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Revision: 1.13
Committed: Mon Sep 11 20:28:37 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +1 -1 lines
Log Message:
implement owner pointer using refcounted refptr templates

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at crossfire-devel@real-time.com
23 */
24
25 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29
30 #include <global.h>
31 #include <loader.h>
32 #include <newserver.h>
33 #include <sproto.h>
34
35 /* Maps the MOVE_* values to names */
36 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37
38 /* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the
42 * old spell numbers to the name of the new archs.
43 * If you are adding a new spell, you should not modify this - you
44 * new spell won't have been used, and thus won't have any legacy object.
45 * NULL entries in this table are valid - to denote objects that should
46 * not be updated for whatever reason.
47 */
48 const char *spell_mapping[] = {
49 "spell_magic_bullet", /* 0 */
50 "spell_small_fireball", /* 1 */
51 "spell_medium_fireball", /* 2 */
52 "spell_large_fireball", /* 3 */
53 "spell_burning_hands", /* 4 */
54 "spell_sm_lightning", /* 5 */
55 "spell_large_lightning", /* 6 */
56 "spell_magic_missile", /* 7 */
57 "spell_create_bomb", /* 8 */
58 "spell_summon_golem", /* 9 */
59 "spell_summon_fire_elemental", /* 10 */
60 "spell_summon_earth_elemental", /* 11 */
61 "spell_summon_water_elemental", /* 12 */
62 "spell_summon_air_elemental", /* 13 */
63 "spell_dimension_door", /* 14 */
64 "spell_create_earth_wall", /* 15 */
65 "spell_paralyze", /* 16 */
66 "spell_icestorm", /* 17 */
67 "spell_magic_mapping", /* 18 */
68 "spell_turn_undead", /* 19 */
69 "spell_fear", /* 20 */
70 "spell_poison_cloud", /* 21 */
71 "spell_wonder", /* 22 */
72 "spell_destruction", /* 23 */
73 "spell_perceive_self", /* 24 */
74 "spell_word_of_recall", /* 25 */
75 "spell_invisible", /* 26 */
76 "spell_invisible_to_undead", /* 27 */
77 "spell_probe", /* 28 */
78 "spell_lg_magic_bullet", /* 29 */
79 "spell_improved_invisibility", /* 30 */
80 "spell_holy_word", /* 31 */
81 "spell_minor_healing", /* 32 */
82 "spell_medium_healing", /* 33 */
83 "spell_major_healing", /* 34 */
84 "spell_heal", /* 35 */
85 "spell_create_food", /* 36 */
86 "spell_earth_to_dust", /* 37 */
87 "spell_armour", /* 38 */
88 "spell_strength", /* 39 */
89 "spell_dexterity", /* 40 */
90 "spell_constitution", /* 41 */
91 "spell_charisma", /* 42 */
92 "spell_create_fire_wall", /* 43 */
93 "spell_create_frost_wall", /* 44 */
94 "spell_protection_from_cold", /* 45 */
95 "spell_protection_from_electricity", /* 46 */
96 "spell_protection_from_fire", /* 47 */
97 "spell_protection_from_poison", /* 48 */
98 "spell_protection_from_slow", /* 49 */
99 "spell_protection_from_paralysis", /* 50 */
100 "spell_protection_from_draining", /* 51 */
101 "spell_protection_from_magic", /* 52 */
102 "spell_protection_from_attack", /* 53 */
103 "spell_levitate", /* 54 */
104 "spell_small_speedball", /* 55 */
105 "spell_large_speedball", /* 56 */
106 "spell_hellfire", /* 57 */
107 "spell_dragonbreath", /* 58 */
108 "spell_large_icestorm", /* 59 */
109 "spell_charging", /* 60 */
110 "spell_polymorph", /* 61 */
111 "spell_cancellation", /* 62 */
112 "spell_confusion", /* 63 */
113 "spell_mass_confusion", /* 64 */
114 "spell_summon_pet_monster", /* 65 */
115 "spell_slow", /* 66 */
116 "spell_regenerate_spellpoints", /* 67 */
117 "spell_cure_poison", /* 68 */
118 "spell_protection_from_confusion", /* 69 */
119 "spell_protection_from_cancellation", /* 70 */
120 "spell_protection_from_depletion", /* 71 */
121 "spell_alchemy", /* 72 */
122 "spell_remove_curse", /* 73 */
123 "spell_remove_damnation", /* 74 */
124 "spell_identify", /* 75 */
125 "spell_detect_magic", /* 76 */
126 "spell_detect_monster", /* 77 */
127 "spell_detect_evil", /* 78 */
128 "spell_detect_curse", /* 79 */
129 "spell_heroism", /* 80 */
130 "spell_aggravation", /* 81 */
131 "spell_firebolt", /* 82 */
132 "spell_frostbolt", /* 83 */
133 "spell_shockwave", /* 84 */
134 "spell_color_spray", /* 85 */
135 "spell_haste", /* 86 */
136 "spell_face_of_death", /* 87 */
137 "spell_ball_lightning", /* 88 */
138 "spell_meteor_swarm", /* 89 */
139 "spell_comet", /* 90 */
140 "spell_mystic_fist", /* 91 */
141 "spell_raise_dead", /* 92 */
142 "spell_resurrection", /* 93 */
143 "spell_reincarnation", /* 94 */
144 "spell_immunity_to_cold", /* 95 */
145 "spell_immunity_to_electricity", /* 96 */
146 "spell_immunity_to_fire", /* 97 */
147 "spell_immunity_to_poison", /* 98 */
148 "spell_immunity_to_slow", /* 99 */
149 "spell_immunity_to_paralysis", /* 100 */
150 "spell_immunity_to_draining", /* 101 */
151 "spell_immunity_to_magic", /* 102 */
152 "spell_immunity_to_attack", /* 103 */
153 "spell_invulnerability", /* 104 */
154 "spell_defense", /* 105 */
155 "spell_rune_of_fire", /* 106 */
156 "spell_rune_of_frost", /* 107 */
157 "spell_rune_of_shocking", /* 108 */
158 "spell_rune_of_blasting", /* 109 */
159 "spell_rune_of_death", /* 110 */
160 "spell_marking_rune", /* 111 */
161 "spell_build_director", /* 112 */
162 "spell_create_pool_of_chaos", /* 113 */
163 "spell_build_bullet_wall", /* 114 */
164 "spell_build_lightning_wall", /* 115 */
165 "spell_build_fireball_wall", /* 116 */
166 "spell_magic_rune", /* 117 */
167 "spell_rune_of_magic_drain", /* 118 */
168 "spell_antimagic_rune", /* 119 */
169 "spell_rune_of_transference", /* 120 */
170 "spell_transference", /* 121 */
171 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */
182 "spell_banishment", /* 133 */
183 "spell_create_missile", /* 134 */
184 "spell_show_invisible", /* 135 */
185 "spell_xray", /* 136 */
186 "spell_pacify", /* 137 */
187 "spell_summon_fog", /* 138 */
188 "spell_steambolt", /* 139 */
189 "spell_command_undead", /* 140 */
190 "spell_holy_orb", /* 141 */
191 "spell_summon_avatar", /* 142 */
192 "spell_holy_possession", /* 143 */
193 "spell_bless", /* 144 */
194 "spell_curse", /* 145 */
195 "spell_regeneration", /* 146 */
196 "spell_consecrate", /* 147 */
197 "spell_summon_cult_monsters", /* 148 */
198 "spell_cause_critical_wounds", /* 149 */
199 "spell_holy_wrath", /* 150 */
200 "spell_retributive_strike", /* 151 */
201 "spell_finger_of_death", /* 152 */
