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/cvs/deliantra/server/common/loader.C
Revision: 1.14
Committed: Tue Sep 12 19:20:06 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +7 -35 lines
Log Message:
- improve assign to prepend "..."
- make more use of assign
- implement op->debug_desc() and make some more use of it

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at crossfire-devel@real-time.com
23 */
24
25 /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29
30 #include <global.h>
31 #include <loader.h>
32 #include <newserver.h>
33 #include <sproto.h>
34
35 /* Maps the MOVE_* values to names */
36 static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37
38 /* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the
42 * old spell numbers to the name of the new archs.
43 * If you are adding a new spell, you should not modify this - you
44 * new spell won't have been used, and thus won't have any legacy object.
45 * NULL entries in this table are valid - to denote objects that should
46 * not be updated for whatever reason.
47 */
48 const char *spell_mapping[] = {
49 "spell_magic_bullet", /* 0 */
50 "spell_small_fireball", /* 1 */
51 "spell_medium_fireball", /* 2 */
52 "spell_large_fireball", /* 3 */
53 "spell_burning_hands", /* 4 */
54 "spell_sm_lightning", /* 5 */
55 "spell_large_lightning", /* 6 */
56 "spell_magic_missile", /* 7 */
57 "spell_create_bomb", /* 8 */
58 "spell_summon_golem", /* 9 */
59 "spell_summon_fire_elemental", /* 10 */
60 "spell_summon_earth_elemental", /* 11 */
61 "spell_summon_water_elemental", /* 12 */
62 "spell_summon_air_elemental", /* 13 */
63 "spell_dimension_door", /* 14 */
64 "spell_create_earth_wall", /* 15 */
65 "spell_paralyze", /* 16 */
66 "spell_icestorm", /* 17 */
67 "spell_magic_mapping", /* 18 */
68 "spell_turn_undead", /* 19 */
69 "spell_fear", /* 20 */
70 "spell_poison_cloud", /* 21 */
71 "spell_wonder", /* 22 */
72 "spell_destruction", /* 23 */
73 "spell_perceive_self", /* 24 */
74 "spell_word_of_recall", /* 25 */
75 "spell_invisible", /* 26 */
76 "spell_invisible_to_undead", /* 27 */
77 "spell_probe", /* 28 */
78 "spell_lg_magic_bullet", /* 29 */
79 "spell_improved_invisibility", /* 30 */
80 "spell_holy_word", /* 31 */
81 "spell_minor_healing", /* 32 */
82 "spell_medium_healing", /* 33 */
83 "spell_major_healing", /* 34 */
84 "spell_heal", /* 35 */
85 "spell_create_food", /* 36 */
86 "spell_earth_to_dust", /* 37 */
87 "spell_armour", /* 38 */
88 "spell_strength", /* 39 */
89 "spell_dexterity", /* 40 */
90 "spell_constitution", /* 41 */
91 "spell_charisma", /* 42 */
92 "spell_create_fire_wall", /* 43 */
93 "spell_create_frost_wall", /* 44 */
94 "spell_protection_from_cold", /* 45 */
95 "spell_protection_from_electricity", /* 46 */
96 "spell_protection_from_fire", /* 47 */
97 "spell_protection_from_poison", /* 48 */
98 "spell_protection_from_slow", /* 49 */
99 "spell_protection_from_paralysis", /* 50 */
100 "spell_protection_from_draining", /* 51 */
101 "spell_protection_from_magic", /* 52 */
102 "spell_protection_from_attack", /* 53 */
103 "spell_levitate", /* 54 */
104 "spell_small_speedball", /* 55 */
105 "spell_large_speedball", /* 56 */
106 "spell_hellfire", /* 57 */
107 "spell_dragonbreath", /* 58 */
108 "spell_large_icestorm", /* 59 */
109 "spell_charging", /* 60 */
110 "spell_polymorph", /* 61 */
111 "spell_cancellation", /* 62 */
112 "spell_confusion", /* 63 */
113 "spell_mass_confusion", /* 64 */
114 "spell_summon_pet_monster", /* 65 */
115 "spell_slow", /* 66 */
116 "spell_regenerate_spellpoints", /* 67 */
117 "spell_cure_poison", /* 68 */
118 "spell_protection_from_confusion", /* 69 */
119 "spell_protection_from_cancellation", /* 70 */
120 "spell_protection_from_depletion", /* 71 */
121 "spell_alchemy", /* 72 */
122 "spell_remove_curse", /* 73 */
123 "spell_remove_damnation", /* 74 */
124 "spell_identify", /* 75 */
125 "spell_detect_magic", /* 76 */
126 "spell_detect_monster", /* 77 */
127 "spell_detect_evil", /* 78 */
128 "spell_detect_curse", /* 79 */
129 "spell_heroism", /* 80 */
130 "spell_aggravation", /* 81 */
131 "spell_firebolt", /* 82 */
132 "spell_frostbolt", /* 83 */
133 "spell_shockwave", /* 84 */
134 "spell_color_spray", /* 85 */
135 "spell_haste", /* 86 */
136 "spell_face_of_death", /* 87 */
137 "spell_ball_lightning", /* 88 */
138 "spell_meteor_swarm", /* 89 */
139 "spell_comet", /* 90 */
140 "spell_mystic_fist", /* 91 */
141 "spell_raise_dead", /* 92 */
142 "spell_resurrection", /* 93 */
143 "spell_reincarnation", /* 94 */
144 "spell_immunity_to_cold", /* 95 */
145 "spell_immunity_to_electricity", /* 96 */
146 "spell_immunity_to_fire", /* 97 */
147 "spell_immunity_to_poison", /* 98 */
148 "spell_immunity_to_slow", /* 99 */
149 "spell_immunity_to_paralysis", /* 100 */
150 "spell_immunity_to_draining", /* 101 */
151 "spell_immunity_to_magic", /* 102 */
152 "spell_immunity_to_attack", /* 103 */
153 "spell_invulnerability", /* 104 */
154 "spell_defense", /* 105 */
155 "spell_rune_of_fire", /* 106 */
156 "spell_rune_of_frost", /* 107 */
157 "spell_rune_of_shocking", /* 108 */
158 "spell_rune_of_blasting", /* 109 */
159 "spell_rune_of_death", /* 110 */
160 "spell_marking_rune", /* 111 */
161 "spell_build_director", /* 112 */
162 "spell_create_pool_of_chaos", /* 113 */
163 "spell_build_bullet_wall", /* 114 */
164 "spell_build_lightning_wall", /* 115 */
165 "spell_build_fireball_wall", /* 116 */
166 "spell_magic_rune", /* 117 */
167 "spell_rune_of_magic_drain", /* 118 */
168 "spell_antimagic_rune", /* 119 */
169 "spell_rune_of_transference", /* 120 */
170 "spell_transference", /* 121 */
171 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */
182 "spell_banishment", /* 133 */
183 "spell_create_missile", /* 134 */
184 "spell_show_invisible", /* 135 */
185 "spell_xray", /* 136 */
186 "spell_pacify", /* 137 */
187 "spell_summon_fog", /* 138 */
188 "spell_steambolt", /* 139 */
189 "spell_command_undead", /* 140 */
190 "spell_holy_orb", /* 141 */
191 "spell_summon_avatar", /* 142 */
192 "spell_holy_possession", /* 143 */
193 "spell_bless", /* 144 */
194 "spell_curse", /* 145 */
195 "spell_regeneration", /* 146 */
196 "spell_consecrate", /* 147 */
197 "spell_summon_cult_monsters", /* 148 */
198 "spell_cause_critical_wounds", /* 149 */
199 "spell_holy_wrath", /* 150 */
200 "spell_retributive_strike", /* 151 */
