1481 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1449 * the only place this is not set is when saving the player. 1482 * the only place this is not set is when saving the player.
1450 * If bit 1 of flag is set, don't remove the object after save. As of now,
1451 * all of the callers are setting this.
1452 */ 1483 */
1453
1454void 1484void
1455save_object (object_freezer & fp, object *op, int flag) 1485save_object (object_freezer &fp, object *op, int flag)
1456{ 1486{
1457 archetype *at;
1458 object *tmp, *old;
1459
1460 /* Even if the object does have an owner, it would seem that we should 1487 /* Even if the object does have an owner, it would seem that we should
1461 * still save it. 1488 * still save it.
1462 */ 1489 */
1463 if (op->owner) 1490 if (op->owner)
1464 return; 1491 return;
1465 1492
1466 /* If it is unpaid and we don't want to save those, just return. */ 1493 /* If it is unpaid and we don't want to save those, just return. */
1467 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1494 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1468 return; 1495 return;
1469 1496
1470 if ((at = op->arch) == NULL) 1497 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1471 at = empty_archetype;
1472 1498
1473 fp.put (KW_arch, at->name); 1499 fp.put (KW_arch, at->name);
1474
1475 put (fp, op, &at->clone); 1500 put (fp, op, &at->clone);
1476 1501
1477 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1502 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1478 1503
1479 old = NULL;
1480
1481 if (flag & 2)
1482 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1504 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1483 save_object (fp, tmp, flag); 1505 save_object (fp, tmp, flag);
1484 else
1485 /* Slightly different logic because tmp/op will be removed by
1486 * the save_object we call. So we just keep looking at op->inv
1487 * until there is nothing left. In theory, the variable old
1488 * should not be needed, as recursive loops shouldn't happen.
1489 */
1490 while ((tmp = op->inv) != NULL)
1491 {
1492 if (old == tmp)
1493 {
1494 LOG (llevError, " Recursive loop in inventory\n");
1495 break;
1496 }
1497
1498 save_object (fp, tmp, flag);
1499 old = tmp;
1500 }
1501
1502 if (!(flag & 2))
1503 op->destroy ();
1504 1506
1505 fp.put (op); 1507 fp.put (op);
1506 fprintf (fp, "end\n"); 1508 fp.put (KW_end);
1507} 1509}
1508 1510

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