202 "spell_insect_plague", /* 153 */
203 "spell_call_holy_servant", /* 154 */
204 "spell_wall_of_thorns", /* 155 */
205 "spell_staff_to_snake", /* 156 */
206 "spell_light", /* 157 */
207 "spell_darkness", /* 158 */
208 "spell_nightfall", /* 159 */
209 "spell_daylight", /* 160 */
210 "spell_sunspear", /* 161 */
211 "spell_faery_fire", /* 162 */
212 "spell_cure_blindness", /* 163 */
213 "spell_dark_vision", /* 164 */
214 "spell_bullet_swarm", /* 165 */
215 "spell_bullet_storm", /* 166 */
216 "spell_cause_many_wounds", /* 167 */
217 "spell_small_snowstorm", /* 168 */
218 "spell_medium_snowstorm", /* 169 */
219 "spell_large_snowstorm", /* 170 */
220 "spell_cure_disease", /* 171 */
221 "spell_cause_red_death", /* 172 */
222 "spell_cause_flu", /* 173 */
223 "spell_cause_black_death", /* 174 */
224 "spell_cause_leprosy", /* 175 */
225 "spell_cause_smallpox", /* 176 */
226 "spell_cause_white_death", /* 177 */
227 "spell_cause_anthrax", /* 178 */
228 "spell_cause_typhoid", /* 179 */
229 "spell_mana_blast", /* 180 */
230 "spell_small_manaball", /* 181 */
231 "spell_medium_manaball", /* 182 */
232 "spell_large_manaball", /* 183 */
233 "spell_manabolt", /* 184 */
234 "spell_dancing_sword", /* 185 */
235 "spell_animate_weapon", /* 186 */
236 "spell_cause_cold", /* 187 */
237 "spell_divine_shock", /* 188 */
238 "spell_windstorm", /* 189 */
239 "spell_sanctuary", /* 190 */
240 "spell_peace", /* 191 */
241 "spell_spiderweb", /* 192 */
242 "spell_conflict", /* 193 */
243 "spell_rage", /* 194 */
244 "spell_forked_lightning", /* 195 */
245 "spell_poison_fog", /* 196 */
246 "spell_flaming_aura", /* 197 */
247 "spell_vitriol", /* 198 */
248 "spell_vitriol_splash", /* 199 */
249 "spell_iron_skin", /* 200 */
250 "spell_wrathful_eye", /* 201 */
251 "spell_town_portal", /* 202 */
252 "spell_missile_swarm", /* 203 */
253 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */
255 NULL
256 };
257
258 extern int arch_init;
259
260 // return a suitable strign describign an objetc in enough detail to find it
261 // used only in check_loaded_object: TODO remove static, move it elsewhere and
262 // use it in more log messages.
263 static char *
264 op_debug_info_ (object *op, char *info)
265 {
266 char info2[256 * 3];
267 char *p = info;
268
269 p += snprintf (p, 256, "%d=\"%s%s%s\"",
270 op->count, op->name ? (const char *) op->name : "(anon)", op->title ? " " : "", op->title ? (const char *) op->title : "");
271
272 if (op->env)
273 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
274
275 if (op->map)
276 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
277
278 return info;
279 }
280
281 static char *
282 op_debug_info (object *op)
283 {
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287 }
288
289 /* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors.
293 */
294 static void
295 check_loaded_object (object *op)
296 {
297 int ip;
298
299 /* We do some specialized handling to handle legacy cases of name_pl.
300 * If the object doesn't have a name_pl, we just use the object name -
301 * this isn't perfect (things won't be properly pluralized), but works to
302 * that degree (5 heart is still quite understandable). But the case we
303 * also have to catch is if this object is not using the normal name for
304 * the object. In that case, we also want to use the loaded name.
305 * Otherwise, what happens is that the the plural name will lose
306 * information (appear as just 'hearts' and not 'goblins heart')
307 */
308 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
309 op->name_pl = NULL;
310
311 if (!op->name_pl)
312 op->name_pl = op->name;
313
314 /* objects now have a materialname. try to patch it in */
315 if (!(IS_WEAPON (op) && op->level > 0))
316 {
317 if (op->map != NULL)
318 set_materialname (op, op->map->difficulty, NULL);
319 else
320 set_materialname (op, 5, NULL);
321 }
322 /* only do these when program is first run - a bit
323 * excessive to do this at every run - most of this is
324 * really just to catch any errors - program will still run, but
325 * not in the ideal fashion.
326 */
327 if ((op->type == WEAPON || op->type == BOW) && arch_init)
328 {
329 if (!op->skill)
330 {
331 LOG (llevError, "Weapon %s lacks a skill.\n", op_debug_info (op));
332 }
333 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
334 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
335 {
336 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op_debug_info (op), op->body_info[1], &op->skill);
337 }
338 }
339
340 /* We changed last_heal to gen_sp_armour, which is what it
341 * really does for many objects. Need to catch any in maps
342 * that may have an old value.
343 */
344 if ((op->type == WEAPON) ||
345 (op->type == ARMOUR) || (op->type == HELMET) ||
346 (op->type == SHIELD) || (op->type == RING) ||
347 (op->type == BOOTS) || (op->type == GLOVES) ||
348 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
349 {
350 if (op->last_heal)
351 {
352 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
353 op->gen_sp_armour = op->last_heal;
354 op->last_heal = 0;
355 }
356 if (editor)
357 ip = 0;
358 else
359 ip = calc_item_power (op, 0);
360 /* Legacy objects from before item power was in the game */
361 if (!op->item_power && ip)
362 {
363 if (ip > 3)
364 {
365 LOG (llevDebug, "Object %s had no item power, using %d\n", op_debug_info (op), ip);
366 }
367 op->item_power = ip;
368 }
369 /* Check for possibly bogus values. Has to meet both these criteria -
370 * something that has item_power 1 is probably just fine if our calculated
371 * value is 1 or 2 - these values are small enough that hard to be precise.
372 * similarly, it item_power is 0, the first check will always pass,
373 * but not the second one.
374 */
375 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
376 {
377 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op_debug_info (op), ip, op->item_power);
378 }
379
380 }
381 /* Old spellcasting object - need to load in the appropiate object */
382 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
383 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
384 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
385 {
386 object *tmp;
387
388 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
389 * in that spell was stored in sp.