201 "spell_finger_of_death", /* 152 */
202 "spell_insect_plague", /* 153 */
203 "spell_call_holy_servant", /* 154 */
204 "spell_wall_of_thorns", /* 155 */
205 "spell_staff_to_snake", /* 156 */
206 "spell_light", /* 157 */
207 "spell_darkness", /* 158 */
208 "spell_nightfall", /* 159 */
209 "spell_daylight", /* 160 */
210 "spell_sunspear", /* 161 */
211 "spell_faery_fire", /* 162 */
212 "spell_cure_blindness", /* 163 */
213 "spell_dark_vision", /* 164 */
214 "spell_bullet_swarm", /* 165 */
215 "spell_bullet_storm", /* 166 */
216 "spell_cause_many_wounds", /* 167 */
217 "spell_small_snowstorm", /* 168 */
218 "spell_medium_snowstorm", /* 169 */
219 "spell_large_snowstorm", /* 170 */
220 "spell_cure_disease", /* 171 */
221 "spell_cause_red_death", /* 172 */
222 "spell_cause_flu", /* 173 */
223 "spell_cause_black_death", /* 174 */
224 "spell_cause_leprosy", /* 175 */
225 "spell_cause_smallpox", /* 176 */
226 "spell_cause_white_death", /* 177 */
227 "spell_cause_anthrax", /* 178 */
228 "spell_cause_typhoid", /* 179 */
229 "spell_mana_blast", /* 180 */
230 "spell_small_manaball", /* 181 */
231 "spell_medium_manaball", /* 182 */
232 "spell_large_manaball", /* 183 */
233 "spell_manabolt", /* 184 */
234 "spell_dancing_sword", /* 185 */
235 "spell_animate_weapon", /* 186 */
236 "spell_cause_cold", /* 187 */
237 "spell_divine_shock", /* 188 */
238 "spell_windstorm", /* 189 */
239 "spell_sanctuary", /* 190 */
240 "spell_peace", /* 191 */
241 "spell_spiderweb", /* 192 */
242 "spell_conflict", /* 193 */
243 "spell_rage", /* 194 */
244 "spell_forked_lightning", /* 195 */
245 "spell_poison_fog", /* 196 */
246 "spell_flaming_aura", /* 197 */
247 "spell_vitriol", /* 198 */
248 "spell_vitriol_splash", /* 199 */
249 "spell_iron_skin", /* 200 */
250 "spell_wrathful_eye", /* 201 */
251 "spell_town_portal", /* 202 */
252 "spell_missile_swarm", /* 203 */
253 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */
255 NULL
256 };
257
258 extern int arch_init;
259
260 /* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors.
264 */
265 static void
266 check_loaded_object (object *op)
267 {
268 int ip;
269
270 /* We do some specialized handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to
273 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart')
278 */
279 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
280 op->name_pl = NULL;
281
282 if (!op->name_pl)
283 op->name_pl = op->name;
284
285 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0))
287 {
288 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL);
290 else
291 set_materialname (op, 5, NULL);
292 }
293 /* only do these when program is first run - a bit
294 * excessive to do this at every run - most of this is
295 * really just to catch any errors - program will still run, but
296 * not in the ideal fashion.
297 */
298 if ((op->type == WEAPON || op->type == BOW) && arch_init)
299 {
300 if (!op->skill)
301 {
302 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
303 }
304 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
305 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
306 {
307 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
308 }
309 }
310
311 /* We changed last_heal to gen_sp_armour, which is what it
312 * really does for many objects. Need to catch any in maps
313 * that may have an old value.
314 */
315 if ((op->type == WEAPON) ||
316 (op->type == ARMOUR) || (op->type == HELMET) ||
317 (op->type == SHIELD) || (op->type == RING) ||
318 (op->type == BOOTS) || (op->type == GLOVES) ||
319 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
320 {
321 if (op->last_heal)
322 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 op->gen_sp_armour = op->last_heal;
325 op->last_heal = 0;
326 }
327 if (editor)
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0);
331 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip)
333 {
334 if (ip > 3)
335 {
336 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
337 }
338 op->item_power = ip;
339 }
340 /* Check for possibly bogus values. Has to meet both these criteria -
341 * something that has item_power 1 is probably just fine if our calculated
342 * value is 1 or 2 - these values are small enough that hard to be precise.
343 * similarly, it item_power is 0, the first check will always pass,
344 * but not the second one.
345 */
346 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
347 {
348 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
349 }
350
351 }
352 /* Old spellcasting object - need to load in the appropiate object */
353 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
354 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
356 {
357 object *tmp;
358
359 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
360 * in that spell was stored in sp.
361 */
362 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
363 insert_ob_in_ob (tmp, op);
364 op->randomitems = NULL; /* So another spell isn't created for this object */
365 }
366 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367
368 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
369 {
370 object *tmp;
371
372 tmp = get_archetype_by_object_name (op->slaying);
373 insert_ob_in_ob (tmp, op);
374 op->randomitems = NULL; /* So another spell isn't created for this object */
375 /* without this, value is all screwed up */
376 op->value = op->arch->clone.value * op->inv->value;
377 }
378
379 if (QUERY_FLAG (op, FLAG_MONSTER))
380 {
381 if (op->stats.hp > op->stats.maxhp)
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
383
384 /* The archs just need to be updated for this */
385 if (op->move_type == 0)
386 op->move_type = MOVE_WALK;
387 }
388
389 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
390 {
391 /* Object will duplicate it's content as part of the
392 * generation process. To do this, we must flag inventory
393 * so it remains unevaluated concerning the randomitems and
394 * the living (a demonlord shouldn't cast from inside generator!)
395 */
396 flag_inv (op, FLAG_IS_A_TEMPLATE);
397 }
398
399 /* Handle player movers. We use move_type for player movers
400 * because they operate on their own time (move_on
401 * would potentially cause them to be triggered when someone steps
402 * on them). If move_type is set, presume person knows what they
403 * are doing, otherwise, set move_type based on maxhp value.