390 */
391 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
392 insert_ob_in_ob (tmp, op);
393 op->randomitems = NULL; /* So another spell isn't created for this object */
394 }
395 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
396
397 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
398 {
399 object *tmp;
400
401 tmp = get_archetype_by_object_name (op->slaying);
402 insert_ob_in_ob (tmp, op);
403 op->randomitems = NULL; /* So another spell isn't created for this object */
404 /* without this, value is all screwed up */
405 op->value = op->arch->clone.value * op->inv->value;
406 }
407
408 if (QUERY_FLAG (op, FLAG_MONSTER))
409 {
410 if (op->stats.hp > op->stats.maxhp)
411 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op_debug_info (op), op->stats.hp, op->stats.maxhp);
412
413 /* The archs just need to be updated for this */
414 if (op->move_type == 0)
415 op->move_type = MOVE_WALK;
416 }
417 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
418 {
419 /* Object will duplicate it's content as part of the
420 * generation process. To do this, we must flag inventory
421 * so it remains unevaluated concerning the randomitems and
422 * the living (a demonlord shouldn't cast from inside generator!)
423 */
424 flag_inv (op, FLAG_IS_A_TEMPLATE);
425 }
426
427 /* Handle player movers. We use move_type for player movers
428 * because they operate on their own time (move_on
429 * would potentially cause them to be triggered when someone steps
430 * on them). If move_type is set, presume person knows what they
431 * are doing, otherwise, set move_type based on maxhp value.
432 */
433 if (op->type == PLAYERMOVER)
434 {
435 if (!op->move_type)
436 {
437 if (op->stats.maxhp)
438 {
439 op->move_type = MOVE_ALL;
440 op->stats.maxhp = 0;
441 }
442 else
443 {
444 op->move_type = MOVE_WALK;
445 }
446 }
447 }
448
449 }
450
451 static void
452 set_move (MoveType & mt, const char *str)
453 {
454 if (!str)
455 {
456 mt = 0;
457 return;
458 }
459
460 if (isdigit (*str))
461 {
462 mt = atoi (str);
463 return;
464 }
465
466 mt = 0;
467
468 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
469 {
470 if (!strcasecmp (str, "all"))
471 mt |= MOVE_ALL;
472 else
473 {
474 int i, negate = 0;
475
476 if (*str == '-')
477 {
478 negate = 1;
479 str++;
480 }
481
482 for (i = 0; move_name[i]; i++)
483 {
484 if (!strcasecmp (move_name[i], str))
485 {
486 if (negate)
487 mt &= ~(1 << i);
488 else
489 mt |= (1 << i);
490
491 break;
492 }
493 }
494
495 if (!move_name[i])
496 {
497 /* fly is a special case - covers both fly_low and
498 * fly_high - since it doesn't match to a specific
499 * single bit, have to special case it.
500 */
501 if (!strcasecmp (str, "flying"))
502 {
503 if (negate)
504 mt &= ~MOVE_FLYING;
505 else
506 mt |= MOVE_FLYING;
507 }
508 else
509 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
510 }
511 }
512 }
513 }
514
515 #define GET_FLAG(op,flag) \
516 if (thawer.get_sint32 ()) \
517 SET_FLAG (op, flag); \
518 else \
519 CLEAR_FLAG (op, flag) \
520
521 int
522 parse_object (object *op, object_thawer & thawer, int map_flags)
523 {
524 bool ismore = 0;
525 object *op_inv = op->inv;
526
527 for (;;)
528 {
529 keyword kw = thawer.get_kv ();
530
531 switch (kw)
532 {
533 case KW_Object: // uppercase alias
534 case KW_object:
535 thawer.get (op->name);
536
537 if (op->arch != NULL)
538 op->arch->name = op->name;
539
540 break;
541
542 case KW_oid:
543 thawer.get (op, thawer.get_sint32 ());
544 break;
545
546 case KW_name:
547 thawer.get (op->name);
548 break;
549 case KW_name_pl:
550 thawer.get (op->name_pl);
551 break;
552 case KW_title:
553 thawer.get (op->title);
554 break;
555 case KW_custom_name:
556 thawer.get (op->custom_name);
557 break;
558 case KW_attach:
559 thawer.get_ornull (op->attach);
560 break;
561 case KW_skill:
562 thawer.get_ornull (op->skill);
563 break;
564 case KW_race:
565 thawer.get_ornull (op->race);
566 break;
567 case KW_slaying:
568 thawer.get_ornull (op->slaying);
569 break;
570
571 case KW_arch:
572 {
573 const char *str = thawer.get_str ();
574
575 if (op->arch)
576 {
577 /* If op->arch has been set, then this new object
578 * must be part of the inventory. So process
579 * appropriately.
580 */
581 archetype *arch = find_archetype (str);
582
583 object *tmp;
584
585 if (arch != NULL)
586 tmp = arch_to_object (arch);
587 else
588 {
589 tmp = get_object ();
590 /* record the name of the broken object */
591 tmp->name = str;
592 }
593
594 parse_object (tmp, thawer, map_flags);
595
596 if (tmp->arch)
597 {
598 // was: insert_ob_in_ob (tmp, op);
599 // but manually adding it can improve map loading times a lot
600 // also, appending instead of prepending keeps the
601 // save ordering the same between repeated load/saves.
602 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
603 CLEAR_FLAG (tmp, FLAG_REMOVED);
604
605 if (!op_inv)
606 {
607 op->inv = tmp;
608 tmp->above = 0;
609 }
610 else
611 {
612 while (op_inv->below)
613 op_inv = op_inv->below;
614
615 op_inv->below = tmp;
616 tmp->above = op_inv;
617 }
618
619 tmp->below = 0;
620 tmp->env = op;
621 op_inv = tmp;
622 }
623 else
624 {
625 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
626 free_object (tmp);
627 }
628 }
629 else
630 {
631 /* This is the actual archetype definition then */
632 op->arch = find_archetype (str);
633
634 if (op->arch != NULL)
635 copy_object (&op->arch->clone, op);
636 else if (!arch_init)
637 /* record the name of the broken object */
638 op->name = str;
639 }
640 }
641 break;
642
643 case KW_other_arch:
644 op->other_arch = find_archetype (thawer.get_str ());
645 break;
646
647 case KW_animation:
648 {
649 const char *str = thawer.get_str ();
650
651 if (!str)
652 {
653 op->animation_id = 0;
654 CLEAR_FLAG (op, FLAG_ANIMATE);
655 }
656 else
657 {
658 op->animation_id = find_animation (str);
659 SET_FLAG (op, FLAG_ANIMATE);
660 }
661 }
662
663 break;
664
665 case KW_last_heal:
666 thawer.get (op->last_heal);
667 break;
668 case KW_last_sp:
669 thawer.get (op->last_sp);
670 break;
671 case KW_last_grace:
672 thawer.get (op->last_grace);
673 break;
674 case KW_last_eat:
675 thawer.get (op->last_eat);
676 break;
677 case KW_speed_left:
678 thawer.get (op->speed_left);
679 break;
680
681 case KW_speed:
682 thawer.get (op->speed);
683
684 //TODO: maybe do in check_object
685 if (!(map_flags & MAP_STYLE))
686 {
687 if (op->speed < 0)
688 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
689
690 update_ob_speed (op);
691 }
692
693 break;
694
695 case KW_slow_move:
696 op->move_slow |= MOVE_WALK;
697 thawer.get (op->move_slow_penalty);
698 break;
699
700 case KW_face:
701 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
702 break;
703
704 case KW_x:
705 thawer.get (op->x);
706 break;
707 case KW_y:
708 thawer.get (op->y);
709 break;
710 case KW_Str: // uppercase alias
711 case KW_str:
712 thawer.get (op->stats.Str);
713 break;
714 case KW_Dex: // uppercase alias
715 case KW_dex:
716 thawer.get (op->stats.Dex);
717 break;
718 case KW_Con: // uppercase alias
719 case KW_con:
720 thawer.get (op->stats.Con);
721 break;
722 case KW_Wis: // uppercase alias
723 case KW_wis:
724 thawer.get (op->stats.Wis);
725 break;
726 case KW_Cha: // uppercase alias
727 case KW_cha:
728 thawer.get (op->stats.Cha);
729 break;
730 case KW_Int: // uppercase alias
731 case KW_int:
732 thawer.get (op->stats.Int);
733 break;
734 case KW_Pow: // uppercase alias
735 case KW_pow:
736 thawer.get (op->stats.Pow);
737 break;
738 case KW_hp:
739 thawer.get (op->stats.hp);
740 break;
741 case KW_maxhp:
742 thawer.get (op->stats.maxhp);
743 break;
744 case KW_sp:
745 thawer.get (op->stats.sp);
746 break;
747 case KW_maxsp:
748 thawer.get (op->stats.maxsp);
749 break;
750 case KW_grace:
751 thawer.get (op->stats.grace);
752 break;
753 case KW_maxgrace:
754 thawer.get (op->stats.maxgrace);
755 break;
756
757 case KW_exp:
758 thawer.get (op->stats.exp);
759 break;
760 case KW_perm_exp:
761 thawer.get (op->perm_exp);
762 break;
763 case KW_food:
764 thawer.get (op->stats.food);
765 break;
766 case KW_dam:
767 thawer.get (op->stats.dam);
768 break;
769 case KW_wc:
770 thawer.get (op->stats.wc);
771 break;
772 case KW_ac:
773 thawer.get (op->stats.ac);
774 break;
775 case KW_nrof:
776 thawer.get (op->nrof);
777 break;
778 case KW_level:
779 thawer.get (op->level);
780 break;
781 case KW_direction:
782 thawer.get (op->direction);
783 break;
784 case KW_type:
785 thawer.get (op->type);
786 break;
787 case KW_subtype:
788 thawer.get (op->subtype);
789 break;
790 case KW_value:
791 thawer.get (op->value);
792 break;
793 case KW_weight:
794 thawer.get (op->weight);
795 break;
796 case KW_carrying:
797 thawer.get (op->carrying);
798 break;
799 case KW_attacktype:
800 thawer.get (op->attacktype);
801 break;
802 case KW_path_attuned:
803 thawer.get (op->path_attuned);
804 break;
805 case KW_path_repelled:
806 thawer.get (op->path_repelled);
807 break;
808 case KW_path_denied:
809 thawer.get (op->path_denied);
810 break;
811 case KW_invisible:
812 thawer.get (op->invisible);
813 break;
814 case KW_magic:
815 thawer.get (op->magic);
816 break;
817 case KW_state:
818 thawer.get (op->state);
819 break;
820 case KW_move_slow_penalty:
821 thawer.get (op->move_slow_penalty);
822 break;
823 case KW_material:
824 thawer.get (op->material);
825 break;
826 case KW_materialname:
827 thawer.get (op->materialname);
828 break;
829
830 /* These are the new values */
831 case KW_move_block:
832 set_move (op->move_block, thawer.get_str ());
833 break;
834 case KW_move_allow:
835 set_move (op->move_allow, thawer.get_str ());
836 break;
837 case KW_move_type:
838 set_move (op->move_type, thawer.get_str ());
839 break;
840 case KW_move_on:
841 set_move (op->move_on, thawer.get_str ());
842 break;
843 case KW_move_off:
844 set_move (op->move_off, thawer.get_str ());
845 break;
846 case KW_move_slow:
847 set_move (op->move_slow, thawer.get_str ());
848 break;
849
850 /* These are all legacy - any new objects should use the move_ .. values */
851 case KW_no_pass:
852 {
853 if (thawer.get_sint32 ())
854 op->move_block = MOVE_ALL;
855 else
856 op->move_block = 0;
857 }
858
859 break;
860
861 /* These are all legacy - any new objects should use the move_ .. values */
862 case KW_walk_on:
863 {
864 if (thawer.get_sint32 ())
865 op->move_on |= MOVE_WALK;
866 else
867 op->move_on &= ~MOVE_WALK;
868 }
869
870 break;
871
872 /* These are all legacy - any new objects should use the move_ .. values */
873 case KW_walk_off:
874 {
875 if (thawer.get_sint32 ())
876 op->move_off |= MOVE_WALK;
877 else
878 op->move_off &= ~MOVE_WALK;
879 }
880 break;
881
882 /* These are all legacy - any new objects should use the move_ .. values */
883 case KW_fly_on:
884 {
885 if (thawer.get_sint32 ())
886 op->move_on |= MOVE_FLY_LOW;
887 else
888 op->move_on &= ~MOVE_FLY_LOW;
889 }
890 break;
891
892 /* These are all legacy - any new objects should use the move_ .. values */
893 case KW_fly_off:
894 {
895 if (thawer.get_sint32 ())
896 op->move_off |= MOVE_FLY_LOW;
897 else
898 op->move_off &= ~MOVE_FLY_LOW;
899 }
900 break;
901
902 //TODO: remove these after convertign archetypes
903 case KW_can_use_wand:
904 GET_FLAG (op, FLAG_USE_RANGE);
905 break;
906
907 /* These are all legacy - any new objects should use the move_ .. values */
908 case KW_flying:
909 {
910 if (thawer.get_sint32 ())
911 op->move_type |= MOVE_FLY_LOW;
912 else
913 op->move_type &= ~MOVE_FLY_LOW;
914 }
915 break;
916
917
918 case KW_identified:
919 GET_FLAG (op, FLAG_IDENTIFIED);
920 //TODO: move to check_object or so
921 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
922 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
923
924 break;
925
926 case KW_wiz:
927 GET_FLAG (op, FLAG_WIZ);
928 //TODO: move to check_object
929 if (QUERY_FLAG (op, FLAG_WIZ))
930 {
931 SET_FLAG (op, FLAG_WAS_WIZ);
932 SET_FLAG (op, FLAG_WIZPASS);
933 SET_FLAG (op, FLAG_WIZCAST);
934 }
935 else
936 {
937 CLEAR_FLAG (op, FLAG_WIZPASS);
938 CLEAR_FLAG (op, FLAG_WIZCAST);
939 }
940 break;
941
942 case KW_friendly:
943 GET_FLAG (op, FLAG_FRIENDLY);
944 //TODO: move to check_object or so
945 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