404 */
405 if (op->type == PLAYERMOVER)
406 {
407 if (!op->move_type)
408 {
409 if (op->stats.maxhp)
410 {
411 op->move_type = MOVE_ALL;
412 op->stats.maxhp = 0;
413 }
414 else
415 {
416 op->move_type = MOVE_WALK;
417 }
418 }
419 }
420
421 }
422
423 static void
424 set_move (MoveType & mt, const char *str)
425 {
426 if (!str)
427 {
428 mt = 0;
429 return;
430 }
431
432 if (isdigit (*str))
433 {
434 mt = atoi (str);
435 return;
436 }
437
438 mt = 0;
439
440 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 {
442 if (!strcasecmp (str, "all"))
443 mt |= MOVE_ALL;
444 else
445 {
446 int i, negate = 0;
447
448 if (*str == '-')
449 {
450 negate = 1;
451 str++;
452 }
453
454 for (i = 0; move_name[i]; i++)
455 {
456 if (!strcasecmp (move_name[i], str))
457 {
458 if (negate)
459 mt &= ~(1 << i);
460 else
461 mt |= (1 << i);
462
463 break;
464 }
465 }
466
467 if (!move_name[i])
468 {
469 /* fly is a special case - covers both fly_low and
470 * fly_high - since it doesn't match to a specific
471 * single bit, have to special case it.
472 */
473 if (!strcasecmp (str, "flying"))
474 {
475 if (negate)
476 mt &= ~MOVE_FLYING;
477 else
478 mt |= MOVE_FLYING;
479 }
480 else
481 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
482 }
483 }
484 }
485 }
486
487 #define GET_FLAG(op,flag) \
488 if (thawer.get_sint32 ()) \
489 SET_FLAG (op, flag); \
490 else \
491 CLEAR_FLAG (op, flag) \
492
493 int
494 parse_object (object *op, object_thawer & thawer, int map_flags)
495 {
496 bool ismore = 0;
497 object *op_inv = op->inv;
498
499 for (;;)
500 {
501 keyword kw = thawer.get_kv ();
502
503 switch (kw)
504 {
505 case KW_Object: // uppercase alias
506 case KW_object:
507 thawer.get (op->name);
508
509 if (op->arch != NULL)
510 op->arch->name = op->name;
511
512 break;
513
514 case KW_oid:
515 thawer.get (op, thawer.get_sint32 ());
516 break;
517
518 case KW_name:
519 thawer.get (op->name);
520 break;
521 case KW_name_pl:
522 thawer.get (op->name_pl);
523 break;
524 case KW_title:
525 thawer.get (op->title);
526 break;
527 case KW_custom_name:
528 thawer.get (op->custom_name);
529 break;
530 case KW_attach:
531 thawer.get_ornull (op->attach);
532 break;
533 case KW_skill:
534 thawer.get_ornull (op->skill);
535 break;
536 case KW_race:
537 thawer.get_ornull (op->race);
538 break;
539 case KW_slaying:
540 thawer.get_ornull (op->slaying);
541 break;
542
543 case KW_arch:
544 {
545 const char *str = thawer.get_str ();
546
547 if (op->arch)
548 {
549 /* If op->arch has been set, then this new object
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = find_archetype (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else
560 {
561 tmp = get_object ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 parse_object (tmp, thawer, map_flags);
567
568 if (tmp->arch)
569 {
570 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
577 if (!op_inv)
578 {
579 op->inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp;
594 }
595 else
596 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp);
599 }
600 }
601 else
602 {
603 /* This is the actual archetype definition then */
604 op->arch = find_archetype (str);
605
606 if (op->arch != NULL)
607 copy_object (&op->arch->clone, op);
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 }
612 }
613 break;
614
615 case KW_other_arch:
616 op->other_arch = find_archetype (thawer.get_str ());
617 break;
618
619 case KW_animation:
620 {
621 const char *str = thawer.get_str ();
622
623 if (!str)
624 {
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str);
631 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 }
634
635 break;
636
637 case KW_last_heal:
638 thawer.get (op->last_heal);
639 break;
640 case KW_last_sp:
641 thawer.get (op->last_sp);
642 break;
643 case KW_last_grace:
644 thawer.get (op->last_grace);
645 break;
646 case KW_last_eat:
647 thawer.get (op->last_eat);
648 break;
649 case KW_speed_left:
650 thawer.get (op->speed_left);
651 break;
652
653 case KW_speed:
654 thawer.get (op->speed);
655
656 //TODO: maybe do in check_object
657 if (!(map_flags & MAP_STYLE))
658 {
659 if (op->speed < 0)
660 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
661
662 update_ob_speed (op);
663 }
664
665 break;
666
667 case KW_slow_move:
668 op->move_slow |= MOVE_WALK;
669 thawer.get (op->move_slow_penalty);
670 break;
671
672 case KW_face:
673 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
674 break;
675
676 case KW_x:
677 thawer.get (op->x);
678 break;
679 case KW_y:
680 thawer.get (op->y);
681 break;
682 case KW_Str: // uppercase alias
683 case KW_str:
684 thawer.get (op->stats.Str);
685 break;
686 case KW_Dex: // uppercase alias
687 case KW_dex:
688 thawer.get (op->stats.Dex);
689 break;
690 case KW_Con: // uppercase alias
691 case KW_con:
692 thawer.get (op->stats.Con);
693 break;
694 case KW_Wis: // uppercase alias
695 case KW_wis:
696 thawer.get (op->stats.Wis);
697 break;
698 case KW_Cha: // uppercase alias
699 case KW_cha:
700 thawer.get (op->stats.Cha);
701 break;
702 case KW_Int: // uppercase alias
703 case KW_int:
704 thawer.get (op->stats.Int);
705 break;
706 case KW_Pow: // uppercase alias
707 case KW_pow:
708 thawer.get (op->stats.Pow);
709 break;
710 case KW_hp:
711 thawer.get (op->stats.hp);
712 break;
713 case KW_maxhp:
714 thawer.get (op->stats.maxhp);
715 break;
716 case KW_sp:
717 thawer.get (op->stats.sp);
718 break;
719 case KW_maxsp:
720 thawer.get (op->stats.maxsp);
721 break;
722 case KW_grace:
723 thawer.get (op->stats.grace);
724 break;