946 add_friendly_object (op);
947 break;
948
949 case KW_monster:
950 GET_FLAG (op, FLAG_MONSTER);
951 break;
952 case KW_neutral:
953 GET_FLAG (op, FLAG_NEUTRAL);
954 break;
955 case KW_no_attack:
956 GET_FLAG (op, FLAG_NO_ATTACK);
957 break;
958 case KW_no_damage:
959 GET_FLAG (op, FLAG_NO_DAMAGE);
960 break;
961 case KW_generator:
962 GET_FLAG (op, FLAG_GENERATOR);
963 break;
964 case KW_use_content_on_gen:
965 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
966 break;
967 case KW_is_thrown:
968 GET_FLAG (op, FLAG_IS_THROWN);
969 break;
970 case KW_auto_apply:
971 GET_FLAG (op, FLAG_AUTO_APPLY);
972 break;
973 case KW_treasure:
974 GET_FLAG (op, FLAG_TREASURE);
975 break;
976 case KW_see_invisible:
977 GET_FLAG (op, FLAG_SEE_INVISIBLE);
978 break;
979 case KW_can_roll:
980 GET_FLAG (op, FLAG_CAN_ROLL);
981 break;
982 case KW_overlay_floor:
983 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
984 break;
985 case KW_is_turnable:
986 GET_FLAG (op, FLAG_IS_TURNABLE);
987 break;
988 case KW_is_used_up:
989 GET_FLAG (op, FLAG_IS_USED_UP);
990 break;
991 case KW_alive:
992 GET_FLAG (op, FLAG_ALIVE);
993 break;
994 case KW_applied:
995 GET_FLAG (op, FLAG_APPLIED);
996 break;
997 case KW_unpaid:
998 GET_FLAG (op, FLAG_UNPAID);
999 break;
1000 case KW_is_animated:
1001 GET_FLAG (op, FLAG_ANIMATE);
1002 break;
1003 case KW_no_pick:
1004 GET_FLAG (op, FLAG_NO_PICK);
1005 break;
1006 case KW_reflecting:
1007 GET_FLAG (op, FLAG_REFLECTING);
1008 break;
1009 case KW_changing:
1010 GET_FLAG (op, FLAG_CHANGING);
1011 break;
1012 case KW_splitting:
1013 GET_FLAG (op, FLAG_SPLITTING);
1014 break;
1015 case KW_hitback:
1016 GET_FLAG (op, FLAG_HITBACK);
1017 break;
1018 case KW_startequip:
1019 GET_FLAG (op, FLAG_STARTEQUIP);
1020 break;
1021 case KW_blocksview:
1022 GET_FLAG (op, FLAG_BLOCKSVIEW);
1023 break;
1024 case KW_undead:
1025 GET_FLAG (op, FLAG_UNDEAD);
1026 break;
1027 case KW_scared:
1028 GET_FLAG (op, FLAG_SCARED);
1029 break;
1030 case KW_unaggressive:
1031 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1032 break;
1033 case KW_reflect_missile:
1034 GET_FLAG (op, FLAG_REFL_MISSILE);
1035 break;
1036 case KW_reflect_spell:
1037 GET_FLAG (op, FLAG_REFL_SPELL);
1038 break;
1039 case KW_no_magic:
1040 GET_FLAG (op, FLAG_NO_MAGIC);
1041 break;
1042 case KW_no_drop:
1043 GET_FLAG (op, FLAG_NO_DROP);
1044 break;
1045 case KW_random_movement:
1046 GET_FLAG (op, FLAG_RANDOM_MOVE);
1047 break;
1048 case KW_was_wiz:
1049 GET_FLAG (op, FLAG_WAS_WIZ);
1050 break;
1051 case KW_no_fix_player:
1052 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1053 break;
1054 case KW_is_lightable:
1055 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1056 break;
1057 case KW_tear_down:
1058 GET_FLAG (op, FLAG_TEAR_DOWN);
1059 break;
1060 case KW_can_use_shield:
1061 GET_FLAG (op, FLAG_USE_SHIELD);
1062 break;
1063 case KW_can_cast_spell:
1064 GET_FLAG (op, FLAG_CAST_SPELL);
1065 break;
1066 case KW_can_use_scroll:
1067 GET_FLAG (op, FLAG_USE_SCROLL);
1068 break;
1069 case KW_can_use_range:
1070 GET_FLAG (op, FLAG_USE_RANGE);
1071 break;
1072 case KW_can_use_bow:
1073 GET_FLAG (op, FLAG_USE_BOW);
1074 break;
1075 case KW_can_use_armour:
1076 GET_FLAG (op, FLAG_USE_ARMOUR);
1077 break;
1078 case KW_can_use_weapon:
1079 GET_FLAG (op, FLAG_USE_WEAPON);
1080 break;
1081 case KW_can_use_ring:
1082 GET_FLAG (op, FLAG_USE_RING);
1083 break;
1084 case KW_has_ready_bow:
1085 GET_FLAG (op, FLAG_READY_BOW);
1086 break;
1087 case KW_xrays:
1088 GET_FLAG (op, FLAG_XRAYS);
1089 break;
1090 case KW_is_floor:
1091 GET_FLAG (op, FLAG_IS_FLOOR);
1092 break;
1093 case KW_lifesave:
1094 GET_FLAG (op, FLAG_LIFESAVE);
1095 break;
1096 case KW_no_strength:
1097 GET_FLAG (op, FLAG_NO_STRENGTH);
1098 break;
1099 case KW_sleep:
1100 GET_FLAG (op, FLAG_SLEEP);
1101 break;
1102 case KW_stand_still:
1103 GET_FLAG (op, FLAG_STAND_STILL);
1104 break;
1105 case KW_random_move:
1106 GET_FLAG (op, FLAG_RANDOM_MOVE);
1107 break;
1108 case KW_only_attack:
1109 GET_FLAG (op, FLAG_ONLY_ATTACK);
1110 break;
1111 case KW_activate_on_push:
1112 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1113 break;
1114 case KW_activate_on_release:
1115 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1116 break;
1117 case KW_confused:
1118 GET_FLAG (op, FLAG_CONFUSED);
1119 break;
1120 case KW_stealth:
1121 GET_FLAG (op, FLAG_STEALTH);
1122 break;
1123 case KW_cursed:
1124 GET_FLAG (op, FLAG_CURSED);
1125 break;
1126 case KW_damned:
1127 GET_FLAG (op, FLAG_DAMNED);
1128 break;
1129 case KW_see_anywhere:
1130 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1131 break;
1132 case KW_known_magical:
1133 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1134 break;
1135 case KW_known_cursed:
1136 GET_FLAG (op, FLAG_KNOWN_CURSED);
1137 break;
1138 case KW_can_use_skill:
1139 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1140 break;
1141 case KW_been_applied:
1142 GET_FLAG (op, FLAG_BEEN_APPLIED);
1143 break;
1144 case KW_has_ready_scroll:
1145 GET_FLAG (op, FLAG_READY_SCROLL);
1146 break;
1147 case KW_can_use_rod:
1148 GET_FLAG (op, FLAG_USE_ROD);
1149 break;
1150 case KW_can_use_horn:
1151 GET_FLAG (op, FLAG_USE_HORN);
1152 break;
1153 case KW_unique:
1154 GET_FLAG (op, FLAG_UNIQUE);
1155 break;
1156 case KW_make_invisible:
1157 GET_FLAG (op, FLAG_MAKE_INVIS);
1158 break;
1159 case KW_inv_locked:
1160 GET_FLAG (op, FLAG_INV_LOCKED);
1161 break;
1162 case KW_is_wooded:
1163 GET_FLAG (op, FLAG_IS_WOODED);
1164 break;
1165 case KW_is_hilly:
1166 GET_FLAG (op, FLAG_IS_HILLY);
1167 break;
1168 case KW_is_water:
1169 GET_FLAG (op, FLAG_IS_WATER);
1170 break;
1171 case KW_has_ready_skill:
1172 GET_FLAG (op, FLAG_READY_SKILL);
1173 break;
1174 case KW_has_ready_weapon:
1175 GET_FLAG (op, FLAG_READY_WEAPON);
1176 break;
1177 case KW_no_skill_ident:
1178 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1179 break;
1180 case KW_is_blind:
1181 GET_FLAG (op, FLAG_BLIND);
1182 break;
1183 case KW_can_see_in_dark:
1184 GET_FLAG (op, FLAG_SEE_IN_DARK);
1185 break;
1186 case KW_is_cauldron:
1187 GET_FLAG (op, FLAG_IS_CAULDRON);
1188 break;
1189 case KW_no_steal:
1190 GET_FLAG (op, FLAG_NO_STEAL);
1191 break;
1192 case KW_one_hit:
1193 GET_FLAG (op, FLAG_ONE_HIT);
1194 break;
1195 case KW_berserk:
1196 GET_FLAG (op, FLAG_BERSERK);
1197 break;
1198 case KW_is_buildable:
1199 GET_FLAG (op, FLAG_IS_BUILDABLE);
1200 break;
1201
1202 case KW_armour:
1203 thawer.get (op->resist[ATNR_PHYSICAL]);
1204 break;
1205 case KW_resist_physical:
1206 thawer.get (op->resist[ATNR_PHYSICAL]);
1207 break;
1208 case KW_resist_magic:
1209 thawer.get (op->resist[ATNR_MAGIC]);
1210 break;
1211 case KW_resist_fire:
1212 thawer.get (op->resist[ATNR_FIRE]);
1213 break;
1214 case KW_resist_electricity:
1215 thawer.get (op->resist[ATNR_ELECTRICITY]);
1216 break;
1217 case KW_resist_cold:
1218 thawer.get (op->resist[ATNR_COLD]);
1219 break;
1220 case KW_resist_confusion:
1221 thawer.get (op->resist[ATNR_CONFUSION]);
1222 break;
1223 case KW_resist_acid:
1224 thawer.get (op->resist[ATNR_ACID]);
1225 break;
1226 case KW_resist_drain:
1227 thawer.get (op->resist[ATNR_DRAIN]);
1228 break;
1229 case KW_resist_weaponmagic:
1230 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1231 break;
1232 case KW_resist_ghosthit:
1233 thawer.get (op->resist[ATNR_GHOSTHIT]);
1234 break;
1235 case KW_resist_poison:
1236 thawer.get (op->resist[ATNR_POISON]);
1237 break;
1238 case KW_resist_slow:
1239 thawer.get (op->resist[ATNR_SLOW]);
1240 break;
1241 case KW_resist_paralyze:
1242 thawer.get (op->resist[ATNR_PARALYZE]);
1243 break;
1244 case KW_resist_turn_undead:
1245 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1246 break;
1247 case KW_resist_fear:
1248 thawer.get (op->resist[ATNR_FEAR]);
1249 break;
1250 case KW_resist_cancellation:
1251 thawer.get (op->resist[ATNR_CANCELLATION]);
1252 break;
1253 case KW_resist_deplete:
1254 thawer.get (op->resist[ATNR_DEPLETE]);
1255 break;
1256 case KW_resist_death:
1257 thawer.get (op->resist[ATNR_DEATH]);
1258 break;
1259 case KW_resist_chaos:
1260 thawer.get (op->resist[ATNR_CHAOS]);
1261 break;
1262 case KW_resist_counterspell:
1263 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1264 break;
1265 case KW_resist_godpower:
1266 thawer.get (op->resist[ATNR_GODPOWER]);
1267 break;
1268 case KW_resist_holyword:
1269 thawer.get (op->resist[ATNR_HOLYWORD]);
1270 break;
1271 case KW_resist_blind:
1272 thawer.get (op->resist[ATNR_BLIND]);
1273 break;
1274 case KW_resist_internal:
1275 thawer.get (op->resist[ATNR_INTERNAL]);
1276 break;
1277 case KW_resist_life_stealing:
1278 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1279 break;
1280 case KW_resist_disease:
1281 thawer.get (op->resist[ATNR_DISEASE]);
1282 break;
1283
1284 case KW_luck:
1285 thawer.get (op->stats.luck);
1286 break;
1287 case KW_run_away:
1288 thawer.get (op->run_away);
1289 break;
1290 case KW_pick_up:
1291 thawer.get (op->pick_up);
1292 break;
1293 case KW_item_power:
1294 thawer.get (op->item_power);
1295 break;
1296 case KW_gen_sp_armour:
1297 thawer.get (op->gen_sp_armour);
1298 break;
1299 case KW_anim_speed:
1300 thawer.get (op->anim_speed);
1301 break;
1302 case KW_container:
1303 thawer.get (op->weight_limit);
1304 break;
1305 case KW_will_apply:
1306 thawer.get (op->will_apply);
1307 break;
1308 case KW_attack_movement:
1309 thawer.get (op->attack_movement);
1310 break;
1311 case KW_move_state:
1312 thawer.get (op->move_status);
1313 break;
1314 case KW_expmul:
1315 thawer.get (op->expmul);
1316 break;
1317 case KW_glow_radius:
1318 thawer.get (op->glow_radius);
1319 break;
1320 case KW_weapontype:
1321 thawer.get (op->weapontype);
1322 break;
1323 case KW_tooltype:
1324 thawer.get (op->tooltype);
1325 break;
1326 case KW_casting_time:
1327 thawer.get (op->casting_time);
1328 break;
1329 case KW_elevation:
1330 thawer.get (op->elevation);
1331 break;
1332 case KW_smoothlevel:
1333 thawer.get (op->smoothlevel);
1334 break;
1335 case KW_client_type:
1336 thawer.get (op->client_type);
1337 break;
1338 case KW_duration:
1339 thawer.get (op->duration);
1340 break;
1341 case KW_range:
1342 thawer.get (op->range);
1343 break;
1344 case KW_range_modifier:
1345 thawer.get (op->range_modifier);
1346 break;
1347 case KW_dam_modifier:
1348 thawer.get (op->dam_modifier);
1349 break;
1350 case KW_duration_modifier:
1351 thawer.get (op->duration_modifier);
1352 break;
1353
1354 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1355 //TODO: parse from other include files
1356 case KW_body_range:
1357 thawer.get (op->body_info[0]);
1358 break;
1359 case KW_body_arm:
1360 thawer.get (op->body_info[1]);
1361 break;
1362 case KW_body_torso:
1363 thawer.get (op->body_info[2]);
1364 break;
1365 case KW_body_head:
1366 thawer.get (op->body_info[3]);
1367 break;
1368 case KW_body_neck:
1369 thawer.get (op->body_info[4]);
1370 break;
1371 case KW_body_skill:
1372 thawer.get (op->body_info[5]);
1373 break;
1374 case KW_body_finger:
1375 thawer.get (op->body_info[6]);
1376 break;
1377 case KW_body_shoulder:
1378 thawer.get (op->body_info[7]);
1379 break;
1380 case KW_body_foot:
1381 thawer.get (op->body_info[8]);
1382 break;
1383 case KW_body_hand:
1384 thawer.get (op->body_info[9]);
1385 break;
1386 case KW_body_wrist:
1387 thawer.get (op->body_info[10]);
1388 break;
1389 case KW_body_waist:
1390 thawer.get (op->body_info[11]);
1391 break;
1392 case KW_can_apply:
1393 break;
1394
1395 case KW_connected:
1396 add_button_link (op, op->map, thawer.get_sint32 ());
1397 break;
1398
1399 case KW_randomitems:
1400 op->randomitems = find_treasurelist (thawer.get_str ());
1401 break;
1402
1403 case KW_msg:
1404 {
1405 thawer.get_ml (KW_endmsg, op->msg);
1406 //TODO: allow longer messages
1407 if (strlen (op->msg) >= HUGE_BUF)
1408 {
1409 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1410 op->msg = "ERROR, please report: string too long, winged.\n";
1411 }
1412 }
1413 break;
1414
1415 case KW_lore:
1416 {
1417 shstr msgbuf;
1418
1419 thawer.get_ml (KW_endlore, op->lore);
1420 //TODO: allow longer messages
1421 /* Just print a warning so we can be reasonably safe
1422 * about not overflowing the buffer.