725 case KW_maxgrace:
726 thawer.get (op->stats.maxgrace);
727 break;
728
729 case KW_exp:
730 thawer.get (op->stats.exp);
731 break;
732 case KW_perm_exp:
733 thawer.get (op->perm_exp);
734 break;
735 case KW_food:
736 thawer.get (op->stats.food);
737 break;
738 case KW_dam:
739 thawer.get (op->stats.dam);
740 break;
741 case KW_wc:
742 thawer.get (op->stats.wc);
743 break;
744 case KW_ac:
745 thawer.get (op->stats.ac);
746 break;
747 case KW_nrof:
748 thawer.get (op->nrof);
749 break;
750 case KW_level:
751 thawer.get (op->level);
752 break;
753 case KW_direction:
754 thawer.get (op->direction);
755 break;
756 case KW_type:
757 thawer.get (op->type);
758 break;
759 case KW_subtype:
760 thawer.get (op->subtype);
761 break;
762 case KW_value:
763 thawer.get (op->value);
764 break;
765 case KW_weight:
766 thawer.get (op->weight);
767 break;
768 case KW_carrying:
769 thawer.get (op->carrying);
770 break;
771 case KW_attacktype:
772 thawer.get (op->attacktype);
773 break;
774 case KW_path_attuned:
775 thawer.get (op->path_attuned);
776 break;
777 case KW_path_repelled:
778 thawer.get (op->path_repelled);
779 break;
780 case KW_path_denied:
781 thawer.get (op->path_denied);
782 break;
783 case KW_invisible:
784 thawer.get (op->invisible);
785 break;
786 case KW_magic:
787 thawer.get (op->magic);
788 break;
789 case KW_state:
790 thawer.get (op->state);
791 break;
792 case KW_move_slow_penalty:
793 thawer.get (op->move_slow_penalty);
794 break;
795 case KW_material:
796 thawer.get (op->material);
797 break;
798 case KW_materialname:
799 thawer.get (op->materialname);
800 break;
801
802 /* These are the new values */
803 case KW_move_block:
804 set_move (op->move_block, thawer.get_str ());
805 break;
806 case KW_move_allow:
807 set_move (op->move_allow, thawer.get_str ());
808 break;
809 case KW_move_type:
810 set_move (op->move_type, thawer.get_str ());
811 break;
812 case KW_move_on:
813 set_move (op->move_on, thawer.get_str ());
814 break;
815 case KW_move_off:
816 set_move (op->move_off, thawer.get_str ());
817 break;
818 case KW_move_slow:
819 set_move (op->move_slow, thawer.get_str ());
820 break;
821
822 /* These are all legacy - any new objects should use the move_ .. values */
823 case KW_no_pass:
824 {
825 if (thawer.get_sint32 ())
826 op->move_block = MOVE_ALL;
827 else
828 op->move_block = 0;
829 }
830
831 break;
832
833 /* These are all legacy - any new objects should use the move_ .. values */
834 case KW_walk_on:
835 {
836 if (thawer.get_sint32 ())
837 op->move_on |= MOVE_WALK;
838 else
839 op->move_on &= ~MOVE_WALK;
840 }
841
842 break;
843
844 /* These are all legacy - any new objects should use the move_ .. values */
845 case KW_walk_off:
846 {
847 if (thawer.get_sint32 ())
848 op->move_off |= MOVE_WALK;
849 else
850 op->move_off &= ~MOVE_WALK;
851 }
852 break;
853
854 /* These are all legacy - any new objects should use the move_ .. values */
855 case KW_fly_on:
856 {
857 if (thawer.get_sint32 ())
858 op->move_on |= MOVE_FLY_LOW;
859 else
860 op->move_on &= ~MOVE_FLY_LOW;
861 }
862 break;
863
864 /* These are all legacy - any new objects should use the move_ .. values */
865 case KW_fly_off:
866 {
867 if (thawer.get_sint32 ())
868 op->move_off |= MOVE_FLY_LOW;
869 else
870 op->move_off &= ~MOVE_FLY_LOW;
871 }
872 break;
873
874 //TODO: remove these after convertign archetypes
875 case KW_can_use_wand:
876 GET_FLAG (op, FLAG_USE_RANGE);
877 break;
878
879 /* These are all legacy - any new objects should use the move_ .. values */
880 case KW_flying:
881 {
882 if (thawer.get_sint32 ())
883 op->move_type |= MOVE_FLY_LOW;
884 else
885 op->move_type &= ~MOVE_FLY_LOW;
886 }
887 break;
888
889
890 case KW_identified:
891 GET_FLAG (op, FLAG_IDENTIFIED);
892 //TODO: move to check_object or so
893 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
894 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
895
896 break;
897
898 case KW_wiz:
899 GET_FLAG (op, FLAG_WIZ);
900 //TODO: move to check_object
901 if (QUERY_FLAG (op, FLAG_WIZ))
902 {
903 SET_FLAG (op, FLAG_WAS_WIZ);
904 SET_FLAG (op, FLAG_WIZPASS);
905 SET_FLAG (op, FLAG_WIZCAST);
906 }
907 else
908 {
909 CLEAR_FLAG (op, FLAG_WIZPASS);
910 CLEAR_FLAG (op, FLAG_WIZCAST);
911 }
912 break;
913
914 case KW_friendly:
915 GET_FLAG (op, FLAG_FRIENDLY);
916 //TODO: move to check_object or so
917 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
918 add_friendly_object (op);
919 break;
920
921 case KW_monster:
922 GET_FLAG (op, FLAG_MONSTER);
923 break;
924 case KW_neutral:
925 GET_FLAG (op, FLAG_NEUTRAL);
926 break;
927 case KW_no_attack:
928 GET_FLAG (op, FLAG_NO_ATTACK);
929 break;
930 case KW_no_damage:
931 GET_FLAG (op, FLAG_NO_DAMAGE);
932 break;
933 case KW_generator:
934 GET_FLAG (op, FLAG_GENERATOR);
935 break;
936 case KW_use_content_on_gen:
937 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
938 break;
939 case KW_is_thrown:
940 GET_FLAG (op, FLAG_IS_THROWN);
941 break;
942 case KW_auto_apply:
943 GET_FLAG (op, FLAG_AUTO_APPLY);
944 break;
945 case KW_treasure:
946 GET_FLAG (op, FLAG_TREASURE);
947 break;
948 case KW_see_invisible:
949 GET_FLAG (op, FLAG_SEE_INVISIBLE);
950 break;
951 case KW_can_roll:
952 GET_FLAG (op, FLAG_CAN_ROLL);
953 break;
954 case KW_overlay_floor:
955 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
956 break;
957 case KW_is_turnable:
958 GET_FLAG (op, FLAG_IS_TURNABLE);
959 break;
960 case KW_is_used_up:
961 GET_FLAG (op, FLAG_IS_USED_UP);
962 break;
963 case KW_alive:
964 GET_FLAG (op, FLAG_ALIVE);
965 break;
966 case KW_applied:
967 GET_FLAG (op, FLAG_APPLIED);
968 break;
969 case KW_unpaid:
970 GET_FLAG (op, FLAG_UNPAID);
971 break;
972 case KW_is_animated:
973 GET_FLAG (op, FLAG_ANIMATE);
974 break;
975 case KW_no_pick:
976 GET_FLAG (op, FLAG_NO_PICK);
977 break;
978 case KW_reflecting:
979 GET_FLAG (op, FLAG_REFLECTING);
980 break;
981 case KW_changing:
982 GET_FLAG (op, FLAG_CHANGING);
983 break;
984 case KW_splitting:
985 GET_FLAG (op, FLAG_SPLITTING);
986 break;
987 case KW_hitback:
988 GET_FLAG (op, FLAG_HITBACK);
989 break;
990 case KW_startequip:
991 GET_FLAG (op, FLAG_STARTEQUIP);
992 break;
993 case KW_blocksview:
994 GET_FLAG (op, FLAG_BLOCKSVIEW);
995 break;
996 case KW_undead:
997 GET_FLAG (op, FLAG_UNDEAD);
998 break;
999 case KW_scared:
1000 GET_FLAG (op, FLAG_SCARED);
1001 break;
1002 case KW_unaggressive:
1003 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1004 break;
1005 case KW_reflect_missile:
1006 GET_FLAG (op, FLAG_REFL_MISSILE);
1007 break;
1008 case KW_reflect_spell:
1009 GET_FLAG (op, FLAG_REFL_SPELL);
1010 break;
1011 case KW_no_magic:
1012 GET_FLAG (op, FLAG_NO_MAGIC);
1013 break;
1014 case KW_no_drop:
1015 GET_FLAG (op, FLAG_NO_DROP);
1016 break;
1017 case KW_random_movement:
1018 GET_FLAG (op, FLAG_RANDOM_MOVE);
1019 break;
1020 case KW_was_wiz:
1021 GET_FLAG (op, FLAG_WAS_WIZ);
1022 break;
1023 case KW_no_fix_player:
1024 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1025 break;
1026 case KW_is_lightable:
1027 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1028 break;
1029 case KW_tear_down:
1030 GET_FLAG (op, FLAG_TEAR_DOWN);
1031 break;
1032 case KW_can_use_shield:
1033 GET_FLAG (op, FLAG_USE_SHIELD);
1034 break;
1035 case KW_can_cast_spell:
1036 GET_FLAG (op, FLAG_CAST_SPELL);
1037 break;
1038 case KW_can_use_scroll:
1039 GET_FLAG (op, FLAG_USE_SCROLL);
1040 break;
1041 case KW_can_use_range:
1042 GET_FLAG (op, FLAG_USE_RANGE);
1043 break;
1044 case KW_can_use_bow:
1045 GET_FLAG (op, FLAG_USE_BOW);
1046 break;
1047 case KW_can_use_armour:
1048 GET_FLAG (op, FLAG_USE_ARMOUR);
1049 break;
1050 case KW_can_use_weapon:
1051 GET_FLAG (op, FLAG_USE_WEAPON);
1052 break;
1053 case KW_can_use_ring:
1054 GET_FLAG (op, FLAG_USE_RING);
1055 break;
1056 case KW_has_ready_bow:
1057 GET_FLAG (op, FLAG_READY_BOW);
1058 break;
1059 case KW_xrays:
1060 GET_FLAG (op, FLAG_XRAYS);
1061 break;
1062 case KW_is_floor:
1063 GET_FLAG (op, FLAG_IS_FLOOR);
1064 break;
1065 case KW_lifesave:
1066 GET_FLAG (op, FLAG_LIFESAVE);
1067 break;
1068 case KW_no_strength:
1069 GET_FLAG (op, FLAG_NO_STRENGTH);
1070 break;
1071 case KW_sleep:
1072 GET_FLAG (op, FLAG_SLEEP);
1073 break;
1074 case KW_stand_still:
1075 GET_FLAG (op, FLAG_STAND_STILL);
1076 break;
1077 case KW_random_move:
1078 GET_FLAG (op, FLAG_RANDOM_MOVE);
1079 break;
1080 case KW_only_attack:
1081 GET_FLAG (op, FLAG_ONLY_ATTACK);
1082 break;
1083 case KW_activate_on_push:
1084 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1085 break;
1086 case KW_activate_on_release:
1087 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1088 break;
1089 case KW_confused:
1090 GET_FLAG (op, FLAG_CONFUSED);
1091 break;
1092 case KW_stealth:
1093 GET_FLAG (op, FLAG_STEALTH);
1094 break;
1095 case KW_cursed:
1096 GET_FLAG (op, FLAG_CURSED);
1097 break;
1098 case KW_damned:
1099 GET_FLAG (op, FLAG_DAMNED);
1100 break;
1101 case KW_see_anywhere:
1102 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1103 break;
1104 case KW_known_magical:
1105 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1106 break;
1107 case KW_known_cursed:
1108 GET_FLAG (op, FLAG_KNOWN_CURSED);
1109 break;
1110 case KW_can_use_skill:
1111 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1112 break;
1113 case KW_been_applied:
1114 GET_FLAG (op, FLAG_BEEN_APPLIED);
1115 break;
1116 case KW_has_ready_scroll:
1117 GET_FLAG (op, FLAG_READY_SCROLL);
1118 break;
1119 case KW_can_use_rod:
1120 GET_FLAG (op, FLAG_USE_ROD);
1121 break;
1122 case KW_can_use_horn:
1123 GET_FLAG (op, FLAG_USE_HORN);
1124 break;
1125 case KW_unique:
1126 GET_FLAG (op, FLAG_UNIQUE);
1127 break;
1128 case KW_make_invisible:
1129 GET_FLAG (op, FLAG_MAKE_INVIS);
1130 break;
1131 case KW_inv_locked:
1132 GET_FLAG (op, FLAG_INV_LOCKED);
1133 break;
1134 case KW_is_wooded:
1135 GET_FLAG (op, FLAG_IS_WOODED);
1136 break;
1137 case KW_is_hilly:
1138 GET_FLAG (op, FLAG_IS_HILLY);
1139 break;
1140 case KW_is_water:
1141 GET_FLAG (op, FLAG_IS_WATER);
1142 break;
1143 case KW_has_ready_skill:
1144 GET_FLAG (op, FLAG_READY_SKILL);
1145 break;
1146 case KW_has_ready_weapon:
1147 GET_FLAG (op, FLAG_READY_WEAPON);
1148 break;
1149 case KW_no_skill_ident:
1150 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1151 break;
1152 case KW_is_blind:
1153 GET_FLAG (op, FLAG_BLIND);
1154 break;
1155 case KW_can_see_in_dark:
1156 GET_FLAG (op, FLAG_SEE_IN_DARK);
1157 break;
1158 case KW_is_cauldron:
1159 GET_FLAG (op, FLAG_IS_CAULDRON);
1160 break;
1161 case KW_no_steal:
1162 GET_FLAG (op, FLAG_NO_STEAL);
1163 break;
1164 case KW_one_hit:
1165 GET_FLAG (op, FLAG_ONE_HIT);
1166 break;
1167 case KW_berserk:
1168 GET_FLAG (op, FLAG_BERSERK);
1169 break;
1170 case KW_is_buildable:
1171 GET_FLAG (op, FLAG_IS_BUILDABLE);
1172 break;
1173
1174 case KW_armour:
1175 thawer.get (op->resist[ATNR_PHYSICAL]);
1176 break;
1177 case KW_resist_physical:
1178 thawer.get (op->resist[ATNR_PHYSICAL]);
1179 break;
1180 case KW_resist_magic:
1181 thawer.get (op->resist[ATNR_MAGIC]);
1182 break;