1423 */
1424 if (strlen (op->lore) > (HUGE_BUF / 2))
1425 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1426 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1427 }
1428 break;
1429
1430 case KW_editable:
1431 case KW_editor_folder:
1432 break;
1433
1434 case KW_More: // uppercase alias
1435 case KW_more:
1436 /* We need to record that this is a multipart object,
1437 * so the calling function can glue things back together
1438 */
1439 ismore = 1;
1440 break;
1441
1442 case KW_end:
1443 check_loaded_object (op);
1444
1445 if (!arch_init)
1446 op->instantiate ();
1447
1448 return ismore ? LL_MORE : LL_NORMAL;
1449
1450 case KW_EOF:
1451 return LL_EOF;
1452
1453 case KW_ERROR:
1454 set_ob_key_value (op, thawer.line, thawer.last_value, true);
1455 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1456
1457 //TODO: skip line, ugly, factor parsing better
1458 if (thawer.last_value)
1459 thawer.line = thawer.last_value;
1460
1461 thawer.line += strlen (thawer.line) + 1;
1462
1463 break;
1464
1465 default:
1466 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1467 break;
1468 }
1469 }
1470 }
1471
1472 /*
1473 * Loads an object from the given file-pointer.
1474 * Variables will be read and parsed and patched into the object
1475 * until the string "end" is reached, or the end of the file.
1476 *
1477 * bufstat is used to determine various file attributes:
1478 * LO_REPATE (0): We are reading from the same buffer as the last call.
1479 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1480 * will also be reading from this (treasure file, artifacts.)
1481 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1482 * be reset.
1483 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1484 *
1485 */
1486
1487 int
1488 load_object (object_thawer & fp, object *op, int map_flags)
1489 {
1490 return parse_object (op, fp, map_flags);
1491 }
1492
1493
1494 /* This takes a buffer, scans it for variables, and sets those variables
1495 * as appropriate in op.
1496 *
1497 * This function appears to be used in only 2 places - in crossedit to
1498 * override values and in c_wiz to mutate values.
1499 */
1500 int
1501 set_variable (object *op, char *buf)
1502 {
1503 return 0;
1504 #if 0
1505 int retval;
1506 object_thawer thawer (0);
1507
1508 strcpy (msgbuf, "");
1509 strcpy (lorebuf, "");
1510 retval = parse_object (op, thawer, 0);
1511 yy_switch_to_buffer (yycurbuf);
1512 yy_delete_buffer (yybufstate);
1513 yy_pop_state ();
1514 return retval;
1515 #endif
1516 }
1517
1518 /* This array equates the FLAG_ values with the V_ values. Use -1 to
1519 * put gaps in the array that should not be processed.
1520 * The order matches the order of the define values in 'define.h'.
1521 */
1522
1523 /* This is a list of pointers that correspond to the FLAG_.. values.
1524 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1525 * the 15'th element of this array should match that name.
1526 * If an entry is NULL, that is a flag not to loaded/saved.
1527 */
1528 static const char *const flag_names[NUM_FLAGS + 1] = {
1529 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1530 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1531 "is_animated", NULL /* slow_move */ ,
1532 NULL /* flying */ , "monster", "friendly", "generator",
1533 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1534 "see_invisible", "can_roll", "overlay_floor",
1535 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1536 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1537 "changing", "splitting", "hitback", "startequip",
1538 "blocksview", "undead", "scared", "unaggressive",
1539 "reflect_missile", "reflect_spell", /* 40 */
1540 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1541 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1542 "pick_up", "unique", "no_drop", /* 50 */
1543 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1544 "can_use_bow", "can_use_armour", "can_use_weapon",
1545 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1546 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1547 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1548 "stealth", NULL, NULL, "cursed", "damned",
1549 "see_anywhere", "known_magical", "known_cursed",
1550 "can_use_skill", "been_applied", /* 80 */
1551 "has_ready_scroll", "can_use_rod", NULL,
1552 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1553 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1554 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1555 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1556 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1557 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1558 NULL
1559 };
1560
1561
1562 /*
1563 * Initialises the array of variable-names. Needed before any
1564 * objects can be loaded. Called by init_library().
1565 */
1566
1567 void
1568 init_vars ()
1569 {
1570 }
1571
1572 /* This returns a string of the integer movement type */
1573 #if 0
1574 // unused function
1575 static char *
1576 get_string_move_type (MoveType mt)
1577 {
1578 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1579 int i, all_count = 0, count;
1580
1581 strcpy (retbuf, "");
1582 strcpy (retbuf_all, " all");
1583
1584 /* Quick check, and probably fairly common */
1585 if (mt == MOVE_ALL)
1586 return retbuf_all + 1;
1587 if (mt == 0)
1588 {
1589 strcpy (retbuf, "0");
1590 return retbuf;
1591 }
1592
1593 /* We basically slide the bits down. Why look at MOVE_ALL?
1594 * because we may want to return a string like 'all -swim',
1595 * and if we just looked at mt, we couldn't get that.
1596 */
1597 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1598 {
1599 if (mt & (1 << count))
1600 {
1601 strcat (retbuf, " ");
1602 strcat (retbuf, move_name[count]);
1603 }
1604 else
1605 {
1606 strcat (retbuf_all, " -");
1607 strcat (retbuf_all, move_name[count]);
1608 all_count++;
1609 }
1610 }
1611 /* Basically, if there is a single negation, return it, eg
1612 * 'all -swim'. But more than that, just return the
1613 * enumerated values. It doesn't make sense to return
1614 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1615 */
1616 if (all_count <= 1)
1617 return retbuf_all + 1;
1618 else
1619 return retbuf + 1;
1620 }
1621 #endif
1622
1623 // compare *op against *tmp and output differences
1624 void
1625 put (object_freezer & f, object *op, object *tmp)
1626 {
1627 int i;
1628
1629 /* This saves the key/value lists. We do it first so that any
1630 * keys that match field names will be overwritten by the loader.