1183 case KW_resist_fire:
1184 thawer.get (op->resist[ATNR_FIRE]);
1185 break;
1186 case KW_resist_electricity:
1187 thawer.get (op->resist[ATNR_ELECTRICITY]);
1188 break;
1189 case KW_resist_cold:
1190 thawer.get (op->resist[ATNR_COLD]);
1191 break;
1192 case KW_resist_confusion:
1193 thawer.get (op->resist[ATNR_CONFUSION]);
1194 break;
1195 case KW_resist_acid:
1196 thawer.get (op->resist[ATNR_ACID]);
1197 break;
1198 case KW_resist_drain:
1199 thawer.get (op->resist[ATNR_DRAIN]);
1200 break;
1201 case KW_resist_weaponmagic:
1202 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1203 break;
1204 case KW_resist_ghosthit:
1205 thawer.get (op->resist[ATNR_GHOSTHIT]);
1206 break;
1207 case KW_resist_poison:
1208 thawer.get (op->resist[ATNR_POISON]);
1209 break;
1210 case KW_resist_slow:
1211 thawer.get (op->resist[ATNR_SLOW]);
1212 break;
1213 case KW_resist_paralyze:
1214 thawer.get (op->resist[ATNR_PARALYZE]);
1215 break;
1216 case KW_resist_turn_undead:
1217 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1218 break;
1219 case KW_resist_fear:
1220 thawer.get (op->resist[ATNR_FEAR]);
1221 break;
1222 case KW_resist_cancellation:
1223 thawer.get (op->resist[ATNR_CANCELLATION]);
1224 break;
1225 case KW_resist_deplete:
1226 thawer.get (op->resist[ATNR_DEPLETE]);
1227 break;
1228 case KW_resist_death:
1229 thawer.get (op->resist[ATNR_DEATH]);
1230 break;
1231 case KW_resist_chaos:
1232 thawer.get (op->resist[ATNR_CHAOS]);
1233 break;
1234 case KW_resist_counterspell:
1235 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1236 break;
1237 case KW_resist_godpower:
1238 thawer.get (op->resist[ATNR_GODPOWER]);
1239 break;
1240 case KW_resist_holyword:
1241 thawer.get (op->resist[ATNR_HOLYWORD]);
1242 break;
1243 case KW_resist_blind:
1244 thawer.get (op->resist[ATNR_BLIND]);
1245 break;
1246 case KW_resist_internal:
1247 thawer.get (op->resist[ATNR_INTERNAL]);
1248 break;
1249 case KW_resist_life_stealing:
1250 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1251 break;
1252 case KW_resist_disease:
1253 thawer.get (op->resist[ATNR_DISEASE]);
1254 break;
1255
1256 case KW_luck:
1257 thawer.get (op->stats.luck);
1258 break;
1259 case KW_run_away:
1260 thawer.get (op->run_away);
1261 break;
1262 case KW_pick_up:
1263 thawer.get (op->pick_up);
1264 break;
1265 case KW_item_power:
1266 thawer.get (op->item_power);
1267 break;
1268 case KW_gen_sp_armour:
1269 thawer.get (op->gen_sp_armour);
1270 break;
1271 case KW_anim_speed:
1272 thawer.get (op->anim_speed);
1273 break;
1274 case KW_container:
1275 thawer.get (op->weight_limit);
1276 break;
1277 case KW_will_apply:
1278 thawer.get (op->will_apply);
1279 break;
1280 case KW_attack_movement:
1281 thawer.get (op->attack_movement);
1282 break;
1283 case KW_move_state:
1284 thawer.get (op->move_status);
1285 break;
1286 case KW_expmul:
1287 thawer.get (op->expmul);
1288 break;
1289 case KW_glow_radius:
1290 thawer.get (op->glow_radius);
1291 break;
1292 case KW_weapontype:
1293 thawer.get (op->weapontype);
1294 break;
1295 case KW_tooltype:
1296 thawer.get (op->tooltype);
1297 break;
1298 case KW_casting_time:
1299 thawer.get (op->casting_time);
1300 break;
1301 case KW_elevation:
1302 thawer.get (op->elevation);
1303 break;
1304 case KW_smoothlevel:
1305 thawer.get (op->smoothlevel);
1306 break;
1307 case KW_client_type:
1308 thawer.get (op->client_type);
1309 break;
1310 case KW_duration:
1311 thawer.get (op->duration);
1312 break;
1313 case KW_range:
1314 thawer.get (op->range);
1315 break;
1316 case KW_range_modifier:
1317 thawer.get (op->range_modifier);
1318 break;
1319 case KW_dam_modifier:
1320 thawer.get (op->dam_modifier);
1321 break;
1322 case KW_duration_modifier:
1323 thawer.get (op->duration_modifier);
1324 break;
1325
1326 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1327 //TODO: parse from other include files
1328 case KW_body_range:
1329 thawer.get (op->body_info[0]);
1330 break;
1331 case KW_body_arm:
1332 thawer.get (op->body_info[1]);
1333 break;
1334 case KW_body_torso:
1335 thawer.get (op->body_info[2]);
1336 break;
1337 case KW_body_head:
1338 thawer.get (op->body_info[3]);
1339 break;
1340 case KW_body_neck:
1341 thawer.get (op->body_info[4]);
1342 break;
1343 case KW_body_skill:
1344 thawer.get (op->body_info[5]);
1345 break;
1346 case KW_body_finger:
1347 thawer.get (op->body_info[6]);
1348 break;
1349 case KW_body_shoulder:
1350 thawer.get (op->body_info[7]);
1351 break;
1352 case KW_body_foot:
1353 thawer.get (op->body_info[8]);
1354 break;
1355 case KW_body_hand:
1356 thawer.get (op->body_info[9]);
1357 break;
1358 case KW_body_wrist:
1359 thawer.get (op->body_info[10]);
1360 break;
1361 case KW_body_waist:
1362 thawer.get (op->body_info[11]);
1363 break;
1364 case KW_can_apply:
1365 break;
1366
1367 case KW_connected:
1368 add_button_link (op, op->map, thawer.get_sint32 ());
1369 break;
1370
1371 case KW_randomitems:
1372 op->randomitems = find_treasurelist (thawer.get_str ());
1373 break;
1374
1375 case KW_msg:
1376 {
1377 thawer.get_ml (KW_endmsg, op->msg);
1378 //TODO: allow longer messages
1379 if (strlen (op->msg) >= HUGE_BUF)
1380 {
1381 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1382 op->msg = "ERROR, please report: string too long, winged.\n";
1383 }
1384 }
1385 break;
1386
1387 case KW_lore:
1388 {
1389 shstr msgbuf;
1390
1391 thawer.get_ml (KW_endlore, op->lore);
1392 //TODO: allow longer messages
1393 /* Just print a warning so we can be reasonably safe
1394 * about not overflowing the buffer.
1395 */
1396 if (strlen (op->lore) > (HUGE_BUF / 2))
1397 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1398 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1399 }
1400 break;
1401
1402 case KW_editable:
1403 case KW_editor_folder:
1404 break;
1405
1406 case KW_More: // uppercase alias
1407 case KW_more:
1408 /* We need to record that this is a multipart object,
1409 * so the calling function can glue things back together
1410 */
1411 ismore = 1;
1412 break;
1413
1414 case KW_end:
1415 check_loaded_object (op);
1416
1417 if (!arch_init)
1418 op->instantiate ();
1419
1420 return ismore ? LL_MORE : LL_NORMAL;
1421
1422 case KW_EOF:
1423 return LL_EOF;
1424
1425 case KW_ERROR:
1426 set_ob_key_value (op, thawer.line, thawer.last_value, true);
1427 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1428
1429 //TODO: skip line, ugly, factor parsing better
1430 if (thawer.last_value)
1431 thawer.line = thawer.last_value;
1432
1433 thawer.line += strlen (thawer.line) + 1;
1434
1435 break;
1436
1437 default:
1438 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1439 break;
1440 }
1441 }
1442 }
1443
1444 /*
1445 * Loads an object from the given file-pointer.
1446 * Variables will be read and parsed and patched into the object
1447 * until the string "end" is reached, or the end of the file.
1448 *
1449 * bufstat is used to determine various file attributes:
1450 * LO_REPATE (0): We are reading from the same buffer as the last call.
1451 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1452 * will also be reading from this (treasure file, artifacts.)
1453 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1454 * be reset.
1455 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1456 *
1457 */
1458
1459 int
1460 load_object (object_thawer & fp, object *op, int map_flags)
1461 {
1462 return parse_object (op, fp, map_flags);
1463 }
1464
1465
1466 /* This takes a buffer, scans it for variables, and sets those variables
1467 * as appropriate in op.
1468 *
1469 * This function appears to be used in only 2 places - in crossedit to
1470 * override values and in c_wiz to mutate values.
1471 */
1472 int
1473 set_variable (object *op, char *buf)
1474 {
1475 return 0;
1476 #if 0
1477 int retval;
1478 object_thawer thawer (0);
1479
1480 strcpy (msgbuf, "");
1481 strcpy (lorebuf, "");
1482 retval = parse_object (op, thawer, 0);
1483 yy_switch_to_buffer (yycurbuf);
1484 yy_delete_buffer (yybufstate);
1485 yy_pop_state ();
1486 return retval;
1487 #endif
1488 }
1489
1490 /* This array equates the FLAG_ values with the V_ values. Use -1 to
1491 * put gaps in the array that should not be processed.
1492 * The order matches the order of the define values in 'define.h'.
1493 */
1494
1495 /* This is a list of pointers that correspond to the FLAG_.. values.
1496 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1497 * the 15'th element of this array should match that name.
1498 * If an entry is NULL, that is a flag not to loaded/saved.
1499 */
1500 static const char *const flag_names[NUM_FLAGS + 1] = {
1501 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1502 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1503 "is_animated", NULL /* slow_move */ ,
1504 NULL /* flying */ , "monster", "friendly", "generator",
1505 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1506 "see_invisible", "can_roll", "overlay_floor",
1507 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1508 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1509 "changing", "splitting", "hitback", "startequip",
1510 "blocksview", "undead", "scared", "unaggressive",
1511 "reflect_missile", "reflect_spell", /* 40 */
1512 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1513 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1514 "pick_up", "unique", "no_drop", /* 50 */
1515 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1516 "can_use_bow", "can_use_armour", "can_use_weapon",
1517 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1518 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1519 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1520 "stealth", NULL, NULL, "cursed", "damned",
1521 "see_anywhere", "known_magical", "known_cursed",
1522 "can_use_skill", "been_applied", /* 80 */
1523 "has_ready_scroll", "can_use_rod", NULL,
1524 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1525 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1526 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1527 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1528 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1529 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1530 NULL
1531 };
1532
1533
1534 /*
1535 * Initialises the array of variable-names. Needed before any
1536 * objects can be loaded. Called by init_library().
1537 */
1538
1539 void
1540 init_vars ()
1541 {
1542 }
1543
1544 /* This returns a string of the integer movement type */
1545 #if 0
1546 // unused function
1547 static char *
1548 get_string_move_type (MoveType mt)
1549 {
1550 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1551 int i, all_count = 0, count;
1552
1553 strcpy (retbuf, "");
1554 strcpy (retbuf_all, " all");
1555
1556 /* Quick check, and probably fairly common */
1557 if (mt == MOVE_ALL)
1558 return retbuf_all + 1;
1559 if (mt == 0)
1560 {
1561 strcpy (retbuf, "0");
1562 return retbuf;
1563 }
1564
1565 /* We basically slide the bits down. Why look at MOVE_ALL?
1566 * because we may want to return a string like 'all -swim',
1567 * and if we just looked at mt, we couldn't get that.
1568 */
1569 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1570 {
1571 if (mt & (1 << count))
1572 {
1573 strcat (retbuf, " ");
1574 strcat (retbuf, move_name[count]);
1575 }
1576 else
1577 {
1578 strcat (retbuf_all, " -");
1579 strcat (retbuf_all, move_name[count]);
1580 all_count++;
1581 }
1582 }
1583 /* Basically, if there is a single negation, return it, eg
1584 * 'all -swim'. But more than that, just return the
1585 * enumerated values. It doesn't make sense to return
1586 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1587 */
1588 if (all_count <= 1)
1589 return retbuf_all + 1;
1590 else
1591 return retbuf + 1;
1592 }
1593 #endif
1594
1595 // compare *op against *tmp and output differences
1596 void
1597 put (object_freezer & f, object *op, object *tmp)
1598 {
1599 int i;
1600
1601 /* This saves the key/value lists. We do it first so that any
1602 * keys that match field names will be overwritten by the loader.
1603 */
1604 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next)
1605 {
1606 /* Find the field in the opposing member. */
1607 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1608
1609 /* If there's no partnering field, or it's got a different value, save our field. */
1610 if (arch_field == NULL || my_field->value != arch_field->value)
1611 f.put (my_field->key, my_field->value);
1612 }
1613
1614 /* We don't need to worry about the arch's extra fields - they
1615 * will get taken care of the copy_object function.