1631 */
1632 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1633 {
1634 /* Find the field in the opposing member. */
1635 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1636
1637 /* If there's no partnering field, or it's got a different value, save our field. */
1638 if (arch_field == NULL || my_field->value != arch_field->value)
1639 f.put (my_field->key, my_field->value);
1640 }
1641
1642 /* We don't need to worry about the arch's extra fields - they
1643 * will get taken care of the copy_object function.
1644 */
1645
1646 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1647 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1648
1649 CMP_OUT (name);
1650 CMP_OUT (name_pl);
1651 CMP_OUT (custom_name);
1652 CMP_OUT (title);
1653 CMP_OUT (race);
1654 CMP_OUT (slaying);
1655
1656 if (op->msg != tmp->msg)
1657 f.put (KW_msg, KW_endmsg, op->msg);
1658 if (op->lore != tmp->lore)
1659 f.put (KW_lore, KW_endlore, op->lore);
1660
1661 CMP_OUT (other_arch);
1662 CMP_OUT (face);
1663
1664 if (!op->face || !op->face->name)
1665 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1666
1667 if (op->animation_id != tmp->animation_id)
1668 if (op->animation_id)
1669 {
1670 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1671
1672 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1673 f.put (KW_is_animated, (sint32) 0);
1674 }
1675 else
1676 f.put (KW_animation, (const char *) 0);
1677
1678 CMP_OUT2 (str, stats.Str);
1679 CMP_OUT2 (dex, stats.Dex);
1680 CMP_OUT2 (con, stats.Con);
1681 CMP_OUT2 (wis, stats.Wis);
1682 CMP_OUT2 (pow, stats.Pow);
1683 CMP_OUT2 (cha, stats.Cha);
1684 CMP_OUT2 (int, stats.Int);
1685
1686 CMP_OUT2 (hp, stats.hp);
1687 CMP_OUT2 (maxhp, stats.maxhp);
1688 CMP_OUT2 (sp, stats.sp);
1689 CMP_OUT2 (maxsp, stats.maxsp);
1690 CMP_OUT2 (grace, stats.grace);
1691 CMP_OUT2 (maxgrace, stats.maxgrace);
1692 CMP_OUT2 (exp, stats.exp);
1693
1694 CMP_OUT (perm_exp);
1695 CMP_OUT (expmul);
1696
1697 CMP_OUT2 (food, stats.food);
1698 CMP_OUT2 (dam, stats.dam);
1699 CMP_OUT2 (luck, stats.luck);
1700 CMP_OUT2 (wc, stats.wc);
1701 CMP_OUT2 (ac, stats.ac);
1702
1703 CMP_OUT (x);
1704 CMP_OUT (y);
1705 CMP_OUT (speed);
1706 CMP_OUT (speed_left);
1707 CMP_OUT2 (move_state, move_status);
1708 CMP_OUT (attack_movement);
1709 CMP_OUT (nrof);
1710 CMP_OUT (level);
1711 CMP_OUT (direction);
1712 CMP_OUT (type);
1713 CMP_OUT (subtype);
1714 CMP_OUT (attacktype);
1715
1716 for (i = 0; i < NROFATTACKS; i++)
1717 if (op->resist[i] != tmp->resist[i])
1718 f.put (resist_save[i], op->resist[i]);
1719
1720 CMP_OUT (path_attuned);
1721 CMP_OUT (path_repelled);
1722 CMP_OUT (path_denied);
1723 CMP_OUT (material);
1724 CMP_OUT (materialname);
1725 CMP_OUT (value);
1726 CMP_OUT (carrying);
1727 CMP_OUT (weight);
1728 CMP_OUT (invisible);
1729 CMP_OUT (state);
1730 CMP_OUT (magic);
1731 CMP_OUT (last_heal);
1732 CMP_OUT (last_sp);
1733 CMP_OUT (last_grace);
1734 CMP_OUT (last_eat);
1735 CMP_OUT (glow_radius);
1736
1737 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1738 f.put (KW_connected, i);
1739
1740 CMP_OUT (randomitems);
1741 CMP_OUT2 (container, weight_limit);
1742
1743 CMP_OUT (run_away);
1744 CMP_OUT (pick_up);
1745 CMP_OUT (will_apply);
1746 CMP_OUT (smoothlevel);
1747 CMP_OUT (weapontype);
1748 CMP_OUT (tooltype);
1749 CMP_OUT (elevation);
1750 CMP_OUT (client_type);
1751 CMP_OUT (item_power);
1752 CMP_OUT (duration);
1753 CMP_OUT (range);
1754 CMP_OUT (range_modifier);
1755 CMP_OUT (duration_modifier);
1756 CMP_OUT (dam_modifier);
1757 CMP_OUT (gen_sp_armour);
1758
1759 CMP_OUT (move_type);
1760 CMP_OUT (move_block);
1761 CMP_OUT (move_allow);
1762 CMP_OUT (move_on);
1763 CMP_OUT (move_off);
1764 CMP_OUT (move_slow);
1765 CMP_OUT (move_slow_penalty);
1766
1767 if (!COMPARE_FLAGS (op, tmp))
1768 for (i = 0; i <= NUM_FLAGS; i++)
1769 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1770 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0");
1771
1772 /* Save body locations */
1773 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1774 if (op->body_info[i] != tmp->body_info[i])
1775 f.put (body_locations[i].save_name, op->body_info[i]);
1776 }
1777
1778 /*
1779 * Dumps all variables in an object to a file.
1780 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1781 * the only place this is not set is when saving the player.
1782 * If bit 1 of flag is set, don't remove the object after save. As of now,
1783 * all of the callers are setting this.
1784 */
1785
1786 void
1787 save_object (object_freezer & fp, object *op, int flag)
1788 {
1789 archetype *at;
1790 object *tmp, *old;
1791
1792 /* Even if the object does have an owner, it would seem that we should
1793 * still save it.
1794 */
1795 if (op->owner)
1796 return;
1797
1798 /* If it is unpaid and we don't want to save those, just return. */
1799 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1800 return;
1801
1802 if ((at = op->arch) == NULL)
1803 at = empty_archetype;
1804
1805 fp.put (KW_arch, at->name);
1806
1807 put (fp, op, &at->clone);
1808
1809 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1810
1811 old = NULL;
1812
1813 if (flag & 2)
1814 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1815 save_object (fp, tmp, flag);
1816 else
1817 /* Slightly different logic because tmp/op will be removed by
1818 * the save_object we call. So we just keep looking at op->inv
1819 * until there is nothing left. In theory, the variable old
1820 * should not be needed, as recursive loops shouldn't happen.
1821 */
1822 while ((tmp = op->inv) != NULL)
1823 {
1824 if (old == tmp)
1825 {
1826 LOG (llevError, " Recursive loop in inventory\n");
1827 break;
1828 }
1829
1830 save_object (fp, tmp, flag);
1831 old = tmp;
1832 }
1833
1834 if (!(flag & 2))
1835 {
1836 remove_ob (op);
1837 free_object (op);
1838 }
1839
1840 fp.put (op);
1841 fprintf (fp, "end\n");
1842 }