1616 */
1617
1618 #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1619 #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1620
1621 CMP_OUT (name);
1622 CMP_OUT (name_pl);
1623 CMP_OUT (custom_name);
1624 CMP_OUT (title);
1625 CMP_OUT (race);
1626 CMP_OUT (slaying);
1627
1628 if (op->msg != tmp->msg)
1629 f.put (KW_msg, KW_endmsg, op->msg);
1630 if (op->lore != tmp->lore)
1631 f.put (KW_lore, KW_endlore, op->lore);
1632
1633 CMP_OUT (other_arch);
1634 CMP_OUT (face);
1635
1636 if (!op->face || !op->face->name)
1637 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1638
1639 if (op->animation_id != tmp->animation_id)
1640 if (op->animation_id)
1641 {
1642 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1643
1644 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1645 f.put (KW_is_animated, (sint32) 0);
1646 }
1647 else
1648 f.put (KW_animation, (const char *) 0);
1649
1650 CMP_OUT2 (str, stats.Str);
1651 CMP_OUT2 (dex, stats.Dex);
1652 CMP_OUT2 (con, stats.Con);
1653 CMP_OUT2 (wis, stats.Wis);
1654 CMP_OUT2 (pow, stats.Pow);
1655 CMP_OUT2 (cha, stats.Cha);
1656 CMP_OUT2 (int, stats.Int);
1657
1658 CMP_OUT2 (hp, stats.hp);
1659 CMP_OUT2 (maxhp, stats.maxhp);
1660 CMP_OUT2 (sp, stats.sp);
1661 CMP_OUT2 (maxsp, stats.maxsp);
1662 CMP_OUT2 (grace, stats.grace);
1663 CMP_OUT2 (maxgrace, stats.maxgrace);
1664 CMP_OUT2 (exp, stats.exp);
1665
1666 CMP_OUT (perm_exp);
1667 CMP_OUT (expmul);
1668
1669 CMP_OUT2 (food, stats.food);
1670 CMP_OUT2 (dam, stats.dam);
1671 CMP_OUT2 (luck, stats.luck);
1672 CMP_OUT2 (wc, stats.wc);
1673 CMP_OUT2 (ac, stats.ac);
1674
1675 CMP_OUT (x);
1676 CMP_OUT (y);
1677 CMP_OUT (speed);
1678 CMP_OUT (speed_left);
1679 CMP_OUT2 (move_state, move_status);
1680 CMP_OUT (attack_movement);
1681 CMP_OUT (nrof);
1682 CMP_OUT (level);
1683 CMP_OUT (direction);
1684 CMP_OUT (type);
1685 CMP_OUT (subtype);
1686 CMP_OUT (attacktype);
1687
1688 for (i = 0; i < NROFATTACKS; i++)
1689 if (op->resist[i] != tmp->resist[i])
1690 f.put (resist_save[i], op->resist[i]);
1691
1692 CMP_OUT (path_attuned);
1693 CMP_OUT (path_repelled);
1694 CMP_OUT (path_denied);
1695 CMP_OUT (material);
1696 CMP_OUT (materialname);
1697 CMP_OUT (value);
1698 CMP_OUT (carrying);
1699 CMP_OUT (weight);
1700 CMP_OUT (invisible);
1701 CMP_OUT (state);
1702 CMP_OUT (magic);
1703 CMP_OUT (last_heal);
1704 CMP_OUT (last_sp);
1705 CMP_OUT (last_grace);
1706 CMP_OUT (last_eat);
1707 CMP_OUT (glow_radius);
1708
1709 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op)))
1710 f.put (KW_connected, i);
1711
1712 CMP_OUT (randomitems);
1713 CMP_OUT2 (container, weight_limit);
1714
1715 CMP_OUT (run_away);
1716 CMP_OUT (pick_up);
1717 CMP_OUT (will_apply);
1718 CMP_OUT (smoothlevel);
1719 CMP_OUT (weapontype);
1720 CMP_OUT (tooltype);
1721 CMP_OUT (elevation);
1722 CMP_OUT (client_type);
1723 CMP_OUT (item_power);
1724 CMP_OUT (duration);
1725 CMP_OUT (range);
1726 CMP_OUT (range_modifier);
1727 CMP_OUT (duration_modifier);
1728 CMP_OUT (dam_modifier);
1729 CMP_OUT (gen_sp_armour);
1730
1731 CMP_OUT (move_type);
1732 CMP_OUT (move_block);
1733 CMP_OUT (move_allow);
1734 CMP_OUT (move_on);
1735 CMP_OUT (move_off);
1736 CMP_OUT (move_slow);
1737 CMP_OUT (move_slow_penalty);
1738
1739 if (!COMPARE_FLAGS (op, tmp))
1740 for (i = 0; i <= NUM_FLAGS; i++)
1741 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1742 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0");
1743
1744 /* Save body locations */
1745 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1746 if (op->body_info[i] != tmp->body_info[i])
1747 f.put (body_locations[i].save_name, op->body_info[i]);
1748 }
1749
1750 /*
1751 * Dumps all variables in an object to a file.
1752 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1753 * the only place this is not set is when saving the player.
1754 * If bit 1 of flag is set, don't remove the object after save. As of now,
1755 * all of the callers are setting this.
1756 */
1757
1758 void
1759 save_object (object_freezer & fp, object *op, int flag)
1760 {
1761 archetype *at;
1762 object *tmp, *old;
1763
1764 /* Even if the object does have an owner, it would seem that we should
1765 * still save it.
1766 */
1767 if (op->owner)
1768 return;
1769
1770 /* If it is unpaid and we don't want to save those, just return. */
1771 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1772 return;
1773
1774 if ((at = op->arch) == NULL)
1775 at = empty_archetype;
1776
1777 fp.put (KW_arch, at->name);
1778
1779 put (fp, op, &at->clone);
1780
1781 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1782
1783 old = NULL;
1784
1785 if (flag & 2)
1786 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1787 save_object (fp, tmp, flag);
1788 else
1789 /* Slightly different logic because tmp/op will be removed by
1790 * the save_object we call. So we just keep looking at op->inv
1791 * until there is nothing left. In theory, the variable old
1792 * should not be needed, as recursive loops shouldn't happen.
1793 */
1794 while ((tmp = op->inv) != NULL)
1795 {
1796 if (old == tmp)
1797 {
1798 LOG (llevError, " Recursive loop in inventory\n");
1799 break;
1800 }
1801
1802 save_object (fp, tmp, flag);
1803 old = tmp;
1804 }
1805
1806 if (!(flag & 2))
1807 {
1808 remove_ob (op);
1809 free_object (op);
1810 }
1811
1812 fp.put (op);
1813 fprintf (fp, "end\n");
1814 }